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  • Twitter xAuth vs open source

    - by Yorirou
    Hi I am developing an open source desktop twitter client. I would like to take advantage on the new xAuth authentication method, however my app is open source which means that if I put the keys directly into the source file, it may be a vulnerability (am I correct? The twitter support guy told me). On the other hand, putting the key directly into a binary also doesn't make sense. I am writing my application in python, so if I just supply the pyc files, it is one more seconds to get the keys, thanks to the excellent reflection capatibilities of Python. If I create a small .so file with the keys, it is also trivial to obtain the key by looking at the raw binary (keys has fixed length and character set). What is your opinion? Is it really a secutiry hole to expose the API keys?

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  • How to send Ctrl/Shift/Alt + Key combinations to an application window? (via SendMessage)

    - by user1792042
    I can successfully send any single key message to an application, but don't know how to send combinations of keys (like Ctrl+F12, Shift+F1, Ctrl+R, etc..) Tired doing this that way: SendMessage(handle, WM_KEYDOWN, Keys.Control, 0); SendMessage(handle, WM_KEYDOWN, Keys.F12, 0); SendMessage(handle, WM_KEYUP, Keys.F12, 0); SendMessage(handle, WM_KEYUP, Keys.Control, 0); but this doen not seems to work.. (application act like only F12 is pressed, not Ctrl+F12).. Any ideas how to make this work?

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  • How can I dereference a hashref constant?

    - by makenai
    Let's say I have a hashref constant like the following: use constant DOGS => { Lassie => 'collie', Benji => 'mutt', Scooby => 'great dane', Goofy => '???' }; How can I dereference it properly to get say.. they keys out of it? warn ref DOGS; # HASH at untitled line 12. warn keys( %{DOGS} ); # Warning: something's wrong (empty list) warn keys( DOGS ); # Type of arg 1 to keys must be hash (not constant item) The following is the only way I can seem to make it work: my $dogs = DOGS; warn keys( %$dogs ); # LassieBenjiGoofyScooby at untitled line 15. What am I doing wrong?

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  • How to dereference a hashref constant?

    - by makenai
    Let's say I have a hashref constant like the following: use constant DOGS => { Lassie => 'collie', Benji => 'mutt', Scooby => 'great dane', Goofy => '???' }; How can I dereference it properly to get say.. they keys out of it? warn ref DOGS; # HASH at untitled line 12. warn keys( %{DOGS} ); # Warning: something's wrong (empty list) warn keys( DOGS ); # Type of arg 1 to keys must be hash (not constant item) The following is the only way I can seem to make it work: my $dogs = DOGS; warn keys( %$dogs ); # LassieBenjiGoofyScooby at untitled line 15. What am I doing wrong?

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  • Unreachable code detected in case statement

    - by alex
    I have a code: protected override bool ProcessCmdKey(ref Message msg, Keys keyData) { switch (keyData) { case Keys.Alt|Keys.D1: if (this._condition1) { return true; } else { return base.ProcessCmdKey(ref msg, keyData); } break; case Keys.Control |Keys.U: if (this._condition2) { return true; } else { return base.ProcessCmdKey(ref msg, keyData); } break; default: return base.ProcessCmdKey(ref msg, keyData); } return true; It gives me "unreachable code detected" warning on breaks. Is it good practice not to use break operator here ? I don't want to turn off "unreachable code detected" warning. PS: There are many case in my ProcessCmdKey method.

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  • Is this Javascript object literal key restriction strictly due to parsing?

    - by George Jempty
    Please refer to the code below, when I "comment in" either of the commented out lines, it causes the error (in IE) of "':' expected". So then is my conclusion correct, that this inability to provide a reference to an object value, as an object key in a string literal; is this strictly an interpreter/parsing issue? Is this a candidate for an awful (or at least "bad") "part" of Javascript, in contrast to Crockford's "good parts"? <script> var keys = {'ONE': 'one'}; //causes error: //var obj1 = {keys.ONE: 'value1'}; //var obj1 = {keys['ONE']: 'value1'}; //works var obj1 = {}; obj1[keys.ONE] = 'value1'; //also works var key_one = keys.ONE; var obj2 = {key_one: 'value1'}; </script>

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  • How can this code be made more Pythonic?

    - by usethedeathstar
    This next part of code does exactly what I want it to do. dem_rows and dem_cols contain float values for a number of things i can identify in an image, but i need to get the nearest pixel for each of them, and than to make sure I only get the unique points, and no duplicates. The problem is that this code is ugly and as far as I get it, as unpythonic as it gets. If there would be a pure-numpy-solution (without for-loops) that would be even better. # next part is to make sure that we get the rounding done correctly, and than to get the integer part out of it # without the annoying floatingpoint-error, and without duplicates fielddic={} for i in range(len(dem_rows)): # here comes the ugly part: abusing the fact that i overwrite dictionary keys if I get duplicates fielddic[int(round(dem_rows[i]) + 0.1), int(round(dem_cols[i]) + 0.1)] = None # also very ugly: to make two arrays of integers out of the first and second part of the keys field_rows = numpy.zeros((len(fielddic.keys())), int) field_cols = numpy.zeros((len(fielddic.keys())), int) for i, (r, c) in enumerate(fielddic.keys()): field_rows[i] = r field_cols[i] = c

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  • JDOQL Any way to avoid multiple .contains() calls in the query when searching for the presence of on

    - by Finbarr
    The question pretty much says it all. If I have a class Class A public class A { ... private List<String> keys; ... } And I want to select all A instances from the DataStore that have atleast one of a List of keys, is there a better way of doing it than this: query = pm.newQuery(A.class); query.setFilter("keys.contains(:key1) || keys.contains(:key2) || keys.contains(:key3)"); List<A> results = (List<A>)query.execute(key1, key2, key3); This has not yet been implemented, so I am open to radical suggestions.

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  • PHP reporting error. DB verify how to?

    - by iamfab
    Error reporting Notice: Undefined variable: random_chars in wamp\www\php_sandbox\idgen.php on line 21 Call Stack: # Time Memory Function Location 1 0.0045 678928 {main}( ) ..\idgen.php:0 GPB7446 How do I fix this error? Using this code like an automatic unique id generator. How do I connect to DB to verify code is truly unique before allowing it to be assigned to a user creating a new account? Thanks <?php $characters = array( "A","B","E","F","G","H","J","K","M","N","P","R","S","T","W","X","Y","Z"); $keys = array(); while(count($keys) < 3) { $x = mt_rand(0, count($characters)-1); if(!in_array($x, $keys)) { $keys[] = $x; } } foreach($keys as $key){ $random_chars .= $characters[$key];} $randNum = rand(2327,9987); $randLet = rand(2327,9987); echo $random_chars . $randNum; ?>

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  • Month in Geek: December 2010 Edition

    - by Asian Angel
    As 2010 draws to a close, we have gathered together another great batch of article goodness for your reading enjoyment. Here are our ten hottest articles for December. Note: Articles are listed as #10 through #1. The 50 Best How-To Geek Windows Articles of 2010 Even though we cover plenty of other topics, Windows has always been a primary focus around here, and we’ve got one of the largest collections of Windows-related how-to articles anywhere. Here’s the fifty best Windows articles that we wrote in 2010. Read the article Desktop Fun: Happy New Year Wallpaper Collection [Bonus Edition] As this year draws to a close, it is a time to reflect back on what we have done this year and to look forward to the new one. To help commemorate the event we have put together a bonus size edition of Happy New Year wallpapers for your desktops. Read the article LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology With image technology progressing faster than ever, High-Def has become the standard, giving TV buyers more options at cheaper prices. But what’s different in all these confusing TVs, and what should you know before buying one? Read the article HTG Explains: Which Linux File System Should You Choose? File systems are one of the layers beneath your operating system that you don’t think about—unless you’re faced with the plethora of options in Linux. Here’s how to make an educated decision on which file system to use. Read the article Desktop Fun: Merry Christmas Fonts Christmas will soon be here and there are lots of cards, invitations, gift tags, photos, and more to prepare beforehand. To help you get ready we have gathered together a great collection of fun holiday fonts to help turn those ordinary looking holiday items into extraordinary looking ones. Read the article Microsoft Security Essentials 2.0 Kills Viruses Dead. Download It Now. Microsoft’s Security Essentials has been our favorite anti-malware application for a while—it’s free, unobtrusive, and it doesn’t slow your PC down, but now it’s even better with the new 2.0 release, which adds network filtering, heuristic protection, and more. Read the article 20 OS X Keyboard Shortcuts You Might Not Know Mastering the keyboard will not only increase your navigation speed but it can also help with wrist fatigue. Here are some lesser known OS X shortcuts to help you become a keyboard ninja. Read the article 20 Windows Keyboard Shortcuts You Might Not Know Mastering the keyboard will not only increase your navigation speed but it can also help with wrist fatigue. Here are some lesser known Windows shortcuts to help you become a keyboard ninja. Read the article The 50 Best Registry Hacks that Make Windows Better We’re big fans of hacking the Windows Registry around here, and we’ve got one of the biggest collections of registry hacks you’ll find. Don’t believe us? Here’s a list of the top 50 registry hacks that we’ve covered. Read the article The Complete List of iPad Tips, Tricks, and Tutorials The Apple iPad is an amazing tablet, and to help you get the most out of it, we’ve put together a comprehensive list of every tip, trick, and tutorial for you. Read on for more. Read the article Latest Features How-To Geek ETC The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Tune Pop Enhances Android Music Notifications Another Busy Night in Gotham City Wallpaper Classic Super Mario Brothers Theme for Chrome and Iron Experimental Firefox Builds Put Tabs on the Title Bar (Available for Download) Android Trojan Found in the Wild Chaos, Panic, and Disorder Wallpaper

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  • Is this simple XOR encrypted communication absolutely secure?

    - by user3123061
    Say Alice have 4GB USB flash memory and Peter also have 4GB USB flash memory. They once meet and save on both of memories two files named alice_to_peter.key (2GB) and peter_to_alice.key (2GB) which is randomly generated bits. Then they never meet again and communicate electronicaly. Alice also maintains variable called alice_pointer and Peter maintains variable called peter_pointer which is both initially set to zero. Then when Alice needs to send message to Peter they do: encrypted_message_to_peter[n] = message_to_peter[n] XOR alice_to_peter.key[alice_pointer + n] Where n i n-th byte of message. Then alice_pointer is attached at begining of the encrypted message and (alice_pointer + encrypted message) is sent to Peter and then alice_pointer is incremented by length of message (and for maximum security can be used part of key erased) Peter receives encrypted_message, reads alice_pointer stored at beginning of message and do this: message_to_peter[n] = encrypted_message_to_peter[n] XOR alice_to_peter.key[alice_pointer + n] And for maximum security after reading of message also erases used part of key. - EDIT: In fact this step with this simple algorithm (without integrity check and authentication) decreases security, see Paulo Ebermann post below. When Peter needs to send message to Alice they do analogical steps with peter_to_alice.key and with peter_pointer. With this trivial schema they can send for next 50 years each day 2GB / (50 * 365) = cca 115kB of encrypted data in both directions. If they need more data to send, they simple use larger memory for keys for example with today 2TB harddiscs (1TB keys) is possible to exchange next 50years 60MB/day ! (thats practicaly lots of data for example with using compression its more than hour of high quality voice communication) It Seems to me there is no way for attacker to read encrypted message without keys even if they have infinitely fast computer. because even with infinitely fast computer with brute force they get ever possible message that can fit to length of message, but this is astronomical amount of messages and attacker dont know which of them is actual message. I am right? Is this communication schema really absolutely secure? And if its secure, has this communication method its own name? (I mean XOR encryption is well-known, but whats name of this concrete practical application with use large memories at both communication sides for keys? I am humbly expecting that this application has been invented someone before me :-) ) Note: If its absolutely secure then its amazing because with today low cost large memories it is practicaly much cheeper way of secure communication than expensive quantum cryptography and with equivalent security! EDIT: I think it will be more and more practical in future with lower a lower cost of memories. It can solve secure communication forever. Today you have no certainty if someone succesfuly atack to existing ciphers one year later and make its often expensive implementations unsecure. In many cases before comunication exist step where communicating sides meets personaly, thats time to generate large keys. I think its perfect for military communication for example for communication with submarines which can have installed harddrive with large keys and military central can have harddrive for each submarine they have. It can be also practical in everyday life for example for control your bank account because when you create your account you meet with bank etc.

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  • Viewport / Camera Calculation in 2D Game

    - by Dave
    we have a 2D game with some sprites and tiles and some kind of camera/viewport, that "moves" around the scene. so far so good, if we wouldn't had some special behaviour for your camera/viewport translation. normally you could stick the camera to your player figure and center it, resulting in a very cheap, undergraduate, translation equation, like : vec_translation -/+= speed (depending in what keys are pressed. WASD as default.) buuuuuuuuuut, we want our player figure be able to actually reach the bounds, when the viewport/camera has reached a maximum translation. we came up with the following solution (only keys a and d are the shown here, the rest is just adaption of calculation or maybe YOUR super-cool and elegant solution :) ): if(keys[A]) { playerX -= speed; if(playerScreenX <= width / 2 && tx < 0) { playerScreenX = width / 2; tx += speed; } else if(playerScreenX <= width / 2 && (tx) >= 0) { playerScreenX -= speed; tx = 0; if(playerScreenX < 0) playerScreenX = 0; } else if(playerScreenX >= width / 2 && (tx) < 0) { playerScreenX -= speed; } } if(keys[D]) { playerX += speed; if(playerScreenX >= width / 2 && (-tx + width) < sceneWidth) { playerScreenX = width / 2; tx -= speed; } if(playerScreenX >= width / 2 && (-tx + width) >= sceneWidth) { playerScreenX += speed; tx = -(sceneWidth - width); if(playerScreenX >= width - player.width) playerScreenX = width - player.width; } if(playerScreenX <= width / 2 && (-tx + width) < sceneWidth) { playerScreenX += speed; } } i think the code is rather self explaining: keys is a flag container for currently active keys, playerX/-Y is the position of the player according to world origin, tx/ty are the translation components vital to background / npc / item offset calculation, playerOnScreenX/-Y is the actual position of the player figure (sprite) on screen and width/height are the dimensions of the camera/viewport. this all looks quite nice and works well, but there is a very small and nasty calculation error, which in turn sums up to some visible effect. let's consider following piece of code: if(playerScreenX <= width / 2 && tx < 0) { playerScreenX = width / 2; tx += speed; } it can be translated into plain english as : if the x position of your player figure on screen is less or equal the half of your display / camera / viewport size AND there is enough space left LEFT of your viewport/camera then set players x position on screen to width half, increase translation (because we subtract the translation from something we want to move). easy, right?! doing this will create a small delta between playerX and playerScreenX. after so much talking, my question appears now here at the bottom of this document: how do I stick the calculation of my player-on-screen to the actual position of the player AND having a viewport that is not always centered aroung the players figure? here is a small test-case in processing: http://pastebin.com/bFaTauaa thank you for reading until now and thank you in advance for probably answering my question.

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  • Keymap issues with NX from Mac OS X Lion

    - by Andy
    I tried to answer the question from Mark: Keymap issues with NX from Mac OS X Lion to Ubuntu However, it is locked so I figured I would post a new question / answer. I have been trying to answer this for a few days now because I have no issues when connecting through NX Client (technically OpenNX) to FreeNX server from an iMac (with Lion), but if I try to connect with a Macbook Pro I get horrible keyboard binding issues. The fix that is working for me is to go into: ~/.nx/config/HOST.nxs and change: <option key="Current keyboard" value="false"/> <option key="Custom keyboard layout" value="empty"/> <option key="Grab keyboard" value="false"/> I have tried this on three NX Servers and all are fixed. Hope it helps or gets you closer. Always check in the ~/.nx/temp/ for the sshlog and see if --keyboard="empty/empty" instead of "pc105/en" because the Mac is really pc104. 9:05:35: startsession --session="HOST" --type="unix-gnome" --cache="8M" --images="32M" --link="adsl" --geometry="2556\ x1396" --screeninfo="2560x1440x32+render" --keyboard="empty/empty" --backingstore="1" --encryption="1" --composite="1" --\ shmem="1" --shpix="1" --streaming="1" --samba="0" --cups="0" --nodelay="1" --defer="0" --client="macosx" --media="0" --st\ rict="0" --aux="1"

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  • C# trying to capture the KeyDown event on a form

    - by Patrick
    Hello! I am creating a small game, the game is printed onto a panel on a windows form. Now i want to capture the keydown event to see if its the arrow keys that has been pressed, the problem however is that i can't seem to capture it. Let me explain, on the form i have 4 buttons and various other controls and if the user for instance press one of the buttons (to trigger a game event) then the button has focus and i can't capture the movements with the arrow keys. I tried something like private void KeyDown(KeyEventArgs e) { if (e.KeyCode == Keys.Left) { game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.E); game.DrawObjects(panel1.CreateGraphics()); } else if (e.KeyCode == Keys.Right) { game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.W); game.DrawObjects(panel1.CreateGraphics()); } else if (e.KeyCode == Keys.Up) { game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.N); game.DrawObjects(panel1.CreateGraphics()); } else if (e.KeyCode == Keys.Down) { game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.S); game.DrawObjects(panel1.CreateGraphics()); } } and then when the form key down event was pressed, i used this private void MainForm_KeyDown(object sender, KeyEventArgs e) { KeyDown(e); } I also added keydown for the buttons and the various other controls on the windows form, but i am not getting any response back. I have setup a breakpoint inside the function to see if it's being called, but that breakpoint never triggers? Any ideas? The most optimal was to have a general KeyDown event that triggers (regardless of what control that currently has focus) and then calls the KeyDown method.

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  • Using map/reduce for mapping the properties in a collection

    - by And
    Update: follow-up to MongoDB Get names of all keys in collection. As pointed out by Kristina, one can use Mongodb 's map/reduce to list the keys in a collection: db.things.insert( { type : ['dog', 'cat'] } ); db.things.insert( { egg : ['cat'] } ); db.things.insert( { type : [] }); db.things.insert( { hello : [] } ); mr = db.runCommand({"mapreduce" : "things", "map" : function() { for (var key in this) { emit(key, null); } }, "reduce" : function(key, stuff) { return null; }}) db[mr.result].distinct("_id") //output: [ "_id", "egg", "hello", "type" ] As long as we want to get only the keys located at the first level of depth, this works fine. However, it will fail retrieving those keys that are located at deeper levels. If we add a new record: db.things.insert({foo: {bar: {baaar: true}}}) And we run again the map-reduce +distinct snippet above, we will get: [ "_id", "egg", "foo", "hello", "type" ] But we will not get the bar and the baaar keys, which are nested down in the data structure. The question is: how do I retrieve all keys, no matter their level of depth? Ideally, I would actually like the script to walk down to all level of depth, producing an output such as: ["_id","egg","foo","foo.bar","foo.bar.baaar","hello","type"] Thank you in advance!

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  • Why i am getting NullPointerException for this btree method??

    - by user306540
    hi, i am writing code for btree algorithms. i am getting NullPointerException . why???? please somebody help me...! public void insertNonFull(BPlusNode root,BPlusNode parent,String key) { int i=0; BPlusNode child=new BPlusNode(); BPlusNode node=parent; while(true) { i=node.numKeys-1; if(node.leaf) { while(i>=0 && key.compareTo(node.keys[i])<0) { node.keys[i+1]=node.keys[i]; i--; } node.keys[i+1]=key; node.numKeys=node.numKeys+1; } else { while(i>=0 && key.compareTo(node.keys[i])<0) { i--; } } i++; child=node.pointers[i]; if(child!=null && child.numKeys==7) { splitChild(root,node,i,child); if(key.compareTo(node.keys[i])>0) { i++; } } node=node.pointers[i]; } }

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  • XNA Vector2 Rotation Question

    - by Tom Allen
    I'm messing about with some stuff in XNA and am trying to move an object around asteroids-style in that you press left and right to rotate and up/down to go forwards and backwards in the direction you are pointing. I've got the rotation of the sprite done, but i can't get the object to move in the direction you've pointed it, it always moves up and down on the x = 0 axis. I'm guessing this is straight forward but I just can't figure it out. My "ship" class has the following properties which are note worthy here: Vector2 Position float Rotation The "ship" class has an update method is where the input is handled and so far I've got the following: public void Update(GameTime gameTime) { KeyboardState keyboard = Keyboard.GetState(); GamePadState gamePad = GamePad.GetState(PlayerIndex.One); float x = Position.X; float y = Position.Y; if (keyboard.IsKeyDown(Keys.Left)) Rotation -= 0.1f; if (keyboard.IsKeyDown(Keys.Right)) Rotation += 0.1f; if (keyboard.IsKeyDown(Keys.Up)) y -= ??; if (keyboard.IsKeyDown(Keys.Down)) y += ??; this.Position = new Vector2(x, y); } Any help would be most appreciated!

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  • Calling a WPF Application and modify exposed properties?

    - by Justin
    I have a WPF Keyboard Application, it is developed in such a way that an application could call it and modify its properties to adapt the Keyboard to do what it needs to. Right now I have a file *.Keys.Set which tells the application (on open) to style itself according to that new style. I know this file could be passed as a command line argument into the application. That would not be a problem. My concern is, is there a way via a managed environment to change the properties of the executable as long as they are exposed properly, an example: 'Creates a new instance of the Keyboard Application Dim e_key as new WpfApplication("C:\egt\components\keyboard.exe") 'Sets the style path e_key.SetStylePath("c:\users\joe\apps\me\default.keys.set") e_key.Refresh() 'Applies the style e_key.HideMenu() 'Hides the menu e_key.ShowDeck("PIN") 'Shows the custom "deck" of keyboard keys the developer 'Created in the style application. ''work with events and response 'Clear the instance from memory e_key.close e_key.dispose e_key = nothing This would allow my application to become easily accessible to other Touch Screen Application Developers, allowing them to use my keyboard and keep the functionality they need. It seems like it might be possible because (name of executable).application shows all the exposed functions, properties, and values. I just have never done this before. Any help would be appreciated, thank you in advance.

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  • I Choose iNada

    - by Mark Treadwell
    As a laptop and Kindle user, I have been looking at the usual cyclical Apple frenzy in the press with the same kind of amused tolerance I give my three-year-old son.  They never seem to learn, and they keep repeating the same things.  However when I ready articles like this, I am reminded that that is not always the case. I am a happy user of a monster-sized HP HDX laptop, HP touch screen all-in-one system, and multi-screen Dell desktops at home as well as a HP business laptop at work.  I have no iPod, iMac, iTouch or any other relationship with the company who wants to trademark the prefix “i”. I have not missed them. That is not to say that I have no technological gadgets.  I do.  They just do not dominate Every company wants to preserve their customer base, but Apple just does it too rigidly.  The buy-in necessary rubs me wrong.  When the fanboys scream about the next great iApple thing which will kill off another market segment (this time, the iPad will kill off laptops), the amused tolerance returns. From what I have seen, the iPad virtual keyboard is a poor substitute for an actual keyboard.  It was intended to let you get some kind of text into a device that is not really intended for keyboard input, but rather for touch manipulation of a designed interface.  I like the virtual keyboard on my LG Dare cell phone, but you will not catch me writing my next novel with it.  But, you hear, you can connect a real keyboard and get info from another computer.  That is when you realize that the iPad is not a true standalone device like a laptop.  You have to make more hardware purchases to get what you truly want.  It is an expensive accommodation to get you a different form of freedom. So if Apple made a product with me in mind, you can have it.  Everyone gets to make their own choice.  My choice is the iNada.

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  • Running a program on boot without login, using the screen

    - by configurator
    Preface: I have a server running on an old laptop. The screen is always on with a login prompt, but because its keyboard is in pretty bad shape, I use it exclusively via ssh. The screen is in a good position, though; I want to use it to display a clock and some stats about what my server is doing. I have scripts to display all those things, but I want to always show them on the monitor screen. My question is, how do I get my script (called HUD) to run on /dev/tty1, instead of the login prompt. Hopefully, it should be possible to accept keyboard input as well as display its output, so that it can use the keyboard to show more info where needed in a future version. I'd also like tty2 etc. to remain active as login screens, in face I actually do need to login locally. For a start, I tried creating a script that I can run from ssh to start the HUD. It goes something like this: ( flock -n 9 watch --interval 0.2 --precise --color --notitle --exec /path/to/script & disown ) 9> /var/lock/hud > /dev/tty1 2> /dev/tty1 < /dev/tty1 (I had to use & disown instead of nohup because nohup recognized the tty and redirects output to nohup.out instead.) This sort-of works. However, it has a few issues: It doesn't steal the terminal's keyboard input, so you can't ctrl+c to get out of it (nor change the script to actually use the keyboard input), and if you press enter it show it and scrolls the display, never refreshing it correctly afterwards. Oddly, if I disconnect the ssh session which created it, it stops working and shows a message: exec: No such file or directory. If I reconnect to ssh, it resumes functioning properly. It feels hackish. Is there a better way to do this? How?

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  • Help with calculation to steer ship in 3d space

    - by Aaron Anodide
    I'm a beginner using XNA to try and make a 3D Asteroids game. I'm really close to having my space ship drive around as if it had thrusters for pitch and yaw. The problem is I can't quite figure out how to translate the rotations, for instance, when I pitch forward 45 degrees and then start to turn - in this case there should be rotation being applied to all three directions to get the "diagonal yaw" - right? I thought I had it right with the calculations below, but they cause a partly pitched forward ship to wobble instead of turn.... :( Here's current (almost working) calculations for the Rotation acceleration: float accel = .75f; // Thrust +Y / Forward if (currentKeyboardState.IsKeyDown(Keys.I)) { this.ship.AccelerationY += (float)Math.Cos(this.ship.RotationZ) * accel; this.ship.AccelerationX += (float)Math.Sin(this.ship.RotationZ) * -accel; this.ship.AccelerationZ += (float)Math.Sin(this.ship.RotationX) * accel; } // Rotation +Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.J)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * accel; } // Rotation -Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.K)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * -accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * -accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * -accel; } // Rotation +X / Pitch if (currentKeyboardState.IsKeyDown(Keys.F)) { this.ship.RotationAccelerationX += accel; } // Rotation -X / Pitch if (currentKeyboardState.IsKeyDown(Keys.D)) { this.ship.RotationAccelerationX -= accel; } I'm combining that with drawing code that does a rotation to the model: public void Draw(Matrix world, Matrix view, Matrix projection, TimeSpan elsapsedTime) { float seconds = (float)elsapsedTime.TotalSeconds; // update velocity based on acceleration this.VelocityX += this.AccelerationX * seconds; this.VelocityY += this.AccelerationY * seconds; this.VelocityZ += this.AccelerationZ * seconds; // update position based on velocity this.PositionX += this.VelocityX * seconds; this.PositionY += this.VelocityY * seconds; this.PositionZ += this.VelocityZ * seconds; // update rotational velocity based on rotational acceleration this.RotationVelocityX += this.RotationAccelerationX * seconds; this.RotationVelocityY += this.RotationAccelerationY * seconds; this.RotationVelocityZ += this.RotationAccelerationZ * seconds; // update rotation based on rotational velocity this.RotationX += this.RotationVelocityX * seconds; this.RotationY += this.RotationVelocityY * seconds; this.RotationZ += this.RotationVelocityZ * seconds; Matrix translation = Matrix.CreateTranslation(PositionX, PositionY, PositionZ); Matrix rotation = Matrix.CreateRotationX(RotationX) * Matrix.CreateRotationY(RotationY) * Matrix.CreateRotationZ(RotationZ); model.Root.Transform = rotation * translation * world; model.CopyAbsoluteBoneTransformsTo(boneTransforms); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } mesh.Draw(); } }

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  • Ubuntu 9.10 RSA authentication: ssh fails, filezilla runs fine

    - by MariusPontmercy
    This is quite a mistery for me. I usually use passwordless RSA authentication to login into my remote *nix servers with ssh and sftp. Never had any problem until now. I cannot connect to an Ubuntu 9.10 machine: user@myclient$ ssh -i .ssh/Ganymede_key [email protected] [...] debug1: Host 'ganymede.server.com' is known and matches the RSA host key. debug1: Found key in /home/user/.ssh/known_hosts:14 debug2: bits set: 494/1024 debug1: ssh_rsa_verify: signature correct debug2: kex_derive_keys debug2: set_newkeys: mode 1 debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug2: set_newkeys: mode 0 debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: .ssh/Ganymede_key (0xb96a0ef8) debug2: key: .ssh/Ganymede_key ((nil)) debug1: Authentications that can continue: publickey,password,keyboard-interactive debug1: Next authentication method: publickey debug1: Offering public key: .ssh/Ganymede_key debug2: we sent a publickey packet, wait for reply debug1: Authentications that can continue: publickey,password,keyboard-interactive debug1: Trying private key: .ssh/Ganymede_key debug1: read PEM private key done: type RSA debug2: we sent a publickey packet, wait for reply debug1: Authentications that can continue: publickey,password,keyboard-interactive debug2: we did not send a packet, disable method debug1: Next authentication method: keyboard-interactive debug2: userauth_kbdint debug2: we sent a keyboard-interactive packet, wait for reply debug2: input_userauth_info_req debug2: input_userauth_info_req: num_prompts 1 Then it falls back to password authentication. If I disable password authentication on the remote machine my connection attempt just fails with a "Permission denied (publickey)." state. Same thing for sftp from command line. The "funny" thing is that the exact same RSA key works like a charm with a Filezilla sftp session instead: 12:08:00 Trace: Offered public key from "/home/user/.filezilla/keys/Ganymede_key" 12:08:00 Trace: Offer of public key accepted, trying to authenticate using it. 12:08:01 Trace: Access granted 12:08:01 Trace: Opened channel for session 12:08:01 Trace: Started a shell/command 12:08:01 Status: Connected to ganymede.server.com 12:08:02 Trace: CSftpControlSocket::ConnectParseResponse() 12:08:02 Trace: CSftpControlSocket::ResetOperation(0) 12:08:02 Trace: CControlSocket::ResetOperation(0) 12:08:02 Status: Retrieving directory listing... 12:08:02 Trace: CSftpControlSocket::SendNextCommand() 12:08:02 Trace: CSftpControlSocket::ChangeDirSend() 12:08:02 Command: pwd 12:08:02 Response: Current directory is: "/root" 12:08:02 Trace: CSftpControlSocket::ResetOperation(0) 12:08:02 Trace: CControlSocket::ResetOperation(0) 12:08:02 Trace: CSftpControlSocket::ParseSubcommandResult(0) 12:08:02 Trace: CSftpControlSocket::ListSubcommandResult() 12:08:02 Trace: CSftpControlSocket::ResetOperation(0) 12:08:02 Trace: CControlSocket::ResetOperation(0) 12:08:02 Status: Directory listing successful Any thoughts? M

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  • KVM recommendations

    - by alex
    I recently tried out a cheaper KVM solution, a dual monitor one with a USB hub and audio/mic support. It seemed the perfect KVM. However, these are my experiences. When using my keyboard via the PS/2 connection, none of my multimedia keys work (useful, because it has a volume control and my speakers do not, only on a wireless remote control.) I plugged the keyboard in via the USB port - and it seemed to work. However, I believe to switch the hub from PC to Mac, you need to use a keyboard combo, which is only supported when the keyboard is plugged in via PS/2 Sometimes the middle mouse button doesn't work when connected via PS/2. The multi monitor is VGA - I just found out by the looks of things my Mac Mini outputs DVI Digital only (though this is my fault!). Mac works with 2 screens, but switching and switching back can cause it not to display on the 2nd screen unless I go detect displays again. My question is - is there a KVM out there that supports these features? USB keyboard and mouse inputs will full multimedia keys support Dual monitor DVI connections Hotkey to change PCs and physical button USB hub Emulate screens attached when switching to a different computer Works with PC and Mac Audio / Microphone support Does one exist, that won't cost the world? So far the only one that seems to support all this (that I can tell) is this one. UPDATE I ended up buying the Aten CS1642. It's expensive, but it seems to work great!

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  • OpenVPN Bridge LAN-to-LAN Configuration?

    - by Shad Reese
    I'm trying to configure an OpenVPN bridge LAN-to-LAN setup. Currently, I have the OpenVPN bridge Server/Client setup up running. On the server-side my br-lan interface has tap0, eth0, and wlan0 in the bridge group. On the client-side the br-lan interface has eth0 and wlan0 in the bridge group, the client tap0 is outside of the br-lan group. Currently the two bridge groups are connected via the wlanO interfaces (server-side is the Access Point - AP and the client-side is the wireless client). My goal is to connect the two bridge groups with a wireless VPN pipe. My network configuration: Server: br-lan: 10.4.96.50 Client: br-lan: 10.4.96.75 tap0: 10.4.96.100 <---- issued by the VPN server. Unfortunately, I'm stuck with using a bridge instead of a routed OpenVPN setup. My question is how (if possible) do I add the client tap0 interface to the client bridge group, as to ensure all traffic between the server/client bridge groups is using the VPN pipe? SERVER CONFIG FILE. config openvpn sample_server # Set to 1 to enable this instance: option enable 1 option port 1194 option proto udp option dev tap0 option key /etc/easy-rsa/keys/server.key option dh /etc/easy-rsa/keys/dh1024.pem option ifconfig_pool_persist /tmp/ipp.txt option server_bridge "10.4.96.50 255.255.255.0 10.4.96.100 10.4.96.200" list push "redirect-gateway local def1" list push "dhcp-option DNS 10.4.96.14" option duplicate_cn 1 option comp_lzo 1 option max_clients 100 option log /tmp/openvpn.log option verb 3 CLIENT CONFIG FILE: config 'openvpn' 'sample_client' option 'enable' '1' option 'client' '1' option 'dev' 'tap' option 'proto' 'udp' list 'remote' '10.4.96.50 1194' option 'status' /tmp/openvpn-status.log option 'log' /tmp/openvpn.log option 'ca' '/etc/easy-rsa/keys/ca.crt' option 'cert' '/etc/easy-rsa/keys/client.crt' option 'key' '/etc/easy-rsa/keys/client.key' option 'comp_lzo' '1' option 'verb' '5' Thanks in advance,

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  • DNS Server on Fedora 11

    - by Funky Si
    I recently upgraded my Fedora 10 server to Fedora 11 and am getting the following error in my DNS/named config. named[27685]: not insecure resolving 'fedoraproject.org/A/IN: 212.104.130.65#53 This only shows for certain addresses some are resolved fine and I can ping and browse to them fine, while others produce the error above. This is my named.conf file acl trusted-servers { 192.168.1.10; }; options { directory "/var/named"; forwarders {212.104.130.9 ; 212.104.130.65; }; forward only; allow-transfer { 127.0.0.1; }; # dnssec-enable yes; # dnssec-validation yes; # dnssec-lookaside . trust-anchor dlv.isc.org.; }; # Forward Zone for hughes.lan domain zone "funkygoth" IN { type master; file "funkygoth.zone"; allow-transfer { trusted-servers; }; }; # Reverse Zone for hughes.lan domain zone "1.168.192.in-addr.arpa" IN { type master; file "1.168.192.zone"; }; include "/etc/named.dnssec.keys"; include "/etc/pki/dnssec-keys/dlv/dlv.isc.org.conf"; include "/etc/pki/dnssec-keys//named.dnssec.keys"; include "/etc/pki/dnssec-keys//dlv/dlv.isc.org.conf"; Anyone know what I have set wrong here?

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