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  • Port Java Application to Android

    - by mihirk
    I am not so sure about the question or what I should call what I am trying to achieve. I use a dialer called super sify. Here is the download - http://thegoan.com/supersify/supersify.zip The when extracted it has two files for linux, one is a .jar file which consists of some classes. The application was written in java. The other is a .sh file, which is a shell executable and takes some parameters like username and password and machine id and stuff. I want to port this app to android. What exactly would I have to do. Some more information is the .jar file is named supersify.jar and the .sh file is named ss.sh so here is the code for ss.sh java -jar supersify.jar $* if [ $? -eq 1 ] then read fi Please help me out. This is an open source software.So I am not doing any illegal modifications. I need to port this app to android, so would I have to write the whole thing again or just something else. I know some basic hello world android app development, and I have made an app to add two numbers, I am still on my way to become an android app developer, but I need this app and will learn a lot to make this possible unless it involves rewriting all the java classes. Thank you in advance If you have anymore question I will be glad to answer to them :D.

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  • Xoom Giveaway Courtesy of the Complete Android Guide [Giveaway]

    - by Jason Fitzpatrick
    If you’re an Android fan and looking to score an Android 3.0 tablet, you can enter to win a Xoom tablet courtesy of the Complete Android Guide. What do you need to do? Per their official rules: Contribute content to the site. To do so: Sign up (via the Register link in the top-right corner). Email android ‘at’ completeguides ‘dot’ net and request contributor access to this site. Write a killer tutorial, reference or chapter for the book.  Buy the book, in paperback or ebook form.  The deadline is March 31, the winner will be drawn in in April. Note: The link to the officials rules appears defunct, we’ll update shortly when the URL is fixed. Xoom Drawing @ Complete Android Guide [Complete Guides] How To Make a Youtube Video Into an Animated GIFHTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear Monitors

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  • Google I/O 2010 - Android UI design patterns

    Google I/O 2010 - Android UI design patterns Google I/O 2010 - Android UI design patterns Android 201 Chris Nesladek, German Bauer, Richard Fulcher, Christian Robertson, Jim Palmer In this session, the Android User Experience team will show the types of patterns you can use to build a great Android application. We'll cover things like how to use Interactive Titlebars, Quick Contacts, and Bottom bars as well some new patterns which will get an I/O-only preview. The team will be also available for a no holds barred Q&A session. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 6 0 ratings Time: 58:42 More in Science & Technology

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  • Oracle ADF Mobile - Develop iOS and Android Mobile Applications with Oracle ADF

    - by Shay Shmeltzer
    We are very happy to announce the release of Oracle ADF Mobile.  The new Oracle ADF Mobile enables developers to build applications that run on iOS and Android devices. Several unique aspects to Oracle ADF Mobile solution: Develop once run on many - same code base used for both iOS and Android applicaitons Uses Java - no need to learn device specific languages Leverage ADF - same concepts you are familiar with (component based UI construction, taskflow, data controls) Leverage JDeveloper - same development environment you know, same declarative and visual style. Create native looking applications - HTML 5 based UI components (that you can also skin) Use device services - Leverage the camera, SMS, location, contact etc without learning device specific APIs Create Hybrid applications - run on the device and able to consume remote data and UI if needed Here is the 3 minute introduction Oracle ADF Mobile is available as an extension to Oracle JDeveloper 11.1.2.3 - use the help->check for updates to install it. Then head over to the Oracle ADF Mobile page for all the resources you need. If you are an Oracle ADF developer, it's time to update your resume - you are now a mobile device developer too :-)

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  • Curiosity on any Smartphones that Run on Android 2.3.3 with Different Screen Reoslution

    - by David Dimalanta
    I have a question regarding about any smartphones that run only in Android 2.3.3. Is the size of screen or the screen resolution is always HVGA or does it have capable of running this OS (Android 2.3.3) on big screen size (4" to 5") at about 720x1280? I'm thinking of the game's compatibility depending on the version of the Android OS and the screen resolution, which affects the change of coordinates especially for assigning touch buttons and drag-n-drop at exact location, before I'm gonna decide to make one. My program works on the Android 4 ICS and Jellybean, however, will that work on Android 2.3.3 in spite of precise touch coordinate or just dependent on the screen resolution (regardless how large it is) as the X and Y coordinate? And take note, I'm using Eclipse IDE for Java developers.

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  • Google I/O 2010 - Writing real-time games for Android redux

    Google I/O 2010 - Writing real-time games for Android redux Google I/O 2010 - Writing real-time games for Android redux Android 201 Chris Pruett This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences across devices, using C++ to write Android games, and the traits of the most popular games on Market. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 10 0 ratings Time: 58:57 More in Science & Technology

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  • Google déploie Android 4.2 et publie son code source ainsi que son SDK

    Fuite des fonctionnalités d'Android 4.2 : nouveau Google Play, gestion du multi-utilisateur et contrôle parental Google a récemment envoyé des invitations à la presse pour un évènement Android le 29 octobre prochain à New York. Au cours de cet évènement, l'éditeur pourrait dévoiler Android 4.2, une mise à jour mineure de la version 4.1, Jelly Bean. Cette nouvelle a laissé place à des rumeurs qui viennent dévoiler quelques-unes des nouvelles fonctionnalités et améliorations qu'apportera cette version d'Android. Selon le site spécialisé Android Police, la prochaine mise à jour de l'OS mobile de Google apportera une nouvelle version de la galerie d'applications...

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  • SDK Android : améliorations de performances pour l'émulateur avec le support du GPU

    SDK Android : améliorations de performances pour l'émulateur avec le support du GPU Google vient de publier une mise à jour du kit de développement (SDK) pour Android. Au coeur de cette nouvelle version, des améliorations de performances et de nouvelles fonctionnalités pour l'émulateur Android qui viennent résoudre le problème de lenteur de l'environnement qui ne cadrait plus avec les nouvelles versions de l'OS. L'outil permettant aux développeurs de tester leurs applications Android sur un ordinateur de bureau prend désormais en charge le GPU pour Android 4.X. Cette nouveauté va permettre de profiter de l'accélération matérielle pour avoir une simulation plus réaliste de...

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  • Fuite des fonctionnalités d'Android 4.2 : nouveau Google Play, gestion du multi-utilisateur et contrôle parental

    Fuite des fonctionnalités d'Android 4.2 : nouveau Google Play, gestion du multi-utilisateur et contrôle parental Google a récemment envoyé des invitations à la presse pour un évènement Android le 29 octobre prochain à New York. Au cours de cet évènement, l'éditeur pourrait dévoiler Android 4.2, une mise à jour mineure de la version 4.1, Jelly Bean. Cette nouvelle a laissé place à des rumeurs qui viennent dévoiler quelques-unes des nouvelles fonctionnalités et améliorations qu'apportera cette version d'Android. Selon le site spécialisé Android Police, la prochaine mise à jour de l'OS mobile de Google apportera une nouvelle version de la galerie d'applications...

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  • Hyper-V virtual machine can't be migrated to a specific host in the cluster

    - by Massimo
    I have a three-node Hyper-V cluster running on Windows Server 2008 R2 which is working quite flawlessly: there are no errors, live migration works, all hosts can and will happily run all virtual machines, and so on. But one specific virtual machinee is trying to make me go mad: it works on two nodes of the cluster, but not on the third one. Whenever I try to move the VM to that node, be it in a live migration or with the VM powered off, it always fails. In the event log of the host these events are logged: Source: Hyper-V-VMMS Event ID: 16300 Cannot load a virtual machine configuration: General access denied error (0x80070005) (Virtual machine ID <GUID>) Source: Hyper-V-VMMS Evend ID: 20100 The Virtual Machine Management Service failed to register the configuration for the virtual machine '<GUID>' at 'C:\ClusterStorage\<PATH>\<VM>': General access denied error (0x80070005) Source: Hyper-V-High-Availability Event ID: 21102 'Virtual Machine Configuration <VM>' failed to register the virtual machine with the virtual machine management service. All other VMs can be moved to/from the offending host, and the offending VM can be moved between the other two hosts. Also, this is not a storage problem, because there are other VMs in the same cluster volume, and the host has no troubles running them. What's going on here?

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  • What needs to be done to port a Windows Flash game to Android?

    - by Russell Yan
    My team has developed a game using Flash (with Lua embeded) that targets Windows. And we want to port that game to Android (also iOS in the future). It's acceptable to rewrite the Flash part of client. And some other team in our company recommended Unity3D to replace the Flash part. Since we have no experience in Android/iOS development, we would need to learn some new tool/language anyway. So we would like that learning still be useful after the porting and when we starting a new game. Any thoughts? Edits: I think it is worth noticing the background of the game : the project is started by a tester and developer, both without knowing much about flex and actionscript. They built the game while learning, so most of the code is hard to maintain. I and other two developers joined the project after a year or so when one has leave (and the other be our manager). The other two developers are just graduates with little experience and little knowledge of flex. I am good at the server part and the c# language. Based on the fact that the code is hard to maintain (and we do need to change a lot of code to make the game easier to playe in a mobile device), and I am good at c# (and learning). I still tend to do the porting with Unity, which could get better performance and possibly save time.

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  • Selling Android apps from Latvia? or should I just put banners?

    - by Roger Travis
    I am in Latvia ( which is not supported to sell apps at android market ), so I am thinking about the best way of monetizing my app. So far I've come up with such options: somehow imitate that I am from a supported country, get a bank account there, etc. use PayPal for in-app purchases. The player get, say, first 10 levels for free, but then is asked to pay 0.99$ for the rest of the game. downsides: player might not feel comfortable entering his paypal details into an app. also android market might not really like that. making the app free and get money from advertising... let's do some calculation here, say, I get 1m free downloads, each user during his playtime would see 10 banners, therefor 10m / 1000 * 0.3 = gives roughly 33k$ ( if we use adMob with their 0.3$ per 1000 impressions ). On the other hand, if we use paypal in app purchase, we need a 3% or more conversion rate to beat this... hmm... What do you think about all this? Thanks! edit: from what I just read all over the net, it looks like advertisers will change their eCPM price a lot without you understanding why... while using in-app paypal purchase you can at least somehow monitor the cashflow.

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  • mythbuntu 12 - lirc device doesn't appear to even exist

    - by FrustratedWithFormsDesigner
    I'm trying to get a new installation of Mythbuntu working. So far, everything is OK except the remote. The sensor for the remote is on my Hauppauge WinTV HVR 1250. First I tried to run irw to see what was being picked up by the sensor: $ irw connect: No such file or directory Then trying to run lircd gives: $ lircd start$ lircd start lircd: can't open or create /var/run/lirc/lircd.pid I look for any lirc devices and find there are none: $ ls /dev/li* ls: cannot access /dev/li*: No such file or directory Just to be sure, I check in /proc/bus/input/devices, which shows me two powerbuttons (not sure why), kbd and mouse dev, and the audio devs. Nothing for the IR receiver on the tuner card (which I thought was strange because shouldn't the tuner show up here?). $ cat /proc/bus/input/devices I: Bus=0019 Vendor=0000 Product=0001 Version=0000 N: Name="Power Button" P: Phys=PNP0C0C/button/input0 S: Sysfs=/devices/LNXSYSTM:00/device:00/PNP0C0C:00/input/input0 U: Uniq= H: Handlers=kbd event0 B: PROP=0 B: EV=3 B: KEY=10000000000000 0 I: Bus=0019 Vendor=0000 Product=0001 Version=0000 N: Name="Power Button" P: Phys=LNXPWRBN/button/input0 S: Sysfs=/devices/LNXSYSTM:00/LNXPWRBN:00/input/input1 U: Uniq= H: Handlers=kbd event1 B: PROP=0 B: EV=3 B: KEY=10000000000000 0 I: Bus=0003 Vendor=099a Product=7202 Version=0111 N: Name="Wireless Keyboard/Mouse" P: Phys=usb-0000:00:10.1-2/input0 S: Sysfs=/devices/pci0000:00/0000:00:10.1/usb8/8-2/8-2:1.0/input/input2 U: Uniq= H: Handlers=sysrq kbd event2 B: PROP=0 B: EV=120013 B: KEY=1000000000007 ff9f207ac14057ff febeffdfffefffff fffffffffffffffe B: MSC=10 B: LED=7 I: Bus=0003 Vendor=099a Product=7202 Version=0111 N: Name="Wireless Keyboard/Mouse" P: Phys=usb-0000:00:10.1-2/input1 S: Sysfs=/devices/pci0000:00/0000:00:10.1/usb8/8-2/8-2:1.1/input/input3 U: Uniq= H: Handlers=kbd mouse0 event3 B: PROP=0 B: EV=1f B: KEY=4837fff072ff32d bf54444600000000 70001 20c100b17c000 267bfad9415fed 9e168000004400 10000002 B: REL=143 B: ABS=100000000 B: MSC=10 I: Bus=0000 Vendor=0000 Product=0000 Version=0000 N: Name="HD-Audio Generic Line" P: Phys=ALSA S: Sysfs=/devices/pci0000:00/0000:00:14.2/sound/card0/input4 U: Uniq= H: Handlers=event4 B: PROP=0 B: EV=21 B: SW=2000 I: Bus=0000 Vendor=0000 Product=0000 Version=0000 N: Name="HD-Audio Generic Front Mic" P: Phys=ALSA S: Sysfs=/devices/pci0000:00/0000:00:14.2/sound/card0/input5 U: Uniq= H: Handlers=event5 B: PROP=0 B: EV=21 B: SW=10 I: Bus=0000 Vendor=0000 Product=0000 Version=0000 N: Name="HD-Audio Generic Rear Mic" P: Phys=ALSA S: Sysfs=/devices/pci0000:00/0000:00:14.2/sound/card0/input6 U: Uniq= H: Handlers=event6 B: PROP=0 B: EV=21 B: SW=10 I: Bus=0000 Vendor=0000 Product=0000 Version=0000 N: Name="HD-Audio Generic Front Headphone" P: Phys=ALSA S: Sysfs=/devices/pci0000:00/0000:00:14.2/sound/card0/input7 U: Uniq= H: Handlers=event7 B: PROP=0 B: EV=21 B: SW=4 I: Bus=0000 Vendor=0000 Product=0000 Version=0000 N: Name="HD-Audio Generic Line-Out" P: Phys=ALSA S: Sysfs=/devices/pci0000:00/0000:00:14.2/sound/card0/input8 U: Uniq= H: Handlers=event8 B: PROP=0 B: EV=21 B: SW=40 According to dmesg, the driver was registered, but it doesn't look like any devices was associated with the driver: $ dmesg | grep irc [ 10.631162] lirc_dev: IR Remote Control driver registered, major 249 So far, I've seen a number of forum pages suggesting that I use some trick to create a link between /dev/lirc and some other device that is the REAL IR sensor, like /dev/event5, but those cases assume that the real device is shown from /proc/bus/input/devices, and I don't see any such device there. Any suggestions on how to fix or further diagnose this?

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  • #iPad at One Week: A Great Device Made with a Heavy Hand

    - by andrewbrust
    I have now had my iPad for a little over a week. In that time, Apple introduced the world to its iPhone OS 4 (and the SDK agreement’s draconian new section 3.3.1), HP introduced is Slate, and Microsoft got ready to launch Visual Studio 2010 and .NET 4.0. And through it all I have used my iPad. I've used it for email, calendar, controlling my Sonos, and writing an essay. I've used it for getting on TripIt and Twitter, and surfing the Web. I've used it for online banking, and online ordering and delivery of food. And the verdict? Honestly? I think it's a great device and I thoroughly enjoy using it. The screen is bright and vibrant. I am surprisingly fast and accurate when I type on it. The touch screen's responsiveness is nearly flawless. The software, including a number of third party applications, include pleasing animations and use of color that make it fun to get work done. And speaking of work, the Exchange integration is, dare I say it, robust. Not as full-featured as on a PC or Windows Mobile device, but still offering core functionality and, so far at least, without bugs. The UI is intuitive, not just to me, but also to my 5 1/2 year old, and also to my nearly-3-year-old son. They picked it up and, with just just a few pointers from me, they almost immediately knew what to do, whether they were looking at photos (and swiping/flicking along as they did so), using a drawing program, playing a game, or watching YouTube videos. The younger of the two of them even tried to get up on a chair and grab the thing today. He dropped it, from about 4 feet off the ground. And it's still fine. (Meanwhile, I'll be keeping it on a higher shelf.) I cannot fully describe yet what makes this form factor and this product so appealing. Maybe it's that it's an always-on device. Maybe it's just being able to hold such a nice, relatively large display so close. Maybe it's the design sensibility, that seems to pervade throughout the app ecosystem. Or maybe it's that one's fingers, and not pens or mice, are the software's preferred input device. Whatever the attraction, it's strong. And no matter how much I tend to root for Microsoft and against Apple, Cupertino has, in my mind, scored big, Can Microsoft compete? Yes, but not with the Windows 7 standard UI (nor with individual OEMs’ own UIs on top). I hope Microsoft builds a variant of the Windows Phone 7 specifically for tablet devices. And I hope they make it clear that all developers, and programming languages, are welcome to the platform. Once that’s established, the OEMs have to build great hardware with fast, responsive touch screens, under Microsoft's watchful eye. That may be the hardest part of getting this right. No matter what, Microsoft's got a fight on its hands. I don't know if it can count on winning that fight, either. But Silverlight and Live Tiles could certainly help. And so can treating developers like adults.  Apple seems intent on treating their devs like kids, and then giving the kids a curfew.  For that, dev-friendly Microsoft may one day give thanks.

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  • Iphone/Android app – chatroom development – what framework & hosting needs?

    - by MikaelW
    I have some experience regarding IPhone and Android development but I am now struggling to solve a new class of problem: apps that involve a client/server chatroom feature. That is, an app when people can exchange text over the internet, and without having the app to constantly “pull” content from the server. So that problem can’t be solved with a normal php/mysql website, there must be some kind of application running on a server that is able to send message from the server to the phone, rather than having the phone to check for new messages every 10 seconds… So I’m looking for ways to solve the different problems here: What framework should I use on the two sides (phone / server)? It should be some kind of library that doesn’t prevent me to write paid apps. It should also be possible to have the same server for the Iphone and android version of the app. What server / hosting solution do I need with what sort of features, I just have no experience regarding server application that can handle and initiate multiple connections and are hosted on hardware that is always online I tried to find resources online but couldn’t so far, either the libraries had the wrong kind of license/language or I just didn’t understand… Sometimes there were nice tutorial but for different needs such as peer2peer chat over local network… Same with the server and the hosting problem, not sure where to start really, I’m calling for help and I promise I will complete this page with notes about the experience I will get :-) Obviously the ideal would be to find a tutorial I missed that include client code, server code and a free scalable server… That being said, If I see something as good, it probably means that I have eaten the wrong kind of mushroom again… So, failing that, any pointer which might help me toward that quest, would be greatly appreciated. Thanks in advance. Mikael

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  • Iphone/Android app – chatroom development – what framework & hosting needs?

    - by MikaelW
    I have some experience regarding IPhone and Android development but I am now struggling to solve a new class of problem: apps that involve a client/server chatroom feature. That is, an app when people can exchange text over the internet, and without having the app to constantly “pull” content from the server. So that problem can’t be solved with a normal php/mysql website, there must be some kind of application running on a server that is able to send message from the server to the phone, rather than having the phone to check for new messages every 10 seconds… So I’m looking for ways to solve the different problems here: What framework should I use on the two sides (phone / server)? It should be some kind of library that doesn’t prevent me to write paid apps. It should also be possible to have the same server for the Iphone and android version of the app. What server / hosting solution do I need with what sort of features, I just have no experience regarding server application that can handle and initiate multiple connections and are hosted on hardware that is always online I tried to find resources online but couldn’t so far, either the libraries had the wrong kind of license/language or I just didn’t understand… Sometimes there were nice tutorial but for different needs such as peer2peer chat over local network… Same with the server and the hosting problem, not sure where to start really, I’m calling for help and I promise I will complete this page with notes about the experience I will get :-) Obviously the ideal would be to find a tutorial I missed that include client code, server code and a free scalable server… That being said, If I see something as good, it probably means that I have eaten the wrong kind of mushroom again… So, failing that, any pointer which might help me toward that quest, would be greatly appreciated. Thanks in advance. Mikael

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  • OS X is based on the codex Gigas the devils bible: Android OS n 4.4 Dio Ra Egyptian deity why is that?

    - by user215250
    GUESS WHO? The Internet and all computers are based on a mathematical number system that seems to be 3, 4, 6, 8 and 10. The HTTP is 888P and UTF-8 and Windows 8 and 8 gigas of RAM(88) on a 64biTOS X-10 or Aten(satan) why is it allowed to be so evil and who all knows about it? Is this activity illegal and should I sew these companies for being involved in satanic practices? iC3 iC3 iC3 I do see XP (X) Chi and (P) Rho a monogram and symbol for Christ, consisting of the superimposed Greek letters. The X is ten, The X code, OS X(O Satan) and codex The Gigas the Devil bible and the P is Payne, The House of Payne in which God dwells. Windows 8, Google Android and Apples OS X are the foundation on which we operarte on the Internet and our Mobiles devices. What is it that these 3 companies have chosen to base their OS’s on such evil? Windows 8 is windows hate H8, HH and H8. Said to be the Devil. Google’s (UGLE) M the Masonic M behind Android OS.in 4.4 is Dio (R) DNA O Sin and 44 is the Devils name in Twain’s The Mysterious Stranger. Apple’s evil (i) OS X (ou-es-ten) O Satan them all beat (B8) considering Apple put their first product on the market for $666.66. The Holy Grail of computers they say. Your Excellency, Lord and King OS2 Eisus Uni Peg Unix: The Unicorn Pegasus Jesus Christ

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  • How bad would be to focus on iOS/Android development for an indie developer?

    - by kender
    After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development (Objective-C and CoronaSDK). With my current experience in Corona I can quickly develop for iOS and Android systems. And this is something that I'm probably gonna do with several of the game ideas I have, at least for the prototype part. But - I'm wondering if it's not a bad idea to focus on those 2 systems only. After all there are other mobile platforms, there are PCs, Macs and Linux boxes... All of them having gamers using them. I was wondering if it wasn't a good idea to try some other SDK, giving me more flexibility when it comes to platform-independance. There's Unity3D (I think I can develop a 2D game in it though), there's MoAI from what I checked. I see a few options, not sure which one is best as I have little experience in this field (publishing own games): Stick with CoronaSDK for the whole time, release for iOS and Android platforms, screw other mobile devices and PCs, Use Corona for prototyping, then when the idea goes more into the "production" phase rewrite it in MoAI or Unity3D for more platforms support, Start with one of those 2 SDKs right now (which means the prototype phase will be delayed a bit, but after that I can jump right into real coding). Any clues here, what to do?

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  • Best practice for combining a Java Applet/ Android interface?

    - by Pearsonartphoto
    I'm working on an online game, which I am seriously considering writing a Java Applet for it. The game is not overly complex on the features. I'm considering at some point having at least 3 versions of the game, which include a Java stand alone, applet, and Android game. I know from Design Patterns that the best way to use differing things like buttons and the like is to use a Bridge interface, where I have a common template for the common buttons. However, I'm having a bit of difficulty understanding what to do about the following. I know that Android programs use an Activity structure, which I am well familiar with, and that Applets extend the Applet interface, which I am not as familiar with. I also know that a stand alone java program uses basically a main() function, which doesn't have much structure. I'm convinced that there should be a way to design a common design pattern between the two, but somehow I'm missing what that is exactly. What can I do to make the different frameworks work with as much common code as possible?

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  • Android: Conversion to Dalvik format failed: Unable to execute dex: null

    - by Adam Haile
    I'm trying to use the SmugFig SmugMug API on Android. It was designed for J2SE I would imagine, so I'm not sure it will even work on Android, but I figured it was worth trying as opposed to trying to create my own API. When I load the project though, I get the following error: Conversion to Dalvik format failed: Unable to execute dex: null It doesn't say what package it fails on, just "Android Packaging Problem", but it did not do this before I added SmugFig and it's dependency JARS to the build path. Where should I look? Or does this mainly me that it just won't work with those libraries?

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  • Android WebView shows a blank page

    - by Sara
    Trying to create a WebView but it only shows a blank/white page. I have followed several examples and they all say that work with this code... Here is my code: import android.app.Activity; import android.os.Bundle; import android.webkit.WebView; public class PostenWebView extends Activity { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.web_view); WebView webview = (WebView)findViewById(R.id.webview); webview.loadUrl("http://www.google.com"); } } And here is the web_view.xml:

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  • Android SlidingDrawer in Eclipse IDE

    - by user295447
    I am trying to design an application for Android that makes use of the SlidingDrawer, but I have not been able to use the form (layout?) designer to add this element without producing an exception "IllegalArgumentException: The handle attribute is required and must refer to a valid child." As of March 17th, I believe I have everything up to date (Eclipse, and the Android SDK). All the SDK components have been installed. I have created two Android virtual devices, One for version 1.0, and one for version 2.1 when I figured out that 1.0 didn't support the SlidingDrawer. I have tried importing the samples provided in the SDK, as well as several other layouts from the web that I have found, all of which produce this same exception. My programming background is mostly C++, and I consider myself to be a novice programmer, so feel free to talk to me as if I were an idiot so that I will understand. ^^;

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  • Issues with Android TabHost Example

    - by kevindtimm
    I have been attempting to implement the 'advanced' tabwidget example from google. But, when it tries to call tabHost.addTab(spec); I get a stack trace from the debugger. Sorry, I don't have the stack trace here, but I'm wondering if others have had this same issue (as this code had a number of typo's and missing information that stopped me from even compiling. Can anyone point me to a corrected/running version of this code? The updated information needed are: <activity android:name=".ArtistsActivity"></activity> <activity android:name=".AlbumsActivity"></activity> <activity android:name=".SongsActivity"></activity>

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  • Parsing RSS2.0 feeds using Pull Parser on Android

    - by Samuh
    I am trying to parse a RSS2.0 feed, obtained from a remote server, on my Android device using XML Pull Parser. // get a parser instance and set input,encoding XmlPullParser parser = Xml.newPullParser(); parser.setInput(getInputStream(), null); I am getting invalid token exceptions: Error parsing document. (position:line -1, column -1) caused by: org.apache.harmony.xml.ExpatParser$ParseException: At line 158, column 25: not well-formed (invalid token) Strangely, when I download the feed XML on the device, bundle it inside the raw folder and then run the same code. Everything works fine. What could be the problem here? How do I validate the XML before I parse it on device? Thanks.

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  • Android daemon process

    - by J Andy
    Is it possible (without violating any licenses) to write a native C/C++ application on top of the Android OS and make it run as a daemon process? There are already several daemon process' running which one can see with the 'ps' command, the legal part concerns me the most. And also the lack of documentation on how to exactly do this. For the writing part, I guess one could use basic Linux programming concepts, since Android supports at least to some level the standard Posix API. To make it run as the phone boots, some modifications is of course required in init as well. I have no plans to have this app in the Android Market, so installing it manually to the phone is not a problem. As long as it does not require re-compiling the whole OS or kernel. I really appreciate all info on this topic, since there's isn't much available. Thanks.

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