Search Results

Search found 8776 results on 352 pages for 'boolean logic'.

Page 129/352 | < Previous Page | 125 126 127 128 129 130 131 132 133 134 135 136  | Next Page >

  • Why creating a new MDX language instead of extending SQL?

    - by DReispt
    I have a long experience with SQL, but recently began working with datawarehouse and OLAP technologies: building fact and dimension tables, that then are queried using MDX (MultiDimensional eXpressions). The problem is that MDX works with a completely different logic compared to SQL, and it's a whole new learning curve even for someone with a strong SQL background. Yes, MDX allows you to do things that would be hard or almost impossible with plain SQL. But sometimes it's frustrating to be hours around an MDX to do something you know you could achieve in minutes using SQL (ok, you can tell me to RTFM ...). But why go on to the trouble of creating a new completely different language when you could build on SQL, extend it to add the features needed by OLAP applications?

    Read the article

  • How can I design multi-threaded application for larger user base

    - by rokonoid
    Here's my scenario, I need to develop a scalable application. My user base may be over 100K, every user has 10 or more small tasks. Tasks check every minute with a third party application through web services, retrieving data which is written in the database, then the data is forwarded to it's original destination. So here's the processing of a small task: while(true){ Boolean isNewInformationAvailable = checkWhetherInformationIsAvailableOrNot(); If(isNewInformationAvailable ==true){ fetchTheData(); writeToDatabase(); findTheDestination(); deliverTheData(); isAvailable =false; } } As the application is large, how should I approach designing this? I'm going to use Java to write it. Should I use concurrency, and how would you manage the concurrency?

    Read the article

  • implementing a high level function in a script to call a low level function in the game engine

    - by eat_a_lemon
    In my 2d game engine I have a function that does pathfinding, find_shortest_path. It executes for each time step in the game loop and calculates the next coordinate pair in the series of coordinates to reach the destination object. Now I want to call this function in a scripting language and have it only return the last coordinate pair result. I want the game engine to go about the business of rendering the incremental steps but I don't want the high level script to care about the rendering. The high level script is only for ai game logic. Now I know how to bind a method from C to python but how can I signal and coordinate the wait time between the incremental steps without the high level function returning until its time for the last step?

    Read the article

  • java application architecture

    - by LostMohican
    We have to write an administration panel for many customers. But we want to have just one administration panel, and use it in various projects. This admin panel will have basic components such as access control logic, maker-checker system in changes, user logging and etc. It will also have reporting for the customer, logs of transaction of the customer (which can vary according to the industry such as mobile banking, banking, ticket sales). These components may have to be modified according to the business. So we are thinking about the architecture here, Is it OK to use jars of every basic components, and bring them together on a glue application? Or should we build each component as WARs and make interfaces between them? If there are any more ideas, it will be appreciated.

    Read the article

  • Making a level editor for my game

    - by Sherif Maher Eaid
    I am doing a 2D sprite based game in XNA for WP7, The game logic is simple, you start at some point, you want to avoid obstacles and reach a certain goal. obviously I need to make many levels for the game to be challenging and funny. I am considering making a level editor for my game where I can be able to design the level using some kind of GUI then it translates that to a .lvl or something that the game can read and interpret that to a playable level. I am asking for an already made level editor for XNA/WP7.

    Read the article

  • spliiting code in java-don't know what's wrong [closed]

    - by ???? ?????
    I'm writing a code to split a file into many files with a size specified in the code, and then it will join these parts later. The problem is with the joining code, it doesn't work and I can't figure what is wrong! This is my code: import java.io.*; import java.util.*; public class StupidSplit { static final int Chunk_Size = 10; static int size =0; public static void main(String[] args) throws IOException { String file = "b.txt"; int chunks = DivideFile(file); System.out.print((new File(file)).delete()); System.out.print(JoinFile(file, chunks)); } static boolean JoinFile(String fname, int nChunks) { /* * Joins the chunks together. Chunks have been divided using DivideFile * function so the last part of filename will ".partxxxx" Checks if all * parts are together by matching number of chunks found against * "nChunks", then joins the file otherwise throws an error. */ boolean successful = false; File currentDirectory = new File(System.getProperty("user.dir")); // File[] fileList = currentDirectory.listFiles(); /* populate only the files having extension like "partxxxx" */ List<File> lst = new ArrayList<File>(); // Arrays.sort(fileList); for (File file : fileList) { if (file.isFile()) { String fnm = file.getName(); int lastDot = fnm.lastIndexOf('.'); // add to list which match the name given by "fname" and have //"partxxxx" as extension" if (fnm.substring(0, lastDot).equalsIgnoreCase(fname) && (fnm.substring(lastDot + 1)).substring(0, 4).equals("part")) { lst.add(file); } } } /* * sort the list - it will be sorted by extension only because we have * ensured that list only contains those files that have "fname" and * "part" */ File[] files = (File[]) lst.toArray(new File[0]); Arrays.sort(files); System.out.println("size ="+files.length); System.out.println("hello"); /* Ensure that number of chunks match the length of array */ if (files.length == nChunks-1) { File ofile = new File(fname); FileOutputStream fos; FileInputStream fis; byte[] fileBytes; int bytesRead = 0; try { fos = new FileOutputStream(ofile,true); for (File file : files) { fis = new FileInputStream(file); fileBytes = new byte[(int) file.length()]; bytesRead = fis.read(fileBytes, 0, (int) file.length()); assert(bytesRead == fileBytes.length); assert(bytesRead == (int) file.length()); fos.write(fileBytes); fos.flush(); fileBytes = null; fis.close(); fis = null; } fos.close(); fos = null; } catch (FileNotFoundException fnfe) { System.out.println("Could not find file"); successful = false; return successful; } catch (IOException ioe) { System.out.println("Cannot write to disk"); successful = false; return successful; } /* ensure size of file matches the size given by server */ successful = (ofile.length() == StupidSplit.size) ? true : false; } else { successful = false; } return successful; } static int DivideFile(String fname) { File ifile = new File(fname); FileInputStream fis; String newName; FileOutputStream chunk; //int fileSize = (int) ifile.length(); double fileSize = (double) ifile.length(); //int nChunks = 0, read = 0, readLength = Chunk_Size; int nChunks = 0, read = 0, readLength = Chunk_Size; byte[] byteChunk; try { fis = new FileInputStream(ifile); StupidSplit.size = (int)ifile.length(); while (fileSize > 0) { if (fileSize <= Chunk_Size) { readLength = (int) fileSize; } byteChunk = new byte[readLength]; read = fis.read(byteChunk, 0, readLength); fileSize -= read; assert(read==byteChunk.length); nChunks++; //newName = fname + ".part" + Integer.toString(nChunks - 1); newName = String.format("%s.part%09d", fname, nChunks - 1); chunk = new FileOutputStream(new File(newName)); chunk.write(byteChunk); chunk.flush(); chunk.close(); byteChunk = null; chunk = null; } fis.close(); System.out.println(nChunks); // fis = null; } catch (FileNotFoundException fnfe) { System.out.println("Could not find the given file"); System.exit(-1); } catch (IOException ioe) { System.out .println("Error while creating file chunks. Exiting program"); System.exit(-1); }System.out.println(nChunks); return nChunks; } } }

    Read the article

  • RPG Equipped Item System

    - by Jimmt
    I'm making a 2d rpg with libgdx and java. I have an Inventory class with an Array of Items, and now I want to be able to equip items onto the player. Would it be more managable to do have every item have an "equipped" boolean flag have an "equipped" array in the player class have individual equipped fields in player class, e.g. private Item equippedWeapon; private Item equippedArmor; public void equipWeapon(Item weapon){ equippedWeapon = weapon; } Or just another way completely? Thanks.

    Read the article

  • Bitmap & Object Collision Help

    - by MarkEz
    Is it possible to detect when an object and a bitmap collide. I have an arraylist of sprites that I am shooting with an image. I tried using this method here but as soon as the bitmap appears the sprite disappears, this is in the Sprite class: public boolean isCollision(Bitmap other) { if(other.getWidth() > x && other.getWidth() < x + width && >other.getHeight() > y && other.getHeight() < y + height); return true; }

    Read the article

  • Returning status code where one of many errors could have occured

    - by yttriuszzerbus
    I'm developing a PHP login component which includes functions to manipulate the User object, such as $User->changePassword(string $old, string $new) What I need some advice with is how to return a status, as the function can either succeed (no further information needs to be given) or fail (and the calling code needs to know why, for example incorrect password, database problem etc.) I've come up with the following ideas: Unix-style: return 0 on success, another code on failure. This doesn't seem particularly common in PHP and the language's type-coercion messes with this (a function returning FALSE on success?) This seems to be the best I can think of. Throw an exception on error. PHP's exception support is limited, and this will make life harder for anybody trying to use the functions. Return an array, containing a boolean for "success" or not, and a string or an int for "failure status" if applicable. None of these seem particularly appealing, does anyone have any advice or better ideas?

    Read the article

  • What things need to be considered when redeveloping the whole UI for a web app?

    - by Robin
    I am the lead developer on a thick client web app (Java swing) which we're looking at recreating as a web app. We're part way through some initial work, have chosen a framework on the server and integrated with our previous backend code. We're just starting to get into the client side of things, looking at javascript frameworks etc. The previous system was pretty sensibly architected so the logic is already serverside. The challenge ahead of us is really about redeveloping the user interface rather than anything else. What would be the list of things to consider in redeveloping the entire user interface for any application? I'm trying to get an idea of how large a task might still be ahead of me and the team.

    Read the article

  • How can I bind an interface to a class decided by an xml or database configuration at the launch of the application?

    - by ipohfly
    I'm re-working on the design of an existing application which is build using WebForms. Currently the plan is to work it into a MVP pattern application while using Ninject as the IoC container. The reason for Ninject to be there is that the boss had wanted a certain flexibility within the system so that we can build in different flavor of business logic in the model and let the programmer to choose which to use based on the client request, either via XML configuration or database setting. I know that Ninject have no need for XML configuration, however I'm confused on how it can help to dynamically inject the dependency into the system? Imagine I have a interface IMember and I need to bind this interface to the class decided by a xml or database configuration at the launch of the application, how can I achieve that?

    Read the article

  • If I have true i/o false or vice versa, is it an OBOE?

    - by Protector one
    I often make the mistake of inverting my truth values in my code (e.g. in my if clauses). It gives me the same feeling as when making an OBOE (Off By One Error), even though it's technically not. Would you call it an OBOE, or better yet, is there a specific term for "off by truth value"-errors? My reasoning is that all possible values of a boolean are true and false. In other words, the possible values are contained in the array: [true, false]. If you access this array by index, you'll always be off by one… when selecting the wrong one. This becomes especially obvious when you calculate your index as: index = someInt % 2. Now I understand that this usually not the case, but in my mind, it always feels like this. Almost got it, just off by one…

    Read the article

  • Is the "impossible object" possible in computer graphics?

    - by CPP_Person
    This may be a silly question but I want to know the answer to it. I saw this thing called the "impossible object", while they're many different images of this online, it's suppost to be impossible geometry. Here is an example: Now as far as logic goes, I know you don't have to obey it in games, such as a flying cow, or an impossible object. So that's out of the way, but what stands in my way is whether or not there is a way to draw this onto a 3D scene. Like is there a way to represent it as a 3D object? Thanks!

    Read the article

  • Azure VS Tools and SDK - systray already running&hellip;

    - by Shawn Cicoria
    If you are getting a message when you start the Compute Emulator “Systray already running…” from within Visual Studio one fix is to check what the image name is loading is. For some reason, on 2 of my machines the image was loading with the 8.3 format.  This caused the logic in the VS tools to not find the process.  So, to fix, I just did a little copy/rename magic. C:\Program Files\Windows Azure SDK\v1.3\bin>copy csmonitor.exe csmonitor-a.exe 1 file(s) copied. C:\Program Files\Windows Azure SDK\v1.3\bin>del csmonitor.exe C:\Program Files\Windows Azure SDK\v1.3\bin>copy csmonitor-a.exe csmonitor.exe 1 file(s) copied. If you bring up task manager and see something like CSMON~1.EXE in the Image Name column, you probably have this issue.

    Read the article

  • In some games, we just let the main() loop be the Player object or Table object?

    - by ????
    I was thinking that let's say if there is a game of Blackjack or MasterMind, then we should have a class called Dealer or ComputerPal, which is how the computer interact with us (as a dealer for Blackjack or as the person giving hints for MasterMind). And then there should be a Player object, and the way to play one game is aPlayer.playGame but I noticed that a book was just using the main() loop to act as the player (or as the Controller of the game), calling the Dealer methods to dealer the cards, ask for player's action, etc... 1) Is this just a lazy way to model all the proper objects? 2) If more objects are to be added, who should call the aDealer.dealCards and then ask for aPlayer.askForAction? (because it is strange to let the Player handle all the logical steps). Should there be a Table object that handle all these logic and then to play one round of game, use aTable.playGame? What is a good object design for such game?

    Read the article

  • Good way of handling class instances in game development?

    - by Bugster
    I'm a new indie game developer, and I've made a few games, but often times when coding I wonder "Is this the way most people do it? Am I doing it wrong?" because I'd like to become a game developer some day, and I really want to get rid of bad practices in time. The way I'm doing it right now is like this: #include <some libraries> #include "Some classes" int main() { Class1 a; Class2 b; Class3 c; a.init(); b.init(); c.init(); // game logic; } Now as I see the game grow, I have more and more classes to initialize and create instances of. This is clean but I'm not sure if this is standard practice. Is this a regular way of creating instances of your game classes or is there a cleaner and more efficient way to do it?

    Read the article

  • Better php framework for shared hosting

    - by ravz
    I need to develop an app for booking appointments. This is gonna be hosted in a shared server. So performance is the most important thing. I have used symfony2. I quite liked the framework. But seems to be heavy. Which framework would suit me considering my requirements? I have shortlisted three frameworks yii, symfony2 and ZF2. I am not asking which framework is better. All the three are good frameworks. I want to know which will suit my requirements. My first priority would be performance (I will be using AJAX wherever possible), second would be maintenance and development time and third community support. Or should I use my own handlers to separate views and logic and just use raw php?

    Read the article

  • Encouraging business and team members to write more code

    - by Aliixx
    I am really interested to hear any ideas or working practices that can be adopted to encourage our team of developers to write more code. A little background here is involves a team of varying disciplines, experience and qualities and the nature of the work has a large focus on bug fixes and business logic / data validation over writing lots of new greenfield code or even refactoring. We are attempting to move to a more Agile philosophy and really what would be great is to hear any ideas that can be sold to the team and / or the business with the aim of: Writing more new code to improve experience, abilities and increase exposure to newer and emerging patterns and practices. Energizing the effort of the team and inspire. Encouraging wider input of new ideas, patterns and practices from the team as a whole. I would be very interested (and grateful) to hear any ideas or examples of ideas that can help here. Thanks!

    Read the article

  • Syanptics Touchpad Won't Re-enable

    - by user71607
    I disabled my Synaptics touchpad while a key on my keyboard and now I can't get it to work again. When I press that key again it says the touchpad turns back on but will not work at all. Rebooting doesn't help, and I tried installing touchpad-indicator but when I try to enable from there it says that it enables, but the icon remains like it's disabled. The odd thing is that it works on the lock screen so I know the drivers aren't messed up, it's just a setting. Also, the touchpad works on guest mode but still nothing on my account. I tried using gconf to set the touchpad_enable to true and it worked, it sure set it. Doesn't make a difference though, my touchpad is still useless. Terminal commands I've used: gconftool-2 --set --type boolean /desktop/gnome/peripherals/touchpad/touchpad_enabled true synclient Touchpadoff=0 modprobe psmouse

    Read the article

  • Should my game handle collisions in the Player object?

    - by user1264811
    I'm making a 2D platform game. Right now I'm just working on making a very generic Player class. I'm wondering if it would be more efficient/better practice to have an ActionListener within the Player class to detect collisions with Enemy objects (also have an ActionListener) or to handle all the collisions in the main world. Furthermore, I'm thinking ahead about how I will handle collisions with the platforms themselves. I've looked into the double boolean arrays to see which tiles players can go to and which they can't. I don't understand how to use this class and the player class at the same time.

    Read the article

  • Business Layer Design in J2EE Project

    - by user63157
    Currently the project on which I am working is being developed with Spring, Hibernate and struts. The business layer consists of simple java beans with no behavior in them only properties and getter and setter methods, the services are written on them which operates on them and call DAO layer methods and all. My questions is that is it object oriented way of designing or simply the procedure way in which the data and the functions on which they operate are not together. Please provide your thoughts and inputs on how the business logic is design and implemented in j2ee application, is the domain model contains business methods or are they simply dumb objects which have only data and services written on to them.

    Read the article

  • How to deal with a ten days debugging session? [on hold]

    - by smonff
    Ten days ago, I fixed a bug on a large application and the hot fix has created a disappearing of some data from the user point of view. Data are not deleted, but have been set to hidden status. It could be possible to get the data back, but the thing seems to be hard: I've already spent 10 days to understand and reproduce the problem (mostly with complex SQL queries but sometimes it is necessary to update the database to test the application logic). Is 10 days a normal amount of time for these kind of problems? Should we keep on and retrieve the data or should we tell these users sorry for the loss, but your data have disappeared? Any advice on when to stop searching how to solve the issue?

    Read the article

  • How to deal with employee that ignores my emails? [closed]

    - by Nutel
    I have started to work on a project with quite complex business logic and architecture. While I try to understand as much as possible by myself sometimes I do not get why things work in a certain way, and if after sufficient amount of time the problem stays unsolved I send an email describing what the issue is to a team-mate who works on the project for a long time. But often the email is just ignored or answered with one-two short sentences which do not explain a lot. What is the best way to deal with this situation?

    Read the article

  • For asp.net mvc is this a three tiered solution?

    - by bbb
    I am a asp.net mvc programmer and if I want to start a project I do this: I make a class library named Model for my models. I make a class library named Infrastructure.Repository for database processes I make a class library named Application for business logic layer And finally I make a MVC project for the UI. But now some things are confusing me. Am I using 3-tier programming? If yes so what is n-tier programming and which one is better? If no so what is 3-tier programming? Some where I see that the tiers namings are DAL and BIZ. Which one is correct according to the naming convention?

    Read the article

  • How to make show desktop work only on the current workspace?

    - by thenasko
    I am an active user of workspaces in Ubuntu. Until recently, pressing Ctrl+Alt+D (show desktop) acted only on the current workspace. For example, one might want to minimize the applications in the current workspace, open a file, and then bring some of them back. The current implementation works on all workspaces uniformly which is counter-intuitive to me. The reason for the existence of workspaces is the separation of logic -- one can have a browser open in one workspace, a text editor in another, a terminal in a third. The current functionality goes against this idea. Is there a way to restrict the action of the show desktop command to a single workspace only?

    Read the article

< Previous Page | 125 126 127 128 129 130 131 132 133 134 135 136  | Next Page >