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  • How can an SQL relational database be used to model a thesaurus? [closed]

    - by Miles O'Keefe
    I would like to design a web app that functions as a simple thesaurus: a long list of words with attributes, all of which are linked to each other. This thesaurus data model can be defined as: a controlled vocabulary arranged in a known order in which equivalence, hierarchical, and associative relationships among terms are clearly displayed and identified by standardized relationship indicators. My idea so far is to have one database in which every word is a table, and every table contains all words related to that word. e.g. Thesaurus(database) - happy(table) - excited(row)|cheerful(row)|lively(row) Is there are more efficient way to store words and their relationship to other words in a relational SQL database?

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  • complex access control system

    - by Atul Gupta
    I want to build a complex access control system just like Facebook. How should I design my database so that: A user may select which streams to see (via liking a page) and may further select to see all or only important streams. Also he get to see posts of a friend, but if a friend changes visibility he may or may not see it. A user may be an owner or member of a group and accordingly he have access. So for a user there is so many access related information and also for each data point. I use Perl/MySQL/Apache. Any help will be appreciated.

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  • How do I make sure the web developer I hire will not steal my idea?

    - by Greg McNulty
    So I have a great idea for a new website. However, not the time to develop it. I would like to hire a person or company to design it for me. What steps do I need to take, to protect my idea? Where and how do people protect website ideas in general? Also, how easy is it for someone to tweak the idea and make it legally heir own? Is a patent enough to protect such a thing, idea. Are there different levels or types of protection? Thank You.

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  • Any language where every class instance is a class too?

    - by Dokkat
    Taking inspiration from Javascript prototypes, I had the idea of a language where every instance can be used as a class. Before I potentially reinvent the wheel, I would like to ask if there is a language already using this concept: //To declare a Class, extend the base class (in this case, Type) Type(Weapon,{price:0}); //Same syntax to inherit; simply extend the parent: Weapon(Sword,{price:3}); Weapon(Axe,{price:4}); Sword(Katana,{price:7}); Sword(Dagger,{price:3}); //And the same to create an instance: Katana(myKatana,{nickname:"Leon"}); myKatana.price; // 7 myKatana.nickname; // Leon // An operator to return children of a class; Sword_; // [Katana, Dagger] // An operator to return array of descendants; Sword__; // [Katana, Dagger, myKatana] // An operator to return array of parents; Sword^; // Weapon // Arrays can be used as elements Sword__.price += 1; //increases price of Sword's descendants by 1 mySword.price; //8 // And to access specific element (using its name instead of index) var name = "mySword" Katana_[name]; // [mySword] Katana_[name].nickname; // Leon Has this kind of approach been already studied/implemented?

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  • How to refactor an OO program into a functional one?

    - by Asik
    I'm having difficulty finding resources on how to write programs in a functional style. The most advanced topic I could find discussed online was using structural typing to cut down on class hierarchies; most just deal with how to use map/fold/reduce/etc to replace imperative loops. What I would really like to find is an in-depth discussion of an OOP implementation of a non-trivial program, its limitations, and how to refactor it in a functional style. Not just an algorithm or a data structure, but something with several different roles and aspects - a video game perhaps. By the way I did read Real-World Functional Programming by Tomas Petricek, but I'm left wanting more.

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  • Effective template system

    - by Alex
    I'm building a content management system, and need advice on which theming structure should I adopt. A few options (This is not a complete list): Wordpress style: the controller decides what template to load based on the user request, like: home page / article archive / single article page etc. each of these templates are unrelated to other templates, and must exist within the theme the theme developer decides if (s)he want to use inner-templates (like "sidebar", "sidebar item"), and includes them manually where (s)he thinks are needed. Drupal style: the controller gives control to the theme developer only to inner-templates; if they don't exist it falls back internally to some default templates (I find this very restrictive) Funky style: the controller only loads a "index.php" template and provides the theme developer conditional tags, which he can use to include inner-templates if (s)he wants. Among these styles, or others what style of template system allows for fast development and a more concise design and implementation.

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  • Determine percentage of screen covered by an object without using frustum culling

    - by Meltac
    On the CPU-side of an 3D first-person / ego perspective game I need to check whether what the players currently sees on screen is the inside of a box object defined by world space coordinates (the player might be outside of that box but on screen sees only/mostly the inside of the box, or vice-versa, looks from within the box to the outside). The "casual" way of performing such a check would incorporate frustum culling but such an approach would be hard to achieve with my given set of engine parameters which I'd like to avoid if there is a simpler way. What I actually have at the point where I would like to do the check (high-level script on CPU, not GPU side): Camera world position Camera direction Camera FOV Two Box corner world coordinates (left-bottom-front, right-top-back) What I do not have right away: View frustrum definition (near/far plane or say 6 planes defining frustum) Any specific pixel information (uv, view space position, depth or the like) What I would like to calculate: Percentage of screen "covered" by box. Any hints on how to perform such calculation?

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  • Trying to develop a game with android for cracking glasses in different dimensions

    - by user46514
    I am trying to develop a game in android where I will have to punch a hole to get through the glass but not shatter the glass completely. The glass will show up in different forms of polygons and when a hole is created by a projectile, the rest of the polygon will still remain intact.Only a polygonal opening will get created at the point of impact with the projectile. I am new at game design in android but I was thinking that I would create a random polygon shape to show in the path and then at the point where the projectile hits it, I could create a glass polygon to create a splinter effect. The rest of the part of the glass that is randomly created at the point of impact, I could further splinter it into polygons flying at different angle. since I also need to capture the bits of glasses flying off and falling down with gravity. Is my solution the best efficient one at performance of threads or is there a better solution for this glass breaking effect. Thanks Dhiren

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  • what is message passing in OO?

    - by Tom
    I've been studying OO programming, primarily in C++, C# and Java. I thought I had a good grasp on it with my understanding of encapsulation, inheritance and polymorphism (as well as reading a lot of questions on this site). One thing that seems to popup up here and there is the concept of "message passing". Apparently, this is something that is not used whilst OO programming in today's mainstream languages, but is supported by Smalltalk. My questions are: What is message passing? (Can someone give a practical example?) Is there any support for this "message passing" in C++, C# or Java?

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  • How do you end up with event-sourcing if you use a xDD approach?

    - by Tomas Jansson
    When working in a TDD or BDD manner your unit tests are supposed to drive your design. But how do you end up with event-sourcing using a xDD techniques? As I see it event sourcing is something you need to adopt early on to take full advantage of it. Lets say that you start without event-sourcing and do a release. Later on when you are releasing version 2.0 you realize that it would be great to use event-sourcing, but at that point you alread have missed all the events from version 1.0 so it makes it much harder to implement. Or do you take some kind of backup of your db from before event-sourcing and use that as base line and then add event-sourcing on top of that?

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  • Explanation on how "Tell, Don't Ask" is considered good OO

    - by Pubby
    This blogpost was posted on Hacker News with several upvotes. Coming from C++, most of these examples seem to go against what I've been taught. Such as example #2: Bad: def check_for_overheating(system_monitor) if system_monitor.temperature > 100 system_monitor.sound_alarms end end versus good: system_monitor.check_for_overheating class SystemMonitor def check_for_overheating if temperature > 100 sound_alarms end end end The advice in C++ is that you should prefer free functions instead of member functions as they increase encapsulation. Both of these are identical semantically, so why prefer the choice that has access to more state? Example 4: Bad: def street_name(user) if user.address user.address.street_name else 'No street name on file' end end versus good: def street_name(user) user.address.street_name end class User def address @address || NullAddress.new end end class NullAddress def street_name 'No street name on file' end end Why is it the responsibility of User to format an unrelated error string? What if I want to do something besides print 'No street name on file' if it has no street? What if the street is named the same thing? Could someone enlighten me on the "Tell, Don't Ask" advantages and rationale? I am not looking for which is better, but instead trying to understand the author's viewpoint.

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  • Programming language features that help to catch bugs early

    - by Christian Neumanns
    Do you know any programming language features that help to detect bugs early in the software development process - ideally at compile-time or else as early as possible at run-time? Examples of well-known and effective bug-reducing features are: Static typing and generic types: type incompatibility errors are detected by the compiler Design by Contract (TM), also called Contract Programming: invalid values are quickly detected at runtime (through preconditions, postconditions and class invariants) Unit testing I ask this question in the context of improving an object-oriented programming language (called Obix) which has been designed from the ground up to 'make it easy to quickly write reliable code'. Besides the features mentioned above this language also incorporates other Fail-fast features such as: Objects are immutable by default Void (null) values are not allowed by default The aim is to add more Fail-fast concepts to the language. If you know other features which help to write less error-prone code then please let us know. Thank you.

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  • Which paradigm to use for writing chess engine?

    - by poke
    If you were going to write a chess game engine, what programming paradigm would you use (OOP, procedural, etc) and why whould you choose it ? By chess engine, I mean the portion of a program that evaluates the current board and decides the computer's next move. I'm asking because I thought it might be fun to write a chess engine. Then it occured to me that I could use it as a project for learning functional programming. Then it occured to me that some problems aren't well suited to the functional paradigm. Then it occured to me that this might be good discussion fodder.

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  • Which are the cons of using only non-member functions and POD?

    - by Miro
    I'm creating my own game engine. I've read these articles and this question about DOD and it was written to not use member functions and classes. I also heard some criticism to this idea. I can write it using member functions or non-member functions it would be similar. So what are the benefits/cons of that approach or when the project grows, does any of these approaches give clearer and better manageable code? With POD & non-member functions I don't have to make struct members public I can still use object id outside of engine like OpenGL does with all it's stuff, so It's not about encapsulation. POD - plain old data DOD - data oriented design

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  • Why USA produces the best / most popular software? [closed]

    - by user1598390
    Have you noticed that a disproportionate amount of popular software products comes from the USA ? Examples: iOS, OS X, Phosothop, Oracle, Windows, Final Cut Pro, MS Office, iTunes, iWorks Suite, iLife Suite, AutoCad, Aperture, Google search engine, Twitter and endless stream of software that are the best in their fields and that are the models the rest of the industry want to emulate. Few people would deny that the most popular software comes from American companies. Obviously there's plenty of good software coming from outside the US, like Linux or SAP but most great looking, killer software comes from USA. Maybe these companies outsource the code elsewhere but the inception and design is mostly done in the USA. Why is that? and, can it be replicated elsewhere given the correct "ingredients" ?

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  • OOP - Composition, Components and Composites Example?

    - by coder3
    I've been reading a bit about OOP in relation to Composition, Components and Composites. I believe I understand the fundamental principle (not sure). Can some one please provide a code example of a person or car (both have many properties) using Composition, Components and Composites. I think seeing it in code would clear up the confusion I have regarding this pattern. Preferably in Java or PHP - many thanks!

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  • What is the difference between Java 6 and PHP 5.4? [closed]

    - by Mashael
    First of all, let me explain the matter. I'm in a class where we learn Java 6 OOP fundamentals. However, my goal is to learn PHP (the last version) next. So, my question: Is there a big difference between PHP and Java 6 in OOP concepts? Meaning that after I finish the OOP class in Java will I find a lot of things that need to be learned in PHP regarding OOP? Update: *My goal of learning PHP next is to build dynamic sites* (I'm not sure of other options) and to follow OOP.

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  • How to play many sounds at once in OpenAL

    - by Krom
    Hello, I'm developing an RTS game and I would like to add sounds to it. My choice has landed on OpenAL. I have plenty of units which from time to time make sounds: fSound.Play(sfx_shoot, location). Sounds often repeat, e.g. when squad of archers shoots arrows, but they are not synced with each other. My questions are: What is the common design pattern to play multiple sounds in OpenAL, when some of them are duplicate? What are the hardware limitations on sounds count and tricks to overcome them?

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  • Hadoop and Object Reuse, Why?

    - by Andrew White
    In Hadoop, objects passed to reducers are reused. This is extremely surprising and hard to track down if you're not expecting it. Furthermore, the original tracker for this "feature" doesn't offer any evidence that this change actually improved performance (unless I missed it). It would speed up the system substantially if we reused the keys and values [...] but I think it is worth doing. This seems completely counter to this very popular answer. Is there some credence to the Hadoop developer's claim? Is there something "special" about Hadoop that would invalidate the notion of object creation being cheap?

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  • How to depict Import a file action in the Sequence diagram

    - by user970696
    Everyone says sequence diagrams are so easy but I just cannot figure this out. Basically user clicks on an 'Import from temp folder' button, the program opens a window with a list populated with filenames, user clicks on a filename, clicks on OK and the document is imported. I know the order of the actions but how to depict e.g. populating a list, or selecting an item from a list? So I assume the objects would be like: [USER] [ImportDialogWindow] [ListOfFiles:STRING] [?where to go with selected file]

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  • Which of these algorithms is best for my goal?

    - by JonathonG
    I have created a program that restricts the mouse to a certain region based on a black/white bitmap. The program is 100% functional as-is, but uses an inaccurate, albeit fast, algorithm for repositioning the mouse when it strays outside the area. Currently, when the mouse moves outside the area, basically what happens is this: A line is drawn between a pre-defined static point inside the region and the mouse's new position. The point where that line intersects the edge of the allowed area is found. The mouse is moved to that point. This works, but only works perfectly for a perfect circle with the pre-defined point set in the exact center. Unfortunately, this will never be the case. The application will be used with a variety of rectangles and irregular, amorphous shapes. On such shapes, the point where the line drawn intersects the edge will usually not be the closest point on the shape to the mouse. I need to create a new algorithm that finds the closest point to the mouse's new position on the edge of the allowed area. I have several ideas about this, but I am not sure of their validity, in that they may have far too much overhead. While I am not asking for code, it might help to know that I am using Objective C / Cocoa, developing for OS X, as I feel the language being used might affect the efficiency of potential methods. My ideas are: Using a bit of trigonometry to project lines would work, but that would require some kind of intense algorithm to test every point on every line until it found the edge of the region... That seems too resource intensive since there could be something like 200 lines that would have each have to have as many as 200 pixels checked for black/white.... Using something like an A* pathing algorithm to find the shortest path to a black pixel; however, A* seems resource intensive, even though I could probably restrict it to only checking roughly in one direction. It also seems like it will take more time and effort than I have available to spend on this small portion of the much larger project I am working on, correct me if I am wrong and it would not be a significant amount of code (100 lines or around there). Mapping the border of the region before the application begins running the event tap loop. I think I could accomplish this by using my current line-based algorithm to find an edge point and then initiating an algorithm that checks all 8 pixels around that pixel, finds the next border pixel in one direction, and continues to do this until it comes back to the starting pixel. I could then store that data in an array to be used for the entire duration of the program, and have the mouse re-positioning method check the array for the closest pixel on the border to the mouse target position. That last method would presumably execute it's initial border mapping fairly quickly. (It would only have to map between 2,000 and 8,000 pixels, which means 8,000 to 64,000 checked, and I could even permanently store the data to make launching faster.) However, I am uncertain as to how much overhead it would take to scan through that array for the shortest distance for every single mouse move event... I suppose there could be a shortcut to restrict the number of elements in the array that will be checked to a variable number starting with the intersecting point on the line (from my original algorithm), and raise/lower that number to experiment with the overhead/accuracy tradeoff. Please let me know if I am over thinking this and there is an easier way that will work just fine, or which of these methods would be able to execute something like 30 times per second to keep mouse movement smooth, or if you have a better/faster method. I've posted relevant parts of my code below for reference, and included an example of what the area might look like. (I check for color value against a loaded bitmap that is black/white.) // // This part of my code runs every single time the mouse moves. // CGPoint point = CGEventGetLocation(event); float tX = point.x; float tY = point.y; if( is_in_area(tX,tY, mouse_mask)){ // target is inside O.K. area, do nothing }else{ CGPoint target; //point inside restricted region: float iX = 600; // inside x float iY = 500; // inside y // delta to midpoint between iX,iY and tX,tY float dX; float dY; float accuracy = .5; //accuracy to loop until reached do { dX = (tX-iX)/2; dY = (tY-iY)/2; if(is_in_area((tX-dX),(tY-dY),mouse_mask)){ iX += dX; iY += dY; } else { tX -= dX; tY -= dY; } } while (abs(dX)>accuracy || abs(dY)>accuracy); target = CGPointMake(roundf(tX), roundf(tY)); CGDisplayMoveCursorToPoint(CGMainDisplayID(),target); } Here is "is_in_area(int x, int y)" : bool is_in_area(NSInteger x, NSInteger y, NSBitmapImageRep *mouse_mask){ NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; NSUInteger pixel[4]; [mouse_mask getPixel:pixel atX:x y:y]; if(pixel[0]!= 0){ [pool release]; return false; } [pool release]; return true; }

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  • Nested Classes: A useful tool or an encapsulation violation?

    - by Bryan Harrington
    So I'm still on the fence as to whether or not I should be using these or not. I feel its an extreme violation of encapsulation, however I find that I am able to achieve some degree of encapsulation while gaining more flexibility in my code. Previous Java/Swing projects I had used nested classes to some degree, However now I have moved into other projects in C# and I am avoid their use. How do you feel about nested classes?

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  • Oracle WebLogic Server - Technologietage

    - by franziska.schneider(at)oracle.com
    Dieser Technologietag richtet sich insbesondere an Interessierte, die den Oracle WebLogic Server bereits im Einsatz haben und sich einen umfassenden technischen Überblick verschaffen wollen bzw. sich für die Neuerungen des aktuellen Releases interessieren. Folgende Themen werden im Rahmen des WLS Technologietages betrachtet: Design und Architektur - Entwicklung - Diagnose und Optimierung - Administration und Betrieb - Virtualisierung und Cloud Stuttgart am 29. März 2011München am 30. März 2011Frankfurt am 31.März 2011Düsseldorf am 6. April 2011Hamburg am 12. April 2011Potsdam am 13.April 2011 Der Teilnehmerkreis ist auf 25 Personen begrenzt. Bitte melden Sie sich bei uns und wir senden Ihnen das Anmeldeformular umgehend zu.

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  • Why is my class worse than the hierarchy of classes in the book (beginner OOP)?

    - by aditya menon
    I am reading this book. The author is trying to model a lesson in a college. The goal is to output the Lesson Type (Lecture or Seminar), and the Charges for the lesson depending on whether it is a hourly or fixed price lesson. So the output should be: lesson charge 20. Charge type: hourly rate. lesson type seminar. lesson charge 30. Charge type: fixed rate. lesson type lecture. When the input is as follows: $lessons[] = new Lesson('hourly rate', 4, 'seminar'); $lessons[] = new Lesson('fixed rate', null, 'lecture'); I wrote this: class Lesson { private $chargeType; private $duration; private $lessonType; public function __construct($chargeType, $duration, $lessonType) { $this->chargeType = $chargeType; $this->duration = $duration; $this->lessonType = $lessonType; } public function getChargeType() { return $this->getChargeType; } public function getLessonType() { return $this->getLessonType; } public function cost() { if($this->chargeType == 'fixed rate') { return "30"; } else { return $this->duration * 5; } } } $lessons[] = new Lesson('hourly rate', 4, 'seminar'); $lessons[] = new Lesson('fixed rate', null, 'lecture'); foreach($lessons as $lesson) { print "lesson charge {$lesson->cost()}."; print " Charge type: {$lesson->getChargeType()}."; print " lesson type {$lesson->getLessonType()}."; print "<br />"; } But according to the book, I am wrong (I am pretty sure I am, too). The author gave a large hierarchy of classes as the solution instead. In a previous chapter, the author stated the following 'four signposts' as the time when I should consider changing my class structure: Code Duplication The Class Who Knew Too Much About His Context The Jack of All Trades - Classes that try to do many things Conditional Statements The only problem I can see is Conditional Statements, and that too in a vague manner - so why refactor this? What problems do you think might arise in the future that I have not foreseen?

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  • When should I use AtomPub?

    - by Gary Rowe
    I have been conducting some research into RESTful web service design and I've reached what I think is a key decision point so I thought I'd offer it up to the community to get some advice. In keeping with the principles of a RESTful architecture I want to present a discoverable API, so I will be supporting the various HTTP verbs as fully as possible. My difficulty comes with the choice of representation of those resources. You see, it would be easy for me to come up with my own API that covers how search results are to be presented and how links to other resources are provided, but this would be unique to my application. I've read about the Atom Publishing Protocol (RFC 5023), and how OData promotes its use, but it seems to add an extra level of abstraction over what is (currently) a rather simple API. So my question is, when should a developer select AtomPub as their choice of representation - if at all? And if not, what is the current recommended approach?

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