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  • WPF and Composite Application Library &ndash; Missing The Point

    - by David Totzke
    I have a headache and it’s not even 9AM yet.  Well, ok, it’s nearly ten here now in GMT –5 but it’s before nine somewhere still. Sometimes people will miss the point of something so utterly and completely that one is left wondering how such a person can even dress themselves. Writing an application using WPF and the Composite Application Library (Prism) means that one must learn the various programming idioms common to these frameworks.  The Windows Forms event driven model simply will not suffice.  You need to come to grips with the idea of a very loosely coupled application.  Concepts that must be absorbed and internalized include Data Binding, Control and Data Templates, Commands, Dependency Injection, and Inversion of Control, as well as the Supervising Controller, Presentation Model and Model-View-View-Model patterns. It is as simple as that.  Not to embrace these concepts is to invite pain.  It is to invite noodles; and not the holy kind. Someone actually said to me that “just because it’s not WPF, doesn’t mean it’s wrong.”  And he’s right.  Unless, of course, you are writing a WPF application and especially if you are using the Composite Application Library. In simple terms then; YOU’RE DOING IT WRONG!   Dave Just because I can…

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  • Creating Custom validation rule and register it

    - by FormsEleven
    What is Validation Rule? A validation rule is a piece of code that performs some check ensuring that data meets given constraints.In an enterprise application development environment, often it might require developers to have validation be performed based on some logic at several places across projects. Instead of redundant validation creation, a custom validation rule provides a library with a validation rules that can be registered and used across applications.A custom Validation is encapsulated in a reusable component so that you do not have to write it every time when you need to do input validation. Here is how we can easily implement a custom validation that checks for name of an employee to be "KING" For creating a custom Validation , 1.         Create Generic Application Workspace "CustomValidator" with the project "Model" 2.         Create an BC4J based on emp table. 3.         Create a custom validation rule.In EmpNamerule class, update the validateValue(..) method as follows:  public boolean validateValue(Object value) { EntityImpl emp = (EntityImpl)value; if(emp.getAttribute("Ename").toString().equals("KING")){ return false; } return true; } Create ADF Library: Next step would be to create ADF library. Create ADF library with name lets say testADFLibrary1.jarRegister ADF Library Next step is to register the ADF library , so that its available across the applications. Invoke the menu "Tools -> Preferences"Select the option "Business Components -> Registered Rules" from left paneClick on button "Pick Library". The dialog "Select Library" comes up with  the user library addedAdd new library' that points to the above jarCheck the checkbox "Register" and set the name for the rule Sample UsageHere is how we can easily implement a validation rule that restrict the name of the employee not to be "KING".Create new Application with BC4J based on EMP table.Create new validation under Business rule tab for Ename & select the above custom validation rule.Run the AppModule tester.

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  • Should one generally develop a client library for REST services to help prevent API breakages?

    - by BestPractices
    We have a project where UI code will be developed by the same team but in a different language (Python/Django) from the services layer (REST/Java). The code for each layer exits in different code repositories and which can follow different release cycles. I'm trying to come up with a process that will prevent/reduce breaking changes in the services layer from the perspective of the UI layer. I've thought to write integration tests at the UI layer level that we'll run whenever we build the UI or the services layer (we're using Jenkins as our CI tool to build the code which is in two Git repos) and if there are failures then something in the services layer broke and the commit is not accepted. Would it also be a good idea (is it a best practice?) to have the developer of the services layer create and maintain a client library for the REST service that exists in the UI layer that they will update whenever there is a breaking change in their Service API? Conceivably, we would then have the advantage of a statically-typed API that the UI code builds against. If the client library API changes, then the UI code won't compile (so we'll know sooner that there was a breaking change). I'd also still run the integration tests upon building the UI or services layer to further validate that the integration between UI and the service(s) still works.

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  • VMware Workstation on Linux: Dropping core files in a shared folder...

    - by kclittle
    I'm using VMware 6.0.2 on a RHEL 4.6 host. The VMs are MontaVista CGE 5.0 (2.6.21 kernel). I'm trying to get applications running in the VMs to drop any core files on a HGFS volume, i.e. in a "shared folder". The core files get created as per the path and format given in /proc/sys/kernel/core_pattern, but they are always zero length. If I change the path to a local path (on a virtual disk in the VM), all is well. Any ideas what I have to do get the core files written into a shared folder? Thanks for your help!

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  • How to Pre-Configure Shared Laptops' Microsoft Outlook 2010 Accounts to Connect to Exchange Server 2007 SP3?

    - by schultkl
    Our IT environment provides 10 shared, Microsoft Windows 7 laptops for an office staff of several hundred people. After checking-out and logging into a laptop with an Active Directory domain account, office staff frequently run Microsoft Outlook 2010. However, the first time office staff do this, Microsoft Outlook 2010 prompts the user to create and configure their local account. This takes just several clicks, as Microsoft Outlook 2010 auto-detects the office staff member's Microsoft Exchange Server 2007 (SP3) account. The problem is: all office staff have to do this on each new laptop they use. Until they do so, some functionality does not work (for example, Microsoft Word 2010 Save & Send fails with error "There was a problem creating the message"). How might our IT department "pre-configure" the shared laptops so office staff can simply log-in and use Microsoft Outlook 2010 functionality without the need to configure a local account?

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  • Why don't C++ Game Developers use the boost library?

    - by James
    So if you spend any time viewing / answering questions over on Stack Overflow under the C++ tag, you will quickly notice that just about everybody uses the boost library; some would even say that if you aren't using it, you're not writing "real' C++ (I disagree, but that's not the point). But then there is the game industry, which is well known for using C++ and not using boost. I can't help but wonder why that is. I don't care to use boost because I write games (now) as a hobby, and part of that hobby is implementing what I need when I am able to and using off-the-shelf libraries when I can't. But that is just me. Why don't game developers, in general, use the boost library? Is it performance or memory concerns? Style? Something Else? I was about to ask this on stack overflow, but I figured the question is better asked here. EDIT : I realize I can't speak for all game programmers and I haven't seen all game projects, so I can't say game developers never use boost; this is simply my experience. Allow me to edit my question to also ask, if you do use boost, why did you choose to use it?

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  • How can I connect to my Airport Extreme Shared Disk using Windows?

    - by matt ryan
    I have a shared disk attached to my Airport Extreme, which I can connect to remotely in OS X through the finder via command - k, and entering in the proper address: afp://test.dyndns.org:1111 1111 being the port I've reserved for the disk in the AE port mapping. This is such a great feature, but I don't always have access to a Mac. My question is how can I connect to this drive via Windows XP? Please note, that the shared drive is a Drobo FS and formatted to handle both Windows and Mac OS. I've tried mapping a network drive via My Computer - Tools - Map Network Drive and entering: \\test.dyndns.org:1111\Drobo-Name I've also tried Start - Run and entering the same, both with and without the port #.

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  • How ssl is usually set up on shared hosting (newbie question)?

    - by spirytus
    I am quite unclear on how ssl is usually set up on shared hosting. I have account with justhost.com and they provided me with public_html folder and (its sibling) ssl folder. When I create ssl certificates via cPanel it appears in SSL folder. Now, where I should put my html files to be accessible via https:// rather than http? normal files go into public_html (I figured this out ;) what about secure bunch? Also how can I specify that secured folder shouldn't be the ssl folder (if its the one in fact) but rather some other folder I specify? Is it possible at all with shared hosting? Thank you all for your help, I googled for hours and still am heavily confused as you see :)

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  • Easy way to update apache on a server cluster with shared NFS conf?

    - by Simon
    we have a server setup where a server cluster connected with a db/files/conf server shared by nfs serve our sites, behind an Elastic Load Balancer at Amazon EC2. The setup works correctly, but keeping it up to date is becoming like hell, because the apache/php conf that webservers use is shared through NFS. So, if we try to run an apt-get upgrade on a server on the cluster, it will abort it due to the webserver is not able to write back the configuration to the nfs server. Every time we want to update the machines, or install a package like php-curl, we need to create a new ami, so the changes will reflect on the new launched amis. Could it be another way of doing the things simpler? Thanks in advance!

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  • What is a 'good number' of exceptions to implement for my library?

    - by Fuzz
    I've always wondered how many different exception classes I should implement and throw for various pieces of my software. My particular development is usually C++/C#/Java related, but I believe this is a question for all languages. I want to understand what is a good number of different exceptions to throw, and what the developer community expect of a good library. The trade-offs I see include: More exception classes can allow very fine grain levels of error handling for API users (prone to user configuration or data errors, or files not being found) More exception classes allows error specific information to be embedded in the exception, rather than just a string message or error code More exception classes can mean more code maintenance More exception classes can mean the API is less approachable to users The scenarios I wish to understand exception usage in include: During 'configuration' stage, which might include loading files or setting parameters During an 'operation' type phase where the library might be running tasks and doing some work, perhaps in another thread Other patterns of error reporting without using exceptions, or less exceptions (as a comparison) might include: Less exceptions, but embedding an error code that can be used as a lookup Returning error codes and flags directly from functions (sometimes not possible from threads) Implemented an event or callback system upon error (avoids stack unwinding) As developers, what do you prefer to see? If there are MANY exceptions, do you bother error handling them separately anyway? Do you have a preference for error handling types depending on the stage of operation?

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  • How can I open a shared sub calendar in Outlook 2010?

    - by Matt Love
    There is a team in my office that has a shared calendar (the team calendar is set up as a user in Active Directory/Exchange, so treat the team as a user). The team also has 3 sub-calendars for the different team members. Other people in the office need to be able to access this team's calendar. They can go to Open Calendar in Outlook and see the main calendar, but they cannot see the sub-calendars. The sub-calendars all have the Default user permissions set to Reviewer. If you go to File → Account Settings → Change [logged in Exchange account] → More Settings → Advanced and add the team's mailbox, it does show the calendars in Outlook, but it comes up under My Calendars instead of Shared Calendars. We need to be able to go to Open Calendar and open the calendar and open all the sub-calendars this way. How is this possible?

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  • Prevent the "System" process from locking my files in a shared folder.

    - by Kamarey
    I have an application that creates files to be processed by SQL bulk. The files are created in shared folder on another server and than taken from there by SQL. The problem that sometime SQL returns an error, that the file is locked by another process and can't be accessed. The process that locks these files is "System" process. Looks like it lock files because of they are in a shared folder, but not sure. The use of any software to unlock files manually is not an option, as all bulk process is automatic. The question is: Why the "System" process locks these files and is there a way to prevent this?

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  • I can not cd "LaunchAgents" on macbook

    - by why
    after installing mongdb on my macbook-pro, it tells me: If this is your first install, automatically load on login with: cp /usr/local/Cellar/mongodb/1.6.3-x86_64/org.mongodb.mongod.plist ~/Library/LaunchAgents launchctl load -w ~/Library/LaunchAgents/org.mongodb.mongod.plist If this is an upgrade and you already have the org.mongodb.mongod.plist loaded: launchctl unload -w ~/Library/LaunchAgents/org.mongodb.mongod.plist cp /usr/local/Cellar/mongodb/1.6.3-x86_64/org.mongodb.mongod.plist ~/Library/LaunchAgents launchctl load -w ~/Library/LaunchAgents/org.mongodb.mongod.plist Or start it manually: mongod run --config /usr/local/Cellar/mongodb/1.6.3-x86_64/mongod.conf but after i copy org.mongodb.mongod.plist to ~/Library/LaunchAgents, it tells me launchctl load -w ~/Library/LaunchAgents/org.mongodb.mongod.plist launchctl: Couldn't stat("/Users/liuqiang/Library/LaunchAgents/org.mongodb.mongod.plist"): Not a directory and also i can not cd "~/Library/LaunchAgents", but i can ls the directory! "~/Library/LaunchAgents" is a strange directory in mac.

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  • Windows 7 -Can't get access to shared folder from one computer to another.

    - by Carbonara
    I have 2 windows 7 computers and i'm trying to share a folder (that I want password protection on) outside of the homegroup. Both computers are part of the same workgroup and I have the same user account/password combination on both computers plus I have password protected sharing turned on in the network and sharing centre along with file and printer sharing turned on. On computer 1 I have right clicked and selected that I want the folder shared. When I navigate via the network on computer 2 to computer 1 the shared folder shows up on computer 2 but double clicking on it to open it gives me an alert saying I don't have permission to access it, no option to type in the user name and password (according to the help files I shouldn't even need to type the password in if both computers have the same username/password anyway but would need it if I'm logged in as a different user). It's just a blanket denial of access.

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  • Is it possible to track down who or what changed a shared permission?

    - by user45574
    Today I received an email from one of my users asking why he couldn’t access his shared folder on one of our servers. Example: \\servername\share\ = access denied. When I checked the share permissions on the folder I was surprised to see that the user had been removed from the "shared permissions" list. Now my question is: Is it possible to track who or what deleted the users share permissions on the folder? I have studied the different event logs, but couldn’t find any indication of anyone who had changed the share permissions. Kind Regards Martin

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  • How do I push a new project to a shared Mercurial multi-repository?

    - by j-g-faustus
    I have a local machine ("laptop") and a shared Mercurial repository on another machine ("server"). The shared repository is set up as a multi-repository as described in the Mercurial documentation using Apache, the hgwebdir.cgi script and Mercurial 1.4. The setup works in the sense that I can browse the projects (repositories) in the web browser, I can clone and pull from the server, and I can push from the laptop when the project/repository already exists on the server. But I cannot create a new project on the laptop (hg init, do stuff, hg commit) and push it to the shared multi-repository (hg push http://server/hg/my-new-project-name) - I get "abort: HTTP Error 404: Not Found", presumably because the directory/project repository does not exist yet. How can I push a new project/directory structure to a Mercurial running elsewhere? I couldn't find anything in the documentation, how do you guys do it?

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  • Having all Views in the Shared folder - works but is throwing "caught exceptions". Performance conc

    - by Scott
    Hi everyone, I have a simple but heavily used app done in VS2010/MVC2. I didn't like having separate folders for each view/controller and so have all the views in the Shared folder. It's working fine but while debugging in VS, I noticed that it's throwing IO "caught exceptions" since it seems to be looking in the [FolderName]/[ViewName] folder before going down to the Shared folder. Again, the app runs fine but I'm concerned that all these "caught exceptions" will have a minor performance impact since they do have a cost in via the CLR. Is there any way I can configure the Routing so that it will only look in the Shared folder? Thanks.

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  • How to link Cocoa static library to C command line target?

    - by Devara Gudda
    I have static library target, which uses Foundation classes(NSArray,etc) . I want to use this static library in Command line tool target. The command line tool contains only C files. From command line tool I want to call a method exported in static library. So I have modified header search path and linked the static library. When I compile the command line tool it is following linker errors. Undefined symbols: "_OBJC_CLASS_$_NSMutableArray", referenced from: "_objc_msgSend", referenced from: What is the method to link a static library which uses Foundation classes from a command line tool which contains C files? Regards Devara Gudda

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  • Report Builder Error (Input string was not in a correct format) when filtering data

    - by JVZ
    Issue: the user is getting an error “The requested list could not be retrieved because the query is not valid or a connection could not be made to the data source.” while trying to filter a reporting using Report Builder 2.0. When you expand the details the message is “Input string was not in a correct format” I verified that when the user clicks to see the filter values the query is being sent to the underlying database (by using profiler). When I build the same report [I'm a server admin] I have no issues and see all the filtered values, which leads me to believe this is a permissions issue. I believe I granted all the correct permissions, see below: Report Server Setup [Project Name] Data Sources Models […other folders] We are using SQL Server 2005. The user belongs to a poweruser domain group which has the following permissions: Home Report Builder View Folders Browser Home/[Project Name] Browser Report Builder View Folders [Data Sources] Browser Content Developer [Models] [Inherit roles from Parent folder] << should be same as [Project Name] folder Report server log is showing the following: w3wp!library!5!04/21/2010-08:47:27:: Call to GetPermissionsAction(/). w3wp!library!a!04/21/2010-08:47:27:: Call to GetPropertiesAction(/, PathBased). w3wp!library!5!04/21/2010-08:47:27:: Call to GetSystemPermissionsAction(). w3wp!library!a!04/21/2010-08:47:27:: Call to ListChildrenAction(/, False). w3wp!library!a!04/21/2010-08:47:27:: Call to GetSystemPropertiesAction(). w3wp!library!a!04/21/2010-08:47:27:: Call to GetSystemPropertiesAction(). w3wp!library!9!04/21/2010-08:47:40:: Call to ListModelPerspectivesAction(). w3wp!library!9!04/21/2010-08:48:22:: Call to GetUserModelAction(//Models/, ). w3wp!library!5!04/21/2010-08:48:45:: Call to GetItemTypeAction(/). w3wp!library!9!04/21/2010-08:48:46:: Call to GetItemTypeAction(/). w3wp!library!5!04/21/2010-08:48:53:: Call to GetItemTypeAction(/). w3wp!library!a!04/21/2010-08:49:21:: Call to ListModelPerspectivesAction(). w3wp!library!b!04/21/2010-08:53:40:: Call to GetUserModelAction(//Models/, ). w3wp!library!5!04/21/2010-08:54:48:: i INFO: Call to RenderFirst( '' ) w3wp!webserver!5!04/21/2010-08:54:48:: i INFO: Processed report. Report='/', Stream='' w3wp!library!9!04/21/2010-08:56:42:: Call to GetItemTypeAction(/). w3wp!library!9!04/21/2010-08:56:42:: Call to GetItemTypeAction(/). w3wp!library!a!04/21/2010-08:56:50:: Call to GetItemTypeAction(/). Any ideas on how to resolve/troubleshoot this issue?

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  • Using Stub Objects

    - by user9154181
    Having told the long and winding tale of where stub objects came from and how we use them to build Solaris, I'd like to focus now on the the nuts and bolts of building and using them. The following new features were added to the Solaris link-editor (ld) to support the production and use of stub objects: -z stub This new command line option informs ld that it is to build a stub object rather than a normal object. In this mode, it accepts the same command line arguments as usual, but will quietly ignore any objects and sharable object dependencies. STUB_OBJECT Mapfile Directive In order to build a stub version of an object, its mapfile must specify the STUB_OBJECT directive. When producing a non-stub object, the presence of STUB_OBJECT causes the link-editor to perform extra validation to ensure that the stub and non-stub objects will be compatible. ASSERT Mapfile Directive All data symbols exported from the object must have an ASSERT symbol directive in the mapfile that declares them as data and supplies the size, binding, bss attributes, and symbol aliasing details. When building the stub objects, the information in these ASSERT directives is used to create the data symbols. When building the real object, these ASSERT directives will ensure that the real object matches the linking interface presented by the stub. Although ASSERT was added to the link-editor in order to support stub objects, they are a general purpose feature that can be used independently of stub objects. For instance you might choose to use an ASSERT directive if you have a symbol that must have a specific address in order for the object to operate properly and you want to automatically ensure that this will always be the case. The material presented here is derived from a document I originally wrote during the development effort, which had the dual goals of providing supplemental materials for the stub object PSARC case, and as a set of edits that were eventually applied to the Oracle Solaris Linker and Libraries Manual (LLM). The Solaris 11 LLM contains this information in a more polished form. Stub Objects A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be used at runtime. However, an application can be built against a stub object, where the stub object provides the real object name to be used at runtime, and then use the real object at runtime. When building a stub object, the link-editor ignores any object or library files specified on the command line, and these files need not exist in order to build a stub. Since the compilation step can be omitted, and because the link-editor has relatively little work to do, stub objects can be built very quickly. Stub objects can be used to solve a variety of build problems: Speed Modern machines, using a version of make with the ability to parallelize operations, are capable of compiling and linking many objects simultaneously, and doing so offers significant speedups. However, it is typical that a given object will depend on other objects, and that there will be a core set of objects that nearly everything else depends on. It is necessary to impose an ordering that builds each object before any other object that requires it. This ordering creates bottlenecks that reduce the amount of parallelization that is possible and limits the overall speed at which the code can be built. Complexity/Correctness In a large body of code, there can be a large number of dependencies between the various objects. The makefiles or other build descriptions for these objects can become very complex and difficult to understand or maintain. The dependencies can change as the system evolves. This can cause a given set of makefiles to become slightly incorrect over time, leading to race conditions and mysterious rare build failures. Dependency Cycles It might be desirable to organize code as cooperating shared objects, each of which draw on the resources provided by the other. Such cycles cannot be supported in an environment where objects must be built before the objects that use them, even though the runtime linker is fully capable of loading and using such objects if they could be built. Stub shared objects offer an alternative method for building code that sidesteps the above issues. Stub objects can be quickly built for all the shared objects produced by the build. Then, all the real shared objects and executables can be built in parallel, in any order, using the stub objects to stand in for the real objects at link-time. Afterwards, the executables and real shared objects are kept, and the stub shared objects are discarded. Stub objects are built from a mapfile, which must satisfy the following requirements. The mapfile must specify the STUB_OBJECT directive. This directive informs the link-editor that the object can be built as a stub object, and as such causes the link-editor to perform validation and sanity checking intended to guarantee that an object and its stub will always provide identical linking interfaces. All function and data symbols that make up the external interface to the object must be explicitly listed in the mapfile. The mapfile must use symbol scope reduction ('*'), to remove any symbols not explicitly listed from the external interface. All global data exported from the object must have an ASSERT symbol attribute in the mapfile to specify the symbol type, size, and bss attributes. In the case where there are multiple symbols that reference the same data, the ASSERT for one of these symbols must specify the TYPE and SIZE attributes, while the others must use the ALIAS attribute to reference this primary symbol. Given such a mapfile, the stub and real versions of the shared object can be built using the same command line for each, adding the '-z stub' option to the link for the stub object, and omiting the option from the link for the real object. To demonstrate these ideas, the following code implements a shared object named idx5, which exports data from a 5 element array of integers, with each element initialized to contain its zero-based array index. This data is available as a global array, via an alternative alias data symbol with weak binding, and via a functional interface. % cat idx5.c int _idx5[5] = { 0, 1, 2, 3, 4 }; #pragma weak idx5 = _idx5 int idx5_func(int index) { if ((index 4)) return (-1); return (_idx5[index]); } A mapfile is required to describe the interface provided by this shared object. % cat mapfile $mapfile_version 2 STUB_OBJECT; SYMBOL_SCOPE { _idx5 { ASSERT { TYPE=data; SIZE=4[5] }; }; idx5 { ASSERT { BINDING=weak; ALIAS=_idx5 }; }; idx5_func; local: *; }; The following main program is used to print all the index values available from the idx5 shared object. % cat main.c #include <stdio.h> extern int _idx5[5], idx5[5], idx5_func(int); int main(int argc, char **argv) { int i; for (i = 0; i The following commands create a stub version of this shared object in a subdirectory named stublib. elfdump is used to verify that the resulting object is a stub. The command used to build the stub differs from that of the real object only in the addition of the -z stub option, and the use of a different output file name. This demonstrates the ease with which stub generation can be added to an existing makefile. % cc -Kpic -G -M mapfile -h libidx5.so.1 idx5.c -o stublib/libidx5.so.1 -zstub % ln -s libidx5.so.1 stublib/libidx5.so % elfdump -d stublib/libidx5.so | grep STUB [11] FLAGS_1 0x4000000 [ STUB ] The main program can now be built, using the stub object to stand in for the real shared object, and setting a runpath that will find the real object at runtime. However, as we have not yet built the real object, this program cannot yet be run. Attempts to cause the system to load the stub object are rejected, as the runtime linker knows that stub objects lack the actual code and data found in the real object, and cannot execute. % cc main.c -L stublib -R '$ORIGIN/lib' -lidx5 -lc % ./a.out ld.so.1: a.out: fatal: libidx5.so.1: open failed: No such file or directory Killed % LD_PRELOAD=stublib/libidx5.so.1 ./a.out ld.so.1: a.out: fatal: stublib/libidx5.so.1: stub shared object cannot be used at runtime Killed We build the real object using the same command as we used to build the stub, omitting the -z stub option, and writing the results to a different file. % cc -Kpic -G -M mapfile -h libidx5.so.1 idx5.c -o lib/libidx5.so.1 Once the real object has been built in the lib subdirectory, the program can be run. % ./a.out [0] 0 0 0 [1] 1 1 1 [2] 2 2 2 [3] 3 3 3 [4] 4 4 4 Mapfile Changes The version 2 mapfile syntax was extended in a number of places to accommodate stub objects. Conditional Input The version 2 mapfile syntax has the ability conditionalize mapfile input using the $if control directive. As you might imagine, these directives are used frequently with ASSERT directives for data, because a given data symbol will frequently have a different size in 32 or 64-bit code, or on differing hardware such as x86 versus sparc. The link-editor maintains an internal table of names that can be used in the logical expressions evaluated by $if and $elif. At startup, this table is initialized with items that describe the class of object (_ELF32 or _ELF64) and the type of the target machine (_sparc or _x86). We found that there were a small number of cases in the Solaris code base in which we needed to know what kind of object we were producing, so we added the following new predefined items in order to address that need: NameMeaning ...... _ET_DYNshared object _ET_EXECexecutable object _ET_RELrelocatable object ...... STUB_OBJECT Directive The new STUB_OBJECT directive informs the link-editor that the object described by the mapfile can be built as a stub object. STUB_OBJECT; A stub shared object is built entirely from the information in the mapfiles supplied on the command line. When the -z stub option is specified to build a stub object, the presence of the STUB_OBJECT directive in a mapfile is required, and the link-editor uses the information in symbol ASSERT attributes to create global symbols that match those of the real object. When the real object is built, the presence of STUB_OBJECT causes the link-editor to verify that the mapfiles accurately describe the real object interface, and that a stub object built from them will provide the same linking interface as the real object it represents. All function and data symbols that make up the external interface to the object must be explicitly listed in the mapfile. The mapfile must use symbol scope reduction ('*'), to remove any symbols not explicitly listed from the external interface. All global data in the object is required to have an ASSERT attribute that specifies the symbol type and size. If the ASSERT BIND attribute is not present, the link-editor provides a default assertion that the symbol must be GLOBAL. If the ASSERT SH_ATTR attribute is not present, or does not specify that the section is one of BITS or NOBITS, the link-editor provides a default assertion that the associated section is BITS. All data symbols that describe the same address and size are required to have ASSERT ALIAS attributes specified in the mapfile. If aliased symbols are discovered that do not have an ASSERT ALIAS specified, the link fails and no object is produced. These rules ensure that the mapfiles contain a description of the real shared object's linking interface that is sufficient to produce a stub object with a completely compatible linking interface. SYMBOL_SCOPE/SYMBOL_VERSION ASSERT Attribute The SYMBOL_SCOPE and SYMBOL_VERSION mapfile directives were extended with a symbol attribute named ASSERT. The syntax for the ASSERT attribute is as follows: ASSERT { ALIAS = symbol_name; BINDING = symbol_binding; TYPE = symbol_type; SH_ATTR = section_attributes; SIZE = size_value; SIZE = size_value[count]; }; The ASSERT attribute is used to specify the expected characteristics of the symbol. The link-editor compares the symbol characteristics that result from the link to those given by ASSERT attributes. If the real and asserted attributes do not agree, a fatal error is issued and the output object is not created. In normal use, the link editor evaluates the ASSERT attribute when present, but does not require them, or provide default values for them. The presence of the STUB_OBJECT directive in a mapfile alters the interpretation of ASSERT to require them under some circumstances, and to supply default assertions if explicit ones are not present. See the definition of the STUB_OBJECT Directive for the details. When the -z stub command line option is specified to build a stub object, the information provided by ASSERT attributes is used to define the attributes of the global symbols provided by the object. ASSERT accepts the following: ALIAS Name of a previously defined symbol that this symbol is an alias for. An alias symbol has the same type, value, and size as the main symbol. The ALIAS attribute is mutually exclusive to the TYPE, SIZE, and SH_ATTR attributes, and cannot be used with them. When ALIAS is specified, the type, size, and section attributes are obtained from the alias symbol. BIND Specifies an ELF symbol binding, which can be any of the STB_ constants defined in <sys/elf.h>, with the STB_ prefix removed (e.g. GLOBAL, WEAK). TYPE Specifies an ELF symbol type, which can be any of the STT_ constants defined in <sys/elf.h>, with the STT_ prefix removed (e.g. OBJECT, COMMON, FUNC). In addition, for compatibility with other mapfile usage, FUNCTION and DATA can be specified, for STT_FUNC and STT_OBJECT, respectively. TYPE is mutually exclusive to ALIAS, and cannot be used in conjunction with it. SH_ATTR Specifies attributes of the section associated with the symbol. The section_attributes that can be specified are given in the following table: Section AttributeMeaning BITSSection is not of type SHT_NOBITS NOBITSSection is of type SHT_NOBITS SH_ATTR is mutually exclusive to ALIAS, and cannot be used in conjunction with it. SIZE Specifies the expected symbol size. SIZE is mutually exclusive to ALIAS, and cannot be used in conjunction with it. The syntax for the size_value argument is as described in the discussion of the SIZE attribute below. SIZE The SIZE symbol attribute existed before support for stub objects was introduced. It is used to set the size attribute of a given symbol. This attribute results in the creation of a symbol definition. Prior to the introduction of the ASSERT SIZE attribute, the value of a SIZE attribute was always numeric. While attempting to apply ASSERT SIZE to the objects in the Solaris ON consolidation, I found that many data symbols have a size based on the natural machine wordsize for the class of object being produced. Variables declared as long, or as a pointer, will be 4 bytes in size in a 32-bit object, and 8 bytes in a 64-bit object. Initially, I employed the conditional $if directive to handle these cases as follows: $if _ELF32 foo { ASSERT { TYPE=data; SIZE=4 } }; bar { ASSERT { TYPE=data; SIZE=20 } }; $elif _ELF64 foo { ASSERT { TYPE=data; SIZE=8 } }; bar { ASSERT { TYPE=data; SIZE=40 } }; $else $error UNKNOWN ELFCLASS $endif I found that the situation occurs frequently enough that this is cumbersome. To simplify this case, I introduced the idea of the addrsize symbolic name, and of a repeat count, which together make it simple to specify machine word scalar or array symbols. Both the SIZE, and ASSERT SIZE attributes support this syntax: The size_value argument can be a numeric value, or it can be the symbolic name addrsize. addrsize represents the size of a machine word capable of holding a memory address. The link-editor substitutes the value 4 for addrsize when building 32-bit objects, and the value 8 when building 64-bit objects. addrsize is useful for representing the size of pointer variables and C variables of type long, as it automatically adjusts for 32 and 64-bit objects without requiring the use of conditional input. The size_value argument can be optionally suffixed with a count value, enclosed in square brackets. If count is present, size_value and count are multiplied together to obtain the final size value. Using this feature, the example above can be written more naturally as: foo { ASSERT { TYPE=data; SIZE=addrsize } }; bar { ASSERT { TYPE=data; SIZE=addrsize[5] } }; Exported Global Data Is Still A Bad Idea As you can see, the additional plumbing added to the Solaris link-editor to support stub objects is minimal. Furthermore, about 90% of that plumbing is dedicated to handling global data. We have long advised against global data exported from shared objects. There are many ways in which global data does not fit well with dynamic linking. Stub objects simply provide one more reason to avoid this practice. It is always better to export all data via a functional interface. You should always hide your data, and make it available to your users via a function that they can call to acquire the address of the data item. However, If you do have to support global data for a stub, perhaps because you are working with an already existing object, it is still easilily done, as shown above. Oracle does not like us to discuss hypothetical new features that don't exist in shipping product, so I'll end this section with a speculation. It might be possible to do more in this area to ease the difficulty of dealing with objects that have global data that the users of the library don't need. Perhaps someday... Conclusions It is easy to create stub objects for most objects. If your library only exports function symbols, all you have to do to build a faithful stub object is to add STUB_OBJECT; and then to use the same link command you're currently using, with the addition of the -z stub option. Happy Stubbing!

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  • Ruby on rails: Staring mongrel server

    - by spin-docta
    I know mongrel is the default server for "script/server" but when I do that command I get webrick. (I had it working before with mongrel). Now when I tell is to use mongrel ("script/server mongrel") the server fails to start up in the terminal. I get this: $ script/server mongrel ^C/Library/Ruby/Gems/1.8/gems/mongrel-1.1.5/lib/mongrel/gems.rb:11:in `require': Interrupt from /Library/Ruby/Gems/1.8/gems/mongrel-1.1.5/lib/mongrel.rb:17 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:36:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:36:in `require' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.3/lib/active_support/dependencies.rb:156:in `require' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.3/lib/active_support/dependencies.rb:521:in `new_constants_in' from /Library/Ruby/Gems/1.8/gems/activesupport-2.3.3/lib/active_support/dependencies.rb:156:in `require' from /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/handler/mongrel.rb:1 from /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/handler.rb:17:in `const_get' from /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/handler.rb:17:in `get' from /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/handler.rb:17:in `each' from /Library/Ruby/Gems/1.8/gems/rack-1.0.0/lib/rack/handler.rb:17:in `get' from /Users/devinross14/.gem/ruby/1.8/gems/rails-2.3.3/lib/commands/server.rb:45 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from script/server:3 I just upgraded to snow leopard if that helps...

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  • Loading Native library to external Package in Eclipse not working. is it a Bug?

    - by TacB0sS
    I was about to report a but to Eclipse, but I was thinking to give this a chance here first: If I add an external package, the application cannot find the referenced native library, except in the case specified at the below: If my workspace consists of a single project, and I import an external package 'EX_package.jar' from a folder outside of the project folder, I can assign a folder to the native library location via: mouse over package - right click - properties - Native Library - Enter your folder. This does not work. In runtime the application does not load the library, System.mapLibraryName(Path) also does not work. Further more, if I create a User Library, and add the package to it and define a folder for the native library it still does not. If it works for you then I have a major bug since it does not work on my computer I test this in any combination I could think of, including adding the path to the windows PATH parameter, and so many other ways I can't even start to remember, nothing worked, I played with this for hours and had a colleague try to assist me, but we both came up empty. Further more, if I have a main project that is dependent on few other projects in my workspace, and they all need to use the same 'EX_package.jar' I MUST supply a HARD COPY INTO EACH OF THEM, it will ONLY (I can't stress the ONLYNESS, I got freaked out by this) work if I have a hard copy of the package in ALL of the project folders that the main project has a dependency on, and ONLY if I configure the Native path in each of them!! This also didn't do the trick. please tell me there is a solution to this, this drives me nuts... Thanks, Adam Zehavi.

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  • How do I get require_login()-like functionality using the new PHP Client Library for Facebook?

    - by cc
    Howdy. I've been tasked with making a Facebook game, but I'm new to Facebook development, so I'm just getting started. Apologies in advance if this is a no-brainer to people. I'm having trouble following all the examples I see on sites, and I keep running into missing pages in the Facebook documentation when I am trying to read up. I think it's because there's a new version of the PHP Client Library for Facebook, and everything I'm finding is referring to the old client. For instance, I see this code in a lot of examples: require 'facebook.php'; $facebook = new Facebook( array( 'appId' => '(id)', 'secret' => '(secret)' ) ); $facebook_account = $facebook->require_login(); ...but there's no "require_login()" in the client library provided in the facebook.php file. From what I can tell, it looks like Facebook has very recently rolled out some new system for development, but I don't see any sample code anywhere to deal with it. The new library comes with an "example.php" file, but it appears to be only for adding "Log in with Facebook" functionality to other sites (what I'm assuming is what they mean by "Facebook Connect" sites), not for just running apps in a Canvas page on Facebook itself. Specifically, what I need to do is let users visit an application page within Facebook, have it bring up the dialog box allowing them to authorize the app, have it show up in their "games" page, and then have it pass me the relevant info about the user so I can start creating the game. But I can't seem to find any tutorials or examples that show how to do this using the new library. Seems like this should be pretty straightforward, but I'm running into roadblocks. Or am I missing something about the PHP client library? Should require_login() be working for me, and there's something broken with my implementation, such as having the wrong client library or something? I downloaded from GitHub yesterday, so I'm pretty sure I have the most recent version of the code I have, but perhaps I'm downloading the wrong "facebook.php" file...?

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