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  • Apple has bigger market capitalization than Microsoft

    - by Paja
    Should I worry that my Microsoft programming skills (C#, .NET, WinAPI) will be obsolete in a few years, because everybody will be using Mac OS X, iPhone OS or some other Apple-originated OS? According to reuters, Apple has now bigger market capitalization than Microsoft. I know there is probably huge speculative bubble around Apple's shares, but just look at this graph (taken from business insider): I also know Windows have currently 90% of the OS market share, so we (Win devs) should be OK for a few years, but who knows, maybe in 10 years, it will be just 40%, and 0% on mobile phone OS market. Personally, I'm not much worried, because I think Microsoft will fight hard for their desktop OS market share, but I'm interested in your opinions.

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  • Trouble Extending Network with Apple Airport Extreme (PC won't connect with Ethernet)

    - by 0x783czar
    So I have an Apple Airport Extreme base station that I use to create a wifi network at my house. But on a separate story from this station i have a PC (running Windows 7) that does not have a wireless card. Luckily, I have another Airport Extreme Base Station, so I figured I'd have my second station "extend" the existing network. I asked Apple if this was possible, which it was, and walked through the setup wizard to extend the network. Then I ran an ethernet cable from the Station to my PC. However the PC refuses to connect to the Internet. It says it can access the network, "Unidentified Network (Limited Connectivity)", but that's it. It tells me that my computer does not have an IP address. I tried running the cable to another computer (my Apple MacBook Pro) and got a similar error. Any thoughts?

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  • Apple in-app-purchase ALWAYS with 30 % for Apple?

    - by swalkner
    Hi all, I know that Apple keeps 30 % of the money I make with in-app-purchase. But does that always count? I mean, if there's a feature allowing the user to buy something with an SMS-message, is that allowed? If yes, does Apple also keep 30 % then? Or if I make a WebService-call with username/password and return something to the user then, is it possible to charge that call and keep the money for myself? I thougt that those are options which are not allowed, but there are some apps out there which exactly do it that way - are they only "lucky" and Apple didn't see that or is it allowed to sell services that way? Thanks a lot for your answers, Stefan

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  • Login loop in Snow Leopard

    - by hgpc
    I can't get out of a login loop of a particular admin user. After entering the password the login screen is shown again after about a minute. Other users work fine. It started happening after a simple reboot. Can you please help me? Thank you! Tried to no avail: Change the password Remove the password Repair disk (no errors) Boot in safe mode Reinstall Snow Leopard and updating to 10.6.6 Remove content of ~/Library/Caches Removed content of ~/Library/Preferences Replaced /etc/authorization with Install DVD copy The system.log mentions a crash report. I'm including both below. system.log Jan 8 02:43:30 loginwindow218: Login Window - Returned from Security Agent Jan 8 02:43:30 loginwindow218: USER_PROCESS: 218 console Jan 8 02:44:42 kernel[0]: Jan 8 02:44:43: --- last message repeated 1 time --- Jan 8 02:44:43 com.apple.launchd[1] (com.apple.loginwindow218): Job appears to have crashed: Bus error Jan 8 02:44:43 com.apple.UserEventAgent-LoginWindow223: ALF error: cannot find useragent 1102 Jan 8 02:44:43 com.apple.UserEventAgent-LoginWindow223: plugin.UserEventAgentFactory: called with typeID=FC86416D-6164-2070-726F-70735C216EC0 Jan 8 02:44:43 /System/Library/CoreServices/loginwindow.app/Contents/MacOS/loginwindow233: Login Window Application Started Jan 8 02:44:43 SecurityAgent228: CGSShutdownServerConnections: Detaching application from window server Jan 8 02:44:43 com.apple.ReportCrash.Root232: 2011-01-08 02:44:43.936 ReportCrash232:2903 Saved crash report for loginwindow218 version ??? (???) to /Library/Logs/DiagnosticReports/loginwindow_2011-01-08-024443_localhost.crash Jan 8 02:44:44 SecurityAgent228: MIG: server died: CGSReleaseShmem : Cannot release shared memory Jan 8 02:44:44 SecurityAgent228: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged. Jan 8 02:44:44 SecurityAgent228: CGSDisplayServerShutdown: Detaching display subsystem from window server Jan 8 02:44:44 SecurityAgent228: HIToolbox: received notification of WindowServer event port death. Jan 8 02:44:44 SecurityAgent228: port matched the WindowServer port created in BindCGSToRunLoop Jan 8 02:44:44 loginwindow233: Login Window Started Security Agent Jan 8 02:44:44 WindowServer234: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged. Jan 8 02:44:44 com.apple.WindowServer234: Sat Jan 8 02:44:44 .local WindowServer234 <Error>: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged. Jan 8 02:44:54 SecurityAgent243: NSSecureTextFieldCell detected a field editor ((null)) that is not a NSTextView subclass designed to work with the cell. Ignoring... Crash report Process: loginwindow 218 Path: /System/Library/CoreServices/loginwindow.app/Contents/MacOS/loginwindow Identifier: loginwindow Version: ??? (???) Code Type: X86-64 (Native) Parent Process: launchd [1] Date/Time: 2011-01-08 02:44:42.748 +0100 OS Version: Mac OS X 10.6.6 (10J567) Report Version: 6 Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: 0x000000000000000a, 0x000000010075b000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 com.apple.security 0x00007fff801c6e8b Security::ReadSection::at(unsigned int) const + 25 1 com.apple.security 0x00007fff801c632f Security::DbVersion::open() + 123 2 com.apple.security 0x00007fff801c5e41 Security::DbVersion::DbVersion(Security::AppleDatabase const&, Security::RefPointer<Security::AtomicBufferedFile> const&) + 179 3 com.apple.security 0x00007fff801c594e Security::DbModifier::getDbVersion(bool) + 330 4 com.apple.security 0x00007fff801c57f5 Security::DbModifier::openDatabase() + 33 5 com.apple.security 0x00007fff801c5439 Security::Database::_dbOpen(Security::DatabaseSession&, unsigned int, Security::AccessCredentials const*, void const*) + 221 6 com.apple.security 0x00007fff801c4841 Security::DatabaseManager::dbOpen(Security::DatabaseSession&, Security::DbName const&, unsigned int, Security::AccessCredentials const*, void const*) + 77 7 com.apple.security 0x00007fff801c4723 Security::DatabaseSession::DbOpen(char const*, cssm_net_address const*, unsigned int, Security::AccessCredentials const*, void const*, long&) + 285 8 com.apple.security 0x00007fff801d8414 cssm_DbOpen(long, char const*, cssm_net_address const*, unsigned int, cssm_access_credentials const*, void const*, long*) + 108 9 com.apple.security 0x00007fff801d7fba CSSM_DL_DbOpen + 106 10 com.apple.security 0x00007fff801d62f6 Security::CssmClient::DbImpl::open() + 162 11 com.apple.security 0x00007fff801d8977 SSDatabaseImpl::open(Security::DLDbIdentifier const&) + 53 12 com.apple.security 0x00007fff801d8715 SSDLSession::DbOpen(char const*, cssm_net_address const*, unsigned int, Security::AccessCredentials const*, void const*, long&) + 263 13 com.apple.security 0x00007fff801d8414 cssm_DbOpen(long, char const*, cssm_net_address const*, unsigned int, cssm_access_credentials const*, void const*, long*) + 108 14 com.apple.security 0x00007fff801d7fba CSSM_DL_DbOpen + 106 15 com.apple.security 0x00007fff801d62f6 Security::CssmClient::DbImpl::open() + 162 16 com.apple.security 0x00007fff802fa786 Security::CssmClient::DbImpl::unlock(cssm_data const&) + 28 17 com.apple.security 0x00007fff80275b5d Security::KeychainCore::KeychainImpl::unlock(Security::CssmData const&) + 89 18 com.apple.security 0x00007fff80291a06 Security::KeychainCore::StorageManager::login(unsigned int, void const*, unsigned int, void const*) + 3336 19 com.apple.security 0x00007fff802854d3 SecKeychainLogin + 91 20 com.apple.loginwindow 0x000000010000dfc5 0x100000000 + 57285 21 com.apple.loginwindow 0x000000010000cfb4 0x100000000 + 53172 22 com.apple.Foundation 0x00007fff8721e44f __NSThreadPerformPerform + 219 23 com.apple.CoreFoundation 0x00007fff82627401 __CFRunLoopDoSources0 + 1361 24 com.apple.CoreFoundation 0x00007fff826255f9 __CFRunLoopRun + 873 25 com.apple.CoreFoundation 0x00007fff82624dbf CFRunLoopRunSpecific + 575 26 com.apple.HIToolbox 0x00007fff8444493a RunCurrentEventLoopInMode + 333 27 com.apple.HIToolbox 0x00007fff8444473f ReceiveNextEventCommon + 310 28 com.apple.HIToolbox 0x00007fff844445f8 BlockUntilNextEventMatchingListInMode + 59 29 com.apple.AppKit 0x00007fff80b01e64 _DPSNextEvent + 718 30 com.apple.AppKit 0x00007fff80b017a9 -NSApplication nextEventMatchingMask:untilDate:inMode:dequeue: + 155 31 com.apple.AppKit 0x00007fff80ac748b -NSApplication run + 395 32 com.apple.loginwindow 0x0000000100004b16 0x100000000 + 19222 33 com.apple.loginwindow 0x0000000100004580 0x100000000 + 17792 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x00007fff8755216a kevent + 10 1 libSystem.B.dylib 0x00007fff8755403d _dispatch_mgr_invoke + 154 2 libSystem.B.dylib 0x00007fff87553d14 _dispatch_queue_invoke + 185 3 libSystem.B.dylib 0x00007fff8755383e _dispatch_worker_thread2 + 252 4 libSystem.B.dylib 0x00007fff87553168 _pthread_wqthread + 353 5 libSystem.B.dylib 0x00007fff87553005 start_wqthread + 13 Thread 0 crashed with X86 Thread State (64-bit): rax: 0x000000010075b000 rbx: 0x00007fff5fbfd990 rcx: 0x00007fff875439da rdx: 0x0000000000000000 rdi: 0x00007fff5fbfd990 rsi: 0x0000000000000000 rbp: 0x00007fff5fbfd5d0 rsp: 0x00007fff5fbfd5d0 r8: 0x0000000000000007 r9: 0x0000000000000000 r10: 0x00007fff8753beda r11: 0x0000000000000202 r12: 0x0000000100133e78 r13: 0x00007fff5fbfda50 r14: 0x00007fff5fbfda50 r15: 0x00007fff5fbfdaa0 rip: 0x00007fff801c6e8b rfl: 0x0000000000010287 cr2: 0x000000010075b000

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  • Apple push Notification Feedback service Not working

    - by Yassmeen
    Hi, I am developing an iPhone App that uses Apple Push Notifications. On the iPhone side everything is fine, on the server side I have a problem. Notifications are sent correctly however when I try to query the feedback service to obtain a list of devices from which the App has been uninstalled, I always get zero results. I know that I should obtain one result as the App has been uninstalled from one of my test devices. After 24 hours and more I still have no results from the feedback service.. Any ideas? Does anybody know how long it takes for the feedback service to recognize that my App has been uninstalled from my test device? Note: I have another push notification applications on the device so I know that my app is not the only app. The code - C#: public static string CheckFeedbackService(string certaName, string hostName) { SYLogger.Log("Check Feedback Service Started"); ServicePointManager.ServerCertificateValidationCallback = new RemoteCertificateValidationCallback(ValidateServerCertificate); // Create a TCP socket connection to the Apple server on port 2196 TcpClient tcpClientF = null; SslStream sslStreamF = null; string result = string.Empty; //Contect to APNS& Add the Apple cert to our collection X509Certificate2Collection certs = new X509Certificate2Collection { GetServerCert(certaName) }; //Set up byte[] buffer = new byte[38]; int recd = 0; DateTime minTimestamp = DateTime.Now.AddYears(-1); // Create a TCP socket connection to the Apple server on port 2196 try { using (tcpClientF = new TcpClient(hostName, 2196)) { SYLogger.Log("Client Connected ::" + tcpClientF.Connected); // Create a new SSL stream over the connection sslStreamF = new SslStream(tcpClientF.GetStream(), true,ValidateServerCertificate); // Authenticate using the Apple cert sslStreamF.AuthenticateAsClient(hostName, certs, SslProtocols.Default, false); SYLogger.Log("Stream Readable ::" + sslStreamF.CanRead); SYLogger.Log("Host Name ::"+hostName); SYLogger.Log("Cert Name ::" + certs[0].FriendlyName); if (sslStreamF != null) { SYLogger.Log("Connection Started"); //Get the first feedback recd = sslStreamF.Read(buffer, 0, buffer.Length); SYLogger.Log("Buffer length ::" + recd); //Continue while we have results and are not disposing while (recd > 0) { SYLogger.Log("Reading Started"); //Get our seconds since 1970 ? byte[] bSeconds = new byte[4]; byte[] bDeviceToken = new byte[32]; Array.Copy(buffer, 0, bSeconds, 0, 4); //Check endianness if (BitConverter.IsLittleEndian) Array.Reverse(bSeconds); int tSeconds = BitConverter.ToInt32(bSeconds, 0); //Add seconds since 1970 to that date, in UTC and then get it locally var Timestamp = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).AddSeconds(tSeconds).ToLocalTime(); //Now copy out the device token Array.Copy(buffer, 6, bDeviceToken, 0, 32); string deviceToken = BitConverter.ToString(bDeviceToken).Replace("-", "").ToLower().Trim(); //Make sure we have a good feedback tuple if (deviceToken.Length == 64 && Timestamp > minTimestamp) { SYLogger.Log("Feedback " + deviceToken); result = deviceToken; } //Clear array to reuse it Array.Clear(buffer, 0, buffer.Length); //Read the next feedback recd = sslStreamF.Read(buffer, 0, buffer.Length); } SYLogger.Log("Reading Ended"); } } } catch (Exception e) { SYLogger.Log("Authentication failed - closing the connection::" + e); return "NOAUTH"; } finally { // The client stream will be closed with the sslStream // because we specified this behavior when creating the sslStream. if (sslStreamF != null) sslStreamF.Close(); if (tcpClientF != null) tcpClientF.Close(); //Clear array on error Array.Clear(buffer, 0, buffer.Length); } SYLogger.Log("Feedback ended "); return result; }

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  • Ask How-To Geek: Tiling Windows, iOS Remote Desktop, and Getting a Handle on Windows 7 Libraries

    - by Jason Fitzpatrick
    This week we’re taking a look at how to tile application windows in Windows 7, remote controlling your desktop from iOS devices, and understanding exactly what Windows 7 libraries are. Once a week we dip into our reader mailbag and help readers solve their problems, sharing the useful solutions with you in the process. Read on to see the fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? Battlestar Galactica – Caprica Map of the 12 Colonies (Wallpaper Also Available) View Enlarged Versions of Thumbnail Images with Thumbnail Zoom for Firefox IntoNow Identifies Any TV Show by Sound Walk Score Calculates a Neighborhood’s Pedestrian Friendliness Factor Fantasy World at Twilight Wallpaper Hack a Wireless Doorbell into a Snail Mail Indicator

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  • How much should I charge an hour for freelance iOS development?

    - by Tyler Bell
    I am a fairly competent developer who already holds a job developing iOS applications. This job is through the university which I attend. The producer of the apps that I develop is always trying to set me up with some freelance opportunities to get my work out there and to get me some more work/experience. What is a reasonable price to charge (either hourly or per app)? I'd be working by myself, on my own equipment, from start to finish in the design process. Just wondering what a reasonable price was...I've heard up to $30? Thanks

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  • Size limit while using UICollectionView as tiled map for iOS game?

    - by Alexander Winn
    I'm working on a turn-based strategy game for iOS, (picture Civilization 2 as a template example), and I'm considering using a UICollectionView as my game map. Each cell would be a tile, and I could use the "didSelectCell" method to handle player interaction with each tile. Here's my question: I know that UICollectionViewCells are dequeued and reused by the OS, so does that mean that the map could support an effectively infinitely-large map, so long as only a few cells are onscreen at a time? However many cells were onscreen would be held in memory, and obviously the data source would take up some memory, but would my offscreen map be limited to a certain size or could it be enormous so long as the number of cells visible at any one time wasn't too much for the device to handle? Basically, is there any memory weight to offscreen cells, or do only visible cells have any impact? Also, does a UICollectionView seem like a bad idea for a game map, in a way I haven't thought of yet? It seems like it work well, but I haven't tried it yet so any thoughts are welcome.

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  • Do Apple and Google ask for a share if custom payment is done in a free app?

    - by user1590354
    I have a multiplatform game (web/iOS/Android) in the making. In the free version the core game is still fully playable but people who choose to pay will get more social features (and no ads, of course). I was thinking that rather than having a free and a paid version for all the platforms I may release the apps just for free and if the users want more, they have to register and pay a one-time fee (through a payment gateway or PayPal). The extra content would then be available in all the clients they have access to. Theoretically, this means a better value for the players and less maintenance and headache for me (obviously I have to handle all the payment troubles myself). Does it fit into the business model of Apple/Google? Or will they still claim their share of the registration fee?

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  • I'm porting my app from iOS to Android: what do I need to know?

    - by kubi
    What pitfalls should I avoid? What Java language paradigms do Objective-C developers consistently misunderstand? I learned to program in Java, but I have worked in nothing but Objective-C for years now. How are the design patterns different between Android and iOS? If you've made the transition yourself, what parts of Android confused you or took you longer to learn than it should have? Is Eclipse the best OS X IDE for Android? For the record, my app is very strongly tied to UIKit and Foundation, so the word "porting" may be a misnomer; I'll actually be completely rewriting it for Android. No code reuse. Also, I'm doing this to learn Android, so I'd rather fail at the port and learn Android than take a shortcut.

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  • Can someone explain how this IOS Pan Gesture Recognition works? [on hold]

    - by user79894
    It is ios app using Pan Gesture Recognizer It works great, but I didn't get it. I wanna do some changes if the dragged UIView reaches a specific position it would call another method. Any comments are appreciated. - (IBAction)handlePan1:(UIPanGestureRecognizer *)recognizer { CGPoint translation = [recognizer translationInView:self.view]; recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x, recognizer.view.center.y + translation.y); [recognizer setTranslation:CGPointMake(0, 0) inView:self.view]; /* [x1 setText:[NSString stringWithFormat: @"%.2f", recognizer.view.center.x]]; [y1 setText:[NSString stringWithFormat: @"%.2f", recognizer.view.center.y]]; [x2 setText:[NSString stringWithFormat: @"%.2f", translation.x]]; [y2 setText:[NSString stringWithFormat: @"%.2f", translation.y]];*/ }

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  • Is there a good tutorial/book for creating a quiz app for iOS 5? [closed]

    - by NRUTA
    I am new to iOS development and looking to create a quiz application which will be for ipad, iphone and itouch. It will ask a question, text based, and have four possible answers. After you select an answer, the system tells you if you are right or wrong and provides an explanation. It provides the percentage of correct answers. I'm not sure how to go about creating this and wondered if anybody has read a book, seen a tutorial or could offer any advice that would explain this process? Thanks in advance for all of your help!

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  • What are the most important languages to localize for on the iOS App Store?

    - by Kevin Y
    It's obvious that to gain more customers on any given platform, one of the most important steps to take would be to localize your software into many languages: as many as possible, ideally. However, with independently developed apps, it tends to be difficult to localize into many different languages, due to not having the budget and / or time to do so. My question is if I were to localize my apps into languages other than English on the iOS App Store, which languages should I prioritize? (Maybe the top three or four most important.) (Also, let's pretend this is a generic app that won't cater more to one language demographic than another.)

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  • How to set up offline manifest for a web app to run in Safari in iOS?

    - by ahmd1
    I'm currently trying to set up an offline.manifest file for my web app to be used offline on an iOS device. For testing purposes I have a very simple HTML page that I'm trying to add to a home screen. I'm testing it on a live iPhone 4, but after the page is added to the home screen and I put the iPhone in the airplane mode and try to start my web app I get this error: "Turn Off Airplane Mode or Use Wi-Fi to Access Data" and then if I click OK I get: "Cannot Open Web App Name" "Web App Name could not be opened because it is not connected to the Internet" The following is added to the HTML file: <!DOCTYPE html> <html lang="en" manifest="scrts/offline.manifest"> and the offline.manifest is composed as such: CACHE MANIFEST ../pics/bkgnd_iphn_settings.png ../pics/mbl_btn_fb.png ../pics/mbl_btn_twt.png ../pics/icon_57_57_bg.png ../pics/icon_72_72_bg.png ../pics/icon_114_114_bg.png ../pics/icon_144_144_bg.png ../pics/splash_320_460_bg.png ../pics/splash_768_1004_bg.png ../pics/splash_1004_768_bg.png I got all instructions on composing it from here I also adjusted the .htaccess file to add this line: AddType text/cache-manifest .manifest Any idea what am I not doing right?

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  • How can I port a MonoGame Windows Phone 8 game to iOS?

    - by Homer_Simpson
    I downloaded the trial version of Xamarin Studio and installed it on my iMac. In addition, I installed Xcode on my iMac so that I can use the iPhone emulators in Xamarin Studio. But I don't know how to use my MonoGame Windows Phone 8 source files in a Xamarin iPhone project. How can I use my Windows Phone code in an iPhone project? Can I import all my existing classes(for example Game1.cs) in an iPhone project without changing something? How can I port a MonoGame Windows Phone 8 game to iOS?

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  • Can I give my app my own ads? (iOS/Android)

    - by aldo.roman.nurena
    I want to know if I can develop my app on iOS and Android (no matter how, that's another thread) and give them my own ads, not the ones provided by them. This way I make the deals with customers directly. Implementation does not seem to be hard. The hard question is: will I get approved on the stores? It would be a free app with 3rd-party-ads Thanks! PS: I know I can distribute APKs out of the GPlay, but I don't want to do this. PS2: bonus points for WP/BB info, but not critical

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  • Is there a size limit when using UICollectionView as tiled map for iOS game?

    - by Alexander Winn
    I'm working on a turn-based strategy game for iOS, (picture Civilization 2 as an example), and I'm considering using a UICollectionView as my game map. Each cell would be a tile, and I could use the "didSelectCell" method to handle player interaction with each tile. Here's my question: I know that UICollectionViewCells are dequeued and reused by the OS, so does that mean that the map could support an effectively infinitely-large map, so long as only a few cells are onscreen at a time? However many cells were onscreen would be held in memory, and obviously the data source would take up some memory, but would my offscreen map be limited to a certain size or could it be enormous so long as the number of cells visible at any one time wasn't too much for the device to handle? Basically, is there any memory weight to offscreen cells, or do only visible cells have any impact?

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  • Reassessment: What's a good analytics package to use for tracking user behavior in a native iOS app?

    - by BeachRunnerJoe
    Hello. I've been poking around google and SO for answers on this, but it doesn't seem to be very well discussed, so I thought I revisit the question. Is anyone using any analytics packages (like Google Analytics or Mixpanel) to track user behavior in their native iOS apps? The three I've come across are Flurry, Mixpanel, and Google Analytics. It sounds like Apple is still peeved at Flurry, so I don't want to mess with that. Mixpanel looks simple and easy to use, but I'd first like to hear from someone who has used it. Same goes with Google Analytics for the iPhone. I've just finished building an iPhone game and I'd like to begin tweaking it based on how the users are playing it. Does anyone have any recommendations or experience with any of these analytics packages? Thanks so much!

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  • iOS 6 Beta 2 disponible pour les développeurs, plus stable avec quelques nouveautés pour Siri

    iOS 6 Beta 2 disponible pour les développeurs plus stable avec quelques nouveautés pour Siri Mise à jour du 26/06/2012, par Hinault Romaric Apple vient de publier la seconde Beta d'iOS 6. Présenté lors de la conférence annuelle des développeurs de la société (WWDC), iOS 6 apportera pas moins de 200 nouveautés parmi lesquelles des améliorations pour les applications Siri, Facetime, etc. (lire ci-devant). Annoncé en version finale pour l'automne, iOS 6 sera précédé de plusieurs betas. Pour iOS 5 par exemple, la firme avait publié sept Betas avant la sortie de la version stable. Ainsi, deux semaines ...

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  • Is it possible to develop apps with Kendo UI to submit to iOS App Store?

    - by Farshid
    The number of platforms I have to develops apps for is increasing and It brings me lots of stress to learn new technologies for each target platform. I found out that Telerik's Kendo UI is very good to build websites that look and feel native on mobile platforms (e.g. iOS and Android). My question is, is it possible to build HTML5 apps to deploy them on iTunes App Store and Google Play? Please note that I am eager to know the possibility of creating apps (complete apps bundled in standard format of Apple and Google for distribution in their respective mobile app markets) but not websites.

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  • How to store an iOS game save file in multiple devices? (Without remote servers)

    - by Omega
    I've been developing an iOS game for iPhone. My game saves the progress as a couple of .plist documents in the device. I have come to realize that when I install a game in my iPhone, this same game is installed in my iPad. And then it struck me: how would I manage save files? I mean, I'd like the player to be able to continue playing from where they left no matter what device are they using... without using remote servers. What have you done to address this issue?

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  • iOS App Store Under 18 - Post via private limited company? [closed]

    - by jskidd3
    I'm 17 years old and wish to post an application on the iOS App Store. My situation is a little different to other users doing the same thing, though. I'm finding this very frustrating. It's very annoying that Apple don't let younger talent post themselves. Is it true that if I do post under my Father's name I can choose a different name to be listed on the app store? I want to keep this professional, I don't want my father's name to appear underneath the application on the store. :P I have registered myself as the company director of a private limited company. Even though I'm the only one in the company, is this a way to bypass the 18+ restriction or do I need a minimum of 2 employees? Why the hell has this been closed? Thanks

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  • What is the state of apple device (iPhone, iPod, etc.) support?

    - by BullfrogBlues
    Short story: syncing my iPhone music with banshee didn't work and what's worse is, banshee deleted or corrupted the existing music on the phone. I'm sick I tried to sync music at all. And I must admit, if I were not a developer I probably would have switched back to windows instantly. So my questions are these: What is the state of apple device support in ubuntu? iPhone and iPod in particular. Is there support for any version of iOS? For example is there support for iOS5? If not, will there be? When? What I can do to get support delivered quicker? What does jail breaking mean? You tend to read that quite a lot when troubleshooting, though I imagine most people don't understand what it means. And do you need to jail break the phone in order to sync it with ubuntu?

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  • If we develop iOS app, and submit a new version to the App Store, it won't have a risk of having the old version pulled out?

    - by ????
    As an iOS developer, is it true that once we get an app into the App Store, we can quite safely update any new version and the worst it can happen is that the new version is rejected, but the old version in general will always stay, unless there was something egregious that Apple didn't catch the first time? (and what if a method in a class is deprecated and later even removed? Won't iOS 8, say, in the future not be able to run the old app?)

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  • Offline iOS web app: loads my manifest, but doesn't work offline

    - by Ken
    I'm writing a web app to be used offline on iOS. I've created a manifest, am serving it up as text/cache-manifest, and it usually works fine, when running inside Safari. If I add it as an app to my home screen, then turn on Airplane mode, it can't open the app at all -- I get an error and it offers to close the app. (I thought this was the entire purpose of an offline app!) When I load the app a first time when online, I can see in my logs that it's requesting every page listed in the manifest. If I turn off Airplane mode, and load the app, I can see the first file it's requesting is my main.html file (which is both listed in the manifest, and has the manifest=... attribute). It then requests the manifest, and all my other files, getting 200's for all (and 304's for anything requested a second time during this load). When I load the page in Chrome, and click around, the logs show the only thing it's trying to reach on the server is "/favicon.ico" (which is a 404, and which I don't think iOS Safari tries to load, anyway). All of the files listed in the manifest are valid and served without error. The Chrome inspector lists, under "APPLICATION CACHE", all the cached files I've listed which I expect. The entire set of files is about 50 KB, way under any limit on offline resources that I've found. Is this supposed to work, i.e., am I supposed to be able to create an offline iOS app using only HTML/CSS/JS? And where do I go about figuring out why it's failing to work offline? (Related but doesn't sound quite the same to me, since it's about Safari and not a standalone app: "Can't get a web app to work offline on iPod")

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