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  • background scroll-y with liquid layout

    - by TwinPeaksMall
    I have a liquid layout but I am unsure how to get the background to act in the same manner as the content. I have an image which is being created using the scroll-y css call. On full screen it looks great and creates a bordered white box where all the main content goes in and is directly in the middle of the page. However when I resize my window the background image stays in the same place where as all my content is moved to adjust for the window size. Is there anyway to get the background scroll-y image to move in the same liquid style as the rest of the contenyt?

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  • Keyboard layout for international programmers?

    - by splattne
    I think everybody who had to program using a standard German (or any other international) keyboard layout on Windows (or Mac) will complain about the conundrum of either having all special characters ( [ ] | { } / etc. ) needed for most programming languages "at the fingertip" and "losing" the language specific characters (umlauts ä ö ü etc.) on the keyboard or viceversa: having simple access to umlauts, but not to brackets etc. If you are programming in C / C++ / C# / Java / Javascript for example, it is very exhausting if you have to press Alt-Gr + 7 for every opening curly bracket. It is an ergonomic nightmare and reduces your typing efficiency. What is the best way to cope with this problem? Is there a satisfying solution? Maybe there are special layouts or keyboards which address this issue?

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  • layout problam in android

    - by mahdi
    Hi i try show layout like image 1 (textView and editText in same line) but my out put shown like image 2 ! i try with this code : <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:padding="5px" > <TextView android:id="@+id/label" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="URL:" android:layout_alignBaseline="@+id/entry" android:layout_alignParentLeft="true"/> /> <EditText android:id="@+id/entry" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_toRightOf="@id/label" android:layout_alignParentTop="true" /> <Button android:id="@+id/button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_horizontal" android:paddingRight="30px" android:paddingLeft="30px" android:text="Go..." /> </LinearLayout> please help me thanks

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  • HTML/CSS layout question

    - by TheDelChop
    Guys, I just need a little help with some CSS layout if you don't mind. I've got three things I'm trying to play around with and I need some help making this work the way I was hoping. I've got the element of a page, which I'd like to be 100% of the browser window, obviously. Then I've got two elements which I'd like to stack on top of each other, but the trick is this, I'd like the bottom div, (a menu which should really be a fixed height) to determine the height of the top div. Is there a way to lay this out in CSS?

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  • WPF layout with several fixed height parts and certain parts relative to window size

    - by Daniil Harik
    Hello, At moment my main layout consists of vertically oriented stack panel and it looks like this: Root StackPanel StackPanel - fixed Height 150 (horizontal orientation) StackPanel - relative Height must be behalf of free space left on screen (but at least 150 px). Used by Telerik GridView Control, if I don't specify Height or MaxHeight Telerik GridView Height becomes very large and does not fit my window. StackPanel - fixed Height 100 (horizontal orientation) StackPanel - relative Height must be half of free space left on screen (but at least 150 px). Used by Telerik GridView Control, if I don't specify Height or MaxHeight Telerik GridView Height becomes very large and does not fit my window. StackPanel - fixed Height 100 (horizontal orientation) The view must totally fit available screen size. The problem is that I don't understand how to make certain areas of my view resize depending on available screen size. Is there is easy way to solve it, or should I be binding to Window height property and doing math? Thank You very much!

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  • What are some popular Git layout strategies?

    - by CodexArcanum
    A fellow developer recently showed me a blog post with a nice visual representation of a git layout. He implied that this particular strategy was gaining a lot of popularity, but numerous searches here and through the Google have yet to turn up the blog post. The gist of it was that you had a trunk for main development, and a "side-trunk" for immediate customer-driven bug fixes. Main development had a branch, which was merged to trunk periodically for major releases, and then you had feature branches. There was a lovely diagram that clearly showed all this. Since I'd like to learn git better, I'd love to have that diagram available as an aide. It'd also be useful as a visual for trying to convince coworkers to switch to git. Does anyone happen to know what I'm talking about and can provide a link?

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  • Easy to follow LaTeX tutorial on layout?

    - by lexu
    I want to layout a page using LaTeX and distribute text snippets/blocks in predefined locations. Something like this +--------------------------------------------------------+ | +-------------+ | | |bla bla bla| | | |bla bl ab lab| +-------------+ | | |bla bla bla| |bla bla bla| | | |bla bl ab lab| |bla bl ab lab| | | +-------------+ |bla bla bla| | | |bla bl ab lab| | | +-------------+ +----+ | | |more| | | Ich und Du |text| | | Müllers Kuh +----+ | | | +--------------------------------------------------------+ My guess is that I should go about this using a minipage or using boxes like \begin{minipage}[b][2cm]{8cm} \mbox{more} \newline \mbox{text} \newline \end{minipage} Is there a tutorial or a 'how to' page that you know, that shows me how to do this - not a list all LaTeX idioms, I have some books for that. But my books are more focused on command lists, scientific publishing and math ..

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  • StackOverflow Site Layout Problem in Chrome

    - by Laramie
    I was cleaning up one of my questions here and noticed that Stack Overflow's comments were overflowing into the right column in Chrome. The question is, what's the difference in CSS handling between Chrome and Firefox. I don't have access to Safari, Opera, et al. Can someone tell me in which browsers the error manifests? Is it just me? Here's the layout error: (my apologies to Tim Down for covering up his name with my comment bubble) Since I have no natural skill for good layouts and the whole process makes me sad, I wonder if someone can diagnose the error on StackOverflow and make a recommendation on how to avoid it. Is this a consequence of embedding a div inside a td? Plus I admit it. It's fun to point out an error on one of the greatest sites ever.

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  • How do I layout a form in WPF using grid or other controls for maintainability

    - by Jason Coyne
    I have a WPF form, I want to lay out a standard form onto it. Each form element will have a label, and then a control. Pretty standard stuff. If I use a wrap panel, it can cause the label and the control to be separated, but I want them to stay together. is there some WPF equivalent of nobr? Grid works, and allows for column spanning etc, however I really really hate that you specify the column and row on each control. This makes it extremely inconvenient to reorder or insert things into the list. Is there a way to get the grid to use more HTML style column/rows where the items are a child of the row they are in, so that I can re-order easily? Is there some other control that will let me layout a form easily?

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  • How to create reusable WPF grid layout

    - by zendar
    I have a window with tab control and number of pages - tab items. Each tab item has same grid layout - 6 rows and 4 columns. Now, each tab item contains grid with row and column definitions, so almost half of XAML is definition of grids. How can I define this grid in one place and reuse that definition in my application? Template? User control? Besides 6x4, I have only two more grid dimensions that repeat: 8x4 and 6x6.

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  • Wraping EditText Boxes in Layout

    - by eric
    I have a UI that has 6 EditText boxes. 3 of those EditText boxes don't show up when in vertical orientation. I was hoping that wrap_content would wrap the non-showing 3 to the next line but found out that LinearLayout only allows for one row. When in horizontal orientation I get all 6 of them showing. I tried a TableView with two rows of 3 each. That looks dorky when in horizontal orientation. Do I need code to determine when the orientation changes to redraw those EditText boxes so it looks better or is there some layout that will automatically wrap when in vertical orientation?

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  • Samsung Galaxy Tab 1 layout problems

    - by William Rae
    I'm having trouble running my app on the Galaxy tab original 7". It appears to make everything 1.5 times bigger, i.e. if I specify 40dip for a textSize in my layout, it will display as 60 dip when I run it on the tablet. I tried messing around with the display metrics and changing the density and densityDpi to 1. (When I run a toString of the display metrics in the Galaxy tab 2, they are both 1, whereas the Galaxy tab 1 has values of 1.5) The app runs very well on every phone I've tested it on, and on the Galaxy tab 2, so I can't figure out what the problem is. I even tried creating a dummy app with just a textView with a size of 40dip, and it still converted it to 60. Any ideas? Thanks.

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  • Android layout issue - table/grid/linear

    - by phpmysqlguy
    I am trying to wrap my head around some basic layout issues in android. Here is what I want as my final goal: As you can see, various fields set up like that. The fields get filled in based on XML data. There could be 1 set of fields, or there could be more. I tried a tablelayout, but couldn't get it set up right even when layout_span for Field 7. It worked ok, but when I tried to change the widths of Field 1 thru 5, the spanned row below it didn't conform to the changes (not like an HTML table would). The fields in each group need to lineup if there are more than one (see red lines in image). Can someone point me in the right direction on how I should approach this? Thanks

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  • Beginner question about CSS and layout and height

    - by vtortola
    Hi, I'm trying to create a very simple page that contains a container, a header, a left column and a footer: [containter] [header /] [content /] [leftBar /] [footer /] [/containter] (Sorry, I cannot paste the code properly, only appears the tag "body" and the rest disapears :S ... ) As you can see, very simple stuff. I want to use the 100% of the height, as I can do with the width, but I simply don`t get it work :S At his moment I'm using min-height, but how could I use the height:100% ? What I like is that the footer is always visible, and you scroll the content. This is what I have till the moment: body { font-family: Verdana; font-size: 0.8em; background-color:#f1f1f1; } container { border:solid 2px Black; position:absolute; left:10%; width:80%; margin:auto; } header { height:20px; background: #DDDDDD; } leftBar { width: 20%; background: #669966; min-height:600px; postion:absolute; top:20px; bottom:20px; } content { float:right; background-color: #cdcde6; position:absolute; left:20%; right:0px; bottom:20px; top:20px; padding:5px; } footer { position:absolute; height:20px; } I'm reading a book about CSS, but I still don't get the part about the height :S Thanks in advance.

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  • layout problems with site

    - by user1506962
    I have a problem with my site. When I resize the window everything stays still and doesn't move, the window just crosses over everything. Here are the images to epxlain it a bit better.. hopefully. This is the site in normal window - http://imageshack.us/photo/my-images/407/problem2a.jpg/ and when resized - http://imageshack.us/photo/my-images/696/problemim.jpg/ Can anyone tell me what the problem is? I would like my layout to work like this website - http://www.thisoldbear.com/ -----EDIT----- body { width: 1400px; -ms-overflow-x: hidden; overflow-x: hidden; background: url(../../core/images/bg.png); font-family: 'Pontano Sans', sans-serif; } #logo { background: url(../../core/images/logo.png); width: 124px; height: 171px; margin: -86px 185px; } nav { margin: 0 300px; } a { text-decoration: none; font-size: 17px; color: #f4f4f4; outline: none; padding-left: 50px; } a:hover { text-decoration: underline; } p { font-size: 22px; color: #444; } h2 { font-size: 29px; color: #444; } header { background: url(../../core/images/header.png); padding: 32px; margin: -8px -8px; } .content { padding: 10px; width: 700px; border-top: 4px solid #d55d58; margin: 100px 200px; } .break { margin: -50px 0; }

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  • Managing the layout of a Java MainFrame of Canvas3d

    - by John N
    Hi, Im trying to organise the layout of four canvas3d objects in a single MainFrame. Iv tried using some layout managers but none are working (or im doing it wrong). Can anyone give me advice or point me to a way to get this to display the four canvas's as a grid of four? Thanks, John public class Main { public static void Main(){ Window win = new Window(); } } import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.Locale; import javax.media.j3d.PhysicalBody; import javax.media.j3d.PhysicalEnvironment; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.media.j3d.View; import javax.media.j3d.ViewPlatform; import javax.media.j3d.VirtualUniverse; import javax.vecmath.Vector3f; import com.sun.j3d.utils.picking.PickCanvas; public class Universe { boolean camera = true; Canvas3D canvas1, canvas2, canvas3, canvas4; VirtualUniverse universe; Locale locale; TransformGroup vpTrans1, vpTransRight, vpTransFront, vpTransPers; TransformGroup mouseTransform = null; View view1, view2, view3, view4; BranchGroup scene; PickCanvas pickCanvas1 = null; PickCanvas pickCanvas2 = null; PickCanvas pickCanvas3 = null; PickCanvas pickCanvas4 = null; BranchGroup obj = new BranchGroup(); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); //Temp vars for cam movement public Universe(Canvas3D c1, Canvas3D c2, Canvas3D c3, Canvas3D c4, BranchGroup scene) { this.canvas1 = c1; this.canvas2 = c2; this.canvas3 = c3; this.canvas4 = c4; this.scene = scene; // Establish a virtual universe that has a single // hi-res Locale universe = new VirtualUniverse(); locale = new Locale(universe); // Create a PhysicalBody and PhysicalEnvironment object PhysicalBody body = new PhysicalBody(); PhysicalEnvironment environment = new PhysicalEnvironment(); // Create a View and attach the Canvas3D and the physical // body and environment to the view. view1 = new View(); view1.addCanvas3D(c1); view1.addCanvas3D(c2); view1.addCanvas3D(c3); view1.addCanvas3D(c4); view1.setPhysicalBody(body); view1.setPhysicalEnvironment(environment); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); // Create a ViewPlatform object, and its associated // TransformGroup object, and attach it to the root of the // subgraph. Attach the view to the view platform. Transform3D t = new Transform3D(); t.set(new Vector3f(0.0f, 0.0f, 2.0f)); ViewPlatform vp = new ViewPlatform(); vpTrans1 = new TransformGroup(t); vpTrans1.addChild(vp); vpRoot.addChild(vpTrans1); vpRoot.addChild(scene); view1.attachViewPlatform(vp); // Attach the branch graph to the universe, via the // Locale. The scene graph is now live! locale.addBranchGraph(vpRoot); } } import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.Locale; import javax.media.j3d.PhysicalBody; import javax.media.j3d.PhysicalEnvironment; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.media.j3d.View; import javax.media.j3d.ViewPlatform; import javax.media.j3d.VirtualUniverse; import javax.vecmath.Vector3f; import com.sun.j3d.utils.picking.PickCanvas; public class Universe { boolean camera = true; Canvas3D canvas1, canvas2, canvas3, canvas4; VirtualUniverse universe; Locale locale; TransformGroup vpTrans1, vpTransRight, vpTransFront, vpTransPers; TransformGroup mouseTransform = null; View view1, view2, view3, view4; BranchGroup scene; PickCanvas pickCanvas1 = null; PickCanvas pickCanvas2 = null; PickCanvas pickCanvas3 = null; PickCanvas pickCanvas4 = null; BranchGroup obj = new BranchGroup(); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); //Temp vars for cam movement public Universe(Canvas3D c1, Canvas3D c2, Canvas3D c3, Canvas3D c4, BranchGroup scene) { this.canvas1 = c1; this.canvas2 = c2; this.canvas3 = c3; this.canvas4 = c4; this.scene = scene; // Establish a virtual universe that has a single // hi-res Locale universe = new VirtualUniverse(); locale = new Locale(universe); // Create a PhysicalBody and PhysicalEnvironment object PhysicalBody body = new PhysicalBody(); PhysicalEnvironment environment = new PhysicalEnvironment(); // Create a View and attach the Canvas3D and the physical // body and environment to the view. view1 = new View(); view1.addCanvas3D(c1); view1.addCanvas3D(c2); view1.addCanvas3D(c3); view1.addCanvas3D(c4); view1.setPhysicalBody(body); view1.setPhysicalEnvironment(environment); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); // Create a ViewPlatform object, and its associated // TransformGroup object, and attach it to the root of the // subgraph. Attach the view to the view platform. Transform3D t = new Transform3D(); t.set(new Vector3f(0.0f, 0.0f, 2.0f)); ViewPlatform vp = new ViewPlatform(); vpTrans1 = new TransformGroup(t); vpTrans1.addChild(vp); vpRoot.addChild(vpTrans1); vpRoot.addChild(scene); view1.attachViewPlatform(vp); // Attach the branch graph to the universe, via the // Locale. The scene graph is now live! locale.addBranchGraph(vpRoot); } }

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  • Button border radius and cursor

    - by noober
    CSS border radius does affect button rendering (I see it's round form), but does not affect how it interacts with the user (I still can click button outside its border). How should I fix it? I see the behavior in Chrome. button { cursor: pointer; outline: none; background-size: 100% 100%; background-color: red; /*transparent;*/ /* It's actually red and ROUND. */ background-position: center center; background-repeat: no-repeat; border: 0px; -webkit-border-top-left-radius: 73px; -webkit-border-top-right-radius: 73px; -webkit-border-bottom-left-radius: 73px; -webkit-border-bottom-right-radius: 73px; width: 146px; height: 146px; background-image: url('leftarrow.png'); } Regards,

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  • Black or White Border/Shadow around PNGs in SDL/OPENGL

    - by Dylan
    having the same issue as this: Why do my sprites have a dark shadow/line/frame surrounding the texture? however, when I do the fix suggested there (changing GL_SRC_ALPHA to GL_ONE) it just replaces the black border with a white border on the images, and messes with my background color and some polygons I'm drawing (not all of them weirdly) by making them much lighter... any ideas? heres some of my relevant code. init: glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_DEPTH_TEST); glEnable(GL_MULTISAMPLE); glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glAlphaFunc(GL_GREATER, 0.01); glEnable(GL_ALPHA_TEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); when each texture is loaded: glGenTextures(1, &textureID); glBindTexture(GL_TEXTURE_2D, textureID); gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, surface->w, surface->h, GL_BGRA, GL_UNSIGNED_BYTE, surface->pixels); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

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  • Tricky CSS Layout

    - by Meep3D
    So I am making a website with quite a problematic layout. There are four corner images TL, TR, BL and BR indicated by black blocks. The dark orange area is the main content (to a width of 960px), with the outside area denoted by the green arrow as the browser window. See diagram: The top image represents the site at its narrowest possible - it shouldn't be allowed to be narrower than this (960px) if it is larger than the defined area there should be no scrollbars. The bottom two images represent different widths of browser. The bottom left and right black blocks (images) should be at the bottom left and right of the screen at all times, unless the width falls to 960px, in which case the BL and BR images should poke into the main area slightly. If the site is shrunk to, say 200px, the BR image should not still be poking in the right corner. At this point I don't really care about it working exactly in IE6 (I can get it roughly working) but I can't even figure out how to do it fully without Javascript or extremely experimental CSS. Currently I am using absolutely positioned div's which sort of work, but don't work quite right. I think I'd be willing to accept a bit of JS if there is no other way but I'd rather not. Answer very appreciated!

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  • horizontal table layout using css

    - by fusion
    instead of the usual vertical table data layout something like this: i'd like to display it like this in css: any ideas? my php/html code: <div class="center_div"> <table> <tr> <th>Author</th> <th>Quotes</th> <th>Arabic</th> <th>Reference</th> </tr> <?php while ($row= mysql_fetch_array($result)) { ?> <tr> <td width="150"><?php h($row['vAuthor']) ?></td> <td><?php h($row['cQuotes']) ?></td> <td><?php h($row['cArabic']) ?></td> <td><?php h($row['vReference']) ?></td> </tr> <?php } ?> </table> </div></div>

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  • Part of my layout goes upward with keyboard

    - by Burak Dede
    My android app have a layout like this when i open keyboard two imageview at the bottom of the page shows up over the keyboard , i couldnt see the problem why it goes upward with the keyboard can you help me about this ? <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" > <LinearLayout android:id="@+id/searchLinear" android:layout_width="wrap_content" android:layout_height="wrap_content" android:background="@color/upperbackground"> <EditText android:id="@+id/searchBox" android:layout_alignParentTop="true" android:layout_width="fill_parent" android:layout_height="wrap_content" android:singleLine="true" android:layout_margin="12dip" android:paddingLeft="35dip" android:textSize="15sp" android:background="@drawable/search_bar"/> </LinearLayout> <LinearLayout android:id="@+id/searchButtons" android:layout_below="@id/searchLinear" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_vertical|center_horizontal" android:background="@color/upperbackground"> <ImageView android:id="@+id/btnSukela" android:layout_width="wrap_content" android:layout_height="wrap_content" android:clickable="true" android:focusable="true" android:onClick="sukelaClickEvent" android:paddingRight="8dip" android:paddingBottom="5dip" android:src="@drawable/sukela"/> <ImageView android:id="@+id/btnSearch" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_toRightOf="@+id/btnSukela" android:clickable="true" android:focusable="true" android:onClick="searchEntryClickEvent" android:paddingLeft="8dip" android:paddingBottom="5dip" android:src="@drawable/search"/> </LinearLayout> <RelativeLayout android:id="@+id/bottomLinear" android:layout_alignParentBottom="true" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_vertical|center_horizontal" android:background="@drawable/bottom_back"> <ImageView android:id="@+id/btnToday" android:src="@drawable/today" android:background="@color/bottombackground" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignBottom="@+id/bottomLinear" android:layout_marginBottom="19dip" android:layout_centerVertical="true" android:clickable="true" android:focusable="true" android:onClick="todayClickEvent"/> <ImageView android:id="@+id/btnPopular" android:src="@drawable/popular" android:background="@color/bottombackground" android:layout_toRightOf="@+id/btnToday" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:clickable="true" android:focusable="true" android:onClick="popularClickEvent"/> </RelativeLayout> <RelativeLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_below="@+id/searchButtons" android:layout_above="@+id/bottomLinear" android:background="@color/background"> <ListView android:id="@android:id/list" android:layout_width="fill_parent" android:layout_height="wrap_content"/> </RelativeLayout> </RelativeLayout>

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  • Android -Layout Manager not showing buttons

    - by Arun
    The following is my code. I want an interface where I have a single line textbox, a multiline textbox with 2 buttons below. I want the multiline textbox to occupy all the space available after rendering the buttons and textbox. For this I created two LinearLayouts inside the main layout. The first one has vertical orientation with layout_width set to fill_parent. The second one is horizontal with fill_parent again. The first one has a textbox for which I have set the layout_height to fill parent. The second one has two textboxes OK and Cancel. When I run this application I get the UI, but the Buttons are very small. I have to set the button height manually. What am I doing wrong here. I don't want to hard code the button height. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Name"></TextView> <EditText android:layout_width="fill_parent" android:layout_height="wrap_content"></EditText> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Contents"></TextView> <EditText android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="top" /> </LinearLayout> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="1"> <Button android:id="@+id/okbutt" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="OK" android:layout_weight="1" /> <Button android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Cancel" android:layout_weight="1" /> </LinearLayout> Thanks, Arun

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  • Android - Linear Layout arrangement, not positioning as expected

    - by Arun
    The following is my code. I want an interface where I have a single line textbox, a multiline textbox with 2 buttons below. I want the multiline textbox to occupy all the space available after rendering the buttons and textbox. For this I created two LinearLayouts inside the main layout. The first one has vertical orientation with layout_width set to fill_parent. The second one is horizontal with fill_parent again. The first one has a textbox for which I have set the layout_height to fill parent. The second one has two textboxes OK and Cancel. When I run this application I get the UI, but the Buttons are very small (about 5px in height). I have to set the button height manually. What am I doing wrong here. I don't want to hard code the button height. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Name"></TextView> <EditText android:layout_width="fill_parent" android:layout_height="wrap_content"></EditText> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Contents"></TextView> <EditText android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="top" /> </LinearLayout> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="1"> <Button android:id="@+id/okbutt" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="OK" android:layout_weight="1" /> <Button android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Cancel" android:layout_weight="1" /> </LinearLayout> Thanks, Arun

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  • Question about using adaptive layout + print style sheet

    - by Michael
    Hey everyone, In my web design class, we looked at creating different style sheets for different window sizes and using a javascript that detects the window size and loads the right style sheet. In the head, I'm linking to three external style sheets, as well as a link to the javascript file. So the adaptive layout works fine. However... I also need to be able to use a print style sheet with this particular webpage (it's the requirement for this project). The problem is this that the way the javascript was written makes it so that it ignores the print style sheet. When I go to print preview, it ignores the print style sheet and the preview shows me all of my webpage unstyled. It looks like just the html when opened in a browser. I am using the javascript by Kevin Hale at ParticleTree, and I'm sure there are those familiar with this :] http://particletree.com/examples/dynamiclayouts/ I would like to know what needs to be changed so that the print style sheet isn't ignored. I've shown this to my professor. However, her email wasn't clear enough, but I understand that somehow the script is ignoring the print.css and that's why the print preview shows a css-less preview. Since it's the weekend, I won't be able to get an answer until Monday, and I was hoping someone can help me out. Thank you very much! Michael

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