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  • Is there any sync services library for iphone

    - by Fedrick
    Hi all, i am developing a mobile client to sync images from iphone photo gallery to amazon s3,so is there any sync services libraries that can help me in this regard.. Also is there any library to access the iphone photo gallery,I just wanted to pick all photos, randomly, from the images stored on the device with no user interaction? Thanks in advance.......

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  • Wordpress slideshow plugin

    - by RH
    I am looking for a wordpress photo slideshow plugin and one of the main requirements I have is when user goes through an photo slideshow, we need to get pageviews for different slides. Can you recommend a good one that will give us pageviews when users go through slides?

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  • Photo inside the image view should not go cross on dragging

    - by TGMCians
    I want photo inside the imageview should not go outside on dragging. In my code when i start to drag bitmap inside the imageview its goes out from imageview but i want when it cross the imageview its should come at starting point of imageview. How to achieve this. please help me for this. @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); canvas.save(); scaleCount=scaleCount+scale; angleCount = addAngle(angleCount, Math.toDegrees(angle)); Log.v("Positions", "X: "+x+" " + "Y: "+y); Log.d("ScaleCount", String.valueOf(scaleCount)); Log.d("Angle", String.valueOf(angleCount)); if (!isInitialized) { int w = getWidth(); int h = getHeight(); position.set(w / 2, h / 2); isInitialized = true; } Paint paint = new Paint(); Log.v("Height and Width", "Height: "+ getHeight() + "Width: "+ getWidth()); transform.reset(); transform.postTranslate(-width / 2.0f, -height / 2.0f); transform.postRotate((float) Math.toDegrees(angle)); transform.postScale(scale, scale); transform.postTranslate(position.getX(), position.getY()); canvas.drawBitmap(bitmap, transform, paint); canvas.restore(); BitmapWidth=BitmapWidth+bitmap.getScaledWidth(canvas); BitmapHeight=BitmapHeight+bitmap.getScaledHeight(canvas); try { /*paint.setColor(0xFF007F00); canvas.drawCircle(vca.getX(), vca.getY(), 30, paint); paint.setColor(0xFF7F0000); canvas.drawCircle(vcb.getX(), vcb.getY(), 30, paint);*/ /*paint.setColor(0xFFFF0000); canvas.drawLine(vpa.getX(), vpa.getY(), vpb.getX(), vpb.getY(), paint); paint.setColor(0xFF00FF00); canvas.drawLine(vca.getX(), vca.getY(), vcb.getX(), vcb.getY(), paint);*/ } catch(NullPointerException e) { // Just being lazy here... } } @Override public boolean onTouch(View v, MotionEvent event) { vca = null; vcb = null; vpa = null; vpb = null; x=event.getX(); y=event.getY(); try { touchManager.update(event); if (touchManager.getPressCount() == 1) { vca = touchManager.getPoint(0); vpa = touchManager.getPreviousPoint(0); position.add(touchManager.moveDelta(0)); } else { if (touchManager.getPressCount() == 2) { vca = touchManager.getPoint(0); vpa = touchManager.getPreviousPoint(0); vcb = touchManager.getPoint(1); vpb = touchManager.getPreviousPoint(1); VMVector2D current = touchManager.getVector(0, 1); VMVector2D previous = touchManager.getPreviousVector(0, 1); float currentDistance = current.getLength(); float previousDistance = previous.getLength(); if (currentDistance-previousDistance != 0) { scale *= currentDistance / previousDistance; } angle -= VMVector2D.getSignedAngleBetween(current, previous); /*angleCount=angleCount+angle;*/ } } invalidate(); } catch(Exception exception) { // Log.d("VM", exception.getMessage()); } return true; }

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  • Is there a way to reload the page after <fb:like> is clicked?

    - by joon
    Hi, I'm wondering about this: I have a simple facebook-connect app that will only show certain content after you login and liked a certain page. It works (huzzah!) but I want to make it more user friendly by making it refresh automatically after you pressed the like button. Here's some code: <?php if ($me) { $pageid = -----------; $uid = $me['id']; $likeID = $facebook->api( array( 'method' => 'fql.query', 'query' => 'SELECT target_id FROM connection WHERE source_id = ' . $uid . ' AND target_id = ' . $pageid ) ); if ( empty($likeID) ) { // Person is LOGGED IN, but has NOT LIKED echo '<script src="MY WEBPAGE"></script><fb:like href="MY WEBPAGE" layout="box_count" show_faces="false" width="450"></fb:like>'; } else { // Person is LOGGED IN, and has LIKED, score! echo 'Download link'; } } else { // Person is NOT LOGGED IN, so we know NOTHING echo '<script src="MY WEBPAGE"></script><fb:like href="MY WEBPAGE" layout="box_count" show_faces="false" width="450"></fb:like>'; } ?> Is there anything I can do to this code (maybe in the fb:like tag?) that makes it reload the page after a like? Thanks.

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  • Monitor-Specific Color Profile Results In Yellow Grayscale Images

    - by Zian Choy
    I recently purchased a new Acer S201hl monitor. Many lay reviews compliment its color accuracy with people noting only a bit of a blueish tinge. After a little time, Windows found, and I installed, the Acer drivers via Microsoft Update. During the installation process, the software installed an ICC profile for the monitor from Acer. I recently noticed that when I view photos using Windows Live Photo Gallery, the colors are wrong. For example, grayscale document scans appear with yellow backgrounds instead of white backgrounds. This happens with both my external monitors and my ThinkPad's built-in screen. When I removed the monitor-specific profile from the list of profiles associated with a monitor (for example, removing the Acer profile from the Acer monitor), the problem went away for that screen. I checked with Microsoft KB939395 and though it says "an incorrect color profile [...] is used for the monitor," the profile associated with my ThinkPad's screen seemed to be correct, based on its name.

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  • Reusing Windows Picture and Fax Viewer process to load a new image from FileSystemWatcher

    - by Cory Larson
    So for an idea for my birthday party I'm setting up a photo booth. I've got software to remotely control the camera and all that, but I need to write a little application to monitor the folder where the pictures get saved and display them. Here's what I've got so far. The issue is that I don't want to launch a new Windows Photo Viewer process every time the FileSystemWatcher sees a new file, I just want to load the latest image into the current instance of the Windows Photo Viewer (or start a new one if one isn't running). class Program { static void Main(string[] args) { new Program().StartWatching(); } public void StartWatching() { FileSystemWatcher incoming = new FileSystemWatcher(); incoming.Path = @"G:\TempPhotos\"; incoming.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName; incoming.Filter = "*.jpg"; incoming.Created += new FileSystemEventHandler(ShowImage); incoming.EnableRaisingEvents = true; Console.WriteLine("Press \'q\' to quit."); while (Console.Read() != 'q') ; } private void ShowImage(object source, FileSystemEventArgs e) { string s1 = Environment.ExpandEnvironmentVariables("%windir%\\system32\\rundll32.exe "); string s2 = Environment.ExpandEnvironmentVariables("%windir%\\system32\\shimgvw.dll,ImageView_Fullscreen " + e.FullPath); Process.Start(s1, s2); Console.WriteLine("{0} : Image \"{0}\" at {1:t}.", e.ChangeType, e.FullPath, DateTime.Now); } } If you don't have a tried and true solution, a simple push in the right direction would be just as valuable. And FYI, this will be running on a 64-bit Windows 7 machine. Thanks!

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  • DirectShow: Video-Preview and Image (with working code)

    - by xsl
    Questions / Issues If someone can recommend me a good free hosting site I can provide the whole project file. As mentioned in the text below the TakePicture() method is not working properly on the HTC HD 2 device. It would be nice if someone could look at the code below and tell me if it is right or wrong what I'm doing. Introduction I recently asked a question about displaying a video preview, taking camera image and rotating a video stream with DirectShow. The tricky thing about the topic is, that it's very hard to find good examples and the documentation and the framework itself is very hard to understand for someone who is new to windows programming and C++ in general. Nevertheless I managed to create a class that implements most of this features and probably works with most mobile devices. Probably because the DirectShow implementation depends a lot on the device itself. I could only test it with the HTC HD and HTC HD2, which are known as quite incompatible. HTC HD Working: Video preview, writing photo to file Not working: Set video resolution (CRASH), set photo resolution (LOW quality) HTC HD 2 Working: Set video resolution, set photo resolution Problematic: Video Preview rotated Not working: Writing photo to file To make it easier for others by providing a working example, I decided to share everything I have got so far below. I removed all of the error handling for the sake of simplicity. As far as documentation goes, I can recommend you to read the MSDN documentation, after that the code below is pretty straight forward. void Camera::Init() { CreateComObjects(); _captureGraphBuilder->SetFiltergraph(_filterGraph); InitializeVideoFilter(); InitializeStillImageFilter(); } Dipslay a video preview (working with any tested handheld): void Camera::DisplayVideoPreview(HWND windowHandle) { IVideoWindow *_vidWin; _filterGraph->QueryInterface(IID_IMediaControl,(void **) &_mediaControl); _filterGraph->QueryInterface(IID_IVideoWindow, (void **) &_vidWin); _videoCaptureFilter->QueryInterface(IID_IAMVideoControl, (void**) &_videoControl); _captureGraphBuilder->RenderStream(&PIN_CATEGORY_PREVIEW, &MEDIATYPE_Video, _videoCaptureFilter, NULL, NULL); CRect rect; long width, height; GetClientRect(windowHandle, &rect); _vidWin->put_Owner((OAHWND)windowHandle); _vidWin->put_WindowStyle(WS_CHILD | WS_CLIPSIBLINGS); _vidWin->get_Width(&width); _vidWin->get_Height(&height); height = rect.Height(); _vidWin->put_Height(height); _vidWin->put_Width(rect.Width()); _vidWin->SetWindowPosition(0,0, rect.Width(), height); _mediaControl->Run(); } HTC HD2: If set SetPhotoResolution() is called FindPin will return E_FAIL. If not, it will create a file full of null bytes. HTC HD: Works void Camera::TakePicture(WCHAR *fileName) { CComPtr<IFileSinkFilter> fileSink; CComPtr<IPin> stillPin; CComPtr<IUnknown> unknownCaptureFilter; CComPtr<IAMVideoControl> videoControl; _imageSinkFilter.QueryInterface(&fileSink); fileSink->SetFileName(fileName, NULL); _videoCaptureFilter.QueryInterface(&unknownCaptureFilter); _captureGraphBuilder->FindPin(unknownCaptureFilter, PINDIR_OUTPUT, &PIN_CATEGORY_STILL, &MEDIATYPE_Video, FALSE, 0, &stillPin); _videoCaptureFilter.QueryInterface(&videoControl); videoControl->SetMode(stillPin, VideoControlFlag_Trigger); } Set resolution: Works great on HTC HD2. HTC HD won't allow SetVideoResolution() and only offers one low resolution photo resolution: void Camera::SetVideoResolution(int width, int height) { SetResolution(true, width, height); } void Camera::SetPhotoResolution(int width, int height) { SetResolution(false, width, height); } void Camera::SetResolution(bool video, int width, int height) { IAMStreamConfig *config; config = NULL; if (video) { _captureGraphBuilder->FindInterface(&PIN_CATEGORY_PREVIEW, &MEDIATYPE_Video, _videoCaptureFilter, IID_IAMStreamConfig, (void**) &config); } else { _captureGraphBuilder->FindInterface(&PIN_CATEGORY_STILL, &MEDIATYPE_Video, _videoCaptureFilter, IID_IAMStreamConfig, (void**) &config); } int resolutions, size; VIDEO_STREAM_CONFIG_CAPS caps; config->GetNumberOfCapabilities(&resolutions, &size); for (int i = 0; i < resolutions; i++) { AM_MEDIA_TYPE *mediaType; if (config->GetStreamCaps(i, &mediaType, reinterpret_cast<BYTE*>(&caps)) == S_OK ) { int maxWidth = caps.MaxOutputSize.cx; int maxHeigth = caps.MaxOutputSize.cy; if(maxWidth == width && maxHeigth == height) { VIDEOINFOHEADER *info = reinterpret_cast<VIDEOINFOHEADER*>(mediaType->pbFormat); info->bmiHeader.biWidth = maxWidth; info->bmiHeader.biHeight = maxHeigth; info->bmiHeader.biSizeImage = DIBSIZE(info->bmiHeader); config->SetFormat(mediaType); DeleteMediaType(mediaType); break; } DeleteMediaType(mediaType); } } } Other methods used to build the filter graph and create the COM objects: void Camera::CreateComObjects() { CoInitialize(NULL); CoCreateInstance(CLSID_CaptureGraphBuilder, NULL, CLSCTX_INPROC_SERVER, IID_ICaptureGraphBuilder2, (void **) &_captureGraphBuilder); CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC_SERVER, IID_IGraphBuilder, (void **) &_filterGraph); CoCreateInstance(CLSID_VideoCapture, NULL, CLSCTX_INPROC, IID_IBaseFilter, (void**) &_videoCaptureFilter); CoCreateInstance(CLSID_IMGSinkFilter, NULL, CLSCTX_INPROC, IID_IBaseFilter, (void**) &_imageSinkFilter); } void Camera::InitializeVideoFilter() { _videoCaptureFilter->QueryInterface(&_propertyBag); wchar_t deviceName[MAX_PATH] = L"\0"; GetDeviceName(deviceName); CComVariant comName = deviceName; CPropertyBag propertyBag; propertyBag.Write(L"VCapName", &comName); _propertyBag->Load(&propertyBag, NULL); _filterGraph->AddFilter(_videoCaptureFilter, L"Video Capture Filter Source"); } void Camera::InitializeStillImageFilter() { _filterGraph->AddFilter(_imageSinkFilter, L"Still image filter"); _captureGraphBuilder->RenderStream(&PIN_CATEGORY_STILL, &MEDIATYPE_Video, _videoCaptureFilter, NULL, _imageSinkFilter); } void Camera::GetDeviceName(WCHAR *deviceName) { HRESULT hr = S_OK; HANDLE handle = NULL; DEVMGR_DEVICE_INFORMATION di; GUID guidCamera = { 0xCB998A05, 0x122C, 0x4166, 0x84, 0x6A, 0x93, 0x3E, 0x4D, 0x7E, 0x3C, 0x86 }; di.dwSize = sizeof(di); handle = FindFirstDevice(DeviceSearchByGuid, &guidCamera, &di); StringCchCopy(deviceName, MAX_PATH, di.szLegacyName); } Full header file: #ifndef __CAMERA_H__ #define __CAMERA_H__ class Camera { public: void Init(); void DisplayVideoPreview(HWND windowHandle); void TakePicture(WCHAR *fileName); void SetVideoResolution(int width, int height); void SetPhotoResolution(int width, int height); private: CComPtr<ICaptureGraphBuilder2> _captureGraphBuilder; CComPtr<IGraphBuilder> _filterGraph; CComPtr<IBaseFilter> _videoCaptureFilter; CComPtr<IPersistPropertyBag> _propertyBag; CComPtr<IMediaControl> _mediaControl; CComPtr<IAMVideoControl> _videoControl; CComPtr<IBaseFilter> _imageSinkFilter; void GetDeviceName(WCHAR *deviceName); void InitializeVideoFilter(); void InitializeStillImageFilter(); void CreateComObjects(); void SetResolution(bool video, int width, int height); }; #endif

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  • Social Media Talk: Facebook, Really?? How Has It Become This Popular??

    - by david.talamelli
    If you have read some of my previous posts over the past few years either here or on my personal blog David's Journal on Tap you will know I am a Social Media enthusiast. I use various social media sites everday in both my work and personal life. I was surprised to read today on Mashable.com that Facebook now Commands 41% of Social Media Trafic. When I think of the Social Media sites I use most, the sites that jump into my mind first are LinkedIn, Blogging and Twitter. I do use Facebook in both work and in my personal life but on the list of sites I use it probably ranks closer to the bottom of the list rather than the top. I know Facebook is engrained in everything these days - but really I am not a huge Facebook fan - and I am finding that over the past 3-6 months my interest in Facebook is going down rather than up. From a work perspective - SM sites let me connect with candidates and communities and they help me talk about the things that I am doing here at Oracle. From a personal perspective SM sites let me keep in touch with friends and family both here and overseas in a really simple and easy way. Sites like LinkedIn give me a great way to proactively talk to both active and passive candidates. Twitter is fantastic to keep in touch with industry trends and keep up to date on the latest trending topics as well as follow conversations about whatever keyword you want to follow. Blogging lets me share my thoughts and ideas with others and while FB does have some great benefits I don't think the benefits outweigh the negatives of using FB. I use TweetDeck to keep track of my twitter feeds, the latest LinkedIn updates and Facebook updates. Tweetdeck is a great tool as it consolidates these 3 SM sites for me and I can quickly scan to see the latest news on any of them. From what I have seen from Facebook it looks like 70%-80% of people are using FB to grow their farm on farmville, start a mafia war on mafiawars or read their horoscope, check their love percentage, etc...... In between all these "updates" every now and again you do see a real update from someone who actually has something to say but there is so much "white noise" on FB from all the games and apps that is hard to see the real messages from all the 'games' information. I don't like having to scroll through what seems likes pages of farmville updates only to get one real piece of information. For me this is where FB's value really drops off. While I use SM everyday I try to use SM effectively. Sifting through so much noise is not effective and really I am not all that interested in Farmville, MafiaWars or any similar game/app. But what about Groups and Facebook Ads?? Groups are ok, but I am not sure I would call them SM game changers - yes there is a group for everything out there, but a group whether it is on FB or not is only as good as the community that supports and participates in it. Many of the Groups on FB (and elsewhere) are set up and never used or promoted by the moderator. I have heard that FB ads do have an impact, and I have not really looked at them - the question of cost jumps and return on investment comes to my mind though. FB does have some benefits, it is a great way to keep in touch with people and a great way to talk to others. I think it would have been interesting to see a different statistic measuring how effective that 41% of Social Media Traffic via FB really is or is it just a case of more people jumping online to play games. To me FB does not equal SM effectiveness, at the moment it is a tool that I sometimes need to use as opposed to want to use. This article was originally posted on David Talamelli's Blog - David's Journal on Tap

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  • How to convert JPEG JFIF files to JPEG Exif format?

    - by tigrou
    I recently put the SD card of my camera in a Windows 7 PC and start browsing pictures on it. I noticed some were not aligned correctly and use rotate feature included in Windows Photo Viewer in order to view them as I wanted. What I didn't know is that when rotate feature is used, it also overwrite the picture when pressing next or previous button resulting in a possible loss of quality (which is in my opinion a bad idea, app should at least warn user of what will happened when using such a feature). After that, I re-inserted the SD card back in my camera and bad surprise happened : the rotated picture could not be previewed anymore. Instead, i got a black screen saying "Incompatible JPEG format". Other files (untouched) are still working ok. To try to understand what happened I opened a JPEG file from camera and one generated on windows 7 in a hex editor. Here is the difference : The camera JPEG files have a Exif tag in them (with 0xE1 in header). Other JPEG files (Windows 7) have first a JFIF tag in it, followed by a Exif tag (with 0xE0 in header). So if i understand it well, both are JPEG files, but using a different internal format. Here is my question : is it possible (using some tool) to convert JFIF files to Exif format ? I understand that original camera files have been reencoded and thus lose some quality (getting originals back is impossible). What i want know if convert them from JFIF back to Exif (without a second loss of quality if possible...)

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  • Facebook Graph API: Upload Photo To Album

    - by st4ck0v3rfl0w
    Hello All, I'm trying to familiarize myself with Facebook's new Graph API and so far I can fetch and write some data pretty easily. Something I'm struggling to find decent documentation on is uploading images to an album. According to http://developers.facebook.com/docs/api#publishing you need to supply the message argument. But I'm not quite sure how to construct it. Older resources I've read are: http://wiki.auzigog.com/Facebook_Photo_Uploads http://wiki.developers.facebook.com/index.php/Photos.upload If someone has more information or could help me tackle uploading photos to an album using Facebook Graph API please reply!

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  • Reformatting a table based photo gallery to a UL based gallery

    - by mmsa
    I have the following code: var table = $('.photogalleryTable').before('<ul class="photogallery"></ul>') table.find('td a').wrap('<li>').parent().appendTo('ul.photogallery'); table.remove(); This code finds a table with a list of photos and re-codes it to use a unordered list instead. The script works perfectly except for one issue. If there are 2 galleries on a page, the script will grab all of the images and reformat them into one list. Because the CMS I'm using tags each gallery table with .photogalleryTable, I'm not sure how to keep the script from touching the other galleries. What I would like to have happen is have the script re-format the first instance and then move on to the next instance, keeping the list of photos separate Is that possible?

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  • Save UIwebview contents to photo gallery

    - by user307410
    There's a video tutorial on u tube that shows how to perform this.It consists of a UIwebview and toolbar button to save the contents.Haven't had any luck making this work.Could someone have a look and see they can make it work.Many thanks in advance. http://www.youtube.com/watch?v=gDPca3JIc_s&feature=player_embedded# /////////////////////////////////////////////////////////////////// // // SaveWebViewController.h // SaveWeb // // // Copyright MyCompanyName 2010. All rights reserved. // import @interface SaveWebViewController : UIViewController { IBOutlet UIWebView *webview; } @property (nonatomic, retain) IBOutlet UIWebView *webview; [IBAction]saveWeb:(id)sender; @end //////////////////////////////////////////////////////////////////////////////// // // SaveWebViewController.m // SaveWeb // // // Copyright MyCompanyName 2010. All rights reserved. // import "SaveWebViewController.h" @implementation SaveWebViewController (IBAction)saveWeb:(id)sender { UIGraphicsBeginImageContext(webView.frame.size); [self.view.layer renderInContext: UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil); } // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } //Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; [webView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://google.com"]]]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end

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  • Need advice on speeding up tableViewCell photo loading performance

    - by ambertch
    I have around 20 tableview cells that each contain a number (2-5) thumbnail sized pictures (they are VERY small Facebook profile pictures, ex. http://profile.ak.fbcdn.net/hprofile-ak-sf2p/hs254.snc3/23133_201668_2989_q.jpg). Each picture is an UIImageView added to the cell's contentview. Scrolling performance is poor, and measuring the draw time I've found the UIImage rendering is the bottleneck. I've researched/thought of some solutions but as I am new to iphone development I am not sure which strategy to pursue: preload all the images and retrieve them from disk instead of URL when drawing cells (I'm not sure if cell drawing will still be slow, so I want to hold off on the time investment here) Have the cells display a placeholder image from disk, while the picture is asynchronously loaded (this seems to be the best solution, but I'm currently not sure exactly how to do best do this) There's the fast drawing recommendation from Tweetie, but I don't know that will have much affect if it turns out my overhead is in network loading (http://blog.atebits.com/2008/12/fast-scrolling-in-tweetie-with-uitableview/) Thoughts/implementation advice? Thanks!

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  • detect face from image and crop face from that photo

    - by Siddhpura Amit
    I have done coding in that i am successfully getting face with rectangle drawing now i want to crop that rectangle area. if there are many rectangle( mean many faces) than user can select one of the face or rectangle and that rectangle areal should be cropped can any body help me... Below is my code class AndroidFaceDetector extends Activity { public String path; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Bundle bundle = this.getIntent().getExtras(); path = bundle.getString("mypath"); setContentView(new myView(this)); } class myView extends View { private int imageWidth, imageHeight; private int numberOfFace = 5; private FaceDetector myFaceDetect; private FaceDetector.Face[] myFace; float myEyesDistance; int numberOfFaceDetected; Bitmap myBitmap; public myView(Context context) { super(context); System.out.println("CONSTRUCTOR"); System.out.println("path = "+path); if (path != null) { BitmapFactory.Options BitmapFactoryOptionsbfo = new BitmapFactory.Options(); BitmapFactoryOptionsbfo.inPreferredConfig = Bitmap.Config.RGB_565; myBitmap = BitmapFactory.decodeFile(path, BitmapFactoryOptionsbfo); imageWidth = myBitmap.getWidth(); imageHeight = myBitmap.getHeight(); myFace = new FaceDetector.Face[numberOfFace]; myFaceDetect = new FaceDetector(imageWidth, imageHeight, numberOfFace); numberOfFaceDetected = myFaceDetect.findFaces(myBitmap, myFace); } else { Toast.makeText(AndroidFaceDetector.this, "Please Try again", Toast.LENGTH_SHORT).show(); } } @Override protected void onDraw(Canvas canvas) { System.out.println("ON DRAW IS CALLED"); if (myBitmap != null) { canvas.drawBitmap(myBitmap, 0, 0, null); Paint myPaint = new Paint(); myPaint.setColor(Color.GREEN); myPaint.setStyle(Paint.Style.STROKE); myPaint.setStrokeWidth(3); for (int i = 0; i < numberOfFaceDetected; i++) { Face face = myFace[i]; PointF myMidPoint = new PointF(); face.getMidPoint(myMidPoint); myEyesDistance = face.eyesDistance(); canvas.drawRect((int) (myMidPoint.x - myEyesDistance), (int) (myMidPoint.y - myEyesDistance), (int) (myMidPoint.x + myEyesDistance), (int) (myMidPoint.y + myEyesDistance), myPaint); } } } } }

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  • Facebook photo_tag fql query problem?

    - by Simon
    Hello I have a problem search through the photo tag that facebook user got tagged. SELECT pid FROM subject = uid uid = are the friend of the logged in user. I have received a list of tagged for particular user since I wanted to count how many he/she being tagged, I counted on my server code after retreive an XML from facebook. I can see some of my friends got tagged 60, when I looked at his/her profiles, he/she has more than 60 around 200 tagged photos. Did I miss anything in my query? I created a dummy account and upload a photo including tagging but I receive the right number of tagged photos of his.

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  • Upload a Photo to Facebook with REST API and Ruby

    - by Michael Waxman
    It's much harder than you'd think: http://wiki.developers.facebook.com/index.php/Photos.upload The tricky part is how to create the MIME multi-part message in Rails, which Facebook requires. I'm also using a Ruby Facebook API gem (mini_fb) which signs my other requests, and in addition to having no idea how to set up the MIME multi-part, even if I did I'm not sure how to add in the required signature values with the gem. Please help!

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  • WPD on XP, Vista, and 7 (need to transfer photo and video files)

    - by Bradley Dean
    I need to transfer files (still photos and videos) from any portable device that a user may connect (still camera, video camera, mobile phone, etc.) I don't need to worry about plain storage devices as these have drive letters. And I only care about existing files, I don't care about live video, preview video, taking new pictures, etc. I originally tried WIA, which works great except it can not transfer video files. So then I tried WPD, following along with dimeby8's tutorial: http://blogs.msdn.com/b/dimeby8/archive/2006/09/27/774259.aspx I haven't gotten the transfer working yet (I'm converting it over to C#), but I can at least see the device and enumerate the files in Win7. In XP I get nothing. It's pointed out in this thread that WPD won't enumerate devices on XP (see Lisa O [MSFT]'s post): http://social.msdn.microsoft.com/Forums/en/windowssdk/thread/56459945-b757-45df-8c9f-4ebdbbb18a2c So WIA is out because it won't do video. And WPD is out because it won't do XP. Has anyone gotten this to work? Am I missing something simple here? Thanks.

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  • Django Photologue - use photo with original compression

    - by 123
    hi, I´m uploading photos with Django Photologue. Is it possible to leave the jpgs as the are? Even if I tell photosize to use Highest Quality compression the files end up having half as many kb as the originals. I must admit that the visable loss of quality is small but as i am a photographer i would like the images to apear exactly as i edited them (photoshop). I don´t need any of photosize´s cropping and effects tools. Can it be turned off completely? thanks for your answers.

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  • Browser Side Photo Editing Library

    - by echox
    Hi! Currently I'm searching for a free solution to simple edit some photos at the users browser. Resizing and Cropping would be mandatory. I'm not searching for an online service (for example SUMO or PIXLR which are great), because I want to include the software into a WYSIWYG Editor. JavaScript would be really nice, but it would have to work in IE 8. Pixastic is a great example, but works only in modern browsers (not IE 8 :-/) Any suggestions what I could use? Maybe setting up some kind of image processing service with ImageMagick and communicating with it through AJAX could also be an solution? Has anyone gained some experience with such a solution?

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  • Upload Photo To Album

    - by st4ck0v3rfl0w
    Hello All, I'm trying to familiarize myself with Facebook's new Graph API and so far I can fetch and write some data pretty easily. Something I'm struggling to find decent documentation on is uploading images to an album. According to http://developers.facebook.com/docs/api#publishing you need to supply the message argument. But I'm not quite sure how to construct it. Older resources I've read are: http://wiki.auzigog.com/Facebook_Photo_Uploads http://wiki.developers.facebook.com/index.php/Photos.upload If someone has more information or could help me tackle uploading photos to an album using Facebook Graph API please reply!

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  • Merging photo textures - (from calibrated cameras) - projected onto geometry

    - by freakTheMighty
    I am looking for papers/algorithms for merging projected textures onto geometry. To be more specific, given a set of fully calibrated cameras/photographs and geometry, how can we define a metric for choosing which photograph should be used to texture a given patch of the geometry. I can think of a few attributes one may seek minimize including the angle between the surface normal and the camera, the distance of the camera from the surface, as well as minimizing some parameterization of sharpness. The question is how do these things get combined and are there well established existing solutions?

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  • iphone photo maximum size

    - by aditya
    Hi all i want to know there a limitation in size for an iphone to display an image? as the resolution of iphone is 320*480 px. i am developing an app which fetches photos from an URL and that URL contains some photos os size 600KB.So when i launch the app in simulator it behaves properly but in device the application crashes as soon as photos with higher resolution are displayed , and when lower resolution photos are displayed the app does not crash in the device.

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