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  • Create new table with Wordpress API

    - by Fire G
    I'm trying to create a new plugin to track popular posts based on views and I have everything done and ready to go, but I can't seem to create a new table using the Wordpress API (I can do it with standard PHP or with phpMyAdmin, but I want this plugin to be self-sufficient). I've tried several ways ($wpdb-query, $wpdb-get_results, dbDelta) but none of them will create the new table. function create_table(){ global $wpdb; $tablename = $wpdb->prefix.'popular_by_views'; $ppbv_table = $wpdb->get_results("SHOW TABLES LIKE '".$tablename."'" , ARRAY_N); if(is_null($ppbv_table)){ $create_table_sql = "CREATE TABLE '".$tablename."' ( 'id' BIGINT(50) NOT NULL AUTO_INCREMENT, 'url' VARCHAR(255) NOT NULL, 'views' BIGINT(50) NOT NULL, PRIMARY KEY ('id'), UNIQUE ('id') );"; $wpdb->show_errors(); $wpdb->flush(); if(is_null($wpdb->get_results("SHOW TABLES LIKE '".$tablename."'" , ARRAY_N))) echo 'crap, the SQL failed.'; } else echo 'table already exists, nothing left to do.';}

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  • C++ creating generic template function specialisations

    - by Fire Lancer
    I know how to specialise a template function, however what I want to do here is specialise a function for all types which have a given method, eg: template<typename T> void foo(){...} template<typename T, if_exists(T::bar)>void foo(){...}//always use this one if the method T::bar exists T::bar in my classes is static and has different return types. I tried doing this by having an empty base class ("class HasBar{};") for my classes to derive from and using boost::enable_if with boost::is_base_of on my "specialised" version. However the problem then is that for classes that do have bar, the compiler cant resolve which one to use :(. template<typename T> typename boost::enable_if<boost::is_base_of(HasBar, T>, void>::type f() {...} I know that I could use boost::disable_if on the "normal" version, however I do not control the normal version (its provided by a third party library and its expected for specialisations to be made, I just don't really want to make explicit specialisations for my 20 or so classes), nor do I have that much control over the code using these functions, just the classes implementing T::bar and the function that uses it. Is there some way to tell the compiler to "always use this version if possible no matter what" without altering the other versions?

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  • C++: Switching from MSVC to G++: Global Variables

    - by feed the fire
    I recently switched to Linux and wanted to compile my Visual Studio 2010 C++ source code, which uses only the STL, on G++. My Linux machine currently isn't available but I can try to tell you what is going on, first: As I try to compile my project, all global variables I use in main and which perfectly work on MSVC result in myGlobalVar is not defined in this scope errors. My project is built nearly the same as the example below: // myclass.h class myClass { // .... }; extern myClass globalInstance; // myclass.cpp #include "myclass.h" // myClass functions located here myClass globalInstance; // main.cpp #include "myclass.h" int main( ) { // Accessing globalInstance results in an error: Not defined in this scope } What am I doing wrong? Where are the differences between G++ and MSVC in terms of global variables?

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  • Replace html tag with a certain class

    - by fire
    I am looking for suitable replacement code that allows me replace the content inside of any HTML tag that has a certain class e.g. $class = "blah"; $content = "new content"; $html = '<div class="blah">hello world</div>'; // code to replace, $html now looks like: // <div class="blah">new content</div> Bare in mind that: It wont necessarily be a div, it could be <h2 class="blah"> The class can have more than one class and still needs to be replaced e.g. <div class="foo blah green">hello world</div> I am thinking regular expressions should be able to do this, if not I am open to other suggestions such as using the DOM class (although I would rather avoid this if possible because it has to be PHP4 compatible).

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  • Replace the content of a tag with a certain class

    - by fire
    I am looking for suitable replacement code that allows me replace the content inside of any HTML tag that has a certain class e.g. $class = "blah"; $content = "new content"; $html = '<div class="blah">hello world</div>'; // code to replace, $html now looks like: // <div class="blah">new content</div> Bare in mind that: It wont necessarily be a div, it could be <h2 class="blah"> The class can have more than one class and still needs to be replaced e.g. <div class="foo blah green">hello world</div> I am thinking regular expressions should be able to do this, if not I am open to other suggestions such as using the DOM class (although I would rather avoid this if possible because it has to be PHP4 compatible).

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  • Find the clicked li number

    - by fire
    I have a standard list... <ul> <li><a href="#">blah 1</a></li> <li><a href="#">blah 2</a></li> <li><a href="#">blah 3</a></li> <li><a href="#">blah 4</a></li> </ul> And my jQuery: $('ul li a').live('click', function() { var parent = $(this).parent('li'); }); What I want to find out is the parent li's position in the list of the clicked link e.g. clicking on blah 3 would give me 2, blah 4 would give 3 etc. Any ideas?

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  • Ttrigger extra paramter

    - by fire
    According to the jQuery manual you can send extra parameters (as an array) when calling a trigger. I am using this at the moment: $('#page0').trigger('click', [true]); How would I pick up whether the paramter has come through or not when using this? $('ul.pages li a').click(function() { // Do stuff if true has been passed as an extra parameter });

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  • jQuery find not working

    - by fire
    This is my HTML: <p class="first">blah blah <a href="" class="more">read more</a></p> <div class="read_more"> <p>more text</p> </div> And javascript: $(document).ready(function(){ $('a.more').click(function(){ $(this).find('.read_more').slideDown(); return false; }); }); Doesn't seem to do anything (read_more is set to display: none) any ideas?

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  • htaccess turn on php flags if certain IP address

    - by fire
    In my .htaccess file I need to turn on the following: php_flag display_errors On php_value error_reporting 2147483647 However I only want to do this if my IP is visiting the site. Any ideas? Something like... if (ip == "x.x.x.x") { php_flag display_errors On php_value error_reporting 2147483647 } Need to do this in .htaccess NOT in the PHP thanks!

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  • Input field name starts with a number

    - by fire
    I have an input field whose name is an MD5 string e.g.: <input type="hidden" name="7815696ecbf1c96e6894b779456d330e" value="1"> Now I understand that having a number as the first letter in an input field name is generally bad practice, but are there any side-effects to this such as a certain browser won't send it in the POST request?

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  • jQuery filter selector, is this right?

    - by fire
    It seems to work ok but I don't know if this can be impoved on or not. I want to select any HTML tag that has a class of edit-text-NUM or edit-html-NUM and change the color of it. Here is what I am using... jQuery(document).ready(function(){ jQuery('*') .filter(function() { return this.className.match(/edit-(text|html)-\d/); }) .css({ 'color': '#ff0000' }); }); Does that look ok and is the regex ok? *edit: Also is this efficient? I am aware that using jQuery('*') might be a bit of a hog if it's a large page. It only has to work from <body> down so maybe it could be changed?

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  • Object oriented design suggestion

    - by pocoa
    Here is my code: class Soldier { public: Soldier(const string &name, const Gun &gun); string getName(); private: Gun gun; string name; }; class Gun { public: void fire(); void load(int bullets); int getBullets(); private: int bullets; } I need to call all the member functiosn of Gun over a Soldier object. Something like: soldier.gun.fire(); or soldier.getGun().load(15); So which one is a better design? Hiding the gun object as a private member and access it with getGun() function. Or making it a public member? Or I can encapsulate all these functions would make the implementation harder: soldier.loadGun(15); // calls Gun.load() soldier.fire(); // calls Gun.fire() So which one do you think is the best?

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  • Asynchronous background processes in Python?

    - by Geuis
    I have been using this as a reference, but not able to accomplish exactly what I need: http://stackoverflow.com/questions/89228/how-to-call-external-command-in-python/92395#92395 I also was reading this: http://www.python.org/dev/peps/pep-3145/ For our project, we have 5 svn checkouts that need to update before we can deploy our application. In my dev environment, where speedy deployments are a bit more important for productivity than a production deployment, I have been working on speeding up the process. I have a bash script that has been working decently but has some limitations. I fire up multiple 'svn updates' with the following bash command: (svn update /repo1) & (svn update /repo2) & (svn update /repo3) & These all run in parallel and it works pretty well. I also use this pattern in the rest of the build script for firing off each ant build, then moving the wars to Tomcat. However, I have no control over stopping deployment if one of the updates or a build fails. I'm re-writing my bash script with Python so I have more control over branches and the deployment process. I am using subprocess.call() to fire off the 'svn update /repo' commands, but each one is acting sequentially. I try '(svn update /repo) &' and those all fire off, but the result code returns immediately. So I have no way to determine if a particular command fails or not in the asynchronous mode. import subprocess subprocess.call( 'svn update /repo1', shell=True ) subprocess.call( 'svn update /repo2', shell=True ) subprocess.call( 'svn update /repo3', shell=True ) I'd love to find a way to have Python fire off each Unix command, and if any of the calls fails at any time the entire script stops.

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  • Which design is better?

    - by Tattat
    I have an "Enemy" object, that have many "gun" . Each "gun" can fire "bullet". Storing "gun" is using an array. when the "gun" is fired, the "bullet" will be created. And the enemy object will have an array to store the "bullet". So, I am thinking about the fire method. I am think making a firebulletFromGun in the "enemy". It need have a parameter: "gun". while this method is called. The "enemy" 's bullet will be added in the Array. Another design is writing the fire method in the "gun". The "enemy" use the "gun"'s fire method. And the "gun" will return a "bullet" object, and it will be added in the Array of "enemy". Both method can work, but which way is better? or they are similar the same? plx drop ur ideas/suggestions. thz.

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  • weird problem with load () or live () !!

    - by silversky
    I load a page with load () and then I create dinamically a tag. Then I use live() to bind a click event and fires a function. At the end a call unload (). The problem is that when I load the same page again ( without refresh ) when on click the function will be fired twice. If I exit again (again with unload ()) and load the page again on click will fire 3 times and so on .... A sample of my code is: $('#tab').click(function() { $('#formWrap').load('newPage.php'); }); $('div').after('<p class="ctr" ></p>'); $('p.ctr').live('click', function(e) { if($(e.target).is('[k=lf]')) { console.log ('one'); delete ($this); } else if .... }); function delete () { $.post( 'update.php', data); } I have other $.post inside on this page and also on the above live fnc and all work well. The above one also works but like I said on the second load will fire twice and the 3 times and so on ... The weird part for me is that if replece the console with console.log ('two'); save the page and load the page without refresh it will fire on a different rows - one two - if I unload the page replace the console with console.log ('three'); and load again will fire one two and three. I try to use: $.ajax({ url: 'updateDB.php', data: data, type: 'POST', cache:false }); $.ajaxSetup ({ cache: false }); header("Cache-Control: no-cache"); none of this it's working. And I have this problem only on this fnc. What do you think, it could be the reason, it remembers it remembers the previous action and it fires again?

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  • Detecting whether user stayed after prompting onBeforeUnload

    - by Daniel Magliola
    In a web app I'm working on, I'm capturing onBeforeUnload to ask the user whether he really wants to exit. Now, if he decides to stay, there are a number of things I'd like to do. What I'm trying to figure out is that he actually chose to stay. I can of course declare a SetTimeout for "x" seconds, and if that fires, then it would mean the user is still there (because we didn't get unloaded). The problem is that the user can take any time to decide whether to stay or not... I was first hoping that while the dialog was showing, SetTimeout calls would not fire, so I could set a timeout for a short time and it'd only fire if the user chose to stay. However, timeouts do fire while the dialog is shown, so that doesn't work. Another idea I tried is capturing mouseMoves on the window/document. While the dialog is shown, mouseMoves indeed don't fire, except for one weird exception that really applies to my case, so that won't work either. Can anyone think of other way to do this? Thanks! (In case you're curious, the reason capturing mouseMove doesn't work is that I have an IFrame in my page, containing a site from another domain. If at the time of unloading the page, the focus is within the IFrame, while the dialog shows, then I get the MouseMove event firing ONCE when the mouse moves from inside the IFrame to the outside (at least in Firefox). That's probably a bug, but still, it's very likely that'll happen in our case, so I can't use this method).

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  • Why are my events being called more than once?

    - by Arms
    In my Flash project I have a movieclip that has 2 keyframes. Both frames contain 1 movieclip each. frame 1 - Landing frame 2 - Game The flow of the application is simple: User arrives on landing page (frame 1) User clicks "start game" button User is brought to the game page (frame 2) When the game is over, the user can press a "play again" button which brings them back to step 1 Both Landing and Game movieclips are linked to separate classes that define event listeners. The problem is that when I end up back at step 1 after playing the game, the Game event listeners fire twice for their respective event. And if I go through the process a third time, the event listeners fire three times for every event. This keeps happening, so if I loop through the application flow 7 times, the event listeners fire seven times. I don't understand why this is happening because on frame 1, the Game movieclip (and I would assume its related class instance) does not exist - but I'm clearly missing something here. I've run into this problem in other projects too, and tried fixing it by first checking if the event listeners existed and only defining them if they didn't, but I ended up with unexpected results that didn't really solve the problem. I need to ensure that the event listeners only fire once. Any advice & insight would be greatly appreciated, thanks!

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  • Why are my event listeners firing more than once?

    - by Arms
    In my Flash project I have a movieclip that has 2 keyframes. Both frames contain 1 movieclip each. frame 1 - Landing frame 2 - Game The flow of the application is simple: User arrives on landing page (frame 1) User clicks "start game" button User is brought to the game page (frame 2) When the game is over, the user can press a "play again" button which brings them back to step 1 Both Landing and Game movieclips are linked to separate classes that define event listeners. The problem is that when I end up back at step 1 after playing the game, the Game event listeners fire twice for their respective event. And if I go through the process a third time, the event listeners fire three times for every event. This keeps happening, so if I loop through the application flow 7 times, the event listeners fire seven times. I don't understand why this is happening because on frame 1, the Game movieclip (and I would assume its related class instance) does not exist - but I'm clearly missing something here. I've run into this problem in other projects too, and tried fixing it by first checking if the event listeners existed and only defining them if they didn't, but I ended up with unexpected results that didn't really solve the problem. I need to ensure that the event listeners only fire once. Any advice & insight would be greatly appreciated, thanks!

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  • How do I get jQuery's Uploadify plugin to work with ASP.NET MVC?

    - by KingNestor
    I'm in the process of trying to get the jQuery plugin, Uploadify, to work with ASP.NET MVC. I've got the plugin showing up fine: With the following javascript snippet: <script type="text/javascript"> $(document).ready(function() { $('#fileUpload').fileUpload({ 'uploader': '/Content/Flash/uploader.swf', 'script': '/Placement/Upload', 'folder': '/uploads', 'multi': 'true', 'buttonText': 'Browse', 'displayData': 'speed', 'simUploadLimit': 2, 'cancelImg': '/Content/Images/cancel.png' }); }); </script> Which seems like all is well in good. If you notice, the "script" attribute is set to my /Placement/Upload, which is my Placement Controller and my Upload Action. The main problem is, I'm having difficulty getting this action to fire to receive the file. I've set a breakpoint on that action and when I select a file to upload, it isn't getting executed. I've tried changing the method signature based off this article: public string Upload(HttpPostedFileBase FileData) { /* * * Do something with the FileData * */ return "Upload OK!"; } But this still doesn't fire. Can anyone help me write and get the Upload controller action's signature correctly so it will actually fire? I can then handle dealing with the file data myself. I just need some help getting the method action to fire.

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  • Which design is better (OO Design)?

    - by Tattat
    I have an "Enemy" object, that have many "gun" . Each "gun" can fire "bullet". Storing "gun" is using an array. when the "gun" is fired, the "bullet" will be created. And the enemy object will have an array to store the "bullet". So, I am thinking about the fire method. I am think making a firebulletFromGun in the "enemy". It need have a parameter: "gun". while this method is called. The "enemy" 's bullet will be added in the Array. Another design is writing the fire method in the "gun". The "enemy" use the "gun"'s fire method. And the "gun" will return a "bullet" object, and it will be added in the Array of "enemy". Both method can work, but which way is better? or they are similar the same? plx drop ur ideas/suggestions. thz.

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