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  • Computer won't start unless power is removed for ~5 minutes

    - by Paul Tarjan
    I have a fairly standard 2-year old desktop computer (quad-core intel, single hard drive, decent video card, 300W power supply) which recently started acting up. I'm not sure what the cause is, so hopefully you can help. Sometimes (once a week-ish) I press the power button and nothing happens. No blinking, no sounds, no nothing. If I remove the power cord (or flip the switch on the power supply) I hear a capacitor discharge. If I leave it in the "no power at all" state for about 5 minutes then I can put the plug back in and the computer works perfectly. What is the issue? What do you think I have to replace?

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  • Quaternion LookAt for camera

    - by Homar
    I am using the following code to rotate entities to look at points. glm::vec3 forwardVector = glm::normalize(point - position); float dot = glm::dot(glm::vec3(0.0f, 0.0f, 1.0f), forwardVector); float rotationAngle = (float)acos(dot); glm::vec3 rotationAxis = glm::normalize(glm::cross(glm::vec3(0.0f, 0.0f, 1.0f), forwardVector)); rotation = glm::normalize(glm::quat(rotationAxis * rotationAngle)); This works fine for my usual entities. However, when I use this on my Camera entity, I get a black screen. If I flip the subtraction in the first line, so that I take the forward vector to be the direction from the point to my camera's position, then my camera works but naturally my entities rotate to look in the opposite direction of the point. I compute the transformation matrix for the camera and then take the inverse to be the View Matrix, which I pass to my OpenGL shaders: glm::mat4 viewMatrix = glm::inverse( cameraTransform->GetTransformationMatrix() ); The orthographic projection matrix is created using glm::ortho. What's going wrong?

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  • Best FFDShow settings for upscaling SD content to 1080p HD?

    - by Richard
    Hi there, I'm running Windows Media Center 7 with ffdshow-tryouts for the decoding of many of the popular video formats. It works great. I've now upgraded my television from SD to 1080p HD and, naturally, I've still got a large number of existing MP4/XviD/DivX items of content which is in SD. I'd like, therefore, to modify the settings of ffdshow so that they are upscaled to 1080p as best as possible. I appreciate that they won't be as good as their HD equivalent - but on the flip side, I'm pretty certain I can do more than just resizing the picture to get the best possible output. Can anyone recommend the best settings in ffdshow to do this? For example, should I apply a sharpen mask? Or Noise Reduction? Or Deinterlace? Alternatively, would it be better to keep them at their current resolution and let the TV (Samsung Series 5 LE32C580) do the upscaling? Thanks.

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  • Are the only types of data "sources" static and dynamic?

    - by blunders
    Thinking that there might be others, but not sure -- but before getting into that, let me explain what I mean by static and dynamic data sources. Static (or datastore) - Meaning that the data's state is non-changing, and if was changed, that would be a new state, and the old data would be considered stateless; meaning it no longer is known to exist, or not exist. Another way of possibly looking at a static data source might be that if read and written back without modification, the checksum for before and after should be exactly the same regardless of the duration of time between the reading and rewriting of the data. Examples: Photos, Files, Database Record, Dynamic (or datastream) - Meaning that the data's state is known to be in flux, and never expected to be the same per input. Example: Live video/audio feed, Stock Market feed, First let me say, the above is a very loose mapping of the concepts, and I'd welcome any feedback. Next, onto the core of the question, that being are these the only two types of data sources. My guess, is that yes, they are -- but that there are hybrid versions of the two. That being, streaming data that has a fixed state. For example, the data being streamed has a checksum given and each unique checksum is known to be a single instance of static data. On the flip side, static data could be chained via say a version control system; when played back, each version might be viewed as a segment of a stream; thing is, the very fact that it can be played back makes the data source static. Another type might be that the data source is being organically discovered, and it's simply unknown what the state is. Questions, feedback, requests -- just comment, thanks!!

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  • How to do a multishot in xna?

    - by DeVonte
    I am trying to simulate a gun in which shoots multiple bullets at the same time(similar to a spread out shot). I am thinking I have to create another bullet array then do the same as I have below but in a different direction. Here is what I have so far: foreach (GameObject bullet in bullets) { // Find a bullet that isn't alive if (!bullet.alive) { //And set it to alive bullet.alive = true; if (flip == SpriteEffects.FlipHorizontally) //Facing right { float armCos = (float)Math.Cos(arm.rotation - MathHelper.PiOver2); float armSin = (float)Math.Sin(arm.rotation - MathHelper.PiOver2); // Set the initial position of our bullets at the end of our gun arm // 42 is obtained by taking the width of the Arm_Gun texture / 2 // and subtracting the width of the Bullet texture / 2. ((96/2)=(12/2)) bullet.position = new Vector2( arm.position.X + 42 * armCos, arm.position.Y + 42 * armSin); // And give it a velocity of the direction we're aiming. // Increae/decrease speed by changeing 15.0f bullet.Velocity = new Vector2( (float)Math.Cos(arm.rotation - MathHelper.PiOver4 + MathHelper.Pi + MathHelper.PiOver2), (float)Math.Sin(arm.rotation - MathHelper.PiOver4 + MathHelper.Pi + MathHelper.PiOver2)) * 15.0f; } else //Facing left { float armCos = (float)Math.Cos(arm.rotation + MathHelper.PiOver2); float armSin = (float)Math.Sin(arm.rotation + MathHelper.PiOver2); //Set the initial position of our bullet at the end of our gun arm //42 is obtained be taking the width of the Arm_Gun texture / 2 //and subtracting the width of the Bullet texture / 2. ((96/2)-(12/2)) bullet.position = new Vector2( arm.position.X - 42 * armCos, arm.position.Y - 42 * armSin); //And give it a velocity of the direction we're aiming. //Increase/decrease speed by changing 15.0f bullet.Velocity = new Vector2( -armCos, -armSin) * 15.0f; } return; }// End if }// End foreach

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  • Collision checking problem on a Tiled map

    - by nosferat
    I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the map in libGDX, it renders fine. I also added the player character, for now it just moves into one direction, the player cannot control it yet. I wanted to add collision and I was planning to do this by checking if the player's new position is on a wall tile. Therefore as you can see in the following code snippet, I get the tile type of the appropriate tile and if it is not zero (since on that layer there is nothing except the wall tile) it is a collision and the player cannot move further: final Vector2 newPos = charController.move(warrior.getX(), warrior.getY()); if(!collided(newPos)) { warrior.setPosition(newPos.x, newPos.y); warrior.flip(charController.flipX(), charController.flipY()); } [..] private boolean collided(Vector2 newPos) { int row = (int) Math.floor((newPos.x / 32)); int col = (int) Math.floor((newPos.y / 32)); int tileType = tiledMap.layers.get(1).tiles[row][col]; if (tileType == 0) { return false; } return true; } The character only moves one tile with this code: If I reduce the col value by two it two more tiles. I think the problem will be around indexing, but I'm totally confused because the zero in the coordinate system of libGDX is in the bottom left corner of the screen, and I don't know the tiles array's indexing is similair or not. The size of the map is 19x21 tiles and looks like the following (the starting position of the player is marked with blue:

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  • Excel transpose via paste

    - by David Oneill
    I want to transpose data in Excel. Normally, I cut the cells I need, and use paste special - transpose. However, sometimes when I do paste special, a box comes up asking me if I want to use unicode text vs normal text. How do I transpose this text? Is there a way to get past the unicode dialog box and get to the normal Paste special dialog box (that has the 'transpose' option)? Or, is there another simple way to transpose cells? transpose = flip rows and columns IE 1, 2, 3 becomes: 1 2 3

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  • Overloading methods that do logically different things, does this break any major principles?

    - by siva.k
    This is something that's been bugging me for a bit now. In some cases you see code that is a series of overloads, but when you look at the actual implementation you realize they do logically different things. However writing them as overloads allows the caller to ignore this and get the same end result. But would it be more sound to name the methods more explicitly then to write them as overloads? public void LoadWords(string filePath) { var lines = File.ReadAllLines(filePath).ToList(); LoadWords(lines); } public void LoadWords(IEnumerable<string> words) { // loads words into a List<string> based on some filters } Would these methods better serve future developers to be named as LoadWordsFromFile() and LoadWordsFromEnumerable()? It seems unnecessary to me, but if that is better what programming principle would apply here? On the flip side it'd make it so you didn't need to read the signatures to see exactly how you can load the words, which as Uncle Bob says would be a double take. But in general is this type of overloading to be avoided then?

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  • Moving the Windows Workflow database: safe enough?

    - by Chris
    We have a Windows Workflow service that is running in the IIS context and persisting to a database in between hydrates. It has the Tracking Service turned on, as well. We're looking to move the database to another server, and I wanted to make sure there are no gotchas in doing so. My current plan would just be to spin down IIS to stop all activity, back up the database, migrate the database, then flip connection strings in my application to point to the new one. My main concern was if existing workflows somehow need to stay on the same database or not, or if some activity needs to happen for them to work after the move. I wouldn't think so, but just planning ahead.

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  • Views : ViewControllers, many to one, or one to one?

    - by conor
    I have developed an Android application where, typically, each view (layout.xml) displayed on the screen has it's own corresponding fragment (for the purpose of this question I may refer to this as a ViewController). These views and Fragments/ViewControllers are appropriately named to reflect what they display. So this has the effect of allowing the programmer to easily pinpoint the files associated with what they see on any given screen. The above refers to the one to one part of my question. Please note that with the above there are a few exceptions where very similar is displayed on two views so the ViewController is used for two views. (Using a simple switch (type) to determine what layout.xml file to load) On the flip side. I am currently working on the iOS version of the same app, which I didn't develop. It seems that they are adopting more of a one-to-many (ViewController:View) approach. There appears to be one ViewController that handles the display logic for many different types of views. In the ViewController are an assortment of boolean flags and arrays of data (to be displayed) that are used to determine what view to load and how to display it. This seems very cumbersome to me and coupled with no comments/ambiguous variable names I am finding it very difficult to implement changes into the project. What do you guys think of the two approaches? Which one would you prefer? I'm really considering putting in some extra time at work to refactor the iOS into a more 1:1 oriented approach. My reasoning for 1:1 over M:1 is that of modularity and legibility. After all, don't some people measure the quality of code based on how easy it is for another developer to pick up the reigns or how easy it is to pull a piece of code and use it somewhere else?

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  • Will proprietary software-based sound enhancements work with Ubuntu? (BeatsAudio, Dolby)

    - by LiveWireBT
    This question is targeted at mainstream or gamer-grade software-based audio/sound enhancements, found in highly integrated computing and entertainment systems like laptops, tablets and smartphones. These are mostly marketed with fancy badges of known audio-releated brands on the product or packaging, while being mostly uncertain about the actual implementation or components used and poorly differentiated from the general audio capabilities of the system or device. This question is not about actual hardware like speakers. If your headphones are not properly detected, your speakers are assigned wrong, work partially or not at all then your soundcard or chip is not properly detected and you should take a look at troubleshooting audio issues. This question is also not about enthusiast or recording-grade hardware like recording interfaces, amplifiers and DACs in a variety of formfactors. And this question is also not about audio encoding and playback of different audio formats like Dolby Digital, Dolby TrueHD and DTS. Most of these may be subject to patents and licensing, see restricted formats. If you are just searching for an equalizer, please take a look at this question: Is there any Sound enhancers/equalizer? Simply speaking: Every feature where you would flip a switch or check a box in a fancy looking interface in Windows that makes the sound change from neutral to fancy.

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  • How to get full write permission on my second drive after dual boot?

    - by Shaul
    I had a WinXP installation on my hard drive. Then I bought a 2nd drive and installed Win7. Dual boot working fine. But when I'm in the Win7 environment, it appears that I don't have full admin permission on the "D" drive (that's the drive with WinXP). Even though the user I'm logged in as has admin permissions, I have to run my apps with administrator privileges in order to get write access to the D drive. This is not the case when I do stuff on the C drive. I could just get into running those apps that access the D drive in admin mode, but that seems like overkill. Is there some secret switch I can flip so that my D drive acts like my C drive, security-wise?

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  • EE vs Computer Science: Effect on Developers' Approaches, Styles?

    - by DarenW
    Are there any systematic differences between software developers (sw engineers, architect, whatever job title) with an electronics or other engineering background, compared to those who entered the profession through computer science? By electronics background, I mean an EE degree, or a self-taught electronics tinkerer, other types of engineers and experimental physicists. I'm wondering if coming into the software-making professions from a strong knowledge of flip flops, tristate buffers, clock edge rise times and so forth, usually leads to a distinct approach to problems, mindsets, or superior skills at certain specialties and lack of skills at others, when compared to the computer science types who are full of concepts like abstract data types, object orientation, database normalization, who speak of "closures" in programming languages - things that make little sense to the soldering iron crowd until they learn enough programming. The real world, I'm sure, offers a wild range of individual exceptions, but for the most part, can you say there are overall differences? Would these have hiring implications e.g. (to make up something) "never hire an electron wrangler to do database design"? Could knowing about any differences help job seekers find something appropriate more effectively? Or provide enlightenment or some practical advice for those who find themselves misfits in a particular job role? (Btw, I've never taken any computer science classes; my impression of exactly what they cover is fuzzy. I'm an electronics/physics/art type, myself.)

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  • Korea&rsquo;s Anti Abortion / Pro Life Movement

    - by Randy Walker
    The South Korean government is in dire straits.  The national birth rate continues to decline and as the population grows older, there aren’t enough children being born to support the country long term.  The social issues of post Korean War are coming back to haunt the empowered nation.  Being torn apart by the Korean War (nicknamed the forgotten war in America) and with a nation facing starvation, South Korea allowed hundreds of thousands of their children to be adopted abroad.  This has created a problem of epidemic proportions, essentially devaluing life in Korea and child rearing. In an effort to encourage birth rates, the government encouraged their workers to go home early and procreate by turning off the lights in buildings.  Something unknown to me, was the illegalization of abortion except in special cases. According to the this article, http://joongangdaily.joins.com it’s working.  Abortions are down and women are being encouraged to give birth.  However the flip side is illegal risky abortions are on the rise, with potential back alley abortions looming.  But with a nation facing it’s potential implosion, it has to continue it’s efforts to encourage mothers to give birth. Many of the issues that America has faced is in stark contrast to South Korea.  Abortion has been a generally accepted procedure for some time.  If you’ll recall, I mentioned South Korea devalued their children.  But the nation’s problems lie so much deeper.  Being an Asian nation, saving “face” is an important aspect of life.  And being an unwed mother disgraces the family.  Living as a single mother in South Korea is a difficult life.  Most married mothers stay at home to take care of the children.  Being a shunned single mother that has a hard time getting a job (because you are a single mother) and affording child care isn’t like life in America. If we in the states suddenly faced a birthrate crisis, what would the U.S. government do?

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  • Computer only booting after POWER ON/OFF 10 times or more?

    - by Jan Gressmann
    Hi fellow geeks, recently my computer started to behave like an old car and won't start up anymore unless I flip the power switch repeatedly. What happens when I power it on: CPU fans spins briefly and very slowly, then it stops Same with GPU fan No BIOS beeps or HDD activity Screen stays black After turning it on and off for like 10 times, it'll eventually boot like normal and run smooth without any problems what-so-ever. But I'm worried it might eventually die completely. Anyone know the most common cause of this? Maybe I should just leave the computer powered on? :)

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  • Failing Screen Resize Method

    - by StrongJoshua
    So I want my game to draw to a specific "optimal" size and then be stretched to fit screens that are a different size. I'm using LibGDX and figured that I could just draw everything to a FrameBuffer and then resize that buffer to the appropriate size when drawing it to the actual display. However, my method does not work, it just results in a black screen with the top right quarter of the screen white.Intermediary is the FBO, interMatrix is a Matrix4 object, and camera is an OrthographicCamera. @Override public void render() { // update actors currentStage.act(); //render to intermediary buffer batch.setProjectionMatrix(interMatrix); intermediary.begin(); batch.begin(); currentStage.draw(); batch.flush(); intermediary.end(); //resize to actual width and height Sprite s = new Sprite(intermediary.getColorBufferTexture()); s.flip(true, false); batch.setProjectionMatrix(camera.combined); batch.draw(s.getTexture(), 0, 0, width, height); batch.end(); } These are the constructors for the above mentioned objects (GAME_WIDTH and HEIGHT are the "optimal" settings, width and height are the actual sizes, which are the same when running on desktop). intermediary = new FrameBuffer(Format.RGBA8888, GAME_WIDTH, GAME_HEIGHT, false); interMatrix = new Matrix4(); camera = new OrthographicCamera(width, height); interMatrix.setToOrtho2D(0, 0, GAME_WIDTH, GAME_HEIGHT); Is there a better way of doing this or can is this a viable option and how do I fix what I have?

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  • bad switchs duplicate my ip

    - by tacoen
    I had a large area LAN. There were many switch and AP on it, then somehow I couldn't ping my servers, and it's said that the IP was duplicated. I use arpwatch and found out that one of the switch flip-flop-ing the IP. I isolated that troublesome switch using his mac-address. But, since this a large area LAN... I doubt this will be the last cases. If there any software or hardware that I can use to prevent this kind of error? Sorry for my bad English.

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  • SharePoint doesn't support this authentication scheme.

    - by EtherDragon
    I have a new Windows Phone 7 phone, and I'm trying to investigate how to connect the Office application to our SharePoint site(s). In the Office application, on Phone 7, I flip to the SharePoint page. I go to open URL, and enter the url for one of my sites, that uses default authentication (Windows Auth). I get a message: Can't open SharePoint doesn't support this authentication scheme. For assistance, contact the person who manages thus SharePoint site (That would be me). You can try opening the content in your web browser instead. When opening in my browser, I can access the content without any problem. (Windows Auth passes) Anyone have any source material on what I should do to my SharePoint site to "support this authentication scheme?" Note: I am the administrator of our SharePoint server farm(s).

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  • outlook iptables configuration [update]

    - by mediaexpert
    I've a Debian mail server, but only the outlook users can't be able to download the emails. I've seen a lot of post about some kind of forwarding port configuration, I've tried some commands, but I don't be able to solve this problem, please help me. [LAST UPDATE] I find a lot of TIME WAIT on ipv6 netstat tcp6 0 0 my.mailserver.it:imap2 200-62-245-188.ip2:17060 TIME_WAIT - below some config files: pop3d I think the problem was here ##NAME: POP3AUTH:1 # # To advertise the SASL capability, per RFC 2449, uncomment the POP3AUTH # variable: # # POP3AUTH="LOGIN" # # If you have configured the CRAM-MD5, CRAM-SHA1 or CRAM-SHA256, set POP3AUTH # to something like this: # # POP3AUTH="LOGIN CRAM-MD5 CRAM-SHA1" POP3AUTH="" ##NAME: POP3AUTH_ORIG:1 # # For use by webadmin POP3AUTH_ORIG="PLAIN LOGIN CRAM-MD5 CRAM-SHA1 CRAM-SHA256" ##NAME: POP3AUTH_TLS:1 # # To also advertise SASL PLAIN if SSL is enabled, uncomment the # POP3AUTH_TLS environment variable: # # POP3AUTH_TLS="LOGIN PLAIN" POP3_TLS_REQUIRED = 0 POP3AUTH_TLS="" ##NAME: POP3AUTH_TLS_ORIG:0 # # For use by webadmin POP3AUTH_TLS_ORIG="LOGIN PLAIN" ##NAME: POP3_PROXY:0 # # Enable proxying. See README.proxy # # For use by webadmin POP3AUTH_TLS_ORIG="LOGIN PLAIN" ##NAME: POP3_PROXY:0 # # Enable proxying. See README.proxy POP3_PROXY=0 ##NAME: PROXY_HOSTNAME:0 # # Override value from gethostname() when checking if a proxy connection is # required. # PROXY_HOSTNAME= ##NAME: PORT:1 ##NAME: PROXY_HOSTNAME:0 # # Override value from gethostname() when checking if a proxy connection is # required. # PROXY_HOSTNAME= ##NAME: PORT:1 # # Port to listen on for connections. The default is port 110. # # Multiple port numbers can be separated by commas. When multiple port # numbers are used it is possibly to select a specific IP address for a # given port as "ip.port". For example, "127.0.0.1.900,192.68.0.1.900" # accepts connections on port 900 on IP addresses 127.0.0.1 and 192.68.0.1 # The ADDRESS setting is a default for ports that do not have a specified # IP address. # Port to listen on for connections. The default is port 110. # # Multiple port numbers can be separated by commas. When multiple port # numbers are used it is possibly to select a specific IP address for a # given port as "ip.port". For example, "127.0.0.1.900,192.68.0.1.900" # accepts connections on port 900 on IP addresses 127.0.0.1 and 192.68.0.1 # The ADDRESS setting is a default for ports that do not have a specified # IP address. PORT=110 ##NAME: ADDRESS:0 # # IP address to listen on. 0 means all IP addresses. ADDRESS=0 ##NAME: TCPDOPTS:0 # ##NAME: ADDRESS:0 # # IP address to listen on. 0 means all IP addresses. ADDRESS=0 ##NAME: TCPDOPTS:0 # # Other couriertcpd(1) options. The following defaults should be fine. # TCPDOPTS="-nodnslookup -noidentlookup" ##NAME: LOGGEROPTS:0 # # courierlogger(1) options. # LOGGEROPTS="-name=pop3d" ##NAME: DEFDOMAIN:0 # # Optional default domain. If the username does not contain the # first character of DEFDOMAIN, then it is appended to the username. # If DEFDOMAIN and DOMAINSEP are both set, then DEFDOMAIN is appended # only if the username does not contain any character from DOMAINSEP. # You can set different default domains based on the the interface IP # address using the -access and -accesslocal options of couriertcpd(1). DEFDOMAIN="@interzone.it" ##NAME: POP3DSTART:0 # # POP3DSTART is not referenced anywhere in the standard Courier programs # or scripts. Rather, this is a convenient flag to be read by your system # startup script in /etc/rc.d, like this: # # . /etc/courier/pop3d DEFDOMAIN="@mydomain.com" ##NAME: POP3DSTART:0 # # POP3DSTART is not referenced anywhere in the standard Courier programs # or scripts. Rather, this is a convenient flag to be read by your system # startup script in /etc/rc.d, like this: # # . /etc/courier/pop3d # case x$POP3DSTART in # x[yY]*) # /usr/lib/courier/pop3d.rc start # ;; # esac # # The default setting is going to be NO, until Courier is shipped by default # with enough platforms so that people get annoyed with having to flip it to # YES every time. # x[yY]*) # /usr/lib/courier/pop3d.rc start # ;; # esac # # The default setting is going to be NO, until Courier is shipped by default # with enough platforms so that people get annoyed with having to flip it to # YES every time. POP3DSTART=YES ##NAME: MAILDIRPATH:0 # # MAILDIRPATH - directory name of the maildir directory. # MAILDIRPATH=.maildir iptables Chain INPUT (policy DROP 20 packets, 1016 bytes) pkts bytes target prot opt in out source destination 60833 16M ACCEPT tcp -- eth0 * 0.0.0.0/0 0.0.0.0/0 tcp dpt:143 state NEW,ESTABLISHED 18970 971K ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp spts:1024:65535 dpt:110 state NEW,ESTABLISHED Chain FORWARD (policy DROP 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 0 0 ACCEPT tcp -- * * 192.168.0.0/24 0.0.0.0/0 tcp dpt:110 0 0 ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 0 0 ACCEPT tcp -- * * 192.168.1.0/24 0.0.0.0/0 tcp dpt:110 0 0 ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:25 0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:110 pop3d.cnf RANDFILE = /usr/lib...pop3d.rand [req] default_bits = 1024 encrypt_key = yes distinguidhed_name = req_dn x509_extensions = cert_type prompt = no [req_dn] C=US ST=NY L= New York O=Courier Mail Server OU=Automatically-generated POP3 SSL key CN=localhost [email protected] [cert_type] nsCertType = server

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  • How can # of unique visitors be more than # of visits?

    - by Dallas
    I am confused as heck. When looking at a few individual pages, I am seeing weird results I hope someone can help explain. I am doing manual standard reports, and not creating or using a widget. For each of the two tests below, the metrics I am using are visits (not visitors) and unique visitors. I am using Page as my primary dimension and Page Title as secondary. I am filtering to include certain Pages. Example 1 - Looking at a single page... I see 731 unique visitors and 169 visits. How is this possible? Does google just flip them around for some reason? Example 2 - Looking at several pages combined... If you examine the timeline below , you can see that the numbers are all over the place. How is it possible to have more unique visitors than visits? What am I missing? I would suspect that if things were just flipped around, then I should still see one line that is always below the other line. Anyone clue me in to what may be happening here? I also notice that the visits column (just out of view) adds up to the total, but the unique visitors column clearly doesn't.

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  • Synergy Locks up w7 when Visual Studio is debugging

    - by EdK
    I love synergy but as a developer this is driving me crazy. I use Synergy to go through two x64 Windows 7 machines (with all flavors of Visual studio from 2003 to 2010 professional) and an MacOS 10.6? desktop and most of the time it works flawlessly. However, if I happen to be in the middle of a transition from one windows 7 machine to the other (it's never happened to the mac but I don't flip to it that often) when Visual Studio hits a breakpoint, the mouse and keyboard both completely lock up and the only way I can seem to do anything is to physically unplug the mouse and keyboard and plug them back in. Unfortunately I have to crawl under my desk to do that, so you can see where it'd be annoying. Anybody have any idea how I can get around this? I did note that it was much more frequent with the previous version I had of synergy+ before I upgraded/sidegraded to the current version of synergy. But it's still happening. Thanks alot,

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  • re-direct SSL pages using header statement based on port

    - by bob's your brother
    I found this in the header.php file of a e-commerce site. Is this better done in a .htaccess file. Also what would happen to any post parameters that get caught in the header statement. // flip between secure and non-secure pages $uri = $_SERVER['REQUEST_URI']; // move to secure SSL pages if required if (substr($uri,1,12) == "registration") { if($_SERVER['SERVER_PORT'] != 443) { header("HTTP/1.1 301 Moved Permanently"); header("Location: https://".$_SERVER['HTTP_HOST'].$_SERVER['REQUEST_URI']); exit(); } } // otherwise us regular non-SSL pages else { if($_SERVER['SERVER_PORT'] == 443) { header("HTTP/1.1 301 Moved Permanently"); header("Location: http://".$_SERVER['HTTP_HOST'].$_SERVER['REQUEST_URI']); exit(); } }

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  • Free movement in a tile-based isometric game

    - by xtr486
    Is there a reasonable easy way to implement free movement in a tile-based isometric game? Meaning that the player wouldn't just instantly jump from one tile to another or not be "snapped" to the grid (for example, if the movement between tiles were animated but you'd be locked from doing anything before the animation finishes). I'm a really beginner with anything related to game programming, but with the help of this site and some other resources it was quite easy to do the basic stuff, but I haven't been able to find any useful resources for this particular problem. Currently I've improvised something close to this: http://jsfiddle.net/KwW5b/4/ (WASD movement). The idea for the movement was to use the mouse map to detect when the player has moved to a different tile and then flip the offsets, and for the most part it works correctly (each corner makes the player move to wrong location: see http://www.youtube.com/watch?v=0xr15IaOhrI, which is probably because I couldn't get the full mouse map work properly), but I have no illusions that it is even close to a good/sane solution. And anyway, it's mostly just to demonstrate what kind of a thing I'd like to implement.

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  • Proxy server modifying request/response upon pass through

    - by jamiei
    I would like to set up a non-transparent proxy server that will selectively modify HTTP requests and responses as it passes them through. The motivation for wanting to modify the data on the fly and not at the original source are not part of the question. I'm hoping there is a solution which allows the modification scripts to be written in a mainstream programming language. I am aware of guides for Squid which allow you to flip images etc on the way through but I was hoping for a slightly more established and less hackish solution. Does anyone know of an established open source project or environment (Any major platform) which would allow me to script in arbitrary modifications to the data being passed through?

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  • Provide A Scrolling "Camera" View Over A 2D Game Map

    - by BitCrash
    I'm in the process of attempting to create a 2D MMO type game with Kryonet and some basic sprites, mostly for my own learning. I have the back end set up great (By my standards) and I'm moving on to actually getting some things drawn onto the map. I cannot for the life of me figure out a solid way to have a "Camera" follow a player around a large area. The view pane for the game is 640 x 480 pixels, and each tile is 32x32 pixels (Thats 20 tiles wide and 15 high for the viewpane) I have tried a couple things to do this, but they did not seem to work out so well. I had a JScrollPane with 9 "Viewpane"-sized canvases in it, and tried to have the JScrollPane move in accordance with the player. The issue came when I reached the end of the JScrollPane. I tried to "Flip" canvases, sending the canvas currrently drawing the player to the middle of the 9 and load the corresponding maps onto the other ones. It was slow and worked poorly. I'm looking for any advice or previous experience with this; any ideas? Thank you! Edit and Clarification: I did not mean to mention Kryonet, I was merely providing peripheral information in case there was something that would help which I could not foresee. Instead of having an array of 9 canvases, why not just have one large canvas loading a large map every once in a while? I'm willing to have "load times" where as with the canvas array I would have none (in theory) to give the user a smooth experience. I could just change the size and location of the map with a modified setBounds() call on the canvas in a layered pane (layered because I have hidden swing items, like inventories and stuff) I'll try it out and post here how it goes for people asking the same question.

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