Search Results

Search found 22993 results on 920 pages for 'global load balancing'.

Page 13/920 | < Previous Page | 9 10 11 12 13 14 15 16 17 18 19 20  | Next Page >

  • firefox global menu problem

    - by Alen
    I'm using Ubuntu 11.10 and I'm having problems with global menu on Firefox 16. As you can see on this screenshot: I have two titles, one for currently active window and one for firefox window, this is not the case with other apps. My global menu addon is activated, but when I deactivate it I have the same results. How to fix this? EDIT: Also I have Close/Minimize/Maximize buttons on global menu and on Firefox

    Read the article

  • Introducing Oracle Secure Global Desktop for Exalogic!

    - by Mohan Prabhala
    We're excited to introduce Oracle Secure Global Desktop for Exalogic!  Exalogic is hardware and software engineered together to provide extreme performance for Java applications, Oracle Applications, and all other enterprise applications. Oracle Secure Global Desktop provides secure access to centralized, server-hosted applications from a wide variety of popular client devices. Watch Mohamad Afshar and Mohan Prabhala from Oracle Product Management talk about what Oracle Secure Global Desktop is, its differentiators, and how it relates to Exalogic.

    Read the article

  • MSCC: Global Windows Azure Bootcamp - 29th March 2014

    The Mauritius Software Craftsmanship Community proudly presents you the Global Windows Azure Bootcamp 2014 in Mauritius. Global Windows Azure Bootcamp 2014 in Mauritius - MSCC together with Microsoft, Ceridian and Emtel We are very happy and excited about our participation in this global event and would like to draw your attention to the official invitation letter below. Please sign up and RSVP on the official website of the MSCC. Participation is for free! Call for action Please create more awareness of this event in Mauritius and use the hash tag #gwabmru as well as the shortened link: http://aka.ms/gwabmru And remember: Sharing is Caring! Official invitation letter to the GWAB 2014 in Mauritius With over 130 confirmed locations around the globe, the Global Windows Azure Bootcamp is going to be a truly memorable event - and now here's your chance to take part! In April of 2013 we held the first Global Windows Azure Bootcamp at more than 90 locations around the globe! This year we want to again offer up a one day deep dive class to help thousands of people get up to speed on discovering Cloud Computing Applications for Windows Azure. In addition to this great learning opportunity the hands on labs will feature pooling a huge global compute farm to perform diabetes research! In Mauritius, the event will be organised by Microsoft Indian Ocean Islands & French Pacific in partnership with The Mauritius Software Craftsmanship Community (MSCC) and sponsored by Microsoft, Ceridian and Emtel. What do I need to bring?  You will need to bring your own computer which can run Visual Studio 2012 or 2013 (i.e. Windows, OSX, Ubuntu with virtualization, etc.) and have it preloaded with the following: Visual Studio 2012 or 2013 The Windows Azure SDK - http://www.windowsazure.com/en-us/develop/net/ Optionally (or if you will not be doing just .NET labs), the following can also be installed: Node.js SDK - http://www.windowsazure.com/en-us/develop/nodejs/ JAVA SDK - http://www.windowsazure.com/en-us/develop/java/ Doing mobile? Android? iOS? Windows Phone or Windows 8? - http://www.windowsazure.com/en-us/develop/mobile/ PHP - http://www.windowsazure.com/en-us/develop/php/ More info here: http://www.windowsazure.com/en-us/documentation Important: Please do the installation upfront as there will be very little time to troubleshoot installations during the day.  

    Read the article

  • C# Silverlight - Delay Child Window Load?!

    - by Goober
    The Scenario Currently I have a C# Silverlight Application That uses the domainservice class and the ADO.Net Entity Framework to communicate with my database. I want to load a child window upon clicking a button with some data that I retrieve from a server-side query to the database. The Process The first part of this process involves two load operations to load separate data from 2 tables. The next part of the process involves combining those lists of data to display in a listbox. The Problem The problem with this is that the first two asynchronous load operations haven't returned the data by the time the section of code to combine these lists of data is reached, thus result in a null value exception..... Initial Load Operations To Get The Data: public void LoadAudits(Guid jobID) { var context = new InmZenDomainContext(); var imageLoadOperation = context.Load(context.GetImageByIDQuery(jobID)); imageLoadOperation.Completed += (sender3, e3) => { imageList = ((LoadOperation<InmZen.Web.Image>)sender3).Entities.ToList(); }; var auditLoadOperation = context.Load(context.GetAuditByJobIDQuery(jobID)); auditLoadOperation.Completed += (sender2, e2) => { auditList = ((LoadOperation<Audit>)sender2).Entities.ToList(); }; } I Then Want To Execute This Immediately: IEnumerable<JobImageAudit> jobImageAuditList = from a in auditList join ai in imageList on a.ImageID equals ai.ImageID select new JobImageAudit { JobID = a.JobID, ImageID = a.ImageID.Value, CreatedBy = a.CreatedBy, CreatedDate = a.CreatedDate, Comment = a.Comment, LowResUrl = ai.LowResUrl, }; auditTrailList.ItemsSource = jobImageAuditList; However I can't because the async calls haven't returned with the data yet... Thus I have to do this (Perform the Load Operations, Then Press A Button On The Child Window To Execute The List Concatenation and binding): private void LoadAuditsButton_Click(object sender, RoutedEventArgs e) { IEnumerable<JobImageAudit> jobImageAuditList = from a in auditList join ai in imageList on a.ImageID equals ai.ImageID select new JobImageAudit { JobID = a.JobID, ImageID = a.ImageID.Value, CreatedBy = a.CreatedBy, CreatedDate = a.CreatedDate, Comment = a.Comment, LowResUrl = ai.LowResUrl, }; auditTrailList.ItemsSource = jobImageAuditList; } Potential Ideas for Solutions: Delay the child window displaying somehow? Potentially use DomainDataSource and the Activity Load control?! Any thoughts, help, solutions, samples comments etc. greatly appreciated.

    Read the article

  • IE 7 can't bind event (using .live()) to dynamically created element using .load()

    - by petron
    Hi All - I'm having trouble getting IE7 to keep a click event bound to an element that is added to the DOM using .load(). Here's some code: $('.mybtn').live('click', function(e){ e.preventDefault(); $('#mypage').load('load-this-page.htm'); }); And here's the html <div id="mypage"> <a href="#" class="mybtn">clickme</a> // stuff goes here </div> On page load the click works but once the div is loaded via the clickme link the click stops working in IE7. The clickme link is within the div on load and also within the load() loaded html file that's why I'm using live(). This code works in FF 3.6, fyi. Anyone have any idea what's up (besides the fact the IE sucks balls)? Thanks!

    Read the article

  • Rails 2 and Ngnix: https pages can't load css or js (but will load graphics)

    - by Max Williams
    ADMISSION: i've posted this same question on stackoverflow, before realising it's probabaly better suited to superuser, but it kind of depends on the answer: If it turns out to be a problem in my nginx config, it's definitely superuser. If it turns out to be a problem in my Rails config (or code) then it's arguably stackoverflow. I'm adding some https pages to my rails site. In order to test it locally, i'm running my site under one mongrel_rails instance (on 3000) and nginx. I've managed to get my nginx config to the point where i can actually go to the https pages, and they load. Except, the javascript and css files all fail to load: looking in the Network tab in chrome web tools, i can see that it is trying to load them via an https url. Eg, one of the non-working file urls is https://cmw-local.co.uk/stylesheets/cmw-logged-out.css?1383759216 I have these set up (or at least think i do) in my nginx config to redirect to the http versions of the static files. This seems to be working for graphics, but not for css and js files. If i click on this in the Network tab, it takes me to the above url, which redirects to the http version. So, the redirect seems to be working in some sense, but not when they're loaded by an https page. Like i say, i thought i had this covered in the second try_files directive in my config below, but maybe not. Can anyone see what i'm doing wrong? thanks, Max Here's my nginx config - sorry it's a bit lengthy! I think the error is likely to be in the first (ssl) server block: server { listen 443 ssl; keepalive_timeout 70; ssl_certificate /home/max/work/charanga/elearn_container/elearn/config/nginx/certs/max-local-server.crt; ssl_certificate_key /home/max/work/charanga/elearn_container/elearn/config/nginx/certs/max-local-server.key; ssl_session_cache shared:SSL:10m; ssl_session_timeout 10m; ssl_protocols SSLv3 TLSv1; ssl_ciphers RC4:HIGH:!aNULL:!MD5; ssl_prefer_server_ciphers on; server_name elearning.dev cmw-dev.co.uk cmw-dev.com cmw-nginx.co.uk cmw-local.co.uk; root /home/max/work/charanga/elearn_container/elearn; # ensure that we serve css, js, other statics when requested # as SSL, but if the files don't exist (i.e. any non /basket controller) # then redirect to the non-https version location / { try_files $uri @non-ssl-redirect; } # securely serve everything under /basket (/basket/checkout etc) # we need general too, because of the email/username checking location ~ ^/(basket|general|cmw/account/check_username_availability) { # make sure cached copies are revalidated once they're stale add_header Cache-Control "public, must-revalidate, proxy-revalidate"; # this serves Rails static files that exist without running # other rewrite tests try_files $uri @rails-ssl; expires 1h; } location @non-ssl-redirect { return 301 http://$host$request_uri; } location @rails-ssl { proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Host $http_host; proxy_redirect off; proxy_read_timeout 180; proxy_next_upstream off; proxy_pass http://127.0.0.1:3000; expires 0d; } } #upstream elrs { # server 127.0.0.1:3000; #} server { listen 80; server_name elearning.dev cmw-dev.co.uk cmw-dev.com cmw-nginx.co.uk cmw-local.co.uk; root /home/max/work/charanga/elearn_container/elearn; access_log /home/max/work/charanga/elearn_container/elearn/log/access.log; error_log /home/max/work/charanga/elearn_container/elearn/log/error.log debug; client_max_body_size 50M; index index.html index.htm; # gzip html, css & javascript, but don't gzip javascript for pre-SP2 MSIE6 (i.e. those *without* SV1 in their user-agent string) gzip on; gzip_http_version 1.1; gzip_vary on; gzip_comp_level 6; gzip_proxied any; gzip_types text/plain text/css application/json application/x-javascript text/xml application/xml application/xml+rss text/javascript; #text/html # make sure gzip does not lose large gzipped js or css files # see http://blog.leetsoft.com/2007/7/25/nginx-gzip-ssl gzip_buffers 16 8k; # Disable gzip for certain browsers. #gzip_disable "MSIE [1-6].(?!.*SV1)"; gzip_disable "MSIE [1-6]"; # blank gif like it's 1995 location = /images/blank.gif { empty_gif; } # don't serve files beginning with dots location ~ /\. { access_log off; log_not_found off; deny all; } # we don't care if these are missing location = /robots.txt { log_not_found off; } location = /favicon.ico { log_not_found off; } location ~ affiliate.xml { log_not_found off; } location ~ copyright.xml { log_not_found off; } # convert urls with multiple slashes to a single / if ($request ~ /+ ) { rewrite ^(/)+(.*) /$2 break; } # X-Accel-Redirect # Don't tie up mongrels with serving the lesson zips or exes, let Nginx do it instead location /zips { internal; root /var/www/apps/e_learning_resource/shared/assets; } location /tmp { internal; root /; } location /mnt{ root /; } # resource library thumbnails should be served as usual location ~ ^/resource_library/.*/*thumbnail.jpg$ { if (!-f $request_filename) { rewrite ^(.*)$ /images/no-thumb.png break; } expires 1m; } # don't make Rails generate the dynamic routes to the dcr and swf, we'll do it here location ~ "lesson viewer.dcr" { rewrite ^(.*)$ "/assets/players/lesson viewer.dcr" break; } # we need this rule so we don't serve the older lessonviewer when the rule below is matched location = /assets/players/virgin_lesson_viewer/_cha5513/lessonViewer.swf { rewrite ^(.*)$ /assets/players/virgin_lesson_viewer/_cha5513/lessonViewer.swf break; } location ~ v6lessonViewer.swf { rewrite ^(.*)$ /assets/players/v6lessonViewer.swf break; } location ~ lessonViewer.swf { rewrite ^(.*)$ /assets/players/lessonViewer.swf break; } location ~ lgn111.dat { empty_gif; } # try to get autocomplete school names from memcache first, then # fallback to rails when we can't location /schools/autocomplete { set $memcached_key $uri?q=$arg_q; memcached_pass 127.0.0.1:11211; default_type text/html; error_page 404 =200 @rails; # 404 not really! Hand off to rails } location / { # make sure cached copies are revalidated once they're stale add_header Cache-Control "public, must-revalidate, proxy-revalidate"; # this serves Rails static files that exist without running other rewrite tests try_files $uri @rails; expires 1h; } location @rails { proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Host $http_host; proxy_redirect off; proxy_read_timeout 180; proxy_next_upstream off; proxy_pass http://127.0.0.1:3000; expires 0d; } }

    Read the article

  • Psychonauts crashes right after entering load save door

    - by user67974
    Psychonauts crashes right after entering the 'Load Save' door. Here is the terminal output: Shader assembly time: 0.88 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error. PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' GameApp::StartUp InitSoundFiles() completed in 0.15 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.02 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1443) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.20 seconds Start Up completed in 1.57 seconds UnixMain: StartUp successful.. Working directory: /opt/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) STUBBED: write me at GetJoystickInput (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:428) STUBBED: write me at GetJoystickActionValue (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:613) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub' STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4884) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:83) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.124746672809124. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:110) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.14 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door1closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door3closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Please contact technical support at http://www.doublefine.com. I am currently using Bumblebee for hybrid graphics, if that helps in any way.

    Read the article

  • New host, high load?

    - by dotancohen
    A few minutes ago I signed up at a new webhost. I have yet to move my sites over. Upon initial SSH connection, I checked the load and memory usage, they do seem rather higher than I would like: # uptime 12:06:51 up 71 days, 23:23, 1 user, load average: 9.02, 9.49, 9.45 # free total used free shared buffers cached Mem: 33014800 31927192 1087608 0 2384812 17729816 -/+ buffers/cache: 11812564 21202236 Swap: 16787916 8584 16779332 Is that a bit to packed? I'm only paying about $5 USD per month, so I don't expect <0.1 loads, but ~10 is worrisome. Is it not? Also, there is no /etc/issue file so I tried other methods to guess the OS: # uname -a Linux box358.bluehost.com 2.6.32-20120131.55.1.bh6.x86_64 #1 SMP Tue Jan 31 15:43:27 EST 2012 x86_64 x86_64 x86_64 GNU/Linux # which yum /usr/bin/yum # which apt-get # That looks like CentOS / RHEL 6.2 possibly?

    Read the article

  • Server load is spiking from 2 to 250

    - by Hakzona
    Hello, I'am using Wordpress 2.9. Webserver 8GB from Hostgator. I'am fighting with this problem for long time but still can not find the solution. Php switched to run as an apache module, Php 5 in DSO, Apache suEXEC, eaccelerator installed, but this configuration started making huge server load on server. Server load spiking from 1 to 250 (4 cpus) and server stops, after period of time its back again and stops in about 10 minutes. It started happening when hostgator support team installed eaccelerator on server. What can make this problem and how can I fix it?

    Read the article

  • Global name not defined

    - by anteater7171
    I wrote a CPU monitoring program in Python. For some reason sometimes the the program will run without any problem. Then other times the program won't even start because of the following error. Traceback (most recent call last): File "", line 244, in run_nodebug File "C:\Python26\CPUR1.7.pyw", line 601, in app = simpleapp_tk(None) File "C:\Python26\CPUR1.7.pyw", line 26, in init self.initialize() File "C:\Python26\CPUR1.7.pyw", line 107, in initialize self.F() File "C:\Python26\CPUR1.7.pyw", line 517, in F S2 = TL.entryVariableS.get() NameError: global name 'TL' is not defined I can't seem to find the problem, maybe someone more experienced may assist me? Here is a snippet of the part giving me trouble: (The second to last line in the snippet is what's giving me trouble) def E(self): if self.selectedM.get() =='Options...': Setup global TL TL = Tkinter.Toplevel(self) menu = Tkinter.Menu(TL) TL.config(menu=menu) filemenu = Tkinter.Menu(menu) menu.add_cascade(label="| Menu |", menu=filemenu) filemenu.add_command(label="Instruction Manual...", command=self.helpmenu) filemenu.add_command(label="About...", command=self.aboutmenu) filemenu.add_separator() filemenu.add_command(label="Exit Options", command=TL.destroy) filemenu.add_command(label="Exit", command=self.destroy) helpmenu = Tkinter.Menu(menu) menu.add_cascade(label="| Help |", menu=helpmenu) helpmenu.add_command(label="Instruction Manual...", command=self.helpmenu) helpmenu.add_separator() helpmenu.add_command(label="Quick Help...", command=self.helpmenu) Title TL.label5 = Tkinter.Label(TL,text="CPU Usage: Options",anchor="center",fg="black",bg="lightgreen",relief="ridge",borderwidth=5,font=('Arial', 18, 'bold')) TL.label5.pack(padx=15,ipadx=5) X Y scale TL.separator = Tkinter.Frame(TL,height=7, bd=1, relief='ridge', bg='grey95') TL.separator.pack(pady=5,padx=5) # TL.sclX = Tkinter.Scale(TL.separator, from_=0, to=1500, orient='horizontal', resolution=1, command=self.A) TL.sclX.grid(column=1,row=0,ipadx=27, sticky='w') TL.label1 = Tkinter.Label(TL.separator,text="X",anchor="s",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label1.grid(column=0,row=0, pady=1, sticky='S') TL.sclY = Tkinter.Scale(TL.separator, from_=0, to=1500, resolution=1, command=self.A) TL.sclY.grid(column=2,row=1,rowspan=2,sticky='e', padx=4) TL.label3 = Tkinter.Label(TL.separator,text="Y",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label3.grid(column=2,row=0, padx=10, sticky='e') TL.entryVariable2 = Tkinter.StringVar() TL.entry2 = Tkinter.Entry(TL.separator,textvariable=TL.entryVariable2, fg="grey15",bg="grey90",relief="sunken",insertbackground="black",borderwidth=5,font=('Arial', 10)) TL.entry2.grid(column=1,row=1,ipadx=20, pady=10,sticky='EW') TL.entry2.bind("<Return>", self.B) TL.label2 = Tkinter.Label(TL.separator,text="X:",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label2.grid(column=0,row=1, ipadx=4, sticky='W') TL.entryVariable1 = Tkinter.StringVar() TL.entry1 = Tkinter.Entry(TL.separator,textvariable=TL.entryVariable1, fg="grey15",bg="grey90",relief="sunken",insertbackground="black",borderwidth=5,font=('Arial', 10)) TL.entry1.grid(column=1,row=2,sticky='EW') TL.entry1.bind("<Return>", self.B) TL.label4 = Tkinter.Label(TL.separator,text="Y:", anchor="center",fg="black",bg="grey95",font=('Arial', 8 ,'bold')) TL.label4.grid(column=0,row=2, ipadx=4, sticky='W') TL.label7 = Tkinter.Label(TL.separator,text="Text Colour:",fg="black",bg="grey95",font=('Arial', 8 ,'bold'),justify='left') TL.label7.grid(column=1,row=3, sticky='W',padx=10,ipady=10,ipadx=30) TL.selectedP = Tkinter.StringVar() TL.opt1 = Tkinter.OptionMenu(TL.separator, TL.selectedP,'Normal', 'White','Black', 'Blue', 'Steel Blue','Green','Light Green','Yellow','Orange' ,'Red',command=self.G) TL.opt1.config(fg="black",bg="grey90",activebackground="grey90",activeforeground="black", anchor="center",relief="raised",direction='right',font=('Arial', 10)) TL.opt1.grid(column=1,row=4,sticky='EW',padx=20,ipadx=20) TL.selectedP.set('Normal') TL.sclS = Tkinter.Scale(TL.separator, from_=10, to=2000, orient='horizontal', resolution=10, command=self.H) TL.sclS.grid(column=1,row=5,ipadx=27, sticky='w') TL.sclS.set(600) TL.entryVariableS = Tkinter.StringVar() TL.entryS = Tkinter.Entry(TL.separator,textvariable=TL.entryVariableS, fg="grey15",bg="grey90",relief="sunken",insertbackground="black",borderwidth=5,font=('Arial', 10)) TL.entryS.grid(column=1,row=6,ipadx=20, pady=10,sticky='EW') TL.entryS.bind("<Return>", self.I) TL.entryVariableS.set(600) # TL.resizable(False,False) TL.title('Options') geomPatt = re.compile(r"(\d+)?x?(\d+)?([+-])(\d+)([+-])(\d+)") s = self.wm_geometry() m = geomPatt.search(s) X = m.group(4) Y = m.group(6) TL.sclY.set(Y) TL.sclX.set(X) if self.selectedM.get() == 'Exit': self.destroy() def F (self): G = round(psutil.cpu_percent(), 1) G1 = str(G) + '%' self.labelVariable.set(G1) if G < 5: self.imageLabel.configure(image=self.image0) if G >= 5: self.imageLabel.configure(image=self.image5) if G >= 10: self.imageLabel.configure(image=self.image10) if G >= 15: self.imageLabel.configure(image=self.image15) if G >= 20: self.imageLabel.configure(image=self.image20) if G >= 25: self.imageLabel.configure(image=self.image25) if G >= 30: self.imageLabel.configure(image=self.image30) if G >= 35: self.imageLabel.configure(image=self.image35) if G >= 40: self.imageLabel.configure(image=self.image40) if G >= 45: self.imageLabel.configure(image=self.image45) if G >= 50: self.imageLabel.configure(image=self.image50) if G >= 55: self.imageLabel.configure(image=self.image55) if G >= 60: self.imageLabel.configure(image=self.image60) if G >= 65: self.imageLabel.configure(image=self.image65) if G >= 70: self.imageLabel.configure(image=self.image70) if G >= 75: self.imageLabel.configure(image=self.image75) if G >= 80: self.imageLabel.configure(image=self.image80) if G >= 85: self.imageLabel.configure(image=self.image85) if G >= 90: self.imageLabel.configure(image=self.image90) if 100> G >= 95: self.imageLabel.configure(image=self.image95) if G == 100: self.imageLabel.configure(image=self.image100) S2 = TL.entryVariableS.get() self.after(int(S2), self.F)

    Read the article

  • jQuery global variable best practice & options?

    - by Kris Krause
    Currently I am working on a legacy web page that uses a ton of javascript, jquery, microsoft client javascript, and other libraries. The bottom line - I cannot rewrite the entire page from scratch as the business cannot justify it. So... it is what it is. Anyway, I need to pollute (I really tried not too) the global namespace with a variable. There are the three options I was thinking - Just store/retrieve it using a normal javascript declaration - var x = 0; Utilize jQuery to store/retrieve the value in a DOM tag - $("body").data("x", 0); Utilize a hidden form field, and set/retrieve the value with jQuery - $("whatever").data("x", 0); What does everyone think? Is there a better way? I looked at the existing pile of code and I do not believe the variable can be scoped in a function.

    Read the article

  • what is the global.asax Application_Start equivalent when using WAS in IIS7

    - by Mike Tours
    Hi I'd like to use the netTcpBinding for my WCF application which is currently hosted in IIS7, which means configuring it to use WAS instead. This is fairly straight forward however, my application previously made use of the Application_Start event in the global.asax file. I do not require access to the httpContext(which I understand access has been removed in IIS7), however I would still like to hook into the start or init methods? Does an equivalent exist when hosting an application in WAS as apposed to IIS7? Using classic mode is not an option(again I'm not interested in the httpcontext and this only appears to work if using an http binding) - and I've seen an example of putting a static class instide the app_code folder which looks like a horrible hack.

    Read the article

  • How to get global variable in JQuery functions

    - by Tahir Akram
    I want to access my global javascript variable in JQuery methods. But I am unable to get it when I go to attach a click even to a div. As following. How can I do that? I mean do I need to rely on hidden fields for some state management? var divCount = 3; $(function() { //divCount is accessible here $("#sortable").sortable({ revert: true }); $("#new").click(function(){ if (divCount<7){ //divCount is not accessible here. why? and how? var thisCount = ++divCount; $("#draggable_"+thisCount).addClass("draggable"); } }); });

    Read the article

  • Increment global variable on click in flash, actionscript 3

    - by msandbot
    Hi, Making a flash page that can cycle through these three images on mouseclick. For some reason the local changes to count are not reflected on the global one. I tried _global but the syntax was odd and gave me errors. How should I implement this? import flash.events.Event; var images:Array = ["images/image.jpg", "images/image2.jpg", "images/image3.jpg"]; var count:int = 0; forward.addEventListener(MouseEvent.CLICK, loadPhoto); function loadPhoto(evt:Event){ if(count>2){ count==0; } trace(count); imageFrame.source = images[count]; count++; }

    Read the article

  • Global variable call working only first time

    - by Ruthy
    Hello, I defined a global variable that is called from other view and it is working first time but not following ones, it keeps with value from first call! Suppose that is a cocoa fundamental problem and variable is not properly defined according its need. Thanks for any idea to solve it. declaration: @interface TableArchiveAppDelegate : NSObject <UIAppDelegate> { NSString *varName; } @property (nonatomic, copy) NSString *varName; then related lines on .m file: @synthesize varName; -(void)test{ varName = textField.text; } and request from another view: - (void)viewDidLoad { TableArchiveAppDelegate *mainDelegate = (TableArchiveAppDelegate *)[[UIApplication sharedApplication] delegate]; name.text = mainDelegate.varName; [super viewDidLoad]; }

    Read the article

  • Global Import Aliasing in .NET

    - by Josh Stodola
    Using import aliasing in a single class, we can reference class library namespaces by assigning our own custom alias like this: Imports Db = Company.Lib.Data.Objects And then we are able to reference the classes inside of Company.Lib.Data.Objects by using the Db alias that we assigned. Is it possible to do this at the global level so that the alias is applied to the entire solution instead of the given file? Currently, we are working with web applications, so I was hoping we could add something to web.config, but I am also interested in whether or not this is possible with windows forms, console apps, and/or class libraries.

    Read the article

  • Global jQuery dialog variable not working properly

    - by Ben Dauphinee
    When I call the function, the dialog does work. If I move the dialog construction into the showtimes_list function, everything works fine. I thought that variables declared outside a function were global in context? var dialog_list = $("<div></div>").dialog({ autoOpen: false, modal: true, height: 300, width: 720, }); function showtimes_list(sid){ dialog_list.html(""); $.get("ajax_showtimes.php?sid="+sid, function(data){ dialog_list.html(data); } ); dialog_list.dialog("open"); }

    Read the article

  • PHP Global variable in class is reset

    - by Robert
    I have a web form that manipulates records in a MySQL database. I have a method for displaying an edit interface for both creating new records and editing them if ($_POST['new_page']) { print "<h2>Create new page</h2>\n"; $isNew=1; $this->EditForm(); } else if($_POST['edit']){ print "<h2>Edit page</h2>\n"; $isNew=0; $this->EditForm(); } I am trying to use the global variable $isNew to determine where a record is to be added or updated. However, whenever my SaveChanges() function is run, $isNew is always 0. $isNew is declared immediately after the class declaration, outside all of the functions. class Editor{ public $isNew;

    Read the article

  • Push a variable into global scope?

    - by Spot
    We use instantiate and put system critical objects in $GLOBALS for easy access from anywhere (e.g. DB, Cache, User, etc.). We use $GLOBALS so much that it would (yes, really) drop the amount of code quite a bit if I could reference it like $G = &$GLOBALS for a shorthand call. The problem is that, per my experience and several hours of Googling, I have not found any construct in PHP which allows you to 'flag' a var as global, making $GLOBALS first class, and everything else second class. Am I missing something? Is this possible?

    Read the article

  • Javascript global variable not working properly?

    - by Fabian
    My jQuery code: $(document).ready(function() { chrome.extension.sendRequest({get: "height"}, function(response) { height = response.value; }); $("#id").css("height", height+"px"); }); You don't have to be concerned about the chrome.extension.sendRequest(), basically it communicates with a background page to fetch the value for "height" from localStorage and stores the value in global variable height. The problem lies in $("#id") not being assigned the height value. However if I were to modify it such that it is now: $(document).click(function() { $("#id").css("height", height+"px"); }); it works. Any idea why?

    Read the article

  • define global in a python module from C api

    - by wiso
    Sorry for the trivial question, but I can't find this infomation from the manual. I am developping a module for python using C api; how can I create a variabile that is seen as global from python? For example if my module is module I want to create a variable g that do this job: import module print module.g in particular g is an integer. Solution from Alex Martelli PyObject *m = Py_InitModule("mymodule", mymoduleMethods); PyObject *v = PyLong_FromLong((long) 23); PyObject_SetAttrString(m, "L", v); Py_DECREF(v);

    Read the article

  • odd behavior setting timeouts inside a function with global references in javascript

    - by Pablo
    Here is the the function and the globals: $note_instance = Array(); $note_count = 0; function create(text){ count = $note_count++; time = 5000; $note_instance[count] = $notifications.notify("create", text); setTimeout(function(){ $note_instance[count].close() }, time); } The function simply opens a notification, a sets a timeout to close it in 5 seconds. so if i call this create("Good Note 1"); create("Good Note 2"); create("Good Note 3"); Ecah note should close 5 seconds from their creation, however always and only the last note closes, in this case "Good Note 3". Each note object has its own entry in the the $note_instance global array so the timeouts should no be overwriting themselves. What am i missing here folks? Thanks in advance

    Read the article

  • Setting Global Variables in VBA

    - by dennis96411
    I'm currently making an "OS" in PowerPoint and I need to know how to set global variables for the settings. I made a module called "Settings" containing: Public Sub Settings() Option Explicit Public UserName, UserIcon, Background, BrowserHomePage As String Public SetupComplete As Boolean SetupComplete = False UserName = "Administrator" UserIcon = Nothing Background = Nothing BrowserHomePage = Nothing 'Set the variables UserName.Text = UserName End Sub Now on the "log in" screen, I have a text box named "UserName". I then made a button just to test out the variables. The button does this: Private Sub CommandButton1_Click() UserName.Value = UserName End Sub The text box has no value when I click the button. I'm super new at VBA, and would like to know how to do this. Also, if anyone knows how to automatically execute codes when starting the PowerPoint, that would be fantastic.

    Read the article

  • Java: global values inside a class?

    - by HH
    I want less methods. I want a common global TestClass from which I could use any of its value inside the class. import java.util.*; import java.io.*; public class TestClass { TestClass(String hello){ String hallo = hello; String halloSecond = "Saluto!"; } public static void main(String[] args) { TestClass test = new TestClass("Tjena!"); System.out.println("I want "Tjena!": " + test.hallo); TestClass testSecond = new TestClass("1"); System.out.println("I want Saluto!:" + test.halloSecond); System.out.println("I want Saluto!:" + testSecond.halloSecond); } }

    Read the article

  • Custom Global Hotkey

    - by UK
    I am trying to get the user defined global hot key for my application. Here is my application code, user.rc CONTROL "", IDC_MHOTKEY, HOTKEY_CLASS, WS_TABSTOP, 91, 86, 68, 14 function.cpp WORD wHotKey = SendDlgItemMessage(hwnd, IDC_MHOTKEY, HKM_GETHOTKEY, 0, 0); GLOBAL_HOTKEY= wHotKey; RegisterHotKey ( NULL, TURN_OFF_HOTKEY, HIBYTE(LOWORD(wHotKey)) , wHotKey); main.cpp if ( messages.message == WM_HOTKEY && ( HIWORD ( messages.lParam ) == GLOBAL_HOTKEY) ) alert("Coming only for Single Key"); This code works well, Only If the user selects a single key and not working when he selects multiple key combined like CTRL+F8.

    Read the article

< Previous Page | 9 10 11 12 13 14 15 16 17 18 19 20  | Next Page >