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  • How can I start new window in the same screen session automatically?

    - by Mato
    I read How can I start multiple screen sessions automatically?, but I don't understand the first accepted reply: screen -dmS "$SESSION_NAME" "$COMMAND" "$ARGUMENTS" In my case I need to automatically create one screen session for one script, and afterwards I need to create a new window in the same session for another script. Manually, I would: run screen enter command CTRL+A CTRL+C enter command CTRL+A CTRL+D How can I do this automatically in a script? A simple example would help me a lot. Thank you for replies.

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  • GSL-GNU in Visual studio

    - by Arman
    I have visual studio 2008, I want to integrate GSL library in my project, kindly give me some guidelines so that I can make it possible. I have added the GSL library but the following error come. Error 1 error LNK2028: unresolved token (0A000010) "extern "C" void __cdecl gsl_matrix_set(struct gsl_matrix *,unsigned int,unsigned int,double)" (?gsl_matrix_set@@$$J0YAXPAUgsl_matrix@@IIN@Z) referenced in function "int __cdecl main(void)" (?main@@$$HYAHXZ) Error 2 error LNK2028: unresolved token (0A000011) "extern "C" struct gsl_matrix * __cdecl gsl_matrix_alloc(unsigned int,unsigned int)" (?gsl_matrix_alloc@@$$J0YAPAUgsl_matrix@@II@Z) referenced in function "int __cdecl main(void)" (?main@@$$HYAHXZ) Error 3 error LNK2028: unresolved token (0A000014) "extern "C" double __cdecl gsl_matrix_get(struct gsl_matrix const *,unsigned int,unsigned int)" (?gsl_matrix_get@@$$J0YANPBUgsl_matrix@@II@Z) referenced in function "int __cdecl main(void)" (?main@@$$HYAHXZ) Error 4 error LNK2019: unresolved external symbol "extern "C" double __cdecl gsl_matrix_get(struct gsl_matrix const *,unsigned int,unsigned int)" (?gsl_matrix_get@@$$J0YANPBUgsl_matrix@@II@Z) referenced in function "int __cdecl main(void)" (?main@@$$HYAHXZ) Error 5 error LNK2019: unresolved external symbol "extern "C" void __cdecl gsl_matrix_set(struct gsl_matrix *,unsigned int,unsigned int,double)" (?gsl_matrix_set@@$$J0YAXPAUgsl_matrix@@IIN@Z) referenced in function "int __cdecl main(void)" (?main@@$$HYAHXZ)

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  • Reference a GNU C (POSIX) DLL built in GCC against Cygwin, from C#/NET

    - by Dale Halliwell
    Here is what I want: I have a huge legacy C/C++ codebase written for POSIX, including some very POSIX specific stuff like pthreads. This can be compiled on Cygwin/GCC and run as an executable under Windows with the Cygwin DLL. What I would like to do is build the codebase itself into a Windows DLL that I can then reference from C# and write a wrapper around it to access some parts of it programatically. I have tried this approach with the very simple "hello world" example at http://www.cygwin.com/cygwin-ug-net/dll.html and it doesn't seem to work. #include <stdio.h> extern "C" __declspec(dllexport) int hello(); int hello() { printf ("Hello World!\n"); return 42; } I believe I should be able to reference a DLL built with the above code in C# using something like: [DllImport("kernel32.dll")] public static extern IntPtr LoadLibrary(string dllToLoad); [DllImport("kernel32.dll")] public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName); [DllImport("kernel32.dll")] public static extern bool FreeLibrary(IntPtr hModule); [UnmanagedFunctionPointer(CallingConvention.Cdecl)] private delegate int hello(); static void Main(string[] args) { var path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "helloworld.dll"); IntPtr pDll = LoadLibrary(path); IntPtr pAddressOfFunctionToCall = GetProcAddress(pDll, "hello"); hello hello = (hello)Marshal.GetDelegateForFunctionPointer( pAddressOfFunctionToCall, typeof(hello)); int theResult = hello(); Console.WriteLine(theResult.ToString()); bool result = FreeLibrary(pDll); Console.ReadKey(); } But this approach doesn't seem to work. LoadLibrary returns null. It can find the DLL (helloworld.dll), it is just like it can't load it or find the exported function. I am sure that if I get this basic case working I can reference the rest of my codebase in this way. Any suggestions or pointers, or does anyone know if what I want is even possible? Thanks. Edit: Examined my DLL with Dependency Walker (great tool, thanks) and it seems to export the function correctly. Question: should I be referencing it as the function name Dependency Walker seems to find (_Z5hellov)? Edit2: Just to show you I have tried it, linking directly to the dll at relative or absolute path (i.e. not using LoadLibrary): [DllImport(@"C:\.....\helloworld.dll")] public static extern int hello(); static void Main(string[] args) { int theResult = hello(); Console.WriteLine(theResult.ToString()); Console.ReadKey(); } This fails with: "Unable to load DLL 'C:.....\helloworld.dll': Invalid access to memory location. (Exception from HRESULT: 0x800703E6) *Edit 3: * Oleg has suggested running dumpbin.exe on my dll, this is the output: Dump of file helloworld.dll File Type: DLL Section contains the following exports for helloworld.dll 00000000 characteristics 4BD5037F time date stamp Mon Apr 26 15:07:43 2010 0.00 version 1 ordinal base 1 number of functions 1 number of names ordinal hint RVA name 1 0 000010F0 hello Summary 1000 .bss 1000 .data 1000 .debug_abbrev 1000 .debug_info 1000 .debug_line 1000 .debug_pubnames 1000 .edata 1000 .eh_frame 1000 .idata 1000 .reloc 1000 .text Edit 4 Thanks everyone for the help, I managed to get it working. Oleg's answer gave me the information I needed to find out what I was doing wrong. There are 2 ways to do this. One is to build with the gcc -mno-cygwin compiler flag, which builds the dll without the cygwin dll, basically as if you had built it in MingW. Building it this way got my hello world example working! However, MingW doesn't have all the libraries that cygwin has in the installer, so if your POSIX code has dependencies on these libraries (mine had heaps) you can't do this way. And if your POSIX code didn't have those dependencies, why not just build for Win32 from the beginning. So that's not much help unless you want to spend time setting up MingW properly. The other option is to build with the Cygwin DLL. The Cygwin DLL needs an initialization function init() to be called before it can be used. This is why my code wasn't working before. The code below loads and runs my hello world example. //[DllImport(@"hello.dll", EntryPoint = "#1",SetLastError = true)] //static extern int helloworld(); //don't do this! cygwin needs to be init first [DllImport("kernel32", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)] static extern IntPtr GetProcAddress(IntPtr hModule, string procName); [DllImport("kernel32", SetLastError = true)] static extern IntPtr LoadLibrary(string lpFileName); public delegate int MyFunction(); static void Main(string[] args) { //load cygwin dll IntPtr pcygwin = LoadLibrary("cygwin1.dll"); IntPtr pcyginit = GetProcAddress(pcygwin, "cygwin_dll_init"); Action init = (Action)Marshal.GetDelegateForFunctionPointer(pcyginit, typeof(Action)); init(); IntPtr phello = LoadLibrary("hello.dll"); IntPtr pfn = GetProcAddress(phello, "helloworld"); MyFunction helloworld = (MyFunction)Marshal.GetDelegateForFunctionPointer(pfn, typeof(MyFunction)); Console.WriteLine(helloworld()); Console.ReadKey(); } Thanks to everyone that answered~~

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  • GNU Emacs23: cedet troubles

    - by Xavier Maillard
    Hi, Since I switched to CEDET as shipped with recent emacs release (23.2), CEDET does not work reliably anymore. For example I am no longer able to regenerate an EDE project. After looking aroud, it seems that all CEDET templates are missing from the tarball. Does anyone know how I can workaround this ? Regards

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  • running shell commands with gnu clisp

    - by Paul Nathan
    I'm trying to create a "system" command for clisp that works like this (setq result (system "pwd")) ;;now result is equal to /my/path/here I have something like this: (defun system (cmd) (ext:run-program :output :stream)) But, I am not sure how to transform a stream into a string. I've reviewed the hyperspec and google more than a few times.

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  • GNU ld removes section

    - by Jonatan
    I'm writing a boot script for an ARM-Cortex M3 based device. If I compile the assembler boot script and the C application code and then combine the object files and transfer them to my device everything works. However, if I use ar to create an archive (libboot.a) and combine that archive with the C application there is a problem: I've put the boot code in a section: .section .boot, "ax" .global _start _start: .word 0x10000800 /* Initial stack pointer (FIXME!) */ .word start .word nmi_handler .word hard_fault_handler ... etc ... I've found that ld strips this from the final binary (the section "boot" is not available). This is quite natural as there is no dependency on it that ld knows about, but it causes the device to not boot correctly. So my question is: what is the best way to force this code to be included?

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  • Recursive wildcards in GNU make?

    - by Roger Lipscombe
    It's been a while since I've used make, so bear with me... I've got a directory, flac, containing .FLAC files. I've got a corresponding directory, mp3 containing MP3 files. If a FLAC file is newer than the corresponding MP3 file (or the corresponding MP3 file doesn't exist), then I want to run a bunch of commands to convert the FLAC file to an MP3 file, and copy the tags across. The kicker: I need to search the flac directory recursively, and create corresponding subdirectories in the mp3 directory. And I want to use make to drive this.

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  • Atomic swap in GNU C++

    - by Steve
    I want to verify that my understanding is correct. This kind of thing is tricky so I'm almost sure I am missing something. I have a program consisting of a real-time thread and a non-real-time thread. I want the non-RT thread to be able to swap a pointer to memory that is used by the RT thread. From the docs, my understanding is that this can be accomplished in g++ with: // global Data *rt_data; Data *swap_data(Data *new_data) { #ifdef __GNUC__ // Atomic pointer swap. Data *old_d = __sync_lock_test_and_set(&rt_data, new_data); #else // Non-atomic, cross your fingers. Data *old_d = rt_data; rt_data = new_data; #endif return old_d; } This is the only place in the program (other than initial setup) where rt_data is modified. When rt_data is used in the real-time context, it is copied to a local pointer. For old_d, later on when it is sure that the old memory is not used, it will be freed in the non-RT thread. Is this correct? Do I need volatile anywhere? Are there other synchronization primitives I should be calling? By the way I am doing this in C++, although I'm interested in whether the answer differs for C. Thanks ahead of time.

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  • Shipping GNU/Linux Firefox plugin with shared libraries (for installation with no root access)

    - by Vi
    The application is a Firefox plugin (loaded from $HOME/.mozilla/plugins), so wrapper script that sets LD_LIBRARY_PATH is not an easy option. RPATH, as far as I know, cannot refer to $HOME and can be only absolue path. Firefox tries to dlopen it's plugin from ~/.mozilla/plugins but fails (because it depends on shared libraries installed somewhere in the user home directory). Modifying Firefox menu item to provide a wrapper (with LD_LIBRARY_PATH) around Firefox is too hacky. What should installer script do (without root access) to make standard firefox load plug-ins that depends on out shared library? Should I just try to make embed everything into that .so to remove dependencies? Should I try to make installer script to finish linking or patch RPATH during the installation phase?

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  • GNU make variables in Makefile

    - by JTom
    Hi, I would like to create a Makefile which also creates a simple script for running the compiled application. I have something like the following: @touch $(SCRIPT) @echo LD_LIBRARY_PATH=$(LIB_DIR) $(APP_DIR)/$(APP) $1 $2 $3 $4 $5 $6 > $(SCRIPT) @chmod +x $(SCRIPT) @echo Script successfully created. And I want $1 $2 ... to appear in the script exactly like $1 $2 ... to represent scripts command-line arguments. I can't get it worked because Makefile is using $1 $2 as its own variables.. How can I accomplish that?

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  • How to turn off startup text of GNU gdb in XCode

    - by willc2
    I'm new to XCode 3.1.2 and Objective-C 2.0. I've just discovered using breakpoints for logging instead of littering the code with millions of NSLog() statements. The problem is, when the debugger starts up it spews half a screen full of status and credits info into the console. Is there any way to suppress this text?

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  • Reference a GNU C DLL built in GCC against Cygwin, from C#/NET

    - by Dale Halliwell
    Here is what I want: I have a huge legacy C/C++ codebase written for POSIX, including some very POSIX specific stuff like pthreads. This can be compiled on Cygwin/GCC and run as an executable under Windows with the Cygwin DLL. What I would like to do is build the codebase itself into a Windows DLL that I can then reference from C# and write a wrapper around it to access some parts of it programatically. I have tried this approach with the very simple "hello world" example at http://www.cygwin.com/cygwin-ug-net/dll.html and it doesn't seem to work. #include <stdio.h> extern "C" __declspec(dllexport) int hello(); int hello() { printf ("Hello World!\n"); return 42; } I believe I should be able to reference a DLL built with the above code in C# using something like: [DllImport("kernel32.dll")] public static extern IntPtr LoadLibrary(string dllToLoad); [DllImport("kernel32.dll")] public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName); [DllImport("kernel32.dll")] public static extern bool FreeLibrary(IntPtr hModule); [UnmanagedFunctionPointer(CallingConvention.Cdecl)] private delegate int hello(); static void Main(string[] args) { var path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "helloworld.dll"); IntPtr pDll = LoadLibrary(path); IntPtr pAddressOfFunctionToCall = GetProcAddress(pDll, "hello"); hello hello = (hello)Marshal.GetDelegateForFunctionPointer( pAddressOfFunctionToCall, typeof(hello)); int theResult = hello(); Console.WriteLine(theResult.ToString()); bool result = FreeLibrary(pDll); Console.ReadKey(); } But this approach doesn't seem to work. LoadLibrary returns null. It can find the DLL (helloworld.dll), it is just like it can't load it or find the exported function. I am sure that if I get this basic case working I can reference the rest of my codebase in this way. Any suggestions or pointers, or does anyone know if what I want is even possible? Thanks.

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  • How to write different implicit rules for different file names for GNU Make

    - by anupamsr
    Hi! I have a directory in which I keep adding different C++ source files, and generic Makefile to compile them. This is the content of the Makefile: .PHONY: all clean CXXFLAGS = -pipe -Wall -Wextra -Weffc++ -pedantic -ggdb SRCS = $(wildcard *.cxx) OBJS = $(patsubst %.cxx,%.out,$(SRCS)) all: $(OBJS) clean: rm -fv $(OBJS) %.out: %.cxx $(CXX) $(CXXFLAGS) $^ -o $@ NOTE: As is obvious from above, I am using *.out for executable file extensions (and not for object file). Also, there are some files which are compiled together: g++ file_main.cxx file.cxx -o file_main.out To compile such files, until now I have been adding explicit rules in the Makefile: file_main.out: file_main.cxx file.cxx file.out: file_main.out @echo "Skipping $@" But now my Makefile has a lot of explicit rules, and I would like to replace them with a simpler implicit rule. Any idea how to do it?

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  • GNU Makefile: multiple outputs from single rule + preventing intermediate files from being deleted

    - by makesaurus
    This is sort of a continuation of question from link text. The problem is that there is a rule generating multiple outputs from a single input, and the command is time-consuming so we would prefer to avoid recomputation. Now there is an additional twist, that we want to keep files from being deleted as intermediate files, and rules involve wildcards to allow for parameters. The solution suggested was that we set up the following rule: file-a.out: program file.in ./program file.in file-a.out file-b.out file-c.out file-b.out: file-a.out @ file-c.out: file-b.out @ Then, calling make file-c.out creates both and we avoid issues with running make in parallel with -j switch. All fine so far. The problem is the following. Because the above solution sets up a chain in the DAG, make considers it differently; the files file-a.out and file-b.out are treated as intermediate files, and they by default get deleted as unnecessary as soon as file-c.out is ready. A way of avoiding that was mentioned somewhere here, and consists of adding file-a.out and file-b.out as dependencies of a target .SECONDARY, which keeps them from being deleted. Unfortunately, this does not solve my case because my rules use wildcard patters; specifically, my rules look more like this: file-a-%.out: program file.in ./program $* file.in file-a-$*.out file-b-$*.out file-c-$*.out file-b-%.out: file-a-%.out @ file-c-%.out: file-b-%.out @ so that one can pass a parameter that gets included in the file name, for example by running make file-c-12.out The solution that make documentation suggests is to add these as implicit rules to the list of dependencies of .PRECIOUS, thus keeping these files from being deleted. The solution with .PRECIOUS works, but it also prevents these files from being deleted when a rule fails and files are incomplete. Is there any other way to make this work?

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  • Working as Test Engineer and looking to move into Identity Management Technology. Possible?

    - by Aditi Bhatnagar
    I have been working as Test Engineer for past 2.5 year. The project is related to Identity Management and I am in love with the technology. I want to move into the same field. I don't aim to be a hard core coder but rather an analyst or an IDM architect. Is it realistically possible to do so? I see some possible issues, since the field is fairly new in India and for the time being I don't have coding/deployment experience at all. If it is nonetheless possible to switch into this new technology, what kind of effort I have to put in? What are the possible steps that you can suggest to try this switch?

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  • Is it legal and ethical to reverse engineer software to port it to another system?

    - by Igor Zinov'yev
    I love gaming, I love games that allow modding and I love linux. But the fact that most games right now are targeted for windows (consoles aside), most mods and modding tools are also targeted for windows. There is a certain modder called Boris Vorontsov that makes a famous visual overhaul mod series called ENB. What he does (or I think he does) is he enhances or changes the behavior of classes defined in the d3d9.dll library. Needless to say it almost never works under wine. Recently I have asked him if he would ever release his version of the library under some open license, and he said "no". Now that I think of it, even if he did release his code, he would have surely faced some legal problems. Now there is my question. Is it legal and ethical to reverse engineer his version of the library to adapt the wine's open source version of d3d9.dll to be able to run his mods?

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  • What programming Language Would you learn to Re-engineer USB Devices? [closed]

    - by user70113
    Currently Work in IT support and am retraining in electrical engineering / electronics, I am also interested in Reverse Engineering which language would be best for Hardware RE, I have seen a few sources say C, C++ and Python? I am not familiar with Linux, but installed Ubuntu to learn with. I am not a programmer. Far from it. But, I can understand enough basic VB,Java and PHP to edit it for simple things. One of my immediate projects would be to learn to reverse engineer USB devices and write my own low level drivers. I know there are porting kits, but I really want to know it from the ground up. Thanks for any advise folks Most Appreciated.

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