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  • career in Mobile sw/Application Development [closed]

    - by pramod
    i m planning to do a course on Wireless & mobile computing.The syllabus are given below.Please check & let me know whether its worth to do.How is the job prospects after that.I m a fresher & from electronic Engg.The modules are- *Wireless and Mobile Computing (WiMC) – Modules* C, C++ Programming and Data Structures 100 Hours C Revision C, C++ programming tools on linux(Vi editor, gdb etc.) OOP concepts Programming constructs Functions Access Specifiers Classes and Objects Overloading Inheritance Polymorphism Templates Data Structures in C++ Arrays, stacks, Queues, Linked Lists( Singly, Doubly, Circular) Trees, Threaded trees, AVL Trees Graphs, Sorting (bubble, Quick, Heap , Merge) System Development Methodology 18 Hours Software life cycle and various life cycle models Project Management Software: A Process Various Phases in s/w Development Risk Analysis and Management Software Quality Assurance Introduction to Coding Standards Software Project Management Testing Strategies and Tactics Project Management and Introduction to Risk Management Java Programming 110 Hours Data Types, Operators and Language Constructs Classes and Objects, Inner Classes and Inheritance Inheritance Interface and Package Exceptions Threads Java.lang Java.util Java.awt Java.io Java.applet Java.swing XML, XSL, DTD Java n/w programming Introduction to servlet Mobile and Wireless Technologies 30 Hours Basics of Wireless Technologies Cellular Communication: Single cell systems, multi-cell systems, frequency reuse, analog cellular systems, digital cellular systems GSM standard: Mobile Station, BTS, BSC, MSC, SMS sever, call processing and protocols CDMA standard: spread spectrum technologies, 2.5G and 3G Systems: HSCSD, GPRS, W-CDMA/UMTS,3GPP and international roaming, Multimedia services CDMA based cellular mobile communication systems Wireless Personal Area Networks: Bluetooth, IEEE 802.11a/b/g standards Mobile Handset Device Interfacing: Data Cables, IrDA, Bluetooth, Touch- Screen Interfacing Wireless Security, Telemetry Java Wireless Programming and Applications Development(J2ME) 100 Hours J2ME Architecture The CLDC and the KVM Tools and Development Process Classification of CLDC Target Devices CLDC Collections API CLDC Streams Model MIDlets MIDlet Lifecycle MIDP Programming MIDP Event Architecture High-Level Event Handling Low-Level Event Handling The CLDC Streams Model The CLDC Networking Package The MIDP Implementation Introduction to WAP, WML Script and XHTML Introduction to Multimedia Messaging Services (MMS) Symbian Programming 60 Hours Symbian OS basics Symbian OS services Symbian OS organization GUI approaches ROM building Debugging Hardware abstraction Base porting Symbian OS reference design porting File systems Overview of Symbian OS Development – DevKits, CustKits and SDKs CodeWarrior Tool Application & UI Development Client Server Framework ECOM STDLIB in Symbian iPhone Programming 80 Hours Introducing iPhone core specifications Understanding iPhone input and output Designing web pages for the iPhone Capturing iPhone events Introducing the webkit CSS transforms transitions and animations Using iUI for web apps Using Canvas for web apps Building web apps with Dashcode Writing Dashcode programs Debugging iPhone web pages SDK programming for web developers An introduction to object-oriented programming Introducing the iPhone OS Using Xcode and Interface builder Programming with the SDK Toolkit OS Concepts & Linux Programming 60 Hours Operating System Concepts What is an OS? Processes Scheduling & Synchronization Memory management Virtual Memory and Paging Linux Architecture Programming in Linux Linux Shell Programming Writing Device Drivers Configuring and Building GNU Cross-tool chain Configuring and Compiling Linux Virtual File System Porting Linux on Target Hardware WinCE.NET and Database Technology 80 Hours Execution Process in .NET Environment Language Interoperability Assemblies Need of C# Operators Namespaces & Assemblies Arrays Preprocessors Delegates and Events Boxing and Unboxing Regular Expression Collections Multithreading Programming Memory Management Exceptions Handling Win Forms Working with database ASP .NET Server Controls and client-side scripts ASP .NET Web Server Controls Validation Controls Principles of database management Need of RDBMS etc Client/Server Computing RDBMS Technologies Codd’s Rules Data Models Normalization Techniques ER Diagrams Data Flow Diagrams Database recovery & backup SQL Android Application 80 Hours Introduction of android Why develop for android Android SDK features Creating android activities Fundamental android UI design Intents, adapters, dialogs Android Technique for saving data Data base in Androids Maps, Geocoding, Location based services Toast, using alarms, Instant messaging Using blue tooth Using Telephony Introducing sensor manager Managing network and wi-fi connection Advanced androids development Linux kernel security Implement AIDL Interface. Project 120 Hours

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  • Mobile Web or Objective-C?

    Cameron Moll is worried about a future in which we’ll all write Objective-C for the iPhone OS instead of writing web standards for the mobile web.At one point in time, J2ME (now Java ME) and WAP were the starting points for a discussion on mobile strategy and the web. Then, for a brief period of time, you talked about HTML/CSS. Now, for a growing majority of mobile strategies that don’t require a global presence on widely varying devices, the discussion begins with iPhone.Emphasis mine. Strategy...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • ARM TechCON 2013 presentation: Java SE 8 Compact Profiles

    - by hinkmond
    I'll be giving a technical session presentation at ARM TechCON 2013 this Wed. 10/30 @ 11:30am. So if you are in Santa Clara, Calif. come over to the conference and hear me present on this fun-filled topic! See: Java SE 8 Compact Profiles Here's a quote: Java SE 8 has a new Compact Profiles feature that allows for three new specification–compliant subsets of Java SE 8 APIs. Compact Profiles will enable the creation of Java SE 8 runtimes that support configurations that previously were possible only with the CDC version of J2ME... It's an important topic in today's mad, mad world of Embedded Development. You never want to develop in Java for small devices with your Compact Profiles. It's just not what you'd want! Hinkmond

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  • how to learn Java

    - by Sarang
    This question I am asking because I couldn't find any source which gives complete overview of java development. I just want to know where java technology currently in market & what is preferable for development ! Java always remain top programming language for development point of view. However, java is combo of, j2ee, j2me, jsp, jsf, spring, other frameworks, ui components, jndi, networking tools and various other "J" are there ! However, learning java is definitely dependent on the development requirement, but still, to be a well-experienced java developer, what is the organised way of learning java? What is preferable in current technology ? and what is deprecated, currently ?

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  • JSR updates

    - by heathervc
    There were many JSR updates over the last week.  See below. JSR 258, Mobile User Interface Customization API, has published a Maintenance Release. JSR 257, Contactless Communication API, has published a Maintenance Release 2. JSR 180, SIP API for J2ME, has published a Final Release 5. JSR 269, Pluggable Annotation Processing API, has published a Maintenance Release. JSR 344, JavaServerTM Faces 2.2, has published an Early Draft Review.  The review closes on 8 December.

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  • Why is Android VM-based? [closed]

    - by adib
    By about 2004, it was clear that ARM is the clear winner for mobile CPUs, beating out MIPS, SH3, and DragonBall. PocketPC (Windows Mobile) applications was natively-compiled (at least most of them - except for .NET compact and its competitors). Likewise, Apple's iOS (named iPhone OS at the time) prefers natively-compiled applications. Then why Android chose a virtual machine based system stack? (the Dalvik VM). Wouldn't it be simpler to just compile applications down to ARM code using GCJ or something? Is the decision influenced by the J2ME-way of doing things, or was just because it's "cool"? Perhaps like most things Java, the culture that prefers multiple levels of indirection and abstractions, they just added another layer of abstraction for "just in case"?

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  • C++ developer looks for book(s) about Android apps & widgets (& services etc.) [on hold]

    - by Valmond
    I'm senior C++ developer, I have also programmed professionally j2me some years. I'd like to make some apps and widgets for Android and I'd like to read up a bit on this new java stuff Android is using. I have (of course) checked out some tutorials and so but it seems I miss the basics, I can compile some stuff (read: examples) in eclipse but I just don't know how to, for example, add a service or what an 'intent' is, why my widget isn't called but successfully launches the main app when clicked and so on. So, what is a really good book for someone that is a developer but mostly need the hard facts about developing something specific like Android apps & widgets? Thanks a bunch!

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  • What is the starting point for Ubuntu app development? [closed]

    - by Roshnal
    I'm thinking of developing software for Ubuntu and other related Linux-based distros (like Linux Mint). But currently am at a loss for where to start. Would learning Python be enough/good? And what are the other things I should know about before starting this kind of developing? And will I be able to publish my apps to a software store like Ubuntu store even if I am from outside USA/UK? If not, what are the options I have to make my apps reach the audience? As a lot of users had asked, I intend to build applications only for Linux (I'm thinking of Gnome) that will be a bit business and enterprise oriented. Currently I am an Oracle certified Java developer in J2SE and J2ME. And I know Python a bit.

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  • Blackberry JDE JSON parsing?

    - by nwalker85
    Every tutorial I can find for parsing JSON with J2ME or Blackberry JDE points to this library: http://www.json.org/java/org.json.me.zip However, this is a dead link. And the googling, it does nothing. Can someone point me in the right direction?

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  • User agent string of Opera Mini on iPhone

    - by nickf
    So hell froze over and Apple accepted Opera Mini into the app store. Does anyone know what the user agent string will be? The documentation says that Opera's template is like this: Opera/9.80 (J2ME/MIDP; Opera Mini/$CLIENT_VERSION/$SERVER_VERSION; U; $LANGUAGE) Presto/$PRESTO_VERSION

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  • Unsupported Media Type when deploying OTA Blackberry App

    - by Sheehan Alam
    I have a blackberry app that I am trying to deploy OTA (over the air). I have set the MIME type on my server to be: cod application/vnd.rim.cod jad text/vnd.sun.j2me.app-descriptor jar application/java-archive When I access the JAD file on my web-server through the BlackBerry Browser, I get the message Unsupported Media Type and then a prompt to download the JAD. How can I resolve this?

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  • Is alcheMo available?

    - by cable729
    Is it possible to develop iphone apps with java? I'd prefer to use alchemo over xmlvm because of the superior features that it offers. Can I do that? Is anyone else doing that? I've looked all over their site for the download link, but can't find it! Is it available? If so, where? http://www.innaworks.com/alchemo-for-iphone-java-me-j2me-to-iphone-porting/

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  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

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  • Java: Is it possible to send SMS from a Java application

    - by dhiraj
    Is it possible to send SMS from a Java application. I don't want to use J2ME in this case. I want to know with respect to J2SE and J2EE only. Is there any API available to achieve this? If it is available whether we have to use any service provider or not for this? Can you tell me how to achieve that?

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  • Timer code for online quiz on mobiles

    - by prathyusha
    hello everyone, We are doing project on online quiz tool for mobile devices using J2ME. We got the code for midlet interface, webserver and connections. But we need to implement timer in it. So anyone can give suggestions for that code and where can be it beneficial to implement it?

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  • KXML library Problem

    - by Hesham
    i'm working j2me with netbeans platform and i had a problem while i was trying to read a XML file and i added the library kxml.zip to my project's libraries and i used some of it's functions, there r no errors or red lines in the code, but the problem is that i cant run the project cos it come up with errors while compiling and all these errors are on the kxml functions, so any on can help me through this cos i really dont know what to do to make it run properly

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  • BlackBerry - Handle and translate messages (sms/email/pim/pin)?

    - by humble coffee
    Does the native Blackberry API allow for the modification of any messaging interface? For example, I'd like to be able to build an app that added a button at the bottom of a received message which says 'translate this'. I've heard that this kind of thing is possible using J2ME plus the native BlackBerry API. Can this be done for all kinds of messages, eg SMS, email and BB messaging? The translation aspect is not relevant, it just provides the context for the kind of feature I'm after.

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  • What's the downsides of Running Ubuntu 9.10 32bit on AMD64 Processor

    - by Omar Dolaimy
    Hi, I was thinking about installing Ubuntu 9.10 32bit on a DELL Inspiron 1501 with 64bit processor Laptop. Since It's was real pain to me to run Java Browser plugin, Flash Plugin, J2ME Toolkit, and many other tools. But It was 90% OK with me. This was Ubuntu 8.10 (a year ago), And now the Ubuntu 9.10 came and I'm thinking about installing the 32 bit on it and get rid of the pain. Is there a downside for that?? considering that the display card is not supported now so exclude this from your calculation, I will never play REAL games on it and I'm not a big fan of Compiz effects. I'm not here to ask about the performance (which is about 15%+ for the 64bit only), I just want compatibility!

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