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  • Duplicate Items Using Join in NHibernate Map

    - by Colin Bowern
    I am trying to retrieve the individual detail rows without having to create an object for the parent. I have a map which joins a parent table with the detail to achieve this: Table("UdfTemplate"); Id(x => x.Id, "Template_Id"); Map(x => x.FieldCode, "Field_Code"); Map(x => x.ClientId, "Client_Id"); Join("UdfFields", join => { join.KeyColumn("Template_Id"); join.Map(x => x.Name, "COLUMN_NAME"); join.Map(x => x.Label, "DISPLAY_NAME"); join.Map(x => x.IsRequired, "MANDATORY_FLAG") .CustomType<YesNoType>(); join.Map(x => x.MaxLength, "DATA_LENGTH"); join.Map(x => x.Scale, "DATA_SCALE"); join.Map(x => x.Precision, "DATA_PRECISION"); join.Map(x => x.MinValue, "MIN_VALUE"); join.Map(x => x.MaxValue, "MAX_VALUE"); }); When I run the query in NH using: Session.CreateCriteria(typeof(UserDefinedField)) .Add(Restrictions.Eq("FieldCode", code)).List<UserDefinedField>(); I get back the first row three times as opposed to the three individual rows it should return. Looking at the SQL trace in NH Profiler the query appears to be correct. The problem feels like it is in the mapping but I am unsure how to troubleshoot that process. I am about to turn on logging to see what I can find but I thought I would post here in case someone with experience mapping joins knows where I am going wrong.

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  • How to edit the first line in a text file in c++?

    - by tsubasa
    I have a text file looks like this : 100 50 20 90 4.07498 0.074984 37.1704 28.1704 20.3999 14.3999 48.627 35.627 .... I need to edit this file so that everything is kept the same except the first line, 3rd item. The ouput should look like this: 100 50 19 90 4.07498 0.074984 37.1704 28.1704 20.3999 14.3999 48.627 35.627 .... How can I do it in c++ ? Can anybody help me? Thanks, Hoang

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  • Need Google Map InfoWindow Hyperlink to Open Content in Overlay (Fusion Table Usage)

    - by McKev
    I have the following code established to render the map in my site. When the map is clicked, the info window pops up with a bunch of content including a hyperlink to open up a website with a form in it. I would like to utilize a function like fancybox to open up this link "form" in an overlay. I have read that fancybox doesn't support calling the function from within an iframe, and was wondering if there was a way to pass the link data to the DOM and trigger the fancybox (or another overlay option) in another way? Maybe a callback trick - any tips would be much appreciated! <style> #map-canvas { width:850px; height:600px; } </style> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=true"></script> <script src="http://gmaps-utility-gis.googlecode.com/svn/trunk/fusiontips/src/fusiontips.js" type="text/javascript"></script> <script type="text/javascript"> var map; var tableid = "1nDFsxuYxr54viD_fuH7fGm1QRZRdcxFKbSwwRjk"; var layer; var initialLocation; var browserSupportFlag = new Boolean(); var uscenter = new google.maps.LatLng(37.6970, -91.8096); function initialize() { map = new google.maps.Map(document.getElementById('map-canvas'), { zoom: 4, mapTypeId: google.maps.MapTypeId.ROADMAP }); layer = new google.maps.FusionTablesLayer({ query: { select: "'Geometry'", from: tableid }, map: map }); //http://gmaps-utility-gis.googlecode.com/svn/trunk/fusiontips/docs/reference.html layer.enableMapTips({ select: "'Contact Name','Contact Title','Contact Location','Contact Phone'", from: tableid, geometryColumn: 'Geometry', suppressMapTips: false, delay: 500, tolerance: 8 }); ; // Try W3C Geolocation (Preferred) if(navigator.geolocation) { browserSupportFlag = true; navigator.geolocation.getCurrentPosition(function(position) { initialLocation = new google.maps.LatLng(position.coords.latitude,position.coords.longitude); map.setCenter(initialLocation); //Custom Marker var pinColor = "A83C0A"; var pinImage = new google.maps.MarkerImage("http://chart.apis.google.com/chart?chst=d_map_pin_letter&chld=%E2%80%A2|" + pinColor, new google.maps.Size(21, 34), new google.maps.Point(0,0), new google.maps.Point(10, 34)); var pinShadow = new google.maps.MarkerImage("http://chart.apis.google.com/chart?chst=d_map_pin_shadow", new google.maps.Size(40, 37), new google.maps.Point(0, 0), new google.maps.Point(12, 35)); new google.maps.Marker({ position: initialLocation, map: map, icon: pinImage, shadow: pinShadow }); }, function() { handleNoGeolocation(browserSupportFlag); }); } // Browser doesn't support Geolocation else { browserSupportFlag = false; handleNoGeolocation(browserSupportFlag); } function handleNoGeolocation(errorFlag) { if (errorFlag == true) { //Geolocation service failed initialLocation = uscenter; } else { //Browser doesn't support geolocation initialLocation = uscenter; } map.setCenter(initialLocation); } } google.maps.event.addDomListener(window, 'load', initialize); </script>

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  • tring to edit brightness

    - by Martin Mobbs
    i'm tring to edit the /sys/class/backlight/max_brightness file to stop ubuntu 12 returning to maximum brightness on each reboot. gedit won't save the file after i have modified it i have used chown to change ownership to me which was successful. I then changed gedits settings so it won't save a backup but it still won't save. It returns with this error, Could not save the file /sys/class/backlight/acpi_video0/max_brightness. Unexpected error: Error writing to file: Input/output error is this yet another bug?

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  • how to edit this theme

    - by sanjana
    i recently created a community with opensource php platform.there is a usefulness page link in my theme.it has been created by theme creator.i have try to contact him for getting help about this problem.but he didn't help me.so i decided to get help from sitepoint members.this page will redirect my site to member list section.but i doesn't like it.i want to remove it from my theme.how can i do it???i know a little about php and css...what is the template section to edit????please help me.....here is that usefulness link

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  • Unable to map to web folder using WebDAV client on Windows Server 2008 R2

    - by user74989
    I have a client running Windows Server 2008 R2 on several servers. One of the servers is also running SharePoint 3.0 and my client has created a web folder to map to. I can map to the web folder from all Server 2008 R2 boxes that have the WebDAV client (part of Desktop Experience feature) installed, except for the server the folder resides on. When I attempt to map to the web folder on the server which the folder resides, I am repeatedly prompted to enter my credentials. I am using the same account that I used to map the web folder on the other servers. I have also tried mapping from the command line and receive 'Access Denied' What may be causing the problem? I would think that if I can map to the drive from one server, I should be able to map the drive from the rest as long as the WebDAV client is installed, especially on the server where the folder is located. Jesse

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  • Unable to map to web folder using WebDAV client on Windows Server 2008 R2

    - by user74989
    Hello, I have a client running Windows Server 2008 R2 on several servers. One of the servers is also running SharePoint 3.0 and my client has created a web folder to map to. I can map to the web folder from all Server 2008 R2 boxes that have the WebDAV client (part of Desktop Experience feature) installed, except for the server the folder resides on. When I attempt to map to the web folder on the server which the folder resides, I am repeatedly prompted to enter my credentials. I am using the same account that I used to map the web folder on the other servers. I have also tried mapping from the command line and receive 'Access Denied' What may be causing the problem? I would think that if I can map to the drive from one server, I should be able to map the drive from the rest as long as the WebDAV client is installed, especially on the server where the folder is located. Jesse

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  • rewrite map (prg:) never finishes

    - by SooDesuNe
    using Apache and a prg type rewrite map. My map looks like: #!/usr/bin/perl $| = 1; # Turn off buffering while (<STDIN>) { print "someothersite.com"; } the rewrite rule declared in httpd.conf is: RewriteMap app_map prg:/file/path/test.pl RewriteRule (\/[\w]+)(\/[^\#\s]+)?$ http://${app_map:$1}$2 [P,L] And the log files show: init rewrite engine with requested uri /a/testlink.html applying pattern '(\/[\w]+)(\/[^\#\s]+)?$' to uri '/a/testlink.html' It appears like test.pl is never giving control back to apache, when the map is successfully found I expect to see this output in the log file: map lookup OK: map=app_map key=/a -> val=someothersite.com Why is my map not returning control back to apache?

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  • Node.js MMO - process and/or map division

    - by Gipsy King
    I am in the phase of designing a mmo browser based game (certainly not massive, but all connected players are in the same universe), and I am struggling with finding a good solution to the problem of distributing players across processes. I'm using node.js with socket.io. I have read this helpful article, but I would like some advice since I am also concerned with different processes. Solution 1: Tie a process to a map location (like a map-cell), connect players to the process corresponding to their location. When a player performs an action, transmit it to all other players in this process. When a player moves away, he will eventually have to connect to another process (automatically). Pros: Easier to implement Cons: Must divide map into zones Player reconnection when moving into a different zone is probably annoying If one zone/process is always busy (has players in it), it doesn't really load-balance, unless I split the zone which may not be always viable There shouldn't be any visible borders Solution 1b: Same as 1, but connect processes of bordering cells, so that players on the other side of the border are visible and such. Maybe even let them interact. Solution 2: Spawn processes on demand, unrelated to a location. Have one special process to keep track of all connected player handles, their location, and the process they're connected to. Then when a player performs an action, the process finds all other nearby players (from the special player-process-location tracking node), and instructs their matching processes to relay the action. Pros: Easy load balancing: spawn more processes Avoids player reconnecting / borders between zones Cons: Harder to implement and test Additional steps of finding players, and relaying event/action to another process If the player-location-process tracking process fails, all other fail too I would like to hear if I'm missing something, or completely off track.

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  • 2D non-tile based map editor

    - by Jonesy
    I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need some kind of visual editor that would give me immediate feedback and would allow me to place all objects in the world exactly where I want them. I could then load the saved representation of the world I create in the editor in my game. So, I am looking for a simple map editor that allows me to do this. All the objects in my game are simply textured rectangles build up from two triangles. All I need to be able to do is position different rectangles/objects in the map, and give them a texture. I am using texture atlases, so it would be useful to be able to assign portions of textures to the objects. I then need to be able to extract all the objects from the saved representation of my maps, together with the name/identifier of the texture(atlas) they use, and the area of the texture atlas. I have looked at some tile-based map editors like Tiled and Ogmo, but they don't seem to be able to do what I want. Any suggestions? EDIT: a more concrete example: something like the GameMaker level editor, but then with added export functionality in a handy format.

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  • 2D non-tile based map editor

    - by user5468
    I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need some kind of visual editor that would give me immediate feedback and would allow me to place all objects in the world exactly where I want them. I could then load the saved representation of the world I create in the editor in my game. So, I am looking for a simple map editor that allows me to do this. All the objects in my game are simply textured rectangles build up from two triangles. All I need to be able to do is position different rectangles/objects in the map, and give them a texture. I am using texture atlases, so it would be useful to be able to assign portions of textures to the objects. I then need to be able to extract all the objects from the saved representation of my maps, together with the name/identifier of the texture(atlas) they use, and the area of the texture atlas. I have looked at some tile-based map editors like Tiled and Ogmo, but they don't seem to be able to do what I want. Any suggestions? EDIT: a more concrete example: something like the GameMaker level editor, but then with added export functionality in a handy format.

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  • 2D map/plane with nodes overlayed that supports panning, scaling and clicking on nodes

    - by garlicman
    I'm trying my hand at Android development and seem to be running into an invisible ceiling in trying to get what I want accomplished. Basically I'm trying to create an app that renders a 2D surface map that I can (pinch) zoom and pan. I'll have to place nodes on the surface of the map that will scale/zoom and pan in relation to the surface. I started out with a 2D ImageView approach and got as far as pinch zoom, pan and laying nodes as relative ImageViews, but all the methods I tried to get X,Y,W,H for the 2D surface were always off for some reason. Additionally, I was never able to scale the node ImageViews correctly, and as a result never got far enough to try and work out their X,Y scaled offset. So I decided to get back to 3D rendering. Conceptually pan/zoom is camera manipulation, so I don't have to mess with how to scale the 2D map or the nodes. But I need a starting point or sample to get me going that's close to what I'm trying to achieve. A sample on a translucent spinning cube isn't helping as much as I need it to. Any tips? Links, insults and sympathy are all welcome!

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  • Restrict Tile Map to its boundaries

    - by Farooq Arshed
    I have loaded a tmx file in cocos2dx and now I am trying to implement panning. I have successfully implemented the panning first part where the map moves. Now I want to restrict the map so it does not display the map beyond its boundary where it shows black screen. I am confused as to how to implement it. Below is my code any help would be appreciated. bool HelloWorld::init() { if ( !CCLayer::init() ) { return false; } const char* tmx= "isometric_grass_and_water.tmx"; _tileMap = new CCTMXTiledMap(); _tileMap->initWithTMXFile(tmx); this->addChild(_tileMap); this->setTouchEnabled(true); return true; } void HelloWorld::ccTouchesBegan(CCSet *touches, CCEvent *event){ CCSetIterator it; for (it=touches->begin(); it!=touches->end(); ++it){ CCTouch* touch = (CCTouch*)it.operator*(); CCLog("touches id: %d", touch->getID()); oldLoc = touch->getLocationInView(); oldLoc = CCDirector::sharedDirector()->convertToGL(oldLoc); } } void HelloWorld::ccTouchesMoved(CCSet *touches, CCEvent *event) { if (touches->count() == 1) { CCTouch* touch = (CCTouch*)( touches->anyObject() ); this->moveScreen(touch); } else if (touches->count() == 2) { this->scaleScreen(touches); } } void HelloWorld::moveScreen(CCTouch* touch) { CCPoint currentLoc = touch->getLocationInView(); currentLoc = CCDirector::sharedDirector()->convertToGL(currentLoc); CCPoint moveTo = ccpSub(oldLoc, currentLoc); moveTo = ccpMult(moveTo, -1); oldLoc = currentLoc; this->setPosition(ccpAdd(this->getPosition(), ccp(moveTo.x, moveTo.y))); }

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  • Character movement on a 2D tile map

    - by Chris Morris
    I'm working at making a HTML5 game. Top down, closest thing I can equate it to is the gameboy zeldas, but open world and no rooms. What I have so far is a procedurally generated map in a multi dimensional array. And a starting position on the map. Along with this I have an array of movable and non movable tile ID's. I also have a class for my player and have him being rendered out in the center of the starting tile. My problem however is getting the movement sorted out for the player. I want to be able to have the character free move around the map (pixel by pixel essentially) ontop of this 2D generated world. Ideally this would allow the user to move around the walk able area of the canvas. this is simple enough for me to do, but I am having problems now moving the world. If the user is 20% from the edge of the screen i want the world to start panning in the direction the player is heading. But I'm rather lacking in ideas of how to do this. I've looked around for some tutorials, but am coming up blank on ideas of how to generate the playable area (zoomed in) and to then move this generated area under the player when they reach near the end of the screen. My current idea was to generate a certain amount of tiles full size to fill the screen and place the player i the middle. Then when the user approaches the edge of the screen start generating the tiles offset by the distance moved and the direction. I can kind of see this working but I really have no idea if this is the best or easiest to code of methods for generating the world. sorry for the lack of code but I'm still just in the theory stages of working this all out.

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  • Collision checking problem on a Tiled map

    - by nosferat
    I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the map in libGDX, it renders fine. I also added the player character, for now it just moves into one direction, the player cannot control it yet. I wanted to add collision and I was planning to do this by checking if the player's new position is on a wall tile. Therefore as you can see in the following code snippet, I get the tile type of the appropriate tile and if it is not zero (since on that layer there is nothing except the wall tile) it is a collision and the player cannot move further: final Vector2 newPos = charController.move(warrior.getX(), warrior.getY()); if(!collided(newPos)) { warrior.setPosition(newPos.x, newPos.y); warrior.flip(charController.flipX(), charController.flipY()); } [..] private boolean collided(Vector2 newPos) { int row = (int) Math.floor((newPos.x / 32)); int col = (int) Math.floor((newPos.y / 32)); int tileType = tiledMap.layers.get(1).tiles[row][col]; if (tileType == 0) { return false; } return true; } The character only moves one tile with this code: If I reduce the col value by two it two more tiles. I think the problem will be around indexing, but I'm totally confused because the zero in the coordinate system of libGDX is in the bottom left corner of the screen, and I don't know the tiles array's indexing is similair or not. The size of the map is 19x21 tiles and looks like the following (the starting position of the player is marked with blue:

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  • LibGDX drawing map using tiles without space

    - by Enayat Muradi
    I am making a board game. To draw the map on the board I use different tiles. On some screen the map looks good but on some other screens there is a space between the tiles. How can I do so there won't be any space between the tiles? I am designing my game with the size 480x800. To fit other screens I stretch it. My tiles looks like this: I draw the map using a for loop to draw the tile in different (x,y) position on screen. Here is what I mean with space between tiles: Screen with 240x400 Screen with 360x600, here there is no spacing between tiles. I use camera and the screen to draw I don't use stage. I have also tried to use Viewport but I get the same results. cam = new OrthographicCamera();cam.setToOrtho(true, gameWidth, gameHeight); batcher = new SpriteBatch(); batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); How can I do to solve the problem?

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  • Map Ctrl and Alt to mouse thumb buttons

    - by murphyslaw
    I'm running Ubuntu 12.04 and have a multi-button Microsoft mouse. I would like to map the CTRL and ALT modifier keys to the left and right thumb buttons of my mouse, respectively, so I can ctrl-click and alt-click without touching the keyboard. My thumb buttons are buttons 8 and 9. I tried the solution in this question: How do I configure a mouse thumb button? which explained how to map a double click to a thumb button - this worked for the double-click but I couldn't figure out how to modify the solution for CTRL and ALT I also tried this: How to map Ctrl/Shift to thumb buttons of Mouse? which used xdotools and xbindkeys. I modified the script to this: ~/.xbindkeysrc: "xdotool keydown alt" b:9 "xdotool keyup alt" release + alt + b:9 "xdotool keydown ctrl" b:8 "xdotool keyup ctrl" release + control + b:8 Which ALMOST works. It simulates a CTRL-key press when I click the left thumb button, but I can't actually hold the button and click at the same time - holding the thumb button seems to prevent it from listening to other input until it is released. Does anyone know how I can make my mouse thumb button actually work as a modifier key, so I can use thumb_button+click instead of CTRL-click?

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  • Software architecture map to aid cross team communication?

    - by locster
    I work in a company where multiple teams each work on different parts of a software product in a vaguely agile/scrum manner. Mostly the organisation works well but there have been instances where a team may make a change without realising its impact on other teams. Where dependence is known communication has been good, and where dependence is suspected then 'broadcast' emails and informal conversations have also worked well. But there exists a sub-set of tasks that fall between the cracks. Broadcast emails are likely not the solution as they would become too numerous such that the email signal/noise ratio would fall. I'm contemplating a solution that involves a sort of map of the software, which details all of the various parts of the system and loosely tries to place interacting and dependent parts near to each other. Each developer then updates their position on the map (today I'm working on X and Y), and therefore if two or more developers happen to be co-located (or proximate) on the map then we can see this each day and this could form the trigger for further discussion on possible overlap and conflict. Is such a method out there and in use? If so what is it and does it work? Otherwise, do you think such a scheme has merit?

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  • Provide A Scrolling "Camera" View Over A 2D Game Map

    - by BitCrash
    I'm in the process of attempting to create a 2D MMO type game with Kryonet and some basic sprites, mostly for my own learning. I have the back end set up great (By my standards) and I'm moving on to actually getting some things drawn onto the map. I cannot for the life of me figure out a solid way to have a "Camera" follow a player around a large area. The view pane for the game is 640 x 480 pixels, and each tile is 32x32 pixels (Thats 20 tiles wide and 15 high for the viewpane) I have tried a couple things to do this, but they did not seem to work out so well. I had a JScrollPane with 9 "Viewpane"-sized canvases in it, and tried to have the JScrollPane move in accordance with the player. The issue came when I reached the end of the JScrollPane. I tried to "Flip" canvases, sending the canvas currrently drawing the player to the middle of the 9 and load the corresponding maps onto the other ones. It was slow and worked poorly. I'm looking for any advice or previous experience with this; any ideas? Thank you! Edit and Clarification: I did not mean to mention Kryonet, I was merely providing peripheral information in case there was something that would help which I could not foresee. Instead of having an array of 9 canvases, why not just have one large canvas loading a large map every once in a while? I'm willing to have "load times" where as with the canvas array I would have none (in theory) to give the user a smooth experience. I could just change the size and location of the map with a modified setBounds() call on the canvas in a layered pane (layered because I have hidden swing items, like inventories and stuff) I'll try it out and post here how it goes for people asking the same question.

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  • PDF Converter Elite Giveaway – Lets you create, convert and edit any type of PDF with ease

    - by Gopinath
    Are you looking for a PDF editing software that lets you create, edit and convert  any type of PDF with ease? Then here is a chance for you to win a lifetime free license of PDF Converter Elite software. Tech Dreams in partnership with pdfconverter.com  brings a giveaway contest exclusively for our readers. Continue reading to know the features of the application and giveaway contest details Adobe Acrobat  is the best software for creating, editing and converting PDF files, but you need spend a lot of money to buy it. PDF Converter Elite, which is priced at $100 has a rich set of features that satisfies most of your PDF management needs. Here is a quick run down of the feature of the application Create PDF files from almost every popular Windows file format – You can create a PDF  from almost 300 popular file formats supported by Windows. Want to convert a word document to PDF? It’s just a click away. How about converting Excels, PowerPoint presentations, text files, images, etc? Yes, with a single click you will be able to turn them to PDF Files. Convert PDF to Word, Excel, PowerPoint, Publisher, HTML – This is one of the best features i liked in this software. You can convert a PDF to any MS Office file format without loosing alignment and quality of the document. The converted documents looks exactly same as your PDF documents and you would be surprised to see near 100% layout replication in the converted document. I feel in love with the perfection at which the files are converted. Edit PDF files easily – You can rework with your PDF documents by inserting watermarks, numbers, headers, footers and more. Also you will be able to merge two PDF files, overlay pages, remove unwanted pages, split a single PDF in to multiple files. Secure PDF files by setting password – You can secure PDF files by limiting how others can use them – set password to open the documents, restrict various activities like printing, copy & paste, screen reading, form filling, etc.. If you are looking for an affordable PDF editing application then PDF Converter Elite is there for you. 10 x PDF Converter Elite Licenses Giveaway Here comes the details on wining a free single user license for our readers – we have 10 PDF Converter Elite single user licenses worth of $100 each. To win a license all you need to do is Like Tech Dreams Fan page on Facebook Tweet or Like this post – buttons are available just below the post heading in the top section of this page Finally drop a comment on how you would like to use PDF Converter Elite We will choose 10 winners through a lucky draw and the licenses will be sent to them in a personal email. Names of the winners will also be announced on Tech Dreams. So are you ready to grab a free copy of PDF Converter worth of $100?

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  • Edit the Windows Live Writer Custom Dictionary

    - by Matthew Guay
    Windows Live Writer is a great tool for writing and publishing posts to your blog, but its spell check unfortunately doesn’t include many common tech words.  Here’s how you can easily edit your custom dictionary and add your favorite words. Customize Live Writer’s Dictionary Adding an individual word to the Windows Live Writer dictionary works as you would expect.  Right-click on a word and select Add to dictionary. And changing the default spell check settings is easy too.  In the menu, click Tools, then Options, and select the Spelling tab in this dialog.  Here you can choose your dictionary language and turn on/off real-time spell checking and other settings. But there’s no obvious way to edit your custom dictionary.  Editing the custom dictionary directly is nice if you accidently add a misspelled word to your dictionary and want to remove it, or if you want to add a lot of words to the dictionary at once. Live Writer actually stores your custom dictionary entries in a plain text file located in your appdata folder.  It is saved as User.dic in the C:\Users\user_name\AppData\Roaming\Windows Live Writer\Dictionaries folder.  The easiest way to open the custom dictionary is to enter the following in the Run box or the address bar of an Explorer window: %appdata%\Windows Live Writer\Dictionaries\User.dic   This will open the User.dic file in your default text editor.  Add any new words to the custom dictionary on separate lines, and delete any misspelled words you accidently added to the dictionary.   Microsoft Office Word also stores its custom dictionary in a plain text file.  If you already have lots of custom words in it and want to import them into Live Writer, enter the following in the Run command or Explorer’s address bar to open Word’s custom dictionary.  Then copy the words, and past them into your Live Writer custom dictionary file. %AppData%\Microsoft\UProof\Custom.dic Don’t forget to save the changes when you’re done.  Note that the changes to the dictionary may not show up in Live Writer’s spell check until you restart the program.  If it’s currently running, save any posts you’re working on, exit, and then reopen, and all of your new words should be in the dictionary. Conclusion Whether you use Live Writer daily in your job or occasionally post an update to a personal blog, adding your own custom words to the dictionary can save you a lot of time and frustration in editing.  Plus, if you’ve accidently added a misspelled word to the dictionary, this is a great way to undo your mistake and make sure your spelling is up to par! Similar Articles Productive Geek Tips Backup Your Windows Live Writer SettingsTransfer or Move Your Microsoft Office Custom DictionaryFuture Date a Post in Windows Live WriterTools to Help Post Content On Your WordPress BlogInstall Windows Live Essentials In Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Video Toolbox is a Superb Online Video Editor Fun with 47 charts and graphs Tomorrow is Mother’s Day Check the Average Speed of YouTube Videos You’ve Watched OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall

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  • jQuery: Setting 'style' attribute of element with object

    - by JamesBrownIsDead
    I saw this in our codebase the other day: link.attr('style', map({ color: '#9a4d9e', cursor: 'default' })); map is defined as: function map(map) { var cssValue = []; for (var o in map) { cssValue.push(o + ':' + map[o] + ';') } return cssValue.join(';'); } Is map necessarily? Is there a shorter way to do this? It's important to note that the "style" attribute overrides any styles set by a class added/defined in the "class" attribute.

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  • What language to use for developing a tiled map editor?

    - by Tamir
    Hello. I'm working on a 2D tiles-based games mixing 3D models, which I achieved using OpenGL and C++. I would like to know what language should I use for creating a map editor, it needs to be easy-to-use and with a form designer or something alike, and with an easily embedded rendering engine.

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  • Outlook 2003: open email in edit mode

    - by Eleasar
    Is there some macro (or C# code) to open an email automatically in edit mode? I know i can double click an email item, go to edit and edit message - but can i do this to automatically open an email in this way? Or even better if i could show emails in edit mode in the reading pane?

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