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  • Unable to edit Webpart

    - by sree321
    Hi All, I have a Telerik RadEditor on the sharepoint and iam unable to edit the webpart. How can i edit the webpart, please suggest. The “Edit” option is not visible although i have clicked on “edit page” from site actions. IMP:- the webpart uses 3 images all of which are of size 567X113 pixels. Please view the screen shot which i have uploaded on the below link, hope this helps. http://yfrog.com/28unabletoeditp Awaiting reply

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  • Unable to view Edit option in webpart

    - by sree321
    Hi All, I have a Telerik RadEditor on the sharepoint and iam unable to edit the webpart. How can i edit the webpart, please suggest. The “Edit” option doesn’t appear although i have clicked on “edit page” from site actions. IMP:- the webpart uses 3 images all of which are of size 567X113 pixels. Awaiting reply

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  • GIS-based data visualization and maintenance tool

    - by Dave Jarvis
    Background Looking to leverage an existing GIS system for exploring organizational data. Architecture The following figure represents a high-level overview of the system's desired features: The most basic usage would be as follows: The user visits a web site. The system presents a map (having regions, cities, and buildings). The user drills-down on the map to a particular building. The system provides a basic CRUD interface. The user can view and modify information about personnel (e.g., their assigned teams), equipment (e.g., network appliances), applications, and the building itself (e.g., contact and phone numbers). Ideally, all the components should be open-source (or otherwise free). Problem This must be a small project that needs a quick (but functional) prototype, mostly to confirm whether or not such a system would be useful in the long term. Questions What software components would you use to quickly develop a working prototype? What open-source solutions already exist, if any? Ideas Here is what I am thinking: PostGIS - Define the regions, cities, and sites Google Maps - Display an interactive, clickable map geoJSON - Protocol between PostGIS and Google Maps Seam - CRUD interface Custom Development For example, this would entail: Installation and configuration Configure SSH for remote logins Subversion (or git) PostgreSQL PostGIS Java Tomcat Seam JasperReports Enter GIS information into PostGIS Aggregate data sources into PostgreSQL database Develop starting page for map interface Develop clickable Google Maps interface Develop summary reports Develop CRUD interface using Seam for data maintenance Surely something like this already exists? Thank you!

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  • Edit 100MB+ file

    - by Majid Fouladpour
    I have captured some traffic with Wireshark and saved the result as a file. The file has 3 sections now: request headers response headers response body The response body is to become an flv file, but now everything is saved as a single file. So I need a way to delete the first two sections from the file, but the problem is that the file is very big (over a thousand mega bytes). I have tried to open it with gedit, but no matter how long I wait, gedit hangs and remains unresponsive until I kill it. What tool can I use to edit this big file easily?

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  • Can't edit/drag-and-drop widgets in QtCreator in Unity, Gnome3 - ok

    - by Maksim
    I have QtCreator 2.4.1 (Qt 4.7.4) installed on Ubuntu 12.04 LTS x86. When I try to change UI - drag-and-drop any widget (buttons, label, etc.) it won't let me do it, like it's read-only. The icon when I drag is a circle with a line through it. I've found that problem in Unity and it's suggested to install Gnome3 shell - Can't edit/drag-and-drop widgets in QtCreator I tried to install Gnome3 and it works fine as expected. But the question, is there any other way to work proper with QtCreator in Unity?

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  • Rythmbox library set to: multiple locations and no way to edit/change

    - by Pierre
    I previously set Rhythmbox to include a few different locations. Now following changes to my directory structure, I'd like to reflect these changes in Rhythmbox. But when I go to "Library Location", I see "Multiple locations Set" and I can only add to the list; no way to edit/remove. I Googled this problem and the only relevant results I get date back to 2006, probably referring to a previous version of Rhythmbox and specifying components/locations that I can't find on my system. Give a look at the documentation...kind of minimal. Any clues? Ubuntu 12.04 Rhythmbox 2.96

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  • What can I do in order to inform users of potential errors in my software in order to minimize liability?

    - by phobitor
    I'm an independent software developer that's spent the last few months creating software for viewing and searching map data. The software has some navigation functionality as well (mapping, directions,etc). The eventual goal is to sell it in mobile app markets. I use OpenStreetMap as my data source. I'm concerned about liability for erroneous map data / routing instructions, etc that might result when someone uses the application. There are a lot of stories on the internet where someone gets into an accident or gets stuck or gets lost because of their GPS unit/Google Maps/mapping app... I myself have come across incorrect map data as well in a GPS unit I have in my car. While I try to make my own software as bug free as possible, no software is truly bug free. And moving beyond what I can control, OpenStreetMap data (and street map data in general) is prone to errors as well. What steps can I take to clearly inform the user that results from the software aren't always perfect, and to minimize my liability?

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  • Ubuntu 12.04 edit grub

    - by J. R. Crocker
    I just install Ubuntu 12.04. I want to change the boot order of grub. Previous versions of grub.cfg I was able to change the permissions and the do a gedit. After reloading 12.04, I was able to change permissions for grub.cfg, but gedit will not let me save it. I am a little irritated that Ubuntu is suppose to be open source. However someone has chosen to lock one out of a file. I do realize that some people have no business doing a edit on grub. I am a long time user of Unix and Linix.

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  • Migration from Exchange to BPOS - Microsoft Assessment and Planning (MAP) Toolkit Link

    - by Harish Pavithran
    The Microsoft Assessment and Planning (MAP) Toolkit is an agentless toolkit that finds computers on a network and performs a detailed inventory of the computers using Windows Management Instrumentation (WMI) and the Remote Registry Service. The data and analysis provided by this toolkit can significantly simplify the planning process for migrating to Windows® 7, Windows Vista®, Microsoft Office 2007, Windows Server® 2008 R2, Windows Server 2008, Hyper-V, Microsoft Application Virtualization, Microsoft SQL Server 2008, and Forefront® Client Security and Network Access Protection. Assessments for Windows Server 2008 R2, Windows Server 2008, Windows 7, and Windows Vista include device driver availability as well as recommendations for hardware upgrades. If you are interested in server virtualization planning, MAP provides the ability to gather performance metrics from computers you are considering for virtualization and a feature to model a library of potential host hardware and storage configurations. This information can be used to quickly perform "what-if" analysis using Hyper-V and Microsoft Virtual Server 2005 R2 as virtualization platforms. http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=67240b76-3148-4e49-943d-4d9ea7f77730

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  • Diagram of Geek Culture (Geek Map) [Infographic]

    - by Asian Angel
    Want to have a fun look at geek culture and see just where you fit in? Then you need to see the Diagram of Geek Culture infographic that illustrator Julianna Brion has created. The infographic/map covers areas such as geek types, activities, obsessions, and more! Which part of geek culture do you fit into? Let us know in the comments! Geek Map [via Geeks are Sexy] View the Full-Size Version What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

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  • Map Generation Algorithms for Minecraft Clone

    - by Danjen
    I'm making a Minecraft clone for the sake of it (with some inspriation from Dwarf Fortress) and had a few questions about the way the world generation is handled. Things I want it to cover: Biomes such as hills, mountains, forests, etc. Caves/caverns/tunnels Procedural (so it stretches to infinity... is wrap-around a possibility?) Breaking the map into smaller chunks Moddable (ie, new terrain types) Multiplayer compatible In particular, I've seen things such as Perlin Noise, Heightmaps, and Marching Cubes thrown around. These are like different tools to use, but I don't know when or why I would use them. Are there any other techniques that are useful for map generation? I realize this is borderline subjective and open-ended, but I am looking for some more insight into the processes involved.

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  • Composite Moon Map Offers Stunning Views of the Lunar Surface [Astronomy]

    - by Jason Fitzpatrick
    Researchers at Arizona State University have stitched together a massive high-resolution map of the moon; seen the moon in astounding detail. Using images fro the Lunar Reconnaissance Orbiter (LRO) they carefully stitch a massive map of the moon with a higher resolution than the public has ever seen before: The WAC has a pixel scale of about 75 meters, and with an average altitude of 50 km, a WAC image swath is 70 km wide across the ground-track. Because the equatorial distance between orbits is about 30 km, there is nearly complete orbit-to-orbit stereo overlap all the way around the Moon, every month. Using digital photogrammetric techniques, a terrain model was computed from this stereo overlap. Hit up the link below to check out the images and the process they used. Lunar Topography as Never Seen Before [via NASA] How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS

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  • Open source level editor for HTML5 platform game?

    - by Lai Yu-Hsuan
    A natty GUI editor is very helpful to create level map. I want to use some open-source choices rather than build my own from scratch. I found Tiled Map Editor but it doesn't work for what I want. Though I'm building HTML5 game, I don't have to use a HTML5 level editor as long as it can output well-formatted map files which my javascript can read. Edit: Sorry for the confusion. Tiled does not work for me because to make the player perform a 'tricky' jump, sometimes I want to set the distance between two platforms to, say, 7/3 or 8/3 tiles. But in Tiled I get only 2 or 3. If Tiled can do this, please teach me.

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  • Tiled/TMX C++ Library/Parser

    - by Ben
    Where can I find an easy to use and up to date C++ parser/library for the .tmx map format (used by the Tiled Map Editor) ? EDIT: David's comment, 'Unless you want to build your game around the format of the parser..', got me thinking... So I have downloaded pugixml, which is an easy to use xml-parser with very straightforward documentation. Together with the spec for the TMX Map Format, I think I'll give it a try myself. I'll probably compare with Cocos2d-x's CCTMXTiledMap at some point.

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  • Height Map Mapping to "Chunked" Quadrilateralized Spherical Cube

    - by user3684950
    I have been working on a procedural spherical terrain generator for a few months which has a quadtree LOD system. The system splits the six faces of a quadrilateralized spherical cube into smaller "quads" or "patches" as the player approaches those faces. What I can't figure out is how to generate height maps for these patches. To generate the heights I am using a 3D ridged multi fractals algorithm. For now I can only displace the vertices of the patches directly using the output from the ridged multi fractals. I don't understand how I generate height maps that allow the vertices of a terrain patch to be mapped to pixels in the height map. The only thing I can think of is taking each vertex in a patch, plug that into the RMF and take that position and translate into u,v coordinates then determine the pixel position directly from the u,v coordinates and determine the grayscale color based on the height. I feel as if this is the right approach but there are a few other things that may further complicate my problem. First of all I intend to use "height maps" with a pixel resolution of 192x192 while the vertex "resolution" of each terrain patch is only 16x16 - meaning that I don't have any vertices to sample for the RMF for most of the pixels. The main reason the height map resolution is higher so that I can use it to generate a normal map (otherwise the height maps serve little purpose as I can just directly displace vertices as I currently am). I am pretty much following this paper very closely. This is, essentially, the part I am having trouble with. Using the cube-to-sphere mapping and the ridged multifractal algorithm previously described, a normalized height value ([0, 1]) is calculated. Using this height value, the terrain position is calculated and stored in the first three channels of the positionmap (RGB) – this will be used to calculate the normalmap. The fourth channel (A) is used to store the height value itself, to be used in the heightmap. The steps in the first sentence are my primary problem. I don't understand how the pixel positions correspond to positions on the sphere and what positions are sampled for the RMF to generate the pixels if only vertices cannot be used.

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  • How to refresh an activity? Map View refresh fails

    - by poeschlorn
    Hi Guys, after implementing some Android Apps, including several Map activities, I try to refresh the activity when the GPS listener's onLocationChanged() mehtod is called. I have no idea how to tell the map activity to refresh on its own and display the new coords... the coords to store will have to be in global values, so that the location listener will have access to it. In my sample GPS-class (see code below) I just changed the text of a text view....but how to do that in map view? private class MyLocationListener implements LocationListener { @Override public void onLocationChanged(Location loc) { final TextView tv = (TextView) findViewById(R.id.myTextView); if (loc != null) { tv.setText("Location changed : Lat: " + loc.getLatitude() + " Lng: " + loc.getLongitude()); } } I think the solution of this Problem won't be very difficult, but I just need the beginning ;-) This whole app shall work like a really simple navigation system. It would be great if someone could help me a little bit further :) nice greetings, Poeschlorn

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  • Square game map rendered as sphere

    - by Roflha
    For a hobby project of mine I have created a finite voxel world (similar to Minecraft), but as I said, mine is finite. When you reach the edge of it, you are sent to the other side. That is all working fine along with rendering the far side of the map, but I want to be able to render this grid as a sphere. Looking down from above, the world is a square. I basically want to be able to represent a portion of that square as a sphere, as if you were looking at a planet. Right now I am experimenting with taking a circular section of the map, and rendering that, but it look to flat (no curvature around the edges). My question then, is what would be the best way to add some curvature to the edges of a 2d circle to make it look like a hemisphere. However, I am not overly attached to this implementation so if somebody has some other idea for representing the square as a planet, I am all ears.

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  • Selecting Items in a GeoToolkit Driven Map

    - by Geertjan
    When you take a look at all the tools provided by GeoToolkit, you'll be quite impressed. For example, within the US map shown in yesterday's blog entry, you can drill down into individual states by selecting them via the mouse, as shown below: With that, the basis of a more complex application is laid, since all the map-related functionality is handed to you out of the box. The sample referred to yesterday has been updated, if you check it out and run it (assuming you've taken the additional steps mentioned yesterday), you'll see the above. http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/tutorials/geospatial/geotoolkit/MyGeospatialSystem

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  • Colorizing as SAS Map

    - by user601828
    I'm trying to generate a map in SAS where I would like to to make gradual color changes which correspond to my results. So the higher the counts the more intense the color changes. Also I would like to add state labels to the map. Here is my code, so far it produces a white map with varying degress of blue blocks. I'd like the states colored in intense colors, like red, bright pink,brilliant, blues and greens. Can anyone please help me modify the code to add state labels and colorize the map, and below the map add a table summarizing the statistics, like counts and percentages. Thanks in advance. goptions gunit=pct cback=white htitle=4 htext=3 colors=(PAGY LIY STY DEGY dark_yellow very_dark_yellow ) ; title "My Map Results"; proc gmap map=maps.us data=My_data all; id state; block person_per_event/levels=6; choro person_per_event/levels=6; run; quit; I looked at his page before for example if I wanted to make a map like this one http://robslink.com/SAS/democd61/election_2012.htm with my data. I tried modifying the code that he gives on the link, but wasnt very successful. I would like to use that map along with the state labels and keep the colors and represent my data with blocks in the corresponding locations with city and state, and high level counts. The rest of the summary statistics I would like to summarize in a colorful table next to the map, like a dashboard of sorts. Appreciate any help in advance. Thanks, -rachel

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  • How to use google maps API with multiple markers on the same map

    - by Maen
    So, i have the following script to use the google maps API, its all fine, but i need to create a map that has more than one Marker (the balloon shaped icon pointing to something) and i need each of those markers to point on a different area of the map (i.e. different coordinates), how can i do it? <script type="text/javascript"> function load() { var map = new GMap2(document.getElementById("map")); var marker = new GMarker(new GLatLng(<%=coordinates%>)); var html="<img src='simplemap_logo.jpg' width='20' height='20'/> " + "<%=maptitle%><br/>" + "<%=text%>"; map.setCenter(new GLatLng(<%=coordinates%>), <%=zoom%>) map.setMapType(G_HYBRID_MAP); map.addOverlay(marker); map.addControl(new GLargeMapControl()); map.addControl(new GScaleControl()); map.addControl(new GMapTypeControl()); marker.openInfoWindowHtml(html); } //]]> </script> One more question, if i pass the Script text as a variable, lets say something like: <script type="text/javascript"> <%=ScriptText%> </script> and my <%=ScriptText% will be a string which i will build and assign its value to a Friend or Public variable called ScriptText, will it still run and work properly? (i am doing this to make my script dynamic and different based on how i build it as a STRING, due to my illiteracy in javascripting ;P)

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  • Path Finding for an Arena based map in 3D using NavMesh

    - by Happybirthday
    I have a 3D arena map (consider a small island surrounded by water on all sides) for a multiplayer Tank fight game. The moveable areas are marked using a Navigation Mesh made by the Arena designer. My question is what would be the best way for navigation in such an environment ? Specially considering the case when there is a Bridge at the center of the arena and you could walk under it or even above it ? If suppose the enemy is standing at the top of the Bridge and my AI is at one of the edges of the map ? How can it know whether the enemy is above or below the bridge and how can it navigate till it ?

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  • How do I force my std::map to deallocate memory used?

    - by monkeyking
    I'm using a std::map, and I can't seem to free the memory back to the OS. It looks like, int main(){ aMap m; while(keepGoing){ while(fillUpMap){ //populate m } doWhatIwantWithMap(m); m.clear(); //flush some buffered values into map for next iteration flushIntoMap(m); } } Each (fillUpmap) allocates around 1gig, so I'm very much interested in getting this back to my system before it eats up all my memory. Ive experienced the same with std::vector, but there I could force it to free by doing a swap with an empty std::vector. This doesn't work with map. When I use valgrind it says that all memory is freed, so its not a problem with a leak, since everything is cleared up nicely after a run.

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  • Applying a function with multiple inputs using Map? (Haskell)

    - by Schroedinger
    G'day guys, Trying currently to finish up a bit of homework I'm working on, and having an issue where I'm trying to apply map across a function that accepts multiple inputs. so in the case I'm using processList f (x:xs) = map accelerateList f xs x xs processList is given a floating value (f) and a List that it sorts into another List Accelerate List takes a floating value (f) a List and a List Object through which it returns another List Object I know my Accelerate List code is correct, but I cannot for the life of me get the syntax for this code working: processList :: Float -> [Object] -> [Object] accelerate f [] = [] accelerate f [x] = [(accelerateForce f x x)] accelerate f (x:xs) = map accelerateList f xs x xs Any ideas? I've been scratching my head for about 3 hours now. I know it's something really simple.

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