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  • How hard is it to create a not-so-random number generator?

    - by Duracell
    Backstory: So I was driving to band practice this evening. My car has a USB port where you can plug in a USB stick with MP3 files on it and the stereo will play them. I have about 100 MP3s on my stick so I pushed the 'Random' button. So from here to band practice, it played: Track 22 Track 45 Track 4 Track 11 Track 87 Track 66 Track 98 Then on the way home, it played Track 16 Track 27 Track 33 And then I stopped at the petrol station. I filled up, got back in the car and the stereo fired up again. It played Track 22 Track 45 Track 4 Track 11 Track 87 I thought, WTF? What's with this 'random' generator? What are they using as a seed, if not time? Is a car stereo so memory-tight that it can't even use the C stdlib? Does anyone know how this kind of thing happens?

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  • Looking for a free tool to visualize object relationships for C#

    - by vfilby
    Here is my ideal solution: a free tool that reads a .csporj or .sln and generates a pretty picture that shows all the objects and how they are related. By relationships, I don't mean inheritance but rather dependency. For example, if we have a Car object and Car has a member variable Wheel, I would like that Car depends on Wheel to be visualized in the graph. I know visual studio can do inheritance graphs, but that is only half of what I am looking for. Is what I am looking for possible? Are there any tools that do something similar? Related question for java: http://stackoverflow.com/questions/1824261/are-there-any-tools-to-visualize-the-objects-being-used-in-a-program

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  • what is the best way to have a Generic Comparer

    - by oo
    I have a lot of comparer classes where the class being compared is simply checking the name property of the object and doing a string compare. For example: public class ExerciseSorter : IComparer<Exercise> { public int Compare(Exercise x, Exercise y) { return String.Compare(x.Name, y.Name); } } public class CarSorter : IComparer<Car> { public int Compare(Car x, Car y) { return String.Compare(x.Name, y.Name); } } what is the best way to have this code generic so i dont need to write redundant code over and over again.

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  • make tree in scheme

    - by ???
    (define (entry tree) (car tree)) (define (left-branch tree) (cadr tree)) (define (right-branch tree) (caddr tree)) (define (make-tree entry left right) (list entry left right)) (define (mktree order items_list) (cond ((= (length items_list) 1) (make-tree (car items_list) '() '())) (else (insert2 order (car items_list) (mktree order (cdr items_list)))))) (define (insert2 order x t) (cond ((null? t) (make-tree x '() '())) ((order x (entry t)) (make-tree (entry t) (insert2 order x (left-branch t)) (right-branch t))) ((order (entry t) x ) (make-tree (entry t) (left-branch t) (insert2 order x (right-branch t)))) (else t))) The result is: (mktree (lambda (x y) (< x y)) (list 7 3 5 1 9 11)) (11 (9 (1 () (5 (3 () ()) (7 () ()))) ()) ()) But I'm trying to get: (7 (3 (1 () ()) (5 () ())) (9 () (11 () ()))) Where is the problem?

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  • Do there any dev who wrote iPhone wifi/bluetooth multiplay before?

    - by Jerry1923
    Hi there, do there any dev who wrote iPhone wifi/bluetooth multiplay before? Recently, I'm trying to make my latest game Doodle Kart to have mulityplay via bluetooth. But I found that there are hugh data need to share between the 2 devices. -your car's position and direction -your car's status(it is in normal state, it is hitting by bullet, it is falling into to hole....) -CUP car's position, dicretion, and their status -items position and status (pencil, bullet...) I'm thinking about one device calculate all the things, and the other device just wait and receive the data to display on the screen. Does it make sense? Hey, I should ask you the most important question first: Do you think it's possible to make bluetooth multiplay work on my game? It's just too much data need to share between the device.

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  • Binding to object properties in C++

    - by Rich.Carpenter
    I've seen in WPF where you can bind control values to properties of other controls. How is that binding accomplished in C++? For example, if I have a class called Car and a guage control called RPM, how do I tie the value of RPM to the member variable Car.RPM, so that when Car.RPM changes, it is automatically (as in without a specific update call coded by me) reflected by the RPM control? General answers or directions to pertinent resources would be fine also, as I'm just beginning to dabble in C++ and haven't had much Google luck with this particular question.

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  • Web service accessing client database

    - by chupinette
    Hello all! I am new to web services and i have a question: Should a web service be able to access the client database? Sorry if i am not using the proper terms. Lets say i have a web service method called : GetCarDetails(string name) which will actually return details from car table. in this method i have an sql statement like SELECT * FROM car WHERE name = ?. In the client application, i have a textbox where i can input a name and a button on which when i click, fill a gridview. So im kinda confused, should the web service normally know that the client has a table called car?Please correct me if ive used the wrong terms. Thanks

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  • Navigating by foreign keys in ADO.NET Entity Framework/MySQL

    - by Werg38
    I am using ASP.NET MVC2 on top of a MySQL database in VS2008. I am using the MySQL ADO.NET connector 6.2.3 to provide the connection for the ADO.NET Entity Data Model. This is mostly working ok, however navigating via foreign keys is causing me a real headache! Here is a simplified example.. Car (Table) CarID PK Colour Doors ManufacturerID FK Manufacturer (Table) ManufacturerID PK Name In the edmx file I can see the 1-many relationship shown as a navigation property in the both the Car and Manufacturer tables. I create a Models.CarRepository that allows me to returns a IQueryable. At the View I want to be able to display the Manufacturer.Name for each car. This is not accessible via the object I get returned. What is best way to implement this? Have I encountered a limitation of the Entity Framework/MySQL combination?

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  • [Flash 3d engine] Away3d and events (Basic questions)

    - by Simon
    I'd like to play around 3d in Flash and I'm wondering how sophisticated objects can i load from 3D Max... cos as i read it's possible to load something from 3d Max I've read that popular 3d engine is Away3d (many tutorials), so if there is nothing better... i'd like to focus on it. I've forgot to mention that i'm not familar with Flash, but the best way to learn something is to do something interesting with it... :) Main question: Can I load object from 3ds and link parts of this object to some actions in Flash. Better example: I'd like to load a Car and when user click on car's door i'd like to show some informations, about those door, or pass this event outside for example to any other application in PHP, Java etc... and when he click on car mask i'd like to raise other event... Is it possible to create such interaction?? Thx in advance :)

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  • Generate Permutations of a List

    - by Eric Mercer
    I'm writing a function that takes a list and returns a list of permutations of the argument. I know how to do it by using a function that removes an element and then recursively use that function to generate all permutations. I now have a problem where I want to use the following function: (define (insert-everywhere item lst) (define (helper item L1 L2) (if (null? L2) (cons (append L1 (cons item '())) '()) (cons (append L1 (cons item L2)) (helper item (append L1 (cons (car L2) '())) (cdr L2))))) (helper item '() lst)) This function will insert the item into every possible location of the list, like the following: (insert-everywhere 1 '(a b)) will get: '((1 a b) (a 1 b) (a b 1)) How would I use this function to get all permutations of a list? I now have: (define (permutations lst) (if (null? lst) '() (insert-helper (car lst) (permutations (cdr lst))))) (define (insert-helper item lst) (cond ((null? lst) '()) (else (append (insert-everywhere item (car lst)) (insert-helper item (cdr lst)))))) but doing (permutations '(1 2 3)) just returns the empty list '().

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  • Class works without declaring variables?

    - by Maxim Droy
    I'm learned php as functional and procedure language. Right now try to start learn objective-oriented and got an important question. I have code: class car { function set_car($model) { $this->model = $model; } function check_model() { if($this->model == "Mercedes") echo "Good car"; } } $mycar = new car; $mycar->set_car("Mercedes"); echo $mycar->check_model(); Why it does work without declaration of $model? var $model; in the begin? Because in php works "auto-declaration" for any variables? I'm stuck

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  • Add list type to association

    - by teucer
    Hi All, I am using the eUML2 (Free version) plugin to draw a UML class diagram. Now, let's assume I have a class Person and a class Car. I want the class Person to have a member cars which is a List<Car>, i.e. private List<Car> cars = null. My question is how do I include this information in the class diagram? To be more precise, how do I include the type information for the List in the eUML2 association? Regards

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  • Le cloud est le futur de l'IT d'entreprise d'après Google, qui estime avoir des années d'avance sur

    Le cloud est le futur de l'IT d'entreprise d'après Google, qui estime avoir des années d'avance sur Microsoft Google, dans sa politique d'extension, souhaiterait voir ses Google Docs adoptés par les entreprises, car ces outils sont aujourd'hui plutôt utilisés par les particuliers. Pour l'instant, l'utilisation professionnelle des logiciels de bureautique reste le bastion de Microsoft. Car, si Google domine largement le domaine de la recherche, c'est toujours Redmond qui est en tête dans les secteurs des navigateurs, des OS, et des softs de bureau. A Mountain View, on souhaite rattraper son retard sur ces derniers points, en particulier la bureautique. Le nouveau champ de bataille dans ce domaine : le c...

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  • How to get over “Did I lock the door?” syndrome

    - by Boonei
    I am person who always asks myself  ”Did I lock the house door?”,  And I do ask that question when I have almost reached office. I don’t have a bad memory or I am not a “forget it all after a min person”. Infact I have a fantastic memory of things. This problem has been haunting me for a very long time. My wife used to always have a angry face after we had get down from the car. Because after we have walked for about 20 yards I would run back to the car to check if I had locked the car, you see this problem exists for all locked objects. This happens everyday all round the year. Now a days I don’t have the problem ! I did not get the solution from any doctor or any book that that talks about my inner mind. It was a practical advice given by my aunt….. When I told her that I had this problem, she smiled and said its very very easy to get around this. I was stunned. The solution she gave me was simple. After I had locked the door, should hold the lock and look at it for 5 sec and say to myself   “I have locked the door”. Believe me it works like a charm. The reason why it works is my aunt goes to explain, that your mind always thinks twice of important things that we do on our daily life and raises doubts after sometime. The only way to stop is it by looking at it, holding it and telling yourself that its ok and its done. This holds good for all the things that you generally doubt like, did I turn off the AC?, did I turn off the lights in the house when I left?. Just look at it for 5 sec, hold it tell yourself its done. You will not look back. Image credit [Håkan Dahlström]   This article titled,How to get over “Did I lock the door?” syndrome, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • How Lead-Acid Batteries Work [Video]

    - by Jason Fitzpatrick
    Every morning when you go out and start your car, you’re pulling power from a lead-acid battery. But how exactly do they work? In this informative video we see how lead plates and sulfuric acid provide the power your car craves. Courtesy of Engineer Guy Video: Bill explains the essential principles of a lead-acid battery. He shows the inside of motorcycle lead-acid battery, removes the lead and lead-oxide plates and shows how they generate a 2 volt potential difference when placed in sulfuric acid. He explains how the build up of lead sulfate between the plates will make the battery unusable if it discharged completely, which leads him to a description of how to make a deep cycle battery used for collecting solar energy. [via Make] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • How To Deal With Terrible Design Decisions

    - by splatto
    I'm a consultant at one company. There is another consultant who is a year older than me and has been here 3 months longer than I have, and a full time developer. The full-time developer is great. My concern is that I see the consultant making absolutely terrible design decisions. For example, M:M relationships are being stored in the database as a comma-delimited string rather than using a conjunction table to hold the relationships. For example, consider two tables, Car and Property: Car records: Camry Volvo Mercedes Property records: Spare Tire Satellite Radio Ipod Support Standard Rather than making a table CarProperties to represent this, he has made a "Property" attribute on the Car table whose data looks like "1,3,7,13,19,25," I hate how this decision and others are affecting the quality of my code. We have butted heads over this design three times in the past two months since I've been here. He asked me why my suggestion was better, and I responded that our database would be eliminating redundant data by converting to a higher normal form. I explained that this design flaw in particular is discussed and discouraged in entry level college programs, and he responded with a shot at me saying that these comma-separated-value database properties are taught when you do your masters (which neither of us have). Needless to say, he became very upset and demanded I apologize for criticizing his work, which I did in the interest of not wanting to be the consultant to create office drama. Our project manager is focused on delivering a product ASAP and is a very strong personality - Suggesting to him at this point that we spend some time to do this right will set him off. There is a strong likelihood that both of our contracts will be extended to work on a second project coming up. How will I be able to exert dominant influence over the design of the system and the data model to ensure that such terrible mistakes are not repeated in the next project? A glimpse at the dynamics: I can be a strong personality if I don't measure myself. The other consultant is not a strong personality, is a poor communicator, is quite stubborn and thinks he is better than everyone else. The project manager is an extremely strong personality who is focused on releasing tomorrow's product yesterday. The full-time developer is very laid back and easy going, a very effective communicator, but is someone who will accept bad design if it means not rocking the boat. Code reviews or anything else that takes "time" will be out of the question - there is no way our PM will be sold on such a thing by anybody.

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  • Code Behaviour via Unit Tests

    - by Dewald Galjaard
    Normal 0 false false false EN-ZA X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Some four months ago my car started acting up. Symptoms included a sputtering as my car’s computer switched between gears intermittently. Imagine building up speed, then when you reach 80km/h the car magically and mysteriously decide to switch back to third or even second gear. Clearly it was confused! I managed to track down a technician, an expert in his field to help me out. As he fitted his handheld computer to some hidden port under the dash, he started to explain “These cars are quite intelligent, you know. When they sense something is wrong they run in a restrictive program which probably account for how you managed to drive here in the first place...”  I was surprised and thought this was certainly going to be an interesting test drive. The car ran smoothly down the first couple of stretches as the technician ran through routine checks. Then he said “Ok, all looking good. We need to start testing aspects of the gearbox. Inside the gearbox there are a couple of sensors. One of them is a speed sensor which talks to the computer, which in turn will decide which gear to switch to. The restrictive program avoid these sensors altogether and allow the computer to obtain its input from other [non-affected] sources”. Then, as soon as he forced the speed sensor to come back online the symptoms and ill behaviour re-emerged... What an incredible analogy for getting into a discussion on unit testing software? Besides I should probably put my ill fortune to some good use, right? This example provide a lot of insight into how and why we should conduct unit tests when writing code. More importantly, it captures what is easily and unfortunately often the most overlooked goal of writing unit tests by those new to the art and those who oppose it alike - The goal of writing unit tests is to test the behaviour of our code under predefined conditions. Although it is very possible to test the intrinsic workings of each and every component in your code, writing several tests for each method in practise will soon prove to be an exhausting and ultimately fruitless exercise given the certain and ever changing nature of business requirements. Consequently it is true and quite possible whilst conducting proper unit tests, to call any single method several times as you examine and contemplate different scenarios. Let’s write some code to demonstrate what I mean. In my example I make use of the Moq framework and NUnit to create my tests. Truly you can use whatever you’re comfortable with. First we’ll create an ISpeedSensor interface. This is to represent the speed sensor located in the gearbox.  Then we’ll create a Gearbox class which we’ll pass to a constructor when we instantiate an object of type Computer. All three are described below.   ISpeedSensor.cs namespace AutomaticVehicle {     public interface ISpeedSensor     {         int ReportCurrentSpeed();     } }   Gearbox.cs namespace AutomaticVehicle {      public class Gearbox     {         private ISpeedSensor _speedSensor;           public Gearbox( ISpeedSensor gearboxSpeedSensor )         {             _speedSensor = gearboxSpeedSensor;         }         /// <summary>         /// This method obtain it's reading from the speed sensor.         /// </summary>         /// <returns></returns>         public int ReportCurrentSpeed()         {             return _speedSensor.ReportCurrentSpeed();         }     } } Computer.cs namespace AutomaticVehicle {     public class Computer     {         private Gearbox _gearbox;         public Computer( Gearbox gearbox )         {                     }          public int GetCurrentSpeed()         {             return _gearbox.ReportCurrentSpeed( );         }     } } Since this post is about Unit testing, that is exactly what we’ll create next. Create a second project in your solution. I called mine AutomaticVehicleTests and I immediately referenced the respective nunit, moq and AutomaticVehicle dll’s. We’re going to write a test to examine what happens inside the Computer class. ComputerTests.cs namespace AutomaticVehicleTests {     [TestFixture]     public class ComputerTests     {         [Test]         public void Computer_Gearbox_SpeedSensor_DoesThrow()         {             // Mock ISpeedSensor in gearbox             Mock< ISpeedSensor > speedSensor = new Mock< ISpeedSensor >( );             speedSensor.Setup( n => n.ReportCurrentSpeed() ).Throws<Exception>();             Gearbox gearbox = new Gearbox( speedSensor.Object );               // Create Computer instance to test it's behaviour  towards an exception in gearbox             Computer carComputer = new Computer( gearbox );             // For simplicity let’s assume for now the car only travels at 60 km/h.             Assert.AreEqual( 60, carComputer.GetCurrentSpeed( ) );          }     } }   What is happening in this test? We have created a mocked object using the ISpeedsensor interface which we've passed to our Gearbox object. Notice that I created the mocked object using an interface, not the implementation. I’ll talk more about this in future posts but in short I do this to accentuate the fact that I'm not not really concerned with how SpeedSensor work internally at this particular point in time. Next I’ve gone ahead and created a scenario where I’ve declared the speed sensor in Gearbox to be faulty by forcing it to throw an exception should we ask Gearbox to report on its current speed. Sneaky, sneaky. This test is a simulation of how things may behave in the real world. Inevitability things break, whether it’s caused by mechanical failure, some logical error on your part or a fellow developer which didn’t consult the documentation (or the lack thereof ) - whether you’re calling a speed sensor, making a call to a database, calling a web service or just trying to write a file to disk. It’s a scenario I’ve created and this test is about how the code within the Computer instance will behave towards any such error as I’ve depicted. Now, if you’ve followed closely in my final assert method you would have noticed I did something quite unexpected. I might be getting ahead of myself now but I’m testing to see if the value returned is equal to what I expect it to be under perfect conditions – I’m not testing to see if an error has been thrown! Why is that? Well, in short this is TDD. Test Driven Development is about first writing your test to define the result we want, then to go back and change the implementation within your class to obtain the desired output (I need to make sure I can drive back to the repair shop. Remember? ) So let’s go ahead and run our test as is. It’s fails miserably... Good! Let’s go back to our Computer class and make a small change to the GetCurrentSpeed method.   Computer.cs public int GetCurrentSpeed() {   try   {     return _gearbox.ReportCurrentSpeed( );   }   catch   {     RunRestrictiveProgram( );   } }     This is a simple solution, I know, but it does provide a way to allow for different behaviour. You’re more than welcome to provide an implementation for RunRestrictiveProgram should you feel the need to. It's not within the scope of this post or related to the point I'm trying to make. What is important is to notice how the focus has shifted in our approach from how things can break - to how things behave when broken.   Happy coding!

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  • Ignore collisions with some objects in certain contexts

    - by Paul Manta
    I'm making a racing game with cars in Unity. The car has a boost/nitro powerup. While boosting, I wouldn't want to be deviated when colliding with zombies, but I do want to be deviated when colliding with walls. On the other hand, I don't want to ignore collision with zombies, because I still want to hit them on impact. How should I handle this? Basically, what I want is for the car to not rotate when colliding with certain objects.

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  • need example sql transaction procedures for sales tracking or financial database [closed]

    - by fa1c0n3r
    hi, i am making a database for an accounting/sales type system similar to a car sales database and would like to make some transactions for the following real world actions salesman creates new product shipped onto floor (itempk, car make, year, price).   salesman changes price.   salesman creates sale entry for product sold (salespk, itemforeignkey, price sold, salesman).   salesman cancels item for removed product.   salesman cancels sale for cancelled sale    the examples i have found online are too generic...like this is a transaction... i would like something resembling what i am trying to do to understand it.  anybody have some good similar or related sql examples i can look at to design these? do people use transactions for sales databases?  or if you have done this kind of sql transaction before could you make an outline for how these could be made?  thanks  my thread so far on stack overflow... http://stackoverflow.com/q/4975484/613799

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  • How should I handle missing resources?

    - by concept3d
    Your game expects a certain asset to be loaded, but it isn't found. How should the situation be handled? For example: Texture* grassTexture = LoadTexture("Grass.png"); // returns NULL; texture not found Mesh* car = LoadMesh("Car.obj"); // returns NULL; 3D mesh not found It might have been accidentally deleted by the user, corrupted or misspelled while in development. Some potential responses: Assertions (ideally only during development) Exit the game gracefully Throw an exception and try to handle it. Which way is best?

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  • How to shade a texture two different colors?

    - by Venesectrix
    To give an example of what I'm asking about, I'll use Saints Row 3 since I've been playing that lately. In that game you can customize your looks and your car's appearance a lot. Your coat can have a primary color and a trim color. Your car can have a primary color and a stripe color, etc. Is there just a single coat texture that is being shaded two different colors somehow or are they overlaying a transparent second texture for the trim/stripes that gets shaded differently? If it's just one texture I'd like to know how it's done. If it's two different textures it seems like it's a waste of space. The second texture would be the same size as the first one but mostly transparent if you just wanted to lay it on top of the first one. Or are they just carefully positioning a second, smaller texture so that it aligns properly with the first one?

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  • How do you handle unfound resources?

    - by concept3d
    For example your game expects a certain asset to be loaded what is the best way to handle it if the resource isn't found, for example: Texture* grassTexture = LoadTexture("Grass.png");// returns NULL as texture is not found. Mesh* car = LoadMesh("Car.obj");// returns NULL as 3d mesh is not found What if for some reason the resource wasn't found e.g. deleted by user, misspelling while in development ? Should I use Assertions (which is only useful while in development? Exit the game gracefully ? or even thrown an exception and try to handle it? On a separate question, if I used a handle system instead of pointers (which I am already working on) I don't see how this would help me recover from unfound resources, Does a handle system help in situations like this?

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  • Box2D Difference Between WorldCenter and Position

    - by Free Lancer
    So this problem has been brothering for a couple of days now. First off, what is the difference between say Body.getWorldCenter() and Body.getPosition(). I heard that WorldCenter might have to do with the center of gravity or something. Second, When I create a Box2D Body for a sprite the Body is always at the lower left corner. I check it by printing a Rectangle of 1 pixel around the box.getWorldCenter(). From what I understand the Body should be in the center of the Sprite and its bounding box should wrap around the Sprite, correct? Here's an image of what I mean (The Sprite is Red, Body Blue): Here's some code: Body Creator: public static Body createBoxBody( final World pPhysicsWorld, final BodyType pBodyType, final FixtureDef pFixtureDef, Sprite pSprite ) { float pRotation = 0; float pCenterX = pSprite.getX() + pSprite.getWidth() / 2; float pCenterY = pSprite.getY() + pSprite.getHeight() / 2; float pWidth = pSprite.getWidth(); float pHeight = pSprite.getHeight(); final BodyDef boxBodyDef = new BodyDef(); boxBodyDef.type = pBodyType; //boxBodyDef.position.x = pCenterX / Constants.PIXEL_METER_RATIO; //boxBodyDef.position.y = pCenterY / Constants.PIXEL_METER_RATIO; boxBodyDef.position.x = pSprite.getX() / Constants.PIXEL_METER_RATIO; boxBodyDef.position.y = pSprite.getY() / Constants.PIXEL_METER_RATIO; Vector2 v = new Vector2( boxBodyDef.position.x * Constants.PIXEL_METER_RATIO, boxBodyDef.position.y * Constants.PIXEL_METER_RATIO ); Gdx.app.log("@Physics", "createBoxBody():: Box Position: " + v); // Temporary Box shape of the Body final PolygonShape boxPoly = new PolygonShape(); final float halfWidth = pWidth * 0.5f / Constants.PIXEL_METER_RATIO; final float halfHeight = pHeight * 0.5f / Constants.PIXEL_METER_RATIO; boxPoly.setAsBox( halfWidth, halfHeight ); // set the anchor point to be the center of the sprite pFixtureDef.shape = boxPoly; final Body boxBody = pPhysicsWorld.createBody(boxBodyDef); Gdx.app.log("@Physics", "createBoxBody():: Box Center: " + boxBody.getPosition().mul(Constants.PIXEL_METER_RATIO)); boxBody.createFixture(pFixtureDef); boxBody.setTransform( boxBody.getWorldCenter(), MathUtils.degreesToRadians * pRotation ); boxPoly.dispose(); return boxBody; } Making the Sprite: public Car( Texture texture, float pX, float pY, World world ) { super( "Car" ); mSprite = new Sprite( texture ); mSprite.setSize( mSprite.getWidth() / 6, mSprite.getHeight() / 6 ); mSprite.setPosition( pX, pY ); mSprite.setOrigin( mSprite.getWidth()/2, mSprite.getHeight()/2); FixtureDef carFixtureDef = new FixtureDef(); // Set the Fixture's properties, like friction, using the car's shape carFixtureDef.restitution = 1f; carFixtureDef.friction = 1f; carFixtureDef.density = 1f; // needed to rotate body using applyTorque mBody = Physics.createBoxBody( world, BodyDef.BodyType.DynamicBody, carFixtureDef, mSprite ); }

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  • How to get distance from point to line with distinction between side of line?

    - by tesselode
    I'm making a 2d racing game. I'm taking the nice standard approach of having a set of points defining the center of the track and detecting whether the car is off the track by detecting its distance from the nearest point. The nicest way I've found of doing this is using the formula: d = |Am + Bn + C| / sqrt(A^2 + B^2) Unfortunately, to have proper collision resolution, I need to know which side of the line the car is hitting, but I can't do that with this formula because it only returns positive numbers. So my question is: is there a formula that will give me positive or negative numbers based on which side of the line the point is on? Can I just get rid of the absolute value in the formula or do I need to do something else?

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