Search Results

Search found 9823 results on 393 pages for 'media player'.

Page 13/393 | < Previous Page | 9 10 11 12 13 14 15 16 17 18 19 20  | Next Page >

  • streaming desktop to flash player

    - by Erwing
    hi I would like to stream my desktop screen (or one of the application which i select) to flash player i woul like to publish my desktop in web i have wowze media player to multicast it but i have to create stream and give it to the wowze do you have any idea how to start what would be the best for it can you recomend something?

    Read the article

  • Open source, programmable online video player available?

    - by JB
    I got this great idea that I'm thinking about implementing, but before I go into the deep end I wanted to get a clue about what options I have. I'm looking for an open source, programmable video player. Must: Play video files from a user's computer not a server Connect to a server to retrieve/send info (not limited to file xfer) Prefer: Web-based player Easily programmable (because i'm no pro at programming <; Any names of open-source programs or players that you guys think I could use? Any help is really appreciated

    Read the article

  • Balancing Player vs. Monsters: Level-Up Curves

    - by ashes999
    I've written a fair number of games that have RPG-like "levelling up," where the player gains experience for killing monsters/enemies, and eventually, reaches a new level, where their stats increase. How do you find a balance between player growth, monster strength, and difficulty? The extreme ends of this spectrum are: Player levels up really fast and blows away monsters without much effort Monsters are incredibly strong and even at low levels, are very difficult to beat I've also tried a strange situation of making enemies relative to players, i.e. an enemy will always be at 50% or 100% or 150% of player stats (thus requiring the player to use other techniques instead of brute strength to succeeed). But where's the balance, and how do you find it? Edit: For example, I am expecting to hear things like: Balance high instead of balance low (200 HP and 20 str is easier to balance than 20 HP and 2 str) Look at easiest vs. hardest monsters, and see what you have in terms of a range

    Read the article

  • How to calculate production when player is offline

    - by Kaizer
    What is the best way to do for example food growth based on how many food buildings you have? Lets say I have a webbased game where you can build a farm wich generates 60 food units per hour. A player has 1 farm in his possession. What is the best way to keep on producing these units even when the player is offline? Should I do the math when the player get's back online again? If so..how can I do this without having to save his last online time every 5 seconds so I can do some maths with it when he logs back in (datetime.now - lastonlinetime)? Next thing is when the player is online, should I refresh his resource count every 5 seconds or so by going to the database and back? This would seem weird to do for every logged on player. I hope you understand my question. kind regards

    Read the article

  • How to sync audio files with Logitech media server in MAC OS?

    - by Abhishek
    I want to customize the Logitech Media Server (web interface on localhost) so that N number of DIFFERENT audio files will start to play at the same time on N number of wifi receivers, each file on a different receiver. Currently, the server will sync only 1 track to N number(amount) of receivers. Is it possible with Logitech media server is open source. How can I able to do this? can you explain me sample code?

    Read the article

  • managing a high traffic media sharing website

    - by Jordan Westerman
    i'm in the process of developing a website that i predict will generate a lot of traffic. the site will be similar to many other sites offering free media streaming: mp3's. we are going to start with a pretty minimal amount of media to share, but the basic idea is that artists will set up a profile page with music they have made available for consumers to visit the page and listen to the music. we are starting with just a handful of artists, but i think that this project will generate more and more artist pages. eventually i'd like to set it up so consumers can create personalized playlists. how can i best prepare server space and bandwidth capabilities? i have a small team of web designers and programmers working on the site, as i am pretty illiterate when it comes to site management. as the ring leader of this organization, i am more or less looking for financial requirements and monthly burn rate estimates. i don't have a ton of capitol to start with, putting together a business plan, but i am seeking investments. i have a game plan to grow fast enough to be successful, and slow enough to manage the financial growth requirements. any questions i may have failed to ask myself? is it realistic to start this project on a shared server, and upgrade? any financial advice you think i can use? i really appreciate any advice given, as this is my first business venture. thank you all in advance. Jordan Westerman D.B.A. Badfish Productions, LLC

    Read the article

  • Windows 7 Media Center: sometimes no sound on a TV channel

    - by torbengb
    Problem Sometimes, recorded TV shows have no sound. This is of course very annoying because the recorded show is worthless. Also, when switching channels while watching live TV, sometimes a channel has no sound. This is always solved by switching channel again and then back (most often, once will do the trick). Media Center doesn't do this trick by itself when recording of course, so that's the bigger issue - but the cause is certainly the same. Details The computer is running a newly installed Windows 7 and Windows Media Center. It has 2 different tuner-cards installed. Both are installed with signed and up-to-date Win7 drivers and appear OK in Device Manager. Both tuners get the same antenna signal, from a split cable from the wall. The cable delivers analog cable TV (40+ channels) and digital cable TV (4 channels) at the same time. Both tuners have been configured to receive both analog and digital channels. This only happens with analog channels. How can I fix the no-sound problem? Update: I've now spent some time with the computer to try and pinpoint the problem, but I've had little success so far: I flipped through the channels until one didn't have sound, then I disconnected the antenna cable from one of the tuners. It was the right one because then the video also went away. I flipped lots more channels to see if the other card also would come up mute once but I never had a channel without sound. It might still be possible, I don't know. Then I disconnected the "good" tuner and connected the "bad" tuner and again flipped lots of channels but again I never had a channel without sound. It seems to me that the problem is erratic. It happens on any channel, and I haven't ruled out yet that it only happens on one tuner.

    Read the article

  • How do I get a Dane-Elec mp3/mp4 player working?

    - by user40432
    My MP3/MP4 does not plug-in and play and therefore I can not transfer any file to the MP3/MP4 dane-elec music my touch or only dane-elec with 8 gb in memory and perhapses model zt1 with radio,..and microsdhc card slot following the above link the mp3/mp4 is there and it is MP3 Player: TOUCH MY MUSIC and the complete information is on this site http://www.danedigital.com/8-Music-Media-Players/2-music-touch.html as the Technical Specifications MP3 Player: TOUCH MY MUSIC The Mp4 player has a very classy. It allows its users to play music and view photos and video. His fluent interface, its touch-pad, his radio and RDS Micro SDHC reader makes him a very complete device will become the ideal musical companion. ubuntu i am with is ubuntu 11.10 kernel 3.0.0-14-generic the latest I tried to install many applications but nothing worked. With disk utility I can see that Ubuntu can recognize something, that as a peripheral device named rockchip usbdisk user and rockchip usbdisk sd, and i can plug and play other devices, and only this mp3/mp4 do not connect to the computer with ubuntu and the device as no problem working disconnected to computer I try to see if work on Windows and it does! I can see the device and transfer files to the MP3/MP4 dane-elec folder device and use FAT32. So why can not do on Ubuntu!? What can I do and why does not work on Ubuntu? What is wrong with it? Here are the logs: Jan 4 17:27:34 a-ubuntu kernel: [ 141.948863] init: apport pre-start process (1970) terminated with status 1 Jan 4 17:27:34 a-ubuntu kernel: [ 141.963202] init: apport post-stop process (1994) terminated with status 1 Jan 4 17:30:02 a-ubuntu kernel: [ 289.564049] usb 2-4: new high speed USB device number 3 using ehci_hcd Jan 4 17:30:02 a-ubuntu kernel: [ 289.988706] usbcore: registered new interface driver uas Jan 4 17:30:02 a-ubuntu kernel: [ 289.992056] Initializing USB Mass Storage driver... Jan 4 17:30:02 a-ubuntu kernel: [ 289.992272] scsi6 : usb-storage 2-4:1.0 Jan 4 17:30:02 a-ubuntu kernel: [ 289.993082] usbcore: registered new interface driver usb-storage Jan 4 17:30:02 a-ubuntu kernel: [ 289.993088] USB Mass Storage support registered. Jan 4 17:30:03 a-ubuntu kernel: [ 290.996887] scsi 6:0:0:0: Direct-Access RockChip USBDISK User 1.00 PQ: 0 ANSI: 0 Jan 4 17:30:03 a-ubuntu kernel: [ 290.997372] scsi 6:0:0:1: Direct-Access RockChip USBDISK SD 1.00 PQ: 0 ANSI: 0 Jan 4 17:30:03 a-ubuntu kernel: [ 290.997478] scsi: killing requests for dead queue Jan 4 17:30:03 a-ubuntu kernel: [ 291.002712] scsi: killing requests for dead queue Jan 4 17:30:03 a-ubuntu kernel: [ 291.002880] scsi: killing requests for dead queue Jan 4 17:30:04 a-ubuntu kernel: [ 291.016249] scsi: killing requests for dead queue Jan 4 17:30:04 a-ubuntu kernel: [ 291.032252] scsi: killing requests for dead queue Jan 4 17:30:04 a-ubuntu kernel: [ 291.048182] scsi: killing requests for dead queue Jan 4 17:30:04 a-ubuntu kernel: [ 291.060178] scsi: killing requests for dead queue Jan 4 17:30:04 a-ubuntu kernel: [ 291.060357] scsi: killing requests for dead queue Jan 4 17:30:04 a-ubuntu kernel: [ 291.080381] sd 6:0:0:0: Attached scsi generic sg2 type 0 Jan 4 17:30:04 a-ubuntu kernel: [ 291.080646] sd 6:0:0:1: Attached scsi generic sg3 type 0 Jan 4 17:30:04 a-ubuntu kernel: [ 291.088381] sd 6:0:0:0: [sdb] 16015360 512-byte logical blocks: (8.19 GB/7.63 GiB) Jan 4 17:30:04 a-ubuntu kernel: [ 291.088988] sd 6:0:0:1: [sdc] Attached SCSI removable disk Jan 4 17:30:04 a-ubuntu kernel: [ 291.200050] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:30:04 a-ubuntu kernel: [ 291.448044] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:30:04 a-ubuntu kernel: [ 291.696055] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:30:04 a-ubuntu kernel: [ 291.832046] sd 6:0:0:0: [sdb] Test WP failed, assume Write Enabled Jan 4 17:30:04 a-ubuntu kernel: [ 291.832994] sd 6:0:0:0: [sdb] Asking for cache data failed Jan 4 17:30:04 a-ubuntu kernel: [ 291.833001] sd 6:0:0:0: [sdb] Assuming drive cache: write through Jan 4 17:30:04 a-ubuntu kernel: [ 291.834378] sdb: detected capacity change from 8199864320 to 0 Jan 4 17:30:04 a-ubuntu kernel: [ 291.835367] sd 6:0:0:0: [sdb] Attached SCSI removable disk Jan 4 17:30:06 a-ubuntu kernel: [ 293.004741] sd 6:0:0:0: [sdb] 16015360 512-byte logical blocks: (8.19 GB/7.63 GiB) Jan 4 17:30:06 a-ubuntu kernel: [ 293.116051] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:30:21 a-ubuntu kernel: [ 308.228043] usb 2-4: device descriptor read/64, error -110 Jan 4 17:30:36 a-ubuntu kernel: [ 323.444072] usb 2-4: device descriptor read/64, error -110 Jan 4 17:30:36 a-ubuntu kernel: [ 323.660047] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:30:51 a-ubuntu kernel: [ 338.772085] usb 2-4: device descriptor read/64, error -110 Jan 4 17:31:06 a-ubuntu kernel: [ 353.988064] usb 2-4: device descriptor read/64, error -110 Jan 4 17:31:07 a-ubuntu kernel: [ 354.204058] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:31:12 a-ubuntu kernel: [ 359.224115] usb 2-4: device descriptor read/8, error -110 Jan 4 17:31:17 a-ubuntu kernel: [ 364.344136] usb 2-4: device descriptor read/8, error -110 Jan 4 17:31:17 a-ubuntu kernel: [ 364.560037] usb 2-4: reset high speed USB device number 3 using ehci_hcd Jan 4 17:31:22 a-ubuntu kernel: [ 369.580132] usb 2-4: device descriptor read/8, error -110 Jan 4 17:31:27 a-ubuntu kernel: [ 374.700126] usb 2-4: device descriptor read/8, error -110 Jan 4 17:31:27 a-ubuntu kernel: [ 374.804121] usb 2-4: USB disconnect, device number 3 Jan 4 17:31:27 a-ubuntu kernel: [ 374.804518] sd 6:0:0:0: Device offlined - not ready after error recovery Jan 4 17:31:27 a-ubuntu kernel: [ 374.804600] sd 6:0:0:0: [sdb] No Caching mode page present Jan 4 17:31:27 a-ubuntu kernel: [ 374.804606] sd 6:0:0:0: [sdb] Assuming drive cache: write through Jan 4 17:31:27 a-ubuntu kernel: [ 374.804693] sd 6:0:0:0: [sdb] READ CAPACITY failed Jan 4 17:31:27 a-ubuntu kernel: [ 374.804698] sd 6:0:0:0: [sdb] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK Jan 4 17:31:27 a-ubuntu kernel: [ 374.804704] sd 6:0:0:0: [sdb] Sense not available. Jan 4 17:31:27 a-ubuntu kernel: [ 374.804744] sd 6:0:0:0: [sdb] No Caching mode page present Jan 4 17:31:27 a-ubuntu kernel: [ 374.804748] sd 6:0:0:0: [sdb] Assuming drive cache: write through Jan 4 17:31:27 a-ubuntu kernel: [ 374.804754] sdb: detected capacity change from 8199864320 to 0 Jan 4 17:31:27 a-ubuntu kernel: [ 374.820273] scsi: killing requests for dead queue Jan 4 17:31:27 a-ubuntu kernel: [ 374.852240] scsi: killing requests for dead queue Jan 4 17:31:27 a-ubuntu kernel: [ 374.980054] usb 2-4: new high speed USB device number 4 using ehci_hcd Jan 4 17:31:43 a-ubuntu kernel: [ 390.092059] usb 2-4: device descriptor read/64, error -110 Jan 4 17:31:58 a-ubuntu kernel: [ 405.308070] usb 2-4: device descriptor read/64, error -110 Jan 4 17:31:58 a-ubuntu kernel: [ 405.524078] usb 2-4: new high speed USB device number 5 using ehci_hcd and the other post is: http://pastebin.ubuntu.com/792915/ and the other bDeviceSubClass 2 ? bDeviceProtocol 1 Interface Association bMaxPacketSize0 64 idVendor 0x04f2 Chicony Electronics Co., Ltd idProduct 0xb008 USB 2.0 Camera bcdDevice 93.27 iManufacturer 2 Chicony Electronics Co., Ltd. iProduct 1 Chicony USB 2.0 Camera iSerial 3 SN0001 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 565 bNumInterfaces 2 bConfigurationValue 1 iConfiguration 0 bmAttributes 0x80 (Bus Powered) MaxPower 500mA Interface Association: bLength 8 bDescriptorType 11 bFirstInterface 0 bInterfaceCount 2 bFunctionClass 14 Video bFunctionSubClass 3 Video Interface Collection bFunctionProtocol 0 iFunction 1 Chicony USB 2.0 Camera Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 1 Video Control bInterfaceProtocol 0 iInterface 1 Chicony USB 2.0 Camera VideoControl Interface Descriptor: bLength 13 bDescriptorType 36 bDescriptorSubtype 1 (HEADER) bcdUVC 1.00 wTotalLength 77 dwClockFrequency 15.000000MHz bInCollection 1 baInterfaceNr( 0) 1 VideoControl Interface Descriptor: bLength 9 bDescriptorType 36 bDescriptorSubtype 3 (OUTPUT_TERMINAL) bTerminalID 2 wTerminalType 0x0101 USB Streaming bAssocTerminal 0 bSourceID 4 iTerminal 0 VideoControl Interface Descriptor: bLength 26 bDescriptorType 36 bDescriptorSubtype 6 (EXTENSION_UNIT) bUnitID 4 guidExtensionCode {7033f028-1163-2e4a-ba2c-6890eb334016} bNumControl 1 bNrPins 1 baSourceID( 0) 3 bControlSize 1 bmControls( 0) 0x01 iExtension 0 VideoControl Interface Descriptor: bLength 18 bDescriptorType 36 bDescriptorSubtype 2 (INPUT_TERMINAL) bTerminalID 1 wTerminalType 0x0201 Camera Sensor bAssocTerminal 0 iTerminal 0 wObjectiveFocalLengthMin 0 wObjectiveFocalLengthMax 0 wOcularFocalLength 0 bControlSize 3 bmControls 0x00000000 VideoControl Interface Descriptor: bLength 11 bDescriptorType 36 bDescriptorSubtype 5 (PROCESSING_UNIT) Warning: Descriptor too short bUnitID 3 bSourceID 1 wMaxMultiplier 0 bControlSize 2 bmControls 0x0000053f Brightness Contrast Hue Saturation Sharpness Gamma Backlight Compensation Power Line Frequency iProcessing 0 bmVideoStandards 0x a NTSC - 525/60 SECAM - 625/50 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x83 EP 3 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0010 1x 16 bytes bInterval 6 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 0 bNumEndpoints 0 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 VideoStreaming Interface Descriptor: bLength 14 bDescriptorType 36 bDescriptorSubtype 1 (INPUT_HEADER) bNumFormats 1 wTotalLength 345 bEndPointAddress 129 bmInfo 0 bTerminalLink 2 bStillCaptureMethod 0 bTriggerSupport 1 bTriggerUsage 0 bControlSize 1 bmaControls( 0) 27 VideoStreaming Interface Descriptor: bLength 27 bDescriptorType 36 bDescriptorSubtype 4 (FORMAT_UNCOMPRESSED) bFormatIndex 1 bNumFrameDescriptors 7 guidFormat {59555932-0000-1000-8000-00aa00389b71} bBitsPerPixel 16 bDefaultFrameIndex 1 bAspectRatioX 0 bAspectRatioY 0 bmInterlaceFlags 0x00 Interlaced stream or variable: No Fields per frame: 2 fields Field 1 first: No Field pattern: Field 1 only bCopyProtect 0 VideoStreaming Interface Descriptor: bLength 46 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 1 bmCapabilities 0x00 Still image unsupported wWidth 640 wHeight 480 dwMinBitRate 614400 dwMaxBitRate 18432000 dwMaxVideoFrameBufferSize 614400 dwDefaultFrameInterval 333333 bFrameIntervalType 5 dwFrameInterval( 0) 333333 dwFrameInterval( 1) 500000 dwFrameInterval( 2) 666666 dwFrameInterval( 3) 1000000 dwFrameInterval( 4) 2000000 VideoStreaming Interface Descriptor: bLength 46 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 2 bmCapabilities 0x00 Still image unsupported wWidth 352 wHeight 288 dwMinBitRate 202752 dwMaxBitRate 6082560 dwMaxVideoFrameBufferSize 202752 dwDefaultFrameInterval 333333 bFrameIntervalType 5 dwFrameInterval( 0) 333333 dwFrameInterval( 1) 500000 dwFrameInterval( 2) 666666 dwFrameInterval( 3) 1000000 dwFrameInterval( 4) 2000000 VideoStreaming Interface Descriptor: bLength 46 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 3 bmCapabilities 0x00 Still image unsupported wWidth 320 wHeight 240 dwMinBitRate 153600 dwMaxBitRate 4608000 dwMaxVideoFrameBufferSize 153600 dwDefaultFrameInterval 333333 bFrameIntervalType 5 dwFrameInterval( 0) 333333 dwFrameInterval( 1) 500000 dwFrameInterval( 2) 666666 dwFrameInterval( 3) 1000000 dwFrameInterval( 4) 2000000 VideoStreaming Interface Descriptor: bLength 46 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 4 bmCapabilities 0x00 Still image unsupported wWidth 176 wHeight 144 dwMinBitRate 50688 dwMaxBitRate 1520640 dwMaxVideoFrameBufferSize 50688 dwDefaultFrameInterval 333333 bFrameIntervalType 5 dwFrameInterval( 0) 333333 dwFrameInterval( 1) 500000 dwFrameInterval( 2) 666666 dwFrameInterval( 3) 1000000 dwFrameInterval( 4) 2000000 VideoStreaming Interface Descriptor: bLength 46 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 5 bmCapabilities 0x00 Still image unsupported wWidth 160 wHeight 120 dwMinBitRate 38400 dwMaxBitRate 1152000 dwMaxVideoFrameBufferSize 38400 dwDefaultFrameInterval 333333 bFrameIntervalType 5 dwFrameInterval( 0) 333333 dwFrameInterval( 1) 500000 dwFrameInterval( 2) 666666 dwFrameInterval( 3) 1000000 dwFrameInterval( 4) 2000000 VideoStreaming Interface Descriptor: bLength 34 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 6 bmCapabilities 0x00 Still image unsupported wWidth 1280 wHeight 800 dwMinBitRate 2048000 dwMaxBitRate 18432000 dwMaxVideoFrameBufferSize 2048000 dwDefaultFrameInterval 1333333 bFrameIntervalType 2 dwFrameInterval( 0) 1333333 dwFrameInterval( 1) 2000000 VideoStreaming Interface Descriptor: bLength 34 bDescriptorType 36 bDescriptorSubtype 5 (FRAME_UNCOMPRESSED) bFrameIndex 7 bmCapabilities 0x00 Still image unsupported wWidth 1280 wHeight 1024 dwMinBitRate 2621440 dwMaxBitRate 23592960 dwMaxVideoFrameBufferSize 2621440 dwDefaultFrameInterval 1333333 bFrameIntervalType 2 dwFrameInterval( 0) 1333333 dwFrameInterval( 1) 2000000 VideoStreaming Interface Descriptor: bLength 6 bDescriptorType 36 bDescriptorSubtype 13 (COLORFORMAT) bColorPrimaries 1 (BT.709,sRGB) bTransferCharacteristics 1 (BT.709) bMatrixCoefficients 4 (SMPTE 170M (BT.601)) Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 1 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 5 Transfer Type Isochronous Synch Type Asynchronous Usage Type Data wMaxPacketSize 0x0080 1x 128 bytes bInterval 1 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 2 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 5 Transfer Type Isochronous Synch Type Asynchronous Usage Type Data wMaxPacketSize 0x0100 1x 256 bytes bInterval 1 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 3 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 5 Transfer Type Isochronous Synch Type Asynchronous Usage Type Data wMaxPacketSize 0x0320 1x 800 bytes bInterval 1 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 4 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 5 Transfer Type Isochronous Synch Type Asynchronous Usage Type Data wMaxPacketSize 0x0b20 2x 800 bytes bInterval 1 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 5 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 5 Transfer Type Isochronous Synch Type Asynchronous Usage Type Data wMaxPacketSize 0x1320 3x 800 bytes bInterval 1 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 6 bNumEndpoints 1 bInterfaceClass 14 Video bInterfaceSubClass 2 Video Streaming bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 5 Transfer Type Isochronous Synch Type Asynchronous Usage Type Data wMaxPacketSize 0x13e8 3x 1000 bytes bInterval 1 Device Qualifier (for other device speed): bLength 10 bDescriptorType 6 bcdUSB 2.00 bDeviceClass 239 Miscellaneous Device bDeviceSubClass 2 ? bDeviceProtocol 1 Interface Association bMaxPacketSize0 64 bNumConfigurations 1 Device Status: 0x0000 (Bus Powered) Bus 006 Device 002: ID 04d9:1503 Holtek Semiconductor, Inc. Shortboard Lefty Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 1.10 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 8 idVendor 0x04d9 Holtek Semiconductor, Inc. idProduct 0x1503 Shortboard Lefty bcdDevice 3.10 iManufacturer 1 iProduct 2 USB Keyboard iSerial 0 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 59 bNumInterfaces 2 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xa0 (Bus Powered) Remote Wakeup MaxPower 100mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 3 Human Interface Device bInterfaceSubClass 1 Boot Interface Subclass bInterfaceProtocol 1 Keyboard iInterface 0 HID Device Descriptor: bLength 9 bDescriptorType 33 bcdHID 1.10 bCountryCode 0 Not supported bNumDescriptors 1 bDescriptorType 34 Report wDescriptorLength 62 Report Descriptors: ** UNAVAILABLE ** Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0008 1x 8 bytes bInterval 10 Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 1 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 3 Human Interface Device bInterfaceSubClass 0 No Subclass bInterfaceProtocol 0 None iInterface 0 HID Device Descriptor: bLength 9 bDescriptorType 33 bcdHID 1.10 bCountryCode 0 Not supported bNumDescriptors 1 bDescriptorType 34 Report wDescriptorLength 101 Report Descriptors: ** UNAVAILABLE ** Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x82 EP 2 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0008 1x 8 bytes bInterval 10 Device Status: 0x0000 (Bus Powered)

    Read the article

  • Defining Social Media Terms

    - by David Dorf
    As I talk about social in the context of retail, I sometimes get tripped up on different terms. I know what I mean, but the audience may have something else in mind. So I decided to see if I could find some well accepted definitions for common terms. While there are definitions on the Internet, I'm not sure they are well accepted. After reviewing several, here's what I came up with: Social Network: a structure of individuals and groups connected together by commonality. That seems pretty straightforward. A group of friends, co-workers, music fans, etc. The key here is that they have something in common that connects them. Social Media: Internet channels that support the collaborative publishing of information by and for social networks. The key here is to differentiate between traditional one-way media, and conversational social media. When its social its two-way, allowing both the publishing and consuming of information. Examples are blogs, wikis, Twitter, Facebook, etc. Social Marketing: the use of social media for marketing, public relations, and customer service. Wikipedia actually includes "selling" here but I think that's separate from marketing, as you'll see further down below. Most people look at social media as entertainment, but the marketing angle adds business value. This is where retailers discover and engage customers to build a relationship. Social Merchandising: the integration of social media and product discovery. Whereas marketing is focused more on brand image, customer engagement, and promotions, merchandising is more directly trying to convert browsers into purchases. This includes deciding what customers want, often by asking the social network, and deciding how to position products to the social network. Social Selling: the incorporation of e-commerce into social media. While on a social media site, social selling enables the purchasing of goods/services in the user's context, without leaving the social media channel. If a user clicks on an advertisement and is taken to an e-commerce site, then that's really just web advertising and not social selling. Well, do these terms and definitions make sense? Let me know what you think.

    Read the article

  • Media server...serving files...............for a limited time only

    - by Craig
    I’m new to Ubuntu and am seeking help with a media server I have built. I have a couple of HTPCs in my house running XBMC. I wanted to build one for the family room working double duty as a HTPC, and media server to share movies, TV shows, music, etc. on my Windows network. So using some spare old parts I had lying around I decided to go CRAZY and build my first Linux box. I used Ubuntu because it seemed to be the most user friendly variant, especially for people that are new to Linux. I had to do a few things to get the media files shared properly on my network: Made sure my two media drives auto-mount every time I boot the computer by editing the “fstab” file – “sudo nano /etc/fstab” Installed Samba - “sudo apt-get install samba” Set a password for Samba - “sudo smbpasswd –a USERNAME” Edited the Samba configuration file to make sure the computer was in my networks workgroup – “sudo nano /etc/samba/smb.conf” In the file manager (not sure if that’s the right name for it), I right-clicked my media folders and set the sharing and permissions. The sharing was done without guest access, and permissions were set to; Owner, Group, and Others - Access: Create and Delete Files. Adjusted the Power Management settings to never put the system into sleep mode. I checked to see if I had access to the files from a Windows 7 machine and I did (Woo Hoo!). But when I tried to play any of my video files from the Windows machine (using VLC media player), they would only play for about 2-5 minutes and then they would stop with an error message saying that the file could not be accessed (Booo...). I tried playing some files through XBMC running in Windows and they worked for a bit longer (about 10-15mins), but they also stopped playing. I installed the Linux version of XBMC on the server and played the files locally with no problems. It doesn’t seem to be an issue with the files themselves, it seems to be a sharing problem on my network. So my question to the Ubuntu gurus out there is: Did I miss adding/editing something in the Samba configuration file? Did I use the right method to share my media files (file manager vs. using the terminal)? Is it possible for the computer to still go to sleep without the screen going black (does that even make sense?). Are there any special settings in Ubuntu that I should be using since this computer as a media server (is there a media server mode?...!...?). Any help on this matter would be greatly appreciated. Thanks

    Read the article

  • Libgdx detect when player is outside of screen

    - by Rockyy
    Im trying to learn libGDX (coming from XNA/MonoDevelop), and I'm making a super simple test game to get to know it better. I was wondering how to detect if the player sprite is outside of the screen and make it so it is impossible to go outside of the screen edges. In XNA you could do something like this: // Prevent player from moving off the left edge of the screen if (player.Position.X < 0) player.Position = new Vector2(0, player.Position.Y); How is this achieved in libgdx? I think it's the Stage that handles the 2D viewport in libgdx? This is my code so far: private Texture texture; private SpriteBatch batch; private Sprite sprite; @Override public void create () { float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); batch = new SpriteBatch(); texture = new Texture(Gdx.files.internal("player.png")); sprite = new Sprite(texture); sprite.setPosition(w/2 -sprite.getWidth()/2, h/2 - sprite.getHeight()/2); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if(Gdx.input.isKeyPressed(Input.Keys.LEFT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(-1f); else sprite.translateX(-10.0f); } if(Gdx.input.isKeyPressed(Input.Keys.RIGHT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(1f); else sprite.translateX(10f); } batch.begin(); sprite.draw(batch); batch.end(); }

    Read the article

  • Calculating the "power" of a player in a "Defend Your Castle" type game

    - by Jesse Emond
    I'm a making a "Defend Your Castle" type game, where each player has a castle and must send units to destroy the opponent's castle. It looks like this (and yeah, this is the actual game, not a quick paint drawing..): Now, I'm trying to implement the AI of the opponent, and I'd like to create 4 different AI levels: Easy, Normal, Hard and Hardcore. I've never made any "serious" AI before and I'd like to create a quite complete one this time. My idea is to calculate a player's "power" score, based on the current health of its castle and the individual "power" score of its units. Then, the AI would just try to keep a score close to the player's one(Easy would stay below it, Normal would stay near it and Hard would try to get above it). But I just don't know how to calculate a player's power score. There are just too many variables to take into account and I don't know how to properly use them to create one significant number(the power level). Could anyone help me out on this one? Here are the variables that should influence a player's power score: Current castle health, the unit's total health, damage, speed and attack range. Also, the player can have increased Income(the money bag), damage(the + Damage) and speed(the + speed)... How could I include them in the score? I'm really stuck here... Or is there an other way that I could implement AI for this type of game? Thanks for your precious time.

    Read the article

  • How to run around another football player

    - by Lumis
    I have finished a simple 2D one-on-one indoor football Android game. The thing that it seemed so simple to me, a human being, turned out to be difficult for a computer: how to go around the opponent … At the moment the game logic of the computer player is that if it hits into the human player will step back few points on the pixel greed and then try again to go towards the ball. The problem is if the human player is in-between then the computer player will oscillate in one place, which does not look very nice and the human opponent can use this weakness to control the game. You can see this in the photo – at the moment the computer will go along the red line indefinitely. I tried few ideas but it proved not easy to do it when both the human player and the ball are constantly moving so at each step computer would change directions and “oscillate” again. Once when the computer player reaches the ball it will kick it with certain amount of random strength and direction towards the human’s goal. The question here is how to formulate the logic of going around the ever moving human opponent and how to translate it into the co-ordinate system and frame by frame animation… any suggestions welcome.

    Read the article

  • Rotating object around moving object/player in 2D

    - by Boston
    I am trying to implement a camera which rotates around the world around the player. I have found many solutions online to the task of rotating an object about the origin, or about an arbitrary point. The procedure seems to be to translate the point to be rotated about to the origin, perform the rotation, translate back, then draw. I have gotten this working for rotation around the origin as well as for a fixed point. Rotation of objects around the player works as well, provided the player does not move. However, if the objects are rotated around the player by some non-zero degree, if the player moves after the rotation it causes the rotated objects to move as well. I probably have done a poor job explaining this so here's an image: http://i.imgur.com/1n63iWR.gif And here's the code for the behavior: renderx = (Ox - Px)*cos(camAngle) - (Oy - Py)*sin(camAngle) + Px; rendery = (Ox - Px)*sin(camAngle) + (Oy - Py)*cos(camAngle) + Py; Where (Ox,Oy) is the actual position of the object to be rotated and (Px,Py) is the actual position of the player. Any ideas? I am using C++ with SDL2.0.

    Read the article

  • What to do with old OS install media?

    - by dwj
    I'm doing an end-of-the-year clean up and found some old OS install media - Mac OS X 10.3.5, Windows 2000, Windows XP. It seems wrong to just throw them out but they can't have a home with me anymore.  Is there some place I can donate them to?  Anyone know of anyone collecting this stuff for posterity?

    Read the article

  • How can videos from Ubuntu drive appear on web page and play in an embedded Flash Player?

    - by nLinked
    I have a shared folder on Ubuntu Server 12.04. Users drop videos in. Ubuntu runs a Cron task to convert them to FLV format and put them into another folder. All I would like is a simple web page that displays all the files in that folder as links, and when you click on the link for the video you want to play, it should play in the same web page inside an embedded Flash/SWF player. Sounds really basic but I'm actually struggling to find a simple solution. Any thoughts appreciated!

    Read the article

  • Media Archive System with branches?

    - by Ian McEwen
    In short, how can I get VCS features (revisioning, branching, and deduplication) for a media collection that's far too large for most/all VCS systems? Background I have a 300GB music folder; unfortunately, I only have the hard drive space for this on my desktop system. However, a good portion of my collection is FLAC; therefore, I could theoretically have a space-optimized version in which I transcode all the FLAC to mp3 or some other lossy format, and use only that version on the laptop. However, a portion of my collection isn't FLAC. And that which isn't FLAC shouldn't be transcoded to an equivalent format; it won't have any space savings, which is the point. Moreover, it shouldn't be duplicated: the mp3/ogg portions of the collection should probably be exactly the same files. Thoughts One solution is to have format-specific organization of my music folders, and use some script to transcode the FLAC directory to mp3 or such into another directory. Another is some sort of hack using entirely separate copies and symbolic links for deduplication, or something similar. But these also have a disadvantage of lacking versioning; I'd like to be able to reorganize my music collection, retag things, etc. and save history. This isn't key, but would be awfully nice. I can't see it as entirely unreasonable to set up VCS hooks or something equivalent to keep directory structure synced between two copies, update tags, and transcode FLAC automatically into the space-optimized copy. Basically, the system I really want is a version control system. Two branches: one archival/desktop branch including the FLAC, one space-optimized/laptop branch without it; most VCSes would deal well with whole chunks being the same files well by compressing in a reasonable way (i.e. don't keep two copies of the same data). I could also do a lot of what I talk about above with hooks. But I don't know of any VCS that would deal with a 300GB repository with almost 20k files. Many of them would just not even initialize the whole affair; others would just do it inexpressibly slowly or otherwise badly. checkpoint looks like it's designed for something close (it's at least for media), but wouldn't do deduplication well (and I'm not convinced I'd be able to script it to do things like automatic transcoding and directory-structure syncing). So. Is there anything out there that can do all this, or should I consider it a programming project?

    Read the article

  • Media Encoder w\ Merge Files & SandyBridge Hardware Encoding Support

    - by GruffTech
    So i have a Z68 chipset that allows Quick Sync encoding on my i7 processor. I want a media encoder that supports both Hardware encoding and allows me to "merge files". My problem is Fraps breaks my recording into 4GB files. I need to stitch these files together & re-encode for Youtube ect, but i want to use the hardware encoding I paid for. I have not figured out how to do this on Handbrake or MediaEsspresso.

    Read the article

  • "Must have" Windows Media Center add-ons?

    - by Will
    Where are they? I've seen and used a few, but most of them either look awful or behave badly. Are there any useful add-ons that you would recommend that work and integrate well into Windows Media Center? Yes, I could go to the green button and sift through hundreds of add-ons. I'm looking for the cream of the crop.

    Read the article

  • How can I make Banshee re-encode FLAC to Ogg Vorbis when copying to my player?

    - by Michael E
    I have most of my music in FLAC on my large storage device, and would like to automatically re-encode it in Ogg Vorbis when copying it to my portable audio player (Sansa Fuze v2). I have set my Fuze to MTP mode and told Banshee to encode to Ogg Vorbis with quality 4 in the Device Properties dialog for the Fuze (I would use MSC mode, but don't have an encoding option in the device properties when I do that). However, when I copy music to the device, either by dragging it from the music library or by syncing a playlist, the full FLAC files are copied rather than transcoded and written as Oggs. How can I get my Banshee setup re-encoding the audio? If StackExchange supported bonus points, I'd give bonus points for a solution that only re-encoded music that was already losslessly encoded, but I don't think that's possible.

    Read the article

< Previous Page | 9 10 11 12 13 14 15 16 17 18 19 20  | Next Page >