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  • Does using a hexacore CPU make sense?

    - by Exa
    I'm currently planning to upgrade my computer system and I want to exchange CPU, board and RAM. I already had a look at some hexacore-CPUs from AMD and would like to know if it makes any sense to use such a CPU with six cores. Is there any software which really uses six cores? Especially in gaming? I'm using this PC mostly for gaming and from time to time for developing. I know that on the dual-core system (2 x 3GHz) I currently use, Visual Studio creates two instances of the compiler, one for each core. Would there be six instances of the compiler on a hexacore system for super fast compiling? Is there any software that uses six cores? Would running two applications cause the usage of more CPUs? (For example two CPUs for a game you're playing while two other CPUs are used for compiling at the same time) I hope someone can point out the benefits of a hexacore system. The OS would be Windows 7 64 Bit and I use the PC for gaming most of the time. (Crysis 2, CoD, stuff like that)

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  • Thousands of visits a day from untraceable traffic to website - Serious issue

    - by kel
    At the end of January we noticed a spike in traffic to what JetPack stats says was home/archive page and what Google was classifying as going to /gaming/ which is an archive list in WordPress. This started off as ~3,000 unique visitors and jumped up to 65,000 unique visitors in one day, again all to the "home" page. This happened over a course of a couple of weeks and we thought we were getting attacked. The traffic then dropped off for a few days but then came back but came back as only about ~15,000 uniques a day and has been like that every day since. We came to the conclusion that something wasn't tracking right somewhere and this is legitimate traffic and brushed it off. Now here comes the problem, Google AdSense has just disabled our account for "invalid clicks". We are trying to figure out where this traffic is coming from and stop it if it's not legitimate or figure out a way to track it correctly. Specs for the site: Dedicated server running CentOS 6 with nginx, php-fpm and MySQL. The site is built in WordPress and we use CloudFlare and W3 Total Cache. Analytics being used are Google Analytics, Quantcast, Alexa and Compete. Any kind of help would be awesome. UPDATE: I'm finding more people with the same type of problem and there doesn't seem to be a solution. http://netmeg.com/bot-attack/ http://stkywll.com/2012/03/02/annoying-cyborgs-attach-distort-analytics/ After looking at the access logs I noticed they were all CloudFlare IP's. I looked into that and found out CloudFlare acts as a proxy and there was a way to fix the logs in nginx. They are coming from many different ISP's in the US. They are going to /games/ or /gaming/ (/games/ redirects to /gaming/) and all seem to have the same user agent of Mozilla/5.0 (compatible; MSIE 9.0; Windows NT 6.1; Trident/5.0).

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  • HP LasterJet P2035 not mapping on remote desktop

    - by Matthew Pomar
    I am connecting from a Windows 7 Pro laptop to a remote 64bit Windows 2008 R2 server via Remote Desktop. My local laptop has a networked HP LaserJet P2035 printer set as the default printer. When I connect to the server, the local (networked) HP printer does not get mapped on the server. I've installed the 64bit drivers from HP for the printer and was able to create a test printer on the server itself using the correct driver (HP LaserJet P2035) priting to a file. I've also checked the Printer under Local Resources tab on my Remote Desktop client. Does anyone know where else I should check to get my local printer to make to my remote desktop session?

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  • Files turned into folders on external hard drive

    - by Kashif
    I have a networked hard drive where I like to store audio/video/software and all sorts of other files for my house. While the software files are all intact and working, many of my video and audio files have been turned into folders! Can anyone explain why this is happening, how I can prevent it, and if it is possible to revert these "folders" back into files. Thanks much! An example of what the folders are named: "Highschool Graduation.avi", "Birthday party.avi", "Somesong.mp3" The HDD is connected to a Linksys E4200 router (Firmware Version: 2.0.37). This is how the HDD is networked.

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  • RS-232 vs. RS-485

    - by user60524
    Doing a little research on the two to figure out which one may better suit my purposes (communications amongst different hardware). How do they fare against one another? Im far from being a specialist and have no idea where I would even start looking for data to compare and contrast. If possible can someone please answer the following questions in regards to each of these. Can they be networked amongst each other? Can they be easily networked over ethernet? What speeds do they transfer at? (Min, Max, Etc.) Reliability? Best framework to build on top of to support the above? Any standard communications programs? Debugging capability? Any help would be very much appreciated, thanks.

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  • After deleting a local machines offline file cache, the same user's "my documents" no longer redirects to the network location.

    - by stead1984
    One of my apprentices was tasked with clearing out unused local profiles and clearing the offline file cache. After he cleared the offline file cache and rebooted the machine, he would log in as himself and no longer have his "my documents" redirected to the set network location. More over this seemed to then affect ANY other networked machine he logged into, except his own laptop. All our standard workstations run Windows XP Service Pack 3, the apprentice's laptop runs Windows 7 Professional. I can understand how clearing the offline file cache after deleting old local profiles could cause this issue but draw a complete blank as to why it would affect all networked machines. It's a strange one so this question may be a little hard to understand so any questions or further understanding required please ask.

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  • /usr/lib/cups/backend/hp has failed with an HP LaserJet p3005

    - by edtechdev
    Ever since 10.04, I can't print to an HP laserjet p3005. I'm even using an entirely different computer now with a fresh install of 10.10. I've tried with and without the latest hplip. Recently, sometimes I can get it to print a few things, but eventually it always fails (usually when printing a pdf from the document viewer (also doesn't work with adobe pdf reader)). Sometimes it fails so bad the printer gives an error saying it needs to be turned off and on again. I can't seem to find a fix anywhere, I've googled all over the past year and tried every fix I could find. It does say that the /usr/lib/cups/backend/hp has failed. It also doesn't make a difference if I create the printer using hp-setup or ubuntu's own printing control panel. I delete and re-create the printer, no difference eventually. I use the default printer settings or custom settings, no difference. I can print perfectly find to a networked printer at home - an HP officejet 6310. It seems to be networked HP printers at work that I can't print to anymore (except occasionally right after re-installing the printer driver). What's the recommended way to install HP printer drivers and reset or clean out everything from before. Or where are the right logs to read or debug commands to do to find out what may be the real cause of the printing problems?

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  • /usr/lib/cups/backend/hp has failed

    - by edtechdev
    Ever since 10.04, I can't print to an HP laserjet p3005. I'm even using an entirely different computer now with a fresh install of 10.10. I've tried with and without the latest hplip. Recently, sometimes I can get it to print a few things, but eventually it always fails (usually when printing a pdf from the document viewer (also doesn't work with adobe pdf reader)). Sometimes it fails so bad the printer gives an error saying it needs to be turned off and on again. I can't seem to find a fix anywhere, I've googled all over the past year and tried every fix I could find. It does say that the /usr/lib/cups/backend/hp has failed. It also doesn't make a difference if I create the printer using hp-setup or ubuntu's own printing control panel. I delete and re-create the printer, no difference eventually. I use the default printer settings or custom settings, no difference. I can print perfectly find to a networked printer at home - an HP officejet 6310. It seems to be networked HP printers at work that I can't print to anymore (except occasionally right after re-installing the printer driver). What's the recommended way to install HP printer drivers and reset or clean out everything from before. Or where are the right logs to read or debug commands to do to find out what may be the real cause of the printing problems?

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  • /usr/lib/cups/backend/hp has failed with an HP LaserJet p3005

    - by edtechdev
    Ever since 10.04, I can't print to an HP laserjet p3005. I'm even using an entirely different computer now with a fresh install of 10.10. I've tried with and without the latest hplip. Recently, sometimes I can get it to print a few things, but eventually it always fails (usually when printing a pdf from the document viewer (also doesn't work with adobe pdf reader)). Sometimes it fails so bad the printer gives an error saying it needs to be turned off and on again. I can't seem to find a fix anywhere, I've googled all over the past year and tried every fix I could find. It does say that the /usr/lib/cups/backend/hp has failed. It also doesn't make a difference if I create the printer using hp-setup or ubuntu's own printing control panel. I delete and re-create the printer, no difference eventually. I use the default printer settings or custom settings, no difference. I can print perfectly find to a networked printer at home - an HP officejet 6310. It seems to be networked HP printers at work that I can't print to anymore (except occasionally right after re-installing the printer driver). What's the recommended way to install HP printer drivers and reset or clean out everything from before. Or where are the right logs to read or debug commands to do to find out what may be the real cause of the printing problems?

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  • Why are embedded device apps still written in C/C++? Why not Java programming language?

    - by hinkmond
    At the recent Black Hat 2014 conference in Sin City, the Black Hatters were focusing on Embedded Devices and IoT. You know? Make your networked-toaster burn your bread 10,000 miles away, over the Web for grins and giggles. Well, apparently the Black Hatters say it can be done pretty easily these days, which is scary. See: Securing Embedded Devices & IoT Here's a quote: All these devices are still written in C and C++. The challenges associated with developing securely in these languages have been fought for nearly two decades. "You often hear people say, 'Well, why don't we just get rid of the C and C++ language if it's so problematic. Why don't we just write everything in C# or Java, or something that is a little safer to develop in?'," DeMott says. Gah! Why are all these IoT devices still using C/C++? Of course they should be using Java SE Embedded technology! It's a natural fit to use for better security on embedded devices. Or, I guess, developers really don't mind if their networked-toasters do char their breakfast. If it can be burned, it will be... That's what I say. Unless they use Java. Hinkmond

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  • Client and Server game update speed

    - by user20686
    I am working on a simple two player networked asteroids game using XNA and the Lidgren networking library. For this set up I have a Lidgren server maintaining what I want to be the true state of the game, and the XNA game is the Lidgren client. The client sends key inputs to the server, and the server process the key inputs against game logic, sending back updates. (This seemed like a better idea then sending local positions to the server.) The client also processes the key inputs on its own, so as to not have any visible lag, and then interpolates between the local position and remote position. Based on what I have been reading this is the correct way to smooth out a networked game. The only thing I don’t get is what value to use as the time deltas. Currently every message the server sends it also sends a delta-time update with it, which is time between the last update. The client then saves this delta time to use for its local position updates, so they can be using roughly the same time deltas to calculate position updates. I know the XNA game update gets called 60 times a second, so I set my server to update the game state at the same speed. This will probably only work as long as the game is working on a fixed time step and will probably cause problems if I want to change that in the future. The server sends updates to clients on another thread, which runs at 10 updates per second to cut down on bandwidth. I do not see noticeable lag in movement and over time if no user input is received the local and remote positions converge on each other as they should. I am also not currently calculating for any latency as I am trying to go one step at a time. So my question is should the XNA client be using its current game time to update the local game state and not being using time deltas sent by the server? If I should be using the clients time delta between updates how do I keep it in-line with how fast the server is updating its game state?

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  • Gamify your Web

    - by Isabel F. Peñuelas
    Yesterday Valencia welcomed the Gamification World Congress that I follow virtually through #GWC2012. BBVA, Iberia, Ligeresa, Axe, Wayra, ESADE, GlaxoSmithKline, Macmillan, Gamisfaction, Nomaders, Blaffin were among the companies presenting success stories on gaming. It has been proved that people remember things easily when an emotion is created. The marketing expectations around Gamification techniques have a lot to do with Neuromarketing theories. There are a lot of expectations on internal enterprise Gamification. In the public Web some sectors are taking the lead on following the trend. The Gartner Analyst Brian Burke opened another Gamification recent event in Madrid remembering that “Gamification is mostly about Engagement”, and this can be applied both to customers or employees. Gamification and Banking The experience of the Spanish Financial Group BBVA that just launched BBVA Game was also presented a week ago at the BBVA Innovation Centre during the event “Gamification & Banking: a fad or a serious business?” . One of the objectives of the BBVA Game was to double the name of registered users. “People like the efficiency of the online channel want to keep a one-to-one contact with the brand”-explained Bernardo Crespo. Another interested data coming out the BBVA presentation was that “only 20% of Spanish users –out of the total holders of Bank Accounts in the country- is familiar with the use of a Web Site to consult their bank accounts”, the project aims also to reverse this situation helping people to learn making a heavy use of the Video in the gaming context. In general Banking presenters seem to agree that Gamification techniques are helping to increase the time spent on the Web. Gamification and Health Using Gamification techniques for chronic illness rehabilitation was another topic of the World Congress. Here you can find some ideas and experiences What can games do for the health (In Spanish) I have personally started my own mental-health gaming project at http://www.lumosity.com/ Gamification in the Enterprise I really recommend Reading this excellent post of Ultan ÓBroin my Introduction to Gamification and Applications. Employee´s motivation and learning are experiencing a 360º turn and it looks than some of us will become soon the Dragon of the year instead of the Employee of the Year. Using Web 2.0 Tools for Gamification Projects  What type of tools do we need for a quick-win Gamification project? To certain extend Gamification can be considered an evolution of the participative Web. Badging, avatars, points and awards, leader boards, progress charts, virtual currencies, gifting and giving challenges and quests are common components and elements. The Web is offering new development frameworks to that purpose as this Avatar Framework from Paypal or Badgeville to include in web applications. Besides, tools to create communities around a game are required to comment, share and vote players as well as for an efficient multimedia management. Due to its entirely open architecture, its community features, and its multimedia and imaging solutions is were I see WebCenter as a tool helping brands to success. Link to Sources & Recommended Readings YouTube Video of BBVAGame presentation Where To Apply Gamification In Your Incentive Jim Calhoun Cancer Challenge Ride and Walkh For my Spanish Readers El aburrimiento es el enemigo número uno del éxito

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  • XNA Multiplayer Games and Networking

    - by JoshReuben
    ·        XNA communication must by default be lightweight – if you are syncing game state between players from the Game.Update method, you must minimize traffic. That game loop may be firing 60 times a second and player 5 needs to know if his tank has collided with any player 3 and the angle of that gun turret. There are no WCF ServiceContract / DataContract niceties here, but at the same time the XNA networking stack simplifies the details. The payload must be simplistic - just an ordered set of numbers that you would map to meaningful enum values upon deserialization.   Overview ·        XNA allows you to create and join multiplayer game sessions, to manage game state across clients, and to interact with the friends list ·        Dependency on Gamer Services - to receive notifications such as sign-in status changes and game invitations ·        two types of online multiplayer games: system link game sessions (LAN) and LIVE sessions (WAN). ·        Minimum dev requirements: 1 Xbox 360 console + Creators Club membership to test network code - run 1 instance of game on Xbox 360, and 1 on a Windows-based computer   Network Sessions ·        A network session is made up of players in a game + up to 8 arbitrary integer properties describing the session ·        create custom enums – (e.g. GameMode, SkillLevel) as keys in NetworkSessionProperties collection ·        Player state: lobby, in-play   Session Types ·        local session - for split-screen gaming - requires no network traffic. ·        system link session - connects multiple gaming machines over a local subnet. ·        Xbox LIVE multiplayer session - occurs on the Internet. Ranked or unranked   Session Updates ·        NetworkSession class Update method - must be called once per frame. ·        performs the following actions: o   Sends the network packets. o   Changes the session state. o   Raises the managed events for any significant state changes. o   Returns the incoming packet data. ·        synchronize the session à packet-received and state-change events à no threading issues   Session Config ·        Session host - gaming machine that creates the session. XNA handles host migration ·        NetworkSession properties: AllowJoinInProgress , AllowHostMigration ·        NetworkSession groups: AllGamers, LocalGamers, RemoteGamers   Subscribe to NetworkSession events ·        GamerJoined ·        GamerLeft ·        GameStarted ·        GameEnded – use to return to lobby ·        SessionEnded – use to return to title screen   Create a Session session = NetworkSession.Create(         NetworkSessionType.SystemLink,         maximumLocalPlayers,         maximumGamers,         privateGamerSlots,         sessionProperties );   Start a Session if (session.IsHost) {     if (session.IsEveryoneReady)     {        session.StartGame();        foreach (var gamer in SignedInGamer.SignedInGamers)        {             gamer.Presence.PresenceMode =                 GamerPresenceMode.InCombat;   Find a Network Session AvailableNetworkSessionCollection availableSessions = NetworkSession.Find(     NetworkSessionType.SystemLink,       maximumLocalPlayers,     networkSessionProperties); availableSessions.AllowJoinInProgress = true;   Join a Network Session NetworkSession session = NetworkSession.Join(     availableSessions[selectedSessionIndex]);   Sending Network Data var packetWriter = new PacketWriter(); foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Get the tank associated with this player.     Tank myTank = gamer.Tag as Tank;     // Write the data.     packetWriter.Write(myTank.Position);     packetWriter.Write(myTank.TankRotation);     packetWriter.Write(myTank.TurretRotation);     packetWriter.Write(myTank.IsFiring);     packetWriter.Write(myTank.Health);       // Send it to everyone.     gamer.SendData(packetWriter, SendDataOptions.None);     }   Receiving Network Data foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Keep reading while packets are available.     while (gamer.IsDataAvailable)     {         NetworkGamer sender;          // Read a single packet.         gamer.ReceiveData(packetReader, out sender);          if (!sender.IsLocal)         {             // Get the tank associated with this packet.             Tank remoteTank = sender.Tag as Tank;              // Read the data and apply it to the tank.             remoteTank.Position = packetReader.ReadVector2();             …   End a Session if (session.AllGamers.Count == 1)         {             session.EndGame();             session.Update();         }   Performance •        Aim to minimize payload, reliable in order messages •        Send Data Options: o   Unreliable, out of order -(SendDataOptions.None) o   Unreliable, in order (SendDataOptions.InOrder) o   Reliable, out of order (SendDataOptions.Reliable) o   Reliable, in order (SendDataOptions.ReliableInOrder) o   Chat data (SendDataOptions.Chat) •        Simulate: NetworkSession.SimulatedLatency , NetworkSession.SimulatedPacketLoss •        Voice support – NetworkGamer properties: HasVoice ,IsTalking , IsMutedByLocalUser

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  • Gnome 3 freezes on logon on samsung RV 509

    - by Noufal
    I have a Samsung NP-RV509 A0FIN and I tried to install GNU/Linux with gnome 3.2 on it. I tried Fedora 16, Ubuntu 11.10 and Linux Mint 12 RC, but with no success. All of these freezes upon login into gnome shell. I think it is the problem with graphics driver, so I tried xorg-edgers ppa on my last installation, ie., Linux Mint. I also tried various intel graphics packages listed on Synaptic package manager, but no success again. My device configuration is as follows(obtained from windows 7): More details about my computer Component Details Subscore Base score Processor Intel(R) Pentium(R) CPU P6200 @ 2.13GHz 5.6 4.6 Memory (RAM) 4.00 GB 7.2 Graphics Intel(R) HD Graphics 4.6 Gaming graphics 1562 MB Total available graphics memory 5.2 Primary hard disk 12GB Free (50GB Total) 5.9 Windows 7 Ultimate System -------------------------------------------------------------------------------- Manufacturer SAMSUNG ELECTRONICS CO., LTD. Model RV409/RV509/RV709 Total amount of system memory 4.00 GB RAM System type 32-bit operating system Number of processor cores 2 64-bit capable Yes Storage -------------------------------------------------------------------------------- Total size of hard disk(s) 418 GB Disk partition (C:) 12 GB Free (50 GB Total) Media drive (D:) CD/DVD Disk partition (E:) 526 MB Free (191 GB Total) Disk partition (F:) 101 GB Free (177 GB Total) Graphics -------------------------------------------------------------------------------- Display adapter type Intel(R) HD Graphics Total available graphics memory 1562 MB Dedicated graphics memory 64 MB Dedicated system memory 0 MB Shared system memory 1498 MB Display adapter driver version 8.15.10.2202 Primary monitor resolution 1366x768 DirectX version DirectX 10 Network -------------------------------------------------------------------------------- Network Adapter Realtek PCIe GBE Family Controller Network Adapter Broadcom 802.11n Network Adapter Network Adapter Microsoft Virtual WiFi Miniport Adapter Notes -------------------------------------------------------------------------------- The gaming graphics score is based on the primary graphics adapter. If this system has linked or multiple graphics adapters, some software applications may see additional performance benefits. Any help is appreciated, and thanks in advance.

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  • How Star Wars Changed the World [Infographic]

    - by ETC
    The Star Wars film franchise has had an enormous impact on the world of film, gaming, and special effects. Check out this interesting infographic to see how Star Wars has impacted the world. Created by Michelle Devereau, the “How Star Wars Changed the World” infographic is a massive under taking of charting and cross-referencing. It does an excellent job highlighting the impact the Star Wars films have had on film, television, gaming, and the surrounding technologies. At minimum you’ll nail down some new trivia (I learned, for example, that famed puppeteer and voice actor Frank Oz was the man behind Yoda), even better you’ll have an appreciate for what a sweeping effect Star Wars has had. For readers behind finicky firewalls, click here to view a local mirror of the image. How Star Wars Changed the World [Daily Infographic] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome Daisies and Rye Swaying in the Summer Wind Wallpaper Read On Phone Pushes Data from Your Desktop to the Appropriate Android App

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  • Desktop Fun: Video Game Icon Packs

    - by Asian Angel
    Whether you are a fan of the original 8-bit video games or much newer versions we have a nice collection of video games icon packs pulled together to help you create a cool video game themed desktop. Note: To customize the icon setup on your Windows 7 & Vista systems see our article here. Using Windows XP? We have you covered here. Sneak Preview For our example here we went with a definite classic using the Supermario Lumina Style set shown below. Note: Original wallpaper (altered to fit our monitor) can be found here. A closer look at the desktop icons that we added to our desktop… Arcade Daze *.ico format only Download Arcade Daze Galaxian *.ico format only Download Supermario Lumina Style *.ico and .png format Download Super Mario Dock Icon Pack *.png format only Download Archon *.ico format only Download Diablo II *.ico format only Download Medievalish Gaming Icon Pack *.png format only Download Water Gaming Icon Pack *.png format only Download Zelda OoT Iconset *.ico, .png, & .tif format Download Warcraft – Volume 1 *.ico format only Download Quake Icon Pack *.ico and .png format Download Video game icons 256 pix *.ico format only Download Storm Riders – Swords *.ico format only Download Emulators Pack 1 *.ico and .png format Download Emulators Pack 2 *.ico and .png format Download Be sure to visit our new Desktop Fun section for more customization goodness! Similar Articles Productive Geek Tips Desktop Fun: Sci-Fi Icons Packs Series 2Restore Missing Desktop Icons in Windows 7 or VistaSave and Restore Desktop Icon Layout in Windows VistaAdd Home Directory Icon to the Desktop in Windows 7 or VistaQuick Help: Downloadable Show Desktop Icon for XP TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Create Ringtones For Your Android Phone With RingDroid Enhance Your Laptop’s Battery Life With These Tips Easily Search Food Recipes With Recipe Chimp Tech Fanboys Field Guide Check these Awesome Chrome Add-ons iFixit Offers Gadget Repair Manuals Online

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  • What is the correct way to deal with similar but independent features?

    - by Koviko
    Let's say we have a feature request come in and we begin work on it, which we'll call feature-1. It introduces some new logic to the application, which we'll call logic-A and logic-B. A programmer branches from the release branch and begins work on the feature. Soon after, we get another feature request, which we'll call feature-2. It will implement logic-A and logic-C into the application. The logic A being implemented by this feature is the same logic-A as was implemented in feature-1. Let's also say that given logic-B, logic-A might be implemented slightly differently than it would have been given logic-C, and also differently given both logic-B and logic-C (eg. with only one feature, the code would be less flexible than with both). How should this situation be handled? Concrete Example (to help with any confusion in my wording) feature-1 is a feed from programmers.stackexchange.com. feature-2 is a feed from gaming.stackexchange.com. logic-A is the implementation of a feed at all (assuming the application currently has no feeds), which links to the content as well and gives related information. logic-B is that the feed's source is from programmers.stackexchange.com. Adds to logic-A that the related programming language is displayed. logic-C is that the feed's source is from gaming.stackexchange.com. Adds to logic-A that the related game's name and box art is displayed.

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  • What could be my path? Networking, programming, or something else?

    - by momong
    Well first and foremost, I would like to give my brief description: I was an aviation student but I didn't pursue that path because I lost my interest. Now I'm an I.T. student and currently stopped schooling because of confusion. I don't know which path I should choose: could it be programming or networking? Someone told me that on networking the money is easy, the job is easy. Others told me that programming is best suited for me because I'm very skilled and excellent at figures. I want to chose networking, but I can't find my passion for it, my mind tells me but my heart doesn't... and on programming, I don't know which language I should pick or if I like it or not. A good mentor, even if only online, would be a very big plus to me, but I don't think if there are many who could spent their time on teaching a nobody... but I'm very eager to learn. My real passion is gaming! I want to work in the gaming industry, I want to be a man behind those games! I've been a gamer freak since birth. But I don't know how to get in to that industry. I don't know what to do. I don't know which path would really suit me. Sorry if some of you find this a pointless question, but please bear with me, this could be the turn of my life.

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  • Software to manage "application profiles", which services are running, etc., on Windows?

    - by Lasse V. Karlsen
    I am looking for a particular type of program. I use my computers in various "modes", like gaming, programming, just plain surfing, etc. What I'd like to find is a program that can help me manage these modes. For instance, while programming I might use SQL Server, but while gaming I don't want those services running, but perhaps I'd like Steam to run instead. Basically, the program type I'm looking for is a visual program that allow me to quickly switch modes, and when I do, the program would start and stop the necessary services and applications in order to leave one mode and enter another. I've looked at the programs related to startup management, and I haven't found one that lets me do what I want. At the moment I have batch files, but they're not very good at conveying problems or other things, I'd like a more visual program.

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  • How to make game sessions like "with friends" games?

    - by Miguel lugo
    I want to make a game like "words with friends" or "chess with friends" or "Draw Something" or any of the other online multiplayer type games that are based around friends having game sessions with each other. I have made one app before that had no online features so I know the basics of objective-C and xCode. I looked up facebook connect so I know how to make friends find other friends to play with through Facebook. Just not how to make the gaming session. I only need my game to send a small array (or XML if it's better) of strings and integers from one iPhone to the other as each iPhone takes a turn. I'm NOT sending some complex video or anything like in "Draw Something." I was hoping someone could point me in the right direction (whether link to website or book or just a general idea) for how to do gaming sessions between two iPhones. I read this tutorial http://www.raywenderlich.com/3932/how-to-create-a-socket-based-iphone-app-and-server but it seems to be more about having two iPhones communicate over a server on a laptop or through the same wifi, not how to have iPhones game together over any Internet connection like in "with friends" games. I've tried to research this in other places but I'm never quite sure if what the articles I find are talking about is related to what I want or not. Someone please just point me in the right direction or give me a general outline of what to do. I will look up the specifics on my own once I know what to look for. Thank you.

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  • How can I join two simple home networks together using an ethernet cable?

    - by Ilia Jerebtsov
    I want to join two different home networks together like so: PC A1 PC A2 PC B1 PC B2 \ / \ / Gateway A <----- ethr. cable -----> Gateway B | | ADSL modem A ADSL modem B Both networks are of the basic residential type with identical configuration, with all PCs running Vista/7. The point is to temporarily join two apartments in a building for gaming and file sharing, and the holy grail would be: PCs on network A can access PCs on network B and vice-versa (file shares and gaming). Each network uses its own internet connection. Data between networks shouldn't take a trip through the internet (broadband upload speeds are severely capped) A network's internet access should continue working if the joining cable is disconnected with minimal configuration changes. How closely can this be achieved?

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  • Need a PCIe desktop graphics card for dual-monitor

    - by Graham
    I have a mid-2008 workstation with two HD monitors supporting HDMI and DVI inputs. Since Ubuntu 11.10, I have experienced no end of trouble with my NVidia Quadro NVS 290 in TwinView dual-monitor output. Others have similar desktop TwinView woes. I want a new graphics card. Previously I asked for a graphics card recommendation and response was Nvidia Geforce GTS 450... but really I'm looking for someone who has actually got a working dual-monitor desktop to tell me what card they use so I can get something that is known to work. So please, people who have no-issues with their 64-bit Ubuntu 12.04 Unity 3D desktop spread across two HD-resolution external monitors (either DVI or HDMI connector), and who also run Google Chrome (which throws a spanner due to its own GPU compositing)... please let me know what graphics card you have so I can buy one. Gathering Options These seem to be the Nvidia cards featuring dual DVI. But they all seem to be gaming cards - what has dual-DVI, good support, but is not a massive gaming card? Nvidia GTS 450 (previously recommended) - 2x DVI Nvidia GTX 550 Ti (used by System76) - 2x DVI Nvidia GT 430 (used by System76) - 1xDVI, 1xHDMI Nvidia GT 640 (found on NVidia site) - 1xDVI, 1xHDMI (also GT 620, GT 630) Has anyone had a good desktop dual-monitor Unity 3D experience with ATI cards?

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  • Fight for your rights as a video gamer.

    - by Chris Williams
    Soon, the U.S. Supreme Court may decide whether to hear a case that could have a lasting impact on computer and video games. The case before the Court involves a law passed by the state of California attempting to criminalize the sale of certain computer and video games. Two previous courts rejected the California law as unconstitutional, but soon the Supreme Court could have the final say. Whatever the Court's ruling, we must be prepared to continue defending our rights now and in the future. To do so, we need a large, powerful movement of gamers to speak with one voice and show that we won't sit back while lawmakers try to score political points by scapegoating video games and treating them differently than books, movies, and music. If the Court decides to hear the case, we're going to need thousands of activists like you who can help defend computer and video games by writing letters to editors, calling into talk radio stations, and educating Americans about our passion for and appreciation of computer and video games. You can help build this movement right now by inviting all your friends and fellow gamers to join the Video Game Voters Network. Use our simple tool to send an email to everyone you know asking them to stand up for gaming rights: http://videogamevoters.org/movement You can also help spread the word through Facebook and Twitter, or you can simply forward this email to everyone you know and ask them to sign up at videogamevoters.org. Time after time, courts continue to reject politicians' efforts to restrict the sale of computer and video games. But that doesn't mean the politicians will stop trying anytime soon -- in fact, it means they're likely to ramp up their efforts even more. To stop them, we must make it clear that gamers will continue to stand up for free speech -- and that the numbers are on our side. Help make sure we're ready and able to keep fighting for our gaming rights. Spread the word about the Video Game Voters Network right now: http://videogamevoters.org/movement Thank you. -- Video Game Voters Network

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  • E3 Booth Babes Display a Painful Lack of Video Game Knowledge [Video]

    - by Jason Fitzpatrick
    If you thought a prerequisite for manning a booth at an electronics expo was a passing knowledge of the electronics and games you were promoting, you were wrong. In the above video Chloe Dykstra puts a set of “booth babes” from the E3 2011 conference to the test by asking them simple questions about video games both new and old. If you’re a gaming fan and you can watch this video without laughing out loud you’ve got an iron will (or you’re shaking your head in disbelief that someone could work a gaming convention and not know the answers to these questions). We won’t lie, we were shaking our head when the one model admitted that she’d worked at GameStop for a year and still didn’t know any of the answers. What questions would you put on list? How about “Finish this sentence: ‘Your Princess is in another…’”, “Dimension?”. 5HP: Booth Babe Edition – E3 2011 [YouTube via Kotaku] How To Encrypt Your Cloud-Based Drive with BoxcryptorHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)

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  • How do I capture my second monitor using avconv?

    - by Codemonkey
    With this command: avconv -f x11grab -s 2560x1440 -i :0.0 I can stream video from my main monitor. I also have a second, 1080p monitor on which I do my gaming. I want to stream from that monitor. This doesn't work: avconv -f x11grab -s 1920x1080 -i :0.1 I assume I have to use -i :0.0 and somehow specify that it should capture 1920x1080 pixels from X position 2560 and Y position 0. My gaming monitor is placed to the right of my main monitor. Unfortunately the man page for avconv is miles long, so I haven't had any luck figuring this out on my own. I have tried Using -vf with crop like this: -vcodec libx264 ... -vf "crop=$IN_WIDTH:$IN_HEIGHT:2560:360" But that only displayed 1080p video from the top left corner of my main display.

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