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  • How do you support your code post employment end?

    - by James
    What is the process for leaving a company (or even a group/division) in terms of code support? Is it best to handle all questions? Do you give the remaining developers access to yourself as a future resource? If so, is there a way to not give full access? I've experienced first hand where answers about the general software arthitecture from the initial developer would be invaluable. I understand that if serious assistance is needed, than it becomes a typical case of employment negotiation as a support contract. However, should serious assistance be required, what steps can you make to ease that process of contacting you? I was thinking of doing something like making a (YOUR_NAME)_codesupport @ (YOUR_FAVORITE_EMAIL_CLIENT).com address. My Situation Specifics: I'm a co-op student, and as such bounce around companies on 4-month stints. This means introducing myself to a lot of new code bases, as well as leaving a fair share of orphaned code behind when I leave a company. I feel bad if I leave junk code around.

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  • How can I instruct nautilus to pre-generate PDF thumbnails?

    - by Glutanimate
    I have a large library of PDF documents (papers, lectures, handouts) that I want to be able to quickly navigate through. For that I need thumbnails. At the same time however, I see that the ~/.thumbnails folder is piling up with thumbs I don't really need. Deleting thumbnail junk without removing the important thumbs is impossible. If I were to delete them, I'd have to go to each and every folder with important PDF documents and let the thumbnail cache regenerate. I would love to able to automate this process. Is there any way I can tell nautilus to pre-cache the thumbs for a set of given directories? Note: I did find a set of bash scripts that appear to do this for pictures and videos, but not for any other documents. Maybe someone more experienced with scripting might be able to adjust these for PDF documents or at least point me in the right direction on what I'd have to modify for this to work with PDF documents as well. Edit: Unfortunately neither of the answers provided below work. See my comments below for more information. Is there anyone who can solve this?

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  • VS 2012 Code Review &ndash; Before Check In OR After Check In?

    - by Tarun Arora
    “Is Code Review Important and Effective?” There is a consensus across the industry that code review is an effective and practical way to collar code inconsistency and possible defects early in the software development life cycle. Among others some of the advantages of code reviews are, Bugs are found faster Forces developers to write readable code (code that can be read without explanation or introduction!) Optimization methods/tricks/productive programs spread faster Programmers as specialists "evolve" faster It's fun “Code review is systematic examination (often known as peer review) of computer source code. It is intended to find and fix mistakes overlooked in the initial development phase, improving both the overall quality of software and the developers' skills. Reviews are done in various forms such as pair programming, informal walkthroughs, and formal inspections.” Wikipedia No where does the definition mention whether its better to review code before the code has been committed to version control or after the commit has been performed. No matter which side you favour, Visual Studio 2012 allows you to request for a code review both before check in and also request for a review after check in. Let’s weigh the pros and cons of the approaches independently. Code Review Before Check In or Code Review After Check In? Approach 1 – Code Review before Check in Developer completes the code and feels the code quality is appropriate for check in to TFS. The developer raises a code review request to have a second pair of eyes validate if the code abides to the recommended best practices, will not result in any defects due to common coding mistakes and whether any optimizations can be made to improve the code quality.                                             Image 1 – code review before check in Pros Everything that gets committed to source control is reviewed. Minimizes the chances of smelly code making its way into the code base. Decreases the cost of fixing bugs, remember, the earlier you find them, the lesser the pain in fixing them. Cons Development Code Freeze – Since the changes aren’t in the source control yet. Further development can only be done off-line. The changes have not been through a CI build, hard to say whether the code abides to all build quality standards. Inconsistent! Cumbersome to track the actual code review process.  Not every change to the code base is worth reviewing, a lot of effort is invested for very little gain. Approach 2 – Code Review after Check in Developer checks in, random code reviews are performed on the checked in code.                                                      Image 2 – Code review after check in Pros The code has already passed the CI build and run through any code analysis plug ins you may have running on the build server. Instruct the developer to ensure ZERO fx cop, style cop and static code analysis before check in. Code is cleaner and smell free even before the code review. No Offline development, developers can continue to develop against the source control. Cons Bad code can easily make its way into the code base. Since the review take place much later in the cycle, the cost of fixing issues can prove to be much higher. Approach 3 – Hybrid Approach The community advocates a more hybrid approach, a blend of tooling and human accountability quotient.                                                               Image 3 – Hybrid Approach 1. Code review high impact check ins. It is not possible to review everything, by setting up code review check in policies you can end up slowing your team. More over, the code that you are reviewing before check in hasn't even been through a green CI build either. 2. Tooling. Let the tooling work for you. By running static analysis, fx cop, style cop and other plug ins on the build agent, you can identify the real issues that in my opinion can't possibly be identified using human reviews. Configure the tooling to report back top 10 issues every day. Mandate the manual code review of individuals who keep making it to this list of shame more often. 3. During Merge. I would prefer eliminating some of the other code issues during merge from Main branch to the release branch. In a scrum project this is still easier because cheery picking the merges is a possibility and the size of code being reviewed is still limited. Let the tooling work for you, if some one breaks the CI build often, put them on a gated check in build course until you see improvement. If some one appears on the top 10 list of shame generated via the build then ensure that all their code is reviewed till you see improvement. At the end of the day, the goal is to ensure that the code being delivered is top quality. By enforcing a code review before any check in, you force the developer to work offline or stay put till the review is complete. What do the experts say? So I asked a few expects what they thought of “Code Review quality gate before Checking in code?" Terje Sandstrom | Microsoft ALM MVP You mean a review quality gate BEFORE checking in code????? That would mean a lot of code staying either local or in shelvesets, and not even been through a CI build, and a green CI build being the main criteria for going further, f.e. to the review state. I would not like code laying around with no checkin’s. Having a requirement that code is checked in small pieces, 4-8 hours work max, and AT LEAST daily checkins, a manual code review comes second down the lane. I would expect review quality gates to happen before merging back to main, or before merging to release.  But that would all be on checked-in code.  Branching is absolutely one way to ease the pain.   Another way we are using is automatic quality builds, running metrics, coverage, static code analysis.  Unfortunately it takes some time, would be great to be on CI’s – but…., so it’s done scheduled every night. Based on this we get, among other stuff,  top 10 lists of suspicious code, which is then subjected to reviews.  If a person seems to be very popular on these top 10 lists, we subject every check in from that person to a review for a period. That normally helps.   None of the clients I have can afford to have every checkin reviewed, so we need to find ways around it. I don’t disagree with the nicety of having all the code reviewed, but I find it hard to find those resources in today’s enterprises. David V. Corbin | Visual Studio ALM Ranger I tend to agree with both sides. I hate having code that is not checked in, but at the same time hate having “bad” code in the repository. I have found that branching is one approach to solving this dilemma. Code is checked into the private/feature branch before the review, but is not merged over to the “official” branch until after the review. I advocate both, depending on circumstance (especially team dynamics)   - The “pre-checkin” is usually for elements that may impact the project as a whole. Think of it as another “gate” along with passing unit tests. - The “post-checkin” may very well not be at the changeset level, but correlates to a review at the “user story” level.   Again, this depends on team dynamics in play…. Robert MacLean | Microsoft ALM MVP I do not think there is no right answer for the industry as a whole. In short the question is why do you do reviews? Your question implies risk mitigation, so in low risk areas you can get away with it after check in while in high risk you need to do it before check in. An example is those new to a team or juniors need it much earlier (maybe that is before checkin, maybe that is soon after) than seniors who have shipped twenty sprints on the team. Abhimanyu Singhal | Visual Studio ALM Ranger Depends on per scenario basis. We recommend post check-in reviews when: 1. We don't want to block other checks and processes on manual code reviews. Manual reviews take time, and some pieces may not require manual reviews at all. 2. We need to trace all changes and track history. 3. We have a code promotion strategy/process in place. For risk mitigation, post checkin code can be promoted to Accepted branches. Or can be rejected. Pre Checkin Reviews are used when 1. There is a high risk factor associated 2. Reviewers are generally (most of times) have immediate availability. 3. Team does not have strict tracking needs. Simply speaking, no single process fits all scenarios. You need to select what works best for your team/project. Thomas Schissler | Visual Studio ALM Ranger This is an interesting discussion, I’m right now discussing details about executing code reviews with my teams. I see and understand the aspects you brought in, but there is another side as well, I’d like to point out. 1.) If you do reviews per check in this is not very practical as a hard rule because this will disturb the flow of the team very often or it will lead to reduce the checkin frequency of the devs which I would not accept. 2.) If you do later reviews, for example if you review PBIs, it is not easy to find out which code you should review. Either you review all changesets associate with the PBI, but then you might review code which has been changed with a later checkin and the dev maybe has already fixed the issue. Or you review the diff of the latest changeset of the PBI with the first but then you might also review changes of other PBIs. Jakob Leander | Sr. Director, Avanade In my experience, manual code review: 1. Does not get done and at the very least does not get redone after changes (regardless of intentions at start of project) 2. When a project actually do it, they often do not do it right away = errors pile up 3. Requires a lot of time discussing/defining the standard and for the team to learn it However code review is very important since e.g. even small memory leaks in a high volume web solution have big consequences In the last years I have advocated following approach for code review - Architects up front do “at least one best practice example” of each type of component and tell the team. Copy from this one. This should include error handling, logging, security etc. - Dev lead on project continuously browse code to validate that the best practices are used. Especially that patterns etc. are not broken. You can do this formally after each sprint/iteration if you want. Once this is validated it is unlikely to “go bad” even during later code changes Agree with customer to rely on static code analysis from Visual Studio as the one and only coding standard. This has HUUGE benefits - You can easily tweak to reach the level you desire together with customer - It is easy to measure for both developers/management - It is 100% consistent across code base - It gets validated all the time so you never end up getting hammered by a customer review in the end - It is easy to tell the developer that you do not want code back unless it has zero errors = minimize communication You need to track this at least during nightly builds and make sure team sees total # issues. Do not allow #issues it to grow uncontrolled. On the project I run I require code analysis to have run on code before checkin (checkin rule). This means -  You have to have clean compile (or CA wont run) so this is extra benefit = very few broken builds - You can change a few of the rules to compile as errors instead of warnings. I often do this for “missing dispose” issues which you REALLY do not want in your app Tip: Place your custom CA rules files as part of solution. That  way it works when you do branching etc. (path to CA file is relative in VS) Some may argue that CA is not as good as manual inspection. But since manual inspection in reality suffers from the 3 issues in start it is IMO a MUCH better (and much cheaper) approach from helicopter perspective Tirthankar Dutta | Director, Avanade I think code review should be run both before and after check ins. There are some code metrics that are meant to be run on the entire codebase … Also, especially on multi-site projects, one should strive to architect in a way that lets men manage the framework while boys write the repetitive code… scales very well with the need to review less by containment and imposing architectural restrictions to emphasise the design. Bruno Capuano | Microsoft ALM MVP For code reviews (means peer reviews) in distributed team I use http://www.vsanywhere.com/default.aspx  David Jobling | Global Sr. Director, Avanade Peer review is the only way to scale and its a great practice for all in the team to learn to perform and accept. In my experience you soon learn who's code to watch more than others and tune the attention. Mikkel Toudal Kristiansen | Manager, Avanade If you have several branches in your code base, you will need to merge often. This requires manual merging, when a file has been changed in both branches. It offers a good opportunity to actually review to changed code. So my advice is: Merging between branches should be done as often as possible, it should be done by a senior developer, and he/she should perform a full code review of the code being merged. As for detecting architectural smells and code smells creeping into the code base, one really good third party tools exist: Ndepend (http://www.ndepend.com/, for static code analysis of the current state of the code base). You could also consider adding StyleCop to the solution. Jesse Houwing | Visual Studio ALM Ranger I gave a presentation on this subject on the TechDays conference in NL last year. See my presentation and slides here (talk in Dutch, but English presentation): http://blog.jessehouwing.nl/2012/03/did-you-miss-my-techdaysnl-talk-on-code.html  I’d like to add a few more points: - Before/After checking is mostly a trust issue. If you have a team that does diligent peer reviews and regularly talk/sit together or peer review, there’s no need to enforce a before-checkin policy. The peer peer-programming and regular feedback during development can take care of most of the review requirements as long as the team isn’t under stress. - Under stress, enforce pre-checkin reviews, it might sound strange, if you’re already under time or budgetary constraints, but it is under such conditions most real issues start to be created or pile up. - Use tools to catch most common errors, Code Analysis/FxCop was already mentioned. HP Fortify, Resharper, Coderush etc can help you there. There are also a lot of 3rd party rules you can add to Code Analysis. I’ve written a few myself (http://fccopcontrib.codeplex.com) and various teams from Microsoft have added their own rules (MSOCAF for SharePoint, WSSF for WCF). For common errors that keep cropping up, see if you can define a rule. It’s much easier. But more importantly make sure you have a good help page explaining *WHY* it's wrong. If you have small feature or developer branches/shelvesets, you might want to review pre-merge. It’s still better to do peer reviews and peer programming, but the most important thing is that bad quality code doesn’t make it into the important branch. So my philosophy: - Use tooling as much as possible. - Make sure the team understands the tooling and the importance of the things it flags. It’s too easy to just click suppress all to ignore the warnings. - Under stress, tighten process, it’s under stress that the problems of late reviews will really surface - Most importantly if you do reviews do them as early as possible, but never later than needed. In other words, pre-checkin/post checking doesn’t really matter, as long as the review is done before the code is released. It’ll just be much more expensive to fix any review outcomes the later you find them. --- I would love to hear what you think!

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  • Easiest way of unit testing C code with Python

    - by Jon Mills
    I've got a pile of C code that I'd like to unit test using Python's unittest library (in Windows), but I'm trying to work out the best way of interfacing the C code so that Python can execute it (and get the results back). Does anybody have any experience in the easiest way to do it? Some ideas include: Wrapping the code as a Python C extension using the Python API Wrap the C code using SWIG Add a DLL wrapper to the C code and load it into Python using ctypes Add a small XML-RPC server to the c-code and call it using xmlrpclib (yes, I know this seems a bit far-out!) Is there a canonical way of doing this? I'm going to be doing this quite a lot, with different C modules, so I'd like to find a way which is least effort.

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  • jQuery global variable best practice & options?

    - by Kris Krause
    Currently I am working on a legacy web page that uses a ton of javascript, jquery, microsoft client javascript, and other libraries. The bottom line - I cannot rewrite the entire page from scratch as the business cannot justify it. So... it is what it is. Anyway, I need to pollute (I really tried not too) the global namespace with a variable. There are the three options I was thinking - Just store/retrieve it using a normal javascript declaration - var x = 0; Utilize jQuery to store/retrieve the value in a DOM tag - $("body").data("x", 0); Utilize a hidden form field, and set/retrieve the value with jQuery - $("whatever").data("x", 0); What does everyone think? Is there a better way? I looked at the existing pile of code and I do not believe the variable can be scoped in a function.

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  • grouping draggable objects with jquery-ui draggable

    - by Jim Robert
    Hello, I want to use jquery draggable/droppable to let the user select a group of objects (each one has a checkbox in the corner) and then drag all the selected objects as a group... I can't figure out for the life of me how to do it haha. Here is what I'm thinking will lead to a usable solution, on each draggable object, use the start() event and somehow grab all the other selected objects and add them to the selection I was also considering just making the dragged object look like a group of objects (they're images, so a pile of photos maybe) for performance reasons. I think using the draggable functionality might fall over if you drag several dozen objects at once, does that sound like a better idea?

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  • When do you learn from your mistakes?

    - by smayers81
    When are you supposed to learn from your mistakes in coding / design? Is it something you take with you to the next project or do you learn in the middle of your current one, sacrificing consistency for cleaner, more well-informed code? For example, my application can be distinctly demarcated down two lines of business -- say one side is for sales and the other is for marketing. Both are somewhat tied together, but as far as the team structure, use cases, developers, etc. the app consists of the Sales code and the Marketing Code. Now, say the Sales code went in first and while good-intentioned, made some bad mistakes. Should the Marketing Code follow suit and make the same mistakes for the sake of consistency or should Marketing architects and designers instead learn from the mistakes that Sales made and developer a cleaner codebase, even though Sales and Marketing are in the exact same system? Basically, do you learn from your mistakes while in a project or do you continue to pile crap on top of crap?

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  • Branch by abstraction: Are there "examples" of how it can be done?

    - by Philipp Keller
    Having read Martin Fowlers "Feature Branch" and Flickrs "Flipping Out" (http://www.liip.to/flippingout) I guess there are a few guys out there who do: all (or most) development on Trunk release Trunk regularly (assuming updating your web site) not-yet-approved or not-yet-finished features should not be visible/have no impact on the regular user I've got 2 questions: granted - Flickr's article seems to work for "frontend code". But how is it cleaned up? Don't the ifs pile up? how does this work for the more "backend part"? Thinking of database changes, or model refactoring. Working with ifs doesn't seem to work - and copy-pasting classes for small adaptions also seems awkward. Are there any articles out there answering these 2 questions?

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  • Java swing examples - Ants running around a world getting food from piles?

    - by Charlie
    I haven't done any swing programming in a while, so I'm looking for some GUI examples that are at least close to what I'm trying to do. The gui that I'll need to be representing is small nodes (let's say ants) travelling around collecting food from food piles (which just means small nodes travelling to bigger nodes). Once the node (ant) takes a piece of food, the pile shrinks a bit and the ant takes it back home (to ANOTHER circle). This SOUNDS pretty trivial, but all of the boilerplate involved in setting up a java GUI just makes little logical sense to me, and the GUI is such a small piece of my project. Any examples that would be great for this style of project would be greatly appreciated. Thanks!

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  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

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  • How would you start automating my job? - Part 2

    - by Jurily
    (Followup to this question) After surviving the first wave of incoming shipments (9 hours of copy/paste), I now believe I have all the requirements. Here is the updated workflow: Monkey collects email attachments (4 Excel spreadsheets, 1 PDF) Monkey creates central database, does complex calculations (right now this is also an Excel spreadsheet) Monkey sends data to two bosses, who set the retail prices independently; first one to reply wins Monkey sends order form to our other warehouses, also Excel Monkey sends spreadsheets to VIP customers, carefully sanitized and formatted (4 different discount categories) Jurily enters the data into the accounting system. I've given up on automating this part, there's too much business logic involved, and the database is a pile of sh^W legacy My question: What technologies would you use for a quick and dirty solution? I'm mostly sold on C#, but coming from a Linux/C++ background, I'm horribly confused about my choices in Microsoft-land. For bonus points: How would you redesign the whole system from the ground up? P.S. in case you were wondering, my job title is System Administrator.

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  • DesignMode with Controls

    - by John Dyer
    Has anyone found a useful solution to the DesignMode problem when developing controls? The issue is that if you nest controls then DesignMode only works for the first level. The second and lower levels DesignMode will always return FALSE. The standard hack has been to look at the name of the process that is running and if it is "DevEnv.EXE" then it must be studio thus DesignMode is really TRUE. The problem with that is looking for the ProcessName works its way around through the registry and other strange parts with the end result that the user might not have the required rights to see the process name. In addition this strange route is very slow. So we have had to pile additional hacks to use a singleton and if an error is thrown when asking for the process name then assume that DesignMode is FALSE. A nice clean way to determine DesignMode is in order. Acually getting Microsoft to fix it internally to the framework would be even better!

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  • Rails: how do you access RESTful helpers?

    - by Ethan
    I'm trying to work through this guide to Rails routing, but I got stuck in section 3.3: Creating a RESTful route will also make available a pile of helpers within your application and then they list some helpers like photos_url, photos_path, etc. My questions: Where can I find the complete list of helpers that is "made available?" Is there a way to call the helpers in the console? I created an app, then opened up the console with script/console. I tried to call one of the helpers on the console like this: >> entries_url But got: NameError: undefined local variable or method `entries_url' for #<Object:0x349a4> from (irb):8

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  • Git pull error: unable to create temporary sha1 filename

    - by gnus.es
    Hi everyone, I've got a small git repo setup with the only real purpose to be able to develop locally on several machines (work, home, laptop). Thus I have one branch and I commit/push once I leave a computer, pull once I sit down at the next. Has worked fine, up to now that is. Now when I pull on my 'live test' machine, I get the following: remote: Counting objects: 38, done. remote: Compressiremote: ng objects: 100% (20/20), done. remote: Total 20 (delta 17), reused 0 (delta 0) error: unable to create temporary sha1 filename .git/objects/ed: File exists fatal: failed to write object fatal: unpack-objects failed Searching around the net the only real answer I could find was the following: http://marc.info/?l=git&m=122720741928774&w=2 which basically states that this is a bogus error that's on top of the pile and thus says nothing about what really is wrong. Where do I go from here to find out what is wrong? Edit: Removed the local copy and re-cloned

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  • Is SELECT INTO able to affect data from its original table during UPDATE

    - by driveby
    Whilst asking this question asp.net scheduling timed events user murph posted some insightful information: Point about this is that its very, very simple - you have an process for exchange that is performing a clearly defined task and you have a high frequency task that is not doing anything particularly complex, its a straightforward query (select from table where sent = false and send at < value) - probably into temporary table so that you can run a single query update after you've done the sends - that you can optimise the index for. You're not trying to queue up a huge pile of event triggers, just one that fires once a minute and processes things that are due. Is it possible to SELECT data from table X INTO table Y and have the UPDATES that are performed on table Y pushed into table X? I guess the alternative would be that the data gets updated in table Y then an update command can be run on table X based on the data in table Y. What would be the advantage of selecting into another table? Thank you,

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  • Scriptom (groovy) leaves Excel process running - am I doing something wrong?

    - by Alex Stoddard
    I am using the Scriptom extension to Groovy 1.7.0 to automate some processing using Excel 2007 under Windows XP. This always seems to leave an Excel process running despite my calling quit on the excel activeX object. (There is a passing reference to this phenomenon in the Scriptom example documentation too.) Code looks like: import org.codehaus.groovy.scriptom.ActiveXObject; def xls = new ActiveXObject("Excel.Application") xls.Visible = true // do xls stuff xls.Quit() The visible excel window does disappear but an EXCEL process is left in the task manager (and more processes pile up with each run of the script). There are no error message or exceptions. Can anyone explain why the Excel process is left behind and is there any way to prevent it from happening?

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  • VisualStudio: Toggle Archive Attribute When Saving File?

    - by John Dibling
    We use Tortoise CVS in out shop, but in my last job we used Visual SourceSafe. VSS is generally a pile, but it did have one nice feature. You could right-click on a branch and ask it for a list of all the files you had checked-out. As far as I can tell there is no similar feature in CVS. So what I'm looking for is some kind of VS plusgin that will automatically reset (turn off) the archive attribute when saving a file. Then I can recursively dir to find the files I have checked-out. Does anyone know of a VS plugin or something I can do to get this behavior? Or is there something else I can do in CVS to get my ultimately desired result?

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  • Released object crashes app

    - by John Smith
    I am using objective-C++ (+Boost) for iPhone development. I am in a rather tight loop and need to allocate and release a certain object. The code is something like this. for (int i=0;i<100;i++) { opt = [[FObj alloc] init]; //do stuff with opt [opt release]; } The FObj object is something like @interface FObj MyCPPObj * cppobj; @end In the implementation of FObj there is a dealloc method: -(void) dealloc { delete cppobj; //previously allocated with 'new' [super dealloc]; } I am afraid that if i don't release then the 'MyCPPObj's will just pile up. But releasing makes the app crash after the first loop. What am I doing wrong? Or perhaps should I make cppobj and boost::shared_ptr? (do boost shared pointers automatically release their objects when an objective-C++ object is deleted?)

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  • How can I figure out where all these extra sqlite3 selects are being generated in my rails app?

    - by radixhound
    I'm trying to figure out where a whole pile of extra queries are being generated by my rails app. I need some ideas on how to tackle it. Or, if someone can give me some hints, I'd be grateful. I get these: SQL (1.0ms) SELECT name FROM sqlite_master WHERE type = 'table' AND NOT name = 'sqlite_sequence' SQL (0.8ms) SELECT name FROM sqlite_master WHERE type = 'table' AND NOT name = 'sqlite_sequence' SQL (0.8ms) SELECT name FROM sqlite_master WHERE type = 'table' AND NOT name = 'sqlite_sequence' repeated over and over on every request to the DB (as much as 70 times for a single request) I tried installing a plugin that traced the source of the queries, but it really didn't help at all. I'm using the hobofields gem, dunno if that is what's doing it but I'm somewhat wedded to it at the moment Any tips on hunting down the source of these extra queries?

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  • Be Careful When Referencing SPList.Items

    - by Brian Jackett
    Be very careful how you reference your SPListItem objects through the SharePoint API.  I’ll say it again.  Be very careful how you reference your SPListItem objects through the SharePoint API.  Ok, now that you get the point that this will be a “learn from my mistakes and don’t do unsmart things like I did” post, let’s dig into what it was that I did poorly. Scenario     For the past year I’ve been building custom .Net applications that are hosted through SharePoint.  These application involve a number of SharePoint lists, external databases, custom web parts, and other SharePoint elements to provide functionality.  About two weeks ago I received a message from one of our end users that a custom application was performing slowly.  Specifically performance was slow when users were performing actions that interacted with the primary SharePoint list storing data for that app. The Problem     I took a copy of the production site into a dev environment to investigate the code that was executing.  After attaching the debugger and running through the code I quickly found pieces of code referencing SPListItem objects (like below) that were performing very poorly: SPListItem myItem = SPContext.Current.Web.Lists["List Name"].Items.GetItemById(value); // do updates on SPListItem retrieved     As it turns out the SPList I was referencing was fairly large at ~1000 items and weighing in over 150 MB.  You see the problem with my above code is that I retrieved the SPListItem by first (unnecessarily) going through the Items member of the list.  As I understand it, when doing so the executing code will attempt to resolve that entity and pull it from the database and into RAM (all 150 MB.)  This causes the equivalent of a 50 car pile up in terms of performance with a single update taking more than 15 seconds. The Solution     The solution is actually quite simple and I wish I had realized this during development.  Instead of going through the Items member it is possible to call GetItemById(…) directly on the SPList as in the example below: SPListItem myItem = SPContext.Current.Web.Lists["List Name"].GetItemById(value); // do updates on SPListItem retrieved     After making this simple change performance skyrocketed and updates were back to less than a second.   Conclusion     When given the option between two solutions, usually the simplest is the best solution.  In my scenario I was adding extra complexity going through the API the long way around to get to the objects I needed and it ended up hurting performance greatly.  Luckily we were able to find and resolve the performance issue in a relatively short amount of time.  Like I said at the beginning of the post, learn from my mistakes and hope it helps you.         -Frog Out   Image linked from http://www.freespirit.com/files/IMAGE/COVER/LARGE/BeCarefulSafe.jpg

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  • Bad value for type timestamp on production server

    - by Juan Javaloyes
    I'm working with: seam 2.2.2 + hibernate + richfaces + jboss 5.1 + postgres I have an module which needs to load some data from the database. Easy. The problem is, on development it works fine, 100%, but when I deploy on my production server and try to get the data, an error rise: could not read column value from result set: fechahor9_504_; Bad value for type timestamp : [C@122e5cf SQL Error: 0, SQLState: 22007 Bad value for type timestamp : [C@122e5cf javax.persistence.PersistenceException: org.hibernate.exception.DataException: could not execute query [more errors] Caused by: org.postgresql.util.PSQLException: Bad value for type timestamp : [C@122e5cf at org.postgresql.jdbc2.TimestampUtils.loadCalendar(TimestampUtils.java:232) [more errors] Caused by: java.lang.NumberFormatException: Trailing junk on timestamp: '' at org.postgresql.jdbc2.TimestampUtils.loadCalendar(TimestampUtils.java:226) I can't understand why it works on my machine (development) and why not on production. Any clues? Anyone gone through the same problem? Is exactly the same compilation

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  • Merge Cells Vertically in RTF

    - by Jimmy Johnson
    I need to programmatically generate an RTF document with a table that has a column vertically merged., e.x. ______________________________ | merged | foo | hello | | cell | | | | right |--------|----------| | here | bar | world | |_________|________|__________| I looked up online and found that the codes are \clvmgf and \clvmrg but I can't find a decent example. I made a text rtf using MS word, but there's too much junk rtf codes in it for me to figure it out where to put the \clvmgf and \clvmrg to get this to work. Could someone give me an rtf for above example table with no extraneous rtf codes so I can figure out how \clvmgf and \clvmrg works? Any additional explanation would also be greatly appreciated. Thanks!

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  • Having the output of a Console App in Visual Studio instead of the Console

    - by devoured elysium
    When doing "Console" apps in Java with Eclipse, I see the output being put in a text box on the IDE itself, instead of having a Console popping up like in Visual Studio. This comes in handy, as even after the program has exited, I can still make good use of the text that was written in it, as it doesn't get erased until I run it again. Is it possible to achieve anything like that with Visual Studio? I know that instead of doing System.Console.WriteLine(str); I can do System.Diagnostics.Debug.WriteLine(str); but it is not quite the same thing, as you get a lot of "junk" in the Output window, as all the loaded symbols and such. Even better, is it possible to have everything done in the IDE itself, when you run your app, instead of having the Console running? Thanks

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  • Where is the WPF Numeric UpDown control?

    - by AngryHacker
    Getting into the first serious WPF project. It seems like there are a lot of basic controls flat out missing. Specifically, I am looking for the Numeric UpDown control. Was there an out of band release that I missed? Really don't feel like writing my own control. I do not want to use the WindowsFormHost and plop a WinForm ctl on it. I want it to be fully WPF without any legacy junk. Thanks

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  • Ruby on Rails simple_navigation Gem

    - by Paul
    I'm using the simple_navigation gem with RoR 2.3.5 It all seems to work correctly, I followed the info in the RDoc (seen here http://rdoc.info/projects/mexpolk/simple_navigation) However, when I actually render out the simple_navigation menu on my main application.html.erb file it escapes all of the html in it (multiple escapes actually). I end up with junk like this which in a browser ends up with all kinds of disjointed text and ["\ things everywhere. <ul class="simple_navigation" depth="0" id="simple_navigation_default"> ["<li class=\"menu\" drop_down=\"true\" id=\"simple_navigation_default_menus_home\"><a href=\"/home\">Wellcome</a><ul depth=\"1\" id=\"simple_navigation_default_menus_home_menus\"> [\"<li class=\\\"menu\\\" drop_down=\\\"false\\\" id=\\\"simple_navigation_default_menus_home_menus_settings\\\"><a href=\\\"/home/settings\\\">Appliction Settings</a></li>\"] </ul> </li>"] What am I doing wrong? Is there a way to tell Ruby on rails to NOT escape html?

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