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  • * css hack no longer working in ie8?

    - by Haroldo
    Ok so i want to make my border css only applicable to ie8 or earlier (as in not ie9 when it comes out). purpose: so that in ie, the missing dropshadow will be replaced with a border: the * hack doesnt seem to be working? im testing in ie8 locally... input, textarea{ display:block; border:none; *border: 1px solid #000; -moz-box-shadow: 0px 0px 1px 1px #999; -webkit-box-shadow: 0px 0px 1px 1px #999; box-shadow: 0px 0px 1px 1px #999; -moz-border-radius: 2px; -webkit-border-radius: 2px; margin: 1px 0px 10px 0px; font-size:12px; color:#494949; }

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  • get_called_class hack not working with eval-code.

    - by Ekampp
    Hi there. I am using a ge_called_class hack for allowing late static binding in php version 5.2 (found here). I have the following in my code: # db_record.php $ac = "ForumThread"; $objects = $ac::find("all"); This will not work in php 5.2 for some reason, so I have done this: # db_record.php $ac = "ForumThread"; eval("\$objects = {$ac}::find('all');"); This on the other hand will not work with the get_called_class function. I get an error that the file function can't read the evaled section of code. So how do I solve this problem? Best regards.

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  • glFog causing transparent png to lose transparency

    - by Jamesz
    Without glFog, my transparent png displays fine, but with it you can see the rectanglular background and strips of other colours (notice the other dirt material is working as intended, but not using a png or transparency). Here's my code for the fog: GLfloat colour[4]={0.8f,0.8f,1.0f, 1.0f}; glFogi(GL_FOG_MODE, GL_EXP); glFogfv(GL_FOG_COLOR, colour); glFogf(GL_FOG_DENSITY, 0.1); glHint(GL_FOG_HINT, GL_NICEST); glFogf(GL_FOG_START, 1.0); glFogf(GL_FOG_END, 5.0); glEnable(GL_FOG); glClearColor(0.8f,0.8f,1.0f,1.0f); And my code for the png: glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); GLfloat myAmbient[] = {0.7,0.7,0.7,1.0}; glMaterialfv(GL_FRONT, GL_AMBIENT, myAmbient); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, plantTexture); glColor3f(0.5,0.5,0.2); glPushMatrix(); glTranslated(-1,-14,10); glScaled(10,10,10); glBegin(GL_QUADS); glNormal3f(0,0,1); glTexCoord2f(0,1); glVertex2i(1,0); glNormal3f(0,0,1); glTexCoord2f(0,0); glVertex2i(1,1); glNormal3f(0,0,1); glTexCoord2f(1,0); glVertex2i(0,1); glNormal3f(0,0,1); glTexCoord2f(1,1); glVertex2i(0,0); glEnd(); glPopMatrix(); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); I'm completely lost on this one. Any ideas?

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  • protect form hijacking hack

    - by Karem
    Yes hello today I discovered a hack for my site. When you write a msg on a users wall (in my communitysite) it runs a ajax call, to insert the msg to the db and will then on success slide down and show it. Works fine with no problem. So I was rethinking alittle, I am using POST methods for this and if it was GET method you could easily do ?msg=haxmsg&usr=12345679. But what could you do to come around the POST method? I made a new html document, made a form and on action i set "site.com/insertwall.php" (the file that normally are being used in ajax), i made some input fields with names exactly like i am doing with the ajaxcall (msg, uID (userid), BuID (by userid) ) and made a submit button. I know I have a page_protect() function on which requires you to login and if you arent you will be header to index.php. So i logged in (started session on my site.com) and then I pressed on this submit button. And then wops I saw on my site that it has made a new message. I was like wow, was it so easy to hijack POST method i thought maybe it was little more secure or something. I would like to know what could I do to prevent this hijacking? As i wouldnt even want to know what real hackers could do with this "hole". The page_protect secures that the sessions are from the same http user agent and so, and this works fine (tried to run the form without logging in, and it just headers me to startpage) but yea wouldnt take long time to figure out to log in first and then run it. Any advices are appreciated alot. I would like to keep my ajax calls most secure as possible and all of them are running on the POST method. What could I do to the insertwall.php, to check that it comes from the server or something.. Thank you

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  • Does swf provide better compress rate than zlib for png image?

    - by Huang F. Lei
    Somebody told me that when a png image is stored in swf, it's separated to several layer, hence the alpha channel can be compressed better. Is it true? Or, once png image is imported into a swf, it's format is changed, e.g converted into bitmap data, and than compressed by swf's compress algorithm. That's, it is not in png format anymore. I don't know how swf packing its resource, please tell me if you know.

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  • IE GIF/PNG Transparency issue with jQuery

    - by Andrew
    Ok, this is pretty weird... Here's the page in question: http://s289116086.onlinehome.us/lawjournaltv/index.php The main blue callout background was originally a PNG, but when I applied some jQuery trickery to it (click the numbers in the top right to see what I mean), an ugly white border appeared where the transparency should be. See this screenshot from IE8: http://skitch.com/darkdriving/n62bu/windows-xp-professional I figured I could sacrifice the quality/flexibility of a PNG and just resaved each of the backgrounds as GIFs and set the matte color to white (for now). Well, I was proven wrong because IE is treating the GIF transparency the same as the original PNGs. I've read here that the issue with PNGs, Javascript, and IE has something to do with multiple filters can't be applied to one image, but shouldn't GIFs be exempt from this because they lack the Alpha Channel? Is there any way to make this page look similar in IE to Firefox or Webkit browsers? Thanks in advance!

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  • Scrolling png with text & alpha on top of a static UIImageView

    - by heymon
    I have a view controller that has a view structure as follows: FilesOwner FirstResponder View ImageView (.jpg) ScrollView ImageView (.png) The text in the innermost imageview has white text and clear (alpha) all around. I want to scroll the innermost imageview, and see the background image (the .jpg) behind it. Its not working. Its acting like the scrollview background obscures the underneath .jpg. I say this because if I change the background color of the scrollview, that's what I see i.e. if I set it black, I see black behind my .png, if I set it white, I see white. If I change the alpha of the scrollview that doesn't seem to work either. The one other thing I tried was unchecking drawing: Opaque, but that doesn't get it either.

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  • Convert .png image to .gif image

    - by Brigadier Jigar
    Hello friends, In my project, I have so many .png images. They are working properly in Firefox but when I run my project on Internet Explorer, i get white background in that images. I have used some Image converters but they are also not giving the proper result. After converting, the resolution gets changed. So can any one suggest me some good Converter that will not change the resolution of image and will also convert the .png images to .gif images? Also I dont know in which tag i have to ask this question so i am adding it in C#. Thanks. Regards, Jigar

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  • Convert PDF to PNG using ImageMagick

    - by StackOverflowNewbie
    using ImageMagick, what command should i use to convert a PDF to PNG? I need highest quality, smallest file size. this is what I have so far (very slow by the way): convert -density 300 -depth 8 -quality 85 a.pdf a.png Looking at what Gmail does when a user "view" a PDF, the quality is awesome and the file size very minimal. The DPI is just 96 (I have to set a density of 300 to get anything decent). Anyone know how GMail does it? Thanks.

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  • Default.png images and iPad.

    - by Leg10n
    I'm about to submit my first iPad app, and I have 2 questions regarding to Default.png images. I would prefer a "splash screen" showing some artwork of my app, instead of the UI as if it was loaded, the app is a bit heavy and I've seen the users dispair when the UI is apparently loaded but it's not working. Does anyone know if apple is accepting apps with "splash screens"? I want to provide a Default-X.png for every orientation, I've read the iPad programming guide, my question is, is "Default-LandscapeLeft" a Default image rotated 90 degrees clockwise, and "Default-LandscapeRight" rotated 90 degrees counter clockwise? I'm asking this because I don't have an iPad yet to test this on. Thank you a lot in advance.

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  • SDL/Pygame failing to load PNG images with cx_Freeze

    - by jjackson
    I'm running Python 3.1 on Windows and I'm trying to distribute my Pygame script as an executable via cx_Freeze. Right now it seems to be working except that the exe build can't load any of my images: Cannot load image: C:\path\to\build\exe.win32-3.1\resources\image.png File is not a Windows BMP file Googling has revealed that this happens when the SDL imaging library doesn't get included correctly. However, SDL_image.dll and libpng12-0.dll are both put by cx_Freeze into my build directory, so it seems to me like everything should be fine. Why wouldn't it be able to load PNG images?

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  • Text to a PNG on App Engine (Python)

    - by Bemmu
    Note: I am cross-posting this from App Engine group because I got no answers there. As part of my site about Japan, I have a feature where the user can get a large PNG for use as desktop background that shows the user's name in Japanese. After switching my site hosting entirely to App Engine, I removed this particular feature because I could not find any way to render text to a PNG using the image API. In other words, how would you go about outputting an unicode string on top of an image of known dimensions (1024x768 for example), so that the text will be as large as possible horizontally, and centered vertically? Is there a way to do this is App Engine, or is there some external service besides App Engine that could make this easier for me, that you could recommend (besides running ImageMagick on your own server)?

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  • Compiling Ubuntu server: "libQtGui.so: undefined reference to png functions" errors

    - by Kowalikus
    I want to compile wkhtmltopdf on Ubuntu Server, but I have a problem with following errors: /usr/lib/libQtGui.so: undefined reference to `png_read_info@PNG12_0' /usr/lib/libQtGui.so: undefined reference to `png_set_gAMA@PNG12_0' /usr/lib/libQtGui.so: undefined reference to `png_set_PLTE@PNG12_0' ... /usr/lib/libQtGui.so: undefined reference to `png_create_info_struct@PNG12_0' /usr/lib/libQtGui.so: undefined reference to `png_set_bgr@PNG12_0' /usr/lib/libQtGui.so: undefined reference to `png_get_valid@PNG12_0' What can I do? in /usr/lib lrwxrwxrwx 1 17 2010-02-17 15:00 libQtGui.so -> libQtGui.so.4.5.2 lrwxrwxrwx 1 17 2010-02-17 14:59 libQtGui.so.4 -> libQtGui.so.4.5.2 lrwxrwxrwx 1 17 2010-02-17 14:59 libQtGui.so.4.5 -> libQtGui.so.4.5.2 -rw-r--r-- 1 10071604 2009-10-14 23:34 libQtGui.so.4.5.2

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  • Compiling Ubuntu server: "libQtGui.so: undefined reference to png functions" errors

    - by Kowalikus
    I want to compile wkhtmltopdf on Ubuntu Server, but I have a problem with following errors: /usr/lib/libQtGui.so: undefined reference to `png_read_info@PNG12_0' /usr/lib/libQtGui.so: undefined reference to `png_set_gAMA@PNG12_0' /usr/lib/libQtGui.so: undefined reference to `png_set_PLTE@PNG12_0' ... /usr/lib/libQtGui.so: undefined reference to `png_create_info_struct@PNG12_0' /usr/lib/libQtGui.so: undefined reference to `png_set_bgr@PNG12_0' /usr/lib/libQtGui.so: undefined reference to `png_get_valid@PNG12_0' What can I do? in /usr/lib lrwxrwxrwx 1 17 2010-02-17 15:00 libQtGui.so -> libQtGui.so.4.5.2 lrwxrwxrwx 1 17 2010-02-17 14:59 libQtGui.so.4 -> libQtGui.so.4.5.2 lrwxrwxrwx 1 17 2010-02-17 14:59 libQtGui.so.4.5 -> libQtGui.so.4.5.2 -rw-r--r-- 1 10071604 2009-10-14 23:34 libQtGui.so.4.5.2

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  • Flash CS4 compiler Error 1120 when embedding pngs into class instance variables.

    - by theolagendijk
    I have a Flash CS4 (Flash 9 ActionScript 3.0) project that compiles and runs perfectly on my machine. However it is part of a big batch of fla's that I want to compile on another (faster) machine. When I copy the project (the fla and all actionscripts and assets files) to the faster machine, it's Flash CS4 compiler gives me compiler error 1120 "Access of undefined property ButtonPause_PauseNormal". The property "PauseNormal" is an embedded png. The PNG is available. No transcoder errors. Here's the ActionScript for class "ButtonPause"; package nl.platipus.NissanESM.buttons { import flash.display.*; import flash.events.*; public class ButtonPause extends Sprite { [Embed(source="../../../../player/pause.png")] private var PauseNormal:Class; [Embed(source="../../../../player/pause_mo.png")] private var PauseMouseOver:Class; private var stateNormal:Bitmap; private var stateMouseOver:Bitmap; public function ButtonPause() { stateNormal = new PauseNormal(); stateNormal.width = 29; stateNormal.height = 14; stateNormal.alpha = 1; addChild(stateNormal); stateMouseOver = new PauseMouseOver(); stateMouseOver.width = 29; stateMouseOver.height = 14; stateMouseOver.alpha = 0; addChild(stateMouseOver); width = 29; height = 14; addEventListener(MouseEvent.MOUSE_OVER, handleMouseOver); addEventListener(MouseEvent.MOUSE_OUT, handleMouseOut ); } private function handleMouseOver(evt:MouseEvent):void { stateNormal.alpha = 0; stateMouseOver.alpha = 1; } private function handleMouseOut(evt:MouseEvent):void { stateNormal.alpha = 1; stateMouseOver.alpha = 0; } } } (Both machines run the exact same Flash CS4 Profesional Version 10.0.2 installation and both have the exact same publish settings and ActionScript 3.0 settings.) What's going on?

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  • Image Resizing: Poor jpeg quality and black PNG backgrounds

    - by azz0r
    Hello, I have two issues with my class, basically the quality of the jpeg images is quite poor, but I'm not sure if thats down to my ratio resizing. Ideally I'd like this class to be strict with image sizes and crop into them, but I cant get my head around it. My main issue is that pngs always have a black bg, does anyone have experience with this happening? <?php class OpenSource_ImageResize { function __construct($theFile, $toWhere, $mime, $extension, $newWidth, $newHeight) { if ($mime == NULL) { $mime = getimagesize($theFile); $mime = $mime['mime']; } if ($mime == 'image/jpeg') { $size = getimagesize($theFile); if ($size[0] > $newWidth || $size[1] > $newHeight) { $sourceImage = imagecreatefromjpeg($theFile); } else { return copy($theFile, $toWhere); throw new exception('Could not create jpeg'); return false; } } else if ($mime == 'image/png') { $size = getimagesize($theFile); if ($size[0] > $newWidth || $size[1] > $newHeight) { $sourceImage = imagecreatefrompng($theFile); } else { return copy($theFile, $toWhere); //throw new exception('Could not create png'); return false; } } else if ($mime == 'image/gif') { $size = getimagesize($theFile); if ($size[0] > $newWidth || $size[1] > $newHeight) { $sourceImage = imagecreatefromgif ($theFile); } else { return copy($theFile, $toWhere); //throw new exception('Could not create gif'); return false; } } else { throw new exception('Not a valid mime type'); return false; } $oldX = imageSX($sourceImage); $oldY = imageSY($sourceImage); if ($newWidth == NULL) { $thumbHeight = $newHeight; $thumbWidth = round($newHeight/($oldY/$oldX)); } else if ($oldX > $oldY) { $thumbWidth = $newWidth; $thumbHeight = $oldY * ($newHeight/$oldX); } if ($oldX < $oldY) { $thumbWidth = round($newHeight/($oldY/$oldX)); $thumbHeight = $newHeight; } if ($oldX == $oldY) { $thumbWidth = $newWidth; $thumbHeight = $newHeight; } if (!gd_info()) { $dstImage = ImageCreate($thumbWidth, $thumbHeight); imagecopyresized($dstImage, $sourceImage, 0, 0, 0, 0, $thumbWidth, $thumbHeight, $oldX, $oldY); } else { $dstImage = ImageCreateTrueColor($thumbWidth, $thumbHeight); imagecopyresampled($dstImage, $sourceImage, 0, 0, 0, 0, $thumbWidth, $thumbHeight, $oldX, $oldY); } if ($mime == 'image/png') { $xparent = imagecolorresolvealpha($dstImage, 255,2,240, 0) ; imagecolortransparent($dstImage,$xparent); imagealphablending($dstImage,true); imagepng($dstImage, $toWhere); } else if ($mime == 'image/jpeg') { imagejpeg($dstImage, $toWhere); } else if ($mime == 'image/gif') { imagegif ($dstImage, $toWhere); } imagedestroy($dstImage); imagedestroy($sourceImage); return true; } }

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  • How to set up offline manifest for a web app to run in Safari in iOS?

    - by ahmd1
    I'm currently trying to set up an offline.manifest file for my web app to be used offline on an iOS device. For testing purposes I have a very simple HTML page that I'm trying to add to a home screen. I'm testing it on a live iPhone 4, but after the page is added to the home screen and I put the iPhone in the airplane mode and try to start my web app I get this error: "Turn Off Airplane Mode or Use Wi-Fi to Access Data" and then if I click OK I get: "Cannot Open Web App Name" "Web App Name could not be opened because it is not connected to the Internet" The following is added to the HTML file: <!DOCTYPE html> <html lang="en" manifest="scrts/offline.manifest"> and the offline.manifest is composed as such: CACHE MANIFEST ../pics/bkgnd_iphn_settings.png ../pics/mbl_btn_fb.png ../pics/mbl_btn_twt.png ../pics/icon_57_57_bg.png ../pics/icon_72_72_bg.png ../pics/icon_114_114_bg.png ../pics/icon_144_144_bg.png ../pics/splash_320_460_bg.png ../pics/splash_768_1004_bg.png ../pics/splash_1004_768_bg.png I got all instructions on composing it from here I also adjusted the .htaccess file to add this line: AddType text/cache-manifest .manifest Any idea what am I not doing right?

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  • Help me to simplify my jQuery, it's growing huge and redundant!

    - by liquilife
    Hey all, I am no jQuery expert, but I'm learning. I'm using a bit (growing to a LOT) of jQuery to hide some images and show a single image when a thumb is clicked. While this bit of jQuery works, it's horribly inefficient but I am unsure of how to simplify this to something that works on more of a universal level. <script> $(document).ready(function () { // Changing the Materials $("a#shirtred").click(function () { $("#selectMaterials img").removeClass("visible"); $("img.selectShirtRed").addClass("visible"); }); $("a#shirtgrey").click(function () { $("#selectMaterials img").removeClass("visible"); $("img.selectShirtGrey").addClass("visible"); }); $("a#shirtgreen").click(function () { $("#selectMaterials img").removeClass("visible"); $("img.selectShirtGreen").addClass("visible"); }); $("a#shirtblue").click(function () { $("#selectMaterials img").removeClass("visible"); $("img.selectShirtBlue").addClass("visible"); }); // Changing the Collars $("a#collarred").click(function () { $("#selectCollar img").removeClass("visible"); $("img.selectCollarRed").addClass("visible"); }); $("a#collargrey").click(function () { $("#selectCollar img").removeClass("visible"); $("img.selectCollarGrey").addClass("visible"); }); $("a#collargreen").click(function () { $("#selectCollar img").removeClass("visible"); $("img.selectCollarGreen").addClass("visible"); }); $("a#collarblue").click(function () { $("#selectCollar img").removeClass("visible"); $("img.selectCollarBlue").addClass("visible"); }); // Changing the Cuffs $("a#cuffred").click(function () { $("#selectCuff img").removeClass("visible"); $("img.selectCuffRed").addClass("visible"); }); $("a#cuffgrey").click(function () { $("#selectCuff img").removeClass("visible"); $("img.selectCuffGrey").addClass("visible"); }); $("a#cuffblue").click(function () { $("#selectCuff img").removeClass("visible"); $("img.selectCuffBlue").addClass("visible"); }); $("a#cuffgreen").click(function () { $("#selectCuff img").removeClass("visible"); $("img.selectCuffGreen").addClass("visible"); }); // Changing the Pockets $("a#pocketred").click(function () { $("#selectPocket img").removeClass("visible"); $("img.selectPocketRed").addClass("visible"); }); $("a#pocketgrey").click(function () { $("#selectPocket img").removeClass("visible"); $("img.selectPocketGrey").addClass("visible"); }); $("a#pocketblue").click(function () { $("#selectPocket img").removeClass("visible"); $("img.selectPocketBlue").addClass("visible"); }); $("a#pocketgreen").click(function () { $("#selectPocket img").removeClass("visible"); $("img.selectPocketGreen").addClass("visible"); }); }); </scrip> <!-- Thumbnails which can be clicked on to toggle the larger preview image --> <div class="materials"> <a href="javascript:;" id="shirtgrey"><img src="/grey_shirt.png" height="122" width="122" /></a> <a href="javascript:;" id="shirtred"><img src="red_shirt.png" height="122" width="122" /></a> <a href="javascript:;" id="shirtblue"><img src="hblue_shirt.png" height="122" width="122" /></a> <a href="javascript:;" id="shirtgreen"><img src="green_shirt.png" height="122" width="122" /></a> </div> <div class="collars"> <a href="javascript:;" id="collargrey"><img src="grey_collar.png" height="122" width="122" /></a> <a href="javascript:;" id="collarred"><img src="red_collar.png" height="122" width="122" /></a> <a href="javascript:;" id="collarblue"><img src="blue_collar.png" height="122" width="122" /></a> <a href="javascript:;" id="collargreen"><img src="green_collar.png" height="122" width="122" /></a> </div> <div class="cuffs"> <a href="javascript:;" id="cuffgrey"><img src="grey_cuff.png" height="122" width="122" /></a> <a href="javascript:;" id="cuffred"><img src="red_cuff.png" height="122" width="122" /></a> <a href="javascript:;" id="cuffblue"><img src="blue_cuff.png" height="122" width="122" /></a> <a href="javascript:;" id="cuffgreen"><img src="/green_cuff.png" height="122" width="122" /></a> </div> <div class="pockets"> <a href="javascript:;" id="pocketgrey"><img src="grey_pocket.png" height="122" width="122" /></a> <a href="javascript:;" id="pocketred"><img src=".png" height="122" width="122" /></a> <a href="javascript:;" id="pocketblue"><img src="blue_pocket.png" height="122" width="122" /></a> <a href="javascript:;" id="pocketgreen"><img src="green_pocket.png" height="122" width="122" /></a> </div> <!-- The larger images where one from each set should be viewable at one time, triggered by the thumb clicked above --> <div class="selectionimg"> <div id="selectShirt"> <img src="grey_shirt.png" height="250" width="250" class="selectShirtGrey show" /> <img src="red_shirt.png" height="250" width="250" class="selectShirtRed hide" /> <img src="blue_shirt.png" height="250" width="250" class="selectShirtBlue hide" /> <img src="green_shirt.png" height="250" width="250" class="selectShirtGreen hide" /> </div> <div id="selectCollar"> <img src="grey_collar.png" height="250" width="250" class="selectCollarGrey show" /> <img src="red_collar.png" height="250" width="250" class="selectCollarRed hide" /> <img src="blue_collar.png" height="250" width="250" class="selectCollarBlue hide" /> <img src="green_collar.png" height="250" width="250" class="selectCollarGreen hide" /> </div> <div id="selectCuff"> <img src="grey_cuff.png" height="250" width="250" class="selectCuffGrey show" /> <img src="red_cuff.png" height="250" width="250" class="selectCuffRed hide" /> <img src="blue_cuff.png" height="250" width="250" class="selectCuffBlue hide" /> <img src="green_cuff.png" height="250" width="250" class="selectCuffGreen hide" /> </div> <div id="selectPocket"> <img src="grey_pocket.png" height="250" width="250" class="selectPocketGrey show" /> <img src="hred_pocket.png" height="250" width="250" class="selectPocketRed hide" /> <img src="blue_pocket.png" height="250" width="250" class="selectPocketBlue hide" /> <img src="green_pocket.png" height="250" width="250" class="selectPocketGreen hide" /> </div> </div>

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  • Java3D: Problem with order of objects that have a transparent PNG texture

    - by Sebastian
    Hello! Today I tried to program a little fish tank with Java 3D. The fish tank rotates and fishes are placed in it. The fishes in the box are Java 3D Boxes with a PNG picture that has an alpha channel. Without activated transparency the order of the objects is correct. But when I enable it, some fishes in the back come to the front what looks really wrong. I tried NICEST, FASTEST and BLENDED as Transparency Options but I had no effort. Does someone know what the problem could be? Vector3f[] posf = new Vector3f[5]; posf[0] = new Vector3f(-0.22f, -0.1f, -0.2f); posf[1] = new Vector3f(-0.34f, 0.1f, 0.2f); posf[2] = new Vector3f(0.3f, -0.2f, 0.3f); Appearance fischapp = new Appearance(); fischapp.setTransparencyAttributes(new TransparencyAttributes(TransparencyAttributes.NICEST, 1f)); try { fischapp.setTexture(new TextureLoader(ImageIO.read(new File("nemo.png")), this).getTexture()); } catch(IOException exc) { System.out.println(exc.getMessage()); } for(int i = 0; i Thank you!

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  • PDF to PNG Processor - Paperclip

    - by Josh Crowder
    I am trying to develop a system in which a user can upload a slideshow (pdf) and it'll export each slide as a png. After some digging around I came across a post on here that suggested using a processor. I've had a go, but I cant get the command to run, if it is running then I don't know what is happening because no errors are being shown. Any help would be appreciated! module Paperclip class Slides < Processor def initialize(file, options = {}, attachment = nill) super @file = file @instance = options[:instance] @current_format = File.extname(@file.path) @basename = File.basename(@file.path, @current_format) end def make dst = Tempfile.new( [ @basename, @format].compact.join(".")) dst.binmode command = <<-end_command -size 640x300 #{ File.expand_path(dst.path) } tester.png end_command begin success = Paperclip.run("convert", command.gsub(/\s+/, " "))) rescue PaperclipCommandLineError raise PaperclipError, "There was an error processing the thumbnail for #{@basename}" end end end end I think my problem is with the convert command... When I run that command by hand, it works but it doesn't give the details of each slide it just executes it. What I need to happen is once its made all the slides, pass back the data to a new model... or I know where all the slides are, but once I get to that point I'm not sure what todo.

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  • Mod_rewrite with multiple variables

    - by Andrei
    Hello, I'm using a PHP script that dynamically generates transparent PNGs for use as CSS backgrounds from a query string that takes RGBa and HSLa values. The original script can be found here, I've only added HSLa support. Because background URLs with PHP query strings aren't very pretty, and because it seems to break the IE 6 transparent PNG hack, I thought of using mod_rewrite to allow the script to be called when a .png with this syntax is called : /assets/colors/h[0-360 value]_s[0-100 value]_l[0-100 value]_a[0-100 value].png which would be rewritten to : /assets/colors.php?h=[0-360 value]&s=[0-100 value]&l=[0-100 value]&a=[0-100 value] Here's the issues I'm encountering : passing multiple variables with mod_rewrite using an underscore as a delimiter I know this could be done by passing a single variable and then exploding it in the PHP script, however I would prefer it to be done by Apache. Thanks in advance and if anyone wants my HSLa enabled version of the script just ask. Anyway I recommend you check it out on it's author's website.

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