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  • Question on methods in Object Oriented Programming

    - by mal
    I’m learning Java at the minute (first language), and as a project I’m looking at developing a simple puzzle game. My question relates to the methods within a class. I have my Block type class; it has its many attributes, set methods, get methods and just plain methods. There are quite a few. Then I have my main board class. At the moment it does most of the logic, positioning of sprites collision detection and then draws the sprites etc... As I am learning to program as much as I’m learning to program games I’m curious to know how much code is typically acceptable within a given method. Is there such thing as having too many methods? All my draw functionality happens in one method, should I break this into a few ‘sub’ methods? My thinking is if I find at a later stage that the for loop I’m using to cycle through the array of sprites searching for collisions in the spriteCollision() method is inefficient I code a new method and just replace the old method calls with the new one, leaving the old code intact. Is it bad practice to have a method that contains one if statement, and place the call for that method in the for loop? I’m very much in the early stages of coding/designing and I need all the help I can get! I find it a little intimidating when people are talking about throwing together a prototype in a day too! Can’t wait until I’m that good!

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  • Functional Programming, JavaScript and UI - some neophyte questions

    - by jamesson
    This has been discussed in other threads, however I am hoping for some comments relevant to UI and an explanation of some vitriol I had flung my way in a Certain IRC Channel Which shall remain nameless. In the discussion here, the comments in the accepted answer suggest that I approach the given code from a functional perspective, which was new to me at the time. Wikipedia said, among other things, that FP "avoids state and mutable data", which includes according to the discussion global vars. Now, being that I am already pretty far along in my project I am not going to learn FP before I finish, but... How is it possible to avoid global vars if, for instance, I have a UI whose entire functionality changes if a mousebutton is down? I have a number of things like this. Why was there a strong negative reaction in the Certain IRC channel to implementing FP in JS? When I Brought up what seemed to me to be supportive comments by Crockford, people got even madder. Now, this being IRC there is no rep system, but they at least gave indication of having read TGP (which I haven't gotten to yet) so I'm assuming they're not idiots. Many thanks in advance Joe

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  • How can I really master a programming language?

    - by cprogcr
    I know that learning a language, you can simply buy a book, follow the examples, and whenever possible try the exercises. But what I'm really looking is how to master the language once you've learned it. Now I know that experience is one major factor, but what about learning the internals of the language, what is the underlying structure, etc. There are articles out there saying read this book, read that book, make this game and that game. But to me this doesn't mean to master a language. I want to be able to read other people's code and understand it, no matter how hard that is. To understand when to use a function and when another, etc etc. The list could go on and on but I believe I've made the point. :) And finally, take whatever language as an example if needed, though best would be if C was taken as an example.

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  • A completely free and open programming language

    - by XGouchet
    With Oracle vs Google trial, it seems that Java is not entirely Open and free (as free software) as I expected. Although there exists completely free/open JVM, it's hard to know what is a copyright infringement with Java, and what is not. So I'd like to know if there is a completely Open and free language with open and free IDE (Eclipse-like) out there, Object Oriented if possible, and able to make window-based applications for the main OSs (Linux, Mac, Windows).

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  • Why do programming language (open) standards cost money?

    - by fish
    Isn't it counter-productive to ask for 384 Swiss franks for C11 or 352 Swiss franks for C++11, if the aim is to make the standards widely adopted? Please note, I'm not ranting at all, and I'm not against paying; I would like to understand the rationale behind setting the prices as such, especially knowing that ISO is network of national standard institutes (i.e. funded by governments). And I also doubt that these prices would generate enough income to fund an organization like that, so there must be another reason.

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  • Why use other number bases when programming

    - by JMD
    My coworkers and I have been bending our minds to figuring out why anyone would go out of their way to program numbers in a base other than base 10. I suggested that perhaps you could optimize longer equations by putting the variables in the correct base you are working with (for instance, if you have only sets of 5 of something with no remainders you could use base 5), but I'm not sure if that's true. Any thoughts?

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  • New to Java Programming - Error help

    - by JJJ
    I am going through a Java book and drafting the examples and have run into the following error when compiling this code. Any help would be appreciated thank you. Error: Main.java:3: class Addition is public, should be declared in a file named Addition.java public class Addition        ^ 1 error Code: import java.io.*; import java.util.Scanner; public class Addition {   public static void main(String[] args) { java.util.Scanner input = new java.util.Scanner(System.in);  int number1; int number2; int sum; System.out.print( "Enter first digit: " ); number1 = input.nextInt(); System.out.print( "Enter second digit:" ); number2 = input.nextInt(); sum = number1 + number2; System.out.printf( "Sum is %d\n, sum" );      } }

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  • Programming in R help

    - by mary
    I needed help in converting the temperature from Farenheit to Celsius. Below are several attempts and each of these fails. I have ran the following below and need help in saying what error message is created by: a) (temp -32) Can you please let me know the error message in a comment, and what it means and how to directly relate the wording of the error message with the problem you find in the expression. likewise for: b) (temp - 32)5/9 don't know the erorr on this one c) 5/9(temp - 32) need an asterisk, but not specific enough d) [temp - 32]5/9 I know braces is off.

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  • Choosing a new programming language to learn [on hold]

    - by Xelom
    I'm a Microsoft Stack(ASP.NET, C#) developer. Mainly, I develop server side software, windows services, restful apis etc. My client side interaction is really really low. So aside from C# I want to learn a new language. Time is precious and I want to give my focus to a language which have a future. My language list is: Scala (Powerful usage in Twitter) Go (Getting popular and channels are pretty awesome) Erlang (Stable server side programs. Used at Whatsapp) You can give advice for the above or you can give me a better option. My only exception is Objective-C. I don't want to get in that one. Thanks

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  • Stats on programming languages usage

    - by sameold
    I'm doing some research for a project and I'm trying to find out what are the 5 most-used server-side languages. I found this chart (http://i.stack.imgur.com/vPXgR.jpg) on css-tricks.com (produced from a poll the site owner ran), but in the comments, some suggested that the poll may be skewed in favor of php because most of the site visitors are designers. I'm not sure if this chart looks realistic. Does anyone know of similar stats?

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  • Do you ever feel confident in your skills?

    - by Gary Willoughby
    As a self taught developer i always find myself questioning my skill and knowledge and always feel like i am falling behind in using new technology. Over a period of nearly 9 years i've studied most mainstream languages (especially C based ones), used lots of different OSes, read and absorbed many books and even written one myself. But i still feel i'm usless! Do professional developers ever get to the stage where they feel confident that they know what they are doing and are confident when submitting solutions/code? When do you know you're good enough?

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  • Which programming idiom to choose for this open source library?

    - by Walkman
    I have an interesting question about which programming idiom is easier to use for beginner developers writing concrete file parsing classes. I'm developing an open source library, which one of the main functionality is to parse plain text files and get structured information from them. All of the files contains the same kind of information, but can be in different formats like XML, plain text (each of them is structured differently), etc. There are a common set of information pieces which is the same in all (e.g. player names, table names, some id numbers) There are formats which are very similar to each other, so it's possible to define a common Base class for them to facilitate concrete format parser implementations. So I can clearly define base classes like SplittablePlainTextFormat, XMLFormat, SeparateSummaryFormat, etc. Each of them hints the kind of structure they aim to parse. All of the concrete classes should have the same information pieces, no matter what. To be useful at all, this library needs to define at least 30-40 of these parsers. A couple of them are more important than others (obviously the more popular formats). Now my question is, which is the best programming idiom to choose to facilitate the development of these concrete classes? Let me explain: I think imperative programming is easy to follow even for beginners, because the flow is fixed, the statements just come one after another. Right now, I have this: class SplittableBaseFormat: def parse(self): "Parses the body of the hand history, but first parse header if not yet parsed." if not self.header_parsed: self.parse_header() self._parse_table() self._parse_players() self._parse_button() self._parse_hero() self._parse_preflop() self._parse_street('flop') self._parse_street('turn') self._parse_street('river') self._parse_showdown() self._parse_pot() self._parse_board() self._parse_winners() self._parse_extra() self.parsed = True So the concrete parser need to define these methods in order in any way they want. Easy to follow, but takes longer to implement each individual concrete parser. So what about declarative? In this case Base classes (like SplittableFormat and XMLFormat) would do the heavy lifting based on regex and line/node number declarations in the concrete class, and concrete classes have no code at all, just line numbers and regexes, maybe other kind of rules. Like this: class SplittableFormat: def parse_table(): "Parses TABLE_REGEX and get information" # set attributes here def parse_players(): "parses PLAYER_REGEX and get information" # set attributes here class SpecificFormat1(SplittableFormat): TABLE_REGEX = re.compile('^(?P<table_name>.*) other info \d* etc') TABLE_LINE = 1 PLAYER_REGEX = re.compile('^Player \d: (?P<player_name>.*) has (.*) in chips.') PLAYER_LINE = 16 class SpecificFormat2(SplittableFormat): TABLE_REGEX = re.compile(r'^Tournament #(\d*) (?P<table_name>.*) other info2 \d* etc') TABLE_LINE = 2 PLAYER_REGEX = re.compile(r'^Seat \d: (?P<player_name>.*) has a stack of (\d*)') PLAYER_LINE = 14 So if I want to make it possible for non-developers to write these classes the way to go seems to be the declarative way, however, I'm almost certain I can't eliminate the declarations of regexes, which clearly needs (senior :D) programmers, so should I care about this at all? Do you think it matters to choose one over another or doesn't matter at all? Maybe if somebody wants to work on this project, they will, if not, no matter which idiom I choose. Can I "convert" non-programmers to help developing these? What are your observations? Other considerations: Imperative will allow any kind of work; there is a simple flow, which they can follow but inside that, they can do whatever they want. It would be harder to force a common interface with imperative because of this arbitrary implementations. Declarative will be much more rigid, which is a bad thing, because formats might change over time without any notice. Declarative will be harder for me to develop and takes longer time. Imperative is already ready to release. I hope a nice discussion will happen in this thread about programming idioms regarding which to use when, which is better for open source projects with different scenarios, which is better for wide range of developer skills. TL; DR: Parsing different file formats (plain text, XML) They contains same kind of information Target audience: non-developers, beginners Regex probably cannot be avoided 30-40 concrete parser classes needed Facilitate coding these concrete classes Which idiom is better?

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  • Onsite Interview : QA Engineer with more Emphasis on Java Skills

    - by coolrockers2007
    Hello I'm having a onsite interview for QA engineer with Startup. While phone interview the person said he would want to test my JAVA, JUnit and SQL skills on white board with more importance on Object-oriented skills, So what all can i questions can i expect ? One more important issue : How do i overcome the fear of White board interview ?. I'm very bad at White board sessions, i get fully tensed. Please suggest me tips to overcome my jinx

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  • Is aspect oriented programming a misnomer?

    - by glenviewjeff
    From everything I have learned about "Aspect Oriented Programming" or "Aspect Oriented Software Development," labeling it as a programming paradigm or methodology appears to be inaccurate. From what I can tell it is not a fundamental technique for programming. To nail down what is meant by "paradigm" and "methodology," please refer to the following definitions from the American Heritage Dictionary. Compare how well or poorly "Object-Oriented Programming" applies to each vs. how well AOP fits. Paradigm: A set of assumptions, concepts, values, and practices that constitutes a way of viewing reality for the community that shares them, especially in an intellectual discipline. Methodology: A body of practices, procedures, and rules used by those who work in a discipline or engage in an inquiry; a set of working methods. "Evidence-based medicine" satisfies the definition of paradigm, but "hysterectomy-based medicine" would be a misnomer because the problem space is too narrow. I am getting the impression that AOP may be misnamed because based on the "oriented-programming" suffix, AOP is alleging to be both a paradigm and a methodology in the same way "Object-Oriented Programming" is. Both of these terms (paradigm and methodology) indicate a fundamental technique, where what I understand about aspects is a technology for solving a narrow problem scope, maybe comparable in magnitude to the static variable feature of Java. If it's true that aspects solve a narrow set of problems, and AOP isn't a misnomer, then why shouldn't all programming techniques be given the "oriented-programming" suffix, such as "inheritance-oriented programming," "dependency-oriented programming," or "scope-oriented programming?"

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  • How much is modern programming still tied to underyling digital logic?

    - by New Talk
    First of all: I've got no academic background. I'm working primarily with Java and Spring and I'm also fond of web programming and relational databases. I hope I'm using the right terms and I hope that this vague question makes some sense. Today the following question came to my mind: How much is modern programming still tied to the underlying digital logic? With modern programming I mean concepts like OOP, AOP, Java 7, AJAX, … I hope you get the idea. Do they no longer need the digital logic with which computers are working internally? Or is binary logic still ubiquitous when programming this way? If I'd change the inner workings of a computer overnight, would it matter, because my programming techniques are already that abstract? P. S.: With digital logic I mean the physical representation of everything "inside" the computer as zeroes and ones. Changed "binary" to "digital".

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  • Which language and platform features really boosted your coding speed?

    - by Serge
    The question is about delivering working code faster without any regard for design, quality, maintainability, etc. Here is the list of things that help me to write and read code faster: Language: static typing, support for object-oriented and functional programming styles, embedded documentation, short compile-debug-fix cycle or REPL, automatic memory management Platform: "batteries" included (text, regex, IO, threading, networking), thriving community, tons of open-source libs Tools: IDE, visual debugger, code-completion, code navigation, refactoring

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  • Complete Math Library for use in OpenGL ES 2.0 Game?

    - by Bunkai.Satori
    Are you aware of a complete (or almost complete) cross platform math library for use in OpenGL ES 2.0 games? The library should contain: Matrix2x2, Matrix 3x3, Matrix4x4 classes Quaternions Vector2, Vector3, Vector4 Classes Euler Angle Class Operations amongh the above mentioned classes, conversions, etc.. Standardly used math operations in 3D graphics (Dot Product, Cross Product, SLERP, etc...) Is there such Math API available either standalone or as a part of any package? Programming Language: Visual C++ but planned to be ported to OS X and Android OS.

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  • Why is it good not to rely on changing state?

    - by Slomojo
    This question arises out of the question Is Haskell worth learning? Generally a few often repeated statements are made, about how Haskell improves your coding skills in other languages, and furthermore, this is because Haskell is stateless, and that's a good thing. Why? I've seen someone compare this to only typing with the left hand, or perhaps closing your eyes for a day and just relying on touch. Surely there is more to it than that? Does it relate to hardware memory access, or something else which is a big performance gain?

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  • Character progression through leveling, skills or items?

    - by Anton
    I'm working on a design for an RPG game, and I'm having some doubts about the skill and level system. I'm going for a more casual, explorative gaming experience and so thought about lowering the game complexity by simplifying character progression. But I'm having trouble deciding between the following: Progression through leveling, no complex skill progression, leveling increases base stats. Progression through skills, no leveling or base stat changes, skills progress through usage. Progression through items, more focus on stat-changing items, items confer skills, no leveling. However, I'm uncertain what the effects on gameplay might be in the end. So, my question is this: What would be the effects of choosing one of the above alternatives over the others? (Particularly with regards to the style and feel of the gameplay) My take on it is that the first sacrifices more frequent rewards and customization in favor of a simpler gameplay; the second sacrifices explicit customization and player control in favor of more frequent rewards and a somewhat simpler gameplay; while the third sacrifices inventory simplicity and a player metric in favor of player control, customization and progression simplicity. Addendum: I'm not really limiting myself to the above three, they are just the ones I liked most and am primarily interested in.

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  • Woes of a Junior Developer - is it possible to not be cut out for programming?

    - by user575158
    (Let me start off by asking - please be gentle, I know this is subjective, but it's meant to incite discussion and provide information for others. If needed it can be converted to community wiki.) I recently was hired as a junior developer at a company I really like. I started out in the field doing QA and transitioned into more and more development work, which is what I really want to end up doing. I enjoy it, but more and more I am questioning whether I am really any good at it or not. Part of this is still growing into the junior developer role, I know, but how much? What are junior developers to expect, what should they be doing and not doing? What can I do to improve and show my company I am serious about this opportunity? I hate that I am costing them time by getting up to speed. I've been told by others that companies make investments in Junior devs and don't expect them to pay off for a while, but how much of this is true? There's got to be a point when it's apparent whether the investment will pay off or not. So far I've been trying to ask as many questions I can, but I've you've been obsessing over a simple problem for some time and the others know that, there comes a time when it's pretty embarrassing to have to get help after struggling so long. I've also tried to be as open to suggestion as possible and work with others to try to refactor my code, but sometimes this can be hard clashing with various team members' personal opinions (being told by someone to write it one way, and then having someone else make you rewrite it). I often get over-stressed and judge myself too harshly, but I just don't want to have to struggle the rest of my life trying to get things work if I just don't have the talent. In your experience, is programming something that almost everyone can learn, or something that some people just don't get? Do others feel this way, or did you feel that way when starting out? It scares me that I have no other job skills should I be unsuited for having the skills necessary to code well.

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  • What technologies are used for Game development now days?

    - by Monika Michael
    Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc. However looking at games like God of War 3, I find it hard to believe that these games could be developed using such low level techniques. The sheer awesomeness of such games defy any comprehensible(for me) programming methodology. Besides the gaming hardware is really a monster now days. So it stands to reason that the developers would work at a higher level of abstraction. What is the latest development methodology in the gaming industry? How is it that a team of 30-35 developers (of which most is management and marketing fluff) able to make such mind boggling games? If the question seems too general could you explain the architecture of God of War 3? Or how you would go about producing a clone? That I think should be objectively answerable.

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  • Languages/Methods to Learn for Scientific Computing?:

    - by Zéychin
    I'm a second-semester Junior working towards a Computer Science degree with a Scientific Computing concentration and a Mathematics degree with a concentration on Applied Discrete Mathematics. So, number crunching and such rather than a bunch of regular expressions, interface design, and networking. I've found that I'm not learning new relevant languages from my coursework and am interested in what the community would recommend me to learn. I know as far as programming methods go, I need to learn more about parallelizing programs, but if there's anything else you can recommend, I would appreciate it. Here's a list of the languages with which I am very experienced (web technologies omitted as they barely apply here). Any recommendations for additional languages I should learn would be very much appreciated!: Java C C++ Fortran77/90/95 Haskell Python MATLAB

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  • Object-Oriented equivalent of LISP's progn function?

    - by Archer
    I'm currently writing a LISP parser that iterates through some AutoLISP code and does its best to make it a little easier to read (changing prefix notation to infix notation, changing setq assignments to "=" assignments, etc.) for those that aren't used to LISP code/only learned object oriented programming. While writing commands that LISP uses to add to a "library" of LISP commands, I came across the LISP command "progn". The only problem is that it looks like progn is simply executing code in a specific order and sometimes (not usually) assigning the last value to a variable. Am I incorrect in assuming that for translating progn to object-oriented understanding that I can simply forgo the progn function and print the statements that it contains? If not, what would be a good equivalent for progn in an object-oriented language?

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  • What are QUICK interview questions for the Microsoft stack development jobs?

    - by Dubmun
    I'm looking for your best "quick answer" technical interview questions. We are a 100% Microsoft shop and do the majority of our development on the ASP.NET web stack in C# and have a custom SOA framework also written in C#. We use a combination of Web Forms, MVC, Web Services, WCF, Entity Framework, SQL Server, TSQL, jQuery, LINQ, and TFS in a SCRUM environment. We are currently on .NET 3.5 with a very near transition to .NET 4.0. Our interviewing process includes a 55 minute interview with two technical people (usually an architect and a senior developer). The two interviewers have to share the time for questions. That isn't enough time for very many true programming problems so I'm looking for more good questions that have quick, yet meaningful, answers. We are mainly interviewing for Senior Dev positions right now but may interview for some Juniors in the future. Please help?

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  • How to choose a new technology for mastering and not lose sense of reality and practicality?

    - by Eyewan
    How to choose the right next step in learning programming and mastering new technologies? I have experience with WinForms applications in C# .NET. Next what I see as a good area of expanding the knowledge is ASP.NET. Language I already know, C #, so I think there is now more a matter of mastering new technologies. Also I have interest in WPF. Perhaps the best is to work on ASP.NET and WPF at the same time. Sometimes the problem is when we do not have motivation, but also known to become a problem when we want to much :) How to choose a new technology for mastering and not lose sense of reality and practicality?

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