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  • Using Cases to change background colour | Visual Studio 2008

    - by Simon
    I really need help working with cases, I'm only learning it so far, but just can't get a drop down menu to work that would change the background of a Textbox. Private Sub cbColours_SelectedIndexChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles cbColours.SelectedIndexChanged Select Case colours Case Is = "Red" txtSpace.BackColor = Color.Red Case Is = "Blue" txtSpace.BackColor = Color.Blue Case Is = "Green" txtSpace.BackColor = Color.Green End Select End Sub It isn't doing anything at all... In the dropdown menu, it has Red, Blue and Green one per line When the value (e.g. Green) is clicked, it will then change the Textbox to the colour selected. Many help appreciated :)

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  • Div at bottom of window and adaptable height div

    - by Rob
    Is there a way to get a div to always be at the bottom of the window, and another div to change its height to fill any space that it leaves, and that div will scroll if its content is too long. (I never want the window to scroll). This is best illustrated by a picture: The green div will always put itself at the bottom of the window, and the orange div will fill the gap. When the window is smaller, like in the right hand image, the orange div will be smaller and will scroll. The green div can be toggled. Sometimes the green div will have display: none, and then the orange div will stretch to the bottom. When the green div has display: block again, it will look like the picture again. It has to work in IE6. So far I can get the green div to go to the bottom by: position: absolute; bottom: 0; But I don't know how to get the orange div to do what I want.

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  • Convert this VB code to C#?

    - by Róisín Kerr Lautman
    I was wondering if anyone would be able to help me convert the below code to c#? From what I have read it seems to be similar however I am not sure if my 'case' statements are still able to be used? Public Class Form1 Dim dteStart As Date Dim dteFinish As Date Dim span As TimeSpan Public Sub KeyDown(ByVal Sender As System.Object, ByVal e As _ System.Windows.Forms.KeyEventArgs) Handles MyBase.KeyDown Select Case e.KeyCode Case Keys.Q Label1.BackColor = Color.Green dteStart = Now() Case Keys.W Label2.BackColor = Color.Green Case Keys.E Label3.BackColor = Color.Green Case Keys.R Label4.BackColor = Color.Green dteFinish = Now() span = dteFinish.Subtract(dteStart) Label5.Text = span.ToString End Select End Sub Public Sub KeyUp(ByVal Sender As System.Object, ByVal e As _ System.Windows.Forms.KeyEventArgs) Handles MyBase.KeyUp Select Case e.KeyCode Case Keys.Q Label1.BackColor = Color.Red Case Keys.W Label2.BackColor = Color.Red Case Keys.E Label3.BackColor = Color.Red Case Keys.R Label4.BackColor = Color.Red End Select End Sub End Class

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  • Using variables for colors in table cells

    - by Mark Robinson
    Using the variables extension, I want to change the background color of a cell in a table. So far I've done this: {{#vardefine:green|<span style="background:Green; color:White">text</span>}} The problem is that, when I add {{#var:green}} to the cell, only the text itself has a green background. Ideally, I want the whole cell to have a background color, like it does if I use this: | bgcolor="#ff00ff" | test or this | style="background:silver" |silver in the cell. Does anyone know how to solve this?

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • Thank you Geeks With Blogs for letting me join your community!

    - by GreeNTUG
    First, a link to the blog I can no longer edit because Office Live blew away my digital identity and so I can no longer log into it (the source of a loooong blog about protecting your digital identity sometime when I have more time and after it has played out to the end) http://greentug.spaces.live.com/ The following are the communities I participate in: Green & Sustainability.  I run a virtual user group on Green and Sustainability as it relates to developers and software architects.  It was located at greentug.groups.live.com, and we will need to find a new digital location for it, because I am locked out of that site as well. BizSpark Tampa Bay:  I run a BizSpark group for Microsoft technologists (meetup.com, search for BizSpark Tampa Bay) and speak at Code Camps about "No Better Time to Start Your Own Tech Business".  The meetup group facilitates a balanced presentation that is respectful to anyone wanting to start their own business, whether part-time or full-time, whether micro (just you), sustainable (grow to 2-25-ish, self-funded), high growth (get venture capital or other funding, grow it, sell it within 5 years, do it again), or hybrid (the new model going forward).  It is an "action" group, with assignments and homework if you want to get the most out of it.   At the end of a year you will either have your business on the path to where you want it to be, or you will know the steps you need to do to get it there. Women in Technology Have been participating in the Women in Technology community since 2008, my main interests in this area are mentoring women in the workplace to have them believe they can become geeks and double their income, and to mentor them with respect to starting and running their own business. Access 2010/SharePoint 2010.  This is a game-changer with respect to the Access community (the ap both devs and IT Pros love to hate, the other a-word that's not a fruit).  I conducted Lunch n Learns and Brunch n Learns around this topic before the Office 2010/SharePoint 2010 launch, and spoke on the topic at SharePoint Saturday Tampa in Nov 2009. Interested in learning more about: Using Silverlight HD Streaming out in the non-technical world (horses and equestrian sport).  Migrating to Access Web Services and VB .Net from VBA (see the Access 2010/SharePoint 2010 interest above) Windows Phone 7!  Exciting opportunities both for Green and Sustainability and for my "day job" of Environmental, Health & Safety (EHS). My day job is Environmental, Health & Safetey (EHS) consulting and software solutions, where that interfaces with the developer world is with respect to opportunities around Green and Sustainability, The SmartGrid and Juval Lowy's EnergyNet, both of which will require a lot of technology and software to make them work, The new Microsoft Partner competency for "Digital Home", and The Y2K kind of deadline around how managing chemicals in ERP systems is changing because of Global Harmonization, which hits the EU with a hard deadline on 11/30/10 (yes, this year), and hits the USA about 15 months later. Hope you enjoy my contributions to the digital geek community, and feel free to email me, [email protected] (the email leftover after my digital identity was blown away), and [email protected] (this one could go away at some future point) Best, Kathy Malone

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  • How do I calculate opposite of a vector, add some slack

    - by Jason94
    How can i calulate a valid range (RED) for my object's (BLACK) traveling direction (GREEN). The green is a Vector2 where x and y range is -1 to 1. What I'm trying to do here is to create rocket fuel burn effekt. So what i got is rocket speed (float) rocket direction (Vector2 x = [-1, 1], y = [-1, 1]) I may think that rocket speed does not matter as fuel burn effect (particle) is created on position with its own speed.

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  • Who could ask for more with LESS CSS? (Part 3 of 3&ndash;Clrizr)

    - by ToString(theory);
    Welcome back!  In the first two posts in this series, I covered some of the awesome features in CSS precompilers such as SASS and LESS, as well as how to get an initial project setup up and running in ASP.Net MVC 4. In this post, I will cover an actual advanced example of using LESS in a project, and show some of the great productivity features we gain from its usage. Introduction In the first post, I mentioned two subjects that I will be using in this example – constants, and color functions.  I’ve always enjoyed using online color scheme utilities such as Adobe Kuler or Color Scheme Designer to come up with a scheme based off of one primary color.  Using these tools, and requesting a complementary scheme you can get a couple of shades of your primary color, and a couple of shades of a complementary/accent color to display. Because there is no way in regular css to do color operations or store variables, there was no way to accomplish something like defining a primary color, and have a site theme cascade off of that.  However with tools such as LESS, that impossibility becomes a reality!  So, if you haven’t guessed it by now, this post is on the creation of a plugin/module/less file to drop into your project, plugin one color, and have your primary theme cascade from it.  I only went through the trouble of creating a module for getting Complementary colors.  However, it wouldn’t be too much trouble to go through other options such as Triad or Monochromatic to get a module that you could use off of that. Step 1 – Analysis I decided to mimic Adobe Kuler’s Complementary theme algorithm as I liked its simplicity and aesthetics.  Color Scheme Designer is great, but I do believe it can give you too many color options, which can lead to chaos and overload.  The first thing I had to check was if the complementary values for the color schemes were actually hues rotated by 180 degrees at all times – they aren’t.  Apparently Adobe applies some variance to the complementary colors to get colors that are actually more aesthetically appealing to users.  So, I opened up Excel and began to plot complementary hues based on rotation in increments of 10: Long story short, I completed the same calculations for Hue, Saturation, and Lightness.  For Hue, I only had to record the Complementary hue values, however for saturation and lightness, I had to record the values for ALL of the shades.  Since the functions were too complicated to put into LESS since they aren’t constant/linear, but rather interval functions, I instead opted to extrapolate the HSL values using the trendline function for each major interval, onto intervals of spacing 1. For example, using the hue extraction, I got the following values: Interval Function 0-60 60-140 140-270 270-360 Saturation and Lightness were much worse, but in the end, I finally had functions for all of the intervals, and then went the route of just grabbing each shades value in intervals of 1.  Step 2 – Mapping I declared variable names for each of these sections as something that shouldn’t ever conflict with a variable someone would define in their own file.  After I had each of the values, I extracted the values and put them into files of their own for hue variables, saturation variables, and lightness variables…  Example: /*HUE CONVERSIONS*/@clrizr-hue-source-0deg: 133.43;@clrizr-hue-source-1deg: 135.601;@clrizr-hue-source-2deg: 137.772;@clrizr-hue-source-3deg: 139.943;@clrizr-hue-source-4deg: 142.114;.../*SATURATION CONVERSIONS*/@clrizr-saturation-s2SV0px: 0;@clrizr-saturation-s2SV1px: 0;@clrizr-saturation-s2SV2px: 0;@clrizr-saturation-s2SV3px: 0;@clrizr-saturation-s2SV4px: 0;.../*LIGHTNESS CONVERSIONS*/@clrizr-lightness-s2LV0px: 30;@clrizr-lightness-s2LV1px: 31;@clrizr-lightness-s2LV2px: 32;@clrizr-lightness-s2LV3px: 33;@clrizr-lightness-s2LV4px: 34;...   In the end, I have 973 lines of mapping/conversion from source HSL to shade HSL for two extra primary shades, and two complementary shades. The last bit of the work was the file to compose each of the shades from these mappings. Step 3 – Clrizr Mapper The final step was the hardest to overcome as I was still trying to understand LESS to its fullest extent.  Imports As mentioned previously, I had separated the HSL mappings into different files, so the first necessary step is to import those for use into the Clrizr plugin: @import url("hue.less");@import url("saturation.less");@import url("lightness.less"); Extract Component Values For Each Shade Next, I extracted the necessary information for each shade HSL before shade composition: @clrizr-input-saturation: 1px+floor(saturation(@clrizr-input))-1;@clrizr-input-lightness: 1px+floor(lightness(@clrizr-input))-1; @clrizr-complementary-hue: formatstring("clrizr-hue-source-{0}", ceil(hue(@clrizr-input))); @clrizr-primary-2-saturation: formatstring("clrizr-saturation-s2SV{0}",@clrizr-input-saturation);@clrizr-primary-1-saturation: formatstring("clrizr-saturation-s1SV{0}",@clrizr-input-saturation);@clrizr-complementary-1-saturation: formatstring("clrizr-saturation-c1SV{0}",@clrizr-input-saturation); @clrizr-primary-2-lightness: formatstring("clrizr-lightness-s2LV{0}",@clrizr-input-lightness);@clrizr-primary-1-lightness: formatstring("clrizr-lightness-s1LV{0}",@clrizr-input-lightness);@clrizr-complementary-1-lightness: formatstring("clrizr-lightness-c1LV{0}",@clrizr-input-lightness); Here, you can see a couple of odd things…  On the first line, I am using operations to add units to the saturation and lightness.  This is due to some limitations in the operations that would give me saturation or lightness in %, which can’t be in a variable name.  So, I use first add 1px to it, which casts the result of the following functions as px instead of %, and then at the end, I remove that pixel.  You can also see here the formatstring method which is exactly what it sounds like – something like String.Format(string str, params object[] obj). Get Primary & Complementary Shades Now that I have components for each of the different shades, I can now compose them into each of their pieces.  For this, I use the @@ operator which will look for a variable with the name specified in a string, and then call that variable: @clrizr-primary-2: hsl(hue(@clrizr-input), @@clrizr-primary-2-saturation, @@clrizr-primary-2-lightness);@clrizr-primary-1: hsl(hue(@clrizr-input), @@clrizr-primary-1-saturation, @@clrizr-primary-1-lightness);@clrizr-primary: @clrizr-input;@clrizr-complementary-1: hsl(@@clrizr-complementary-hue, @@clrizr-complementary-1-saturation, @@clrizr-complementary-1-lightness);@clrizr-complementary-2: hsl(@@clrizr-complementary-hue, saturation(@clrizr-input), lightness(@clrizr-input)); That’s is it, for the most part.  These variables now hold the theme for the one input color – @clrizr-input.  However, I have one last addition… Perceptive Luminance Well, after I got the colors, I decided I wanted to also get the best font color that would go on top of it.  Black or white depending on light or dark color.  Now I couldn’t just go with checking the lightness, as that is half the story.  You see, the human eye doesn’t see ALL colors equally well but rather has more cells for interpreting green light compared to blue or red.  So, using the ratio, we can calculate the perceptive luminance of each of the shades, and get the font color that best matches it! @clrizr-perceptive-luminance-ps2: round(1 - ( (0.299 * red(@clrizr-primary-2) ) + ( 0.587 * green(@clrizr-primary-2) ) + (0.114 * blue(@clrizr-primary-2)))/255)*255;@clrizr-perceptive-luminance-ps1: round(1 - ( (0.299 * red(@clrizr-primary-1) ) + ( 0.587 * green(@clrizr-primary-1) ) + (0.114 * blue(@clrizr-primary-1)))/255)*255;@clrizr-perceptive-luminance-ps: round(1 - ( (0.299 * red(@clrizr-primary) ) + ( 0.587 * green(@clrizr-primary) ) + (0.114 * blue(@clrizr-primary)))/255)*255;@clrizr-perceptive-luminance-pc1: round(1 - ( (0.299 * red(@clrizr-complementary-1)) + ( 0.587 * green(@clrizr-complementary-1)) + (0.114 * blue(@clrizr-complementary-1)))/255)*255;@clrizr-perceptive-luminance-pc2: round(1 - ( (0.299 * red(@clrizr-complementary-2)) + ( 0.587 * green(@clrizr-complementary-2)) + (0.114 * blue(@clrizr-complementary-2)))/255)*255; @clrizr-col-font-on-primary-2: rgb(@clrizr-perceptive-luminance-ps2, @clrizr-perceptive-luminance-ps2, @clrizr-perceptive-luminance-ps2);@clrizr-col-font-on-primary-1: rgb(@clrizr-perceptive-luminance-ps1, @clrizr-perceptive-luminance-ps1, @clrizr-perceptive-luminance-ps1);@clrizr-col-font-on-primary: rgb(@clrizr-perceptive-luminance-ps, @clrizr-perceptive-luminance-ps, @clrizr-perceptive-luminance-ps);@clrizr-col-font-on-complementary-1: rgb(@clrizr-perceptive-luminance-pc1, @clrizr-perceptive-luminance-pc1, @clrizr-perceptive-luminance-pc1);@clrizr-col-font-on-complementary-2: rgb(@clrizr-perceptive-luminance-pc2, @clrizr-perceptive-luminance-pc2, @clrizr-perceptive-luminance-pc2); Conclusion That’s it!  I have posted a project on clrizr.codePlex.com for this, and included a testing page for you to test out how it works.  Feel free to use it in your own project, and if you have any questions, comments or suggestions, please feel free to leave them here as a comment, or on the contact page!

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  • CSS alignment differs per page, cant find reason [migrated]

    - by Floran
    I list products on my homepage and on a company details page. I use the exact same HTML, but for some reason the product appears different: The productname is "Artikel 1". Here the product is displayed correctly: http://www.zorgbeurs.nl/ Notice how the green price area is right below the product. But here: http://www.zorgbeurs.nl/bedrijven/76/mymedical the green price area is all the way at the bottom of the page. Why?

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  • Registration Open for 2015 Oracle Value Chain Summit

    - by Terri Hiskey
    Registration has opened for the Oracle Value Chain Summit, taking place January 26-28 in San Jose, California. Register now and take advantage of the Super Saver rate of only $495 (a $400 savings from the regular registration rate), good through September 26. Click here to register today, or to check out further information about the Summit. Keynote speakers to the 2015 event include former 49ers quarterback Steve Young and leading green business expert and author of the best-selling Green to Gold, Andrew Winston.

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  • Problem with authentication of users via IE when using "host header value"

    - by Richard
    Hi, I'm trying to set multiple web sites up in an IIS 6. I've got a working virtual site residing under the default web site, but if I create a new web site in the IIS and asign it a host header value, let it point to the very same file structure as in the prevoiusly mentioned site and finally asign windows integrated security only to the site - I still cannot log in to the new site using MSIE 6 or 8 but FF 3.5 works fine. In the web log I get these entries if I access the localhost site 2009-11-19 09:15:59 W3SVC1 127.0.0.1 GET /client/ - 80 - 127.0.0.1 Mozilla/4.0+(compatible;+MSIE+8.0;+Windows+NT+5.2;+Trident/4.0;+.NET+CLR+2.0.50727) 401 2 2148074254 2009-11-19 09:15:59 W3SVC1 127.0.0.1 GET /client/ - 80 - 127.0.0.1 Mozilla/4.0+(compatible;+MSIE+8.0;+Windows+NT+5.2;+Trident/4.0;+.NET+CLR+2.0.50727) 401 1 0 2009-11-19 09:15:59 W3SVC1 127.0.0.1 GET /client/Default.asp - 80 xxx\Administrator 127.0.0.1 Mozilla/4.0+(compatible;+MSIE+8.0;+Windows+NT+5.2;+Trident/4.0;+.NET+CLR+2.0.50727) 200 0 0 If I however access via the host headre value site I get prompted to login but the login fail and I also get an error "401 1 2148074252" which not present when it succeeds. Can this be the issue? Pre login screen 2009-11-19 09:15:59 W3SVC1793297778 127.0.0.1 GET / - 80 - 127.0.0.1 Mozilla/4.0+(compatible;+MSIE+7.0;+Windows+NT+5.2;+Trident/4.0;+.NET+CLR+2.0.50727) 401 2 2148074254 2009-11-19 09:15:59 W3SVC1793297778 127.0.0.1 GET / - 80 - 127.0.0.1 Mozilla/4.0+(compatible;+MSIE+7.0;+Windows+NT+5.2;+Trident/4.0;+.NET+CLR+2.0.50727) 401 1 2148074252 2009-11-19 09:15:59 W3SVC1793297778 127.0.0.1 GET / - 80 - 127.0.0.1 Mozilla/4.0+(compatible;+MSIE+7.0;+Windows+NT+5.2;+Trident/4.0;+.NET+CLR+2.0.50727) 401 1 0 post login screen (note that win credentials have not been submitted) 2009-11-19 09:15:59 W3SVC1793297778 127.0.0.1 GET / - 80 - 127.0.0.1 Mozilla/4.0+(compatible;+MSIE+7.0;+Windows+NT+5.2;+Trident/4.0;+.NET+CLR+2.0.50727) 401 1 0 2009-11-19 09:15:59 W3SVC1793297778 127.0.0.1 GET / - 80 - 127.0.0.1 Mozilla/4.0+(compatible;+MSIE+7.0;+Windows+NT+5.2;+Trident/4.0;+.NET+CLR+2.0.50727) 401 1 2148074252 Firefox will try to access using anonymous access and will prompt for login, after submitting win credentials it all works fine. For what reasoon is the IE so stubornly refusing to submit credentials to the "host header value" site? The site is in the Local intranet Zone and login is ticked for that zone. No teaming NIC's no FW, no nothing, I'm cluless :( /Richard

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  • Intermittently, IIS7 requests get stuck in WindowsAuthenticationModule

    - by Richard Beier
    We're running an IIS7 server hosting several dozen websites. Several of these websites are all part of the same legacy app we've developed. These sites all run the same code and run in the same app pool. Roughly once a month over the past few months, we've found that all requests for this app pool start hanging indefinitely. When this happens, we receive an alert and we recycle the app pool. After that, the sites start working again. This only ever affects this one app pool - never any others on the same server. A couple times, before recycling the pool, I've looked at the currently-executing requests in the worker process. They all show up as executing inside the WindowsAuthenticationModule. Which is strange, because the vast majority of the application does not require authentication. There is a small admin section which uses Windows auth... but all the other requests should be anonymous. Does anyone have any idea as to what might be causing this? There are several unusual things about the way these sites are set up. As I mentioned, they all run the same code - multiple sites point at the same physical directory. The only difference is the host header bindings. I'm not sure why there isn't just one site with all the host headers, but that's how it works. In several of these sites, the same physical directory is mapped at two levels - as the root of the site and again as an application within the site. So if a user goes to http://oursite.com/index.aspx, that maps to c:\files\oursite\index.aspx. If a user goes to http://oursite.com/foo/index.aspx, that also maps to c:\files\oursite\index.aspx. I think there is code which looks at the request URL and handles the two requests differently. This is strange because the same web.config ends up being interpreted as a site config file, and also as an application config file within the site. I don't know if this might be related to the authentication problem. If we can't find the cause, we're thinking of a few workarounds we could try: Move the admin section into a separate site, and give the client a new admin URL. Run that separate site in its own app pool. Then in the web.config shared by all the other sites, remove the WindowsAuthenticationModule. That way there should be no possibility of a hang within the WindowsAuthenticationModule. Try running all these sites in the classic pipeline instead of the integrated pipeline. They were working fine on our old IIS6 server... (If we get desperate) Set up a watchdog script which monitors the sites and auto-recycles the app pool when it detects that requests are getting stuck. What do you think? Thanks for your help, Richard

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  • argv Memory Allocation

    - by Joshua Green
    I was wondering if someone could tell me what I am doing wrong that I get this Unhandled Exception error message: 0xC0000005: Access violation reading location 0x0000000c. with a green pointer pointing at my first Prolog code (fid_t): Here is my header file: class UserTaskProlog { public: UserTaskProlog( ArRobot* r ); ~UserTaskProlog( ); protected: int cycles; char* argv[ 1 ]; term_t tf; term_t tx; term_t goal_term; functor_t goal_functor; ArRobot* robot; void logTask( ); }; And here is my main code: UserTaskProlog::UserTaskProlog( ArRobot* r ) : robot( r ), robotTaskFunc( this, &UserTaskProlog::logTask ) { cycles = 0; argv[ 0 ] = "libpl.dll"; argv[ 1 ] = NULL; PL_initialise( 1, argv ); PlCall( "consult( 'myPrologFile.pl' )" ); robot->addSensorInterpTask( "UserTaskProlog", 50, &robotTaskFunc ); } UserTaskProlog::~UserTaskProlog( ) { robot->remSensorInterpTask( &robotTaskFunc ); } void UserTaskProlog::logTask( ) { cycles++; fid_t fid = PL_open_foreign_frame( ); tf = PL_new_term_ref( ); PL_put_integer( tf, 5 ); tx = PL_new_term_ref( ); goal_term = PL_new_term_ref( ); goal_functor = PL_new_functor( PL_new_atom( "factorial" ), 2 ); PL_cons_functor( goal_term, goal_functor, tf, tx ); int fact; if ( PL_call( goal_term, NULL ) ) { PL_get_integer( tx, &fact ); cout << fact << endl; } PL_discard_foreign_frame( fid ); } int main( int argc, char** argv ) { ArRobot robot; ArArgumentParser argParser( &argc, argv ); UserTaskProlog talk( &robot ); } Thank you,

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  • Telerik RadWindow does not fire ClientCallBackFunction after a ajax an __DoPostBack

    - by Richard
    HI, I have a Telerik radwindow that allows our users to upload files. When the user first opens the radwindow and sees the upload fields, they can happily select a file and upload it. The window then returns the id of the uploaded file back to the parent page via the ClientCallBackFunction. This function then passes in the ID to a javascript function that calls __DoPostback so that we can populate the list of uploaded files. First time around it works a treat. However all subsequent times it fails to call ClientCallBackFunction unless i refresh the entire page. I also note that any other control on the parent page to uses an ajax postback also stops the ClientCallBackFunction begin called, even on the first time. any ideas? Thanks Richard

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  • can not get jplayer plugin to work

    - by Richard
    Hello, I hope somebody has some experience with the jplayer plugin I have been staring at the sourcecode of the demo's and looking in firebug, but I can't see why it is not showing at all. It also try's to use the flash file, but in other examples the embed code does not show up in the container div either. How could I get this to work, or debug? $(document).ready(function(){ $("#jpId").jPlayer( { ready: function () { this.element.jPlayer("setFile", "/mp3/nobodymove.mp3"); // Defines the mp3 } }); }); thanks, Richard

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  • set overflow hidden in some cases

    - by Richard
    Hello, my question is How can I set overflow hidden in cases where the html go's outside the screen Right now I have set html {overflow: hidden;} in the head tag off the page. So, it's hidden all the time In my particular case the errors that I show in the registration process cannot be seen on my 13inch laptop, but I don't want to show the scrollbars all the time. That's why I want it to set(or unset) based on the fact if there is overflow or not. What would be the best way? thanks, Richard

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  • WPF: Get Property that a control is Bound to in code behind

    - by Richard
    Hi all, I am trying to find a way to get the Property to which a control is bound (in c#). If I have the following: <dxe:ComboBoxEdit DisplayMember="Name" ItemsSource="{Binding Path=NameOptions, Mode=OneTime}" SelectedItem="{Binding Path=Name, UpdateSourceTrigger=PropertyChanged}" /> I am now trying to get the location to which the SelectedItem is bound to, i.e. the result should be "Name". Then in code I need to do some stuff with that ViewModel Property. Issue is that I can't just hard code this as it is a generic method that needs to work with each control on the form. Thanks, Richard

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  • Silverlight 4 - encoding PCM data from the microphone

    - by Richard
    Hi I've written a basic SL4 application to capture audio data from the microphone using CaptureSource. The trouble is, it's raw PCM output - which means huge and uncompressed. Given that I need this application to run purely within a SL4 environment, how can I compress the PCM audio data into something that can be delivered to a remote server more easily? In conversation, people have suggested Speex and WMA for instance, but I haven't found any libraries or examples that work without requiring reference to DLL's that won't work in a SL4 project. Thanks, Richard.

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  • take images from a cell , into next view controller

    - by richard Stephenson
    hi guys , i asked this question yesterday but it doesnt seem to have asked properly so im trying again in my app im parsing in an xml file , in that file there is a path for an image to download an in my tableview controler i have this to download the image and display it in the cell NSURL *url = [NSURL URLWithString:aStory.picture]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImage *img = [[UIImage alloc] initWithData:data]; im then pushing another view controller on the top and displaying some text in a text view , but i also want to take the image from the cell selected and put that in there too , but everything i try does not work. any ideas on how i can do this Thanks in advance Richard

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  • How to work with session variables in php mvc pattern

    - by Richard
    Hello, I just found out that I loose any reference to the session array if I create a new view and try to set a session variable in the controller. The array just comes out as empty. I actually try to use the session array to store the post vars from a multistep registration form. This was actually working when the php was spachetticode, but now that I dumpt everything in a mvc pattern, it is not functioning anymore. Can anyone explain what is going om here and possibly offer a solution om how to work with the session array? Thanks in adv, Richard

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  • How to work with session variables in php mvc pattern

    - by Richard
    Hello, I just found out that I loose any reference to the session array if I create a new view and try to set a session variable in the controller. The array just comes out as empty. I actually try to use the session array to store the post vars from a multistep registration form. This was actually working when the php was spachetticode, but now that I dumpt everything in a mvc pattern, it is not functioning anymore. Can anyone explain what is going om here and possibly offer a solution om how to work with the session array? Thanks in adv, Richard

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  • How do I exclude the sources jar in mvn deploy?

    - by Richard
    When I run "mvn deploy:deploy", maven deploys 4 jar files to my internal remote repository. They are: [module-name]-1.jar [module-name]-1.pom [module-name]-1-sources.jar [module-name]-1-tests.jar There are actually more files, such as md5 and sha1 files, being deployed. But for simplicity, I just skip these files here. Is there any way to exclude [module-name]-1-sources.jar from the deployment process? One way I can think of is to use "mvn deploy:deploy-file", which allows me to pinpoint which jar to deploy. But since I have a few dozen modules to deploy, it'll be nice if I can configure the deployment file exclusion in pom.xml. Otherwise, I'll have to write a script to deploy. Thanks, Richard

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  • How to prevent GetOleDbSchemaTable from returning duplicate sheet names from Excel workbook

    - by Richard Bysouth
    Hi I have a function to return a DataView containing info on sheets in an Excel Workbook, as follows: Public Function GetSchemaInfo() As DataView Using connection As New OleDbConnection(GetConnectionString()) connection.Open() Dim schemaTable As DataTable = connection.GetOleDbSchemaTable(OleDbSchemaGuid.Tables, Nothing) connection.Close() Return New DataView(schemaTable) End Using End Function This works fine except that if the workbook has linked data (i.e. pulls its data from another workbook), duplicate sheet names are returned. For example, Workbook1 has a single worksheet, Sheet1. I get 2 rows in the DataView, with the TABLE_NAME field being "Sheet1$" and "Sheet1$_". OK, I could use a RowFilter, but wondered whether there was a better way or why this extra row is returned? thanks Richard

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  • problem with adding url variable with javascript

    - by Richard
    Hello, Can someone help me with this I am trying to set and catch the url variable It begins with a form wich has the standard action set to "/autorisation/logout" Then a button with an inline javascript function function tbPayout() { parent.location = "/autorisation/logout?rcgo=payout"; return true; } <input src="/images/go02.gif" type=image border=0 name="go1" onClick="return tbPayout();"> In the autorisation controller I try to catch it if ( isset($_GET['rcgo']) ) { but it doesn't work and I can't see the variable in the url and therefore the default forms action is performed? I also have another redirect page with content="3; url=http://www.domain.nl/index/index?rcgo=logout" /> and that works fine How can I get the javascript to work because I have three submit buttons that need to be set to different get variables. Thanks, Richard

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  • VS2008 on Win7 64-Bit: Debugging a Windows Service

    - by Richard
    Hi all, I'm trying to debug a Windows Service using VS2008 on Win7 64-Bit. The problem I'm having is that none of my breakpoints are being hit, regardless of which build configuration I choose: x86, x64 or AnyCPU. Using "Attach to Process" after the service has started, none of the breakpoints are hit - yet the IDE doesn't inform me that they won't be hit (by making the solid red circle and outline, for instance) - it simply seems to act as if the breakpoints weren't even there. Can anyone point me in the right direction here? Thanks /Richard.

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