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  • How to quickly switch monitors on multi-monitor setup?

    - by Saxtus
    At my desktop PC, I have 3 displays hooked up on my Palit GeForce GTX 480 to extend my desktop: DVI: Samsung SyncMaster T220 (22" 16:10, 1680x1050, as my main) DVI: Samsung SyncMaster 940BF (19" 4:3, 1280x1024) HDMI: Sony Bravia KDL-32D3000 (32" 16:9, 1360x768) As expected, the GFX card can only utilize 2 of the displays at any given time, so I have to manually switch using Windows' "Display Properties" dialog, each time I want to switch between them. I've tried UltraMon, DisplayFusion and PowerStrip (so please don't refer me to a question where those are given as solutions) but they are unable to switch monitors. Instead they can only change display resolutions and settings on the existing active monitors, with specially weird results when I've saved the monitor states and then tried to switch monitors using the saved states! Any idea on how to bypass the awful "Display Properties" dialog and it's "confirm your change" timer?

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  • dell vostro 1310 with nVidia 8400M display problem

    - by Arthur
    Hi everyone, i hope someone can help me with this problem. I have a Dell vostro 1310 Laptop with 32 bit vista and a 8400M nVidia chip. Recently i have noticed performance issues when my girlfriend was playing Sims 3, and then one day i turned it on and all i got was a thick white line at the bottom of the screen. i heard the OS start up so automatically i thought it was a damaged screen, but i had doubts so i plugged it into an external display via the vga port. it worked but everything appart worm the OS choice menu looks distorted beyond belief. even the bios screen had multicoloured lines running down the screen. The resolution is non existant, the screen only shows a 256 colour pallette and is heavily distorted. i barely managed to get to the device manager where i found the gfx card with an exclamation mark. does anybody have suggestions? should i buy a new mobo or are repairs possible? thanks in advance

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  • How to quickly switch monitors on multi-monitor setup? (W7)

    - by Saxtus
    At my desktop PC, I have 3 displays hooked up on my Palit GeForce GTX 480 to extend my desktop: DVI: Samsung SyncMaster T220 (22" 16:10, 1680x1050, as my main) DVI: Samsung SyncMaster 940BF (19" 4:3, 1280x1024) HDMI: Sony Bravia KDL-32D3000 (32" 16:9, 1360x768) As expected, the GFX card can only utilize 2 of the displays at any given time, so I have to manually switch using Windows' "Display Properties" dialog, each time I want to switch between them. I've tried UltraMon, DisplayFusion and PowerStrip (so please don't refer me to a question where those are given as solutions) but they are unable to switch monitors. Instead they can only change display resolutions and settings on the existing active monitors, with specially weird results when I've saved the monitor states and then tried to switch monitors using the saved states! Any idea on how to bypass the awful "Display Properties" dialog and it's "confirm your change" timer? Thanks in advance.

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  • No HDMI audio - Windows 8 - ASUS H81M-PLUS

    - by Paul Wright
    I have an issue with HDMI audio on Windows 8 using an ASUS H81M-PLUS motherboard (without an external GFX card). There are many forum posts advising you to go into playback devices and setting HDMI to be default - I have done this. To eliminate what works and what doesn't work: I have not been able to get sound from my HDTV using HDMI. I have used this HDMI cable with my PS3, so this cable should be fine. I am able to use the HDMI cable in extended mode, so that I have two monitors (including the TV), just no audio. This HDMI cable goes straight from the motherboard to the TV. Below I have included 'Device manager', and 'Playback Devices' (Sound). Device Manager Playback Devices, showing disabled and disconnected devices I am at a loss. I have uninstalled all drivers, and then rebooted and made windows look for the correct ones, made sure the HDMI device was default. Thanks, Paul

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  • Dell Studio XPS 16 Runs Hot

    - by dtbarne
    Specs: 1920x1080 i7 1.6 GHz quad core 6GB RAM 1GB ATI Radeon HD 6570M/5700 Series 500GB 7200rpm Hard Drive Love this laptop for many reasons, but it constantly runs hot (CPU is low 70s with basic tasks and often 80+ is not uncommon) and I'm finding it too much to deal with. The laptop feels very hot (almost too hot for a lap) and often gets so hot that the OS slows down or freezes altogether. I've tried cleaning it out and even replacing the thermal paste. I often use an external cooler, but it only helps 3-5 degrees and it's a pain to have to use. I've come to the conclusion that it just runs hot. I have two questions: What is to blame? The i7 processor, the gfx card, or is it just that this laptop has poor cooling? Does the Dell XPS 15 run cooler? I'm looking at replacing my current laptop, but I don't want to run into the same problem.

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  • Apache .htaccess problem: No input file specified.

    - by Michal M
    Hello Everyone, Can someone help me with this. I'm feeling like I've been hitting my head against a wall for over 2 hrs now. I've got Apache 2.2.8 + PHP 5.2.6 installed on my machine and the .htacces with code below works fine, no errors. RewriteEngine on RewriteCond $1 !^(index\.php|css|gfx|js|swf|robots\.txt|favicon\.ico) RewriteRule ^(.*)$ /index.php/$1 [L] The same code on my hosting provider server gives me a 404 error code and outputs only: No input file specified. index.php IS there. I know they have Apache installed (cannot find version info anywhere) and they're running PHP v5.2.8. I'm on windows xp 64-bit, they're running some Linux and php in cgi/fastcgi mode. Can anyone suggest what could be the problem? PS. if that's important that's for CodeIgniter to work with friendly URLs.

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  • I'm using a compatible active DisplayPort to DVI adapter with EyeFinity, why does my monitor still flicker?

    - by Christopher Galpin
    I specifically chose an active DisplayPort <- DVI adapter for use with EyeFinity right out of my graphic card vendor's list of confirmed compatible adapters. Yet the screen fails horribly, it blinks on and off constantly, sometimes the graphics go screwy and the appropriate resolutions won't be available. Sometimes the resolution will be available but I'll discover it's only with interlaced refresh rates and bounces up and down. I have to switch the resolution back and forth, again and again, to get it to work correctly, and then it fails again and the process must be repeated the moment the monitor is turned off or I reboot. It's maddening. What is wrong? Is my GFX card supplying insufficient voltage? (Firmware tweaks allegedly help some people, but my card's isn't modifiable.) Could the adapter be defective? Is it not "active" enough for my card and I need an expensive powered adapter? Is this endemic to DisplayPort in general?

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  • Should I buy this particular MacMini?

    - by sil3nt
    Hello there, I'm not certain if this is the forum I should post this in but here goes anyway. So, I'm honestly clueless when it comes to mac's and I've never owned one before, in fact I still don't own anything with "i" in front of it (not a pc fan, but just low on cash you see:) and I was wondering if these specs are adequate? it's a MacMini G4 1.42Ghz, 1GB ram, 80Gb HDD, 32mb gfx The reason I'm looking for a mac is to start out in some iphone development, and I want a system that wont hang. would this particular system be suitable?. I just need it to be usable and not lag.

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  • Computer powers off then tries to start up but resets repeatedly.

    - by Sam Holder
    My machine has started shutting itself off after a few minutes on, everything goes off. A few seconds (3-5) after everything has stopped the lights come back on, the cpu fan and gfx card come on again. They spin for a second, then everything goes off again. A few seconds later same things happens again, light come back on, fans spin for a few seconds then go off. This repeats seemingly forever. If I leave it for a while I can power the machine back on for a while and it will boot again. It will then stay on for a little while again before power off. Rinse and repeat. Is this likely to be power supply or something else? The machine has been up and running for a couple of years before this.

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  • Why are browsers so heavy?

    - by Kaivosukeltaja
    Back in 1998 I had a computer with 233MHz Pentium MMX CPU and a GFX card with no 3D acceleration. It was able to run games like Quake II at a decent FPS rate. My current computer has tons more performance and a mid-class GPU, yet struggles to reach 20 FPS when rendering a single model inside a skybox with WebGL. Even regular pages with lots of 2D CSS animations bring many modern computers to their metaphorical knees. As a web developer I understand there's a lot going on in a web page but not what makes it that heavy. Modern browsers compile JavaScript to CPU native machine code before running it and rendering into a canvas element shouldn't trigger DOM rebuilds so theoretically it should be a lot faster than it is. What am I missing here and is it possible to avoid or minimize whatever is making the browsers slow to build more efficient websites?

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  • Creating Transparent Game Menu Items using AndEngine

    - by Chaitanya Chandurkar
    I'm trying to create a Game Menu which contains some Menu Items like New Game Multiplayer Options Exit I want to make this Menu Items Transparent. Only Text in White color should be visible. So i guess i do not need any background image for Menu Items. I have seen examples of SpriteButton like given below. ButtonSprite playButton = new ButtonSprite(0, 0, btnNormalTextureRegion, btnPushedTextureRegion, this.getVertexBufferObjectManager(), new OnClickListener() { @Override public boolean onAreaTouched(TouchEvent pSceneTouchEvent, float pTouchAreaLocalX, float pTouchAreaLocalY) { // Do Stuff here } } The thing which i don't understand is how can i initialize btnNormalTextureRegion? I use the code give below to initialize ITexture and ITextureRegion for objects. mBackgruondTexture = new BitmapTexture(activity.getTextureManager(), new IInputStreamOpener() { public InputStream open() throws IOException { return activity.getAssets().open("gfx/backgrounds/greenbg.jpg"); } }); mBackgruondTextureRegion = TextureRegionFactory.extractFromTexture(mBackgruondTexture); This code openes up an Image from assest. As i do not want to use any image for Menu Item How can i initialize btnNormalTextureRegion for SpriteButton. OR Is there any alternative to create Game Menu?

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  • Wireless not detected on an hp Pavilion g6 - RT5390PCIe

    - by Earl Larson
    I just bought an HP Pavilion g6 laptop and I installed Natty Narwhal alongside Windows 7. In Windows 7, my WiFi works perfect but in Ubuntu it absolutely (no matter what I do) won't detect my home WiFi network. Here is the output of "lspci": earl@ubuntu:~$ lspci 00:00.0 Host bridge: Advanced Micro Devices [AMD] RS880 Host Bridge 00:01.0 PCI bridge: Advanced Micro Devices [AMD] RS780/RS880 PCI to PCI bridge (int gfx) 00:04.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 0) 00:05.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 1) 00:06.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 2) 00:11.0 SATA controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 SATA Controller [AHCI mode] 00:12.0 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:12.2 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:13.0 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:13.2 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:14.0 SMBus: ATI Technologies Inc SBx00 SMBus Controller (rev 42) 00:14.1 IDE interface: ATI Technologies Inc SB7x0/SB8x0/SB9x0 IDE Controller (rev 40) 00:14.2 Audio device: ATI Technologies Inc SBx00 Azalia (Intel HDA) (rev 40) 00:14.3 ISA bridge: ATI Technologies Inc SB7x0/SB8x0/SB9x0 LPC host controller (rev 40) 00:14.4 PCI bridge: ATI Technologies Inc SBx00 PCI to PCI Bridge (rev 40) 00:14.5 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI2 Controller 00:16.0 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:16.2 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:18.0 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor HyperTransport Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Miscellaneous Control 00:18.4 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Link Control 01:05.0 VGA compatible controller: ATI Technologies Inc M880G [Mobility Radeon HD 4200] 01:05.1 Audio device: ATI Technologies Inc RS880 Audio Device [Radeon HD 4200] 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 05) 03:00.0 Network controller: Ralink corp. Device 5390 04:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. Device 5209 (rev 01) earl@ubuntu:~$

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  • Wireless not detected on an hp Pavilion g6

    - by Earl Larson
    I just bought an HP Pavilion g6 laptop and I installed Natty Narwhal alongside Windows 7. In Windows 7, my WiFi works perfect but in Ubuntu it absolutely (no matter what I do) won't detect my home WiFi network. Here is the output of "lspci": earl@ubuntu:~$ lspci 00:00.0 Host bridge: Advanced Micro Devices [AMD] RS880 Host Bridge 00:01.0 PCI bridge: Advanced Micro Devices [AMD] RS780/RS880 PCI to PCI bridge (int gfx) 00:04.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 0) 00:05.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 1) 00:06.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 2) 00:11.0 SATA controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 SATA Controller [AHCI mode] 00:12.0 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:12.2 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:13.0 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:13.2 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:14.0 SMBus: ATI Technologies Inc SBx00 SMBus Controller (rev 42) 00:14.1 IDE interface: ATI Technologies Inc SB7x0/SB8x0/SB9x0 IDE Controller (rev 40) 00:14.2 Audio device: ATI Technologies Inc SBx00 Azalia (Intel HDA) (rev 40) 00:14.3 ISA bridge: ATI Technologies Inc SB7x0/SB8x0/SB9x0 LPC host controller (rev 40) 00:14.4 PCI bridge: ATI Technologies Inc SBx00 PCI to PCI Bridge (rev 40) 00:14.5 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI2 Controller 00:16.0 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB OHCI0 Controller 00:16.2 USB Controller: ATI Technologies Inc SB7x0/SB8x0/SB9x0 USB EHCI Controller 00:18.0 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor HyperTransport Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Miscellaneous Control 00:18.4 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Link Control 01:05.0 VGA compatible controller: ATI Technologies Inc M880G [Mobility Radeon HD 4200] 01:05.1 Audio device: ATI Technologies Inc RS880 Audio Device [Radeon HD 4200] 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 05) 03:00.0 Network controller: Ralink corp. Device 5390 04:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. Device 5209 (rev 01) earl@ubuntu:~$

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  • Which Open Source Licenses can address concerns for an Open Source Game Engine?

    - by Chris
    I am on a team that is looking to open source an engine we are building. It's intended as an engine for Online RPG style games. We're writing it to work on both desktops and android platforms. I've been over to the OSI http://opensource.org/licenses/category to check out the most common licenses. However, this will be my first time going into an open source project and I wanted to know if the community had some insight into which licenses might be best suited. Key licensing concerns: Removing or limiting our liability (most already seem to cover this, but stating for completeness). We want other developers to be able to take part or all of our project and use it in their own projects with proper accreditation to our project. Licensing should not hinder someone's ability to quickly use the engine. They should be able to download a release and start using it without needing to wait on licensing issues. Game content (gfx, sound, etc.) that is not part of the engine should be allowed to be licensed separately. If someone is using our engine, they can retain full copy right of their content, including engine generated data. Our primary goal is exposure, which is why we're going open source to start with. Both for the project and for the individuals developing it. Are there any licenses that can require accreditation visible to players? While I'd put our primary goal as exposure, for licensing the accreditation is less of a concern. From what I've read through (and have been able to understand) it doesn't seem like any of the licenses cover anything that is produced by the licensed software. Are there any that state this specifically, or does simply not mentioning it leave it open for other licensing? Are there any other concerns that we should consider? Has anyone had any issues using any of these licenses?

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  • Screen resolution stuck at 1024x768

    - by Dananjaya
    I just updated from Ubuntu 10.10 to 11.04 and have an issue regarding the screen resolution. I have Intel integrated gfx chip and my monitor supports resolutions larger than 1024x768. (in 10.10 I've been using 1280x1024) But as soon as I upgraded, I'm stuck with 1024x768 resolution and seems I can't change it. running xrandr In terminal yields the following results, Screen 0: minimum 320 x 200, current 1024 x 768, maximum 4096 x 4096 LVDS1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1280x800 58.1 + 1024x768 60.0* 800x600 60.3 56.2 640x480 59.9 VGA1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 344mm x 194mm 1366x768 59.9 + 1360x768 60.0 1024x768 75.1 72.0 70.1 60.0* 832x624 74.6 800x600 72.2 75.0 60.3 56.2 640x480 72.8 75.0 66.7 60.0 720x400 70.1 1280x1024_60.00 (0xce) 109.0MHz h: width 1280 start 1368 end 1496 total 1712 skew 0 clock 63.7KHz v: height 1024 start 1027 end 1034 total 1063 clock 59.9Hz What maybe the problem? Is it a bug? What kind of steps I should take in order to get a higher resolution? (changing xorg.conf maybe?) Any insight is highly appreciated. Thanks in advance. UPDATE Screenshot after running xrandr --addmode VGA1 1360x768 As you can see, side bar is not completely visible and Ubuntu logo at the task bar is missing. Also when you open an application, the Task bar of the application (where it should go to the top panel) is missing as well..

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  • Java: How to Make a Player Class in a Tile-Based RPG

    - by A.K.
    So I've been following a JavaHub tutorial that basically uses a pixel engine similar to MiniCraft. I've attempted to make a Player Class as such, and I'm basically making a mock Pokemon game for learning's sake: package pokemon.entity; import java.awt.Rectangle; import pokemon.gfx.Screen; import pokemon.levelgen.Tile; import pokemon.entity.SpritesManage;; public class Player { int x, y; int vx, vy; public Rectangle AshRec; public Sprite AshSprite; Screen screen; Sprite[][] AshSheet; public Player() { AshSprite = SpritesManage.AshSheet[1][0]; AshRec = new Rectangle(0, 0, 16, 16); x = 0; y = 0; vx = 1; vy = 1; screen.renderSprite(0, 0, AshSprite); } public void update() { move(); checkCollision(); } private void checkCollision() { } private void move() { AshRec.x += vx; AshRec.y += vy; } public void render(Screen screen, int x, int y) { screen.renderSprite(x, y, AshSprite); } } I guess what I really want to do is have the Player centered in the screen and have the sprite drawn based on an Input Handler. I'm just stumped as to how to sync these together.

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  • Low Graphics and laggy screen after update to 13.10 from 13.04

    - by Wh0RU
    After updating from 13.04 to 13.10 many of 3D unity stuff has stopped working, I am suing Samsung Series 3 (NP350V5X) Laptop which has Switchable Intel and AMD Radeon HD 7670M GFX. xserver-xorg-video-ati does works but NO 3D support and graphics are very low. [I am currently using this] fglrx & fglrx-updates shows blank screen after Login. Intel Graphic Install doesn't work either (dependency error) Output of $ sudo lshw -c video *-display description: VGA compatible controller product: Thames [Radeon HD 7500M/7600M Series] vendor: Advanced Micro Devices, Inc. [AMD/ATI] physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi vga_controller bus_master cap_list rom configuration: driver=radeon latency=0 resources: irq:45 memory:e0000000-efffffff memory:c0120000-c013ffff ioport:3000(size=256) memory:c0100000-c011ffff *-display description: VGA compatible controller product: 3rd Gen Core processor Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:bfc00000-bfffffff memory:d0000000-dfffffff ioport:4000(size=64) Similarly $ /usr/lib/nux/unity_support_test -p OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.3, 256 bits) OpenGL version string: 2.1 Mesa 9.2.1 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no Shows no 3D support. Can anyone please guide how to make things working again.

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  • How do I get a Dell Latitude e6420 working?

    - by David_G
    I've just installed Ubuntu 12.04 (64-bit) on a brand new Dell Latitude e6420, and I'm having a few problems. This laptop has an Optimus (?) setup - i.e. integrated gfx and an Nvidia Quadro NVS 4200M. First problem - I ran setup, etc, and discovered that I can only run unity2d - If I try and login with unity3d, it just defaults to 2d. This is with nvidia-current installed (302.07). Note also that I can't run nvidia-settings ("You do not appear to be using the NVIDIA X driver."), and there is no additional drivers found ("No proprietary drivers are in use on this system"). I tried to troubleshoot this, and removed nvidia, leaving (I guess) just Nouveau drivers - In that case, unity3d did work, but I was stuck with the open source Nouveau drivers powering the integrated graphics. So, obviously, I want to run unity3d, and be using the more powerful Nvidia graphics card. I've tried a bit of tinkering around, but I'm not sure the best way to proceed, or perhaps more importantly, I'm not sure of what the best final solution might be. I've heard about bumblebee - but frankly, I would prefer to have the proprietary Nvidia drivers working properly. Any help would be much appreciated!

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  • Ubuntu (i386 - 32bit) 12.04 LTS [DESKTOP] - Freezes During Preparing to Install

    - by Michael Ecklund
    I know this is for the Desktop version of Ubuntu, but I definitely plan on installing the server as well. I just want a GUI to manage my server. Here is what I have done: Placed Ubuntu i386/32bit 12.04 LTS [DESKTOP] disc in the disc tray. The disc loads fine. Clicked install Ubuntu. Without checking the download updates while installing or install this third-party software. Clicked continue. Mouse cursor turns to spinning circle and remains a spinning circle while the screen freezes its place at "Preparing to install Ubuntu". I tried not checking any of the boxes and clicking continue. I tried checking Download updates while installing. I tried checking Install this third-party software. I tried checking BOTH Download updates while installing AND Install this third-party software. Does anyone else face this very same issue? Is there a workaround for this problem? Do I need to use a lower version of Ubuntu? If so, which version do you recommend for my system specifications? My system meets the system requirements. Here are my exact system specifications. (Custom modifications: 320GBx2 HDD && 256MB AGP GFX card && 1GBx2 RAM)

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  • Qemu in an ssh session or the quest for the nographic option ?

    - by LB
    Hi, I ssh to a machine and I would like to start a qemu session inside this ssh session. I thought that the nographic option would do the trick. -nographic Normally, QEMU uses SDL to display the VGA output. With this option, you can totally disable graphical output so that QEMU is a simple command line application. The emulated serial port is redirected on the console. Therefore, you can still use QEMU to debug a Linux kernel with a serial console. but unfortunately, i don't see any output. The command line that i'm using once i've sshed to my machine is : qemu-system-x86_64 -hda debian.img -nographic any idea ? thanks.

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  • Kansas City .NET UG March Meeting &ndash; Tonight!!!!

    - by John Alexander
    Meeting tonight!!! Food! Great giveaways including a full license of Infragistics for a year! See you there!! Meeting for March 23rd, 2010 WHERE: Centriq Training, 8700 State Line Road, Leawood, KS (Click WHEN: 6:00 PM TOPIC: Microsoft's Security Development Lifecycle for Agile development Microsoft recently added secure development guidance for agile methodologies within their SDL. During this presentation, Nick will summarize the new guidance and discuss what makes this guidance successful for Agile development. SPEAKER: Nick Coblentz Nick Coblentz is a senior consultant within AT&T Consulting Services' Application Security Practice. He focuses on helping organizations build mature application security programs and secure development processes. Nick has provided consulting services to fortune 500 companies within the retail, financial services, banking, and health care sectors. SPONSOR: TekSystems TEKsystems® is the leading IT staffing and services company. Our capabilities span a wide range of services: from technical staff augmentation and direct placement services, to full management of IT projects and comprehensive workforce management solutions. With over 25 years of experience, we are experts at connecting technical professionals. Whether you are looking for the best IT talent, an experienced IT outsourcing partner, or a career in the IT industry, TEKsystems delivers.

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  • Where or what are the instructions for installing FMOD Ex for Linux to use in g++?

    - by Andrey
    I'm looking for the instructions on how to install FMOD. I want to do extra credit for my computer graphics assignment - sound effects. A teammate wants me to go with something simple, and he suggested that I use FMOD Ex. (If you guys can think of something better, do suggest it, but so far FMOD looks more promising compared to SDL, OpenAL, etc.) Right now I'm having a really hard time finding the instructions for installing the latest version of FMOD (audio content creation tool) on Linux Ubuntu 12.04 LTS (32-bit) so that I can use it in g++ with OpenGL. I checked out this YouTube video: http://www.youtube.com/watch?v=avGxNkiAS9g, but it's for Windows. Then, there is a Ubuntu Forums thread which redirected me to this page: https://wiki.debian.org/FMOD, and it has some dated instructions. I've downloaded FMOD Ex v. 4.44.24, which I believe is the latest version. Now I'm looking at eight files: libfmodex.so; libfmodex64.so; libfmodex64-4.44.24.so; libfmodex-4.44.24.so; libfmodexL.so; libfmodexL64.so; libfmodexL64-4.44.24.so; libfmodexL-4.44.24.so ... not knowing what to do. I've looked everywhere I could think of: StackOverflow, here, YouTube, Google, ... and came up with zilch. Please help. Thanks in advance.

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  • Secure Coding Practices in .NET

    - by SoftwareSecurity
    Thanks to everyone who helped pack the room at the Fox Valley Day of .NET.   This presentation was designed to help developers understand why secure coding is important, what areas to focus on and additional resources.  You can find the slides here. Remember to understand what you are really trying to protect within your application.  This needs to be a conversation between the application owner, developer and architect.  Understand what data (or Asset) needs to be protected.  This could be passwords, credit cards, Social Security Numbers.   This also may be business specific information like business confidential data etc.  Performing a Risk and Privacy Assessment & Threat Model on your applications even in a small way can help you organize this process. These are the areas to pay attention to when coding: Authentication & Authorization Logging & Auditing Event Handling Session and State Management Encryption Links requested Slides Books The Security Development Lifecycle: SDL: A Process for Developing Demonstrably More Secure Software Threat Modeling Writing Secure Code The Web Application Hackers Handbook  Secure Programming with Static Analysis   Other Resources: OWASP OWASP Top 10 OWASP WebScarab OWASP WebGoat Internet Storm Center Web Application Security Consortium Events: OWASP AppSec 2011 in Minneapolis

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  • Transition from 2D to 3D Game development [closed]

    - by jakebird451
    I have been working in the 2D world for a long time from manual blitting in windows to SDL to Python (pygame, pyopengl) and a bunch in between. Needless to say I have been programming for a while. So a while ago I started to program in OpenGL via C++ on my Mac. I then got a little intricate with my work after a while (3D models with skeleton structure and terrain development). After a long time of tinkering, I stopped due to the heavy work just to yield a low level understanding of how OpenGL works. Still interested in Graphics and Game Development I went on a search for a stable game engine with some features to grow on. Licence Requirement: Anything other than GPL (LGPL will do) OS Requirement: Mac & Windows Shader: GLSL or CG (GLSL preferred due to experience) Models: Any model structure with rigging (bone) support & animation I am looking at http://www.ogre3d.org/ currently and am starting to meddle around with some examples. However I am a little reluctant to spend a lot of time on it only to yield another dead end. So instead of falling down a spiraling black pit, I am posting my question to you guys to lead me in the right direction based on my requirements. How was your experience with the engine you recommend? Is it well documented? Does it have well documented examples? Any library requirements (Boost, libpng, etc)?

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  • Frame Independent Movement

    - by ShrimpCrackers
    I've read two other threads here on movement: Time based movement Vs Frame rate based movement?, and Fixed time step vs Variable time step but I think I'm lacking a basic understanding of frame independent movement because I don't understand what either of those threads are talking about. I'm following along with lazyfoo's SDL tutorials and came upon the frame independent lesson. http://lazyfoo.net/SDL_tutorials/lesson32/index.php I'm not sure what the movement part of the code is trying to say but I think it's this (please correct me if I'm wrong): In order to have frame independent movement, we need to find out how far an object (ex. sprite) moves within a certain time frame, for example 1 second. If the dot moves at 200 pixels per second, then I need to calculate how much it moves within that second by multiplying 200 pps by 1/1000 of a second. Is that right? The lesson says: "velocity in pixels per second * time since last frame in seconds. So if the program runs at 200 frames per second: 200 pps * 1/200 seconds = 1 pixel" But...I thought we were multiplying 200 pps by 1/1000th of a second. What is this business with frames per second? I'd appreciate if someone could give me a little bit more detailed explanation as to how frame independent movement works. Thank you.

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