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  • External HDD USB 3.0 failure

    - by Philip
    [ 2560.376113] usb 9-1: new high-speed USB device number 2 using xhci_hcd [ 2560.376186] usb 9-1: Device not responding to set address. [ 2560.580136] usb 9-1: Device not responding to set address. [ 2560.784104] usb 9-1: device not accepting address 2, error -71 [ 2560.840127] hub 9-0:1.0: unable to enumerate USB device on port 1 [ 2561.080182] usb 10-1: new SuperSpeed USB device number 5 using xhci_hcd [ 2566.096163] usb 10-1: device descriptor read/8, error -110 [ 2566.200096] usb 10-1: new SuperSpeed USB device number 5 using xhci_hcd [ 2571.216175] usb 10-1: device descriptor read/8, error -110 [ 2571.376138] hub 10-0:1.0: unable to enumerate USB device on port 1 [ 2571.744174] usb 10-1: new SuperSpeed USB device number 7 using xhci_hcd [ 2576.760116] usb 10-1: device descriptor read/8, error -110 [ 2576.864074] usb 10-1: new SuperSpeed USB device number 7 using xhci_hcd [ 2581.880153] usb 10-1: device descriptor read/8, error -110 [ 2582.040123] hub 10-0:1.0: unable to enumerate USB device on port 1 [ 2582.224139] hub 9-0:1.0: unable to enumerate USB device on port 1 [ 2582.464177] usb 10-1: new SuperSpeed USB device number 9 using xhci_hcd [ 2587.480122] usb 10-1: device descriptor read/8, error -110 [ 2587.584079] usb 10-1: new SuperSpeed USB device number 9 using xhci_hcd [ 2592.600150] usb 10-1: device descriptor read/8, error -110 [ 2592.760134] hub 10-0:1.0: unable to enumerate USB device on port 1 [ 2593.128175] usb 10-1: new SuperSpeed USB device number 11 using xhci_hcd [ 2598.144183] usb 10-1: device descriptor read/8, error -110 [ 2598.248109] usb 10-1: new SuperSpeed USB device number 11 using xhci_hcd [ 2603.264171] usb 10-1: device descriptor read/8, error -110 [ 2603.480157] usb 10-1: new SuperSpeed USB device number 12 using xhci_hcd [ 2608.496162] usb 10-1: device descriptor read/8, error -110 [ 2608.600091] usb 10-1: new SuperSpeed USB device number 12 using xhci_hcd [ 2613.616166] usb 10-1: device descriptor read/8, error -110 [ 2613.832170] usb 10-1: new SuperSpeed USB device number 13 using xhci_hcd [ 2618.848135] usb 10-1: device descriptor read/8, error -110 [ 2618.952079] usb 10-1: new SuperSpeed USB device number 13 using xhci_hcd [ 2623.968155] usb 10-1: device descriptor read/8, error -110 [ 2624.184176] usb 10-1: new SuperSpeed USB device number 14 using xhci_hcd [ 2629.200124] usb 10-1: device descriptor read/8, error -110 [ 2629.304075] usb 10-1: new SuperSpeed USB device number 14 using xhci_hcd [ 2634.320172] usb 10-1: device descriptor read/8, error -110 [ 2634.424135] hub 10-0:1.0: unable to enumerate USB device on port 1 [ 2634.776186] usb 10-1: new SuperSpeed USB device number 15 using xhci_hcd [ 2639.792105] usb 10-1: device descriptor read/8, error -110 [ 2639.896090] usb 10-1: new SuperSpeed USB device number 15 using xhci_hcd [ 2644.912172] usb 10-1: device descriptor read/8, error -110 [ 2645.128174] usb 10-1: new SuperSpeed USB device number 16 using xhci_hcd [ 2650.144160] usb 10-1: device descriptor read/8, error -110 [ 2650.248062] usb 10-1: new SuperSpeed USB device number 16 using xhci_hcd [ 2655.264120] usb 10-1: device descriptor read/8, error -110 [ 2655.480182] usb 10-1: new SuperSpeed USB device number 17 using xhci_hcd [ 2660.496121] usb 10-1: device descriptor read/8, error -110 [ 2660.600086] usb 10-1: new SuperSpeed USB device number 17 using xhci_hcd [ 2665.616167] usb 10-1: device descriptor read/8, error -110 [ 2665.832177] usb 10-1: new SuperSpeed USB device number 18 using xhci_hcd [ 2670.848110] usb 10-1: device descriptor read/8, error -110 [ 2670.952066] usb 10-1: new SuperSpeed USB device number 18 using xhci_hcd [ 2675.968081] usb 10-1: device descriptor read/8, error -110 [ 2676.072124] hub 10-0:1.0: unable to enumerate USB device on port 1 [ 2786.104531] xhci_hcd 0000:02:00.0: remove, state 4 [ 2786.104546] usb usb10: USB disconnect, device number 1 [ 2786.104686] xHCI xhci_drop_endpoint called for root hub [ 2786.104692] xHCI xhci_check_bandwidth called for root hub [ 2786.104942] xhci_hcd 0000:02:00.0: USB bus 10 deregistered [ 2786.105054] xhci_hcd 0000:02:00.0: remove, state 4 [ 2786.105065] usb usb9: USB disconnect, device number 1 [ 2786.105176] xHCI xhci_drop_endpoint called for root hub [ 2786.105181] xHCI xhci_check_bandwidth called for root hub [ 2786.109787] xhci_hcd 0000:02:00.0: USB bus 9 deregistered [ 2786.110134] xhci_hcd 0000:02:00.0: PCI INT A disabled [ 2794.268445] pci 0000:02:00.0: [1b73:1000] type 0 class 0x000c03 [ 2794.268483] pci 0000:02:00.0: reg 10: [mem 0x00000000-0x0000ffff] [ 2794.268689] pci 0000:02:00.0: PME# supported from D0 D3hot [ 2794.268700] pci 0000:02:00.0: PME# disabled [ 2794.276383] pci 0000:02:00.0: BAR 0: assigned [mem 0xd7800000-0xd780ffff] [ 2794.276398] pci 0000:02:00.0: BAR 0: set to [mem 0xd7800000-0xd780ffff] (PCI address [0xd7800000-0xd780ffff]) [ 2794.276419] pci 0000:02:00.0: no hotplug settings from platform [ 2794.276658] xhci_hcd 0000:02:00.0: enabling device (0000 -> 0002) [ 2794.276675] xhci_hcd 0000:02:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 2794.276762] xhci_hcd 0000:02:00.0: setting latency timer to 64 [ 2794.276771] xhci_hcd 0000:02:00.0: xHCI Host Controller [ 2794.276913] xhci_hcd 0000:02:00.0: new USB bus registered, assigned bus number 9 [ 2794.395760] xhci_hcd 0000:02:00.0: irq 16, io mem 0xd7800000 [ 2794.396141] xHCI xhci_add_endpoint called for root hub [ 2794.396144] xHCI xhci_check_bandwidth called for root hub [ 2794.396195] hub 9-0:1.0: USB hub found [ 2794.396203] hub 9-0:1.0: 1 port detected [ 2794.396305] xhci_hcd 0000:02:00.0: xHCI Host Controller [ 2794.396371] xhci_hcd 0000:02:00.0: new USB bus registered, assigned bus number 10 [ 2794.396496] xHCI xhci_add_endpoint called for root hub [ 2794.396499] xHCI xhci_check_bandwidth called for root hub [ 2794.396547] hub 10-0:1.0: USB hub found [ 2794.396553] hub 10-0:1.0: 1 port detected [ 2798.004084] usb 1-3: new high-speed USB device number 8 using ehci_hcd [ 2798.140824] scsi21 : usb-storage 1-3:1.0 [ 2820.176116] usb 1-3: reset high-speed USB device number 8 using ehci_hcd [ 2824.000526] scsi 21:0:0:0: Direct-Access BUFFALO HD-PZU3 0001 PQ: 0 ANSI: 6 [ 2824.002263] sd 21:0:0:0: Attached scsi generic sg2 type 0 [ 2824.003617] sd 21:0:0:0: [sdb] 1953463728 512-byte logical blocks: (1.00 TB/931 GiB) [ 2824.005139] sd 21:0:0:0: [sdb] Write Protect is off [ 2824.005149] sd 21:0:0:0: [sdb] Mode Sense: 1f 00 00 08 [ 2824.009084] sd 21:0:0:0: [sdb] No Caching mode page present [ 2824.009094] sd 21:0:0:0: [sdb] Assuming drive cache: write through [ 2824.011944] sd 21:0:0:0: [sdb] No Caching mode page present [ 2824.011952] sd 21:0:0:0: [sdb] Assuming drive cache: write through [ 2824.049153] sdb: sdb1 [ 2824.051814] sd 21:0:0:0: [sdb] No Caching mode page present [ 2824.051821] sd 21:0:0:0: [sdb] Assuming drive cache: write through [ 2824.051825] sd 21:0:0:0: [sdb] Attached SCSI disk [ 2839.536624] usb 1-3: USB disconnect, device number 8 [ 2844.620178] usb 10-1: new SuperSpeed USB device number 2 using xhci_hcd [ 2844.640281] scsi22 : usb-storage 10-1:1.0 [ 2850.326545] scsi 22:0:0:0: Direct-Access BUFFALO HD-PZU3 0001 PQ: 0 ANSI: 6 [ 2850.327560] sd 22:0:0:0: Attached scsi generic sg2 type 0 [ 2850.329561] sd 22:0:0:0: [sdb] 1953463728 512-byte logical blocks: (1.00 TB/931 GiB) [ 2850.329889] sd 22:0:0:0: [sdb] Write Protect is off [ 2850.329897] sd 22:0:0:0: [sdb] Mode Sense: 1f 00 00 08 [ 2850.330223] sd 22:0:0:0: [sdb] No Caching mode page present [ 2850.330231] sd 22:0:0:0: [sdb] Assuming drive cache: write through [ 2850.331414] sd 22:0:0:0: [sdb] No Caching mode page present [ 2850.331423] sd 22:0:0:0: [sdb] Assuming drive cache: write through [ 2850.384116] usb 10-1: USB disconnect, device number 2 [ 2850.392050] sd 22:0:0:0: [sdb] Unhandled error code [ 2850.392056] sd 22:0:0:0: [sdb] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [ 2850.392061] sd 22:0:0:0: [sdb] CDB: Read(10): 28 00 00 00 00 00 00 00 08 00 [ 2850.392074] end_request: I/O error, dev sdb, sector 0 [ 2850.392079] quiet_error: 70 callbacks suppressed [ 2850.392082] Buffer I/O error on device sdb, logical block 0 [ 2850.392194] ldm_validate_partition_table(): Disk read failed. [ 2850.392271] Dev sdb: unable to read RDB block 0 [ 2850.392377] sdb: unable to read partition table [ 2850.392581] sd 22:0:0:0: [sdb] READ CAPACITY failed [ 2850.392584] sd 22:0:0:0: [sdb] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [ 2850.392588] sd 22:0:0:0: [sdb] Sense not available. [ 2850.392613] sd 22:0:0:0: [sdb] Asking for cache data failed [ 2850.392617] sd 22:0:0:0: [sdb] Assuming drive cache: write through [ 2850.392621] sd 22:0:0:0: [sdb] Attached SCSI disk [ 2850.732182] usb 10-1: new SuperSpeed USB device number 3 using xhci_hcd [ 2850.752228] scsi23 : usb-storage 10-1:1.0 [ 2851.752709] scsi 23:0:0:0: Direct-Access BUFFALO HD-PZU3 0001 PQ: 0 ANSI: 6 [ 2851.754481] sd 23:0:0:0: Attached scsi generic sg2 type 0 [ 2851.756576] sd 23:0:0:0: [sdb] 1953463728 512-byte logical blocks: (1.00 TB/931 GiB) [ 2851.758426] sd 23:0:0:0: [sdb] Write Protect is off [ 2851.758436] sd 23:0:0:0: [sdb] Mode Sense: 1f 00 00 08 [ 2851.758779] sd 23:0:0:0: [sdb] No Caching mode page present [ 2851.758787] sd 23:0:0:0: [sdb] Assuming drive cache: write through [ 2851.759968] sd 23:0:0:0: [sdb] No Caching mode page present [ 2851.759977] sd 23:0:0:0: [sdb] Assuming drive cache: write through [ 2851.817710] sdb: sdb1 [ 2851.820562] sd 23:0:0:0: [sdb] No Caching mode page present [ 2851.820568] sd 23:0:0:0: [sdb] Assuming drive cache: write through [ 2851.820572] sd 23:0:0:0: [sdb] Attached SCSI disk [ 2852.060352] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2852.076533] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2852.076538] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2852.196329] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2852.212593] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2852.212599] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2852.456290] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2852.472402] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2852.472408] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2852.624304] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2852.640531] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2852.640536] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2852.772296] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2852.788536] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2852.788541] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2852.920349] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2852.936536] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2852.936540] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2853.072287] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2853.088565] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2853.088570] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2884.176339] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2884.192561] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2884.192567] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2884.320349] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2884.336526] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2884.336531] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2884.468344] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2884.484551] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2884.484556] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2884.612349] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2884.628540] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2884.628545] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2884.756350] usb 10-1: reset SuperSpeed USB device number 3 using xhci_hcd [ 2884.772528] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b19060 [ 2884.772533] xhci_hcd 0000:02:00.0: xHCI xhci_drop_endpoint called with disabled ep f6b1908c [ 2884.848116] usb 10-1: USB disconnect, device number 3 [ 2884.851493] scsi 23:0:0:0: [sdb] killing request [ 2884.851501] scsi 23:0:0:0: [sdb] killing request [ 2884.851699] scsi 23:0:0:0: [sdb] Unhandled error code [ 2884.851702] scsi 23:0:0:0: [sdb] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [ 2884.851708] scsi 23:0:0:0: [sdb] CDB: Read(10): 28 00 00 5f 2b ee 00 00 3e 00 [ 2884.851721] end_request: I/O error, dev sdb, sector 6237166 [ 2884.851726] Buffer I/O error on device sdb1, logical block 6237102 [ 2884.851730] Buffer I/O error on device sdb1, logical block 6237103 [ 2884.851738] Buffer I/O error on device sdb1, logical block 6237104 [ 2884.851741] Buffer I/O error on device sdb1, logical block 6237105 [ 2884.851744] Buffer I/O error on device sdb1, logical block 6237106 [ 2884.851747] Buffer I/O error on device sdb1, logical block 6237107 [ 2884.851750] Buffer I/O error on device sdb1, logical block 6237108 [ 2884.851753] Buffer I/O error on device sdb1, logical block 6237109 [ 2884.851757] Buffer I/O error on device sdb1, logical block 6237110 [ 2884.851807] scsi 23:0:0:0: [sdb] Unhandled error code [ 2884.851810] scsi 23:0:0:0: [sdb] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [ 2884.851813] scsi 23:0:0:0: [sdb] CDB: Read(10): 28 00 00 5f 2c 2c 00 00 3e 00 [ 2884.851824] end_request: I/O error, dev sdb, sector 6237228 [ 2885.168190] usb 10-1: new SuperSpeed USB device number 4 using xhci_hcd [ 2885.188268] scsi24 : usb-storage 10-1:1.0 Please help me with my problem. I got this after running dmesg.

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  • CodePlex Daily Summary for Sunday, February 20, 2011

    CodePlex Daily Summary for Sunday, February 20, 2011Popular ReleasesView Layout Replicator for Microsoft Dynamics CRM 2011: View Layout Replicator (1.0.119.18): Initial releaseWindows Phone 7 Isolated Storage Explorer: WP7 Isolated Storage Explorer v1.0 Beta: Current release features:WPF desktop explorer client Visual Studio integrated tool window explorer client (Visual Studio 2010 Professional and above) Supported operations: Refresh (isolated storage information), Add Folder, Add Existing Item, Download File, Delete Folder, Delete File Explorer supports operations running on multiple remote applications at the same time Explorer detects application disconnect (1-2 second delay) Explorer confirms operation completed status Explorer d...Advanced Explorer for Wp7: Advanced Explorer for Wp7 Version 1.4 Test8: Added option to run under Lockscreen. Fixed a bug when you open a pdf/mobi file without starting adobe reader/amazon kindle first boost loading time for folders added \Windows directory (all devices) you can now interact with the filesystem while it is loading!Game Files Open - Map Editor: Game Files Open - Map Editor Beta 2 v1.0.0.0: The 2° beta release of the Map Editor, we have fixed a big bug of the files regen.Document.Editor: 2011.6: Whats new for Document.Editor 2011.6: New Left to Right and Left to Right support New Indent more/less support Improved Home tab Improved Tooltips/shortcut keys Minor Bug Fix's, improvements and speed upsCatel - WPF and Silverlight MVVM library: 1.2: Catel history ============= (+) Added (*) Changed (-) Removed (x) Error / bug (fix) For more information about issues or new feature requests, please visit: http://catel.codeplex.com =========== Version 1.2 =========== Release date: ============= 2011/02/17 Added/fixed: ============ (+) DataObjectBase now supports Isolated Storage out of the box: Person.Save(myStream) stores a whole object graph in Silverlight (+) DataObjectBase can now be converted to Json via Person.ToJson(); (+)...??????????: All-In-One Code Framework ??? 2011-02-18: ?????All-In-One Code Framework?2011??????????!!http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ?????,?????AzureBingMaps??????,??Azure,WCF, Silverlight, Window Phone????????,????????????????????????。 ???: Windows Azure SQL Azure Windows Azure AppFabric Windows Live Messenger Connect Bing Maps ?????: ??????HTML??? ??Windows PC?Mac?Silverlight??? ??Windows Phone?Silverlight??? ?????:http://blog.csdn.net/sjb5201/archive/2011...Image.Viewer: 2011: First version of 2011Silverlight Toolkit: Silverlight for Windows Phone Toolkit - Feb 2011: Silverlight for Windows Phone Toolkit OverviewSilverlight for Windows Phone Toolkit offers developers additional controls for Windows Phone application development, designed to match the rich user experience of the Windows Phone 7. Suggestions? Features? Questions? Ask questions in the Create.msdn.com forum. Add bugs or feature requests to the Issue Tracker. Help us shape the Silverlight Toolkit with your feedback! Please clearly indicate that the work items and issues are for the phone t...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 29 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) Build 29 (beta)New: Added VsTortoise Solution Explorer integration for Web Project Folder, Web Folder and Web Item. Fix: TortoiseProc was called with invalid parameters, when using TSVN 1.4.x or older #7338 (thanks psifive) Fix: Add-in does not work, when "TortoiseSVN/bin" is not added to PATH environment variable #7357 Fix: Missing error message when ...Sense/Net CMS - Enterprise Content Management: SenseNet 6.0.3 Community Edition: Sense/Net 6.0.3 Community Edition We are happy to introduce you the latest version of Sense/Net with integrated ECM Workflow capabilities! In the past weeks we have been working hard to migrate the product to .Net 4 and include a workflow framework in Sense/Net built upon Windows Workflow Foundation 4. This brand new feature enables developers to define and develop workflows, and supports users when building and setting up complicated business processes involving content creation and response...thinktecture WSCF.blue: WSCF.blue V1 Update (1.0.11): Features Added a new option that allows properties on data contract types to be marked as virtual. Bug Fixes Fixed a bug caused by certain project properties not being available on Web Service Software Factory projects. Fixed a bug that could result in the WrapperName value of the MessageContractAttribute being incorrect when the Adjust Casing option is used. The menu item code now caters for CommandBar instances that are not available. For example the Web Item CommandBar does not exist ...Terminals: Version 2 - RC1: The "Clean Install" will overwrite your log4net configuration (if you have one). If you run in a Portable Environment, you can use the "Clean Install" and target your portable folder. Tested and it works fine. Changes for this release: Re-worked on the Toolstip settings are done, just to avoid the vs.net clash with auto-generating files for .settings files. renamed it to .settings.config Packged both log4net and ToolStripSettings files into the installer Upgraded the version inform...SQL Server Process Info Log: Release: releaseAllNewsManager.NET: AllNewsManager.NET 1.3: AllNewsManager.NET 1.3. This new version provide several new features, improvements and bug fixes. Some new features: Online Users. Avatars. Copy function (to create a new article from another one). SEO improvements (friendly urls). New admin buttons. And more...Facebook Graph Toolkit: Facebook Graph Toolkit 0.8: Version 0.8 (15 Feb 2011)moved to Beta stage publish photo feature "email" field of User object added new Graph Api object: Group, Event new Graph Api connection: likes, groups, eventsDJME - The jQuery extensions for ASP.NET MVC: DJME2 -The jQuery extensions for ASP.NET MVC beta2: The source code and runtime library for DJME2. For more product info you can goto http://www.dotnetage.com/djme.html What is new ?The Grid extension added The ModelBinder added which helping you create Bindable data Action. The DnaFor() control factory added that enabled Model bindable extensions. Enhance the ListBox , ComboBox data binding.Jint - Javascript Interpreter for .NET: Jint - 0.9.0: New CLR interoperability features Many bugfixesBuild Version Increment Add-In Visual Studio: Build Version Increment v2.4.11046.2045: v2.4.11046.2045 Fixes and/or Improvements:Major: Added complete support for VC projects including .vcxproj & .vcproj. All padding issues fixed. A project's assembly versions are only changed if the project has been modified. Minor Order of versioning style values is now according to their respective positions in the attributes i.e. Major, Minor, Build, Revision. Fixed issue with global variable storage with some projects. Fixed issue where if a project item's file does not exist, a ...Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.1: Coding4Fun.Phone.Toolkit v1.1 release. Bug fixes and minor feature requests addedNew Projects.NET Core Audio APIs: This project provides a lightweight set of .NET wrappers around each section of the Windows Core Audio APIs.Akwen: Akwen aspirantbigserve: made in load sof languages a serve ralternative to iis and apacheCathedral game framework: (Will eventually be) A framework for creating 2d region-based games in Silverlight.Gmail Like File Uploader In .NET: Many times I wounder, How does gmail uploads files and monitor the upload status. I suppose many of you also have gone through the same experience. Most of you knows that the Choose File button on the Gmail Page is actually a flash button but how about the progressbar? AJAX rightinicomInterface: ????ini???????COM??iOnlineExamCenter - Trung Tâm Thi Tr?c Tuy?n: Tìm hi?u các phuong pháp thi tr?c nghi?m . Áp d?ng xây d?ng trung tâm thi tr?c tuy?n. ?ng d?ng du?c xây d?ng d?a trên n?n t?ng - .NET Framework v4.0 - ASP.NET MVC v3 - Entity Framework v4 - Silverlight v4 - jQueryLee Utility Library: Lee Utility LibrarySocialCore: Social Core is a framework for developing Social applications using a distributed infrastructure. The focus of Social Core is on collaboration, security and transparency. Privacy is not dead, it just is not implemented correctly.TestAmazonCloud: tacTftp.Net: This projects implements the TFTP (Trivial File Transfer) protocol for .NET in an easy-to-use library. It allows you to integrate TFTP client and server functionality into your project. It is s table, unit-tested and comes with a sample TFTP client and server.Using the Repository Pattern and DI to switch between SQL and XML: This is an example application, showing how Dependency Injection and the Repository can be used to allow interchangeable persistence between XML and SQLWebForms Razor converter - WinForms: Telerik developed a command line "WebForms to Razor (CSHTML) conversion tool" and uploaded in git -https://github.com/telerik/razor-converter This project uses the same Telerik API, but the client is the GUI/WinForms and allow developer to convert multiple files in a one go.XNA and Dependency Injection: Test code sample for XNA and Dependency Injection.XNA and IoC Container: Test code sample for XNA and IoC Container.XNA and Unit Testing: Test code sample for XNA and Unit Testing.Xplore World: Xplore World es un navegador web avanzado disponible para Windows Xp/Vista/7 y actualmente solo está disponible en español. Con este navegador puedes hacer cosas maravillosas como ver imágenes de cualquier web a tu estilo, administrar los usuarios, modificar tus marcadores, etc.ZO (ZeroOne): ZeroOne is the editor for programmers who think in binary.

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  • What design patters are the worst or most narrowly defined?

    - by Akku
    For every programming project, Managers with past programming experience try to shine when they recommend some design patterns for your project. I like design patterns when they make sense or if you need a scalbale solution. I've used Proxies, Observers and Command patterns in a positive way for example, and do so every day. But I'm really hesitant to use say a Factory pattern if there's only one way to create an object, as a factory might make it all easier in the future, but complicates the code and is pure overhead. So, my question is in respect to my future career and my answer to manager types throwing random pattern-names around: Which design patterns did you use, that threw you back overall? Which are the worst design patterns, that you shouldn't have a look at if it's not that only single situation where it makes sense (read: which design patterns are very narrowly defined)? (It's like I was looking for the negative reviews of an overall good product of amazon to see what bugged people most in using design patterns). And I'm not talking about Anti-Patterns here, but about Patterns that are usually thought of as "good" patterns.

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  • The internal storage of a DATETIME2 value

    - by Peter Larsson
    Today I went for investigating the internal storage of DATETIME2 datatype. What I found out was that for a datetime2 value with precision 0 (seconds only), SQL Server need 6 bytes to represent the value, but stores 7 bytes. This is because SQL Server add one byte that holds the precision for the datetime2 value. Start with this very simple repro declare @now datetime2(7) = '2010-12-15 21:04:03.6934231'   select  cast(cast(@now as datetime2(0)) as binary(7)),         cast(cast(@now as datetime2(1)) as binary(7)),         cast(cast(@now as datetime2(2)) as binary(7)),         cast(cast(@now as datetime2(3)) as binary(8)),         cast(cast(@now as datetime2(4)) as binary(8)),         cast(cast(@now as datetime2(5)) as binary(9)),         cast(cast(@now as datetime2(6)) as binary(9)),         cast(cast(@now as datetime2(7)) as binary(9)) Now we are going to copy and paste these binary values and investigate which value is representing what time part. Prefix  Ticks       Ticks         Days    Days    Original value ------  ----------  ------------  ------  ------  -------------------- 0x  00  442801             75844  A8330B  734120  0x00442801A8330B 0x  01  A5920B            758437  A8330B  734120  0x01A5920BA8330B  0x  02  71BA73           7584369  A8330B  734120  0x0271BA73A8330B 0x  03  6D488504        75843693  A8330B  734120  0x036D488504A8330B 0x  04  46D4342D       758436934  A8330B  734120  0x0446D4342DA8330B 0x  05  BE4A10C401    7584369342  A8330B  734120  0x05BE4A10C401A8330B 0x  06  6FEBA2A811   75843693423  A8330B  734120  0x066FEBA2A811A8330B 0x  07  57325D96B0  758436934231  A8330B  734120  0x0757325D96B0A8330B Let us use the following color schema Red - Prefix Green - Time part Blue - Day part What you can see is that the date part is equal in all cases, which makes sense since the precision doesm't affect the datepart. What would have been fun, is datetime2(negative) just like round accepts a negative value. -1 would mean rounding to 10 second, -2 rounding to minute, -3 rounding to 10 minutes, -4 rounding to hour and finally -5 rounding to 10 hour. -5 is pretty useless, but if you extend this thinking to -6, -7 and so on, you could actually get a datetime2 value which is accurate to the month only. Well, enough ranting about this. Let's get back to the table above. If you add 75844 second to midnight, you get 21:04:04, which is exactly what you got in the select statement above. And if you look at it, it makes perfect sense that each following value is 10 times greater when the precision is increased one step too. //Peter

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  • SQL Azure Pricing

    - by kaleidoscope
    Microsoft’s pricing for SQL Server in the cloud, SQLAzure has been announced: $9.99   per month for 0 – 1GB $99.99 per month up to 10GB. There’s currently a 10GB maximum size cap for SQLAzure. For larger data storage needs, you’ll need to break the databases into smaller sizes. Scaling SQL Azure Applications If you think you’re going to need 100GB in the near term, it probably makes sense to break your application up into multiple separate databases from the get-go (10 x $9.99 = $99.99 anyway) and just make really sure none of the individual databases exceed 10GB. Beep Beep, Back That Database Up The bandwidth costs for SQL Azure are $.15 per GB of outbound bandwidth.  Assuming that you don’t compress the data before you pull it out of the cloud, that means daily backups of a 1GB database will add another $4.50 per month, and a 10GB database will add another $45/month.  Daily backups will cost about half of what your monthly service charges cost. It’s not completely clear from the press release, but if Microsoft follows Amazon’s pricing model, bandwidth between the Microsoft cloud services will not incur a cost.  That would mean it might make sense to spin up an Windows Azure computing application for $.12 per hour, use that application to compress your SQL Azure database, and then send the compressed data off to Azure storage for backup.  That would eliminate the data in/out costs, and minimize the Azure storage costs ($.15/GB).  Database administrators would back up their SQL Azure data to Azure Storage, keep a history of backups there, and restore them to SQL Azure faster when needed. Of course, there’s no native backup support in SQL Azure, and it’s not clear whether Windows Azure will include tools like SQL Server Integration Services. More details can be found at http://www.brentozar.com/archive/2009/07/sql-azure-pricing-10-for-1gb-100-for-10gb/   Anish, S

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  • Manager keeps changing requirement specification after every demo.

    - by Jungle Hunter
    Background of my working environment My manager has no background or understanding of computers or software whatsoever. It is highly likely he hasn't seen code in any form (not even from a physical distance of 10 feet or less) in his life. There is no one who understands the complexity of what I am asked to implement. To the point that if I semi-hardcode no one would know. On Joel's test we score an unbelievable score 0. The problems The manager and at times other "senior" keep changing the requirement specification. Changes which, if good engineering be done and not patchy "fixes", require change in the underlying design. There is absolutely no one who looks at code (probably because no one knows how to, or even if it should be done) which means no one will ever be able to: Appreciate the complexity of the problem or the elegance of the solution. Suggest improvement to the approach. Appreciate the quality of the code. Point out where the code can be improved. A lot of jargon is used which makes sense grammatically but fails to make any sense any other way. Doesn't feel, behave or work like a software company. The question What should be done? Especially regarding there being no one who would point out improvements in my code. Update To answer HLGEM's (and possibly others) question about what I've done to try and fix it. I offered to set up Redmine and introduce source control to everyone. I said I would recommend distributed (git or mercurial) but will also talk about centralized ones and let the team decide. Response was that things are being done and will be done within weeks. Haven't seen that nor am I aware if other parts of the company use it.

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  • How to structure an application that combines WCF and WPF

    - by CiaranG
    I'm in the process of learning how to use WCF (Windows Communication Foundation) to allow a client/server desktop application to communicate. The application's UI will be implemented using WPF, and we will probably use SQL Server for our database. What I'm struggling with, is understanding how to structure such an application. From what I've read, there are three components of a WCF application (which in the examples I've seen have existed as separate projects): A WCF service A WCF service host A WCF service client My question then, is - should these projects solely implement the functionality of sending/receiving data from the client/server? Would it make better sense this way? Would it make sense to create a separate WPF (Windows Presentation Foundation) project to implement the UI for the application? And so, when I need to send/receive data from the client/server, I could simply invoke the operations provided in the WCF projects that I have created? For anyone who has built similar applications previously, perhaps you could explain what worked best for you in terms of structuring your application? For example, if I create a user registration page. When the user clicks the 'Register' button, the client application will need to send the data to the server. In this case, could I just invoke the methods provided in the WCF projects to send the data? Also, what data structures worked best for you when sending/receiving data? My initial thought is sending/receiving XML containing the data. Is this an option that is easy to implement? I realise that answers to this question may well be a matter of opinion - unless there are specific best practices that I'm not aware of. Thank you

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  • What design patterns are the worst or most narrowly defined?

    - by Akku
    For every programming project, Managers with past programming experience try to shine when they recommend some design patterns for your project. I like design patterns when they make sense or if you need a scalbale solution. I've used Proxies, Observers and Command patterns in a positive way for example, and do so every day. But I'm really hesitant to use say a Factory pattern if there's only one way to create an object, as a factory might make it all easier in the future, but complicates the code and is pure overhead. So, my question is in respect to my future career and my answer to manager types throwing random pattern-names around: Which design patterns did you use, that threw you back overall? Which are the worst design patterns, that you shouldn't have a look at if it's not that only single situation where it makes sense (read: which design patterns are very narrowly defined)? (It's like I was looking for the negative reviews of an overall good product of amazon to see what bugged people most in using design patterns). And I'm not talking about Anti-Patterns here, but about Patterns that are usually thought of as "good" patterns. Edit: As some answered, the problem is most often that patterns are not "bad" but "used wrong". If you know patterns, that are often misused or even difficult to use, they would also fit as an answer.

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  • XNA and C# vs the 360's in order processor

    - by Richard Fabian
    Having read this rant, I feel that they're probably right (seeing as the Xenon and the CELL BE are both highly sensitive to branchy and cache ignorant code), but I've heard that people are making games fine with C# too. So, is it true that it's impossible to do anything professional with XNA, or was the poster just missing what makes XNA the killer API for game development? By professional, I don't mean in the sense that you can make money from it, but more in the sense that the more professional games have phsyics models and animation systems that seem outside the reach of a language with such definite barriers to the intrinsics. If I wanted to write a collision system or fluid dynamics engine for my game, I don't feel like C# offers me the chance to do that as the runtime code generator and the lack of intrinsics gets in the way of performance. However, many people seem to be fine working within these constraints, making their successful games but seemingly avoiding any of the problems by omission. I've not noticed any XNA games do anything complex other than what's already provided by the libraries, or handled by shaders. Is this avoidance of the more complex game dynamics because of teh limitations of C#, or just people concentrating on getting it done? In all honesty, I can't believe that AI war can maintain that many units of AI without some data oriented approach, or some dirty C# hacks to make it run better than the standard approach, and I guess that's partly my question too, how have people hacked C# so it's able to do what games coders do naturally with C++?

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  • Is there ever a reason to use C++ in a Mac-only application?

    - by Emil Eriksson
    Is there ever a reason to use C++ in a Mac-only application? I not talking about integrating external libraries which are C++, what I mean is using C++ because of any advantages in a particular application. While the UI code must be written in Obj-C, what about logic code? Because of the dynamic nature of Objective-C, C++ method calls tend to be ever so slightly faster but does this have any effect in any imaginable real life scenario? For example, would it make sense to use C++ over Objective-C for simulating large particle systems where some methods would need to be called over and over in short time? I can also see some cases where C++ has a more appropriate "feel". For example when doing graphics, it's nice to have vector and matrix types with appropriate operator overloads and methods. This, to me, seems like it would be a bit clunkier to implement in Objective-C. Also, Objective-C objects can never be treated plain old data structures in the same manner as C++ types since Objective-C objects always have an isa-pointer. Wouldn't it make sense to use C++ instead in something like this? Does anyone have a real life example of a situation where C++ was chosen for some parts of an application? Does Apple use any C++ except for the kernel? (I don't want to start a flame war here, both languages have their merits and I use both equally though in different applications.)

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  • HTML5 Development for Dummies

    - by Geertjan
    What's HTML5 all about and what does it actually mean, concretely, to develop HTML5 applications? NetBeans IDE 7.3 provides something called "Project Easel", which is a bundling of HTML5-related tools into a coherent toolset. Within a matter of hours, you'll know everything you need to know about what all this is about if you follow the steps below.  Get A Solid Overview. Start by viewing this screencast from JavaOne 2012 (click the media link on the right side once you've clicked the link below, a downloadable MP4 file is also available there):https://oracleus.activeevents.com/connect/sessionDetail.ww?SESSION_ID=4038That is an awesome way to get you in the right mindframe for what HTML5 is and how it fits into the programming world, together with a very cool and entertaining demo, presented by JB Brock. He starts with about three slides and then does a super awesome demo that puts you into the picture very quickly. Understand How HTML5 Relates To Java EE. Now here's a very cool follow up to the above, again demo-driven (click the media links on the right side once you've clicked the link below):https://oracleus.activeevents.com/connect/sessionDetail.ww?SESSION_ID=4737David Konecny takes the Affable Bean project created via the NetBeans E-commerce Tutorial and creates an HTML5 front end for it! I.e., you are shown how HTML5 can provide a different front end, as an alternative to JSF. Why would you do that? Well, that's explained in David's session, as well as in JB Brock's session, i.e., choose the right technology for the right situation. Sometimes HTML5 might make sense, other times JSF might make sense. Follow The NetBeans Screencasts. To revise and firm up everything you've learned from the above two JavaOne sessions, watch two screencasts by Ken Ganfield, part 1, Getting Started with HTML5 and part 2, Working with JavaScript in HTML5 Applications. In particular, you'll learn how NetBeans IDE provides tools to thoroughly cover the needs of HTML5 developers. Having taken the above three steps, you now have a thorough background, together with an understanding of the tools and procedures needed for creating your own HTML5 applications.

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  • Unity scaling instantiated GameObject at Start() doesn't "keep"

    - by Shivan Dragon
    I have a very simple scenario: A box-like Prefab which is imported from Blender automatically (I have the .blend file in the Assets folder). A script that has two public GameObject fields. In one I place the above prefab, and in the other I place a terrain object (which I've created in Unity's graphical view): public Collider terrain; public GameObject aStarCellHighlightPrefab; This script is attached to the camera. The idea is to have the Blender prefab instantiated, have the terrain set as its parent, and then scale said prefab instance up. I first did it like this, in the Start() method: void Start () { cursorPositionOnTerrain = new RaycastHit(); aStarCellHighlight = (GameObject)Instantiate(aStarCellHighlightPrefab, new Vector3(300,300,300), terrain.transform.rotation); aStarCellHighlight.name = "cellHighlight"; aStarCellHighlight.transform.parent = terrain.transform; aStarCellHighlight.transform.localScale = new Vector3(100,100,100); } and first thought it didn't work. However later I noticed that it did in fact work, in the sense where the scale was applied right at the start, but then right after the prefab instance came back to its initial scale. Putting the scale code in the Update() methods fixes it in the sense where now it stays scaled all the time: void Update () { aStarCellHighlight.transform.localScale = new Vector3(100,100,100); //... } However I've noticed that when I run this code, the object is first displayed without the scale being applied, and it takes about 5-10 seconds for the scale to happen. During this time everything works fine (like input and logging, etc). The scene is very simple, it's not like it has a lot of stuff to load or anything (there's a Ray cast from the camera on to the terrain, but that seems to happen without such delays). My (2 part) question is: Why doesn't it take the scale transform when I do it at the beginning in the Start() method. Why do I have to keep scaling it in the Update() method? Why does it take so long for the scale to "apply/show up".

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  • Should I list this work experience on my resume? [closed]

    - by Phoenix
    I am currently working at a company. I did an internship before this job with a prestigious company and project itself was challenging but it was in the initial phases and hence there were no tight schedules and we ended up doing brainstorming for the first month and the 2nd month actually setting up our hardware, which is linux servers in lab and a cluster administrator for the servers. And then i wrote an addin task which runs on the server and uses existing API to collect some statistics from the the servers in the cluster and feeding them into another entity which is basically an algorithm that calculates how the load on the servers should be automatically balanced. Neither of these things went into production by the time I left the company and I'm not even sure of their current state. Does it make sense to include it in my resume then? I also worked as a software engineer right out of school at another prestigious company for 9 months. I was involved in some bug fixes before the product launched and I don't even recollect the exact fixes I made to the product. So, will it make sense to have these experiences on my resume ? Will people question me about them and will saying it was bug fixes and mentioning what kind of fixes suffice as enough to justify my work ex there ?

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  • How to reset display settings in XFCE \ Ubuntu 12.04 and also flgrx drivers

    - by Agent24
    I recently upgraded to Ubuntu 12.04 and since I hate unity I installed the Xubuntu package and am using XFCE instead. Since I have a Radeon HD5770 I also installed the fglrx drivers. This all went fine (aside from the fact that the post-release update fglrx drivers have an error on installation and Ubuntu thinks they're not installed when they actually are. I configured my display settings (dual monitors, a 17" CRT on VGA and a 17" LCD on DVI) in the amdcccle program and everything was perfect. THEN, 2 days ago, I accidentally clicked on the "Display" settings in XFCE "settings" manager. After that, everything got screwed. Now, I normally run the CRT at 1152x854 and the LCD at 1280x1024 with the CRT as my primary monitor (with panel) and the LCD without panels etc just to display other windows when I want to drag them over there. The problem is now that if I set my CRT to 1152x864, it stays at 1280x1024 virtually and half the stuff falls off the screen. It also puts the LCD at 1280x1024 BUT then overlays the CRT's display ontop with different wallpaper in an L shape down the right-hand and bottom edges. In short, nothing makes sense and everything is FUBAR. I tried uninstalling fglrx through synaptic, and renaming xorg.conf and also the xfce XML file that has monitor settings but it still won't make sense. Unity on the other hand can currently set everything normally so the problem appears to be only with XFCE. In any case, I can't even get the fglrx drivers back, when I re-installed them, I can't run amdccle anymore as it says the driver isn't installed!! Can someone help me reset my XFCE settings so the monitors aren't screwed with some incorrect virtual desktop size and also so I can get fglrx drivers back and working? I really don't want to have to format and reinstall and go through all the hassle but it looks like I may have to :(

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  • does my js replace view?

    - by Milla Well
    I am writing a web application which is based on Codeigniter and jQuery. I primarily use ajax to call my controller functions and it turned out, that there are just 4 view*.php files, because most of my contoller functions return JSON data, which is processed in my jQuery. So my actual code is divided in kind of MVCC model: Codeigniter model (db, computations) Codeigniter controller (filtering, xss-cleaning, checking permissions, call model functions) jQuery controller (callback functions) jQuery view (adding/removing classes, appending elements,... ) So I violate the paradigm of not using the echo function in my Codeiginter controller and simply call echo json_encode($result); because it doesn't make any sense to me to create a view*.php file for one loc. Especially because all the regular view*.php stuff is covered in my jQuery view. I was wondering if I am missing something out, or if there is a way to integrate this jQuery-controller in my Codeigniter. I found some words on this topic, but this seems pretty handmade. Are there some neat solutions? Does a MVCC model make sense?

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  • Demystifying "chunked level of detail"

    - by Caius Eugene
    Just recently trying to make sense of implementing a chunked level of detail system in Unity. I'm going to be generating four mesh planes, each with a height map but I guess that isn't too important at the moment. I have a lot of questions after reading up about this technique, I hope this isn't too much to ask all in one go, but I would be extremely grateful for someone to help me make sense of this technique. 1 : I can't understand at which point down the Chunked LOD pipeline that the mesh gets split into chunks. Is this during the initial mesh generation, or is there a separate algorithm which does this. 2 : I understand that a Quadtree data structure is used to store the Chunked LOD data, I think i'm missing the point a bit, but Is the quadtree storing vertex and triangles data for each subdivision level? 3a : How is the camera distance usually calculated. When reading up about quadtree's, Axis-aligned bounding box's are mentioned a lot. In this case would each chunk have a collision bounding box to detect the camera or player is nearby? or is there a better way of doing this? (raycast maybe?) 3b : Do the chunks calculate the camera distance themselves? 4 : Does each chunk have the same "resolution". for example at top level the mesh will be 32x32, will each subdivided node also be 32x32. Example below:

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  • How can player actions be "judged morally" in a measurable way?

    - by Sebastien Diot
    While measuring the player "skills" and "effort" is usually easy, adding some "less objective" statistics can give the player supplementary goals, especially in a MUD/RPG context. What I mean is that apart from counting how many orcs were killed, and gems collected, it would be interesting to have something along the line of the traditional Good/Evil, Lawful/Chaotic ranking of paper-based RPG, to add "dimension" to the game. But computers cannot differentiate good/evil effectively (nor can humans in many cases), and if you have a set of "laws" which are precise enough that you can tell exactly when the player breaks them, then it generally makes more sense to actually prevent them from doing that action in the first place. One example could be the creation/destruction axis (if players are at all allowed to create/build things), possibly in the form of the general effect of the player actions on "ecology". So what else is there left that can be effectively measured and would provide a sense of "moral" for the player? The more axis I have to measure, the more goals the player can have, and therefore the longer the game can last. This also gives the players more ways of "differentiating" themselves among hordes of other players of the same "class" and similar "kit".

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  • Project Codenames - Yea or Nay?

    - by rmx
    Where I work, most of our projects have (or at least attempt) descriptive, useful names. However we have a few with names that make no sense: I found that an assembly named WiFi which actually has nothing whatsoever to do with wi-fi, but is a codename. When I asked why, I was told that it's to protect company secrets incase some intern has few too many at the pub on Friday and starts chatting about the brand new 'WiFi' project he's been working on. Its clear that some people find enjoyment in finding silly / amusing codenames for their projects (like in this question). My question is: is it really a good idea to use codenames for your projects or are you better off spending the time to decide upon a descriptive name? My opinion is that in the long-run its better to give your projects relevant names. My reasoning is that if you can't think of a decent name, perhaps you don't really know the requirements well enough. I think there are better ways to 'protect company secrets' and I find it quite confusing when the name does not correlate at all with the content. It's just common sense, surely?! So do you use codenames and what the your reasons for or against this seemingly common, yet annoying (to me at least) practice?

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  • Partial upgrade on 12.04, how to stop nagging after locking to a working NVIDIA & xorg

    - by alsk
    How to stop the upgrade manager from offering updates and upgrades that potentially would harm my working 2D and 3D graphics? Finally, I got 12.04 working as it should: with nvidia-173 drivers by downgrading xorg and locking the version: On my 32-bit system on Athlon64, with (Albatron) NVIDIA GeForce FX5700XT, locked (/pinned) to xorg 1:7.6-7ubuntu7, xserver-xorg-core 2:11.1-0obuntu10.07, nvidia-173 173.14.35-0ubuntu0.2? An annoying thing left is that every time the updates are checked, I get warning of partial updates, and ambiguous options of "partial update" and "close". Ambiguous in that sense that if I click close, I will get option to update a few packages, which has been OK, while "partial update" would like to update my kernel to 3.2, alter xorg, remove nvidia-173 etc., and update mesa etc. This is not what I call appropriate, after locking XORG and NVIDIA drivers to working ones. One may say according to package management logic it may be correct, but to me as an user it makes little sense. Last Ubuntu that worked without big mess for me was 10.10, hence I will not put 12.10 to my "production" system, until I can be sure it will not trash the system again. P.S. Is there a recommended way to keep NVIDIA GeForce FX working with 3D on Ubuntu... in future?

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  • The internal storage of a DATETIMEOFFSET value

    - by Peter Larsson
    Today I went for investigating the internal storage of DATETIME2 datatype. What I found out was that for a datetime2 value with precision 0 (seconds only), SQL Server need 6 bytes to represent the value, but stores 7 bytes. This is because SQL Server add one byte that holds the precision for the datetime2 value. Start with this very simple repro declare    @now datetimeoffset(7) = '2010-12-15 21:04:03.6934231 +03:30'   select     cast(cast(@now as datetimeoffset(0)) as binary(9)),            cast(cast(@now as datetimeoffset(1)) as binary(9)),            cast(cast(@now as datetimeoffset(2)) as binary(9)),            cast(cast(@now as datetimeoffset(3)) as binary(10)),            cast(cast(@now as datetimeoffset(4)) as binary(10)),            cast(cast(@now as datetimeoffset(5)) as binary(11)),            cast(cast(@now as datetimeoffset(6)) as binary(11)),            cast(cast(@now as datetimeoffset(7)) as binary(11)) Now we are going to copy and paste these binary values and investigate which value is representing what time part. Prefix  Ticks       Ticks         Days    Days    Suffix  Suffix  Original value ------  ----------  ------------  ------  ------  ------  ------  ------------------------ 0x  00  0CF700             63244  A8330B  734120  D200       210  0x000CF700A8330BD200 0x  01  75A609            632437  A8330B  734120  D200       210 0x0175A609A8330BD200 0x  02  918060           6324369  A8330B  734120  D200       210  0x02918060A8330BD200 0x  03  AD05C503        63243693  A8330B  734120  D200       210  0x03AD05C503A8330BD200 0x  04  C638B225       632502470  A8330B  734120  D200       210  0x04C638B225A8330BD200 0x  05  BE37F67801    6324369342  A8330B  734120  D200       210  0x05BE37F67801A8330BD200 0x  06  6F2D9EB90E   63243693423  A8330B  734120  D200       210  0x066F2D9EB90EA8330BD200 0x  07  57C62D4093  632436934231  A8330B  734120  D200       210  0x0757C62D4093A8330BD200 Let us use the following color schema Red - Prefix Green - Time part Blue - Day part Purple - UTC offset What you can see is that the date part is equal in all cases, which makes sense since the precision doesn't affect the datepart. If you add 63244 seconds to midnight, you get 17:34:04, which is the correct UTC time. So what is stored is the UTC time and the local time can be found by adding "utc offset" minutes. And if you look at it, it makes perfect sense that each following value is 10 times greater when the precision is increased one step too. //Peter

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  • Relationship between Repository and Unit of Work

    - by NullOrEmpty
    I am going to implement a repository, and I would like to use the UOW pattern since the consumer of the repository could do several operations, and I want to commit them at once. After read several articles about the matter, I still don't get how to relate this two elements, depending on the article it is being done in a way u other. Sometimes the UOW is something internal to the repository: public class Repository { UnitOfWork _uow; public Repository() { _uow = IoC.Get<UnitOfWork>(); } public void Save(Entity e) { _uow.Track(e); } public void SubmittChanges() { SaveInStorage(_uow.GetChanges()); } } And sometimes it is external: public class Repository { public void Save(Entity e, UnitOfWork uow) { uow.Track(e); } public void SubmittChanges(UnitOfWork uow) { SaveInStorage(uow.GetChanges()); } } Other times, is the UOW whom references the Repository public class UnitOfWork { Repository _repository; public UnitOfWork(Repository repository) { _repository = repository; } public void Save(Entity e) { this.Track(e); } public void SubmittChanges() { _repository.Save(this.GetChanges()); } } How are these two elements related? UOW tracks the elements that needs be changed, and repository contains the logic to persist those changes, but... who call who? Does the last make more sense? Also, who manages the connection? If several operations have to be done in the repository, I think using the same connection and even transaction is more sound, so maybe put the connection object inside the UOW and this one inside the repository makes sense as well. Cheers

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  • What's a good entity hierarchy for a 2D game?

    - by futlib
    I'm in the process of building a new 2D game out of some code I wrote a while ago. The object hierarchy for entities is like this: Scene (e.g. MainMenu): Contains multiple entities and delegates update()/draw() to each Entity: Base class for all things in a scene (e.g. MenuItem or Alien) Sprite: Base class for all entities that just draw a texture, i.e. don't have their own drawing logic Does it make sense to split up entities and sprites up like that? I think in a 2D game, the terms entity and sprite are somewhat synonymous, right? But I do believe that I need some base class for entities that just draw a texture, as opposed to drawing themselves, to avoid duplication. Most entities are like that. One weird case is my Text class: It derives from Sprite, which accepts either the path of an image or an already loaded texture in its constructor. Text loads a texture in its constructor and passes that to Sprite. Can you outline a design that makes more sense? Or point me to a good object-oriented reference code base for a 2D game? I could only find 3D engine code bases of decent code quality, e.g. Doom 3 and HPL1Engine.

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  • Restful WebAPI VS Regular Controllers

    - by Rohan Büchner
    I'm doing some R&D on what seems like a very confusing topic, I've also read quite a few of the other SO questions, but I feel my question might be unique enough to warrant me asking. We've never developed an app using pure WebAPI. We're trying to write a SPA style app, where the back end is fully decoupled from the front end code Assuming our service does not know anything about who is accessing/consuming it: WebAPI seems like the logical route to serve data, as opposed to using the standard MVC controllers, and serving our data via an action result and converting it to JSON. This to me at least seems like an MC design... which seems odd, and not what MVC was meant for. (look mom... no view) What would be considered normal convention in terms of performing action(y) calls? My sense is that my understanding of WebAPI is incorrect. The way I perceive WebAPI, is that its meant to be used in a CRUD sense, but what if I want to do something like: "InitialiseMonthEndPayment".... Would I need to create a WebAPI controller, called InitialiseMonthEndPaymentController, and then perform a POST... Seems a bit weird, as opposed to a MVC controller where i can just add a new action on the MonthEnd controller called InitialisePayment. Or does this require a mindset shift in terms of design? Any further links on this topic will be really useful, as my fear is we implement something that might be weird an could turn into a coding/maintenance concern later on?

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  • How do I prevent my filesystems from being mounted read-only after suspending?

    - by Chas. Owens
    I have Ubuntu 12.04 installed on an SDHC card (only one ext2 partition, no swap). When I suspend using pm-suspend, my root filesystem is mounted read-only. I am currently "fixing" this with the following file: /etc/pm/sleep.d/99_make_disk_rw: #!/bin/sh mount -o remount,rw / But the disk is marked as needing an fsck on reboot. How can I prevent the filesystem from being mounted read-only or whatever is going wrong here. Update: It looks like it is getting mounted read-only because an error occurred. I have changed the mount options for / in /etc/fstab to noatime,nodiratime,errors=continue and it no longer mounts the SDHC card as read-only after it resumes. So the problem is happening when it suspends, not when it resumes as I had thought. I checked /sys/bus/usb/devices/1-4/power/persist and it is set to 1. So the SDHC card shouldn't appear disconnected to the OS (or more accurately it should recover from the disconnection without error). Here seems to be the relevant section of the syslog Sep 10 10:34:23 iubit kernel: [ 748.246226] sd 4:0:0:0: [sdb] Media Changed Sep 10 10:34:23 iubit kernel: [ 748.246234] sd 4:0:0:0: [sdb] Result: hostbyte=DID_OK driverbyte=DRIVER_SENSE Sep 10 10:34:23 iubit kernel: [ 748.246243] sd 4:0:0:0: [sdb] Sense Key : Unit Attention [current] Sep 10 10:34:23 iubit kernel: [ 748.246253] Info fld=0x0 Sep 10 10:34:23 iubit kernel: [ 748.246258] sd 4:0:0:0: [sdb] Add. Sense: Not ready to ready change, medium may have changed Sep 10 10:34:23 iubit kernel: [ 748.246271] sd 4:0:0:0: [sdb] CDB: Read(10): 28 00 00 5d 3e f0 00 00 08 00 Sep 10 10:34:23 iubit kernel: [ 748.246291] end_request: I/O error, dev sdb, sector 6110960 Sep 10 10:34:23 iubit kernel: [ 748.247027] EXT2-fs (sdb1): error: ext2_fsync: detected IO error when writing metadata buffers Sep 10 10:34:23 iubit anacron[6954]: Anacron 2.3 started on 2012-09-10 Sep 10 10:34:23 iubit anacron[6954]: Normal exit (0 jobs run) Sep 10 10:34:24 iubit laptop-mode: Laptop mode Sep 10 10:34:24 iubit laptop-mode: enabled, not active Sep 10 10:34:24 iubit kernel: [ 749.055376] sd 4:0:0:0: [sdb] No Caching mode page present Sep 10 10:34:24 iubit kernel: [ 749.055387] sd 4:0:0:0: [sdb] Assuming drive cache: write through Sep 10 10:34:25 iubit anacron[7555]: Anacron 2.3 started on 2012-09-10 Sep 10 10:34:25 iubit anacron[7555]: Normal exit (0 jobs run) Sep 10 10:34:31 iubit kernel: [ 756.090861] EXT2-fs (sdb1): previous I/O error to superblock detected

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