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  • MPMoviePlayerController seems to make 2 calls for each movie

    - by user76328
    I seem to have an issue where an iphone app using the MPMoviePlayerController seems to make 2 calls to the server for each video it wants to play back. This occurs with iphone 3.x OS and libraries but not with iphone 2.x. I know that iphone does progressive download and will make multiple 206 requests, etc. but as far as our back end is concerned the player appears to make 2 separate sessions. This only appears to be an issue with iPhone native apps and not iphone videos played through safari. Additional info from apple: iPhone OS 3.0 added support for streaming audio and video over HTTP, and MPMoviePlayerController must validate the media before playback to determine if it is streaming content or progressively downloaded content. This is the delay you are experiencing. On a fast network, the delay should be minimized. Is this double check causing 2 sessions be created for each video request? Any one else seeing same issue? Is there a remedy?

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  • Select calls seems to not time out.

    - by martsbradley
    HI Folks, I have a threaded C++ program where up to three threads are calling select on a three separate socket descriptors waiting for data to become available. Each thread handles one socket and adds it to the readfds with a timeout of 300 seconds. After select returns if there is data available I'm calling recv to read it. Is there anything that I need to be aware of with winsock and threads because for some reason after a number of hours the select calls all seem to be not timing out. Can a multi threaded program select from a number of threads without issue? I know that I should have one thread listening to all three sockets however that would be a large change for this app and I'm only looking to apply a bug fix. cheers, Martin.

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  • Using two xmlhttprequest calls on a page

    - by blacktooth
    I have two divisions, <div id=statuslist></div><div id=customerlist></div> The function sendReq() creates a xmlhttprequest and fetches the data into the division. sendReq('statuslist','./include/util.php?do=getstatuslist','NULL'); sendReq('customerlist','emphome.php?do=getcustomerlist','NULL'); I have a problem, The data fetched into the 'customerlist' gets copied onto 'statuslist' If i change the order of function calls, sendReq('customerlist','emphome.php?do=getcustomerlist','NULL'); sendReq('statuslist','./include/util.php?do=getstatuslist','NULL'); Now the data of 'statuslist' gets into 'customerlist'.. Whats the problem with the code?

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  • Function calls in virtual machine killing performance

    - by GenTiradentes
    I wrote a virtual machine in C, which has a call table populated by pointers to functions that provide the functionality of the VM's opcodes. When the virtual machine is run, it first interprets a program, creating an array of indexes corresponding to the appropriate function in the call table for the opcode provided. It then loops through the array, calling each function until it reaches the end. Each instruction is extremely small, typically one line. Perfect for inlining. The problem is that the compiler doesn't know when any of the virtual machine's instructions are going to be called, as it's decided at runtime, so it can't inline them. The overhead of function calls and argument passing is killing the performance of my VM. Any ideas on how to get around this?

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  • Java - Handling Non-Blocking Calls

    - by sarav
    In my application I am using a third-party API. It is a non-blocking method which returns immediately. I have a collection of elements over which I have to invoke this method. Now, my problem is that I have to find a way till all the method execution gets completed and do my next operation. How can I handle this? I cannot modify the third-party API. In short it looks like this for(Object object: objects){ methodA(object); //this is a non-blocking call and returns immediately } // here I want to do my next task only after all the methodA calls completed execution

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  • Why baseclass calls method of subclass?

    - by twlkyao
    I encounter some code like the following: BaseClass: public class BaseClass { String name = "Base"; public BaseClass() { printName(); } public void printName() { System.out.println(name + "——Base"); } } DrivedClass: public class SubClass extends BaseClass { String name = "Sub"; public SubClass() { printName(); } public void printName() { System.out.println(name + "——Sub"); } public static void main(String[] args) { new SubClass(); } } When run the code, the output is: null——Sub Sub——Sub while it should be: Base——Base Sub——Sub I wonder why the BaseClass constructor calls the SubClass method, can anybody explain this? Thanks in advance.

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  • Problems with system() calls in Linux

    - by Thomas
    I'm working on a init for an initramfs in C++ for Linux. This script is used to unlock the DM-Crypt w/ LUKS encrypted drive, and set the LVM drives to be available. Since I don't want to have to reimplement the functionality of cryptsetup and gpg I am using system calls to call the executables. Using a system call to call gpg works fine if I have the system fully brought up already (I already have a bash script based initramfs that works fine in bringing it up, and I use grub to edit the command line to bring it up using the old initramfs). However, in the initramfs it never even acts like it gets called. Even commands like system("echo BLAH"); fail. So, does anyone have any input?

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  • multiple regionDidChangeAnimated calls - what gives?

    - by mvexel
    I have a MKMapView inside a UITableView as a custom cell (don't ask ;) - don't know if it matters really), for which I register a regionDidChangeAnimated delegate method. This method gets called three times when the UITableView is loaded - once with the actual region and then two more times with a region that is way off. In the simulator, I consistently get a region with center (+37.43997405, -97.03125000). On the device, it seems to depend on the location reported by the location manager, which initializes the map view. Why am I getting three regionDidChangeAnimated calls? And why are the center coordinates for the last two of them off? This is the code I use to get the center coordinates: - (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated { CLLocation *l = [[CLLocation alloc] initWithLatitude:self.mapView.centerCoordinate.latitude longitude:self.mapView.centerCoordinate.longitude]; (....)

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  • Minimizing calls to database in rails

    - by ming yeow
    Hi guys, i am familiar with memcached and eager loading, but neither seems to solve the problem i am facing. My main performance lag comes from hundreds of data retrieval calls from the database. The tricky thing is that I do not know which set of users i need to retrieve until i have several steps of computation. I can refactor my code, but i was wondering how you experts handle this situation? I think it should be a fairly common situation def newsfeed - find out which users i need - retrieve those users via DB - find out which events happened for these users - for each of those events - retrieve new set of users - find out which groups are relevant - for each of those groups - retrieve new set of users - etc, etc end

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  • as3 this.graphics calls do nothing

    - by zzz
    class A: [SWF(width='800',height='600',frameRate='24')] public class A extends MovieClip { private var b:B; public function A(){ super(); b = new B(); addChild(b); addEventListener(Event.ENTER_FRAME, update); } private function update(e:Event):void { b.draw(); } } class B: public class B extends MovieClip { public function draw():void { //! following code works well if put in constructor, but not here this.graphics.beginFill(0xff0000); this.graphics.drawCircle(200,200,50); } } this.graphics calls do nothing in draw method, but work fine inside B`s constructor, what i am doing wrong ?

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  • Changing CCK content-types details results in numerous DB calls for the menu system

    - by Paul Strugger
    Every time I make a change in the details of a content-type it takes too long. I though it had to do with the fact that I had too many content-types and fields (~500), but when I load the devel module to see the queries that take that long I see: Executed 32212 queries in 12267.57 milliseconds. Queries taking longer than 5 ms and queries executed more than once, are highlighted. Page execution time was 55763.32 ms When I see the details I notice that the vast majority of db calls come from the menu system, e.g.: _menu_route menu_local_tasks admin_menu_link_save Why is that? Can I avoid some of these? It doesn't seem logical!

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  • PHP Multiple Calls to Server Share Objects?

    - by user1513171
    I’m wondering this about PHP on Apache. Do multiple calls to the server from different users—could be sitting next to each other, in different states, different countries, etc…—share memory? For example, if I create a static variable in a PHP script and set it to 1 by default, then user1 comes in and it changes to 2, and then almost at the exactly same time, user2 comes in, does he see that static variable with a value of 1 or 2? An even better example is this class I have in PHP: class ApplicationRegistry { private static $instance; private static $PDO; private function __construct() { self::$PDO = $db = new \PDO('mysql:unix_socket=/........'); self::$PDO->setAttribute(\PDO::ATTR_ERRMODE, \PDO::ERRMODE_EXCEPTION); } static function instance() { if(!isset(self::$instance)) { self::$instance = new self(); } return self::$instance; } static function getDSN() { if(!isset(self::$PDO)) { self::instance(); return self::$PDO; } return self::$PDO; } } So this is a Singleton that has a static PDO instance. If user1 and user2 are hitting the server at the exact same time are they using different instances of PDO or are they using the same one? This is a confusing concept for me and I'm trying to think of how my application will scale.

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  • Normalizing chains of .Skip() and .Take() calls

    - by dtb
    I'm trying to normalize arbitrary chains of .Skip() and .Take() calls to a single .Skip() call followed by an optional single .Take() call. Here are some examples of expected results, but I'm not sure if these are correct: .Skip(5) => .Skip(5) .Take(7) => .Skip(0).Take(7) .Skip(5).Skip(7) => .Skip(12) .Skip(5).Take(7) => .Skip(5).Take(7) .Take(7).Skip(5) => .Skip(5).Take(2) .Take(5).Take(7) => .Skip(0).Take(5) .Skip(5).Skip(7).Skip(11) => .Skip(23) .Skip(5).Skip(7).Take(11) => .Skip(12).Take(11) .Skip(5).Take(7).Skip(3) => .Skip(8).Take(4) .Skip(5).Take(7).Take(3) => .Skip(5).Take(4) .Take(11).Skip(5).Skip(3) => .Skip(8).Take(3) .Take(11).Skip(5).Take(7) => .Skip(5).Take(6) .Take(11).Take(5).Skip(3) => .Skip(3).Take(2) .Take(11).Take(5).Take(3) => .Skip(0).Take(3) Can anyone confirm these are the correct results to be expected? Here is the basic algorithm that I derived from the examples: class Foo { private int skip; private int? take; public Foo Skip(int value) { if (value < 0) value = 0; this.skip += value; if (this.take.HasValue) this.take -= value; return this; } public Foo Take(int value) { if (value < 0) value = 0; if (!this.take.HasValue || value < this.take) this.take = value; return this; } } Any idea how I can confirm if this is the correct algorithm?

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  • Stringing multiple ShellExecute calls

    - by IVlad
    Consider the following code and its executable - runner.exe: #include <iostream> #include <string> #include <windows.h> using namespace std; int main(int argc, char *argv[]) { SHELLEXECUTEINFO shExecInfo; shExecInfo.cbSize = sizeof(SHELLEXECUTEINFO); shExecInfo.fMask = NULL; shExecInfo.hwnd = NULL; shExecInfo.lpVerb = "open"; shExecInfo.lpFile = argv[1]; string Params = ""; for ( int i = 2; i < argc; ++i ) Params += argv[i] + ' '; shExecInfo.lpParameters = Params.c_str(); shExecInfo.lpDirectory = NULL; shExecInfo.nShow = SW_SHOWNORMAL; shExecInfo.hInstApp = NULL; ShellExecuteEx(&shExecInfo); return 0; } These two batch files both do what they're supposed to, which is run notepad.exe and run notepad.exe and tell it to try to open test.txt: 1. runner.exe notepad.exe 2. runner.exe notepad.exe test.txt Now, consider this batch file: 3. runner.exe runner.exe notepad.exe This one should run runner.exe and send notepad.exe as one of its command line arguments, shouldn't it? Then, that second instance of runner.exe should run notepad.exe - which doesn't happen. If I print the argc argument, it's 14 for the second instance of runner.exe, and they are all weird stuff like Files\Microsoft, SQL, Files\Common and so on. I can't figure out why this happens. I want to be able to string as many runner.exe calls using command line arguments as possible, or at least 2. How can I do that? I am using Windows 7 if that makes a difference.

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  • Multiple calls to preg_replace alters result

    - by Hurpe
    I have a bunch of files that were named in a somewhat standard format. The standard form is basically this: [integer]_word1_word2_word3_ ... _wordn where a word could really be anything, but all words are separated by an underscore. There is really only 3 things I want to do to the text: 1.) I want to modify the integer, which is always at the beginning, so that something like "200" would become $ 200.00. 2.) replace any "words" of the form "with", "With", "w/", or "W/" with "with". 3.) Replace all underscores with a space. I wrote three different preg_replace calls to do the trick. They are as follows: 1.) $filename = preg_replace("/(^[0-9]+)/","$ $1.00",$filename) 2.) $filename = preg_replace("/_([wW]|[wW]ith)_/"," with ",$filename) 3.) $filename = preg_replace("/_/"," ",$filename); Each replacement works as expected when run individually, but when all three are run, the 2nd replacement is ignored. Why would something like that occur? Thanks for the help!

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  • What is difference between my atoi() calls?

    - by Lucas
    I have a big number stored in a string and try to extract a single digit. But what are the differences between those calls? #include <iostream> #include <string> int main(){ std::string bigNumber = "93485720394857230"; char tmp = bigNumber.at(5); int digit = atoi(&tmp); int digit2 = atoi(&bigNumber.at(5)) int digit3 = atoi(&bigNumber.at(12)); std::cout << "digit: " << digit << std::endl; std::cout << "digit2: " << digit2 << std::endl; std::cout << "digit3: " << digit3 << std::endl; } This will produce the following output. digit: 7 digit2: 2147483647 digit3: 57230 The first one is the desired result. The second one seems to me to be a random number, which I cannot find in the string. The third one is the end of the string, but not just a single digit as I expected, but up from the 12th index to the end of the string. Can somebody explain the different outputs to me? EDIT: Would this be an acceptable solution? char tmp[2] = {bigNumber.at(5), '\0'}; int digit = atoi(tmp); std::cout << "digit: " << digit << std::endl;

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  • java - powermock whenNew doesnt seem to work, calls the actual constructor

    - by user1331243
    I have two final classes that are used in my unit test. I am trying to use whenNew on the constructor of a final class, but I see that it calls the actual constructor. The code is @PrepareForTest({A.class, B.class, Provider.class}) @Test public void testGetStatus() throws Exception { B b = mock(B.class); when(b.getStatus()).thenReturn(1); whenNew(B.class).withArguments(anyString()).thenReturn(b); Provider p = new Provider(); int val = p.getStatus(); assertTrue((val == 1)); } public class Provider { public int getStatus() { B b = new B("test"); return b.getStatus(); } } public final class A { private void init() { // ...do soemthing } private static A a; private A() { } public static A getInstance() { if (a == null) { a = new A(); a.init(); } return a; } } public final class B { public B() { } public B(String s) { this(A.getInstance(), s); } public B(A a, String s) { } public int getStatus() { return 0; } } On debug, I find that its the actual class B instance created and not the mock instance that is returned for new usage and assertion fails. Any pointers on how to get this working. Thanks

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  • Rate Limit Calls To Api Using Cache

    - by namtax
    Hi I am using coldfusion to call the last.fm api, using a cfc bundle sourced from here I am concerned about going over the request limit, which is 5 requests per originating IP address per second, averaged over a 5 minute period. The cfc bundle has a central component which calls all the other components, which are split up into sections like "artist", "track" etc...This central component "lastFmApi.cfc." is initiated in my application, and persisted for the lifespan of the application // Application.cfc example <cffunction name="onApplicationStart"> <cfset var apiKey = '[your api key here]' /> <cfset var apiSecret = '[your api secret here]' /> <cfset application.lastFm = CreateObject('component', 'org.FrankFusion.lastFm.lastFmApi').init(apiKey, apiSecret) /> </cffunction> Now if I want to call the api through a handler/controller, for example my artist handler...I can do this <cffunction name="artistPage" cache="5 mins"> <cfset qAlbums = application.lastFm.user.getArtist(url.artistName) /> </cffunction> I am a bit confused towards caching, but am caching each call to the api in this handler for 5 mins, but does this make any difference, because each time someone hits a new artist page wont this still count as a fresh hit against the api? Wondering how best to tackle this Thanks

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  • Time gaps between host clEnqueue_xxx calls

    - by dialer
    Consider these OpenCL calls (3 memcpy DtoH, 4313 cl_float elements each): clEnqueueReadBuffer(CommandQueue, SpectrumAbsMem, CL_FALSE, 0, SpectrumMemSize, SpectrumAbs, 0, NULL, NULL); clEnqueueReadBuffer(CommandQueue, SpectrumReMem, CL_FALSE, 0, SpectrumMemSize, SpectrumRe, 0, NULL, NULL); clEnqueueReadBuffer(CommandQueue, SpectrumImMem, CL_FALSE, 0, SpectrumMemSize, SpectrumIm, 0, NULL, NULL); When I analyze these with the NVIDIA visual profiler, I see that the actual memcpy operation only takes 8 us, but there is a significant gap of around 130 us after each memcpy. I'm already using the supposedly asynchronous method (the CL_FALSE in the argument list). When I use only one operation, but with three times the size, the operation is way faster. Why is the time gap between the actual memcpy operations so huge, whereas the gap between the kernel execution (exactly before these three operations) and the first memcpy is only 7us? Can I get rid of it, or do I need to accumulate more data before starting a memcpy? If so, is there a convenient way how I could combine mutliple arrays into a single contiguous block of memory, but still have a cl_mem object as a separate device memory pointer to each section?

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  • Setting WCF service for multiple client calls

    - by user348255
    Hi all, I have made a WCF service which is defined like this: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)] binding is done using netTcpBinding. We support 50+ clients that call the server from time to time. Each client opens a channel using channelfactory once it is loaded and uses that channel for all calls (creates the channel and proxy only once). we have built a small load tester that imitates the client by calling the server by 50 different threads at once (using 50 different channels). when we run this tester, after the 10th client tries to connect, all other client fail connecting. We have set throttling to 100. My questions are: 1. is it correct for each client to create a channel and use it through the client life time? or, do i need to use a using statement for each call to the server (create and distroy a new channel for each call). 2. does the service have a limit of channel connections to it? other then throttling? thanks alot, Guy.

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  • Minimizing server load in case of many XMLHttpRequest calls

    - by user1888975
    I am making a website where users are to like some articles. Whenever the like button is clicked I am sending a XMLHttpRequest to the server to run a file called like_clicked.php along with the get data of article id and user id. This file takes article id and user id and updates the sql database and also adds a node in an xml file related to the user. This is the first time I am doing something for mass usage. I am worried about the server load when too many users call the like_clicked.php file. Please help me, if this method is ok. I am also thinking of an alternative in case the above method fails. I am thinking of making many like_clicked files (namely like_clicked1.php, like_clicked2.php ... ) to minimize load on a single i-node. Is there a method to detect that it is better to call the next like_clicked file. Here we would need to detect how many calls per unit time are coming for the particular file. How do we handle this? Thanks in advance.

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  • HTML form never calls Javascript

    - by user1205577
    I have a set of radio buttons defined in HTML like so: <input type="radio" name="group" id="rad1" value="rad1" onClick="doStuff(this.id)">Option 1<br> <input type="radio" name="group" id="rad2" value="rad2" onClick="doStuff(this.id)">Option 2<br> Just before the </body> tag, I have the following JavaScript behavior defined: <script type="text/javascript"> /*<![CDATA[*/ function doStuff(var id){ alert("Doing stuff!"); } /*]]>*/ </script> When I run the program, the page loads as expected in my browser window and the radio buttons allow me to click them. The doStuff() function, however, is never called (I validated this using breakpoints as well). I also tried the following just to see if inline made the difference, but it seems the JavaScript is never called at all: <script type="text/javascript"> /*<![CDATA[*/ alert("JavaScript called!"); main(); function main(){ var group = document.getElementsByName('group'); for(var i=0; i<group.length; i++){ group[i].onclick = function(){ doStuff(this.id); }; } } /*]]>*/ </script> My question is, is there something special I need to do using HTML and JavaScript in this context? My question is not whether I should be using inline function calls or whether this is your favorite way to write code.

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  • Why such a dramatic difference in wireless router max. simultaneous connections?

    - by Jez
    Recently, I've needed to look into buying a wireless router for a mission-critical system at work that will need to support quite a few simultaneous connections (potentially a few hundred laptops). One thing I've noticed is that there seems to be a dramatic difference between the max. simultaneous connections different routers can support; see this page for example - anything from 32 to 35,000! Why is there this degree of difference? You'd have thought that if we know how to make routers that can handle thousands of connections, we wouldn't be making stuff that's limited to a pathetic 32 anymore. Is it a firmware thing? A hardware thing? Are low-end manufacturers purposely putting low arbitrary connection limits in so people can be "encouraged" to pay more for high-end routers?

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  • Can i change the order of these OpenGL / Win32 calls?

    - by Adam Naylor
    I've been adapting the NeHe ogl/win32 code to be more object orientated and I don't like the way some of the calls are structured. The example has the following pseudo structure: Register window class Change display settings with a DEVMODE Adjust window rect Create window Get DC Find closest matching pixel format Set the pixel format to closest match Create rendering context Make that context current Show the window Set it to foreground Set it to having focus Resize the GL scene Init GL The points in bold are what I want to move into a rendering class (the rest are what I see being pure win32 calls) but I'm not sure if I can call them after the win32 calls. Essentially what I'm aiming for is to encapsulate the Win32 calls into a Platform::Initiate() type method and the rest into a sort of Renderer::Initiate() method. So my question essentially boils down to: "Would OpenGL allow these methods to be called in this order?" Register window class Adjust window rect Create window Get DC Show the window Set it to foreground Set it to having focus Change display settings with a DEVMODE Find closest matching pixel format Set the pixel format to closest match Create rendering context Make that context current Resize the GL scene Init GL (obviously passing through the appropriate window handles and device contexts.) Thanks in advance.

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  • This page calls for XML namespace declared with prefix br but no taglibrary exists

    - by Christopher W. Allen-Poole
    I just finished the Netbeans introduction to Hibernate tutorial ( http://netbeans.org/kb/docs/web/hibernate-webapp.html#01 ) and I am getting the following error: "This page calls for XML namespace declared with prefix br but no taglibrary exists" Now, I have seen a similar question somewhere else: http://forums.sun.com/thread.jspa?threadID=5430327 but the answer is not listed there. Or, if it is, then I am clearly missing it -- line one of my index.xhtml file reads "http://www.w3.org/1999/xhtml". It also does not explain why, when I reload localhost:8080, the message disappears. Here is my index.xhtml file: <html xmlns="http://www.w3.org/1999/xhtml" xmlns:h="http://java.sun.com/jsf/html" xmlns:ui="http://java.sun.com/jsf/facelets" xmlns:f="http://java.sun.com/jsf/core"> <ui:composition template="./template.xhtml"> <ui:define name="body"> <h:form> <h:commandLink action="#{filmController.previous}" value="Previous #{filmController.pageSize}" rendered="#{filmController.hasPreviousPage}"/> <h:commandLink action="#{filmController.next}" value="Next #{filmController.pageSize}" rendered="#{filmController.hasNextPage}"/> <h:dataTable value="#{filmController.filmTitles}" var="item" border="0" cellpadding="2" cellspacing="0" rowClasses="jsfcrud_odd_row,jsfcrud_even_row" rules="all" style="border:solid 1px"> <h:column> <f:facet name="header"> <h:outputText value="Title"/> </f:facet> <h:outputText value="#{item.title}"/> </h:column> <h:column> <f:facet name="header"> <h:outputText value="Description"/> </f:facet> <h:outputText value="#{item.description}"/> </h:column> <h:column> <f:facet name="header"> <h:outputText value=" "/> </f:facet> <h:commandLink action="#{filmController.prepareView}" value="View"/> </h:column> </h:dataTable> <br/> </h:form> </ui:define> </ui:composition> </html>

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