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  • State variables in VIM

    - by dotancohen
    Is there any way to have a state variable in VIM? Consider: " Relative line numbers in Normal mode, absolute in Insert mode. Ctrl-N to toggle set relativenumber autocmd InsertEnter * :set number autocmd InsertLeave * :set relativenumber inoremap <C-n> <C-o>:call NumberToggle()<cr> nnoremap <C-n> :call NumberToggle()<cr> function! NumberToggle() if(useRelNums != 1) let useRelNums=1 set number else let useRelNums=0 set relativenumber endif endfunc Of course, useRelNums is undefined. I would like to keep this variable defined between calls to the NumberToogle() function, i.e. a state variable. How is this done? I'm sure that I could repurpose some other VIM variable as a workaround (such as the state of paste for a bad example) but I would prefer a real solution. Thanks.

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  • Determining the State of a User using their Hostname

    - by PhpMyCoder
    Not sure if this is the right SE site. I figured this question doesn't belong on SO, but if you think it doesn't belong here either, I apologize. I've been looking into determining the location, specifically the state, of a user accessing my website. One of the options I've known about for a while is the GeoIP City Database, however this isn't the most cost effective solution and I'm cheap so I was looking for a less expensive way. Something that occurred to me was that my state was in the public hostname assigned to me by Comcast: (Dash Separated IP).hsd1.ma.comcast.net Could it be possible that other ISPs follow this same pattern of inserting the state abbreviation into their users' hostnames? I've been looking around for a list of hostnames for other ISPs, but I haven't found anything. Can anyone verify that this holds true for other major ISPs?

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  • Protecting the integrity of a game state while minimizing amount of data sent

    - by espais
    I'm developing a game in PHP/jQuery, and naturally have to be wary of any sort of data coming from the client. At present, I have tables of data representing the map (2D roguelike), monsters, items, and player(s). Initially, my thought was to simply package it all in a JSON object and send it every game tick, however when actually looking at the data I realized that's quite a large packet to be sending. So, my question is what is a good approach for minimizing data sent to the client? Obviously I would need to figure out some way of validating whatever it sends back. Initially we'd hoped to do some minimal verification on the client-side, but each time we thought of one thing we could do it is immediately invalidated with tools like Firebug. Kind of an open question I realize, but we want to get this right before we move on with our implementation so we don't have to shoehorn in bugfixes later on.

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  • Binding hotkey for toggling wireless card state - System76 Bonp3

    - by user109076
    Recently, my wireless card shut off on my laptop (System76 Bonp3 running Ubuntu 12.04 LTS). Awhile back, my keyboard had a meeting with a cup of coffee, and my F11 key no longer works. The key binding for turning my card back on happens to be Fn + F11, so I cannot turn my wifi on. The only solution I can think of is to somehow change this to be bound to another key. I'm looking for the script that handles this particular hardware switch so I can bind it elsewhere.

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  • Restore open applications, documents, and window state

    - by rfeague
    When working on a project, I generally have a couple of Explorer windows open to relevant folders and a couple of applications (e.g. Eclipse and a form development tool) open to specific project-related documents. There's a lot of value in that context, and I'd like to find a way to save a set of open apps under a project name, then restore that state at a later date. Thus far all of the utilities I've found are virtual desktop products that don't save/restore state. I'm specifically looking for something that will run the applications I had running, open the documents I had open, and position the windows as they were. I'm amazed that such a seemingly simple concept as "Save my workspace state" doesn't seem to be available. I'm on Windows 7. Any suggestions?

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  • Nagios state transition and event handler issue

    - by Dattatray
    We are using Nagios to check duplicate processes. define service { use local-service host_name xxx service_description xxx Duplicate Processes check_interval 1 max_check_attempts 1 contact_groups admins event_handler restart-dependent-processes check_command check_procs_duplicate!2!3!2!2!2 } check_procs_duplicate checks if there are any duplicate processes and returns the state - e.g. CRITICAL. The event handler kills the duplicate processes and it's dependent processes and starts one instance of the process and dependent process. At the end of this again Nagios checks if there are any duplicate processes and sets the state accordingly - OK/WARNING/CRITICAL. The event handler takes more time to start the processes and during this time if someone manually starts the process, the state will remain in CRITICAL itself. During the next interval, Nagios will again check for duplicate processes and it will find it again CRITICAL. The event handler will not get executed now, as the previos and current both the states are CRITICAL. Any pointers about how to fix this issue?

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  • How listen for UIButton state change?

    - by morticae
    I'm extending UIButton with generic functionality to change certain appearance attributes based on the displayed title. In order to do this, I need to detect and respond to changes in the "state" property. This is so I make sure the appearance is adjusted properly if the user has set different titles for different states. I assumed I would need to use some sort of KVO like the following: [self addObserver:self forKeyPath:@"state" options:NSKeyValueObservingOptionNew context:nil]; But this does not seem to fire the observeValueForKeyPath:... method for @"state" or @"currentTitle". I assume this is because UIButton does not implement the KVO pattern for those properties. I do not want to just listen for clicks. Those events cause a state change, but are not the only potential causes. Does anyone know a way to listen to and respond to state changes of a UIButton? Thanks

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  • MVC pattern and State Machine

    - by topright
    I think of a game as a state machine. Game States separate I/O processing, game logic and rendering into different classes: while (game_loop) { game->state->io_events(this); game->state->logic(this); game->state->rendering(); } You can easily change a game state in this approach. MVC separation works in more complex way: while (game_loop) { game->cotroller->io_events(this); game->model->logic(this); game->view->rendering(); } So changing Game States becomes error prone task (switch 3 MVC objects, not 1). What are practical ways of combining these 2 concepts?

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  • Persisting hashlib state

    - by anthony
    I'd like to create a hashlib instance, update() it, then persist its state in some way. Later, I'd like to recreate the object using this state data, and continue to update() it. Finally, I'd like to get the hexdigest() o the total cumulative run of data. State persistence has to survive across multiple runs. Example: import hashlib m = hashlib.sha1() m.update('one') m.update('two') # somehow, persist the state of m here #later, possibly in another process # recreate m from the persisted state m.update('three') m.update('four') print m.hexdigest() # at this point, m.hexdigest() should be equal to hashlib.sha1().update('onetwothreefour').hextdigets()

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  • php/mysql append state to city

    - by mike
    Hello, Having a hard time figuring out the best way to do this... I have a search function that takes "search terms" and "search location". In the location input, I have an suggestion feature that brings up "city, state abbreviation" but it seems some users just do not use it(or can't) so they end up entering just a city name... I need to append the state abbreviation after the form is submitted. I have a table with all city and state names in the U.S. but the problem is... there are multiple cities with the same name in different states... I would like to add the state abbreviation for the state that the city is most popular for(does that make sense?). For example, if the user enters "Miami" I would like it to become "Miami, FL" as opposed to "Miami, WV"... Any ideas? Thanks!

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  • Error during GENERAL_REQUEST_ENTITY for POST results in ASP .NET session state never getting unlocked

    - by Jesse
    I have been trying to chase down the root cause of a condition where ASP .NET session state remains locked after a web request has been terminated due to an unexpected error. We use the SQL Server session state provider for session because we have several servers in a web farm. This issue first presented itself in the form of many requests getting stuck on the 'AcquireRequestState' event of their lifecycle for no apparent reason. I was able to finding corresponding entries for these requests in the session state database in SQL server that were all locked (column Locked = 1). I was also able to correlate these requests to entries in the IIS log with HTTP status codes of 500 (with a sub status of 0). These findings lead me to believe that, in some cases, a request was erroring out but was NOT releasing its lock on session state like it should. I enabled Failed Request Tracing in IIS for the website in question for status code 500 with all available providers selected each with the 'Verbose' setting for verbosity. I've since gathered several failed traces that have caused permanently locked ASP .NET sessions. They all share the same characteristics: They are all 'POST' requests where the browser is posting data to be processed/saved. They all have events indicating that the 'Session' module was invoked during the REQUEST_ACQUIRE_STATE event. At this point the request would have marked the row in the session state database as being "locked". This is normal and expected. They all have GENERAL_READ_ENTITY_START, GENERAL_READ_ENTITY_END, and GENERAL_REQUEST_ENTITY entries that appear to be reading in the data that was posted to the server as part of the request. This appears to be a buffered operation as these events get repeated over and over with each one reading in some subset of the posted data. At some point during the 'read entity' related events and error occurs. Some have the error code "Incorrect function. (0x80070001)" and others have "The I/O operation has been aborted because of either a thread exit or an application request. (0x800703e3)". Once the error has been encountered, they all jump directly to the END_REQUEST events. The issue here is that, under normal circumstances, there should be a RELEASE_REQUEST_STATE event that will allow the Session module to release the lock it has on the session. This event is being skipped in this scenario. Just to be sure, I enabled failed request tracing for the '200' status code as well and generated several traces of successful requests that do have the RELEASE_REQUEST_STATE event being handled by the Session module. My theory at this point is that some kind of network issue is causing the 'Incorrect function' and 'I/O operation has been aborted because of either a thread exit or an application request' errors, but I don't understand why this seems to be causing the request handling to skip over the RELEASE_REQUEST_STATE event. If the request went through REQUEST_ACQUIRE_STATE it seems like it should also hit RELEASE_REQUEST_STATE as well. I'm loathe to say that this is a bug in IIS or ASP .NET, but it certainly appears that way to me at this point. Are there any configuration changes I could make to help ensure that 'RELEASE_REQUEST_STATE' is fired under all error conditions?

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  • How to implement a stack of game states in C++

    - by Lisandro Vaccaro
    I'm new to C++ and as a college proyect I'm building a 2D platformer with some classmates, I recently read that it's a good idea to have a stack of gamestates instead of a single global variable with the game state (which is what I have now) but I'm not sure how to do it. Currently this is my implementation: class GameState { public: virtual ~GameState(){}; virtual void handle_events() = 0; virtual void logic() = 0; virtual void render() = 0; }; class Menu : public GameState { public: Menu(); ~Menu(); void handle_events(); void logic(); void render(); }; Then I have a global variable of type GameState: GameState *currentState = NULL; And in my Main I define the currentState and call it's methods: int main(){ currentState = new Menu(); currentState.handle_events(); } How can I implement a stack or something similar to go from that to something like this: int main(){ statesStack.push(new Menu()); statesStack.getTop().handle_events(); }

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  • Need theoretical help, how to comprehend an if-else dependency net

    - by macbie
    I am going to face a following issue: I'm writing a program that manages some properties, some of them are general and some are specific. Each property is a pair of key and value, and for example: if it is given a general property and other specific property with exactly the same key and value has been existed before then the general property will swap the specific one in the register. If there are two the same general properties - both will remain in the register. And so on; it is like a net of dependencies. In my case I can handle with it intuitively and foresee all cases, but only because the system is not too vast. What if it would? I have met such problems a few times in many different programs and languages (i.e working with C semaphores) and my question is: How to approach this kind of problem? Is this connected with finite state machine, graph theory or something similar? How to be sure that I have considered the whole system and each possible case? Could you recommend some resources (books, sites) to learn from?

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  • How to manage Areas/Levels in an RPG?

    - by Hexlan
    I'm working on an RPG and I'm trying to figure out how to manage the different levels/areas in the game. Currently I create a new state (source file) for every area, defining its unique aspects. My concern is that as the game grows the number of class files will become unmanageable with all the towns, houses, shops, dungeons, etc. that I need to keep track of. I would also prefer to separate my levels from the source code because non-programmer members of the team will be creating levels, and I would like the engine to be as free from game specific code as possible. I'm thinking of creating a class that provides all the functions that will be the same between all the levels/areas with a unique member variable that can be used to look up level specifics from data. This way I only need to define level/area once in the code, but can create multiple instances each with its own unique aspects provided by data. Is this a good way to go about solving the issue? Is there a better way to handle a growing number of levels?

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  • IIS8 Asp.net State service remote connection failure

    - by maxisam
    Recently we upgrade our web server to windows server 2012 with IIS8. We have this issue when users try to connect the asp.net state service to this web server remotely. It always popup Unable to make the session state request to the session state server. Please ensure that the ASP.NET State service is started and that the client and server ports are the same. If the server is on a remote machine, please ensure that it accepts remote requests by checking the value of HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\aspnet_state\Parameters\AllowRemoteConnection. If the server is on the local machine, and if the before mentioned registry value does not exist or is set to 0, then the state server connection string must use either 'localhost' or '127.0.0.1' as the server name. In IIS7 / 7.5 we use the same way and it works fine. As long as the state service is running and firewall is set properly, we don't have any problem. However, in IIS8 it doesn't work. (We even turn off firewall to test it) Thanks for helping.

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  • Testing Finite State Machines

    - by Pondidum
    I have inherited a large and firaly complex state machine at work. It has 31 possbile states to be in. It has the following inputs: Enum: Current State (so 0 - 30) Enum: source (currently only 2 entries) Boolean: Request Boolean: type Enum: Status (3 states) Enum: Handling (3 states) Boolean: Completed The 31 States are really needed (big business process). Breaking into seperate state machines doesnt seem feasable - each state is distinct. I have written tests for one set of inputs (the most common set), with one test per input (all inputs constant, except for the State input): [Subject("Application Process States")] public class When_state_is_meeting2Requested : AppProcessBase { Establish context = () => { //Setup.... }; Because of = () => process.Load(jas, vac); It Current_node_should_be_meeting2Requested = () => process.CurrentNode.ShouldBeOfType<meetingRequestedNode>(); It Can_move_to_clientDeclined = () => Check(process, process.clientDeclined); It Can_move_to_meeting1Arranged = () => Check(process, process.meeting1Arranged); It Can_move_to_meeting2Arranged = () => Check(process, process.meeting2Arranged); It Can_move_to_Reject = () => Check(process, process.Reject); It Cannot_move_to_any_other_state = () => AllOthersFalse(process); } As no one is entirely sure on what the output should be for each state and set of inputs i have been starting to write tests for it, however on calculation i will need to write 4320 ( 30*2*2*2*3*3*2 ) tests for it. Does anyone have any suggestions on how i should go about testing this?

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  • jQuery form zip code to state function

    - by Dakota R.
    I'm trying to convert a preexisting javascript function into a jQuery function. The function comes from http://javascript.internet.com/forms/zip-to-state.html and aims to convert a user-entered zip code into a state. I'm using jQuery 1.3.2, with all the necessary plugins, but I'm not very familiar with jQuery syntax and how to convert this from plain ol' Javascript syntax. The setState function takes two parameters, the zip code element and the state element, so I'm trying to do something like this: $('$zip_code').change( function () { setState($(this), $('#state')); }); Any thoughts on this syntax? Thanks, Dakota function getState(zip) { if ((parseInt(zipString.substr(zip / 4, 1), 16) & Math.pow(2, zip % 4)) && (zip.length == 5)) for (var i = 0; i < stateRange.length; i += 7) if (zip <= 1 * stateRange.substr(i, 5)) return stateRange.substr(i + 5, 2); return null; } function setState(txtZip, optionBox) { if (txtZip.value.length != 5 || isNaN(txtZip.value / 4)) { optionBox.options[0].selected = true; alert("Please enter a 5 digit, numeric zip code."); return; } var state = getState(txtZip.value); for (var i = 0; i < optionBox.options.length; i++) if (optionBox.options[i].value == state) return optionBox.options[i].selected = true; for (var i = 0; i < optionBox.options.length; i++) if (optionBox.options[i].value == "XX") return optionBox.options[i].selected = true; }

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  • Windows Server 2008 System State Backup

    - by MJ
    What I'm looking for, is info on what is contained in the server 2008 system state backup. It is incredibly large (10+ G), and annoying to backup remotely. is there a way to take a full system state, and then do like a weekly incremental? I know the wbadmin tool, but its options are limited. I'm also looking for the option to remove the 2nd or 3rd oldest backup.

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  • Routing protocols, distance vector vs link state

    - by Artem Barger
    I'm trying to figure out the differences(pros/cons) between two routing protocols approach and I would be great-full for any help, advice and explanation. As far I can say that it seems like distance vector is more static and more local based routing, since it doesn't know the network state whereas link state is more aware of current states therefore it seems more natural to use it over distance-vector, but I have a feeling like I'm missing something. And I would be glad to here about more aspects and different issues I have to consider while choosing one of them.

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  • Duplication of Architecture State means physically extra?

    - by Doopy Doo
    Hyper-Threading Technology makes a single physical processor appear as two logical processors; the physical execution resources are shared and the architecture state is duplicated for the two logical processors. So, this means that there are two sets of basic registers such as Next Instruction Pointer, processor registers like AX, BX, CX etc physically embedded in the micro-processor chip, OR they(arch. state) are made to look two sets by some low level duplication by software/OS.

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