Doubling the DPI with a shader?
- by Mathias Lykkegaard Lorenzen
I'm developing a game where the map is generated with Perlin Noise, but on the CPU. I am generating some perlin noise onto a texture with a small size, and then I stretch it out to the whole screen to simulate a map.
The reason for the CPU generating the noise is that I want it to look the same on all devices.
Now, here's the end-result.
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