How to achieve a Gaussian Blur effect for shadows in LWJGL/Slick2D?
- by user46883
I am currently trying to implement shadows into my game, and after a lot of searching in the interwebs I came to the conclusion that drawing hard edged shadows to a low resolution pass combined with a Gaussian blur effect would fit best and make a good compromise between performance and looks - even though theyre not 100% physically accurate.
Now…