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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • Help with Windows 7 BSOD with windbg minidump !analyze -v results

    - by Kurt Harless
    Hi gang, Windows 7 X64 Ultimate is BSODing occasionally. I suspect an overheating issue or something related to the use of my GTX-295 card that runs very hot. Here is an !analyze -v listing of the most recent minidump. Any and all help greatly appreciated. Kurt Microsoft (R) Windows Debugger Version 6.12.0002.633 AMD64 Copyright (c) Microsoft Corporation. All rights reserved. Loading Dump File [C:\Windows\Minidump\122810-31387-01.dmp] Mini Kernel Dump File: Only registers and stack trace are available Symbol search path is: SRV*c:\websymbols*http://msdl.microsoft.com/download/symbols Executable search path is: Windows 7 Kernel Version 7600 MP (8 procs) Free x64 Product: WinNt, suite: TerminalServer SingleUserTS Built by: 7600.16617.amd64fre.win7_gdr.100618-1621 Machine Name: Kernel base = 0xfffff800`03065000 PsLoadedModuleList = 0xfffff800`032a2e50 Debug session time: Tue Dec 28 11:04:03.597 2010 (UTC - 7:00) System Uptime: 2 days 2:28:40.407 Loading Kernel Symbols ............................................................... ................................................................ .............................................. Loading User Symbols Loading unloaded module list ................ ******************************************************************************* * * * Bugcheck Analysis * * * ******************************************************************************* Use !analyze -v to get detailed debugging information. BugCheck 3B, {c0000005, fffff800033b8873, fffff8800e322dc0, 0} Probably caused by : ntkrnlmp.exe ( nt!RtlCompareUnicodeStrings+c3 ) Followup: MachineOwner --------- 1: kd> !analyze -v ******************************************************************************* * * * Bugcheck Analysis * * * ******************************************************************************* SYSTEM_SERVICE_EXCEPTION (3b) An exception happened while executing a system service routine. Arguments: Arg1: 00000000c0000005, Exception code that caused the bugcheck Arg2: fffff800033b8873, Address of the instruction which caused the bugcheck Arg3: fffff8800e322dc0, Address of the context record for the exception that caused the bugcheck Arg4: 0000000000000000, zero. Debugging Details: ------------------ EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s. FAULTING_IP: nt!RtlCompareUnicodeStrings+c3 fffff800`033b8873 488b7c2418 mov rdi,qword ptr [rsp+18h] CONTEXT: fffff8800e322dc0 -- (.cxr 0xfffff8800e322dc0) rax=0000000000000041 rbx=fffff8a015a3c1c0 rcx=0000000000000024 rdx=0000000000000003 rsi=fffff8800e3238b0 rdi=0000000000000009 rip=fffff800033b8873 rsp=fffff8800e323798 rbp=000000000000000d r8=fffff8a018cb374c r9=000000200a98fdc4 r10=fffff8800e323988 r11=fffff8800e32398e r12=fffff8a018127c18 r13=fffff8800126e550 r14=0000000000000001 r15=fffffa800abe1570 iopl=0 nv up ei pl nz ac po nc cs=0010 ss=0018 ds=002b es=002b fs=0053 gs=002b efl=00010216 nt!RtlCompareUnicodeStrings+0xc3: fffff800`033b8873 488b7c2418 mov rdi,qword ptr [rsp+18h] ss:0018:fffff880`0e3237b0=???????????????? Resetting default scope CUSTOMER_CRASH_COUNT: 1 DEFAULT_BUCKET_ID: VISTA_DRIVER_FAULT BUGCHECK_STR: 0x3B PROCESS_NAME: ccSvcHst.exe CURRENT_IRQL: 0 LAST_CONTROL_TRANSFER: from 0000000000000000 to fffff800033b8873 STACK_TEXT: fffff880`0e323798 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : nt!RtlCompareUnicodeStrings+0xc3 FOLLOWUP_IP: nt!RtlCompareUnicodeStrings+c3 fffff800`033b8873 488b7c2418 mov rdi,qword ptr [rsp+18h] SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: nt!RtlCompareUnicodeStrings+c3 FOLLOWUP_NAME: MachineOwner MODULE_NAME: nt IMAGE_NAME: ntkrnlmp.exe DEBUG_FLR_IMAGE_TIMESTAMP: 4c1c44a9 STACK_COMMAND: .cxr 0xfffff8800e322dc0 ; kb FAILURE_BUCKET_ID: X64_0x3B_nt!RtlCompareUnicodeStrings+c3 BUCKET_ID: X64_0x3B_nt!RtlCompareUnicodeStrings+c3 Followup: MachineOwner ---------

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  • Visual Studio 2008 Debugger really slow with SSD

    - by Doug
    Hey guys, my setup is a laptop with Win 7 64bit, VS2008 SP1 on an intel x25-m 4gb RAM with page file turned off (no need) and 2.2 core duo What happens is weird: When i build my project and attach the debugger the symbols load REALLY slowly... like 1 every 5 secs Sometimes the symbols will fail to load at all. This is driving me crazy as this was a freshly installed win 7 box with default VS installation, working on ASP.net web applications... i've never had to use symbol servers or any of that jazz so i'm quite frustrated. With this SSD it should breath fire as it does with loading and doing everything else. Am i missing something?

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  • Linux says a kernel module has an unknown symbol, but another loaded module provides it.

    - by raldi
    I'm trying to install a driver for a USB DAQ box, which annoyingly, I have to compile myself. I believe I've succeeded -- I have two .ko files: -rw-r--r-- 1 root root 45271 2010-03-18 21:24 advdrv_core.ko -rw-r--r-- 1 root root 24312 2010-03-18 21:24 usb4761.ko I was able to run insmod on the first without incident, but when I try on the second, I get a flood of messages: kernel: [686782.106547] usb4761: no symbol version for adv_process_info_check_event kernel: [686782.106555] usb4761: Unknown symbol adv_process_info_check_event kernel: [686782.106691] usb4761: no symbol version for advdrv_unregister_driver kernel: [686782.106695] usb4761: Unknown symbol advdrv_unregister_driver However, advdrv_core.ko provides these symbols. My kernel sure seems to have them in memory: # cat /proc/kallsyms | grep advdrv_unregister_driver f8d88504 r __ksymtab_advdrv_unregister_driver [advdrv_core] f8d888d2 r __kstrtab_advdrv_unregister_driver [advdrv_core] f8d885a4 r __kcrctab_advdrv_unregister_driver [advdrv_core] 086eb8fb a __crc_advdrv_unregister_driver [advdrv_core] f8d86e90 t advdrv_unregister_driver [advdrv_core] Why does my insmod claim they're unknown symbols?

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  • Ubuntu 12.04 crash analysis - strange binary data on all open files at the moment of crash

    - by lanbo
    A couple of hours ago we got a system crash on Ubuntu 12.04. We checked all the log files and there is nothing suspicious to blame to. Last stuff that was logged was some dovecot activity. There are no kernel panic messages. Nothing. It is a new server (new hardware) we are testing before production. And because it is new hard, I'm suspicious the problem may be due to some faulty hardware. We already run memtester with no problem detected. I'll be happy to hear from other hardware testing tools (the machine has SSD). Anyway, the thing I wanted to ask you is a different one. The strange thing is on every open file at the moment of the crash we found the next sequence of symbols was written into them: "@^@^@^@^@^@^@...". For example, on the syslog log file we got: Apr 16 15:53:56 odyssey dovecot: pop3-login: Aborted login (auth failed, 1 attempts): user=<info>, method=PLAIN, rip=46.29.255.73, lip=5.9.58.177 ^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^ [these continues for about 1000 chars...] ^@^@^@^@Apr 16 15:55:12 odyssey kernel: imklog 5.8.6, log source = /proc/kmsg started. We got all these symbols in all open files. These include: syslog, mail.log, kern.log, ... But also on some logs that are output by php scripts run in CRONs from user accounts (not root). So, any idea why all open files got these characters written during the crash? This is pretty bad since the crash corrupted many files (we don't even know which other ones may be affected). We are suspicious that all open files (in write mode maybe) at the moment of the crash got all these symbols inserted. Why is that? BTW [in case it helps], the system automatically rebooted after the crash but Apache did not start. There were not traces in /var/apache2/*log why apache did not start. After running a "service apache2 start" it started with no problems. Also, we rebooted the machine manually and Apache also started on reboot. But it did not start after the crash and no errors were reported. Thanks guys!

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  • Are there web search engines with exact match or regex capabilities (for related terms)?

    - by naxa
    Every once in a while I come upon a situation when google's way of searching results in too broad results even if I enclose my search terms in quotation marks. For example now I've tried to find pages that contain both "py.path" and "path.py" without much success. I'm currently aware of engines|sites like Google Code Search for searching actual code and (apparently) Stackoverflow for searching QAs, symbolhound that lets me find symbols, and also wikipedia is often a good place to find lists of symbols. But none of these seems to perform very good in matching exactly on search term pairs (or tuples) and use a broad-enough segment of the web. Is there a website that is good with exactly finding search term pairs? (Why not?)

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  • How do I recursively define a Hash in Ruby from supplied arguments?

    - by Sarah Beckham
    This snippet of code populates an @options hash. values is an Array which contains zero or more heterogeneous items. If you invoke populate with arguments that are Hash entries, it uses the value you specify for each entry to assume a default value. def populate(*args) args.each do |a| values = nil if (a.kind_of? Hash) # Converts {:k => "v"} to `a = :k, values = "v"` a, values = a.to_a.first end @options[:"#{a}"] ||= values ||= {} end end What I'd like to do is change populate such that it recursively populates @options. There is a special case: if the values it's about to populate a key with are an Array consisting entirely of (1) Symbols or (2) Hashes whose keys are Symbols (or some combination of the two), then they should be treated as subkeys rather than the values associated with that key, and the same logic used to evaluate the original populate arguments should be recursively re-applied. That was a little hard to put into words, so I've written some test cases. Here are some test cases and the expected value of @options afterwards: populate :a => @options is {:a => {}} populate :a => 42 => @options is {:a => 42} populate :a, :b, :c => @options is {:a => {}, :b => {}, :c => {}} populate :a, :b => "apples", :c => @options is {:a => {}, :b => "apples", :c => {}} populate :a => :b => @options is {:a => :b} # Because [:b] is an Array consisting entirely of Symbols or # Hashes whose keys are Symbols, we assume that :b is a subkey # of @options[:a], rather than the value for @options[:a]. populate :a => [:b] => @options is {:a => {:b => {}}} populate :a => [:b, :c => :d] => @options is {:a => {:b => {}, :c => :d}} populate :a => [:a, :b, :c] => @options is {:a => {:a => {}, :b => {}, :c => {}}} populate :a => [:a, :b, "c"] => @options is {:a => [:a, :b, "c"]} populate :a => [:one], :b => [:two, :three => "four"] => @options is {:a => :one, :b => {:two => {}, :three => "four"}} populate :a => [:one], :b => [:two => {:four => :five}, :three => "four"] => @options is {:a => :one, :b => { :two => { :four => :five } }, :three => "four" } } It is acceptable if the signature of populate needs to change to accommodate some kind of recursive version. There is no limit to the amount of nesting that could theoretically happen. Any thoughts on how I might pull this off?

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  • Need help eliminating dead code paths and variables from C source code

    - by Anjum Kaiser
    I have a legacy C code on my hands, and I am given the task to filter dead/unused symbols and paths from it. Over the time there were many insertions and deletions, causing lots of unused symbols. I have identified many dead variables which were only being written to once or twice, but were never being read from. Both blackbox/whitebox/regression testing proved that dead code removal did not affected any procedures. (We have a comprehensive test-suite). But this removal was done only on a small part of code. Now I am looking for some way to automate this work. We rely on GCC to do the work. P.S. I'm interested in removing stuff like: variables which are being read just for the sake of reading from them. variables which are spread across multiple source files and only being written to. For example: file1.c: int i; file2.c: extern int i; .... i=x;

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  • C# Conditional Compilation and framework targets

    - by McKAMEY
    There are a few minor places where code for my project may be able to be drastically improved if the target framework were a newer version. I'd like to be able to better leverage conditional compilation in C# to switch these as needed. Something like: #if NET_40 using FooXX = Foo40; #elif NET_35 using FooXX = Foo35; #else using FooXX = Foo20; #endif Do these symbols come for free? Do I need to inject these symbols as part of the project configuration? Seems easy enough to do since I'll know which framework is being targeted from msbuild. I think I've seen that NET_40 symbol isn't defined? If so I think I could do this? #if !NET_35 && !NET_20 #define NET_40 #endif Or do I need to define it in the msbuild command: /p:DefineConstants="NET_40"

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  • Angle and Length of Wind Barb Flags

    - by Kristopher Johnson
    I am working on an application that displays surface winds. Wind speed and direction will be displayed using "wind barb" symbols, as described here: Plotted Winds My question: Are there any standards for the angles and lengths of the "flags" in relation to the the wind-barb "pole"? Eyeballing the diagrams I've seen, I think that an angle of 60 degrees and a flag length about a third as long as the pole length would look fine, but if there are any officially defined standards for these symbols, I'd like to follow them. Note: This app will not be used for navigation, so it is not very important that it look exactly like an official chart. I just don't want it to be ugly, or to look obviously wrong to a knowledgeable user.

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  • Please explain some of Paul Graham's points on LISP

    - by kunjaan
    I need some help understanding some of the points from Paul Graham's article http://www.paulgraham.com/diff.html A new concept of variables. In Lisp, all variables are effectively pointers. Values are what have types, not variables, and assigning or binding variables means copying pointers, not what they point to. A symbol type. Symbols differ from strings in that you can test equality by comparing a pointer. A notation for code using trees of symbols. The whole language always available. There is no real distinction between read-time, compile-time, and runtime. You can compile or run code while reading, read or run code while compiling, and read or compile code at runtime. What do these points mean How are they different in languages like C or Java? Do any other languages other than LISP family languages have any of these constructs now?

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  • "No Source Available" when managed exception occurs - WPF Visual Studio 2010

    - by Sonic Soul
    for some reason, my visual studio 2010 is not loading debug symbols on my own code. i am using a default WPF application solution. with a sample WPF app i am working on, and running in Debug mode. when i go into debug, i can step through my code. BUT when exception happens in my code (i.e. throw new Exception("test")), visual studio gives me the blue blank screen with "No Source Available. No symbols are loaded blah blah.." AND i can actually "view" exception details, where it will tell me the line of code my exception occured on. so it does know what happened.. it seems. it seems to think that PDB files are not loaded. my setup: options Deubg "Enable just my code (managed only)" is checked. application properties : 1 project running in Debug x86

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  • PHP preg_replace oddity with £ pound sign and ã

    - by Barry Ramsay
    Hello I am applying the following function <?php function replaceChar($string){ $new_string = preg_replace("/[^a-zA-Z0-9\sçéèêëñòóôõöàáâäåìíîïùúûüýÿ]/", "", $string); return $new_string; } $string = "This is some text and numbers 12345 and symbols !£%^#&$ and foreign letters éèêëñòóôõöàáâäåìíîïùúûüýÿ"; echo replaceChar($string); ?> which works fine but if I add ã to the preg_replace like $new_string = preg_replace("/[^a-zA-Z0-9\sçéèêëñòóôõöàáâãäåìíîïùúûüýÿ]/", "", $string); $string = "This is some text and numbers 12345 and symbols !£%^#&$ and foreign letters éèêëñòóôõöàáâäåìíîïùúûüýÿã"; It conflicts with the pound sign £ and replaces the pound sign with the unidentified question mark in black square. This is not critical but does anyone know why this is? Thank you, Barry

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  • oracle's pro*C compiler and gnu C (__builtin_va_list, __attribute__, etc)

    - by Charles Ma
    I'm compiling a database library with pro*C which converts the .ppc library file to a .c file that gcc can use. However, I'm getting a lot of errors in pro*C like the following PCC-S-02201, Encountered the symbol "__ attribute__ " when expecting one of the following ... , Encountered the symbol "__builtin_va_list" when expecting one of the following The missing symbols are from a chain of standard includes like stdio.h and stdlib.h. How do I get around this issue? The library I'm compiling came from an old solaris system that we're now upgrading (to a new solaris 10 system) and the header files don't seem to use these symbols. e.g. the newer .h files has typedef __builtin_va_list va_list while the old .h files has typedef void* va_list There are a lot of things like this so I'm reluctant to go and fix all of them manually with a typedef

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  • Variables versus constants versus associative arrays in PHP

    - by susmits
    I'm working on a small project, and need to implement internationalization support somehow. I am thinking along the lines of using constants to define a lot of symbols for text in one file, which could be included subsequently. However, I'm not sure if using variables is faster, or if I can get away with using associative arrays without too much of a performance hit. What's better for defining constant values in PHP, performance-wise -- constants defined using define("FOO", "..."), or simple variables like $foo = "...", or associative arrays like $symbols["FOO"]?

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  • How to read verbose VC++ linker output

    - by Assaf Lavie
    Trying to debug some linker errors, I turned on /VERBOSE and I'm trying to make sense of the output. It occurs to me that I really don't know how to read it. For example: 1>Compiling version info 1>Linking... 1>Starting pass 1 1>Processed /DEFAULTLIB:mfc80.lib 1>Processed /DEFAULTLIB:mfcs80.lib 1>Processed /DEFAULTLIB:msvcrt.lib 1>Processed /DEFAULTLIB:kernel32.lib 1>Processed /DEFAULTLIB:user32.lib .... 1>Processed /DEFAULTLIB:libgslcblasMD.lib 1>Searching libraries 1> Searching V:\Src\Solutions\\..\..\\Common\Win32\Lib\PlxApi.lib: 1> Searching ..\..\..\..\out\win32\release\lib\camerageometry.lib: 1> Searching ..\..\..\..\out\win32\release\lib\geometry.lib: 1> Found "public: __thiscall VisionMap::Geometry::Box2d::operator class VisionMap::Geometry::Box2DInt(void)const " (??BBox2d@Geometry@VisionMap@@QBE?AVBox2DInt@12@XZ) 1> Referenced in FocusDlg.obj 1> Loaded geometry.lib(Box2d.obj) 1>Processed /DEFAULTLIB:CGAL-vc80-mt.lib 1>Processed /DEFAULTLIB:boost_thread-vc80-mt-1_33_1.lib What's going on here? I think I understand this bit: 1>Processed /DEFAULTLIB:libgslcblasMD.lib 1>Searching libraries 1> Searching V:\Src\Solutions\\..\..\\Common\Win32\Lib\PlxApi.lib: 1> Searching ..\..\..\..\out\win32\release\lib\camerageometry.lib: 1> Searching ..\..\..\..\out\win32\release\lib\geometry.lib: 1> Found "public: __thiscall VisionMap::Geometry::Box2d::operator class VisionMap::Geometry::Box2DInt(void)const " (??BBox2d@Geometry@VisionMap@@QBE?AVBox2DInt@12@XZ) 1> Referenced in FocusDlg.obj 1> Loaded geometry.lib(Box2d.obj) It's trying to find the implementation of the above operator, which is used somewhere in FocusDlg.cpp, and it finds it in geometry.lib. But what does 1>Processed /DEFAULTLIB:libgslcblasMD.lib mean? What determines the order of symbol resolution? Why is it loading this particular symbol while processing libgslcblasMD.lib which is a 3rd party library? Or am I reading it wrong? It seems that the linker is going through the symbols referenced in the project's various object files, but I have no idea in what order. It then searches the static libraries the project uses - by project reference, explicit import and automatic default library imports; but it does so in an order that, again, seems arbitrary to me. When it finds a symbol, for example in geometry.lib, it then continues to find a bunch of other symbols from the same lib: 1> Searching V:\Src\Solutions\\..\..\\Common\Win32\Lib\PlxApi.lib: 1> Searching ..\..\..\..\out\win32\release\lib\camerageometry.lib: 1> Searching ..\..\..\..\out\win32\release\lib\geometry.lib: 1> Found "public: __thiscall VisionMap::Geometry::Box2d::operator class VisionMap::Geometry::Box2DInt(void)const " (??BBox2d@Geometry@VisionMap@@QBE?AVBox2DInt@12@XZ) 1> Referenced in FocusDlg.obj 1> Loaded geometry.lib(Box2d.obj) 1>Processed /DEFAULTLIB:CGAL-vc80-mt.lib 1>Processed /DEFAULTLIB:boost_thread-vc80-mt-1_33_1.lib 1> Found "public: __thiscall VisionMap::Geometry::Box2DInt::Box2DInt(int,int,int,int)" (??0Box2DInt@Geometry@VisionMap@@QAE@HHHH@Z) 1> Referenced in FocusDlg.obj 1> Referenced in ImageView.obj 1> Referenced in geometry.lib(Box2d.obj) 1> Loaded geometry.lib(Box2DInt.obj) 1> Found "public: virtual __thiscall VisionMap::Geometry::Point3d::~Point3d(void)" (??1Point3d@Geometry@VisionMap@@UAE@XZ) 1> Referenced in GPSFrm.obj 1> Referenced in MainFrm.obj 1> Loaded geometry.lib(Point3d.obj) 1> Found "void __cdecl VisionMap::Geometry::serialize<class boost::archive::binary_oarchive>(class boost::archive::binary_oarchive &,class VisionMap::Geometry::Point3d &,unsigned int)" (??$serialize@Vbinary_oarchive@archive@boost@@@Geometry@VisionMap@@YAXAAVbinary_oarchive@archive@boost@@AAVPoint3d@01@I@Z) 1> Referenced in GPSFrm.obj 1> Referenced in MainFrm.obj 1> Loaded geometry.lib(GeometrySerializationImpl.obj) But then, for some reason, it goes on to find symbols that are defined in other libs, and returns to geometry later on (a bunch of times). So clearly it's not doing "look in geometry and load every symbol that's references in the project, and then continue to other libraries". But it's not clear to me what is the order of symbol lookup. And what's the deal with all those libraries being processed at the beginning of the linker's work, but not finding any symbols to load from them? Does this project really not use anything from msvcrt.lib, kernel32.lib? Seems unlikely. So basically I'm looking to decipher the underlying order in the linker's operation.

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  • Visual Studio 2008 - The breakpoint cannot be hit

    - by Josh
    I know that many people have had this problem... but I am now having it and cannot solve the issue. VS 2008 is randomly giving me an error after working on a project for weeks. When I set a debug point, I get a warning: The breakpoint will not currently be hit. No symbols have been loaded for this document. I have re-built the solution with no debug points and re-tried. I have also tried to Load Symbols from path and that has not worked either... Can someone please help walk me through the necessary steps to getting my debug function working again. Thanks.

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  • Library to parse ERB files

    - by Douglas Sellers
    I am attempting to parse, not evaluate, rails ERB files in a Hpricot/Nokogiri type manner. The files I am attempting to parse contain HTML fragments intermixed with dynamic content generated using ERB (standard rails view files) I am looking for a library that will not only parse the surrounding content, much the way that Hpricot or Nokogiri will but will also treat the ERB symbols, <%, <%= etc, as though they were html/xml tags. Ideally I would get back a DOM like structure where the <%, <%= etc symbols would be included as their own node types. I know that it is possible to hack something together using regular expressions but I was looking for something a bit more reliable as I am developing a tool that I need to run on a very large view code base where both the html content and the erb content are important. For example, content such as: blah blah blah <divMy Great Text <%= my_dynamic_expression %</div Would return a tree structure like: root - text_node (blah blah blah) - element (div) - text_node (My Great Text ) - erb_node (<%=)

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  • WinDbg fails to find symbol file reporting 'unrecognized OMF sig'

    - by sean e
    I have received a 64bit dump of a 32bit app that was running on Win7 x64. I am able to load it in WinDbg (hint: !wow64exts.sw) running on a 64bit OS. The symbols for most of my dlls are loaded properly. The pdb for one though does not load. The same pdb does load properly for the same dll when reading a 32bit dump on a different system. I've also confirmed that the dll and pdb match each other via the chkmatch utility. I tried .symopt +40 but the pdb still didn't load. I did !sym noisy then .reload - WinDbg reported: DBGHELP: unrecognized OMF sig: 811f1121 *** ERROR: Symbol file could not be found. Defaulted to export symbols Any ideas on what to try to get WinDbg to load my pdb when reading a 64bit dump?

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  • OpenSSL not listed under PHP modules but shows up in the configure command

    - by Lauren
    PHP 5.2.12 OS X 10.5.8 If I compile PHP from source with the following configure command ./configure --disable-all --with-openssl=shared,/opt/local it succeeds. However, after a make and make install, php -m does not list the openssl module. Based on what I've read, I think it may be due to multiple installs of the openssl library. Installing the latest version of openssl from source and trying to specify the path in the configure command, --with-openssl=/usr/local, always results in the following error: Undefined symbols: "_EVP_CIPHER_CTX_block_size", referenced from: _zif_openssl_seal in openssl.o ld: symbol(s) not found collect2: ld returned 1 exit status make: *** [sapi/cgi/php-cgi] Error 1 I've tried a few different variations on the path with no luck. Based on http://blog.yimingliu.com/2009/02/24/missing-library-symbols-while-compiling-php-528/, I've also tried editing the Makefile so that MH_BUNDLE_FLAGS comes later in the compilation line. After spending a good portion of the day on this issue, I'm at a loss. Any suggestions?

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  • Building iPhone static library for armv6 and armv7 that includes another static library

    - by Martijn Thé
    Hi, I have an Xcode project that has a "master" static library target, that includes/links to a bunch of other static libraries from other Xcode projects. When building the master library target for "Optimized (armv6 armv7)", an error occurs in the last phase, during the CreateUniversalBinary step. For each .o file of the libraries that is included by the master library, the following error is reported (for example, the FBConnectGlobal.o file): warning for architecture: armv6 same member name (FBConnectGlobal.o) in output file used for input files: /Developer_Beta/Builds/MTToolbox/MTToolbox.build/Debug-iphoneos/MTToolbox.build/Objects-normal/armv6/libMTToolbox.a(FBConnectGlobal.o) and: /Developer_Beta/Builds/MTToolbox/MTToolbox.build/Debug-iphoneos/MTToolbox.build/Objects-normal/armv7/libMTToolbox.a(FBConnectGlobal.o) due to use of basename, truncation and blank padding In the end, Xcode tells that the build has succeeded. However, when using the final static library in an application project, it won't build because it finds duplicate symbols in one part of build (armv6) and misses symbols in the other part of the build (armv7). Any ideas how to fix this? M

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  • How does this ruby custom accessor work

    - by ennuikiller
    So the method below in class_eval dynamically creates accessors for attributes defined at runtime. It can be used, for example, to create configuration objects with attributes read from a config file (and unknown until runtime). I understanding all of it except for the else branch. If I am correct the else branch returns the attribute value (val[0]) if there is one value passed in *val. However the way its written I would expect it to return an array (val) if there is more then one value passed in *var. In particular, if I have something like the following: value = 5 then from reading the code I would expect "#{@value}" to be [=,5]. However "#{@value}" returns 5 and not the array [=,5]. How is this possible? class Module def dsl_accessor(*symbols) symbols.each do |sym| class_eval %{ def #{sym}(*val) if val.empty? @#{sym} else @#{sym} = val.size == 1 ? val[0] : val end end } end end end

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  • Debug .Net Framework's source code only shows disassembly in Visual Studio 2010

    - by jdecuyper
    Hi! I'm trying to debug .Net Framework's source code using Visual Studio 2010 Professional. I followed the steps described in Raj Kaimal's post but I must be doing something wrong since the only code I'm getting to see is the disassembly code: As you can see in the image, the Go to Source Code and the Load Symbols options are disabled. Nevertheless, symbols are downloaded from Microsoft's server since I can see them inside the local cache directory. The code I'm debugging goes as follow: var wr = WebRequest.Create("http://www.google.com"); Console.WriteLine("Web request created"); var req = wr.GetRequestStream(); Console.Read(); When I hit F11 to step into the first line of code, a window pops us looking for the "WebRequst.cs" file inside "f:\dd\ndp\fx\src\Net\System\Net\WebRequest.cs" which does not exists on my machine. What am I missing? Thanks a lot for your help.

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  • GDB question - how do I go through disassembled code line by line?

    - by user324994
    I'd like to go through a binary file my teacher gave me line by line to check addresses on the stack and the contents of different registers, but I'm not extremely familiar with using gdb. Although I have the C code, we're supposed to work entirely from a binary file. Here are the commands I've used so far: (gdb) file SomeCode Which gives me this message: Reading symbols from ../overflow/SomeCode ...(no debugging symbols found)...done. Then I use : (gdb) disas main which gives me all of the assembly. I wanted to set up a break point and use the "next" command, but none of the commands I tried work. Does anyone know the syntax I would use?

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