F# constructor syntax - overiding and augmenting new
- by Benjol
I have a non-disposable class with Open/Close syntax that I'd like to be able to use, so I'm trying to inherit from it, and work the Open into the new and the Close into Dispose.
The second part is ok, but I can't work out how to do the Open:
type DisposableOpenCloseClass(openargs) =
inherit OpenCloseClass()
//do this.Open(openargs) …