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  • Corona SDK - Make a character pass through a platform

    - by Andy Res
    I'm building a game that has a character which should jump up on multiple platforms. The jumping functionality is done, but I would like if the character is just below a platform (static body), when I press the "jump" button, the character should pass through that platform and then sit on it. Right now it collides with the platform, and character cannot jump on it. Do you have any idea how this can be achieved? Right now the platforms are represented by rectangles with "static" body type: local platform = display.newRect( 50, 280, 150, 10 ) platform:setFillColor ( 55, 55, 55) physics.addBody ( platform, "static", {density=1.0, friction=1.0, bounce=0 }) And I was thinking if I could change, or remove the body type of platform when the character collids with it, so he can pass trough platform, but I don't know how to do this, or in general if this will work... maybe there are some built in techniques on how to achieve the effect I want?

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  • Recover NTFS data from a ZFS pool that was exposed as an iSCSI target

    - by David
    This was me being stupid and the data is by no means critical and is now a learning experience first, time saver second. I set up a 100GB iSCSI target via the bare bone instructions in napp-it. It's a volume LU. I then had my Windows 7 machine connect to the iSCSI target, formatted it to NTFS, and tested the performance of it with some large iso file transfers. I then unmapped the drive, reconnected to the target, and was forced to format to NTFS again. It was then I realized the files I had transferred only existed on the iSCSI target. I threw a little fit and then went about my business. When I was cleaning up my experiment I noticed in this screen: http://imgur.com/1xlcu.jpg That is my experimental target tank/iSCSI and it still has a lot of data in it. Assuming my isos are still in this pool how would I go about recovering them? While writing this I used GetDataBackup for NTFS from www.runtime.org. And while it found two previous NTFS partitions there was no data.

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  • Iptables QUEUE Target and Snort

    - by bradlis7
    I'm trying to set up a firewall with support for snort, and it is dropping all of my packets when I add the QUEUE target. I've made it like this, but the QUEUE target is not allowing the packets to be processed any further: -A INPUT -p tcp -m tcp --dport 22 -j ACCEPT -A INPUT -j QUEUE -A INPUT -j ACCEPT # It's not allowing anything past QUEUE, as you can see below in the count. > iptables -I INPUT -nv pkts bytes target prot opt in out source destination 6707 395K ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:22 933 138K QUEUE all -- * * 0.0.0.0/0 0.0.0.0/0 0 0 ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 I'm eventually going to change it to forward, but I'm just trying to get it working for now. I start snort like so: snort -Q -D -c /etc/snort/snort.conf EDIT: More Information When I run it, it still sees the packets without having an iptables QUEUE target rule, but when I add a QUEUE target, it starts losing all of my packets. # snort -Qc /etc/snort/snort.conf -N -A console Enabling inline operation Running in IDS mode --== Initializing Snort ==-- Initializing Output Plugins! Initializing Preprocessors! Initializing Plug-ins! Parsing Rules file "/etc/snort/snort.conf" ## === CUT === *** *** interface device lookup found: bond0 *** Initializing Network Interface bond0 Decoding Ethernet on interface bond0 ## === CUT === Not Using PCAP_FRAMES So, it says inline, but the it says it's using bond0. Inline should not require an interface, right?

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  • How to Enable IPtables TRACE Target on Debian Squeeze (6)

    - by bernie
    I am trying to use the TRACE target of IPtables but I can't seem to get any trace information logged. I want to use what is described here: Debugger for Iptables. From the iptables man for TRACE: This target marks packes so that the kernel will log every rule which match the packets as those traverse the tables, chains, rules. (The ipt_LOG or ip6t_LOG module is required for the logging.) The packets are logged with the string prefix: "TRACE: tablename:chain- name:type:rulenum " where type can be "rule" for plain rule, "return" for implicit rule at the end of a user defined chain and "policy" for the policy of the built in chains. It can only be used in the raw table. I use the following rule: iptables -A PREROUTING -t raw -p tcp -j TRACE but nothing is appended either in /var/log/syslog or /var/log/kern.log! Is there another step missing? Am I looking in the wrong place? edit Even though I can't find log entries, the TRACE target seems to be set up correctly since the packet counters get incremented: # iptables -L -v -t raw Chain PREROUTING (policy ACCEPT 193 packets, 63701 bytes) pkts bytes target prot opt in out source destination 193 63701 TRACE tcp -- any any anywhere anywhere Chain OUTPUT (policy ACCEPT 178 packets, 65277 bytes) pkts bytes target prot opt in out source destination edit 2 The rule iptables -A PREROUTING -t raw -p tcp -j LOG does print packet information to /var/log/syslog... Why doesn't TRACE work?

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  • how to handle base tag target attribute in iphone uiwebview to open new window

    - by user217428
    When the links are supposed to open a new window, iphone uiwebview won't trigger an event when user click these links. We had to use javascript to do some trick to the target attribute of the links. I can handle 'a' tag to open in the '_self' window with the trick without problem. But when I do it the same way with the 'base' tag. it doesn't work. I believe the base target is set by the javascript. But the base tag is in the head, which may be handled by the uiwebview before my javascript executed, so the target change may not reflected in the webkit engine. Could someone please give some suggestion, so I can open the link in the same uiwebview? The following is the sample HTML opened in the uiwebview <html> <head> <base target='_blank'> </head> <body> <a href='http://google.ca'>google</a> </body> </html> The following is the code to be executed in the (void) webViewDidFinishLoad: (UIWebView*)webView static NSString* js = @"" "function bkModifyBaseTargets()" "{" "var allBases = window.document.getElementsByTagName('base');" "if (allBases)" "{" "for (var i = 0; i < allBases.length; i++)" "{" "base = allBases[i];" "target = base.getAttribute('target');" "if (target)" "{" "base.setAttribute('target', '_self');" "}" "}" "}" "}"; [webView stringByEvaluatingJavaScriptFromString: js]; [webView stringByEvaluatingJavaScriptFromString: @"bkModifyBaseTargets()"];

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  • Is it possible to refer to metadata of the target from within the target implementation in MSBuild?

    - by mark
    Dear ladies and sirs. My msbuild targets file contains the following section: <ItemGroup> <Targets Include="T1"> <Project>A\B.sln"</Project> <DependsOnTargets>The targets T1 depends on</DependsOnTargets> </Targets> <Targets Include="T2"> <Project>C\D.csproj"</Project> <DependsOnTargets>The targets T2 depends on</DependsOnTargets> </Targets> ... </ItemGroup> <Target Name="T1" DependsOnTargets="The targets T1 depends on"> <MSBuild Projects="A\B.sln" Properties="Configuration=$(Configuration)" /> </Target> <Target Name="T2" DependsOnTargets="The targets T2 depends on"> <MSBuild Projects="C\D.csproj" Properties="Configuration=$(Configuration)" /> </Target> As you can see, A\B.sln appears twice: As Project metadata of T1 in the ItemGroup section. In the Target statement itself passed to the MSBuild task. I am wondering whether I can remove the second instance and replace it with the reference to the Project metadata of the target, which name is given to the Target task? Exactly the same question is asked for the (Targets.DependsOnTargets) metadata. It is mentioned twice much like the %(Targets.Project) metadata. Thanks. EDIT: I should probably describe the constraints, which must be satisfied by the solution: I want to be able to build individual projects with ease. Today I can simply execute msbuild file.proj /t:T1 to build the T1 target and I wish to keep this ability. I wish to emphasize, that some projects depend on others, so the DependsOnTargets attribute is really necessary for them.

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  • Mvc Cocoa: How to get controller object for UIBarButtonItem target in view?

    - by plehoux
    I got a basic application where I want the action method of UIBarButtonItem to be in the parent controller. My view has been created programmatically, so I can't use IBAction. RootViewController - NavigationViewController - NavigationView - UIBarButtonItem Here's how have done it for the moment, it works for now... but it's not a really scalable technic (in NavigationView.m): BookAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; UIBarButtonItem *soundEffects = [[UIBarButtonItem alloc] initWithTitle:@"Sound Effects" style:UIBarButtonItemStyleBordered target:[delegate.rootViewController navigationViewController] action:@selector(soundEffectsClicked:)]; What would be a better technic to get the NavigationViewController object?

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  • Custom Lookup Provider For NetBeans Platform CRUD Tutorial

    - by Geertjan
    For a long time I've been planning to rewrite the second part of the NetBeans Platform CRUD Application Tutorial to integrate the loosely coupled capabilities introduced in a seperate series of articles based on articles by Antonio Vieiro (a great series, by the way). Nothing like getting into the Lookup stuff right from the get go (rather than as an afterthought)! The question, of course, is how to integrate the loosely coupled capabilities in a logical way within that tutorial. Today I worked through the tutorial from scratch, up until the point where the prototype is completed, i.e., there's a JTextArea displaying data pulled from a database. That brought me to the place where I needed to be. In fact, as soon as the prototype is completed, i.e., the database connection has been shown to work, the whole story about Lookup.Provider and InstanceContent should be introduced, so that all the subsequent sections, i.e., everything within "Integrating CRUD Functionality" will be done by adding new capabilities to the Lookup.Provider. However, before I perform open heart surgery on that tutorial, I'd like to run the scenario by all those reading this blog who understand what I'm trying to do! (I.e., probably anyone who has read this far into this blog entry.) So, this is what I propose should happen and in this order: Point out the fact that right now the database access code is found directly within our TopComponent. Not good. Because you're mixing view code with data code and, ideally, the developers creating the user interface wouldn't need to know anything about the data access layer. Better to separate out the data access code into a separate class, within the CustomerLibrary module, i.e., far away from the module providing the user interface, with this content: public class CustomerDataAccess { public List<Customer> getAllCustomers() { return Persistence.createEntityManagerFactory("CustomerLibraryPU"). createEntityManager().createNamedQuery("Customer.findAll").getResultList(); } } Point out the fact that there is a concept of "Lookup" (which readers of the tutorial should know about since they should have followed the NetBeans Platform Quick Start), which is a registry into which objects can be published and to which other objects can be listening. In the same way as a TopComponent provides a Lookup, as demonstrated in the NetBeans Platform Quick Start, your own object can also provide a Lookup. So, therefore, let's provide a Lookup for Customer objects.  import org.openide.util.Lookup; import org.openide.util.lookup.AbstractLookup; import org.openide.util.lookup.InstanceContent; public class CustomerLookupProvider implements Lookup.Provider { private Lookup lookup; private InstanceContent instanceContent; public CustomerLookupProvider() { // Create an InstanceContent to hold capabilities... instanceContent = new InstanceContent(); // Create an AbstractLookup to expose the InstanceContent... lookup = new AbstractLookup(instanceContent); // Add a "Read" capability to the Lookup of the provider: //...to come... // Add a "Update" capability to the Lookup of the provider: //...to come... // Add a "Create" capability to the Lookup of the provider: //...to come... // Add a "Delete" capability to the Lookup of the provider: //...to come... } @Override public Lookup getLookup() { return lookup; } } Point out the fact that, in the same way as we can publish an object into the Lookup of a TopComponent, we can now also publish an object into the Lookup of our CustomerLookupProvider. Instead of publishing a String, as in the NetBeans Platform Quick Start, we'll publish an instance of our own type. And here is the type: public interface ReadCapability { public void read() throws Exception; } And here is an implementation of our type added to our Lookup: public class CustomerLookupProvider implements Lookup.Provider { private Set<Customer> customerSet; private Lookup lookup; private InstanceContent instanceContent; public CustomerLookupProvider() { customerSet = new HashSet<Customer>(); // Create an InstanceContent to hold capabilities... instanceContent = new InstanceContent(); // Create an AbstractLookup to expose the InstanceContent... lookup = new AbstractLookup(instanceContent); // Add a "Read" capability to the Lookup of the provider: instanceContent.add(new ReadCapability() { @Override public void read() throws Exception { ProgressHandle handle = ProgressHandleFactory.createHandle("Loading..."); handle.start(); customerSet.addAll(new CustomerDataAccess().getAllCustomers()); handle.finish(); } }); // Add a "Update" capability to the Lookup of the provider: //...to come... // Add a "Create" capability to the Lookup of the provider: //...to come... // Add a "Delete" capability to the Lookup of the provider: //...to come... } @Override public Lookup getLookup() { return lookup; } public Set<Customer> getCustomers() { return customerSet; } } Point out that we can now create a new instance of our Lookup (in some other module, so long as it has a dependency on the module providing the CustomerLookupProvider and the ReadCapability), retrieve the ReadCapability, and then do something with the customers that are returned, here in the rewritten constructor of the TopComponent, without needing to know anything about how the database access is actually achieved since that is hidden in the implementation of our type, above: public CustomerViewerTopComponent() { initComponents(); setName(Bundle.CTL_CustomerViewerTopComponent()); setToolTipText(Bundle.HINT_CustomerViewerTopComponent()); // EntityManager entityManager = Persistence.createEntityManagerFactory("CustomerLibraryPU").createEntityManager(); // Query query = entityManager.createNamedQuery("Customer.findAll"); // List<Customer> resultList = query.getResultList(); // for (Customer c : resultList) { // jTextArea1.append(c.getName() + " (" + c.getCity() + ")" + "\n"); // } CustomerLookupProvider lookup = new CustomerLookupProvider(); ReadCapability rc = lookup.getLookup().lookup(ReadCapability.class); try { rc.read(); for (Customer c : lookup.getCustomers()) { jTextArea1.append(c.getName() + " (" + c.getCity() + ")" + "\n"); } } catch (Exception ex) { Exceptions.printStackTrace(ex); } } Does the above make as much sense to others as it does to me, including the naming of the classes? Feedback would be appreciated! Then I'll integrate into the tutorial and do the same for the other sections, i.e., "Create", "Update", and "Delete". (By the way, of course, the tutorial ends up showing that, rather than using a JTextArea to display data, you can use Nodes and explorer views to do so.)

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  • Cross platform application revolution

    - by anirudha
    Every developer know that if they make a windows application that they work only on windows. that’s a small pity thing we all know. this is a lose point for windows application who make developer thing small means only for windows and other only for mac. this is a big point behind success of web because who purchase a operating system if they want to use a application on other platform. why they purchase when they can’t try them. that’s a thing better in Web means IE 6 no problem IE 6 to IE 8 chrome to chrome 8 Firefox to Firefox 3.6.13 even that’s beta no problem the good website is shown as same as other browser. some minor difference may be can see. the cross platform application development thinking is much big then making a application who is only for some audience. the difference between audience make by OS what they use Windows or mac. if they use mac they can’t use this they use windows they can’t use this. Web for Everyone starting from a children to grandfather. male and female Everyone can use internet.no worrying what you have even you have Windows or mac , any browser even as silly IE 6. the cross platform have a good thing that “People”. everyone can use them without a problem that. just like some time problem come in windows that “some component is missing click here to get them” , you can’t use this [apps] software because you have windows sp1 , sp2  sp3. you need to install this first before this. this stupidity mainly comes in Microsoft software. in last year i found a issue on WPI that they force user to install another software when they get them from WPI. ex:- you need to install Visual studio 2008 before installing Visual studio 2010 express. are anyone tell me why user get old version 2008 when they get latest and express version. i never try again their to check the issue is solved or not. a another thing is you can’t get IE 9 on windows XP version. in that’case don’t thing and worrying about them because Firefox and Chrome is much better. the stupidity from Microsoft is too much. they never told you about Firebug even sometime they discuss about damage tool in IE they called them developer tool because they are Microsoft and they only thing how they can market their products. you need to install many thing without any reason such as many SQL server component even you use other RDBMS. you can’t say no to them because you need a tool and tool require a useless component called SQL server. i never found any software force me to install this for this and this for this before install me. that’s another good thing in WEB that no thing require i means you not need to install dotnet framework 4 before enjoy facebook or twitter. may be you found out that Microsoft's fail project Window planet force you to get silverlight before going their. i never hear about them. some month ago my friend talked to me about them i found nothing better their. Wha’t user do when facebook force user to install silverlight or adobe flash or may be Microsoft dotnet framework 4. if you not install them facebook tell  you bye bye tata ! never come here before installing Microsoft dotnet framework 4. the door is open for you after installing them not before. the story is same as “ tell me sorry before coming in home” as mother says to their child when they do something wrong. the web never force you to do something for them. sometime they allow you to use other website account their that’s very fast login for you. because they know the importance of your time.

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  • What should I do if my text exceeds my text render target boundaries?

    - by user1423893
    I have a method for drawing strings in 3D that does the following: Set a render target Draw each character as a quadrangle using a orthographic projection to the render target Unset the render target Draw the render target texture using a perspective projection and a world transform My problem is how to deal with strings whose characters length exceeds that of the render target dimensions? For example if I have string "This is a reallllllllllly long string" and the render target can't accommodate it, it will only capture "This is a realllll". The render target (and its size) could be set each frame but wouldn't that be far too costly?

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  • Platform Builder: Removing the Version Information from the Desktop

    - by Bruce Eitman
    The question of how to remove the version information from the desktop has been around for a long time. It came up again today. The question is about the string displayed on the desktop that looks like one of these, depending on the OS verison: Windows Embedded CE v6.00 (Build xxxx on xxxx) Microsoft Windows CE v5.00 (Build xxxx on xxxx) Microsoft Windows CE .NET v4.20 (Build xxxx on xxxx) I have looked into this in the past, but never really had a definitive answer. I have an answer now. The short answer is that the version information is displayed if the code is built without SHIP_BUILD defined.  I have to be honest, I have given this answer in the newsgroups in the past, but I still had questions. My questions have come from different build machines giving different results.   I have noticed that some engineer’s workstations would have the version information displayed, while others did not. I always stopped short of spending time investigating further because our release build machines never resulted in the version information being displayed. But, we do not typically define SHIP_BUILD for our releases because our customers want or need the debug output. So today I dug further into the question. The answer is actually quite simple. Microsoft builds the retail shell libraries with SHIP_BUILD defined and releases the libraries with Platform Builder. Normally the source code does not need to be built during Sysgen, so the libraries that Microsoft delivered are linked to create the Explorer shell. So typically the Explorer shell displays the version information for debug builds, but does not for retail builds. The trouble comes when the source code is forced to be rebuilt for a retail build. This might happen if an engineer uses “Build and Sysgen” or builds the Public\Shell folder from the command line with the clean flag. I am not sure if Build and Sysgen will cause the problem or not – I have never used Build and Sysgen and I strongly advise against using it (see Platform Builder: Don’t use Build and Sysgen) Copyright © 2010 – Bruce Eitman All Rights Reserved

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  • Google+ Platform Office Hours for March 21, 2012: JavaScript and the REST APIs

    Google+ Platform Office Hours for March 21, 2012: JavaScript and the REST APIs It's a blast from the past. Here's the video from our office hours held on the 20th of March. In this session Jonathan and Wolff guided you through using the REST APIs with JavaScript. Get the source code: goo.gl Discuss this video on Google+: goo.gl 1:05 - How to use JSONP to access the REST APIs in JavaScript 2:30 - Setting up a new project in the API console 7:06 - The client libraries, what are they? 8:39 - Using the JavaScript client library to reimplement our example 13:27 - About OAuth and private resources 14:26 - Creating an OAuth client using the API console - The JavaScript client library discussion group - goo.gl 24:14 - Using the JavaScript client library and REST APIs from within a hangout - hangoutbots.blogspot.com Q&A 19 - Are you planning to change the +1 button back? 20:14 - Will this video be posted to YouTube? (Spoiler: the answer is yes) 20:43 - Do you read your issues list? - The Google+ platform issue tracker: goo.gl From: GoogleDevelopers Views: 2808 33 ratings Time: 27:03 More in Science & Technology

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  • Google+ Platform Office Hours for April 11, 2012: Recent Activity jQuery Plugin

    Google+ Platform Office Hours for April 11, 2012: Recent Activity jQuery Plugin Here is the edited video from last week's Google+ platform office hours. Discuss this video on Google+: goo.gl This week we spent the first half of the show live coding a jQuery plugin that fetched recent public activity from a Google+ profile or page for inclusion on your website. Get the source code: goo.gl 1:15 - A demo of the implemented plugin 2:04 - The design of the plugin 2:57 - The coding begins! - Use the Google+ badge config tool to discover your userId (goo.gl or follow these instructions for pages: goo.gl Q&A 17:10 - Is there any kind of beta group that I can join for Google+? - Sign up for for the publisher preview group - goo.gl 19:03 - When will the API be available? 20:11 - When will there be more moderation tools for hangouts? 21:36 - How do I get Hangouts on air? 22:18 - An update on last week's report of Google Analytics social actions not agreeing with the +1 button count 25:53 - How do I join the hangout for these office hours? 26:44 - Using the activities search API is there any way to only see new activities? 28:18 - An announcement about our future office hours schedule From: GoogleDevelopers Views: 3387 47 ratings Time: 29:29 More in Science & Technology

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  • Google+ Platform Office Hours: I/O Recap

    Google+ Platform Office Hours: I/O Recap This week we talked about Google I/O and reviewed some of the new Google+ platform features that were announced. Join the discussion about this session on Google+: goo.gl 0:10 - Introductions 2:55 - Stories about Google I/O 2012 #io12 8:58 - The Sun is introduced 9:40 - A brief introduction to the History API 15:56 - Sign up for the History API developer preview 17:13 - How to request a new moment type 17:54 - Abraham and the History API at #iohack 19:33 - Is the History API a Google+ write API? 21:03 - The Sun joins our office hours (Thanks Chris Ridgeway!) 24:00 - Does the history API work in a hangout yet? 24:55 - Can Google+ Pages use the history API? 26:40 - Should I use the official ruby Google API client library? 28:48 - Should I index Google+ users by their profile ID or their email address? 29:50 - Hangouts at I/O 34:58 - Will Google+ history work with Gmail? 36:05 - Does comments tracker work with events? 36:25 - When will Hangouts On Air work in Germany? 36:23 - Can we have screen capture of hangout video for use in the History API? 39:50 - Can I run more than one Hangout App simultaneously? From: GoogleDevelopers Views: 242 12 ratings Time: 41:16 More in Science & Technology

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  • Microsoft MVP Award &ndash; Data Platform Development

    - by Dane Morgridge
    For those who don't already know, yesterday I received my first Microsoft MVP Award in Data Platform Development.  With less than 5,000 MVPs in the world overall and about 20 in the Data Platform category, saying I am honored would be an understatement.  From the first time I spoke at a code camp, I was totally hooked and have had a blast travelling around the east coast speaking at code camps and users groups.  I'd like to take the time to thank Dani Diaz (@danidiaz) for the nomination and everyone who supported me, especially my wife Lisa for letting me travel and speak as much as I have and putting up with me for late nights and such.  Roska Digital, my employer, also deserves a shout out for supporting me and giving me the necessary time off to get to speaking engagements.  With any luck, the next year will be at least as fun if not more than the last one has.  I hope to see you at a code camp or user group meeting soon! I would also like to send a congratulations to the other new Philly Area MVPs: John Angelini (@johnangelini) & Ned Ames (@nedames) You can find out more about the Microsoft MVP Award at https://mvp.support.microsoft.com/

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  • Oracle Buys Compendium - Adds Leading Content Marketing Platform to Oracle Eloqua Marketing Cloud

    - by Richard Lefebvre
    News Facts Oracle today announced that it has acquired Compendium, a cloud-based content marketing provider that helps companies plan, produce and deliver engaging content across multiple channels throughout their customers’ lifecycle. Compendium’s data-driven approach aligns relevant content with customer data and profiles to help companies more effectively attract prospects, engage buyers, accelerate conversion of prospects to opportunities, increase adoption, and drive revenue growth. Compendium’s innovative solution complements Oracle’s industry leading Eloqua Marketing Cloud which is a part of Oracle’s comprehensive Customer Experience solution. The combination of Oracle Eloqua Marketing Cloud with Compendium is expected to enable modern marketers to align persona-based content to customers’ digital body language to increase “top-of-funnel” customer engagement, improve the quality of sales leads, realize the highest return on their marketing investment, and increase customer loyalty. More information on this announcement can be found at http://www.oracle.com/compendium. Supporting Quotes “As customers increasingly access information through online and mobile channels, the buying process is shifting from sales-driven to marketing-driven. Now, more than ever, marketers are challenged to deliver relevant and engaging content across multiple channels and throughout the customer lifecycle,” said Thomas Kurian, Executive Vice President, Oracle Development. “By adding Compendium’s content marketing platform to Oracle Eloqua Marketing Cloud, customers will be able to capture more prospects, improve the customer experience and drive top line revenue.” “Oracle Eloqua Marketing Cloud is uniquely positioned to capture a prospect’s digital body language to help companies know each buyer’s demographics, behaviors and influencers,” said Chris Baggott, Compendium CEO. “By combining this buyer profile with Compendium’s data-driven content marketing platform, marketers will be able to deliver the right content, to the right individual across the right channel at the right time. We are very excited to now be a part of the industry’s most complete marketing cloud solution, giving us a global stage to deliver innovative content marketing solutions.” Supporting Resources About Oracle and Compendium General Presentation Customer and Partner Letter FAQ

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  • Oracle Java Cloud Service - Platform as a Service for Your Java Applications

    - by GeneEun
    Oracle Java Cloud Service is an enterprise grade Platform as a Service for developing, testing, and deploying business applications. For Java developers, Java Cloud Service provides the power, flexibility, and performance of a true Java EE container in the cloud. Java Cloud Service delivers one of the key advantages of the Java platform, the ability to “write once, run anywhere”. Because of the standards-based approach, there's no need to worry that applications you build and deploy are forever locked into the Oracle Cloud.  In fact, you can use Java Cloud Service just as you would an on-premise Java EE environment and deploy your Java applications on a Java Cloud Service instance as-is. Provisioning of Java Cloud Service instances is self-service and takes only minutes, making access to Java environments both quick and easy. Java Cloud Service instances are also automatically associated with Oracle Database Cloud Service instances, so there's no complex setup involved in order to get a complete application environment up and running.If you're attending Oracle OpenWorld in San Francisco this week, I'm sure you've seen that there are many sessions covering Oracle Cloud services, including Java Cloud Service. Each session will provide a wealth of information, so I highly recommend you consult your conference schedule and try to check them out. In the meantime, here's a short video about Java Cloud Service. Enjoy!

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  • What platform to use for browser based turn based strategy game

    - by sunwukung
    I want to write a browser based strategy game that can be played by two players in separate locations. The game itself is predominantly turn based. To that end, I want to determine the correct platform on which to build this game. To prevent gamers "gaming" the system, the business logic needs to reside in the server. I could arguably use AJAX for a large part of the games functionality, but at two key points in the game loop, the opposing player can "counter" the current players move. In addition, when it's time for the players to swap, AJAX polling is likely to fall short, so it's starting to look like WebSockets is going to be a requirement to pull this off smoothly. So, the remaining question is regarding the back end. I'd kinda like to build this in Python/Flask - but this is primarily out of wanting to tackle a project with that language, not neccessarily because it's the appropriate tool for the job. The next most likely candidate has got to be NodeJS given it's (apparently) tighter integration with the WebSockets protocol. My question, then, is regarding the best platform on which to pursue this objective.

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  • Be There: Tinkerforge/NetBeans Platform Integration Course

    - by Geertjan
    Tinkerforge is an electronic construction kit. It exposes a number of API bindings, including, of course, Java. The nice thing also is that Tinkerforge products are open source, both on the hardware and software levels, so that you can take their bases as a starting point for your own modifications. "The TinkerForge system is a set of pre-built electronics boards that are built in such a way that you can stack the boards (known as bricks), attach accessories (known as bricklets), and have your prototype and and running quickly. Unlike systems, such as the Arduino or Launchpad, the TinkerForge has to be attached to a computer and the computer does all of the work. With an easy set of application programming interfaces (APIs) available in C/C++, C#, Java, PHP, and Ruby, the system is easy to interface and program over USB in a snap." (from this useful article) Henning Krüp, who has arranged several NetBeans Platform Certified Training Courses in the past, in the Nordhorn/Lingen area in Germany, had the inspired idea to focus the next course on integration with Tinkerforge. In other words, the whole course will be focused on creating a standalone Java desktop application that leverages the NetBeans Platform to interact with Tinkerforge! Interested in joining the course or setting up something similar yourself? The course organized by Henning will be held from 19 to 21 September, as explained here, together with contact details.  If you'd like to organize a similar course at a location of your choosing, leave a comment at the end of this blog entry and we'll set something up together!

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  • Java Applet or Unity3D for Cross-Platform 3D Surveying App

    - by Jake M
    Do you think a Java Applet or Unity3D Application is the best option to make a cross-browser 3d web-app? I intend to make a web application that displays 3d environments that can be navigated by dragging(with a finger or mouse depending on the platform). The web app will render 3d environments of development sites including contours, water pipeline locations, buildings etc. The application must work on Windows Desktop, Android, iOS and Windows Phone. So this is why I am tending towards a web-app as opposed to cross-platform smart phone library(like Mosync or Marmalade). The 3d environments will be navigable(by dragging around) and contain simple(not detailed) 3d objects like buildings, mountains, pipelines, etc. One thing I know is that WebGL is out because it doesn't work on IE and has limited support on Smart Phones(am I correct to completely disregard WebGL?). Will future Smart Phone browsers continue to support Java Applets? Also is it really true I can write ONE Application/Game in Unity3D and simply compile it to run on Windows Windows, Mac, Xbox 360, PlayStation 3, Wii, iPad, iPhone and Android? Would you suggest the Unity3D application path or the Unity3D Web Player path? Concerning Unity3D, there's one thing I am unsure about: do all Unity3D features work on iOS and Android?

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  • Raspberry Pi and Java SE: A Platform for the Masses

    - by Jim Connors
    One of the more exciting developments in the embedded systems world has been the announcement and availability of the Raspberry Pi, a very capable computer that is no bigger than a credit card.  At $35 US, initial demand for the device was so significant, that very long back orders quickly ensued. After months of patiently waiting, mine finally arrived.  Those initial growing pains appear to have been fixed, so availability now should be much more reasonable. At a very high level, here are some of the important specs: Broadcom BCM2835 System on a chip (SoC) ARM1176JZFS, with floating point, running at 700MHz Videocore 4 GPU capable of BluRay quality playback 256Mb RAM 2 USB ports and Ethernet Boots from SD card Linux distributions (e.g. Debian) available So what's taking place taking place with respect to the Java platform and Raspberry Pi? A Java SE Embedded binary suitable for the Raspberry Pi is available for download (Arm v6/7) here.  Note, this is based on the armel architecture, a variety of Arm designed to support floating point through a compatibility library that operates on more platforms, but can hamper performance.  In order to use this Java SE binary, select the available Debian distribution for your Raspberry Pi. The more recent Raspbian distribution is based on the armhf (hard float) architecture, which provides for more efficient hardware-based floating point operations.  However armhf is not binary compatible with armel.  As of the writing of this blog, Java SE Embedded binaries are not yet publicly available for the armhf-based Raspbian distro, but as mentioned in Henrik Stahl's blog, an armhf release is in the works. As demonstrated at the just-completed JavaOne 2012 San Francisco event, the graphics processing unit inside the Raspberry Pi is very capable indeed, and makes for an excellent candidate for JavaFX.  As such, plans also call for a Pi-optimized version of JavaFX in a future release too. A thriving community around the Raspberry Pi has developed at light speed, and as evidenced by the packed attendance at Pi-specific sessions at Java One 2012, the interest in Java for this platform is following suit. So stay tuned for more developments...

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  • Falling CCSprites

    - by Coder404
    Im trying to make ccsprites fall from the top of the screen. Im planning to use a touch delegate to determine when they fall. How could I make CCSprites fall from the screen in a way like this: -(void)addTarget { Monster *target = nil; if ((arc4random() % 2) == 0) { target = [WeakAndFastMonster monster]; } else { target = [StrongAndSlowMonster monster]; } // Determine where to spawn the target along the Y axis CGSize winSize = [[CCDirector sharedDirector] winSize]; int minY = target.contentSize.height/2; int maxY = winSize.height - target.contentSize.height/2; int rangeY = maxY - minY; int actualY = (arc4random() % rangeY) + minY; // Create the target slightly off-screen along the right edge, // and along a random position along the Y axis as calculated above target.position = ccp(winSize.width + (target.contentSize.width/2), actualY); [self addChild:target z:1]; // Determine speed of the target int minDuration = target.minMoveDuration; //2.0; int maxDuration = target.maxMoveDuration; //4.0; int rangeDuration = maxDuration - minDuration; int actualDuration = (arc4random() % rangeDuration) + minDuration; // Create the actions id actionMove = [CCMoveTo actionWithDuration:actualDuration position:ccp(-target.contentSize.width/2, actualY)]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)]; [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; // Add to targets array target.tag = 1; [_targets addObject:target]; } This code makes CCSprites move from the right side of the screen to the left. How could I change this to make the CCSprites to move from the top of the screen to the bottom?

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  • Platform game collisions with Block

    - by Sri Harsha Chilakapati
    I am trying to create a platform game and doing wrong collision detection with the blocks. Here's my code // Variables GTimer jump = new GTimer(1000); boolean onground = true; // The update method public void update(long elapsedTime){ MapView.follow(this); // Add the gravity if (!onground && !jump.active){ setVelocityY(4); } // Jumping if (isPressed(VK_SPACE) && onground){ jump.start(); setVelocityY(-4); onground = false; } if (jump.action(elapsedTime)){ // jump expired jump.stop(); } // Horizontal movement setVelocityX(0); if (isPressed(VK_LEFT)){ setVelocityX(-4); } if (isPressed(VK_RIGHT)){ setVelocityX(4); } } // The collision method public void collision(GObject other){ if (other instanceof Block){ // Determine the horizontal distance between centers float h_dist = Math.abs((other.getX() + other.getWidth()/2) - (getX() + getWidth()/2)); // Now the vertical distance float v_dist = Math.abs((other.getY() + other.getHeight()/2) - (getY() + getHeight()/2)); // If h_dist > v_dist horizontal collision else vertical collision if (h_dist > v_dist){ // Are we moving right? if (getX()<other.getX()){ setX(other.getX()-getWidth()); } // Are we moving left? else if (getX()>other.getX()){ setX(other.getX()+other.getWidth()); } } else { // Are we moving up? if (jump.active){ jump.stop(); } // We are moving down else { setY(other.getY()-getHeight()); setVelocityY(0); onground = true; } } } } The problem is that the object jumps well but does not fall when moved out of platform. Here's an image describing the problem. I know I'm not checking underneath the object but I don't know how. The map is a list of objects and should I have to iterate over all the objects??? Thanks

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