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  • Rendering in WebKit

    Rendering in WebKit A deep dive into the guts of webkit. Eric Seidel explains the process from loading the resources, building the DOM tree, and the various trees involved in rendering. From: GoogleDevelopers Views: 4525 26 ratings Time: 34:45 More in Science & Technology

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  • Microsoft Interview Preparation

    - by Manish
    I have 8 years of java background. Need help in identifying topics I need to prepare for Microsoft interview. I need to know how many rounds Microsoft will have and what all things these rounds consist of. I have identified the following topics. Please let me know if I need to prepare anything else as well. Arrays Linked Lists Recursion Stacks Queue Trees Graph -- What all I should prepare here Dynamic Programming -- again what all I need to prepare Sorting, Searching String Algos

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  • No excuse for programmers and multiple platforms

    <b>Technology & Life Integration:</b> "Programming across multiple operating systems is easy. I do it. I have done it for several years. I don't need to have seperate code trees for each operating system. I have a single set of code that I work on and it compiles on different operating systems without having to modify the code!"

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  • What Precalculus knowledge is required before learning Discrete Math Computer Science topics?

    - by Ein Doofus
    Below I've listed the chapters from a Precalculus book as well as the author recommended Computer Science chapters from a Discrete Mathematics book. Although these chapters are from two specific books on these subjects I believe the topics are generally the same between any Precalc or Discrete Math book. What Precalculus topics should one know before starting these Discrete Math Computer Science topics?: Discrete Mathematics CS Chapters 1.1 Propositional Logic 1.2 Propositional Equivalences 1.3 Predicates and Quantifiers 1.4 Nested Quantifiers 1.5 Rules of Inference 1.6 Introduction to Proofs 1.7 Proof Methods and Strategy 2.1 Sets 2.2 Set Operations 2.3 Functions 2.4 Sequences and Summations 3.1 Algorithms 3.2 The Growths of Functions 3.3 Complexity of Algorithms 3.4 The Integers and Division 3.5 Primes and Greatest Common Divisors 3.6 Integers and Algorithms 3.8 Matrices 4.1 Mathematical Induction 4.2 Strong Induction and Well-Ordering 4.3 Recursive Definitions and Structural Induction 4.4 Recursive Algorithms 4.5 Program Correctness 5.1 The Basics of Counting 5.2 The Pigeonhole Principle 5.3 Permutations and Combinations 5.6 Generating Permutations and Combinations 6.1 An Introduction to Discrete Probability 6.4 Expected Value and Variance 7.1 Recurrence Relations 7.3 Divide-and-Conquer Algorithms and Recurrence Relations 7.5 Inclusion-Exclusion 8.1 Relations and Their Properties 8.2 n-ary Relations and Their Applications 8.3 Representing Relations 8.5 Equivalence Relations 9.1 Graphs and Graph Models 9.2 Graph Terminology and Special Types of Graphs 9.3 Representing Graphs and Graph Isomorphism 9.4 Connectivity 9.5 Euler and Hamilton Ptahs 10.1 Introduction to Trees 10.2 Application of Trees 10.3 Tree Traversal 11.1 Boolean Functions 11.2 Representing Boolean Functions 11.3 Logic Gates 11.4 Minimization of Circuits 12.1 Language and Grammars 12.2 Finite-State Machines with Output 12.3 Finite-State Machines with No Output 12.4 Language Recognition 12.5 Turing Machines Precalculus Chapters R.1 The Real-Number System R.2 Integer Exponents, Scientific Notation, and Order of Operations R.3 Addition, Subtraction, and Multiplication of Polynomials R.4 Factoring R.5 Rational Expressions R.6 Radical Notation and Rational Exponents R.7 The Basics of Equation Solving 1.1 Functions, Graphs, Graphers 1.2 Linear Functions, Slope, and Applications 1.3 Modeling: Data Analysis, Curve Fitting, and Linear Regression 1.4 More on Functions 1.5 Symmetry and Transformations 1.6 Variation and Applications 1.7 Distance, Midpoints, and Circles 2.1 Zeros of Linear Functions and Models 2.2 The Complex Numbers 2.3 Zeros of Quadratic Functions and Models 2.4 Analyzing Graphs of Quadratic Functions 2.5 Modeling: Data Analysis, Curve Fitting, and Quadratic Regression 2.6 Zeros and More Equation Solving 2.7 Solving Inequalities 3.1 Polynomial Functions and Modeling 3.2 Polynomial Division; The Remainder and Factor Theorems 3.3 Theorems about Zeros of Polynomial Functions 3.4 Rational Functions 3.5 Polynomial and Rational Inequalities 4.1 Composite and Inverse Functions 4.2 Exponential Functions and Graphs 4.3 Logarithmic Functions and Graphs 4.4 Properties of Logarithmic Functions 4.5 Solving Exponential and Logarithmic Equations 4.6 Applications and Models: Growth and Decay 5.1 Systems of Equations in Two Variables 5.2 System of Equations in Three Variables 5.3 Matrices and Systems of Equations 5.4 Matrix Operations 5.5 Inverses of Matrices 5.6 System of Inequalities and Linear Programming 5.7 Partial Fractions 6.1 The Parabola 6.2 The Circle and Ellipse 6.3 The Hyperbola 6.4 Nonlinear Systems of Equations

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  • Best way to implement an AI for Dominion? [on hold]

    - by j will
    I'm creating a desktop client and server backend for the game, Dominion, by Donald X. Vaccarino. I've been reading up on AI techniques and algorithms and I just wanted to what is the best way to implement an AI for such a game? Would it better to look at neural networks, genetic algorithms, decision trees, fuzzy logic, or any other methodology? For those who do not know how Dominion works, check out this part of the wikipedia article: http://en.wikipedia.org/wiki/Dominion_(card_game)#Gameplay

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  • Event Driven Behavior Tree: deterministic traversal order with parallel

    - by Heisenbug
    I've studied several articles and listen some talks about behavior trees (mostly the resources available on AIGameDev by Alex J. Champandard). I'm particularly interested on event driven behavior trees, but I have still some doubts on how to implement them correctly using a scheduler. Just a quick recap: Standard Behavior Tree Each execution tick the tree is traversed from the root in depth-first order The execution order is implicitly expressed by the tree structure. So in the case of behaviors parented to a parallel node, even if both children are executed during the same traversing, the first leaf is always evaluated first. Event Driven BT During the first traversal the nodes (tasks) are enqueued using a scheduler which is responsible for updating only running ones every update The first traversal implicitly produce a depth-first ordered queue in the scheduler Non leaf nodes stays suspended mostly of the time. When a leaf node terminate(either with success or fail status) the parent (observer) is waked up allowing the tree traversing to continue and new tasks will be enqueued in the scheduler Without parallel nodes in the tree there will be up to 1 task running in the scheduler Without parallel nodes, the tasks in the queue(excluding dynamic priority implementation) will be always ordered in a depth-first order (is this right?) Now, from what is my understanding of a possible implementation, there are 2 requirements I think must be respected(I'm not sure though): Now, some requirements I think needs to be guaranteed by a correct implementation are: The result of the traversing should be independent from which implementation strategy is used. The traversing result must be deterministic. I'm struggling trying to guarantee both in the case of parallel nodes. Here's an example: Parallel_1 -->Sequence_1 ---->leaf_A ---->leaf_B -->leaf_C Considering a FIFO policy of the scheduler, before leaf_A node terminates the tasks in the scheduler are: P1(suspended),S1(suspended),leaf_A(running),leaf_C(running) When leaf_A terminate leaf_B will be scheduled (at the end of the queue), so the queue will become: P1(suspended),S1(suspended),leaf_C(running),leaf_B(running) In this case leaf_B will be executed after leaf_C at every update, meanwhile with a non event-driven traversing from the root node, the leaf_B will always be evaluated before leaf_A. So I have a couple of question: do I have understand correctly how event driven BT work? How can I guarantee the depth first order is respected with such an implementation? is this a common issue or am I missing something?

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  • Reading/resources for improving architect and senior engineer skills

    - by laconicdev
    I am working on improving my architect / senior engineer skills. In particular, I want to focus on "getting lost in the weeds" - spending a lot of time on a problem while a better solution could have been achieved and "not seeing the forest for the trees" - missing the big picture and only providing part of the functionality - issues. What is some recommended reading/source material that can help me along? Thanks!

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  • Desktop Fun: Forests Wallpaper Collection Series 2

    - by Asian Angel
    Forests are wonderful places where we can escape our hectic lives and enjoy the quiet, peaceful beauty waiting there for us. Bring the serenity of life among the trees to your desktop with the second in our series of Forests Wallpaper collections. How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • What are some ways of making manageable complex AI?

    - by Tetrad
    In the past I've used simple systems like finite state machines (FSMs) or hierarchical FSMs to control AI behavior. For any complex system, this pattern falls apart very quickly. I've heard about behavior trees and it seems like that's the next obvious step, but haven't seen a working implementation or really tried going down that route yet. Are there any other patterns to making manageable yet complex AI behaviors?

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  • Software Architecture 5 years later

    I got several interesting comments to “” (both here and on DZone). Some of them said I don’t get the architect “role”, some said I am looking at things from the code level and don’t see the forest for the trees, others said that this whole “agile” thing is crap (admittedly not in so many [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Recursive move utility on Unix?

    - by Thomas Vander Stichele
    Sometimes I have two trees that used to have the same content, but have grown out of sync (because I moved disks around or whatever). A good example is a tree where I mirror upstream packages from Fedora. I want to merge those two trees again by moving all of the files from tree1 into tree2. Usually I do this with: rsync -arv tree1/* tree2 Then delete tree1. However, this takes an awful lot of time and disk space, and it would be much easier to be able to do: mv -r tree1/* tree2 In other words, a recursive move. It would be faster because first of all it would not even copy, just move the inodes, and second I wouldn't need a delete at the end. Does this exist ? As a test case, consider the following sequence of commands: $ mkdir -p a/b $ touch a/b/c1 $ rsync -arv a/ a2 sending incremental file list created directory ./ b/ b/c1 b/c2 sent 173 bytes received 57 bytes 460.00 bytes/sec total size is 0 speedup is 0.00 $ touch a/b/c2 What command would now have the effect of moving a/b/c2 to a2/b/c2 and then deleting the a subtree (since everything in it is already in the destination tree) ?

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  • Organising levels / rooms in a MUD-style text based world

    - by Polynomial
    I'm thinking of writing a small text-based adventure game, but I'm not particularly sure how I should design the world from a technical standpoint. My first thought is to do it in XML, designed something like the following. Apologies for the huge pile of XML, but I felt it important to fully explain what I'm doing. <level> <start> <!-- start in kitchen with empty inventory --> <room>Kitchen</room> <inventory></inventory> </start> <rooms> <room> <name>Kitchen</name> <description>A small kitchen that looks like it hasn't been used in a while. It has a table in the middle, and there are some cupboards. There is a door to the north, which leads to the garden.</description> <!-- IDs of the objects the room contains --> <objects> <object>Cupboards</object> <object>Knife</object> <object>Batteries</object> </objects> </room> <room> <name>Garden</name> <description>The garden is wild and full of prickly bushes. To the north there is a path, which leads into the trees. To the south there is a house.</description> <objects> </objects> </room> <room> <name>Woods</name> <description>The woods are quite dark, with little light bleeding in from the garden. It is eerily quiet.</description> <objects> <object>Trees01</object> </objects> </room> </rooms> <doors> <!-- a door isn't necessarily a door. each door has a type, i.e. "There is a <type> leading to..." from and to are references the rooms that this door joins. direction specifies the direction (N,S,E,W,Up,Down) from <from> to <to> --> <door> <type>door</type> <direction>N</direction> <from>Kitchen</from> <to>Garden</to> </door> <door> <type>path</type> <direction>N</direction> <from>Garden</type> <to>Woods</type> </door> </doors> <variables> <!-- variables set by actions --> <variable name="cupboard_open">0</variable> </variables> <objects> <!-- definitions for objects --> <object> <name>Trees01</name> <displayName>Trees</displayName> <actions> <!-- any actions not defined will show the default failure message --> <action> <command>EXAMINE</command> <message>The trees are tall and thick. There aren't any low branches, so it'd be difficult to climb them.</message> </action> </actions> </object> <object> <name>Cupboards</name> <displayName>Cupboards</displayName> <actions> <action> <!-- requirements make the command only work when they are met --> <requirements> <!-- equivilent of "if(cupboard_open == 1)" --> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>EXAMINE</command> <!-- fail message is the message displayed when the requirements aren't met --> <failMessage>The cupboard is closed.</failMessage> <message>The cupboard contains some batteires.</message> </action> <action> <requirements> <require operation="equal" value="0">cupboard_open</require> </requirements> <command>OPEN</command> <failMessage>The cupboard is already open.</failMessage> <message>You open the cupboard. It contains some batteries.</message> <!-- assigns is a list of operations performed on variables when the action succeeds --> <assigns> <assign operation="set" value="1">cupboard_open</assign> </assigns> </action> <action> <requirements> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>CLOSE</command> <failMessage>The cupboard is already closed.</failMessage> <message>You closed the cupboard./message> <assigns> <assign operation="set" value="0">cupboard_open</assign> </assigns> </action> </actions> </object> <object> <name>Batteries</name> <displayName>Batteries</displayName> <!-- by setting inventory to non-zero, we can put it in our bag --> <inventory>1</inventory> <actions> <action> <requirements> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>GET</command> <!-- failMessage isn't required here, it'll just show the usual "You can't see any <blank>." message --> <message>You picked up the batteries.</message> </action> </actions> </object> </objects> </level> Obviously there'd need to be more to it than this. Interaction with people and enemies as well as death and completion are necessary additions. Since the XML is quite difficult to work with, I'd probably create some sort of world editor. I'd like to know if this method has any downfalls, and if there's a "better" or more standard way of doing it.

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  • Silverlight Cream for March 08, 2011 -- #1056

    - by Dave Campbell
    In this Issue: Joost van Schaik, Manas Patnaik, Kevin Hoffman, Jesse Liberty, Deborah Kurata, Dhananjay Kumar, Dennis Delimarsky, Samuel Jack, Peter Kuhn, WindowsPhoneGeek, and Jfo. Above the Fold: Silverlight: "How I let the trees grow" Peter Kuhn WP7: "Simple Windows Phone 7 / Silverlight drag/flick behavior" Joost van Schaik Shoutouts: SilverlightShow has their top 5 from last week posted, plus the ECOContest is ready to be voted on: SilverlightShow for Feb 28 - March 06, 2011 Drew DeVault is a young man involved with the Microsoft Student Insiders. He gave a WP7 presentation at RMTT and has posted his material: Post-Session: Windows Phone 7 @ RMTT Rui Marinho has an app in the ECO Contest called Forest Findr. is based on the BIng Map Control for silverlight and Sql Spatial data, and helps you find Forests and get geolocated pictures and wikipedia information, and has a post up with a bunch of info on it here: Forest Findr. my entry on the SilverlightShow EcoContest From SilverlightCream.com: Simple Windows Phone 7 / Silverlight drag/flick behavior Joost van Schaik has a behavior that makes *anything* draggable and 'flickable' in WP7 ... read the intro, scroll to the bottom to watch the demo, and then grab up the code... cool stuff, Joost! Data Aggregation Using Presentation Model in RIA and Silverlight 4 Manas Patnaik sent me a link to his blog, and it appears he's got lots of Silverlight goodness out there so you'll be hearing more about him. This first post is on the Presentation Model in RIA and Silverlight 4... good discussion, diagrams and code... good job, Manas! WP7 for iPhone and Android Developers - Advanced UI Kevin Hoffman has part 3 of an ambitious 12-part tutorial series up on WP7 development ... this go-around is concentrating on Advanced UI - Panorama/Pivot controls, DataBinding, ObservableCollections, and Converters... whew! Sterling DB on top of Isolated Storage – 2 Jesse Liberty has part 2 of his Sterling series up... this time setting up the database in App.xaml so it can be used for dealing with tombstoning. Silverlight Charting: Formatting the Tick Marks Deborah Kurata's next chart tutorial is all about showing you how to continue to dress up your charts.. this time by formatting the tick marks... if you don't know what that is... check out the first image in the post. Stored Procedure in WCF Data Service Dhananjay Kumar has a very nice tutorial up on using a stored proc with WCF Data Services... I happen to know someone working on just that at this time. If you have this in mind, here's a step-by-step guide to getting it done. Windows Phone 7 – Episode 5 – Pages Dennis Delimarsky has part 5 of his WP7 tutorial series up and is discussing Pages in this 17 minute video. Unpacking Simon Squared: My mini framework-independent animation library Samuel Jack has not only Open-Sourced the WP7 game he built and blogged about, but he's now explaining some of the structure of the game in posts such as this one about the animation library he wrote that his game is built on. How I let the trees grow Peter Kuhn shares with us the code he used for the tree animation in his ECO Contest entry. There's a lot to learn in this post about performance ... the fully-animated tree has about 20K elements... 5K branches and 20K leaves... check it out. WP7 ToastPrompt in depth WindowsPhoneGeek takes a deep dive into the ToastPrompt control in the Coding4fun Toolkit... everything you need to completely use the control including sample code. Beware the loaded event Jfo talks about another frustration point she had with WP7 development, and that is around the use of the loaded event... read these tips from someone that's been there. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • WebCenter Customer Spotlight: Ancestry.com

    - by me
    Author: Peter Reiser - Social Business Evangelist, Oracle WebCenter  Solution SummaryAncestry.com Inc is the largest for-profit genealogy company in the world and it operates a network of genealogical and historical record websites focused on the U.S. and nine foreign countries, develops and markets genealogical software, and offers a wide array of genealogical related services. As of June 2012, the company provided access to more than 10 billion records, 38 million family trees, and 2 million paying subscribers. Their main business challenges were to improve time to market and agility to respond quickly to fast changing Internet waves while integrating with their existing content (4 PetaByte) and legacy systems. Ancestry.com implemented Oracle WebCenter Sites as their Web Experience Management System for their landing pages and marketing micro sites, added dynamic sections to their existing websites and integrated the existing content and legacy systems through web services. The Ancestry.com landing pages and marketing sites are now managed by the business team without any involvement of engineering resources. Managed content can quickly be added to existing pages without having to refactor the whole page and existing content (4 PetaBytes)  is now served trough Oracle WebCenter Sites without having to migrate from existing systems. Company OverviewAncestry.com Inc is a publicly traded Internet company (NASDAQ: ACOM) based in Provo, Utah, USA. The largest for-profit genealogy company in the world, it operates a network of genealogical and historical record websites focused on the U.S. and nine foreign countries, develops and markets genealogical software, and offers a wide array of genealogical related services. As of June 2012, the company provided access to more than 10 billion records, 38 million family trees, and 2 million paying subscribers. Business ChallengesAncestry main business challenge was to respond quickly to fast changing Internet waves.  Product marketing could not change Web site content without going through development. They needed dedicated developers just to support their marketing efforts. Technical Requirements Support current systems and environments - ASP.NET, MVC.NET, Java, JSP, PHP Scalable and manageable for a world wide network Marketing Requirements Easy to enter content – Without having a degree in HTML Scheduling of content – When is content visible to users Product Requirements Easy to manage content – See when content is out-of-date Rotation of content – Producing new content as old content expires Solution DeployedAncestry implemented  Oracle WebCenter Sites as their Web Experience Management System to manage their landing pages and marketing micro sites. This sites are fully managed by their business team without involvement of any engineering resources. The integration with their existing Web sites is done through Spot Management which allows the ability to add dynamic content to certain sections of a web page. The dynamic content is managed by  Oracle WebCenter Sites. The integration with the existing content (4 PetaBytes!) is done trough  a custom content provider interface which allows to mix existing content with content from  Oracle WebCenter Sites. Business ResultsAncestry.com has achieved following impressive business results: Landing pages and marketing sites are now managed by the business team without any involvement of engineering resources Managed content can quickly be added to existing pages without having to refactor the whole page Provide access to existing content (4 PetaBytes)  without having to migrate from existing systems Additional Information Ancestry Webcast Oracle WebCenter Sites

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  • Help with Boost Spirit ASTs

    - by Decmac04
    I am writing a small tool for analyzing simple B Machine substitutions as part of a college research work. The code successfully parse test inputs of the form mySubst := var1 + var2. However, I get a pop-up error message saying "This application has requested the Runtime to terminate it in an unusual way. " In the command prompt window, I get an "Assertion failed message". The main program is given below: // BMachineTree.cpp : Defines the entry point for the console application. // /*============================================================================= Copyright (c) 2010 Temitope Onunkun =============================================================================*/ /////////////////////////////////////////////////////////////////////////////// // // UUsing Boost Spririt Trees (AST) to parse B Machine Substitutions. // /////////////////////////////////////////////////////////////////////////////// #define BOOST_SPIRIT_DUMP_PARSETREE_AS_XML #include <boost/spirit/core.hpp> #include <boost/spirit/tree/ast.hpp> #include <boost/spirit/tree/tree_to_xml.hpp> #include "BMachineTreeGrammar.hpp" #include <iostream> #include <stack> #include <functional> #include <string> #include <cassert> #include <vector> #if defined(BOOST_SPIRIT_DUMP_PARSETREE_AS_XML) #include <map> #endif // Using AST to parse B Machine substitutions //////////////////////////////////////////////////////////////////////////// using namespace std; using namespace boost::spirit; typedef char const* iterator_t; typedef tree_match<iterator_t> parse_tree_match_t; typedef parse_tree_match_t::tree_iterator iter_t; //////////////////////////////////////////////////////////////////////////// string evaluate(parse_tree_match_t hit); string eval_machine(iter_t const& i); vector<string> dx; string evaluate(tree_parse_info<> info) { return eval_machine(info.trees.begin()); } string eval_machine(iter_t const& i) { cout << "In eval_machine. i->value = " << string(i->value.begin(), i->value.end()) << " i->children.size() = " << i->children.size() << endl; if (i->value.id() == substitution::leafValueID) { assert(i->children.size() == 0); // extract string tokens string leafValue(i->value.begin(), i->value.end()); dx.push_back(leafValue.c_str()); return leafValue.c_str(); } // else if (i->value.id() == substitution::termID) { if ( (*i->value.begin() == '*') || (*i->value.begin() == '/') ) { assert(i->children.size() == 2); dx.push_back( eval_machine(i->children.begin()) ); dx.push_back( eval_machine(i->children.begin()+1) ); return eval_machine(i->children.begin()) + " " + eval_machine(i->children.begin()+1); } // else assert(0); } else if (i->value.id() == substitution::expressionID) { if ( (*i->value.begin() == '+') || (*i->value.begin() == '-') ) { assert(i->children.size() == 2); dx.push_back( eval_machine(i->children.begin()) ); dx.push_back( eval_machine(i->children.begin()+1) ); return eval_machine(i->children.begin()) + " " + eval_machine(i->children.begin()+1); } else assert(0); } // else if (i->value.id() == substitution::simple_substID) { if (*i->value.begin() == (':' >> '=') ) { assert(i->children.size() == 2); dx.push_back( eval_machine(i->children.begin()) ); dx.push_back( eval_machine(i->children.begin()+1) ); return eval_machine(i->children.begin()) + "|->" + eval_machine(i->children.begin()+1); } else assert(0); } else { assert(0); // error } return 0; } //////////////////////////////////////////////////////////////////////////// int main() { // look in BMachineTreeGrammar for the definition of BMachine substitution BMach_subst; cout << "/////////////////////////////////////////////////////////\n\n"; cout << "\t\tB Machine Substitution...\n\n"; cout << "/////////////////////////////////////////////////////////\n\n"; cout << "Type an expression...or [q or Q] to quit\n\n"; string str; while (getline(cin, str)) { if (str.empty() || str[0] == 'q' || str[0] == 'Q') break; tree_parse_info<> info = ast_parse(str.c_str(), BMach_subst, space_p); if (info.full) { #if defined(BOOST_SPIRIT_DUMP_PARSETREE_AS_XML) // dump parse tree as XML std::map<parser_id, std::string> rule_names; rule_names[substitution::identifierID] = "identifier"; rule_names[substitution::leafValueID] = "leafValue"; rule_names[substitution::factorID] = "factor"; rule_names[substitution::termID] = "term"; rule_names[substitution::expressionID] = "expression"; rule_names[substitution::simple_substID] = "simple_subst"; tree_to_xml(cout, info.trees, str.c_str(), rule_names); #endif // print the result cout << "Variables in Vector dx: " << endl; for(vector<string>::iterator idx = dx.begin(); idx < dx.end(); ++idx) cout << *idx << endl; cout << "parsing succeeded\n"; cout << "result = " << evaluate(info) << "\n\n"; } else { cout << "parsing failed\n"; } } cout << "Bye... :-) \n\n"; return 0; } The grammar, defined in BMachineTreeGrammar.hpp file is given below: /*============================================================================= Copyright (c) 2010 Temitope Onunkun http://www.dcs.kcl.ac.uk/pg/onun Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #ifndef BOOST_SPIRIT_BMachineTreeGrammar_HPP_ #define BOOST_SPIRIT_BMachineTreeGrammar_HPP_ using namespace boost::spirit; /////////////////////////////////////////////////////////////////////////////// // // Using Boost Spririt Trees (AST) to parse B Machine Substitutions. // /////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// // // B Machine Grammar // //////////////////////////////////////////////////////////////////////////// struct substitution : public grammar<substitution> { static const int identifierID = 1; static const int leafValueID = 2; static const int factorID = 3; static const int termID = 4; static const int expressionID = 5; static const int simple_substID = 6; template <typename ScannerT> struct definition { definition(substitution const& ) { // Start grammar definition identifier = alpha_p >> (+alnum_p | ch_p('_') ) ; leafValue = leaf_node_d[ lexeme_d[ identifier | +digit_p ] ] ; factor = leafValue | inner_node_d[ ch_p( '(' ) >> expression >> ch_p(')' ) ] ; term = factor >> *( (root_node_d[ch_p('*') ] >> factor ) | (root_node_d[ch_p('/') ] >> factor ) ); expression = term >> *( (root_node_d[ch_p('+') ] >> term ) | (root_node_d[ch_p('-') ] >> term ) ); simple_subst= leaf_node_d[ lexeme_d[ identifier ] ] >> root_node_d[str_p(":=")] >> expression ; // End grammar definition // turn on the debugging info. BOOST_SPIRIT_DEBUG_RULE(identifier); BOOST_SPIRIT_DEBUG_RULE(leafValue); BOOST_SPIRIT_DEBUG_RULE(factor); BOOST_SPIRIT_DEBUG_RULE(term); BOOST_SPIRIT_DEBUG_RULE(expression); BOOST_SPIRIT_DEBUG_RULE(simple_subst); } rule<ScannerT, parser_context<>, parser_tag<simple_substID> > simple_subst; rule<ScannerT, parser_context<>, parser_tag<expressionID> > expression; rule<ScannerT, parser_context<>, parser_tag<termID> > term; rule<ScannerT, parser_context<>, parser_tag<factorID> > factor; rule<ScannerT, parser_context<>, parser_tag<leafValueID> > leafValue; rule<ScannerT, parser_context<>, parser_tag<identifierID> > identifier; rule<ScannerT, parser_context<>, parser_tag<simple_substID> > const& start() const { return simple_subst; } }; }; #endif The output I get on running the program is: ///////////////////////////////////////////////////////// B Machine Substitution... ///////////////////////////////////////////////////////// Type an expression...or [q or Q] to quit mySubst := var1 - var2 parsing succeeded In eval_machine. i->value = := i->children.size() = 2 Assertion failed: 0, file c:\redmound\bmachinetree\bmachinetree\bmachinetree.cpp , line 114 I will appreciate any help in resolving this problem.

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  • Select all points in a matrix within 30m of another point

    - by pinnacler
    So if you look at my other posts, it's no surprise I'm building a robot that can collect data in a forest, and stick it on a map. We have algorithms that can detect tree centers and trunk diameters and can stick them on a cartesian XY plane. We're planning to use certain 'key' trees as natural landmarks for localizing the robot, using triangulation and trilateration among other methods, but programming this and keeping data straight and efficient is getting difficult using just Matlab. Is there a technique for sub-setting an array or matrix of points? Say I have 1000 trees stored over 1km (1000m), is there a way to say, select only points within 30m radius of my current location and work only with those? I would just use a GIS, but I'm doing this in Matlab and I'm unaware of any GIS plugins for Matlab. I forgot to mention, this code is going online, meaning it's going on a robot for real-time execution. I don't know if, as the map grows to several miles, using a different data structure will help or if calculating every distance to a random point is what a spatial database is going to do anyway. I'm thinking of mirroring two arrays, one sorted by X and the other by Y. Then bubble sorting to determine the 30m range in that. I do the same for both arrays, X and Y, and then have a third cross link table that will select the individual values. But I don't know, what that's called, how to program that and I'm sure someone already has so I don't want to reinvent the wheel. Cartesian Plane GIS

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  • Raw types and subtyping

    - by Dmitrii
    We have generic class SomeClass<T>{ } We can write the line: SomeClass s= new SomeClass<String>(); It's ok, because raw type is supertype for generic type. But SomeClass<String> s= new SomeClass(); is correct to. Why is it correct? I thought that type erasure was before type checking, but it's wrong. From Hacker's Guide to Javac When the Java compiler is invoked with default compile policy it performs the following passes: parse: Reads a set of *.java source files and maps the resulting token sequence into AST-Nodes. enter: Enters symbols for the definitions into the symbol table. process annotations: If Requested, processes annotations found in the specified compilation units. attribute: Attributes the Syntax trees. This step includes name resolution, type checking and constant folding. flow: Performs data ow analysis on the trees from the previous step. This includes checks for assignments and reachability. desugar: Rewrites the AST and translates away some syntactic sugar. generate: Generates Source Files or Class Files. Generic is syntax sugar, hence type erasure invoked at 6 pass, after type checking, which invoked at 4 pass. I'm confused.

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  • Utility to indexing a directory?

    - by achacha
    Here is what I am trying to do: I have a directory (with sub-directories) with source files, I need to index them so I can find files fast (find as I type) so I can open them for compare/analysis. I don't want it to scan the content, just filename index for quick lookup. I do this when trying to determine if a class exists in a given tree (we maintain directory trees for each release which has a lot of files) and sometimes I want to quickly check files to see how something was implemented, etc. Most of these directories are on remote servers (sometimes on the other side of the world) or on a VM (which is on a server far away), so I only want to read the directory trees once, which is why running find every time is way too slow and doing 'find . foo.txt' and then searching that is a bit tedious. It's kind of like how "Find Resource" works in eclipse after it indexes all files, but it's a bit of a chore to import/remove directories into eclipse every time. Eclipse is also very slow when dealing with remote volumes. Any suggestions are appreciated :)

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  • freeFTPd and scp/sshfs

    - by singpolyma
    When I connect to freeFTPd using the CLI 'sftp' client from my Ubuntu system, it works find. Unfortunately, that client sucks at downloading whole directory trees. So I tried to use scp and I get "exec request failed on channel 0" So I tried sshfs. I can browse the directory structure, but it lists the files and says they do not exist. The freeFTPd server logs have no useful information.

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  • Looking for old version of JBuilder

    - by mtgrares
    I'm looking for any of these versions:JBuilder 3-9. The reason for this is because my computer is old (256 MB, 800 Mhz cpu) but I still like to program. (Yes, I should upgrade my computer but greenbacks don't grow on trees.) And to prove that I really do program, I have an open source project where you play the trading card game Magic: The Gathering against the computer, http://code.google.com/p/cardforge The latest version was downloaded 1,862 times. Thanks for your time, mtgrares

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  • Explode all folders

    - by sam
    Ive got a folder with about a hundred sub folders and again each ones of those has between 10 and 20 sub folders, so all in all a pretty large folder tree. Is there a simple way i can explode or export all of the files in the tree to a new folder which will just be one folder contain the files (no folders, no trees). Im running OSX 10.8, although ive also got Parallels so if there is a windows solution i could just run that as its not something i need to do everyday.

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  • Looking for old version of JBuilder

    - by mtgrares
    I'm looking for any of these versions:JBuilder 3-9. The reason for this is because my computer is old (256 MB, 800 Mhz cpu) but I still like to program. (Yes, I should upgrade my computer but greenbacks don't grow on trees.) And to prove that I really do program, I have an open source project where you play the trading card game Magic: The Gathering against the computer, http://code.google.com/p/cardforge The latest version was downloaded 1,862 times.

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  • Mass Checksumming tool for Windows?

    - by Daniel Magliola
    Hi, I'm looking for a command line tool for windows that will go over a directory tree (recursively) and output a list of all the files in there, and a checksum for each file (can be CRC, MD5, whatever). Esentially, what I want is to compare 2 big directory trees in 2 machines. I'm planning to take the outputs of running this tool in both, and diffing them to make sure they're identical. I appreciate any ideas.

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  • C# 4.0: Dynamic Programming

    - by Paulo Morgado
    The major feature of C# 4.0 is dynamic programming. Not just dynamic typing, but dynamic in broader sense, which means talking to anything that is not statically typed to be a .NET object. Dynamic Language Runtime The Dynamic Language Runtime (DLR) is piece of technology that unifies dynamic programming on the .NET platform, the same way the Common Language Runtime (CLR) has been a common platform for statically typed languages. The CLR always had dynamic capabilities. You could always use reflection, but its main goal was never to be a dynamic programming environment and there were some features missing. The DLR is built on top of the CLR and adds those missing features to the .NET platform. The Dynamic Language Runtime is the core infrastructure that consists of: Expression Trees The same expression trees used in LINQ, now improved to support statements. Dynamic Dispatch Dispatches invocations to the appropriate binder. Call Site Caching For improved efficiency. Dynamic languages and languages with dynamic capabilities are built on top of the DLR. IronPython and IronRuby were already built on top of the DLR, and now, the support for using the DLR is being added to C# and Visual Basic. Other languages built on top of the CLR are expected to also use the DLR in the future. Underneath the DLR there are binders that talk to a variety of different technologies: .NET Binder Allows to talk to .NET objects. JavaScript Binder Allows to talk to JavaScript in SilverLight. IronPython Binder Allows to talk to IronPython. IronRuby Binder Allows to talk to IronRuby. COM Binder Allows to talk to COM. Whit all these binders it is possible to have a single programming experience to talk to all these environments that are not statically typed .NET objects. The dynamic Static Type Let’s take this traditional statically typed code: Calculator calculator = GetCalculator(); int sum = calculator.Sum(10, 20); Because the variable that receives the return value of the GetCalulator method is statically typed to be of type Calculator and, because the Calculator type has an Add method that receives two integers and returns an integer, it is possible to call that Sum method and assign its return value to a variable statically typed as integer. Now lets suppose the calculator was not a statically typed .NET class, but, instead, a COM object or some .NET code we don’t know he type of. All of the sudden it gets very painful to call the Add method: object calculator = GetCalculator(); Type calculatorType = calculator.GetType(); object res = calculatorType.InvokeMember("Add", BindingFlags.InvokeMethod, null, calculator, new object[] { 10, 20 }); int sum = Convert.ToInt32(res); And what if the calculator was a JavaScript object? ScriptObject calculator = GetCalculator(); object res = calculator.Invoke("Add", 10, 20); int sum = Convert.ToInt32(res); For each dynamic domain we have a different programming experience and that makes it very hard to unify the code. With C# 4.0 it becomes possible to write code this way: dynamic calculator = GetCalculator(); int sum = calculator.Add(10, 20); You simply declare a variable who’s static type is dynamic. dynamic is a pseudo-keyword (like var) that indicates to the compiler that operations on the calculator object will be done dynamically. The way you should look at dynamic is that it’s just like object (System.Object) with dynamic semantics associated. Anything can be assigned to a dynamic. dynamic x = 1; dynamic y = "Hello"; dynamic z = new List<int> { 1, 2, 3 }; At run-time, all object will have a type. In the above example x is of type System.Int32. When one or more operands in an operation are typed dynamic, member selection is deferred to run-time instead of compile-time. Then the run-time type is substituted in all variables and normal overload resolution is done, just like it would happen at compile-time. The result of any dynamic operation is always dynamic and, when a dynamic object is assigned to something else, a dynamic conversion will occur. Code Resolution Method double x = 1.75; double y = Math.Abs(x); compile-time double Abs(double x) dynamic x = 1.75; dynamic y = Math.Abs(x); run-time double Abs(double x) dynamic x = 2; dynamic y = Math.Abs(x); run-time int Abs(int x) The above code will always be strongly typed. The difference is that, in the first case the method resolution is done at compile-time, and the others it’s done ate run-time. IDynamicMetaObjectObject The DLR is pre-wired to know .NET objects, COM objects and so forth but any dynamic language can implement their own objects or you can implement your own objects in C# through the implementation of the IDynamicMetaObjectProvider interface. When an object implements IDynamicMetaObjectProvider, it can participate in the resolution of how method calls and property access is done. The .NET Framework already provides two implementations of IDynamicMetaObjectProvider: DynamicObject : IDynamicMetaObjectProvider The DynamicObject class enables you to define which operations can be performed on dynamic objects and how to perform those operations. For example, you can define what happens when you try to get or set an object property, call a method, or perform standard mathematical operations such as addition and multiplication. ExpandoObject : IDynamicMetaObjectProvider The ExpandoObject class enables you to add and delete members of its instances at run time and also to set and get values of these members. This class supports dynamic binding, which enables you to use standard syntax like sampleObject.sampleMember, instead of more complex syntax like sampleObject.GetAttribute("sampleMember").

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