Search Results

Search found 5223 results on 209 pages for 'van coding'.

Page 13/209 | < Previous Page | 9 10 11 12 13 14 15 16 17 18 19 20  | Next Page >

  • The purpose of using a constants pool for immutable constants

    - by patstuart
    Originally posted at stackoverflow.com/q/23961260 I come across the following code with a lot of frequency: if (myArray.length == Constants.ZERO_INT) or if (myString != null && !myString.equals(Constants.EMPTY_STRING)) Neither of these makes much sense to me. Isn't the point of having a constant pool for ease of code appearance and to allow for modularity? In both of the above cases, it just looks like needless noise that accomplishes neither objective. My question: what is the purpose of using a constants pool for variables like this which will never change? Or is this just cargo cult programming? If so, then why does it seem to be prevalent in the industry? (I've noticed it with at least two different employers I've worked with).

    Read the article

  • A standard style guide or best-practice guide for web application development

    - by gutch
    I run a very small team of developers on a web application, just three people (and not even full time). We're all capable developers, but we write our code in very different ways: we name similar things in different ways, we use different HTML and CSS to achieve similar outcomes. We can manage this OK because we're small, but can't help feeling it would be better to get some standards in place. Are there any good style guides or best-practice guides for web application development that we can use to keep our code under control? Sure, we could write them ourselves. But the reality is that with lots to do and very few staff, we're not going to bother. We need something off the shelf that we can tinker with rather than start from scratch. What we're not looking for here is basic code formatting rules like "whether to use tabs or spaces" or "where to put line breaks" — we can control this by standardising our IDEs. What we are looking for are rules for code and markup. For example: What HTML markup should be used for headers, tables, sidebars, buttons, etc. When to add new CSS styles, and what to name them When IDs should be allocated to HTML elements, and what to name them How Javascript functions should be declared and called How to pick an appropriate URL for given page or AJAX call When to use each HTTP method, ie POST vs GET vs PUT etc How to name server-side methods (Java, in our case) How to throw and handle errors and exceptions in a consistent way etc, etc.

    Read the article

  • Should classes from the same namespace be kept in the same assembly?

    - by Dan Rasmussen
    For example, ISerializable and the Serializable Attribute are both in the System.Runtime.Serialization namespace, but not the assembly of the same name. On the other hand, DataContract attributes are in the namespace/assembly System.Runtime.Serialization. This causes confusion when a class can have using System.Runtime.Serialization but still not have reference to the System.Runtime.Serialization assembly, meaning DataContract cannot be found. Should this be avoided in practice, or is it common for namespaces to be split over multiple assemblies? What other issues should one be careful of when doing this?

    Read the article

  • How to avoid general names for abstract classes?

    - by djechlin
    In general it's good to avoid words like "handle" or "process" as part of routine names and class names, unless you are dealing with (e.g.) file handles or (e.g.) unix processes. However abstract classes often don't really know what they're going to do with something besides, say, process it. In my current situation I have an "EmailProcessor" that logs into a user's inbox and processes messages from it. It's not really clear to me how to give this a more precise name, although I've noticed the following style matter arises: better to treat derived classes as clients and named the base class by the part of the functionality it implements? Gives it more meaning but will violate is-a. E.g. EmailAcquirer would be a reasonable name since it's acquiring for the derived class, but the derived class won't be acquiring for anyone. Or just really vague name since who knows what the derived classes will do. However "Processor" is still too general since it's doing many relevant operations, like logging in and using IMAP. Any way out of this dilemma? Problem is more evident for abstract methods, in which you can't really answer the question "what does this do?" because the answer is simply "whatever the client wants."

    Read the article

  • How properly perform passing operation result to View

    - by atomAltera
    I'm developing web site on self made MVC engine. I have actionController that handles operations like register, login, post submit and etc. actionController receives operation name and parameters. Of course it mast handle errors such user with same nick already exists or password is to short about which action handler have to notify user. The question is which is the best way to organize errors, such that View could easily get localized user notification message. I see two ways First one: define error constants like ERR_NICK_BUSY = '1' ERR_NICK_INVALID = '2' ... and localization map local[ERR_NICK_BUSY] = 'User with the same nick already registered' local[ERR_NICK_INVALID ] = 'Nick, you entered is invalid' ... And second one: define abstract constants like ERR_FIELD_BUSY = '1' ERR_FIELD_INVALID = '2' ... and pass them with field name. In this case localization looks like local['nick_'+ERR_FIELD_BUSY] = 'User with the same nick already registered' ... I don't like both this methods. Can you advise something else?

    Read the article

  • Custom map solution using openstreetmap

    - by LearneR
    I want to work in real estate portal and I need to filter the result and list the properties in map view using openstreetmap (Client requirement). They gave this reference site . I started on yesterday only but the documentation and all I am not able to understand (as a beginner). Can we implement like this using openstreetmap? Where should I start at first? Also I have seen some of the users recommended openlayers, leaflet, mapquest in help answers. Which one is best for my requirement openstreetmap or thirdparty api? Please guide me to complete this task. I don't know where I am and where I have to start?

    Read the article

  • How does whitespace affect Python code?

    - by Codereview
    I've started programming about a year ago, I've learned the C and C++ languages and bits of Java. Recently I've started to learn the Python language (Notable: I'm using the Eclipse IDE). I'm used to formatting my code with whitespace, placing statements a bit to the right of my code for easier readability. Since I started working with Python it seems whitespace is a problem, I get some unnecessary whitespace warnings, and my code gets underlined (In eclipse). After a while I figured Python is very restrictive about whitespace for some reason, so I've been looking for the effects of whitespace on Python code. How does it affect the code? Does the code work different with unnecessary whitespace?

    Read the article

  • Are 'edited by' inline comments the norm in shops which use revision control?

    - by Joshua Smith
    The senior dev in our shop insists that whenever code is modified, the programmer responsible should add an inline comment stating what he did. These comments usually look like // YYYY-MM-DD <User ID> Added this IF block per bug 1234. We use TFS for revision control, and it seems to me that comments of this sort are much more appropriate as check-in notes rather than inline noise. TFS even allows you to associate a check-in with one or more bugs. Some of our older, often-modified class files look like they have a comment-to-LOC ratio approaching 1:1. To my eyes, these comments make the code harder to read and add zero value. Is this a standard (or at least common) practice in other shops?

    Read the article

  • How do you keep code with continuations/callbacks readable?

    - by Heinzi
    Summary: Are there some well-established best-practice patterns that I can follow to keep my code readable in spite of using asynchronous code and callbacks? I'm using a JavaScript library that does a lot of stuff asynchronously and heavily relies on callbacks. It seems that writing a simple "load A, load B, ..." method becomes quite complicated and hard to follow using this pattern. Let me give a (contrived) example. Let's say I want to load a bunch of images (asynchronously) from a remote web server. In C#/async, I'd write something like this: disableStartButton(); foreach (myData in myRepository) { var result = await LoadImageAsync("http://my/server/GetImage?" + myData.Id); if (result.Success) { myData.Image = result.Data; } else { write("error loading Image " + myData.Id); return; } } write("success"); enableStartButton(); The code layout follows the "flow of events": First, the start button is disabled, then the images are loaded (await ensures that the UI stays responsive) and then the start button is enabled again. In JavaScript, using callbacks, I came up with this: disableStartButton(); var count = myRepository.length; function loadImage(i) { if (i >= count) { write("success"); enableStartButton(); return; } myData = myRepository[i]; LoadImageAsync("http://my/server/GetImage?" + myData.Id, function(success, data) { if (success) { myData.Image = data; } else { write("error loading image " + myData.Id); return; } loadImage(i+1); } ); } loadImage(0); I think the drawbacks are obvious: I had to rework the loop into a recursive call, the code that's supposed to be executed in the end is somewhere in the middle of the function, the code starting the download (loadImage(0)) is at the very bottom, and it's generally much harder to read and follow. It's ugly and I don't like it. I'm sure that I'm not the first one to encounter this problem, so my question is: Are there some well-established best-practice patterns that I can follow to keep my code readable in spite of using asynchronous code and callbacks?

    Read the article

  • Will my self-taught code be fine, or should I take it to the professional level?

    - by G1i1ch
    Lately I've been getting professional work, hanging out with other programmers, and making friends in the industry. The only thing is I'm 100% self-taught. It's caused my style to extremely deviate from the style of those that are properly trained. It's the techniques and organization of my code that's different. It's a mixture of several things I do. I tend to blend several programming paradigms together. Like Functional and OO. I lean to the Functional side more than OO, but I see the use of OO when something would make more sense as an abstract entity. Like a game object. Next I also go the simple route when doing something. When in contrast, it seems like sometimes the code I see from professional programmers is complicated for the sake of it! I use lots of closures. And lastly, I'm not the best commenter. I find it easier just to read through my code than reading the comment. And most cases I just end up reading the code even if there are comments. Plus I've been told that, because of how simply I write my code, it's very easy to read it. I hear professionally trained programmers go on and on about things like unit tests. Something I've never used before so I haven't even the faintest idea of what they are or how they work. Lots and lots of underscores "_", which aren't really my taste. Most of the techniques I use are straight from me, or a few books I've read. Don't know anything about MVC, I've heard a lot about it though with things like backbone.js. I think it's a way to organize an application. It just confuses me though because by now I've made my own organizational structures. It's a bit of a pain. I can't use template applications at all when learning something new like with Ubuntu's Quickly. I have trouble understanding code that I can tell is from someone trained. Complete OO programming really leaves a bad taste in my mouth, yet that seems to be what EVERYONE else is strictly using. It's left me not that confident in the look of my code, or wondering whether I'll cause sparks when joining a company or maybe contributing to open source projects. In fact I'm rather scared of the fact that people will eventually be checking out my code. Is this just something normal any programmer goes through or should I really look to change up my techniques?

    Read the article

  • When using method chaining, do I reuse the object or create one?

    - by MainMa
    When using method chaining like: var car = new Car().OfBrand(Brand.Ford).OfModel(12345).PaintedIn(Color.Silver).Create(); there may be two approaches: Reuse the same object, like this: public Car PaintedIn(Color color) { this.Color = color; return this; } Create a new object of type Car at every step, like this: public Car PaintedIn(Color color) { var car = new Car(this); // Clone the current object. car.Color = color; // Assign the values to the clone, not the original object. return car; } Is the first one wrong or it's rather a personal choice of the developer? I believe that he first approach may quickly cause the intuitive/misleading code. Example: // Create a car with neither color, nor model. var mercedes = new Car().OfBrand(Brand.MercedesBenz).PaintedIn(NeutralColor); // Create several cars based on the neutral car. var yellowCar = mercedes.PaintedIn(Color.Yellow).Create(); var specificModel = mercedes.OfModel(99).Create(); // Would `specificModel` car be yellow or of neutral color? How would you guess that if // `yellowCar` were in a separate method called somewhere else in code? Any thoughts?

    Read the article

  • Should I use C style in C++?

    - by c.hughes
    As I've been developing my position on how software should be developed at the company I work for, I've come to a certain conclusion that I'm not entirely sure of. It seems to me that if you are programming in C++, you should not use C style anything if it can be helped and you don't absolutely need the performance improvement. This way people are kept from doing things like pointer arithmetic or creating resources with new without any RAII, etc. If this idea was enforced, seeing a char* would possibly be a thing of the past. I'm wondering if this is a conclusion others have made? Or am I being too puritanical about this?

    Read the article

  • Should I reuse variables?

    - by IAdapter
    Should I reuse variables? I know that many best practice say you should not do it, however later when different developer is debugging the code and have 3 variables that look a like and only difference is that they are created in different places in the code he might be confused. unit-testing is a great example of this. However I do know that best practice are most of the time against it. For example they say not to "overide" method parameters. Best practice are even are against nulling the previous variables (in Java there is Sonar that has warning when you assign null to variable that you don't need to do it to call garbage collector since Java6. you cant always control what warnings are turned off, most of the time the default is on)

    Read the article

  • Join the Dark Side of Visual Studio 2010

    - by InfinitiesLoop
    Hard to believe it’s been so long, but it was almost 4 years ago when I published Join the Dark Side of Visual Studio . That was when a lot of people were still using VS2003, and importing and exporting environment settings required a custom add-in, VSStyler, which has since fallen off the planet and is hard to find (link, anyone? Let me know). Three versions of VS later, and I’m still using and loving the dark side. Pleased, I am (haha). In fact, that article for one reason or another is still one...(read more)

    Read the article

  • conventions for friend methods in Perl

    - by xenoterracide
    Perl doesn't support a friend relationship between objects, nor does it support private or protected methods. What is usually done for private methods is to prefix the name with an underscore. I occasionally have methods that I think of as friend methods. Meaning that I expect them to be used by a specific object, or an object with a specific responsibility, but I'm not sure if I should make that method public (meaning foo ) or private ( _foo ) or if there's a better convention? is there a convention for friend methods?

    Read the article

  • Case Class naming convention

    - by KChaloux
    In my recent adventures in Scala, I've found case classes to be a really nice alternative to enums when I need to include a bit of logic or several values with them. I often find myself writing structures that look like this, however: object Foo{ case class Foo(name: String, value: Int, other: Double) val BAR = Foo("bar", 1, 1.0) val BAZ = Foo("baz", 2, 1.5) val QUUX = Foo("quux", 3, 1.75) } I'm primarily worried here about the naming of the object and the case class. Since they're the same thing, I end up with Foo.Foo to get to the inner class. Would it be wise to name the case class something along the lines of FooCase instead? I'm not sure if the potential ambiguity might mess with the type system if I have to do anything with subtypes or inheritance.

    Read the article

  • Where does the "mm" come from in GTKmm, glibmm, etc

    - by Cole Johnson
    I understand that the "mm" suffix [in various GTK-associated C++ binding libraries] means "minus minus," but where exactly does it come from? I understand that there is a programming language called "C--," but if there were bindings (and I'm pretty sure I've seen some), they would be suffixed "--". TL;DR: Is there some page on gnu.org that explains the "mm" suffix in various C++ bindings or is it just a de facto standard adopted by the open source community with no reasoning behind it?

    Read the article

  • Website where you can see how other programmers write their code

    - by CuiPengFei
    I remember seeing a website where people upload videos of themselves writing code. However, I can not find that site now. The purpose is to see how others code, to see how they refactor their code, to see how they use their paradigms, etc. Update: I remember that the video contains almost no audio, it's only one guy writing code, making mistakes, typos, fixing mistakes. If I read the final code, I can figure out how it works, but if I see how the code was wrote and what kind of mistakes were made along the way, then I can better understand it. I guess this is the main reason that they make this kind of video.

    Read the article

  • Please help me give this principle a name

    - by Brent Arias
    As a designer, I like providing interfaces that cater to a power/simplicity balance. For example, I think the LINQ designers followed that principle because they offered both dot-notation and query-notation. The first is more powerful, but the second is easier to read and follow. If you disagree with my assessment of LINQ, please try to see my point anyway; LINQ was just an example, my post is not about LINQ. I call this principle "dial-able power". But I'd like to know what other people call it. Certainly some will say "KISS" is the common term. But I see KISS as a superset, or a "consumerism" practice. Using LINQ as my example again, in my view, a team of programmers who always try to use query notation over dot-notation are practicing KISS. Thus the LINQ designers practiced "dial-able power", whereas the LINQ consumers practice KISS. The two make beautiful music together. I'll give another example. Imagine a C# logging tool that has two signatures allowing two uses: void Write(string message); void Write(Func<string> messageCallback); The purpose of the two signatures is to fulfill these needs: //Every-day "simple" usage, nothing special. myLogger.Write("Something Happened" + error.ToString() ); //This is performance critical, do not call ToString() if logging is //disabled. myLogger.Write( () => { "Something Happened" + error.ToString() }); Having these overloads represents "dial-able power," because the consumer has the choice of a simple interface or a powerful interface. A KISS-loving consumer will use the simpler signature most of the time, and will allow the "busy" looking signature when the power is needed. This also helps self-documentation, because usage of the powerful signature tells the reader that the code is performance critical. If the logger had only the powerful signature, then there would be no "dial-able power." So this comes full-circle. I'm happy to keep my own "dial-able power" coinage if none yet exists, but I can't help think I'm missing an obvious designation for this practice. p.s. Another example that is related, but is not the same as "dial-able power", is Scott Meyer's principle "make interfaces easy to use correctly, and hard to use incorrectly."

    Read the article

  • How to name an subclass that add a minor, detailed thing?

    - by Louis Rhys
    What is the most concise (yet descriptive) way of naming a subclass that only add a specific minor thing to the parent? I encountered this case a lot in WPF, where sometime I have to add a small functionality to an out-of-the-box control for specific cases. Example: TreeView doesn't change the SelectedItem on right-click, but I have to make one that does in my application. Some possible names are TreeViewThatChangesSelectedItemOnRightClick (way too wordy and maybe difficult to read because there is so many words concantenated together) TreeView_SelectedItemChangesOnRightClick (slightly more readable, but still too wordy and the underscore also breaks the normal convention for class names) TreeViewThatChangesSIOnRC (non-obvious acronym), ExtendedTreeView (more concise, but doesn't describe what it is doing. Besides, I already found a class called this in the library, that I don't want to use/modify in my application). LouisTreeView, MyTreeView, etc. (doesn't describe what it is doing). It seems that I can't find a name which sounds right. What do you do in situation like this?

    Read the article

  • Programming by dictation?

    - by Andrew M
    ie. you speak out the code, and someone else across the room types it in Anyone tried this? Obviously the person taking the dictation would need to be a coder too, so you didn't have to explain everything and go into tedious detail (not 'open bracket, new line...' but more like 'create a new class called myParser that takes three arguments, first one is...'). I thought of it because sometimes I'm too easily distracted at my computer. Surrounded by buttons, instant gratification a click away, the world at my fingertips. To get stuff done, I want to get away, write my code on paper. But that would mean losing access to necessary resources, and necessitate tedious typing-up later on. The solution? Dictate. Pros: no chance to check reddit, stackexchange, gmail, etc. code while you pace the room, lie down, play billiards, whatever train your brain to think more abstractedly (have to visualize things if you can't just see the screen) skip the tedious details (closing brackets etc.) the typist gets to shadow a more experienced programmer and learn how they work the typist can provide assistance/suggestions external pressure of typist expecting instructions, urging you to stay focussed Cons might be too hard might not work any better rather inefficient use of assisting programmer need to find/pay someone to do this

    Read the article

  • Are More Comments Better in High-Turnover Environments?

    - by joshin4colours
    I was talking with a colleague today. We work on code for two different projects. In my case, I'm the only person working on my code; in her case, multiple people work on the same codebase, including co-op students who come and go fairly regularly (between every 8-12 months). She said that she is liberal with her comments, putting them all over the place. Her reasoning is that it helps her remember where things are and what things do since much of the code wasn't written by her and could be changed by someone other than her. Meanwhile, I try to minimize the comments in my code, putting them in only in places with a unobvious workaround or bug. However, I have a better understanding of my code overall, and have more direct control over it. My opinion in that comments should be minimal and the code should tell most of the story, but her reasoning makes sense too. Are there any flaws in her reasoning? It may clutter the code but it ultimately could be quite helpful if there are many people working on it in the short- to medium-run.

    Read the article

  • Self Documenting Code Vs. Commented Code

    - by Phill
    I had a search but didn't find what I was looking for, please feel free to link me if this question has already being asked. Earlier this month this post was made: http://net.tutsplus.com/tutorials/php/why-youre-a-bad-php-programmer/ Basically to sum it up, you're a bad programmer if you don't write comments. My personal opinion is that code should be descriptive and mostly not require comment's unless the code cannot be self describing. In the example given // Get the extension off the image filename $pieces = explode('.', $image_name); $extension = array_pop($pieces); The author said this code should be given a comment, my personal opinion is the code should be a function call that is descriptive: $extension = GetFileExtension($image_filename); However in the comments someone actually made just that suggestion: http://net.tutsplus.com/tutorials/php/why-youre-a-bad-php-programmer/comment-page-2/#comment-357130 The author responded by saying the commenter was "one of those people", i.e, a bad programmer. What are everyone elses views on Self Describing Code vs Commenting Code?

    Read the article

  • Style bits vs. Separate bool's

    - by peterchen
    My main platform (WinAPI) still heavily uses bits for control styles etc. (example). When introducing custom controls, I'm permanently wondering whether to follow that style or rather use individual bool's. Let's pit them against each other: enum EMyCtrlStyles { mcsUseFileIcon = 1, mcsTruncateFileName = 2, mcsUseShellContextMenu = 4, }; void SetStyle(DWORD mcsStyle); void ModifyStyle(DWORD mcsRemove, DWORD mcsAdd); DWORD GetStyle() const; ... ctrl.SetStyle(mcsUseFileIcon | mcsUseShellContextMenu); vs. CMyCtrl & SetUseFileIcon(bool enable = true); bool GetUseFileIcon() const; CMyCtrl & SetTruncteFileName(bool enable = true); bool GetTruncteFileName() const; CMyCtrl & SetUseShellContextMenu(bool enable = true); bool GetUseShellContextMenu() const; ctrl.SetUseFileIcon().SetUseShellContextMenu(); As I see it, Pro Style Bits Consistent with platform less library code (without gaining complexity), less places to modify for adding a new style less caller code (without losing notable readability) easier to use in some scenarios (e.g. remembering / transferring settings) Binary API remains stable if new style bits are introduced Now, the first and the last are minor in most cases. Pro Individual booleans Intellisense and refactoring tools reduce the "less typing" effort Single Purpose Entities more literate code (as in "flows more like a sentence") No change of paradim for non-bool properties These sound more modern, but also "soft" advantages. I must admit the "platform consistency" is much more enticing than I could justify, the less code without losing much quality is a nice bonus. 1. What do you prefer? Subjectively, for writing the library, or for writing client code? 2. Any (semi-) objective statements, studies, etc.?

    Read the article

  • C# return variables

    - by pb01
    In a debate regarding return variables, some members of the team prefer a method to return the result directly to the caller, whereas others prefer to declare a return variable that is then returned to the caller (see code examples below) The argument for the latter is that it allows a developer that is debugging the code to find the return value of the method before it returns to the caller thereby making the code easier to understand: This is especially true where method calls are daisy-chained. Are there any guidelines as to which is the most efficient and/or are there any other reasons why we should adopt one style over another? Thanks private bool Is2(int a) { return a == 2; } private bool Is3(int a) { var result = a == 3; return result; }

    Read the article

< Previous Page | 9 10 11 12 13 14 15 16 17 18 19 20  | Next Page >