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  • Poor System performance on my machine running Ubuntu 12.04(Beta 2 updated to the present moment)

    - by Mohammad Kamil Nadeem
    Why is it that my system dies when multitasking(it is happening from 11.10) on Ubuntu11.10(Unity), Kubuntu 11.10(KDE) and Deepin Linux which is based on 11.10(Gnome-Shell) The thing is that I thought with 12.04 I would get performance like I used to get on 11.04 on which everything used to run fine without any lag or hiccups. The same lagging(Browser starts to stutter, increased delay in the launching of dash and applications)is happening on 12.04 http://i.imgur.com/YChKB.png and http://i.imgur.com/uyXLA.png . I believe that my system configuration is sufficient for running Ubuntu as you can check here http://paste.ubuntu.com/929734/ . I had the Google voice and chat plugin installed on 12.04 so someone suggested that I should remove that and see if the performance improves but no such respite(I am having this on multiple operating system based on Ubuntu 11.10 as I have mentioned above). On a friends suggestion Ran Memory Test through Partition Magic and my system passed that fine. One thing more that I would like to know is that why when I have 2Gb Ram and 2.1GB swap does my system starts lag and run poorly when Ram consumption goes 500+. If you require anymore information I will gladly provide it.

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  • Polygons vs sprites rendering performance in Unity for windows phone 8

    - by Géry Arduino
    I'm currently building a windows phone 8 game with unity, having 111 (no more no less) sprites being updated each frames. I have a strong overhead in the profiler (70% to 90% minimum) I tried the following to get higher frame rate, I'm running it with minimum quality settings, I tried disabling and enabling V-Sync Finally I managedto get 60Fps, but I still have large overhead. I believe I should have more than 60Fps for such few amount. Moreover, I still have to implement the game logic over this so I'd like some room in my FPS to be able to work. I was wondering if it would be better in terms of performance to use polygons instead of sprites? As sprites are quite new in Unity, (that would give me around 222 triangles). Did someone tried to check the performance differences between sprites and actual mesh renderes in Unity when it comes to phones? If so what could be the best option in that case? FYI : I'm using the Windows Phone 8 emulator on Visual studio, I have a compliant computer for that so it should normally reflect the behavior of a real phone (expecting some differences but still...) EDIT : To clarify my question i wonder what is the most efficient in windows phone 8 : Sprites or Mesh renderers?

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  • Performance Overhead of Encrypted /home

    - by SabreWolfy
    I have a netbook with Windows on the second partition and Xubuntu (/ and /home) on the third partition. I selected to encrypt my home folder during installation. The performance of the netbook is adequate for the small machine that it is, but I'm looking to improve performance. I could not find much information about the overhead (CPU or drive) associated with home partition encryption. I ran the following, writing to my home partition as well as the the mounted Windows partition: dd if=/dev/zero of=~/dummy bs=512 count=10240 dd if=/dev/zero of=/media/Windows/dummy bs=512 count=10240 The first returned 2.4MB/s and the second returned 2.5MB/s. Can I therefore deduce that there is very little overhead to home folder encryption? I'm not sure if the different filesystems will make any difference (/ and /home are ext3). Update 1 I don't know why I didn't use /tmp instead of the mounted Windows folder. Only /home is encrypted, so /tmp is unencrypted ext3. The results of the dd as above are astounding: ~: 2.4 MB/s /tmp: 42.6 MB/s Comments please? The reason I am asking this is that disk access on the netbook is noticeably slow. Update 2 I timed each of the dd operations with time: ~: real 0m2.217s user 0m0.028s sys 0m2.176s /tmp: real 0m0.152s user 0m0.012s sys 0m0.136s See also: discussion on UbuntuForums.org and bug report Edit: Output of mount: /dev/sda3 on / type ext3 (rw,noatime,errors=remount-ro,user_xattr,commit=600) proc on /proc type proc (rw,noexec,nosuid,nodev) none on /sys type sysfs (rw,noexec,nosuid,nodev) fusectl on /sys/fs/fuse/connections type fusectl (rw) none on /sys/kernel/debug type debugfs (rw) none on /sys/kernel/security type securityfs (rw) none on /dev type devtmpfs (rw,mode=0755) none on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=0620) none on /dev/shm type tmpfs (rw,nosuid,nodev) none on /var/run type tmpfs (rw,nosuid,mode=0755) none on /var/lock type tmpfs (rw,noexec,nosuid,nodev) binfmt_misc on /proc/sys/fs/binfmt_misc type binfmt_misc (rw,noexec,nosuid,nodev) gvfs-fuse-daemon on /home/USER/.gvfs type fuse.gvfs-fuse-daemon (rw,nosuid,nodev,user=USER) `

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  • How to improve batching performance

    - by user4241
    Hello, I am developing a sprite based 2D game for mobile platform(s) and I'm using OpenGL (well, actually Irrlicht) to render graphics. First I implemented sprite rendering in a simple way: every game object is rendered as a quad with its own GPU draw call, meaning that if I had 200 game objects, I made 200 draw calls per frame. Of course this was a bad choice and my game was completely CPU bound because there is a little CPU overhead assosiacted in every GPU draw call. GPU stayed idle most of the time. Now, I thought I could improve performance by collecting objects into large batches and rendering these batches with only a few draw calls. I implemented batching (so that every game object sharing the same texture is rendered in same batch) and thought that my problems are gone... only to find out that my frame rate was even lower than before. Why? Well, I have 200 (or more) game objects, and they are updated 60 times per second. Every frame I have to recalculate new position (translation and rotation) for vertices in CPU (GPU on mobile platforms does not support instancing so I can't do it there), and doing this calculation 48000 per second (200*60*4 since every sprite has 4 vertices) simply seems to be too slow. What I could do to improve performance? All game objects are moving/rotating (almost) every frame so I really have to recalculate vertex positions. Only optimization that I could think of is a look-up table for rotations so that I wouldn't have to calculate them. Would point sprites help? Any nasty hacks? Anything else? Thanks.

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  • How to check system performance?

    - by Woltan
    Hi all, I am a new Ubuntu user and really like the look and the features of the OS. However, I have a feeling that the performance could be better. With that I mean: Somehow the scrolling within firefox of sites seems laggy. I do not know how I should measure it but there is a difference. Not that it is unusable but it is aggravating. Java programs are running really slow. As a comparison (I know it is not a fair one), I tried to run a game using wine. The graphic specifications using windows were much higher (1600x1200) with a high level of detail, and in ubuntu with the lowest level of detail 1024x768 was the maximum. (My graphics card is a GeForce GTS 450 with 1gb RAM) Coming to my question: Is there a way to measure the performance of 3D acceleration, java applets, firefox scrolling etc. with a tool and compare it with lets say a windows OS or other users having almost the same hardware? Maybe it is a setup issue where some fundamental drivers are missing or something!? Any help, link, suggestion is appreciated! Cherio Woltan

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  • Demantra Performance Clustering Factor Out of Order Ratio TABLE_REORG CHECK_REORG (Doc ID 1594372.1)

    - by user702295
    Hello!   There is a new document available: Demantra Performance Clustering Factor Out of Order Ratio TABLE_REORG CHECK_REORG (Doc ID 1594372.1) Demantra Performance Clustering Factor Out of Order Ratio TABLE_REORG CHECK_REORG The table reorganization can be setup to automatically run in version 7.3.1.5.  In version 12.2.2 we run the TABLE_REORG.CHECK_REORG function at every appserver restart. If the function recommends a reorg then we strongly encourage to reorg the database object.  This is documented in the official docs. In versions 7.3.1.3 and 7.3.1.4, the TABLE_REORG module exists and can be used. It has two main functions that are documented in the Implementation Guide Supplement, Release 7.3, Part No. E26760-03, chapter 4. In short, if you are using version 7.3.1.3 or higher, you can check for the need to run a reorg by doing the following 2 steps: 1. Run TABLE_REORG.CHECK_REORG('T'); 2. Check the table LOG_TABLE_REORG for recommendations If you are on a version before 7.3.1.3, you will need to follow the instructions below to determine if you need to do a manual reorg. How to determine if a table reorg is needed 1. It is strongly encouraged by DEV that You gather statistics on the required table.  The prefered percentage for the gather is 100%. 2. Run the following SQL to evaluate how table reorg might affect Primary Key (PK) based access:   SELECT ui.index_name,trunc((ut.num_rows/ui.clustering_factor)/(ut.num_rows/ut.blocks),2) FROM user_indexes ui, user_tables ut, user_constraints uc WHERE ui.table_name=ut.table_name AND ut.table_name=uc.table_name AND ui.index_name=uc.index_name AND UC.CONSTRAINT_TYPE='P' AND ut.table_name=upper('&enter_table_name');   3. Based on the result: VALUE ABOVE 0.75 - DOES NOT REQUIRE REORG VALUE BETWEEN 0.5 AND 0.75 - REORG IS RECOMMENDED VALUE LOWER THAN 0.5 - IT IS HIGHLY RECOMMENDED TO REORG

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  • SQL SERVER – Speed Up! – Parallel Processes and Unparalleled Performance – TechEd 2012 India

    - by pinaldave
    TechEd India 2012 is just around the corner and I will be presenting there on two different session. SQL Server Performance Tuning is a very challenging subject that requires expertise in Database Administration and Database Development. I always have enjoyed talking about SQL Server Performance tuning subject. Just like doctors I like to call my every attempt to improve the performance of SQL Server queries and database server as a practice too. I have been working with SQL Server for more than 8 years and I believe that many of the performance tuning concept I have mastered. However, performance tuning is not a simple subject. However there are occasions when I feel stumped, there are occasional when I am not sure what should be the next step. When I face situation where I cannot figure things out easily, it makes me most happy because I clearly see this as a learning opportunity. I have been presenting in TechEd India for last three years. This is my fourth time opportunity to present a technical session on SQL Server. Just like every other year, I decided to present something different, something which I have spend years of learning. This time, I am going to present about parallel processes. It is widely believed that more the CPU will improve performance of the server. It is true in many cases. However, there are cases when limiting the CPU usages have improved overall health of the server. I will be presenting on the subject of Parallel Processes and its effects. I have spent more than a year working on this subject only. After working on various queries on multi-CPU systems I have personally learned few things. In coming TechEd session, I am going to share my experience with parallel processes and performance tuning. Session Details Title: Speed Up! – Parallel Processes and Unparalleled Performance (Add to Calendar) Abstract: “More CPU More Performance” – A  very common understanding is that usage of multiple CPUs can improve the performance of the query. To get maximum performance out of any query – one has to master various aspects of the parallel processes. In this deep dive session, we will explore this complex subject with a very simple interactive demo. An attendee will walk away with proper understanding of CX_PACKET wait types, MAXDOP, parallelism threshold and various other concepts. Date and Time: March 23, 2012, 12:15 to 13:15 Location: Hotel Lalit Ashok - Kumara Krupa High Grounds, Bengaluru – 560001, Karnataka, India. Add to Calendar Please submit your questions in the comments area and I will be for sure discussing them during my session. If I pick your question to discuss during my session, here is your gift I commit right now – SQL Server Interview Questions and Answers Book. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology Tagged: TechEd, TechEdIn

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  • SQL server virtual memory usage and performance

    - by user365035
    Hello, I have a very large DB used mostly for analytics. The performance overall is very sluggish. I just noticed that when running the query below, the amount of virtual memory used greatly exceeds the amount of physical memory available. Currently, physical memory is 10GB (10238k bytes) whereas the virtual memory returns significantly more - 8388607k bytes. That seems really wrong, but I'm at a bit of a loss on how to proceed. USE [master]; GO select cpu_count , hyperthread_ratio , physical_memory_in_bytes / 1048576 as 'mem_MB' , virtual_memory_in_bytes / 1048576 as 'virtual_mem_MB' , max_workers_count , os_error_mode , os_priority_class from sys.dm_os_sys_info

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  • WCF high instance count: anyone knows negative sideffects?

    - by Alex
    Hi there! Did anyone experience or know of negative side effects from having a high service instance count like 60k? Aside from the memory consumption of course. I am planning to increase the threshold for the maximum allowed instance count in our production environments. I am basically sick of severe production incidents just because "something" forgot to close a proxy properly. I plan to go to something like 60k instances which will allow the service to survive using default session timeouts at a call rate average for our clients. Thanks, Alex

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  • WCF on Windows Phone 7 (Silverlight 4)

    - by Igor Zevaka
    Has anyone been able to communicate using WCF on Windows Phone Series 7 emulator? I've been trying for the past two days and it's just happening for me. I can get a normal Silverlight control to work in both Silverlight 3 and Silverlight 4, but not the phone version. Here are two versions that I've tried: Version 1 - Using Async Pattern BasicHttpBinding basicHttpBinding = new BasicHttpBinding(); EndpointAddress endpointAddress = new EndpointAddress("http://localhost/wcf/Authentication.svc"); Wcf.IAuthentication auth1 = new ChannelFactory<Wcf.IAuthentication>(basicHttpBinding, endpointAddress).CreateChannel(endpointAddress); AsyncCallback callback = (result) => { Action<string> write = (str) => { this.Dispatcher.BeginInvoke(delegate { //Display something }); }; try { Wcf.IAuthentication auth = result.AsyncState as Wcf.IAuthentication; Wcf.AuthenticationResponse response = auth.EndLogin(result); write(response.Success.ToString()); } catch (Exception ex) { write(ex.Message); System.Diagnostics.Debug.WriteLine(ex.Message); } }; auth1.BeginLogin("user0", "test0", callback, auth1); This version breaks on this line: Wcf.IAuthentication auth1 = new ChannelFactory<Wcf.IAuthentication>(basicHttpBinding, endpointAddress).CreateChannel(endpointAddress); Throwing System.NotSupportedException. The exception is not very descriptive and the callstack is equally not very helpful: at System.ServiceModel.DiagnosticUtility.ExceptionUtility.BuildMessage(Exception x) at System.ServiceModel.DiagnosticUtility.ExceptionUtility.LogException(Exception x) at System.ServiceModel.DiagnosticUtility.ExceptionUtility.ThrowHelperError(Exception e) at System.ServiceModel.ChannelFactory`1.CreateChannel(EndpointAddress address) at WindowsPhoneApplication2.MainPage.DoLogin() .... Version 2 - Blocking WCF call Here is the version that doesn't use the async pattern. [System.ServiceModel.ServiceContract] public interface IAuthentication { [System.ServiceModel.OperationContract] AuthenticationResponse Login(string user, string password); } public class WcfClientBase<TChannel> : System.ServiceModel.ClientBase<TChannel> where TChannel : class { public WcfClientBase(string name, bool streaming) : base(GetBinding(streaming), GetEndpoint(name)) { ClientCredentials.UserName.UserName = WcfConfig.UserName; ClientCredentials.UserName.Password = WcfConfig.Password; } public WcfClientBase(string name) : this(name, false) {} private static System.ServiceModel.Channels.Binding GetBinding(bool streaming) { System.ServiceModel.BasicHttpBinding binding = new System.ServiceModel.BasicHttpBinding(); binding.MaxReceivedMessageSize = 1073741824; if(streaming) { //binding.TransferMode = System.ServiceModel.TransferMode.Streamed; } /*if(XXXURLXXX.StartsWith("https")) { binding.Security.Mode = BasicHttpSecurityMode.Transport; binding.Security.Transport.ClientCredentialType = HttpClientCredentialType.None; }*/ return binding; } private static System.ServiceModel.EndpointAddress GetEndpoint(string name) { return new System.ServiceModel.EndpointAddress(WcfConfig.Endpoint + name + ".svc"); } protected override TChannel CreateChannel() { throw new System.NotImplementedException(); } } auth.Login("test0", "password0"); This version crashes in System.ServiceModel.ClientBase<TChannel> constructor. The call stack is a bit different: at System.Reflection.MethodInfo.get_ReturnParameter() at System.ServiceModel.Description.ServiceReflector.HasNoDisposableParameters(MethodInfo methodInfo) at System.ServiceModel.Description.TypeLoader.CreateOperationDescription(ContractDescription contractDescription, MethodInfo methodInfo, MessageDirection direction, ContractReflectionInfo reflectionInfo, ContractDescription declaringContract) at System.ServiceModel.Description.TypeLoader.CreateOperationDescriptions(ContractDescription contractDescription, ContractReflectionInfo reflectionInfo, Type contractToGetMethodsFrom, ContractDescription declaringContract, MessageDirection direction) at System.ServiceModel.Description.TypeLoader.CreateContractDescription(ServiceContractAttribute contractAttr, Type contractType, Type serviceType, ContractReflectionInfo& reflectionInfo, Object serviceImplementation) at System.ServiceModel.Description.TypeLoader.LoadContractDescriptionHelper(Type contractType, Type serviceType, Object serviceImplementation) at System.ServiceModel.Description.TypeLoader.LoadContractDescription(Type contractType) at System.ServiceModel.ChannelFactory1.CreateDescription() at System.ServiceModel.ChannelFactory.InitializeEndpoint(Binding binding, EndpointAddress address) at System.ServiceModel.ChannelFactory1..ctor(Binding binding, EndpointAddress remoteAddress) at System.ServiceModel.ClientBase1..ctor(Binding binding, EndpointAddress remoteAddress) at Wcf.WcfClientBase1..ctor(String name, Boolean streaming) at Wcf.WcfClientBase`1..ctor(String name) at Wcf.AuthenticationClient..ctor() at WindowsPhoneApplication2.MainPage.DoLogin() ... Any ideas?

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  • Stumped by "The remote server returned an error: (403) Forbidden" with WCF Service in https

    - by RJ
    I have a WCF Service that I have boiled down to next to nothing because of this error. It is driving me up the wall. Here's what I have now. A very simple WCF service with one method that returns a string with the value, "test". A very simple Web app that uses the service and puts the value of the string into a label. A web server running IIS 6 on Win 2003 with a SSL certificate. Other WCF services on the same server that work. I publish the WCF service to it's https location I run the web app in debug mode in VS and it works perfectly. I publish the web app to it's https location on the same server the WCF service resides under the same SSL certificate I get, "The remote server returned an error: (403) Forbidden" I have changed almost every setting in IIS as well as the WCF and Web apps to no avail. I have compared setting in the WCF services that work and everything is the same. Below are the setting in the web.config for the WCF Service and the WEB app: It appears the problem has to do with the Web app but I am out of ideas. Any ideas: WCF Service: <system.serviceModel> <bindings> <client /> <services> <service behaviorConfiguration="Ucf.Smtp.Wcf.SmtpServiceBehavior" name="Ucf.Smtp.Wcf.SmtpService"> <host> <baseAddresses> <add baseAddress="https://test.net.ucf.edu/webservices/Smtp/" /> </baseAddresses> </host> <endpoint address="" binding="wsHttpBinding" contract="Ucf.Smtp.Wcf.ISmtpService" bindingConfiguration="SSLBinding"> <identity> <dns value="localhost"/> </identity> </endpoint> <endpoint address="mex" binding="mexHttpsBinding" contract="IMetadataExchange"/> </service> </services> <behaviors> <serviceBehaviors> <behavior name="Ucf.Smtp.Wcf.SmtpServiceBehavior"> <serviceMetadata httpsGetEnabled="true" /> <serviceDebug includeExceptionDetailInFaults="true" httpsHelpPageEnabled="True"/> </behavior> </serviceBehaviors> </behaviors> Web App: <system.serviceModel> <bindings><wsHttpBinding> <binding name="WSHttpBinding_ISmtpService" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" bypassProxyOnLocal="false" transactionFlow="false" hostNameComparisonMode="StrongWildcard" maxBufferPoolSize="524288" maxReceivedMessageSize="65536" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="true" allowCookies="false"> <readerQuotas maxDepth="32" maxStringContentLength="8192" maxArrayLength="16384" maxBytesPerRead="4096" maxNameTableCharCount="16384" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="false" /> <security mode="Transport"> <transport clientCredentialType="None" proxyCredentialType="None" realm="" /> <message clientCredentialType="Windows" negotiateServiceCredential="true" establishSecurityContext="true" /> </security> </binding> <client> <endpoint address="https://net228.net.ucf.edu/webservices/smtp/SmtpService.svc" binding="wsHttpBinding" bindingConfiguration="WSHttpBinding_ISmtpService" contract="SmtpService.ISmtpService" name="WSHttpBinding_ISmtpService"> <identity> <dns value="localhost" /> </identity> </client> </system.serviceModel>

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  • System.UnsupportedException using WCF on Windows Phone 7

    - by Igor Zevaka
    Has anyone been able to communicate using WCF on Windows Phone Series 7 emulator? I've been trying for the past two days and it's just happening for me. I can get a normal Silverlight control to work in both Silverlight 3 and Silverlight 4, but not the phone version. Here are two versions that I've tried: Version 1 - Using Async Pattern BasicHttpBinding basicHttpBinding = new BasicHttpBinding(); EndpointAddress endpointAddress = new EndpointAddress("http://localhost/wcf/Authentication.svc"); Wcf.IAuthentication auth1 = new ChannelFactory<Wcf.IAuthentication>(basicHttpBinding, endpointAddress).CreateChannel(endpointAddress); AsyncCallback callback = (result) => { Action<string> write = (str) => { this.Dispatcher.BeginInvoke(delegate { //Display something }); }; try { Wcf.IAuthentication auth = result.AsyncState as Wcf.IAuthentication; Wcf.AuthenticationResponse response = auth.EndLogin(result); write(response.Success.ToString()); } catch (Exception ex) { write(ex.Message); System.Diagnostics.Debug.WriteLine(ex.Message); } }; auth1.BeginLogin("user0", "test0", callback, auth1); This version breaks on this line: Wcf.IAuthentication auth1 = new ChannelFactory<Wcf.IAuthentication>(basicHttpBinding, endpointAddress).CreateChannel(endpointAddress); Throwing System.NotSupportedException. The exception is not very descriptive and the callstack is equally not very helpful: at System.ServiceModel.DiagnosticUtility.ExceptionUtility.BuildMessage(Exception x) at System.ServiceModel.DiagnosticUtility.ExceptionUtility.LogException(Exception x) at System.ServiceModel.DiagnosticUtility.ExceptionUtility.ThrowHelperError(Exception e) at System.ServiceModel.ChannelFactory`1.CreateChannel(EndpointAddress address) at WindowsPhoneApplication2.MainPage.DoLogin() .... Version 2 - Blocking WCF call Here is the version that doesn't use the async pattern. [System.ServiceModel.ServiceContract] public interface IAuthentication { [System.ServiceModel.OperationContract] AuthenticationResponse Login(string user, string password); } public class WcfClientBase<TChannel> : System.ServiceModel.ClientBase<TChannel> where TChannel : class { public WcfClientBase(string name, bool streaming) : base(GetBinding(streaming), GetEndpoint(name)) { ClientCredentials.UserName.UserName = WcfConfig.UserName; ClientCredentials.UserName.Password = WcfConfig.Password; } public WcfClientBase(string name) : this(name, false) {} private static System.ServiceModel.Channels.Binding GetBinding(bool streaming) { System.ServiceModel.BasicHttpBinding binding = new System.ServiceModel.BasicHttpBinding(); binding.MaxReceivedMessageSize = 1073741824; if(streaming) { //binding.TransferMode = System.ServiceModel.TransferMode.Streamed; } /*if(XXXURLXXX.StartsWith("https")) { binding.Security.Mode = BasicHttpSecurityMode.Transport; binding.Security.Transport.ClientCredentialType = HttpClientCredentialType.None; }*/ return binding; } private static System.ServiceModel.EndpointAddress GetEndpoint(string name) { return new System.ServiceModel.EndpointAddress(WcfConfig.Endpoint + name + ".svc"); } protected override TChannel CreateChannel() { throw new System.NotImplementedException(); } } auth.Login("test0", "password0"); This version crashes in System.ServiceModel.ClientBase<TChannel> constructor. The call stack is a bit different: at System.Reflection.MethodInfo.get_ReturnParameter() at System.ServiceModel.Description.ServiceReflector.HasNoDisposableParameters(MethodInfo methodInfo) at System.ServiceModel.Description.TypeLoader.CreateOperationDescription(ContractDescription contractDescription, MethodInfo methodInfo, MessageDirection direction, ContractReflectionInfo reflectionInfo, ContractDescription declaringContract) at System.ServiceModel.Description.TypeLoader.CreateOperationDescriptions(ContractDescription contractDescription, ContractReflectionInfo reflectionInfo, Type contractToGetMethodsFrom, ContractDescription declaringContract, MessageDirection direction) at System.ServiceModel.Description.TypeLoader.CreateContractDescription(ServiceContractAttribute contractAttr, Type contractType, Type serviceType, ContractReflectionInfo& reflectionInfo, Object serviceImplementation) at System.ServiceModel.Description.TypeLoader.LoadContractDescriptionHelper(Type contractType, Type serviceType, Object serviceImplementation) at System.ServiceModel.Description.TypeLoader.LoadContractDescription(Type contractType) at System.ServiceModel.ChannelFactory1.CreateDescription() at System.ServiceModel.ChannelFactory.InitializeEndpoint(Binding binding, EndpointAddress address) at System.ServiceModel.ChannelFactory1..ctor(Binding binding, EndpointAddress remoteAddress) at System.ServiceModel.ClientBase1..ctor(Binding binding, EndpointAddress remoteAddress) at Wcf.WcfClientBase1..ctor(String name, Boolean streaming) at Wcf.WcfClientBase`1..ctor(String name) at Wcf.AuthenticationClient..ctor() at WindowsPhoneApplication2.MainPage.DoLogin() ... Any ideas?

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  • Using a service registry that doesn’t suck part I: UDDI is dead

    - by gsusx
    This is the first of a series of posts on which I am hoping to detail some of the most common SOA governance scenarios in the real world, their challenges and the approach we’ve taken to address them in SO-Aware. This series does not intend to be a marketing pitch about SO-Aware. Instead, I would like to use this to foment an honest dialog between SOA governance technologists. For the starting post I decided to focus on the aspect that was once considered the keystone of SOA governance: service discovery...(read more)

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  • Tellago && Tellago Studios 2010

    - by gsusx
    With 2011 around the corner we, at Tellago and Tellago Studios , we have been spending a lot of times evaluating our successes and failures (yes those too ;)) of 2010 and delineating some of our goals and strategies for 2011. When I look at 2010 here are some of the things that quickly jump off the page: Growing Tellago by 300% Launching a brand new company: Tellago Studios Expanding our customer base Establishing our business intelligence practice http://tellago.com/what-we-say/events/business-intelligence...(read more)

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  • endpoint.tv - Troubleshooting with AppFabric

    - by The Official Microsoft IIS Site
    Troubleshooting applications in production is always a challenge. With AppFabric monitoring your workflows and services, you get great information about exactly what is happening, including notices about unhandled exceptions. In this episode, Michael McKeown will show you more about how you can use these features to troubleshoot problems with your applications. Be sure to check out the AppFabric Wiki for more great tips, and to share yours as well....( read more ) Read More......(read more)

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  • My Speaking Engagements in the Last Two Months

    - by gsusx
    I’ve been so busy lately with the activities around Moesion that I haven’t had time to blog about a couple of great conferences I had the opportunity to speak at in the last two months. Software Architect Conference, UK ( http://www.software-architect.co.uk/ ) This conference is becoming one of my favorite events of the year. As always Nick Payne and his team did a remarkable job lining up an all-star group of speakers that covered some of the hottest topics in today’s software industry. The first...(read more)

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  • .NET Reflector 7.2 Early Access Build 2 Released: Performance Critical

    - by Bart Read
    I've just posted a write-up of some of the performance tuning I've done to improve .NET Reflector 7.2's start-up time here: http://www.reflector.net/2011/05/net-reflector-7-start-up-time-running-out-of-gas-or-pedal-to-the-metal/ You can get the new build from the .NET Reflector homepage at http://www.reflector.net/. Please remember to give us your feedback in the forum, at http://forums.reflector.net/, using the tags #7.2 and #eap. Technorati Tags: reflector,early access,7.2

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  • OBIEE 11.1.1 - Built-in BI Metrics for Performance Monitoring

    - by Ahmed Awan
    You can use Fusion Middleware Control metrics to monitor System Components (BI processes) and WebLogic Server processes.   Tip: ·         Use Oracle Enterprise Manager (EM) URL to monitor end to end OBIEE real time performance: :7001/em"http://<server>:7001/em ·         In Oracle Business Intelligence 11g, the perfmon URL is still valid to use i.e. :9704/analytics/saw.dll?Perfmon"http://<server>:9704/analytics/saw.dll?Perfmon

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  • High Performance Storage Systems for SQL Server

    Rod Colledge turns his pessimistic mindset to storage systems, and describes the best way to configure the storage systems of SQL Servers for both performance and reliability. Even Rod gets a glint in his eye when he then goes on to describe the dazzling speed of solid-state storage, though he is quick to identify the risks.

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  • Compute Scalars, Expressions and Execution Plan Performance

    - by Paul White
    The humble Compute Scalar is one of the least well-understood of the execution plan operators, and usually the last place people look for query performance problems. It often appears in execution plans with a very low (or even zero) cost, which goes some way to explaining why people ignore it. Some readers will already know that a Compute Scalar can contain a call to a user-defined function, and that any T-SQL function with a BEGIN…END block in its definition can have truly disastrous consequences...(read more)

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  • Windows Server AppFabric Beta 2 Refresh for Visual Studio 2010/.NET 4 RTM

    - by The Official Microsoft IIS Site
    Today we are pleased to announce a Beta 2 Refresh for Windows Server AppFabric. This build supports the recently released .NET Framework 4 and Visual Studio 2010 RTM versions—a request we’ve had from a number of you. Organizations wanting to use Windows Server AppFabric with the final RTM versions of .NET 4 and Visual Studio 2010 are encouraged to download the Beta 2 Refresh today. Please click here for an installation guide on installing the Beta 2 Refresh. We encourage developers and IT professionals...(read more)

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  • Bringing true agility to enterprise .NET: Tellago Studios announces TeleSharp

    - by gsusx
    We are happy to announce the latest addition to Tellago Studios’ product family: TeleSharp . After the success of SO-Aware and the SO-Aware Test Workbench , we decided to tackle on a bigger challenge by taking the initial steps towards simplifying enterprise .NET application development. After months of discussion with customers we decided to focus on the following challenges: Cataloging Applications What if you could keep a central catalog of the .NET applications exist on your enterprise? What...(read more)

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