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  • Slow Speeds when unzipping with PHP onto a NFS, how can I speed it up?

    - by bunwich
    Hi, I'm trying to figure out how to boost my NFS speed and php uploads. File is uploaded to the webserver's local tmp dir With PHP I copy the file userxxx.zip to the NFS With PHP I extract the userxxx.zip on the NFS to another dir on the NFS. What I'm finding is the file is in Step 3, the file is being read through the NFS by the web server, processed by the web server, and uploaded back across the NFS. Speeds as expected are very slow. Might a possible solution be to get the Fileserver to extract the zip? a) Webserver copies the file to the NFS b) Webserver makes a web service call to the Fileserver c) Fileserver can now unzip the file like it's local and the speeds should be much faster. I would appreciate any suggestion anyone how people have approached this problem. (I'm aware that php ZipArchive() is very slow, and I'll likely use java or php exec unzip to speed it up) Thanks

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  • Write, Read and Update Oracle CLOBs with PL/SQL

    - by robertphyatt
    Fun with CLOBS! If you are using Oracle, if you have to deal with text that is over 4000 bytes, you will probably find yourself dealing with CLOBs, which can go up to 4GB. They are pretty tricky, and it took me a long time to figure out these lessons learned. I hope they will help some down-trodden developer out there somehow. Here is my original code, which worked great on my Oracle Express Edition: (for all examples, the first one writes a new CLOB, the next one Updates an existing CLOB and the final one reads a CLOB back) CREATE OR REPLACE PROCEDURE PRC_WR_CLOB (        p_document      IN VARCHAR2,        p_id            OUT NUMBER) IS      lob_loc CLOB; BEGIN    INSERT INTO TBL_CLOBHOLDERDDOC (CLOBHOLDERDDOC)        VALUES (empty_CLOB())        RETURNING CLOBHOLDERDDOC, CLOBHOLDERDDOCID INTO lob_loc, p_id;    DBMS_LOB.WRITE(lob_loc, LENGTH(UTL_RAW.CAST_TO_RAW(p_document)), 1, UTL_RAW.CAST_TO_RAW(p_document)); END; / CREATE OR REPLACE PROCEDURE PRC_UD_CLOB (        p_document      IN VARCHAR2,        p_id            IN NUMBER) IS      lob_loc CLOB; BEGIN        SELECT CLOBHOLDERDDOC INTO lob_loc FROM TBL_CLOBHOLDERDDOC        WHERE CLOBHOLDERDDOCID = p_id FOR UPDATE;    DBMS_LOB.WRITE(lob_loc, LENGTH(UTL_RAW.CAST_TO_RAW(p_document)), 1, UTL_RAW.CAST_TO_RAW(p_document)); END; / CREATE OR REPLACE PROCEDURE PRC_RD_CLOB (    p_id IN NUMBER,    p_clob OUT VARCHAR2) IS    lob_loc  CLOB; BEGIN    SELECT CLOBHOLDERDDOC INTO lob_loc    FROM   TBL_CLOBHOLDERDDOC    WHERE  CLOBHOLDERDDOCID = p_id;    p_clob := UTL_RAW.CAST_TO_VARCHAR2(DBMS_LOB.SUBSTR(lob_loc, DBMS_LOB.GETLENGTH(lob_loc), 1)); END; / As you can see, I had originally been casting everything back and forth between RAW formats using the UTL_RAW.CAST_TO_VARCHAR2() and UTL_RAW.CAST_TO_RAW() functions all over the place, but it had the nasty side effect of working great on my Oracle express edition on my developer box, but having all the CLOBs above a certain size display garbage when read back on the Oracle test database server . So...I kept working at it and came up with the following, which ALSO worked on my Oracle Express Edition on my developer box:   CREATE OR REPLACE PROCEDURE PRC_WR_CLOB (     p_document      IN VARCHAR2,     p_id        OUT NUMBER) IS       lob_loc CLOB; BEGIN     INSERT INTO TBL_CLOBHOLDERDOC (CLOBHOLDERDOC)         VALUES (empty_CLOB())         RETURNING CLOBHOLDERDOC, CLOBHOLDERDOCID INTO lob_loc, p_id;     DBMS_LOB.WRITE(lob_loc, LENGTH(p_document), 1, p_document);   END; / CREATE OR REPLACE PROCEDURE PRC_UD_CLOB (     p_document      IN VARCHAR2,     p_id        IN NUMBER) IS       lob_loc CLOB; BEGIN     SELECT CLOBHOLDERDOC INTO lob_loc FROM TBL_CLOBHOLDERDOC     WHERE CLOBHOLDERDOCID = p_id FOR UPDATE;     DBMS_LOB.WRITE(lob_loc, LENGTH(p_document), 1, p_document); END; / CREATE OR REPLACE PROCEDURE PRC_RD_CLOB (     p_id IN NUMBER,     p_clob OUT VARCHAR2) IS     lob_loc  CLOB; BEGIN     SELECT CLOBHOLDERDOC INTO lob_loc     FROM   TBL_CLOBHOLDERDOC     WHERE  CLOBHOLDERDOCID = p_id;     p_clob := DBMS_LOB.SUBSTR(lob_loc, DBMS_LOB.GETLENGTH(lob_loc), 1); END; / Unfortunately, by changing my code to what you see above, even though it kept working on my Oracle express edition, everything over a certain size just started truncating after about 7950 characters on the test server! Here is what I came up with in the end, which is actually the simplest solution and this time worked on both my express edition and on the database server (note that only the read function was changed to fix the truncation issue, and that I had Oracle worry about converting the CLOB into a VARCHAR2 internally): CREATE OR REPLACE PROCEDURE PRC_WR_CLOB (        p_document      IN VARCHAR2,        p_id            OUT NUMBER) IS      lob_loc CLOB; BEGIN    INSERT INTO TBL_CLOBHOLDERDDOC (CLOBHOLDERDDOC)        VALUES (empty_CLOB())        RETURNING CLOBHOLDERDDOC, CLOBHOLDERDDOCID INTO lob_loc, p_id;    DBMS_LOB.WRITE(lob_loc, LENGTH(p_document), 1, p_document); END; / CREATE OR REPLACE PROCEDURE PRC_UD_CLOB (        p_document      IN VARCHAR2,        p_id            IN NUMBER) IS      lob_loc CLOB; BEGIN        SELECT CLOBHOLDERDDOC INTO lob_loc FROM TBL_CLOBHOLDERDDOC        WHERE CLOBHOLDERDDOCID = p_id FOR UPDATE;    DBMS_LOB.WRITE(lob_loc, LENGTH(p_document), 1, p_document); END; / CREATE OR REPLACE PROCEDURE PRC_RD_CLOB (    p_id IN NUMBER,    p_clob OUT VARCHAR2) IS BEGIN    SELECT CLOBHOLDERDDOC INTO p_clob    FROM   TBL_CLOBHOLDERDDOC    WHERE  CLOBHOLDERDDOCID = p_id; END; /   I hope that is useful to someone!

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  • Efficiently separating Read/Compute/Write steps for concurrent processing of entities in Entity/Component systems

    - by TravisG
    Setup I have an entity-component architecture where Entities can have a set of attributes (which are pure data with no behavior) and there exist systems that run the entity logic which act on that data. Essentially, in somewhat pseudo-code: Entity { id; map<id_type, Attribute> attributes; } System { update(); vector<Entity> entities; } A system that just moves along all entities at a constant rate might be MovementSystem extends System { update() { for each entity in entities position = entity.attributes["position"]; position += vec3(1,1,1); } } Essentially, I'm trying to parallelise update() as efficiently as possible. This can be done by running entire systems in parallel, or by giving each update() of one system a couple of components so different threads can execute the update of the same system, but for a different subset of entities registered with that system. Problem In reality, these systems sometimes require that entities interact(/read/write data from/to) each other, sometimes within the same system (e.g. an AI system that reads state from other entities surrounding the current processed entity), but sometimes between different systems that depend on each other (i.e. a movement system that requires data from a system that processes user input). Now, when trying to parallelize the update phases of entity/component systems, the phases in which data (components/attributes) from Entities are read and used to compute something, and the phase where the modified data is written back to entities need to be separated in order to avoid data races. Otherwise the only way (not taking into account just "critical section"ing everything) to avoid them is to serialize parts of the update process that depend on other parts. This seems ugly. To me it would seem more elegant to be able to (ideally) have all processing running in parallel, where a system may read data from all entities as it wishes, but doesn't write modifications to that data back until some later point. The fact that this is even possible is based on the assumption that modification write-backs are usually very small in complexity, and don't require much performance, whereas computations are very expensive (relatively). So the overhead added by a delayed-write phase might be evened out by more efficient updating of entities (by having threads work more % of the time instead of waiting). A concrete example of this might be a system that updates physics. The system needs to both read and write a lot of data to and from entities. Optimally, there would be a system in place where all available threads update a subset of all entities registered with the physics system. In the case of the physics system this isn't trivially possible because of race conditions. So without a workaround, we would have to find other systems to run in parallel (which don't modify the same data as the physics system), other wise the remaining threads are waiting and wasting time. However, that has disadvantages Practically, the L3 cache is pretty much always better utilized when updating a large system with multiple threads, as opposed to multiple systems at once, which all act on different sets of data. Finding and assembling other systems to run in parallel can be extremely time consuming to design well enough to optimize performance. Sometimes, it might even not be possible at all because a system just depends on data that is touched by all other systems. Solution? In my thinking, a possible solution would be a system where reading/updating and writing of data is separated, so that in one expensive phase, systems only read data and compute what they need to compute, and then in a separate, performance-wise cheap, write phase, attributes of entities that needed to be modified are finally written back to the entities. The Question How might such a system be implemented to achieve optimal performance, as well as making programmer life easier? What are the implementation details of such a system and what might have to be changed in the existing EC-architecture to accommodate this solution?

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  • Download rates of torrents through µTorrent and FlashGet are suddenly limited

    - by el
    Both µTorrent and FlashGet are being throttled and I don't know why or how. I use both and they usually report a download speed of 70kbps for torrent speed. FlashGet would report a speed of 70kbps yet actually download at another speed which is about the same as the actual which is a consisten 70kbps. Now, all of a sudden, my torrent downloads are only up to 20kbps. FlashGet still shows a reading of 70kbps, maybe even 80kbps. But, the average actual speed of download is really only 20kbps. I am using Windows 7 on my laptop and no matter where the internet is coming it's the same thing. I have no idea what could be limiting my download rates.

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  • Download rates of torrents through µTorrent and FlashGot are suddenly limited

    - by el
    Both µTorrent and FlashGot are being throttled and I don't know why or how. I use both and they usually report a download speed of 70kbps for torrent speed. FlashGot would report a speed of 70kbps yet actually download at another speed which is about the same as the actual which is a consistent 70kbps. Now, all of a sudden, my torrent downloads are only up to 20kbps. FlashGot still shows a reading of 70kbps, maybe even 80kbps. But, the average actual speed of download is really only 20kbps. I am using Windows 7 on my laptop and no matter where the internet is coming it's the same thing. I have no idea what could be limiting my download rates.

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  • Server 2003 slow share.

    - by G V
    I am running an 03 box with shares active. When uploading to the share, the speed is average. About 15-20 mbps.. But when you think about it, it is bad because it is a direct connection to a couple machines. When uploading to another server the connection speed is twice that of the direct storage. When uploading s massive folder, 250 GB, the upload will start as normal, but as it progresses it drops in speed. Now it is sitting at around 2-7 Mbps. Any ideas on how i can boost the transfer rate? On a side note, the download speed is great. It is a speed that you would expect from this setup, the main problem is uploading and what is causing the extreme slowness in speeds. Any help would be great.

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  • How to write PowerShell code part 4 (using loop)

    - by ybbest
    In this post, I’d like to show you how to loop through the xml element. I will use the list data deletion script as an example. You can download the script here. 1. To perform the loop, I use foreach in powershell. Here is my xml looks like <?xml version="1.0" encoding="utf-8"?> <Site Url="http://workflowuat/npdmoc"> <Lists> <List Name="YBBEST Collaboration Areas" Type="Document Library"/> <List Name="YBBEST Project" /> <List Name="YBBEST Document"/> </Lists> </Site> 2. Here is the PowerShell to manipulate the xml. Note, you need to get to the $configurationXml.Site.Lists.List variable rather than $configurationXml.Site.Lists foreach ($list in $configurationXml.Site.Lists.List){ AppendLog "Clearing data for $($list.Name) at site $weburl" Yellow if($list.Type -eq "Document Library"){ deleteItemsFromDocumentLibrary -Url $weburl -ListName $list.Name }else{ deleteItemsFromList -Url $weburl -ListName $list.Name } AppendLog "Data in $($list.Name) at $weburl is cleared" Green } How to write PowerShell code part 1 How to write PowerShell code part 2 How to write PowerShell code part 3 How to write PowerShell code part 4

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  • How to increase wifi speed for laptops

    - by sagar
    Now, Let me explain the situation. I am having a query regarding Wi-Fi network. I am having PC & laptop. I requested my Wi-Fi providers that I want connection in my PC. So that - Wi-Fi provider set up an Antenna on my building Terrace - They joined a cable to pc & that Antenna. ( I think using RJ45 connector ) - The reason behind this - my does not have a built in Wi-Fi adapter. Now - almost laptops have built in Wi-Fi. Now - On terrace there is Wi-Fi with superb speed. But on my flat - Wi-fi comes with low speed. So, when ever I use internet on my pc - it has great speed - but my laptop works with low speed. The reason behind this - PC is catching wifi from terrace & laptop is catching the wifi from it's own place. Now, My question is something like this. Can we place an antenna or something like that & connect it to laptop for better wifi speed? ( I am not technical person - Please add comment for down vote - if any ) ( Please add comment for more explanation of my Problem ) Thanks in advance for sharing your knowledge. Sagar

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  • OS X mouse pointer speed varies with different mouse

    - by Stan
    OS X Snow Leopard It seems that when using different mice on OS X may have different pointer speed and scrolling speed. For example, when using my Logitech basic laser mouse, the pointer speed is like normal. But when using MX Performance or Anywhere, it's very slow, I will have to adjust the pointer speed in mouse configuration to max. Even with max, it's still a bit slow. Basically, just feel the plug and play on OS X is terrible. I need re-adapt to it every single time. This is not the case on Windows OS. Also, the mouse scrolling speed varies with different mouse too. But usually they are all very slow, usually scroll 1 line at a time. If I adjust it in mouse configuration, it turns to scroll too much lines. I have Logitech official mouse driver (LCC) installed. But either tuning in LCC or mouse configuration doesn't make things better. Has anyone have similar issue? How to resolve it? Please advise, thanks.

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  • Seeking an C/C++ OBJ geometry read/write that does not modify the representation

    - by Blake Senftner
    I am seeking a means to read and write OBJ geometry files with logic that does not modify the geometry representation. i.e. read geometry, immediately write it, and a diff of the source OBJ and the one just written will be identical. Every OBJ writing utility I've been able to find online fails this test. I am writing small command line tools to modify my OBJ geometries, and I need to write my results, not just read the geometry for rendering purposes. Simply needing to write the geometry knocks out 95% of the OBJ libraries on the web. Also, many of the popular libraries modify the geometry representation. For example, Nat Robbin's GLUT library includes the GLM library, which both converts quads to triangles, as well as reverses the topology (face ordering) of the geometry. It's still the same geometry, but if your tool chain expects a given topology, such as for rigging or morph targets, then GLM is useless. I'm not rendering in these tools, so dependencies like OpenGL or GLUT make no sense. And god forbid, do not "optimize" the geometry! Redundant vertices are on purpose for maintaining oneself on cache with our weird little low memory mobile devices.

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  • High fan speed after return from suspend (on Ubuntu)

    - by Bolo
    Hi, I've got a HP ProBook 5310m laptop with Ubuntu 10.04 (32 bit). When I return from suspend, the fan speed is usually very high: FDTZ sensor reports "90 °C". Yes, the units are wrong, since FDTZ does not report temperature, but fan speed – that's probably just a small bug in reporting. Interestingly, when I plug or unplug the power cable for a moment, the fan speed returns back to normal. My questions: Where can I report this problem? Is it about ACPI support in the kernel? What is the address of the relevant bug tracker? As a workaround for now, how can I programmatically trigger a behavior equivalent to (un)plugging the power cable. More generally, how can I force ACPI to recalculate fan speed? Ideally, I'm looking for something like echo foo > /proc/bar. Thanks in advance!

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  • How to parse a text file and write the result to an xls file?

    - by Bk
    Hi all i am a junior level SQL developer. I have a situation where I have a text file with 1100 lines of a search result with each line containing a file path and a stored procedure associated with that file. Each line has a structure like the one below: abc\def\ghi\***.cs(40): jkl=******.*****.******, "proc_pqrst", parms); Where abc\def\ghi\***.cs is file path of the file ***.cs. The stored procedure names begin with proc_. I have to extract the ***.cs and the corresponding stored procedure name begining with proc_ and write them to a .xls file. Can some body help me in writing the parsing program to do this? Also can I get a detailed outline on where should I write the code for c# and where should I compile it? This could be a great help as I don't have any knowledge of C#. Thank you, BK.

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  • How do I give PHP write access to a directory?

    - by SGWebsNow
    I'm trying to use PHP to create a file, but it isn't working. I am assuming this is because it doesn't have write access (it's always been the problem before). I tried to test if this was the problem by making the folder chmod 0777, but that just ended up making every script in that directory return a 500 error message until I changed it back. How do I give PHP write access to my file system so it can a create a file? Edit: It is hosted on Hostgator shared hosting using Apache.

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  • Best directory to store application data with read\write rights for all users?

    - by Wodzu
    Hi guys. Until Windows Vista I was saving my application data into the directory where the program was located. The most common place was "C:\Program Files\MyApplication". As we know, under Vista and later the common user does't have rights to write under "Program Files" folder. So my first idea was to save the application data under "All Useres\Application Data" folder. But it seams that this folder has writing restrictions too! So to sum up, my requirements are: Folder should exist under Windows XP and above Microsoft's systems. All useres of the system should read\write\creation rights to this folder and it subfolders and files. I want to have only one copy of file\files for all useres. Thanks for your time.

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  • Creating C++ client app for some abstract windows server - how to manage TCP connection to server speed?

    - by Kabumbus
    So we have some server with some address port and ip. we are developing that server so we can implement on it what ever we need for help. What are standard/best practices for data transfer speed management between C++ windows client app and server (C++)? My main point is in how to get how much data can be uploaded/downloaded from/to client via his low speed network to my relatively super fast server. (I need it for set up of his live stream Audio/Video bit rate) My try on explaining number 3. We do not care how fast is our server. It is always faster than needed. We care about client tyring to stream out to our server his media. he streams encoded (via ffmpeg) live video data to our server. But he has say ADSL with 500kb/s of outgoing traffic. Also he uses some ICQ or what so ever so he has less than 500 kb/s per second. And he wants to stream live video! So we need to set up our ffmpeg to encode video with respect to the bit rate user can provide. We develop server side and client side. We need a way of finding out how much user can upload per second currently (so value can change dynamically over time)

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  • Speed comparison - Template specialization vs. Virtual Function vs. If-Statement

    - by Person
    Just to get it out of the way... Premature optimization is the root of all evil Make use of OOP etc. I understand. Just looking for some advice regarding the speed of certain operations that I can store in my grey matter for future reference. Say you have an Animation class. An animation can be looped (plays over and over) or not looped (plays once), it may have unique frame times or not, etc. Let's say there are 3 of these "either or" attributes. Note that any method of the Animation class will at most check for one of these (i.e. this isn't a case of a giant branch of if-elseif). Here are some options. 1) Give it boolean members for the attributes given above, and use an if statement to check against them when playing the animation to perform the appropriate action. Problem: Conditional checked every single time the animation is played. 2) Make a base animation class, and derive other animations classes such as LoopedAnimation and AnimationUniqueFrames, etc. Problem: Vtable check upon every call to play the animation given that you have something like a vector<Animation>. Also, making a separate class for all of the possible combinations seems code bloaty. 3) Use template specialization, and specialize those functions that depend on those attributes. Like template<bool looped, bool uniqueFrameTimes> class Animation. Problem: The problem with this is that you couldn't just have a vector<Animation> for something's animations. Could also be bloaty. I'm wondering what kind of speed each of these options offer? I'm particularly interested in the 1st and 2nd option because the 3rd doesn't allow one to iterate through a general container of Animations. In short, what is faster - a vtable fetch or a conditional?

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  • Use Evernote’s Secret Debug Menu to Optimize and Speed Up Searching

    - by The Geek
    If your Evernote installation has become sluggish after adding thousands of notes, you might be able to speed it up a bit with this great tip from Matthew’s TechInch blog that uncovers a secret debug menu in the latest Windows client. It’s important to note that Evernote runs database optimization in the background automatically, so this really shouldn’t be necessary, but if your database is sluggish, anything is worth a shot, right Latest Features How-To Geek ETC How to Upgrade Windows 7 Easily (And Understand Whether You Should) The How-To Geek Guide to Audio Editing: Basic Noise Removal Install a Wii Game Loader for Easy Backups and Fast Load Times The Best of CES (Consumer Electronics Show) in 2011 The Worst of CES (Consumer Electronics Show) in 2011 HTG Projects: How to Create Your Own Custom Papercraft Toy Firefox 4.0 Beta 9 Available for Download – Get Your Copy Now The Frustrations of a Computer Literate Watching a Newbie Use a Computer [Humorous Video] Season0nPass Jailbreaks Current Gen Apple TVs IBM’s Jeopardy Playing Computer Watson Shows The Pros How It’s Done [Video] Tranquil Juice Drop Abstract Wallpaper Pulse Is a Sleek Newsreader for iOS and Android Devices

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  • ubuntu login speed varies

    - by Brock Dute
    I have a weird problem with my Ubuntu right now. My login speed is never consistent for months, sometimes it changes within weeks. What I mean is, for example, within 2 weeks, boot time is really fast and speedy but then say after that, boot time becomes noticeably slower. Usually, right after the ubuntu login sound plays, my desktop would've finished loading already but sometimes, the ubuntu login sound is already done playing and I'm still in this stage of the login -- image, exactly like that. Any reasons for this? Sometimes it slows down after updates (which I think is kind of normal?) After a few reboots, it becomes fast then randomly it becomes slow again.

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  • Speed up Banshee's indexing of files on a device

    - by Stefano Palazzo
    I've got an external hard drive with music on it, around 250 albums. To make it work nicely with Banshee, I've created an .is_audio_player file on the device, containing audio_folders=Music. Every time I plug it in, Banshee takes around two minutes to index the thing, slowly building up the library - and being unusably sluggish while doing that. Is there, per chance, any way to speed it up? Should I not mount the hard disk as a music player, but add it's contents to my library? And, if I do, won't that give me lots of annoying X symbols next to the titles, as they can't be found sometimes? What's the best way to have my library on an external HDD?

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  • How to change speed without changing path travelled?

    - by Ben Williams
    I have a ball which is being thrown from one side of a 2D space to the other. The formula I am using for calculating the ball's position at any one point in time is: x = x0 + vx0*t y = y0 + vy0*t - 0.5*g*t*t where g is gravity, t is time, x0 is the initial x position, vx0 is the initial x velocity. What I would like to do is change the speed of this ball, without changing how far it travels. Let's say the ball starts in the lower left corner, moves upwards and rightwards in an arc, and finishes in the lower right corner, and this takes 5s. What I would like to be able to do is change this so it takes 10s or 20s, but the ball still follows the same curve and finishes in the same position. How can I achieve this? All I can think of is manipulating t but I don't think that's a good idea. I'm sure it's something simple, but my maths is pretty shaky.

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  • How to improve wireless network speed?

    - by Toby
    I am running 10.04 LTS on a desktop PC with a Belkin G-Plus MIMO Wireless network card. Ever since running Ubuntu on the machine I have noticed fairly slow network speeds (about half the speed I get when running the same card through Windows) I did some research I found out that by and large wireless network cards aren't that well supported on most Linux distros. I was wondering though if there is anything I could be tweaking on the system that could help squeeze a little more out of the card? Here is some more information *-network:1 description: Wireless interface physical id: 2 logical name: wlan0 serial: 00:1c:df:24:5e:54 capabilities: ethernet physical wireless configuration: broadcast=yes ip=192.168.1.5 multicast=yes wireless=IEEE 802.11bg

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  • Calculating instantaneous speed and acceleration for a simple Car software model

    - by Dylan
    I am trying to model a speedometer and tachometer for a simple software model of a car dashboard. I want this to be relatively simple, so for my purposes I won't likely simulate variables such as drag (or, assume that drag is a constant). But I would like to know the general formulas for: 1) Calculating the RPM, depending on a position of a graphical slider representing the accelerator. 2) Using this information to find the instantaneous speed (or, magnitude of instantaneous velocity?). I am not sure, in the case of 2), what other independent variables I need to consider. Do I need to consider the frequency of rotation of the wheels (assuming a fixed radius), in addition to the RPM? If anyone can give me a rough explanation plus relevant formulas, or alternatively direct me to other trusted resources online (I have had a hard time sifting through info and determining the accuracy), it would be much appreciated.

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