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  • Cat 6 Only 100mbit speed

    - by Stu2000
    I tried two different cat6 cables directly connected between my two ubuntu machines. This one I ordered online: http://www.amazon.co.uk/gp/product/B002SQPDXS/ref=wms_ohs_product only achieves 100mbit speeds, but does appear to be supporting cross-talk (direct pc to pc), the other cat 6 cable, worked perfectly and gets the full 1gigabit speed. Both tests were performed using ftp and checking the network monitor with direct pc to pc connection. Did the product from amazon lie to me or do I need to manually set a setting somewhere in ubuntu for some cables? I had thought 10 quid for 20m of gigabit ethernet cable was a bit cheap, you get what you pay for... Regards, Stu Update: It seems that after rebooting, the device is set to 1000mbit sec when looking it up with sudo ethtool eth0 However after a while, this will drop down to just 100, after which to reset it to 1000 again, I have to reboot, and simply unpugging and re-plugging in the cable doesn't do it. I tried setting this in networking config file as suggested here: auto eth0 iface eth0 inet static pre-up /usr/sbin/ethtool -s eth0 speed 1000 duplex full but that resulted in my networking failing to start. Is there a problem with my 'auto-negotiation' or something? Can I manually override a setting to 1000mbit?

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  • Mouse wheel speed, a permanent solution?

    - by Logan
    I would like to address an issue that has been around for a while now. The wireless mouse's wheel speed is abnormally fast on Ubuntu (as well as Mac Osx, as I have read) and the way to fix this temporarily is to unplug and plug the wireless adapter. A solution for this have been asked for in various forum topics on Ubuntu forums and also askubuntu. However the best solution for this is to re-plug the wireless adapter for the mouse. This fixes the mouse wheel speed until the next reboot. My question is, what can be done to make this permanent? Can a shell script be written, or firstly what can be causing this? If you could give me some ideas on why this problem is occurring I would happily write a shell script for it... (I am thinking if this is fixed by a simple re-plug of the adapter, maybe a shell script to disable device and re-enable it or something like that... could do the trick) I appreciate any discussions and ideas on the subjects. Here are some already discussed topics on the same subject that I've researched: Mouse wheel jumpy on scrolling Mouse wheel scrolling too fast There's a lot more than that on the net, all of them ends with re-plug solution.

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  • Limiting the speed of the mouse cursor

    - by idlewire
    I am working on a simple game where you can drag objects around with the mouse cursor. As I drag the object around quickly, I notice there is some juddering, which seems to be due to the fact that I can move the mouse cursor faster than the game's update/draw. So, although I maintain the offset from where the player initially clicked on the object, the mouse's relative position to the object shifts around slightly before settling as I move the object very quickly. The only way I have found to get smooth, exact 1:1 movement is if I turn both IsFixedTimeStep and SynchronizeWithVerticalRetrace to false. However, I'd rather not have to do that. I have also tried making a custom mouse cursor, hiding the real mouse, taking the real mouse delta and clamping it to a maximum speed. Here is the problem: In windowed mode, the "real" mouse cursor moves off the window while the custom mouse cursor (since it's movement is being scaled) is still somewhere inside the game window. This becomes bizarre and is obviously not desired, as clicking at this point means clicking on things outside the game window. Is there any way to accomplish this in windowed mode? In fullscreen mode, the "real" mouse cursor is bounded to the edges of the screen. So I get to a point where there is no more mouse delta, yet my custom cursor is still somewhere in the middle of the screen and hence can't move further in that direction. If I wanted to clamp it to the edge of the screen when the real cursor is at the edge, then I would get an abrupt jump to the edge of the screen, which isn't desired either Any help would be appreciated. I'd like to be able to limit the speed of the mouse, but also would appreciate help with the first issue (the non-smooth relative offset between mouse cursor movement and object movement).

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  • Clarification On Write-Caching Policy, Its Underlying Options And How It Applies To Hard Drives And Solid-State Drives

    - by Boris_yo
    In last week after doing more research on subject matter, I have been wondering about what I have been neglecting all those years to understand write-caching policy, always leaving it on default setting. Write-caching policy improves writing performance and consists of write-back caching and write-cache buffer flushing. This is how I understand all the above, but correct me if I erred somewhere: Write-through cache / Write-through caching itself is not a part of write caching policy per se and it's when data is written to both cache and storage device so if Windows will need that data later again, it is retrieved from cache and not from storage device which means only improved read performance as there is no need for waiting for storage device to read required data again. Since data is still written to storage device, write performance isn't improved and represents no risk of data loss or corruption in case of power failure or system crash while only data in cache gets lost. This option seems to be enabled by default and is recommended for removable devices with no need to use function of "Safely Remove Hardware" on user's part. Write-back caching is similar to above but without writing data to storage device, periodically releasing data from cache and writing to storage device when it is idle. In my opinion this option improves both read and write performance but represents risk if power failure or system crash occurs with the outcome of not only losing data eventually to be written to storage device, but causing file inconsistencies or corrupted file system. Write-back caching cannot be enabled together with write-through caching and it is not recommended to be enabled if no backup power supply is availabe. Write-cache buffer flushing I reckon is similar to write-back caching but enables immediate release and writing of data from cache to storage device right before power outage occurs but I don't know if it applies also to occasional system crash. This option seem to be complementary to write-back cache reducing or potentially eliminating risk of data loss or corruption of file system. I have questions about relevance of last 2 options to today's modern SSDs in order to get best performance and with less wear on SSDs: I know that traditional hard drives come with onboard cache (I wonder what type of cache that is), but do SSDs also come with cache? Assuming they do, is this cache faster than their NAND flash and system RAM and worth taking the risk of utilizing it by enabling write-back cache? I read somewhere that generally storage device's cache is faster than RAM, but I want to be sure. Additionally I read that write-caching should be enabled since current data that is to be written later to NAND flash is kept for a while in cache and provided there is data that gets modified a lot before finally being written, holding of this data and its periodic release reduces its write times to SSD thereby reducing its wearing. Now regarding to write-cache buffer flushing, I heard that SSD controllers are so fast by themselves that enabling this option is not required, because they manage flushing. However, once again, I don't know if SSDs have their own onboard cache and whether or not it is faster than their NAND flash and system RAM because if it is, keeping this option enabled would make sense. Recently I have posted question about issue with my Intel 330 SSD 120GB which was main reason to do deeper research having suspicion of write-caching policy being the culprit of SSD's freezing issue assuming data being released is what causes freezes. Currently I have write-cache enabled and write-cache buffer flushing disabled because I believe SSD controller's management of write-cache flushing and Windows write-cache buffer flushing are conflicting with each other: Since I want to troubleshoot in small steps to finally determine the source of issue, I have decided to start with write-caching policy and the move to drivers, switching to AHCI later on and finally disabling DIPM (device initiated power management) through registry modification thanks to @TomWijsman

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  • My way of Comparing CPUs

    - by abbasi
    There are many types of CPUs, like Pentiume, Atom, core 2 duo, core iX (X = 3,5, ....), But I always don't look at them this way! I always look at their speed which in GHZ unit and then compare them with each other. For example when some CPU is in type of 'X' with 2 GHZ of speed and another one is in type of 'Y' with 2.2 GHZ of speed, I say the second one ('Y') has better speed and also better performance. Is it a correct way? Thanks

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  • How much processor speed and cores do I need for these tasks?

    - by ajay
    I am planning to buy a new laptop as I find my current one very slow. My question here is specifically related to RAM size and CPU power. I will mostly be doing development (not much games). I would be dabbling in distributed computing, multithreaded and data intensive parallelizable tasks on multi-cores. For e.g. I would want to be able to Concurrent programming in Scala/Java/Clojure etc. and be able to see parallelization. Furthermore, I would want the RAM to be enough. But from a developer machine standpoint, do you think 4GB RAM and 2.53GHz Dual Core processor would be enough. I'm basically looking at this model: http://store.apple.com/us/configure/MC118LL/A?mco=MTM3NDcyODk (link dead)

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  • Full speed internal switch bandwidth but per-port set external bandwidth?

    - by garg
    I am in an environment where all the machines are behind a switch that I don't have access to. Each ethernet wall port has limited bandwidth depending on how much has been paid for each port. The problem is that some people have 10Mbps connections and some have 100Mbps connections and this causes problems with local intranet file transfers and operating system/software deployments. Operating systems can take hours to be deployed if the machine is on 10mbps. Do you know if it is possible with most switches to set a rule that would limit bandwidth coming in/going out to an extranet, but keep full bandwidth if the packets are destined to go to a local machine? For example, the internet might be limited to 10Mbps, but internal servers would get gigabit speeds? Thanks

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  • Customize Team Build 2010 – Part 11: Speed up opening my build process template

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application       When you open the build process template, it takes 15 – 30 seconds until it opens. When you are in the process of creating your custom build process template, this can be very frustrating. Thanks to Ed Blankenship how has found a little trick to speed up the opening of the template. It now only takes a few seconds. Create a file called empty.xaml and place the following text in it: <Activity http://www.edsquared.com/ct.ashx?id=1746c587-59ce-45eb-85af-8ea167862617&url=http%3a%2f%2fschemas.microsoft.com%2fnetfx%2f2009%2fxaml%2factivities"http://schemas.microsoft.com/netfx/2009/xaml/activities"> </Activity> Open this file in Visual Studio. In the toolbox panel, add a new tab called “Team Foundation Build Activities”.  Note that it is important to get the tab name correct because if it is not correct then the activities will be reloaded. Inside the new tab, right click and select “Choose Items” Click the Browse button Load the file C:\Windows\Microsoft.NET\assembly\GAC_MSIL\Microsoft.TeamFoundation.Build.Workflow\v4.0_10.0.0.0__b03f5f7f11d50a3a\Microsoft.TeamFoundation.Build.Workflow.dll Click OK to add the toolbox items to the tab. Create another new tab called “Team Foundation LabManagement Activities”. Inside the new tab, right click and select “Choose Items” Click the Browse button Load the file C:\Windows\Microsoft.NET\assembly\GAC_MSIL\Microsoft.TeamFoundation.Lab.Workflow.Activities\v4.0_10.0.0.0__b03f5f7f11d50a3a\Microsoft.TeamFoundation.Lab.Workflow.Activities.dll Click OK to add the toolbox items to the tab. You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

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  • Controlling fan speed on ASUS K43SV

    - by user181677
    ASUS K43SV laptop it very hot. Is it possible to control fan speed with fancontrol? When I run $sudo pwmconfig it displays this message: /usr/sbin/pwmconfig: There are no fan-capable sensor modules installed When I run $sensors, here is the output acpitz-virtual-0 Adapter: Virtual device temp1: +61.0°C (crit = +103.0°C) coretemp-isa-0000 Adapter: ISA adapter Physical id 0: +62.0°C (high = +86.0°C, crit = +100.0°C) Core 0: +62.0°C (high = +86.0°C, crit = +100.0°C) Core 1: +61.0°C (high = +86.0°C, crit = +100.0°C)

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  • Speed Up the Help Dialog in Windows and Office

    - by Matthew Guay
    When you click help, you don’t want to wait for your computer to bring it to you.  Here’s how you can speed up the help dialog in Windows and Office. If you have a slow internet connection, chances are you’ve been frustrated by the Help dialog in Windows and Office trying to download fresh content every time you open them. This can be great if the updated help files contain better content, but sometimes you just want to find what you were looking for without waiting.  Here’s how you can turn off the automatic online help. Use Local Help in Windows Windows 7 and Vista’s help dialog usually tries to load the latest content from the net, but this can take a long time on slow connections. If you’re seeing the above screen a lot, you may want to switch to offline help.  Click the “Online Help” button at the bottom, and select “Get offline Help”. Now your computer will just load the pre-installed help files.  And don’t worry; if there’s a major update to your help files, Windows will download and install it through Windows Update.   Stupid Geek Tip: An easy way to open Windows Help is to click on your desktop or Start Menu and press F1 on your keyboard. Use Local Help in Office This same trick works in Office 2007 and 2010.  We’ve actually had more problems with Office’s help being tardy. Solve this the same way as with Windows help.  Click on the “Connected to Office.com” or “Connected to Office Online” button, depending on your version of Office, and select “Show content only from this computer”. This will automatically change the settings for Help in all of your Office applications. While this may not be a major trick, it can be helpful especially if you have a slow internet connection and want to get things done quickly.  Similar Articles Productive Geek Tips How to See the About Dialog and Version Information in Office 2007Speed Up SATA Hard Drives in Windows VistaMake Mouse Navigation Faster in WindowsSpeed up Your Windows Vista Computer with ReadyBoostSet the Speed Dial as the Opera Startup Page TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos

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  • Writing Efficient SQL: Set-Based Speed Phreakery

    Phil Factor's SQL Speed Phreak challenge is an event where coders battle to produce the fastest code to solve a common reporting problem on large data sets. It isn't that easy on the spectators, since the programmers don't score extra points for commenting their code. Mercifully, Kathi is on hand to explain some of the TSQL coding secrets that go to producing blistering performance.

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  • Set-based Speed Phreakery: The FIFO Stock Inventory SQL Problem

    The SQL Speed Freak Challenge is a no-holds-barred competition to find the fastest way in SQL Server to perform a real-life database task. It is the programming equivalent of drag racing, but without the commentary box. Kathi has stepped in to explain what happened with the second challenge and why some SQL ran faster than others.

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  • Broadband Speed and What it Means to You

    However experienced the buyer, the one thing most broadband customers ask about is ?speed?. This is pretty much an umbrella term for how easy the functionality of your broadband connection and provid... [Author: Jakob Pedersen - Computers and Internet - April 01, 2010]

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  • What's Your Web Page Speed?

    A web page speed is also referred to as the "page-load time". It is simply the amount of time that it takes for the pages of your website to load or become visible, once a user requests them.

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  • How do I make camera move at same speed when rotating and moving forward

    - by dez
    I made a camera in DX9. To move forward I press the Up arrow. To rotate on the Y axis I use the mouse. When I perform these movements on their own the camera moves at the speed I want. However, if I hold down Up and move the mouse at the same time then the camera moves a lot faster than it should. I want it to move at the same speed as it does when only the Up arrow is pressed. I think I need to normalize something somewhere but not sure what and not sure where. Have tried various combinations without success so if anyone can point me in the right direction that would be great. Thanks. I've post code below. #define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0) LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { if( KEY_DOWN(VK_UP)) MovePlayer(D3DXVECTOR3(0, 0, -1.0f)); if( KEY_DOWN(VK_DOWN)) MovePlayer(D3DXVECTOR3(0, 0, 1.0f)); switch( msg ) { case WM_MOUSEMOVE: ProcessMouseInput(); } } void MovePlayer( D3DXVECTOR3 in_vec ) { D3DXMATRIX CameraRot; D3DXMatrixRotationY(&CameraRot,D3DXToRadian(AngleY)); D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&in_vec,&CameraRot); CameraPos += (m_timeElapsed * CameraRotTarget); } void ProcessMouseInput() { GetCursorPos( &CurrentMouseState ); if ((CurrentMouseState.x != GameMouseState.x) || (CurrentMouseState.y != GameMouseState.y)) { int dx = CurrentMouseState.x - GameMouseState.x; int dy = CurrentMouseState.y - GameMouseState.y; AngleY+=m_timeElapsed*dx*7.0f; } GameMouseState = CurrentMouseState; // Set back to window center in Render function } VOID UpdateCamera() { D3DXVECTOR3 CameraOrigTarget(0, 0, -1); D3DXVECTOR3 CameraOrigUp(0, 1, 0); D3DXMATRIX CameraRot; D3DXMATRIX CameraRotX; D3DXMatrixRotationX(&CameraRotX,D3DXToRadian(AngleX)); D3DXMATRIX CameraRotY; D3DXMatrixRotationY(&CameraRotY,D3DXToRadian(AngleY)); CameraRot = CameraRotX * CameraRotY; D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&CameraOrigTarget,&CameraRot); D3DXVECTOR3 CameraTarget; CameraTarget = CameraPos + CameraRotTarget; D3DXVECTOR3 vUpVec( 0.0f, 1.0f, 0.0f ); D3DXMatrixLookAtLH( &matView, &CameraPos, &CameraTarget, &vUpVec ); g_pd3dDevice->SetTransform( D3DTS_VIEW, &matView ); D3DXMatrixPerspectiveFovLH( &matProj, D3DX_PI / 4, 1.0f, 1.0f, 100.0f ); g_pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj ); }

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  • Your Site Speed and You

    You may have already heard that site speed is now a factor in your website's search engine rankings - especially for Google. In this article, I'm going to attempt to identify the who, what, when, where, why, and how to improve for your website. Wish me luck!

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  • Google Chrome Speed Tracer what does Request Timing and Response Timing actually measure?

    - by Bryce Thomas
    I'm testing out the Google Chrome Speed Tracer on a few common web pages and taking a look through the results. One thing I'm not sure I understand is what the "Request Timing" and "Response Timing" properties of resources are actually measuring. Initially I thought Request Timing must measure the time from a request for a resource being sent and when that request arrived at the server. However, I then wondered how the Speed Tracer would actually have any way of measuring this. Furthermore, the Response Timing that I'm getting for resources tends to be far less than the Request Timing (e.g. 500ms request, 1ms response), which is a little bit suss. So is anyone able to explain exactly what Request Timing and Response Timing are measuring?

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