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  • (Android) How are OpenGL ES 1 framebuffers and textures sized?

    - by jens
    I am trying to draw to a texture using a framebuffer using OpenGL ES 1.1 on Android, Java. Afterwords I want to overlay this texture full-screen over my game. In theory, this works like a charm, but somehow the coordinates are off. For testing I drew something at (0,0) with width and height 200, and it partly is off-screen. This is how I create the framebuffer: fb = new int[1]; depthRb = new int[1]; renderTex = new int[1]; gl11ep.glGenFramebuffersOES(1, fb, 0); gl11ep.glGenRenderbuffersOES(1, depthRb, 0); // the depth buffer gl.glGenTextures(1, renderTex, 0);// generate texture gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); texBuffer = ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_LUMINANCE, texW, texH, 0, GL10.GL_LUMINANCE, GL10.GL_UNSIGNED_BYTE, texBuffer); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, texW, texH); Before I draw, I do this: gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, fb[0]); gl.glClearColor(0f, 0f, 0f, 0f); // specify texture as color attachment gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, renderTex[0], 0); // attach render buffer as depth buffer gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); I set texW = 1024 and texH = 512. When rendering this texture fullscreen, with a lightmask (size 200x200) placed at (0, 0) and (texW/2, texH/2). You can see that it seems like the coordinate system doesnt start at (0,0) as that light overlaps the screen and the images are not drawn as squares (my lightcone-texture is a circle, not an ellipse). So, how is the coordinate system of this offscreen-drawn texture defined? Thanks

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  • How can I use Android as a remote control for streaming?

    - by michael
    I would like to know if I can use Android to remote control streaming on my laptop? I would like to use my laptop as my streaming server and use my HDTV to view the stream. And I need some way to remote control my streaming server. I have read about http://maketecheasier.com/install-vlc-shares-in-Ubuntu-and-stream-videos-to-Android/2011/02/25 and http://code.google.com/p/android-vlc-remote/ but those are streaming to Android phone itself. I am just need something to remote control streaming to my TV. Is that possible?

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  • Google Drive SDK: Writing your first Drive app on Android

    Google Drive SDK: Writing your first Drive app on Android If you want to write a Drive app on Android and don't know how to get started, this is the sessions for you. We'll start from the very basics and go through all the steps needed to build an Android app that uses the device camera to take pictures and upload them to Google Drive. From: GoogleDevelopers Views: 0 0 ratings Time: 03:30:00 More in Science & Technology

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  • Eclipse will not install Android Support Package [migrated]

    - by Michael Mossman
    I am an experienced programmer but new to Android, hence using Eclipse for the first time. Unfortunately I cannot get my first project off the ground. I get as far trying to create the project when the following sequence happens. A screen arrives titled 'Install Dependencies' telling me that the required version is 8 and the installed version is 'Not installed' I click on the Install/Upgrade button and something must happen because Android SDK Manager pops up and I get a whole series of 'Fetching:' messages. The next screen asks me to Choose Package to Install and the only option is Android Support Library, revision 10. This doesn't bother me as I presume 10 is better than 8 so I hit the Install button. This is where it all goes wrong as I get a red message saying: File not found: C:\Program Files (X86)\Android\android-sdk\temp\support_r10.zip (Access is denied). Sure enough, when I check this folder, it is empty. Now, something must have happened as as SDK Manager did a whole lot of fetching and must have put these files somewhere. I am quite happy to find them and put them in the correct folder but the question is what is the name of the files that I am looking for?

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  • Android pourra-t-il surpasser Windows ? En 2016, il y aurait plus de dispositifs sous Android que sous Windows selon Gartner

    Android pourra-t-il surpasser Windows ? En 2016, il y aurait plus de dispositifs sous Android que sous Windows. Le cabinet d'études Gartner prédit des changements massifs dans le secteur de la technologie et plus précisément des systèmes d'exploitation. Selon son rapport publié mercredi dernier, Android, le Système d'exploitation de Google équipera d'ici quatre ans plus d'appareils que Windows. [IMG]http://rdonfack.developpez.com/images/AndroidStand.png[/IMG] Selon les statistiques de Gartner, à la fin de 2016, il y aurait environ 2,3 milliards d'ordinateurs, tablettes et smartphones dotés d'Android, contre 2,28 milliards d'appareils Windows. Les analyste...

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  • touchend event doesn't work on Android

    - by Protos
    Hi, I've just started looking at doing some basic mobile web development on the android and an writing a test script to investigate the touch events. I've run the following code in the android emulator, and the touchend event never gets fired. Can anyone tell me why ? I've tried in three versions of the emulator (1.6, 2.1 and 2.2) and all three behave in the same way. Thanks in advance for any help you can give me. Cheers, Colm EDIT - I've also tried this using the XUI framework and have the same problem so I'm guessing I have a fundamental misunderstanding of how this stuff works ...... Map Test <meta name="description" content="" /> <meta name="keywords" content="" /> <meta name="language" content="english" /> <meta name="viewport" content="minimum-scale=1.0, width=device-width, height=device-height, user-scalable=no"> <script type="text/javascript"> window.onload = function(){ document.body.appendChild( document.createTextNode("w: " + screen.width + " x " + "h : " +screen.height) ); attachTouchEvents(); } function attachTouchEvents() { console = document.getElementById("console"); var map = document.getElementById("map"); map.addEventListener ('touchstart', function (event) { event.preventDefault(); var touch = event.touches[0]; document.getElementById("touchCoord").innerHTML = "S : " + touch.pageX + " " + touch.pageY; document.getElementById("touchEvent").innerHTML = "Touch Start"; }, false); map.addEventListener ('touchmove', function (event) { event.preventDefault(); var touch = event.touches[0]; document.getElementById("touchCoord").innerHTML = "M : " + touch.pageX + " " + touch.pageY; document.getElementById("touchEvent").innerHTML = "Touch Move"; }, false); map.addEventListener ('touchend', function (event) { var touch = event.touches[0]; document.getElementById("touchCoord").innerHTML = "E : " + touch.pageX + " " + touch.pageY; document.getElementById("touchEvent").innerHTML = "Touch End"; event.preventDefault(); }, false); console.innerHTML = "event attached"; } </script> <style type="text/css"> html, body { height:100%; width:100%; margin: 0; background-color:red; } #map { height: 300px; width: 300px; background-color:yellow; } </style> </head> <body> <div id="map"></div> <div id="touchCoord">Touch Coords</div> <div id="touchEvent">Touch Evnt</div> <div id="console">Console</div> </body>

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  • Android: get current location from best available provider

    - by AP257
    Hi all, I have some Android code that needs to get the best available location QUICKLY, from GPS, network or whatever is available. Accuracy is less important than speed. Getting the best available location is surely a really standard task. Yet I can't find any code to demonstrate it. The Android location code expects you to specify criteria, register for updates, and wait - which is fine if you have detailed criteria and don't mind waiting around. But my app needs to work a bit more like the Maps app does when it first locates you - work from any available provider, and just check the location isn't wildly out of date or null. I've attempted to roll my own code to do this, but am having problems. (It's inside an IntentService where an upload happens, if that makes any difference. I've included all the code for info.) What's wrong with this code? @Override protected void onHandleIntent(Intent arg0) { testProviders(); doUpload(); } private boolean doUpload() { int j = 0; // check if we have accurate location data yet - wait up to 30 seconds while (j < 30) { if ((latString == "") || (lonString == "")) { Log.d(LOG_TAG, "latlng null"); Thread.sleep(1000); j++; } else { Log.d(LOG_TAG, "found lat " + latString + " and lon " + lonString); break; } //do the upload here anyway, with or without location data //[code removed for brevity] } public boolean testProviders() { Log.e(LOG_TAG, "testProviders"); String location_context = Context.LOCATION_SERVICE; locationmanager = (LocationManager) getSystemService(location_context); List<String> providers = locationmanager.getProviders(true); for (String provider : providers) { Log.e(LOG_TAG, "registering provider " + provider); listener = new LocationListener() { public void onLocationChanged(Location location) { // keep checking the location - until we have // what we need //if (!checkLoc(location)) { Log.e(LOG_TAG, "onLocationChanged"); locationDetermined = checkLoc(location); //} } public void onProviderDisabled(String provider) { } public void onProviderEnabled(String provider) { } public void onStatusChanged(String provider, int status, Bundle extras) { } }; locationmanager.requestLocationUpdates(provider, 0, 0, listener); } Log.e(LOG_TAG, "getting updates"); return true; } private boolean checkLoc(Location location) { float tempAccuracy = location.getAccuracy(); int locAccuracy = (int) tempAccuracy; Log.d(LOG_TAG, "locAccuracy = " + locAccuracy); if ((locAccuracy != 0) && (locAccuracy < LOCATION_ACCURACY)) { latitude = location.getLatitude(); longitude = location.getLongitude(); latString = latitude.toString(); lonString = longitude.toString(); return true; } return false; } public void removeListeners() { // Log.e(LOG_TAG, "removeListeners"); if ((locationmanager != null) && (listener != null)) { locationmanager.removeUpdates(listener); } locationmanager = null; // Log.d(LOG_TAG, "Removed " + listener.toString()); } @Override public void onDestroy() { super.onDestroy(); removeListeners(); } Unfortunately, this finds the network provider, but only ever outputs latlng null 30 times - it never seems to get a location at all. I never even get a log statement of locationChanged. It's funny, because from ddms I can see output like: NetworkLocationProvider: onCellLocationChanged [305,8580] NetworkLocationProvider: getNetworkLocation(): returning cache location with accuracy 75.0 seeming to suggest that the network provider does have some location info after all, I'm just not getting at it. Can anyone help? I think working example code would be a useful resource for the Android/StackOverflow community.

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  • Android 1.5 - 2.1 Search Activity affects Parent Lifecycle

    - by pacoder
    Behavior seems consistent in Android 1.5 to 2.1 Short version is this, it appears that when my (android search facility) search activity is fired from the android QSR due to either a suggestion or search, UNLESS my search activity in turn fires off a VISIBLE activity that is not the parent of the search, the search parents life cycle changes. It will NOT fire onDestroy until I launch a visible activity from it. If I do, onDestroy will fire fine. I need a way to get around this behavior... The long version: We have implemented a SearchSuggestion provider and a Search activity in our application. The one thing about it that is very odd is that if the SearchManager passes control to our custom Search activity, AND that activity does not create a visible Activity the Activity which parented the search does not destroy (onDestroy doesn't run) and it will not until we call a visible Activity from the parent activity. As long as our Search Activity fires off another Activity that gets focus the parent activity will fire onDestroy when I back out of it. The trick is that Activity must have a visual component. I tried to fake it out with a 'pass through' Activity so that my Search Activity could fire off another Intent and bail out but that didn't work either. I have tried setting our SearchActivity to launch singleTop and I also tried setting its noHistory attribute to true, tried setResult(RESULT_OK) in SearchACtivity prior to finish, bunch of other things, nothing is working. This is the chunk of code in our Search Activity onCreate. Couple of notes about it: If Intent is Action_Search (user typed in their own search and didn't pick a suggestion), we display a list of results as our Search Activity is a ListActivity. In this case when the item is picked, the Search Activity closes and our parent Activity does fire onDestroy() when we back out. If Intent is Action_View (user picked a suggestion) when type is "action" we fire off an Intent that creates a new visible Activity. In this case same thing, when we leave that new activity and return to the parent activity, the back key does cause the parent activity to fire onDestroy when leaving. If Intent is Action_View (user picked a suggestion) when type is "pitem" is where the problem lies. It works fine (the method call focuses an item on the parent activity), but when the back button is hit on the parent activity onDestroy is NOT called. IF after this executes I pick an option in the parent activity that fires off another activity and return to the parent then back out it will fire onDestroy() in the parent activity. Note that the "action" intent ends up running the exact same method call as "pitem", it just bring up a new visual Activity first. Also I can take out the method call from "pitem" and just finish() and the behavior is the same, the parent activity doesn't fire onDestroy() when backed out of. if (Intent.ACTION_SEARCH.equals(queryAction)) { this.setContentView(_layoutId); String searchKeywords = queryIntent.getStringExtra(SearchManager.QUERY); init(searchKeywords); } else if(Intent.ACTION_VIEW.equals(queryAction)){ Bundle bundle = queryIntent.getExtras(); String key = queryIntent.getDataString(); String userQuery = bundle.getString(SearchManager.USER_QUERY); String[] keyValues = key.split("-"); if(keyValues.length == 2) { String type = keyValues[0]; String value = keyValues[1]; if(type.equals("action")) { Intent intent = new Intent(this, EventInfoActivity.class); Long longKey = Long.parseLong(value); intent.putExtra("vo_id", longKey); startActivity(intent); finish(); } else if(type.equals("pitem")) { Integer id = Integer.parseInt(value); _application._servicesManager._mapHandlerSelector.selectInfoItem(id); finish(); } } } It just seems like something is being held onto and I can't figure out what it is, in all cases the Search Activity fires onDestroy() when finish() is called so it is definitely going away. If anyone has any suggestions I'd be most appreciative. Thanks, Sean Overby

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  • Android using ksoap calling PHP SOAP webservice fails: 'procedure 'CheckLogin' not found

    - by AmazingDreams
    I'm trying to call a PHP SOAP webservice. I know my webservice functions correctly because I use it in a WPF project succesfully. I'm also building an app in android, using the same webservice. The WSDL file can be found here: http://www.wegotcha.nl/servicehandler/service.wsdl This is my code in the android app: String SOAP_ACTION = "http://www.wegotcha.nl/servicehandler/CheckLogin"; String NAMESPACE = "http://www.wegotcha.nl/servicehandler"; String METHOD_NAME = "CheckLogin"; String URL = "http://www.wegotcha.nl/servicehandler/servicehandler.php"; String resultData = ""; SoapSerializationEnvelope soapEnv = new SoapSerializationEnvelope(SoapEnvelope.VER11); SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME); SoapObject UserCredentials = new SoapObject("Types", "UserCredentials6"); UserCredentials.addProperty("mail", params[0]); UserCredentials.addProperty("password", md5(params[1])); request.addSoapObject(UserCredentials); soapEnv.setOutputSoapObject(request); HttpTransportSE http = new HttpTransportSE(URL); http.setXmlVersionTag("<?xml version=\"1.0\" encoding=\"utf-8\"?>"); http.debug = true; try { http.call(SOAP_ACTION, soapEnv); } catch (IOException e) { e.printStackTrace(); } catch (XmlPullParserException e) { e.printStackTrace(); } SoapObject results = null; results = (SoapObject)soapEnv.bodyOut; if(results != null) resultData = results.getProperty(0).toString(); return resultData; Using fiddler I got the following: Android request: <?xml version="1.0" encoding="utf-8"?> <v:Envelope xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns:d="http://www.w3.org/2001/XMLSchema" xmlns:c="http://schemas.xmlsoap.org/soap/encoding/" xmlns:v="http://schemas.xmlsoap.org/soap/envelope/"><v:Header /> <v:Body> <n0:CheckLogin id="o0" c:root="1" xmlns:n0="http://www.wegotcha.nl/servicehandler"> <n1:UserCredentials6 i:type="n1:UserCredentials6" xmlns:n1="Types"> <mail i:type="d:string">myemail</mail> <password i:type="d:string">myhashedpass</password> </n1:UserCredentials6> </n0:CheckLogin> </v:Body> </v:Envelope> Getting the following response: Procedure 'CheckLogin' not present My request produced by my WPF app looks completely different: <s:Envelope xmlns:s="http://schemas.xmlsoap.org/soap/envelope/"> <s:Body xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <UserCredentials6 xmlns="Types"> <mail>mymail</mail> <password>mypassword</password> </UserCredentials6> </s:Body> </s:Envelope> After googling my ass off I was not able to solve this problem by myself. It may be possible there are some weird things in my Java code because I changed a lot since. I hope you guys will be able to help me, thanks. EDIT: My webservice is of document/literal encoding style, after doing some research I found I should be able to use SoepEnvelope Instead of SoapSerializationEnvelope Though when I replace this I get an error before the try cache block, causing my app to crash. Error: 11-04 16:23:26.786: E/AndroidRuntime(26447): Caused by: java.lang.ClassCastException: org.ksoap2.serialization.SoapObject cannot be cast to org.kxml2.kdom.Node Which is caused by these lines: request.addSoapObject(UserCredentials); soapEnv.setOutputSoapObject(request); This may be a solution though, how do I go about this? I found nothing about using a SoapEnvelope instead of a SoapSerializationEnvelope except for this awesome tutorial: http://ksoap.objectweb.org/project/mailingLists/ksoap/msg00849.html

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  • Android: HttpURLConnection not working properly

    - by giorgiline
    I'm trying to get the cookies from a website after sending user credentials through a POST Request an it seems that it doesn't work in android this way. ¿Am I doing something bad?. Please help. I've searched here in different posts but there's no useful answer. It's curious that this run in a desktop Java implementation it works perfect but it crashes in Android platform. And it is exactly the same code, specifically when calling HttpURLConnection.getHeaderFields(), it also happens with other member methods. It's a simple code and I don't know why the hell isn't working. DESKTOP CODE: This goes just in the main() HttpURLConnection connection = null; OutputStream out = null; try { URL url = new URL("http://www.XXXXXXXX.php"); String charset = "UTF-8"; String postback = "1"; String user = "XXXXXXXXX"; String password = "XXXXXXXX"; String rememberme = "on"; String query = String.format("postback=%s&user=%s&password=%s&rememberme=%s" , URLEncoder.encode(postback, charset) , URLEncoder.encode(user,charset) , URLEncoder.encode(password, charset) , URLEncoder.encode(rememberme, charset)); connection = (HttpURLConnection)url.openConnection(); connection.setRequestMethod("POST"); connection.setRequestProperty("Accept-Charset", charset); connection.setDoOutput(true); connection.setFixedLengthStreamingMode(query.length()); out = connection.getOutputStream (); out.write(query.getBytes(charset)); if (connection.getHeaderFields() == null){ System.out.println("Header null"); }else{ for (String cookie: connection.getHeaderFields().get("Set-Cookie")){ System.out.println(cookie.split(";", 2)[0]); } } } catch (IOException e){ e.printStackTrace(); } finally { try { out.close();} catch (IOException e) { e.printStackTrace();} connection.disconnect(); } So the output is: login_key=20ad8177db4eca3f057c14a64bafc2c9 FASID=cabf20cc471fcacacdc7dc7e83768880 track=30c8183e4ebbe8b3a57b583166326c77 client-data=%7B%22ism%22%3Afalse%2C%22showm%22%3Afalse%2C%22ts%22%3A1349189669%7D ANDROID CODE: This goes inside doInBackground AsyncTask body HttpURLConnection connection = null; OutputStream out = null; try { URL url = new URL("http://www.XXXXXXXXXXXXXX.php"); String charset = "UTF-8"; String postback = "1"; String user = "XXXXXXXXX"; String password = "XXXXXXXX"; String rememberme = "on"; String query = String.format("postback=%s&user=%s&password=%s&rememberme=%s" , URLEncoder.encode(postback, charset) , URLEncoder.encode(user,charset) , URLEncoder.encode(password, charset) , URLEncoder.encode(rememberme, charset)); connection = (HttpURLConnection)url.openConnection(); connection.setRequestMethod("POST"); connection.setRequestProperty("Accept-Charset", charset); connection.setDoOutput(true); connection.setFixedLengthStreamingMode(query.length()); out = connection.getOutputStream (); out.write(query.getBytes(charset)); if (connection.getHeaderFields() == null){ Log.v(TAG, "Header null"); }else{ for (String cookie: connection.getHeaderFields().get("Set-Cookie")){ Log.v(TAG, cookie.split(";", 2)[0]); } } } catch (IOException e){ e.printStackTrace(); } finally { try { out.close();} catch (IOException e) { e.printStackTrace();} connection.disconnect(); } And here there is no output, it seems that connection.getHeaderFields() doesn't return result. It takes al least 30 seconds to show the Log: 10-02 16:56:25.918: V/class com.giorgi.myproject.activities.HomeActivity(2596): Header null

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  • Table Name is null in the sqlite database in android device

    - by Mahe
    I am building a simple app which stores some contacts and retrieves contacts in android phone device. I have created my own database and a table and inserting the values to the table in phone. My phone is not rooted. So I cannot access the files, but I see that values are stored in the table. And tested on a emulator also. Till here it is fine. Display all the contacts in a list by fetching data from table. This is also fine. But the problem is When I am trying to delete the record, it shows the table name is null in the logcat(not an exception), and the data is not deleted. But in emulator the data is getting deleted from table. I am not able to achieve this through phone. This is my code for deleting, public boolean onContextItemSelected(MenuItem item) { super.onContextItemSelected(item); AdapterView.AdapterContextMenuInfo info = (AdapterView.AdapterContextMenuInfo) item .getMenuInfo(); int menuItemIndex = item.getItemId(); String[] menuItems = getResources().getStringArray(R.array.menu); String menuItemName = menuItems[menuItemIndex]; String listItemName = Customers[info.position]; if (item.getTitle().toString().equalsIgnoreCase("Delete")) { Toast.makeText( context, "Selected List item is: " + listItemName + "MenuItem is: " + menuItemName, Toast.LENGTH_LONG).show(); DB = context.openOrCreateDatabase("CustomerDetails.db", MODE_PRIVATE, null); try { int pos = info.position; pos = pos + 1; Log.d("", "customers[pos]: " + Customers[info.position]); Cursor c = DB .rawQuery( "Select customer_id,first_name,last_name from CustomerInfo", null); int rowCount = c.getCount(); DB.delete(Table_name, "customer_id" + "=" + String.valueOf(pos), null); DB.close(); Log.d("", "" + String.valueOf(pos)); Toast.makeText(context, "Deleted Customer", Toast.LENGTH_LONG) .show(); // Customers[info.position]=null; getCustomers(); } catch (Exception e) { Toast.makeText(context, "Delete unsuccessfull", Toast.LENGTH_LONG).show(); } } this is my logcat, 07-02 10:12:42.976: D/Cursor(1560): Database path: CustomerDetails.db 07-02 10:12:42.976: D/Cursor(1560): Table name : null 07-02 10:12:42.984: D/Cursor(1560): Database path: CustomerDetails.db 07-02 10:12:42.984: D/Cursor(1560): Table name : null Don't know the reason why data is not being deleted. Data exists in the table. This is the specification I have given for creating the table public static String customer_id="customer_id"; public static String site_id="site_id"; public static String last_name="last_name"; public static String first_name="first_name"; public static String phone_number="phone_number"; public static String address="address"; public static String city="city"; public static String state="state"; public static String zip="zip"; public static String email_address="email_address"; public static String custlat="custlat"; public static String custlng="custlng"; public static String Table_name="CustomerInfo"; final SQLiteDatabase DB = context.openOrCreateDatabase( "CustomerDetails.db", MODE_PRIVATE, null); final String CREATE_TABLE = "create table if not exists " + Table_name + " (" + customer_id + " integer primary key autoincrement, " + first_name + " text not null, " + last_name + " text not null, " + phone_number+ " integer not null, " + address+ " text not null, " + city+ " text not null, " + state+ " text not null, " + zip+ " integer not null, " + email_address+ " text not null, " + custlat+ " double, " + custlng+ " double " +" );"; DB.execSQL(CREATE_TABLE); DB.close(); Please correct my code. I am struggling from two days. Any help is appreciated!!

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  • How to link paid app user account to the system ?

    - by user164589
    Hi guys, I have an issue related publishing the paid app to android market. (My application is internet connection based app.) If I've put the app to the android market, can user who bought the app pass to anyone ? How is its security (I mean safe of .apk file) ? Also, what is payment tool of android market ? My main point is choosing the best way to link paid user to our system. Actually I don't know how to link paid user account to my system(by email address or device unique id ?... what is better way ?). Can you suggest me on this part ? I really appreciate for help. Thanks in advance.

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  • What can I access in Androids Native libraries? And How?

    - by Donal Rafferty
    I am completely new to the NDK. I have done a couple of the tutorials including the hello from jni one and another one that calculates the sum of two numbers. They involved using cygwin and the ndk to create the library so file and I have a bit of a grasp on how to insert my own libraries into the libraries layer of Android. I have now been asked to access the native libraries on Android and see what I can use them for. My question is can I do this? The STABLE-APIS.txt document is a bit vague and mentions the following as Stable C++ API's in Android 1.5 cstddef new utility stl_pair.h Does that mean I can access them? If so then how do I go about it? I dont think that following the tutorials I have already done would be any help? Any pointers on how to do this or links to tutorials etc.. would be greatly appreciated

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  • Problem with "Hello, WebView" example

    - by arakn0
    Hi there, I'm new in android development and I am trying out the WebView example in the official android site. http://developer.android.com/guide/tutorials/views/hello-webview.html But I do everything they say...which is pretty simple: I create the project, edit the layout file, then i add the code, etc. No problems building...but when I launch the app in the simulator I just got a black screen. It is like if the Layout is empty...like if the WebView is not created. does anybody know what I am doing wrong? Thanks in advanced

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  • How to use ColorDrawable with ImageView?

    - by user246114
    Hi, I have a layout with an ImageView defined like: <ImageView android:layout_width="45dip" android:layout_height="45dip" android:scaleType="fitXY" /> now I just want to set the imageview to be a static color, like red or green. I'm trying: ColorDrawable cd = new ColorDrawable("FF0000"); cd.setAlpha(255); ImageView iv = ...; iv.setImageDrawable(cd); the imageview is just empty though, no color. The 45dip space is being used up though. What do I need to do to get the color to be rendered? Thanks

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  • Problem with running JavaME

    - by Jamie
    Hi guys, I'm getting angry - I cant run the emulator (under vista x64). I still get the following error: Starting emulator in execution mode * Error * Failed to connect to device 2! Reason: Emulator 2 terminated while waiting for it to register! BUILD FAILED (total time: 26 seconds) I was trying to change the port to 1999, localhost to ip address and such stuff. Do you have any ideas what to do? Thank you in advance! Cheers

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  • Actionbar scherlock is not refreshed when the orientation is changed

    - by SavasCinar
    I use Sherlock action bar in my application. I used "ifRoom|withText" feature in my menu. If I test my code in portrait mode, I can see only icon and if I rotate orientation to landscape, still I see only icon. On the other hand, if I run with landscape, I can see text and icon on portrait and landscape. This means that When the screen is rotated, action bar is not refreshed. How can I fix? In menu, I have android:showAsAction="ifRoom|withText" Also I used this line in my manifest file to fixed android:configChanges="keyboardHidden|orientation|screenSize" but it didn't work. And I run my code android 2.3 Also I used fragment in my activity, FragmentManager fm = getSupportFragmentManager(); ft = fm.beginTransaction(); mFragment1 = fm.findFragmentByTag("f1"); if (mFragment1 == null) { mFragment1 = new MenuFragment(); ft.add(mFragment1, "f1"); } ft.commit();

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  • Missing nativeInit when compiling multimple files

    - by RankoR
    Android.mk: LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := pacman LOCAL_SRC_FILES := main.cpp \ Pacman.cpp LOCAL_CFLAGS := -DANDROID_NDK \ -DDISABLE_IMPORTGL LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog include $(BUILD_SHARED_LIBRARY) In main.cpp: void Java_com_wiagames_pacman_PacmanRenderer_nativeInit(JNIEnv* env) { ... } The package is com.wiagames.pacman; The Java class, containing the nativeInit method, is PacmanRenderer in the com.wiagames.pacman package. It works fine before I added pacman.cpp, but after adding it I have: E/AndroidRuntime( 2238): FATAL EXCEPTION: GLThread 1104 E/AndroidRuntime( 2238): java.lang.UnsatisfiedLinkError: Native method not found: com.wiagames.pacman.PacmanRenderer.nativeInit:()V E/AndroidRuntime( 2238): at com.wiagames.pacman.PacmanRenderer.nativeInit(Native Method) E/AndroidRuntime( 2238): at com.wiagames.pacman.PacmanRenderer.onSurfaceCreated(MainActivity.java:120) E/AndroidRuntime( 2238): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1494) E/AndroidRuntime( 2238): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) W/ActivityManager( 306): Force finishing activity com.wiagames.pacman/.MainActivity main.c: http://pastebin.com/GPexqwcv MainActivity.java: http://pastebin.com/yWfWpyNb

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  • Using too much memory in C/NDK?

    - by rebeccamaher
    I've recently found out there is no hard limit to how much memory you can allocate in C/NDK on Android. This is in contrast to Java where the limit is ~24Mb. I'm working on a few apps that could greatly benefit from using about ~50Mb total. Is this far too much memory to use? Does anyone have any experience with developing apps that go above the Java limit and what impact this has across devices? Obviously, I don't want to kill all background apps by consuming too much memory and I know the Android devs suggest not using too much memory but limiting all apps to ~24Mb is very limiting to certain kinds of apps. I've seen a few Android games recently that say they use ~256Mb. I'm planning to use about 50Mb total for my app. Does this sound reasonable in terms of stability across devices that have a limit of 24Mb?

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  • TextView would not horizontally center

    - by theGreenCabbage
    My layout is the following: <TextView android:id="@+id/display_city" android:layout_width="match_parent" android:layout_height="match_parent" android:layout_above="@+id/pollenType" android:layout_alignParentBottom="true" android:layout_alignParentRight="true" android:layout_below="@+id/get_pollen_index" android:layout_centerHorizontal="true" android:layout_centerVertical="true" android:layout_marginTop="51dp" android:textSize="40sp" /> As you can tell, Philadelphia, PA is left-aligned. No matter what I change, whether it's centering horizontal and vertical to true, it stays left-aligned. I have tried changing the layout via the XML and graphical user interface. In the graphical user interface, it indeed is "centered", but it remains non-centered. My layout positions are consistent across all my textviews, so I am unsure as to why this particular TextView is not centered.

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  • Creating a iso file from a set of img files

    - by cafebabe1991
    So i have started building android from scratch and after lot of effort finally landed up to a point where i have the OUT folder consisting of all the required IMG files for an emulator to run. Like the system.img ramdisk.img userdata-qemu.img So after that i ran the emulator command so that means the OUT directory was valid and could easily be used to create any other bootable medium. What i want to accomplish Creating the iso file from all those img files found at the end of building process,or a way to just create an iso out of that complete OUT folder. any help in this regard would be greatly appreciated.

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  • Show transparent color filter on a View after clicking it

    - by Maarten
    So. You know how when you click a post in the Google+ app, the entire View becomes blue. I want to do that as well, but with an ImageView. I have the following code snippet, setting the actual image as the background and the selector as the main resource. This looks good, but doesn't respect scaleType for the background image: <ImageView android:id="@+id/painting_image" android:layout_width="match_parent" android:layout_height="200dp" android:background="@drawable/img" android:src="@drawable/selector" android:scaleType="centerCrop" /> By the way, @drawable/selector is just a selector that shows a tranparent color for state_pressed: <item android:state_pressed="true"> <shape xmlns:android="http://schemas.android.com/apk/res/android"> <solid android:color="#44521400" /> </shape></item> How can I make this work while respecting the scaleType?

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  • How to get the file name from the intent?

    - by Sumithran
    This is my mainfeast file.After using intent filter i download the ics file from the mail attachment.when i open the downloaded file it start my application. I need to get the file name and data of the selected file in my application. What should i do in the mainfeast and the java file. I am very new to android can any one help me???? <application android:label="@string/app_name" android:icon="@drawable/icsicon"> <activity android:name=".setMIMEfile" android:label="@string/app_name"><intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="*/*" /> <data android:pathPattern=".*\\.ics" />

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  • How to add padding for background image

    - by michael
    Hi, I have a linear layout which has a background image (a 9 patched png file). How can I add padding to left and right so that the background image does not take up the whole width? I have tried 'android:paddingLeft' and 'android:paddingRight', but that does not change anything. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent" android:paddingLeft="25dip" android:paddingRight="25dip" android:background="@drawable/background"> The whole background still stretches the whole screen width. Thank you for any help.

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