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  • Any guidelines for handling the Headset and Bluetooth AVRC transport controls in Android 2.2

    - by StefanK
    I am trying to figure out what is the correct (new) approach for handling the Intent.ACTION_MEDIA_BUTTON in Froyo. In pre 2.2 days we had to register a BroadcastReceiver (either permanently or at run-time) and the Media Button events would arrive, as long as no other application intercepts them and aborts the broadcast. Froyo seems to still somewhat support that model (at least for the wired headset), but it also introduces the registerMediaButtonEventReceiver, and unregisterMediaButtonEventReceiver methods that seem to control the "transport focus" between applications. During my experiments, using registerMediaButtonEventReceiver does cause both the bluetooth and the wired headset button presses to be routed to the application's broadcast receiver (the app gets the "transport focus"), but it looks like any change in the audio routing (for example unplugging the headset) shits the focus back to the default media player. What is the logic behind the implementation in Android 2.2? What is correct way to handle transport controls? Do we have to detect the change in the audio routing and try to re-gain the focus? This is an issue that any 3rd party media player on the Android platform has to deal with, so I hope that somebody (probably a Google Engineer) can provide some guidelines that we can all follow. Having a standard approach may make headset button controls a bit more predictable for the end users. Stefan

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  • Android :WindowManager$BadTockenException on Spinner Click

    - by Miya
    Hi, I have a spinner in my home.class. When I click on the spinner, the process is stopped showing exception that WindowManager$BadTockenException is caught. I am calling this home.class from main.class which extends ActivityGroup. If I am simply run only the home.class, the spinner is showing all items. But the problem is only with calling home.class from main.class. The following are my code. Please tell me why this is happened. main.class public class main extends ActivityGroup { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Intent intent=new Intent(this,home.class); View view=getLocalActivityManager().startActivity("1", intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP)).getDecorView(); setContentView(view); } } home.class String[] country={"Please selects","US","INDIA","UK"}; Spinner s2 = (Spinner) findViewById(R.id.spinnerCountry); ArrayAdapter<CharSequence> adapterCountry=new ArrayAdapter(this,android.R.layout.simple_spinner_item,country); adapterCountry.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); s2.setAdapter(adapterCountry); s2.setOnItemSelectedListener(new OnItemSelectedListener() { public void onItemSelected( AdapterView<?> parent, View view, int position, long id) { countryName=country[position]; } public void onNothingSelected(AdapterView<?> parent) { countryName=country[0]; } }); Stack Thread [<1 main] (Suspended (exception WindowManager$BadTokenException)) AlertDialog(Dialog).show() line: 245 AlertDialog$Builder.show() line: 802 Spinner.performClick() line: 260 View$PerformClick.run() line: 9080 ViewRoot(Handler).handleCallback(Message) line: 587 ViewRoot(Handler).dispatchMessage(Message) line: 92 Looper.loop() line: 123 ActivityThread.main(String[]) line: 3647 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 839 ZygoteInit.main(String[]) line: 597 NativeStart.main(String[]) line: not available [native method] Thank You....

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  • Android opengl releasing textures

    - by user1642418
    I have a bit of a problem. I am developing a game for android + engine and I got stuck. I am getting OpenGL out of memory error and either app crashes or phone hangs after loading a scene multiple times. For example: app launches, shows main menu, 1st level/scene is loaded. Then I go back to main menu, and repeat. It doesnt matter which scene I load, after 4-6 times the error occurs. Some background: Each time when scene is loaded all the resources are released and upon first frame render - needed stuff gets loaded. The performance is more or less ok. Note that I am calling glDeleteTexture method, but I think its not doing its job and releasing memory. Thing is that -when I minimize and open it again - problem doesn't occur, but almost the same things are executed. Problem doesn't occur. This way android releases memory. How do I release/get rid of unused textures properly? This happens on HTC Desire HD ( ice cream sandwich 4.0.4) . Other games works fine, so I bet this is not the problem in ROM.

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  • Android - Take a photo, save it in app drawables and display it in an ImageButton

    - by Andres7X
    I have an Android app with an ImageButton. When user clicks on it, intent launches to show camera activity. When user capture the image, I'd like to save it in drawable folder of the app and display it in the same ImageButton clicked by the user, replacing the previous drawable image. I used the activity posted here: Capture Image from Camera and Display in Activity ...but when I capture an image, activity doesn't return to activity which contains ImageButton. Edit code is: public void manage_shop() { static final int CAMERA_REQUEST = 1888; [...] ImageView photo = (ImageView)findViewById(R.id.getimg); photo.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent camera = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE); startActivityForResult(camera, CAMERA_REQUEST); } }); [...] } And onActivityResult(): protected void onActivityResult(int requestCode, int resultCode, Intent data) { ImageButton getimage = (ImageButton)findViewById(R.id.getimg); if (requestCode == CAMERA_REQUEST && resultCode == RESULT_OK) { Bitmap getphoto = (Bitmap) data.getExtras().get("data"); getimage.setImageBitmap(getphoto); } } How can I also store the captured image in drawable folder?

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  • Android 2.0+ account duplication

    - by Stoyan
    I know that you can setup accounts in Android 2.0+ and thats great but as i have recently found out, it can create duplication. My phone(Sprint HTC hero 2.1-upadate1) comes with HTC Sense and thats great, it also has Peep pre-installed and it asked me when i setup the phone to add a twitter account, and so i did. I can now open peep and it all works, perfect. But I decided i wanted to try the Twitter for Android app. I installed it and it also asked me to create a twitter account, not good. I did create the new account and the app worked just like it was supposed to. Then when i go into my accounts i can see that i have two twitter accounts(the same one). Is this something that can be avoided in the programming or is this something that can be fixed with the os? I also noticed the same for the facebook account. Is there something in the SDK that can prevent this...or combine the accounts after the fact? or is this all completely up to the developers. If its up to the developers then i would really like to see some code/documentation so i can avoid such things.

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  • Android and fairly large SQLite datafiles

    - by SK9
    I'm starting an Android project, a port from an existing iPhone project I've completed. I have a fairly large read-only SQLite database, about 100Mb in all. It's called "mydata.sqlite". Where do I place this in my Eclipse workspace? It's too big for "assets". Next, how do I best get at the file? I would think to try (handling exceptions later) something like: SQLiteDatabase myDatabase = null; myDatabase = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READONLY); But I would then need the path string myPath and since I don't know where to put the resource I don't know what this needs to be. Can I put "mydata.sqlite" into "res/raw" (once I create "raw" in Eclipse?) and then referene it as a resource with "R.raw.mydata"? I would very much appreciate some direct help here, rather than a reference to a tutorial. I have checked tons of these, including those that are already cited here on stackoverflow. I've also gone through the "Notepad" project in the Android developer documents. However these and the documentation typically consider only new, empty or small databases. This should be a simple thing and given the time I've spent already it is perhaps easier to ask. Thanking you kindly in advance for your assistance.

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  • Threading in Android

    - by virsir
    I am currently developing Android app, it needs download content from internet. I use thread to do that and then call runOnUiThread method to update GUI. I placed a refresh menu on it, if user tried to refresh the content, the download thread will be created and started. The problem is that how can I control the thread order, I need to accept the latest request's response and abandon previous thread requests if there were some other requests still running because the request parameters may have been changed by user. Currently I was using a threadId to do this thing, when a thread finished, it will check its threadId, if it was the latest recored one, it then takes control and render the response. My question is that is there any other proper better solution for this? Do I need to stop threads when user exit the app? I remember that some book said that do not try stop thread manually and wait itself finish is a good practice, is that true? Should I stop them by calling "stop" or "interrupt" method? I read some documents around threading in Android and found the class HandlerThread, what is it? In what kind of situation I need to use it?

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  • Android designing an app to keep me logged into a wifi access point

    - by MrGibbage
    At the gym where I work out, they have an open wifi access point. The way it is set up, once you "connect", you have to navigate to a web page (it is a 1.1.X.X ip address) and click the "I agree" button, after presumably reading the user agreement. The problem is, they have it set up to log you out once an hour, which always happens in the middle of my workout. I have the SSID remembered, so it connects automatically when I come in range, but I get an android notification that further action is needed to fully connect. What I was wondering is if there a work around so that I don't have to click-through every hour? I was thinking of writing an app that could detect when I was in range, or when "half-connected", and then have it somehow complete the registration process. Perhaps this will have to be done by loading the web page in memory and then somehow clicking the "I agree" button. What I would like help with is: 1) what is the terminology involved here? What state is the connection in when I am connected, but I haven't clicked through? What other connection states may apply? If I knew that, I might just be able to research this and come up with a solution. Are these different states "detectable"? It seems like it is since I get a notification that I need to complete the registration process when I am "half-connected". 2) I know there are plugins for desktop browsers that can click buttons (like the keepass plugins, which will log you into a site). How could I replicate this in Android? Ideally I would like to do it internally, in memory, rather than firing up a browser. Possible? Comments? Is my understanding and thought process sound here, or am I overlooking something?

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  • Color banding only on Android 4.0+

    - by threeshinyapples
    On emulators running Android 4.0 or 4.0.3, I am seeing horrible colour banding which I can't seem to get rid of. On every other Android version I have tested, gradients look smooth. I have a SurfaceView which is configured as RGBX_8888, and the banding is not present in the rendered canvas. If I manually dither the image by overlaying a noise pattern at the end of rendering I can make the gradients smooth again, though obviously at a cost to performance which I'd rather avoid. So the banding is being introduced later. I can only assume that, on 4.0+, my SurfaceView is being quantized to a lower bit-depth at some point between it being drawn and being displayed, and I can see from a screen capture that gradients are stepping 8 values at a time in each channel, suggesting a quantization to 555 (not 565). I added the following to my Activity onCreate function, but it made no difference. getWindow().setFormat(PixelFormat.RGBA_8888); getWindow().addFlags(WindowManager.LayoutParams.FLAG_DITHER); I also tried putting the above in onAttachedToWindow() instead, but there was still no change. (I believe that RGBA_8888 is the default window format anyway for 2.2 and above, so it's little surprise that explicitly setting that format has no effect on 4.0+.) Which leaves the question, if the source is 8888 and the destination is 8888, what is introducing the quantization/banding and why does it only appear on 4.0+? Very puzzling. I wonder if anyone can shed some light?

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  • multiple dependent android projects in eclipse

    - by lope
    Hi there! I just started to play with android dev and java+eclipse is pretty new to me. I managed to create simple project and run it on my device. Now I want to create simple game (more of them actually) and I would love to use shared code base for all of them (game loop, initialization, etc..). Problem is that I have no idea how to correctly do this. I created android project called engine with all basic stuff that I need and made it work on device. Now I tried to create another project in same workspace called mygame. Main class (activity) of mygame is MyGameApp which inherits from EngineApp (main activity of my engine project) which inherits from Activity. I added engine project into required projects in mygame build path tab in properties. Problem is that when I try to run this project it crashes on ClassNotFoundException trying to find my MyGameApp class. Any help (or pointer to some articles that explain how this is done) is greatly appreciated. few hours of googling didn't help much :/

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  • Android SDK and Java

    - by Soonts
    Android SDK Manager complains "WARNING: Java not found in your path". Instead of using the information from Windows registry, the software tries to search Java in the default installation folders, and fails (I don't install software in program files because I don't like space characters in my paths). Of course I know how to modify the %PATH% environment variable. The question is — which Java does it need? After installing the latest JDK, I’ve got 4 distinct versions of java.exe file, in the following 4 folders: system32, jre6\bin, jdk1.6.0_26\bin, and jdk1.6.0_26\jre\bin. Size ranges from 145184 to 171808. All of them print version “1.6.0_26” when launched with the “-version” argument. The one in system32 has .exe version “6.0.250.6”, the rest of them is “6.0.260.3”. All 4 files are different (I’ve calculated the MD5 checksums). Q1. Which folder should I add to %PATH% to make the Android SDK happy? Q2. Why does Oracle build that many variants of java.exe of the same version for the same platform? Thanks in advance! P.S. I'm using Windows 7 SP1 x64 home premium, and downloaded the 64-bit version of JDK, jdk-6u26-windows-x64.exe.

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  • Unexpected resume of "package name" while already resumed in ''package name" Error in Android

    - by Janusz
    If changing the orientation of my phone or the emulator I get the following output in LogCat: 04-09 11:55:26.290: INFO/WindowManager(52): Setting rotation to 1, animFlags=0 04-09 11:55:26.300: INFO/ActivityManager(52): Config changed: { scale=1.0 imsi=310/260 loc=en_US touch=3 keys=2/1/1 nav=3/1 orien=2 layout=18} 04-09 11:55:26.460: INFO/UsageStats(52): Unexpected resume of client while already resumed in client 04-09 11:55:26.579: INFO/SearchPosition(807): Activity is paused 04-09 11:55:26.689: INFO/SearchPosition(807): Activity is resuming SearchPosition is the activity that is displayed. Activity is paused is written in the onPause Method and Activity is resuming in the onResume method of the activity. I googled a little bit for the error message but I don't fully understand the meaning of it. I think it could mean that the old Activity is not properly destroyed after changing the screen orientation. Is this correct? If yes what causes the error? If this is not correct? What is the meaning of this output?

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  • (Android SDk 2.1) Getting error when I use setAudioSource and setVideoSource

    - by Rainfer
    I got the follow error when I run setAudioSource and setVideoSource. 03-16 10:26:25.302: ERROR/audio_input(52): unsupported parameter: x-pvmf/media-input-node/cap-config-interface;valtype=key_specific_value 03-16 10:26:25.302: ERROR/audio_input(52): VerifyAndSetParameter failed 03-16 10:26:25.302: ERROR/CameraInput(52): Unsupported parameter(x-pvmf/media-input-node/cap-config-interface;valtype=key_specific_value) 03-16 10:26:25.302: ERROR/CameraInput(52): VerifiyAndSetParameter failed on parameter #0 This error happen on both emulator and the device. (I am using Google nexus one) I have set the CAMERA and RECORD_AUDIO user permission already. I spent many days but I still cannot figure out what is the cause of this runtime error.

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  • Android Cannot execute setListAdapter() user thread.

    - by Ameya
    I got a class class MyClass extends ListActivity implements Runnable{ ArrayList array; onCreate(){ Thread thread = new Thread(this); hread.start(); } @Overriding void run(){ addAnElement(); } void addAnElement(){ if(null==array) array=new ArrayList(); array.add("Some junck string"); this.setListAdapter(.....,array); } } on executing in emulator get error ERROR/AndroidRuntime(288): android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. I know we cannot access UI calls from user thread. Can anyone help.

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  • Android source code not working, reading frame buffer through glReadPixels

    - by Muhammad Ali Rajput
    Hi, I am new to Android development and have an assignment to read frame buffer data after a specified interval of time. I have come up with the following code: public class mainActivity extends Activity { Bitmap mSavedBM; private EGL10 egl; private EGLDisplay display; private EGLConfig config; private EGLSurface surface; private EGLContext eglContext; private GL11 gl; protected int width, height; //Called when the activity is first created. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // get the screen width and height DisplayMetrics dm = new DisplayMetrics(); getWindowManager().getDefaultDisplay().getMetrics(dm); int screenWidth = dm.widthPixels; int screenHeight = dm.heightPixels; String SCREENSHOT_DIR = "/screenshots"; initGLFr(); //GlView initialized. savePixels( 0, 10, screenWidth, screenHeight, gl); //this gets the screen to the mSavedBM. saveBitmap(mSavedBM, SCREENSHOT_DIR, "capturedImage"); //Now we need to save the bitmap (the screen capture) to some location. setContentView(R.layout.main); //This displays the content on the screen } private void initGLFr() { egl = (EGL10) EGLContext.getEGL(); display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); int[] ver = new int[2]; egl.eglInitialize(display, ver); int[] configSpec = {EGL10.EGL_NONE}; EGLConfig[] configOut = new EGLConfig[1]; int[] nConfig = new int[1]; egl.eglChooseConfig(display, configSpec, configOut, 1, nConfig); config = configOut[0]; eglContext = egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, null); surface = egl.eglCreateWindowSurface(display, config, SurfaceHolder.SURFACE_TYPE_GPU, null); egl.eglMakeCurrent(display, surface, surface, eglContext); gl = (GL11) eglContext.getGL(); } public void savePixels(int x, int y, int w, int h, GL10 gl) { if (gl == null) return; synchronized (this) { if (mSavedBM != null) { mSavedBM.recycle(); mSavedBM = null; } } int b[] = new int[w * (y + h)]; int bt[] = new int[w * h]; IntBuffer ib = IntBuffer.wrap(b); ib.position(0); gl.glReadPixels(x, 0, w, y + h, GL10.GL_RGBA,GL10.GL_UNSIGNED_BYTE,ib); for (int i = 0, k = 0; i < h; i++, k++) { //OpenGLbitmap is incompatible with Android bitmap //and so, some corrections need to be done. for (int j = 0; j < w; j++) { int pix = b[i * w + j]; int pb = (pix >> 16) & 0xff; int pr = (pix << 16) & 0x00ff0000; int pix1 = (pix & 0xff00ff00) | pr | pb; bt[(h - k - 1) * w + j] = pix1; } } Bitmap sb = Bitmap.createBitmap(bt, w, h, Bitmap.Config.ARGB_8888); synchronized (this) { mSavedBM = sb; } } static String saveBitmap(Bitmap bitmap, String dir, String baseName) { try { File sdcard = Environment.getExternalStorageDirectory(); File pictureDir = new File(sdcard, dir); pictureDir.mkdirs(); File f = null; for (int i = 1; i < 200; ++i) { String name = baseName + i + ".png"; f = new File(pictureDir, name); if (!f.exists()) { break; } } if (!f.exists()) { String name = f.getAbsolutePath(); FileOutputStream fos = new FileOutputStream(name); bitmap.compress(Bitmap.CompressFormat.PNG, 100, fos); fos.flush(); fos.close(); return name; } } catch (Exception e) { } finally { //if (fos != null) { // fos.close(); // } } return null; } } Also, if some one can direct me to better way to read the framebuffer it would be great. I am using Android 2.2 and virtual device of API level 8. I have gone through many previous discussions and have found that we can not know read frame buffer directly throuh the "/dev/graphics/fb0". Thanks, Muhammad Ali

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  • Android MediaPlayer crashing app

    - by user1555863
    I have an android app with a button that plays a sound. the code for playing the sound: if (mp != null) { mp.release(); } mp = MediaPlayer.create(this, R.raw.match); mp.start(); mp is a field in the activity: public class Game extends Activity implements OnClickListener { /** Called when the activity is first created. */ //variables: MediaPlayer mp; //... The app runs ok, but after clicking the button about 200 times on the emulator, app crashed and gave me this error https://dl.dropbox.com/u/5488790/error.txt (couldn't figure how to post it here so it will appear decently) i am assuming this is because the MediaPlayer object is consuming up too much memory, but isn't mp.release() supposed to take care of this? What am i doing wrong here?

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  • IntelliJ IDEA :: Deploy android application onto Samsung S5300

    - by jdevelop
    I'm trying to deploy the app onto my phone (Samsung S5300) I created project in IDEA and it works well in Android emulator. Now I want to deploy it onto my phone. I did the following: plugged USB enabled development mode and checked all options (USB, location etc) on the phone launched the same configuration but specified the device from the plugged devide (choose a running device) nothing happened, I don't see any errors neither in IDEA, not on the phone. What am I missing and how to fix the problem? The API SDK seems to be correct (2.3)

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  • Android : How to use flurry API

    - by SWDeveloper
    Hi All, I am using flurry in my app, and I am new to that. I have some doubts. My requirement is, In my main activity I will start a session, and calling onevent method in some activities. And I am not calling endSeesion method anywhere. I want to know when the FlurryAgent will hit the flurry site. So do I need to call endSession then where should I call that method? How FlurryAgent maintains the session. In case if I call like this FlurryAgent.onEndSession(this); FlurryAgent.onStartSession(this, Constants.FLURRY_API); FlurryAgent.setLogEnabled(true); will it work like this - previous session will be closed and new session will be started. I can track only http urls using fiddler, when I try to track https calls then its getting crashed, I have modified ssl settings in fiddler, I dont know how to configure my emulator. Thanks in Advance.

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  • Launching a file using ACTION_VIEW Intent Action

    - by Sneha
    I have the following code to launch a file : try { path = fileJsonObject.getString("filePath"); if (path.indexOf("/") == 0) { path = path.substring(1, path.length()); } path = root + path; final File fileToOpen = new File(path); if (fileToOpen.exists()) { if (fileToOpen.isFile()) { Intent myIntent = new Intent(android.content.Intent.ACTION_VIEW); myIntent.setData(Uri.parse(path)); final String pathToCheck = new String(path); pathToCheck.toLowerCase(); if (pathToCheck.endsWith(".wav") || pathToCheck.endsWith(".ogg") || pathToCheck.endsWith(".mp3") || pathToCheck.endsWith(".mid") || pathToCheck.endsWith(".midi") || pathToCheck.endsWith(".amr")) { myIntent.setType("audio/*"); } else if (pathToCheck.endsWith(".mpg") || pathToCheck.endsWith(".mpeg") || pathToCheck.endsWith(".3gp") || pathToCheck.endsWith(".mp4")) { myIntent.setType("video/*"); } else if (pathToCheck.endsWith(".jpg") || pathToCheck.endsWith(".jpeg") || pathToCheck.endsWith(".gif") || pathToCheck.endsWith(".png") || pathToCheck.endsWith(".bmp")) { myIntent.setType("image/*"); } else if (pathToCheck.endsWith(".txt") || pathToCheck.endsWith(".csv") || pathToCheck.endsWith(".xml")) { Log.i("txt","Text fileeeeeeeeeeeeeeeeeeeeeeeeee"); myIntent.setType("text/*"); } else if (pathToCheck.endsWith(".gz") || pathToCheck.endsWith(".rar") || pathToCheck.endsWith(".zip")) { myIntent.setType("package/*"); } else if (pathToCheck.endsWith(".apk")) { myIntent.setType("application/vnd.android.package-archive"); } ((Activity) context).startActivityForResult(myIntent, RequestCodes.LAUNCH_FILE_CODE); } else { errUrl = resMsgHandler.errMsgResponse(fileJsonObject, "Incorrect path provided. please give correct path of file"); return errUrl; } } else { errUrl = resMsgHandler.errMsgResponse(fileJsonObject,"Incorrect path provided. please give correct path of file"); return errUrl; } } catch (Exception e) { e.printStackTrace(); Log.i("err","Unable to launch file" + " " + e.getMessage()); errUrl = resMsgHandler.errMsgResponse(fileJsonObject, "Unable to launch file" + " " + e.getMessage()); return errUrl; } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { // TODO Auto-generated method stub super.onActivityResult(requestCode, resultCode, data); try { if (requestCode == RequestCodes.LAUNCH_FILE_CODE) { if (resultCode == RESULT_CANCELED) { Log.i("err","errrrrrrrrrrrrrrrrrrrrrrrrrrrrrr"); String errUrl = responseMsgHandler.errMsgResponse(FileHandler.fileJsonObject, "Unable to launch file"); mWebView.loadUrl(errUrl); } else if (resultCode == RESULT_OK) { String successUrl = responseMsgHandler.launchfileResponse(FileHandler.fileJsonObject); mWebView.loadUrl(successUrl); } Amd the result ctrl is at "if (resultCode == RESULT_CANCELED)". So how to successfully launch this? May be in short i am doing this: final File fileToOpen = new File(path); if (fileToOpen.exists()) { if (fileToOpen.isFile()) { Intent myIntent = new Intent(android.content.Intent.ACTION_VIEW); myIntent.setData(Uri.parse(path)); if (pathToCheck.endsWith(".txt") || pathToCheck.endsWith(".csv") || pathToCheck.endsWith(".xml")) { Log.i("txt","Text fileeeeeeeeeeeeeeeeeeeeeeeeee"); myIntent.setType("text/*"); startActivityForResult(myIntent, RequestCodes.LAUNCH_FILE_CODE); and @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { // TODO Auto-generated method stub super.onActivityResult(requestCode, resultCode, data); if (requestCode == RequestCodes.LAUNCH_FILE_CODE) { if (resultCode == RESULT_CANCELED) { Log.i ("err","errrrrrrrrrrrrrrrrrrrrrrrrrrrrrr"); String errUrl = responseMsgHandler.errMsgResponse(FileHandler.fileJsonObject, "Unable to launch file"); mWebView.loadUrl(errUrl); } else if (resultCode == RESULT_OK) { String successUrl = responseMsgHandler.launchfileResponse(FileHandler.fileJsonObject); mWebView.loadUrl(successUrl); } My err log: 04-04 10:53:57.077: ERROR/AndroidRuntime(6861): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.tf.thinkdroid.sstablet/com.tf.thinkdroid.write.editor.WriteEditorActivity}: java.lang.NullPointerException 04-04 10:53:57.077: ERROR/AndroidRuntime(6861): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663) 04-04 10:53:57.077: ERROR/AndroidRuntime(6861): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) ..... 04-04 10:53:57.077: ERROR/AndroidRuntime(6861): Caused by: java.lang.NullPointerException 04-04 10:53:57.077: ERROR/AndroidRuntime(6861): at com.tf.thinkdroid.common.app.TFActivity.storeDataToFileIfNecessary(Unknown Source) 04-04 10:53:57.077: ERROR/AndroidRuntime(6861): at com.tf.thinkdroid.common.app.TFActivity.onPostCreate(Unknown Source) ... Thanks Sneha

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  • JavaScript on Android randomly stops working

    - by AndersWid
    Hi! I have an application that uses a WebView and a html-page with javascript functions. Randomly the JavaScript functions doesn't seem to be called. It works up to a random point (I have looked at this bug all day) can only be produced on hardware (HTC Legend) not on emulator. Basicly I'm using callback to javaScript whenever the user presses a button, these callbacks tell the html to redraw using javaScript functions. mHandler.post(new Runnable() { public void run() { mWebView.loadUrl("javascript:getDataLine()"); } }); The first line in this javaScript code is an alert that says that it has started, so that I can see that it's working. Settings alerts or console.log's everywhere won't help as it seems the problem is in the webview or in Android itself. I need a way to see what's going on in the background. Maybe see if a previous call failed and stalled the thread or something.

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  • quick check on use of map api (android)

    - by Peter vdL
    When you use the Google map api, it is not part of the Android SDK, and you have to mention it in your manifest xml file. Do you have to do anything to access the jar file containing the map api code? Or is that automatically present on the device or emulator, the way the SDK code is? Do you need put the map api jar file in your class path, either when compiling or when executing? Or is it kept somewhere where it is already visible, and the requirement of an XML mention is merely to remind you of the licensing issue? Thanks, Peter

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  • Android views' borders issue on some devices

    - by htafoya
    Hi there, Some users have been reporting border alignment issues on some android components such as the alert popup or the editTexts. This is happening on the Samsung Galaxy Apollo (200x400) and the HTC Pro Touch (480x640) devices. I cannot replicate that because i don't own those devices and in the Samsung Galaxy S and emulator everything looks just right. I think that the problem is the dpi or resolution of the device (because the edittext background is a single .9.png so image should look ok); however I am not sure if the supports-screens tag is the solution. Also, application was developed using Api 3 (v1.5) and supports-screens was not yet supported, nor the screen-size resource qualifier. The style used for the alerts and editText is the phone default. Could the problem be something related with the theme applied to the phone by the user? Thanks in advance!, I show some images given to me showing the problem: //EDIT: I can't post images because i am new; i will put a link: borders issue link img

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  • Android application not working on 1.5 firmware?

    - by UMMA
    dear friends, i have created a single page application of showing phonebook data in a list. i am using 2.1 sdk in emulator and application works fine. but in my HTC hero firmware is 1.5 when i try to intall same application on HTC hero application is installed successfully but when i click on app icon it gives me force close error even i have set minsdkversion property in manifest file to 3 here is the log Cat [2010-05-17 12:28:18 - AddressBook]Starting activity com.example.AddressBook.AddressBook on device [2010-05-17 12:28:19 - AddressBook]ActivityManager: Can't dispatch DDM chunk 46454154: no handler defined [2010-05-17 12:28:19 - AddressBook]ActivityManager: Can't dispatch DDM chunk 4d505251: no handler defined [2010-05-17 12:28:20 - AddressBook]ActivityManager: Starting: Intent { comp={com.example.AddressBook/com.example.AddressBook.AddressBook} } please help me out whats wrong? any help would be appriciated.

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  • Couldn't copy package file to temp file in android

    - by Siva K
    hi i created a new app, whenever i try to run in my device it shows as [2011-02-17 18:57:09 - SpeedApp02] Installation error: INSTALL_FAILED_MEDIA_UNAVAILABLE [2011-02-17 18:57:09 - SpeedApp02] Please check logcat output for more details. [2011-02-17 18:57:10 - SpeedApp02] Launch canceled! in the console and 02-17 18:58:58.540: ERROR/PackageManager(59): Couldn't copy package file to temp file. in the logcat. What it means? what is the problem. This is the same with emulator too....

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  • Android HTTP Connection

    - by Ubersoldat
    Can anybody tell my why this doesn't work in the Android emulator? From the browser I have access and the server is internal. All I can think of is that I'm missing some configuration on my app so it can access the network layer. try { InetAddress server = Inet4Address.getByName("thehost"); //Doesn't work either //or InetAddress server2 = Inet4Address.getByAddress(new String("192.168.1.30").getBytes()); if(server.isReachable(5000)){ Log.d(TAG, "Ping!"); } Socket clientsocket = new Socket(server, 8080); } catch (UnknownHostException e) { Log.e(TAG, "Server Not Found"); } catch (IOException e) { Log.e(TAG, "Couldn't open socket"); } Throws an UnknownHostException Thanks

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