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  • HTC Android Fails to mount- Mount from computer?

    - by Ben Franchuk
    I Have an HTC Incredible S (S-Off, Rooted, ViperVIVO 1.3.0 ICS) that has seemingly ceased to posses the ability to mount its SD Storage to my computer. For whatever reason, whenever I plug in my device to transfer files from computer to phone and vice versa, the computer, for some reason, cannot actually aces the phone. I get prompted with a window on my phone when I first plug it in, asking me which mode I want to put the device into (Charge mode, tether mode, etc.), and even if I select the "Disk Drive" function, the phone still cannot successfully mount to my computer. The phone itself unmounts itself from the SD and says that the computer is connected, but again, it doesn't work. Is there any way to force mount the device from my computer- either via command or otherwise? This should help in that if I unmount the SD from the phone I should be able to mount it to my computer, from my computer, Correct?

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  • Preventing some apps from appearing on the start menu on vista

    - by Ben
    Vista start menu shows your most frequently used apps, which is great, I love it. However, there are some apps which I use frequently through shell or such, that I do not want to appear on that menu. Winrar, Media Player Classic, Infranview... I can right click on it to remove it, but it'll return to the menu shortly, how can I set it so that those apps never appear on the start menu. Thanks.

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  • Can't change Firefox menu background color using userChrome.css on Windows 7

    - by soupagain
    I can't change Firefox's menu background color using userChrome.css on Windows 7. menubar, menubutton, menulist, menu, menuitem { color: red !important; background-color: orange !important; } This seems to work as the menubar changes to red and orange. But the background-color on the actual drop down menu stays the same (that Windows 7 menu look), although the text color does change to red. Any ideas??

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  • Android tethering via bluetooth keeps disconnecting

    - by Ian
    I'm currently using a Google Nexus tablet tethered via Bluetooth to a Samsung S3 for internet. Two things are annoying me. First, if I take the phone away from the tablet (go out for lunch), the tablet disconnects and has to be manually reconnected. Is there a way to have that happen automatically? Second, Bluetooth tethering, i.e. the internet sharing part needs to be switched on each time the bluetooth is switched on (or perhaps just after power cycling) on the S3. Is there no way to have that default to on? Thanks

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  • Can't call function from within onOptionsItemSelected

    - by Kristy Welsh
    public boolean onOptionsItemSelected(MenuItem item) { //check selected menu item switch (item.getItemId()) { case R.id.exit: this.finish(); return true; case R.id.basic: Difficulty = DIFFICULTY_BASIC; Toast.makeText(YogaPosesActivity.this, "Difficulty is Basic", Toast.LENGTH_SHORT).show(); SetImageView(myDbHelper); return true; case R.id.advanced: Toast.makeText(YogaPosesActivity.this, "Difficulty is Advanced", Toast.LENGTH_SHORT).show(); Difficulty = DIFFICULTY_ADVANCED; SetImageView(myDbHelper); return true; case R.id.allPoses: Toast.makeText(YogaPosesActivity.this, "All Poses Will Be Displayed", Toast.LENGTH_SHORT).show(); Difficulty = DIFFICULTY_ADVANCED_AND_BASIC; SetImageView(myDbHelper); return true; default: return super.onOptionsItemSelected(item); } } I get an error when I call the SetImageView function, which was defined out of the OnCreate Activity. Can you not call a function unless it was defined inside the OnCreate? I get a nullPointer Exception when calling the function.

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  • How to use Android's CacheManager?

    - by punnie
    I'm currently developing an Android application that fetches images using http requests. It would be quite swell if I could cache those images in order to improve to performance and bandwidth use. I came across the CacheManager class in the Android reference, but I don't really know how to use it, or what it really does. I already scoped through this example, but I need some help understanding it: /core/java/android/webkit/gears/ApacheHttpRequestAndroid.java Also, the reference states: "Network requests are provided to this component and if they can not be resolved by the cache, the HTTP headers are attached, as appropriate, to the request for revalidation of content." I'm not sure what this means or how it would work for me, since CacheManager's getCacheFile accepts only a String URL and a Map containing the headers. Not sure what the attachment mentioned means. An explanation or a simple code example would really do my day. Thanks! Update Here's what I have right now. I am clearly doing it wrong, just don't know where. public static Bitmap getRemoteImage(String imageUrl) { URL aURL = null; URLConnection conn = null; Bitmap bmp = null; CacheResult cache_result = CacheManager.getCacheFile(imageUrl, new HashMap()); if (cache_result == null) { try { aURL = new URL(imageUrl); conn = aURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); cache_result = new CacheManager.CacheResult(); copyStream(is, cache_result.getOutputStream()); CacheManager.saveCacheFile(imageUrl, cache_result); } catch (Exception e) { return null; } } bmp = BitmapFactory.decodeStream(cache_result.getInputStream()); return bmp; }

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  • Scrolling a Canvas smoothly in Android

    - by prepbgg
    I'm new to Android. I am drawing bitmaps, lines and shapes onto a Canvas inside the OnDraw(Canvas canvas) method of my view. I am looking for help on how to implement smooth scrolling in response to a drag by the user. I have searched but not found any tutorials to help me with this. The reference for Canvas seems to say that if a Canvas is constructed from a Bitmap (called bmpBuffer, say) then anything drawn on the Canvas is also drawn on bmpBuffer. Would it be possible to use bmpBuffer to implement a scroll ... perhaps copy it back to the Canvas shifted by a few pixels at a time? But if I use Canvas.drawBitmap to draw bmpBuffer back to Canvas shifted by a few pixels, won't bmpBuffer be corrupted? Perhaps, therefore, I should copy bmpBuffer to bmpBuffer2 then draw bmpBuffer2 back to the Canvas. A more straightforward approach would be to draw the lines, shapes, etc. straight into a buffer Bitmap then draw that buffer (with a shift) onto the Canvas but so far as I can see the various methods: drawLine(), drawShape() and so on are not available for drawing to a Bitmap ... only to a Canvas. Could I have 2 Canvases? One of which would be constructed from the buffer bitmap and used simply for plotting the lines, shapes, etc. and then the buffer bitmap would be drawn onto the other Canvas for display in the View? I should welcome any advice! Answers to similar questions here (and on other websites) refer to "blitting". I understand the concept but can't find anything about "blit" or "bitblt" in the Android documentation. Are Canvas.drawBitmap and Bitmap.Copy Android's equivalents?

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  • Making a Text-To-Speech Wrapper in Android

    - by John Montgomery
    I am attempting to create a wrapper class for Google Android's Text-To-Speech functionality. However, I'm having trouble finding a way to have the system pause until after the onInit function has finished. Attached at the bottom is something of a solution I created based on what I found here: http://stackoverflow.com/questions/1160876/android-speech-how-can-you-read-text-in-android However, this solution does not seem to work. Any thoughts on why this might not be working, or what would be a good idea in order to make sure that any Speak() calls happen after my onInit() call? public class SpeechSynth implements OnInitListener { private TextToSpeech tts; static final int TTS_CHECK_CODE = 0; private int ready = 0; private ReentrantLock waitForInitLock = new ReentrantLock(); SpeechSynth( Activity screen ) { ready = 0; tts = new TextToSpeech( screen, this ); waitForInitLock.lock(); } public void onInit(int status) { if (status == TextToSpeech.SUCCESS) { ready = 1; } waitForInitLock.unlock(); } public int Speak( String text ) { if( ready == 1 ) { tts.speak(text, TextToSpeech.QUEUE_ADD, null); return 1; } else { return 0; } } } I have been able to make it so that I can pass a string of text through the constructor, then have it played in the onInit() function. However, I would really like to avoid having to destroy and re-create the whole text-to-speech engine every time I need to have my program say something different.

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  • Android: Creating a Scrollable Layout

    - by MD
    I'm trying to create a "scrollable" layout in Android. Even using developers.android.com, though, I feel a little bit lost at the moment. I'm somewhat new to Java, but not so much that I feel I should be having these issues--being new to Android is the bigger problem right now. The layout I'm trying to create should scroll in a sort of a "grid". I THINK what I'm looking for is the Gallery view, but I'm really lost as to how to implement it at the moment. I want it to "snap" to center the frame, like in the actual Gallery application. Essentially, if I had a photo gallery of 9 pictures, the idea is to scroll between them up/down AND side to side, in a 3x3 manner. Doesn't need to dynamically adjust, or anything like that, I just want a grid I can scroll through. I'm also not asking for anyone to give me explicit code for it--I'm trying to learn, more than anything. But pointing me in the right direction for helpful layout programming resources would be greatly appreciated, and confirming if it's a Gallery view I'm looking for would also be really helpful. EDIT: To clarify, the goal is to have ONE item on screen at a time. If you scroll between one item and the next, the previous one leaves the screen, and the new one snaps into place. So if it were a photo gallery, each spot on the grid would take up the entire screen size, approximately, and would be flung out of the viewable area when you slide across to the next photo, in either direction. (Photos are just an example for illustration purposes)

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  • Storing data on SD Card in Android

    - by BBoom
    Using the guide at Android Developers (http://developer.android.com/guide/topics/data/data-storage.html) I've tried to store some data to the SD-Card. This is my code: // Path to write files to String path = Environment.getExternalStorageDirectory().getAbsolutePath() + "/Android/data/"+ctxt.getString(R.string.package_name)+"/files/"; String fname = "mytest.txt"; // Current state of the external media String extState = Environment.getExternalStorageState(); // External media can be written onto if (extState.equals(Environment.MEDIA_MOUNTED)) { try { // Make sure the path exists boolean exists = (new File(path)).exists(); if (!exists){ new File(path).mkdirs(); } // Open output stream FileOutputStream fOut = new FileOutputStream(path + fname); fOut.write("Test".getBytes()); // Close output stream fOut.flush(); fOut.close(); } catch (IOException ioe) { ioe.printStackTrace(); } When I create the new FileOutputStream I get a FileNotFound exception. I have also noticed that "mkdirs()" does not seem to create the directory. Can anyone tell me what I'm doing wrong? I'm testing on an AVD with a 2GB sd card and "hw.sdCard: yes", the File Explorer of DDMS in Eclipse tells me that the only directory on the sdcard is "LOST.DIR".

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  • android compile error: could not reserve enough space for object heap

    - by moonlightcheese
    I'm getting this error during compilation: Error occurred during initialization of VM Could not create the Java virtual machine. Could not reserve enough space for object heap What's worse, the error occurs intermittently. Sometimes it happens, sometimes it doesn't. It seems to be dependent on the amount of code in the application. If I get rid of some variables or drop some imported libraries, it will compile. Then when I add more to it, I get the error again. I've included the following sources into the application in the [project_root]/src/ directory: org.apache.httpclient (I've stripped all references to log4j from the sources, so don't need it) org.apache.codec (as a dependency) org.apache.httpcore (dependency of httpclient) and my own activity code consisting of nothing more than an instance of HttpClient. I know this has something to do with the amount of memory necessary during compile time or some compiler options, and I'm not really stressing my system while i'm coding. I've got 2GB of memory on this Core Duo laptop and windows reports only 860MB page file usage (haven't used any other memory tools. I should have plenty of memory and processing power for this... and I'm only compiling some common http libs... total of 406 source files. What gives? edit (4/30/2010-18:24): Just compiled some code where I got the above stated error. I closed some web browser windows and recompiled the same exact code with no edits and it compiled with no issue. this is definitely a compiler issue related to memory usage. Any help would be great.... because I have no idea where to go from here. Android API Level: 5 Android SDK rel 5 JDK version: 1.6.0_12 Sorry I had to repost this question because regardless of whether I use the native HttpClient class in the Android SDK or my custom version downloaded from apache, the error still occurs.

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  • Android: Can not send http post

    - by jpartogi
    Hi all, I've been banging my head trying to figure out how to send a post method in Android. This is how my code look like: public class HomeActivity extends Activity implements OnClickListener { private TextView textView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); textView = (TextView) findViewById(R.id.text); Button button = (Button)findViewById(R.id.button); button.setOnClickListener(this); } @Override public void onClick(View view) { HttpPost httpMethod = new HttpPost("http://www.example.com/"); httpMethod.addHeader("Accept", "text/html"); httpMethod.addHeader("Content-Type", "application/xml"); AndroidHttpClient client = AndroidHttpClient.newInstance("Android"); String result = null; try { HttpResponse response = client.execute(httpMethod); textView.setText(response.toString()); HttpEntity entity = response.getEntity(); Log.i(HomeActivity.class.toString(), result); textView.setText("Invoked webservice"); } catch (IOException e) { e.printStackTrace(); Log.e(HomeActivity.class.toString(), e.getMessage()); textView.setText("Something wrong:" + e.getMessage()); } } } What am I doing wrong here? Is there anything that I may need to configure from the Android emulator to get this working? Thank you for your help.

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  • Android Scaled Drawing to ImageView

    - by user329999
    Newbie question, so there's probably a simple answer to this problem. I'm drawing some simple shapes using canvas.drawCircle(), canvas.drawLine() etc. I originally copied the code from: http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/graphics/DrawPoints.html Which extends a View and draws directly to a canvas. It doesn't load a pre-drawn bitmap because I need my application to turn data into a drawing and the user will enter the data. My changes work, but the drawing is too small (or big) and doesn't fill the screen using all the available screen. Ideally I'd rather use something like an ImageView in .XML like so: If that's possible. The documentation seems to imply that I want to set the scaleType as shown in the above .XML which seems like the simple way to do this. If using an ImageView in .XML is a good idea, then I'm lost on how to draw to the ImageView and could use some guidance on doing that task. If that won't work, then I'll need to do some more thinking about how to get my drawing scaled on the screen and basically I'm lazy and would rather have Android do the work for me. Feel free to suggest some other way that's completely different is this is the wrong solution path. :) Thanks.

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  • Android:Playing bigger size audio wav sound file produces crash

    - by user187532
    Hi Android experts, I am trying to play the bigger size audio wav file(which is 20 mb) using the following code(AudioTrack) on my Android 1.6 HTC device which basically has less memory. But i found device crash as soon as it executes reading, writing and play. But the same code works fine and plays the lesser size audio wav files(10kb, 20 kb files etc) very well. P.S: I should play PCM(.wav) buffer sound, the reason behind why i use AudioTrack here. Though my device has lesser memory, how would i read bigger audio files bytes by bytes and play the sound to avoid crashing due to memory constraints. private void AudioTrackPlayPCM() throws IOException { String filePath = "/sdcard/myWav.wav"; // 8 kb file byte[] byteData = null; File file = null; file = new File(filePath); byteData = new byte[(int) file.length()]; FileInputStream in = null; try { in = new FileInputStream( file ); in.read( byteData ); in.close(); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } int intSize = android.media.AudioTrack.getMinBufferSize(8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT); AudioTrack at = new AudioTrack(AudioManager.STREAM_MUSIC, 8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT, intSize, AudioTrack.MODE_STREAM); at.play(); at.write(byteData, 0, byteData.length); at.stop(); at.release(); } Could someone guide me please to play the AudioTrack code for bigger size wav files?

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  • android odbc connection

    - by Vijay Kumar
    i want to connect odbc connection for my android application. Here in my program i'm using oracle database 11g and my table name is sample. After i run the program close the emulator open the database the values could not be stored. Please give one solution or any changes in my program or connection string. package com.odbc; import java.sql.Connection; import java.sql.DriverManager; import java.sql.PreparedStatement; import android.app.Activity; import android.os.Bundle; public class OdbcActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); String first="vijay"; String last="kumar"; try { DriverManager.registerDriver(new oracle.jdbc.driver.OracleDriver()); Connection con=DriverManager.getConnection("jdbc:oracle:thin:@localshot:1521:XE","system","vijay"); PreparedStatement pst=con.prepareStatement("insert into sample(first,last) values(?,?"); pst.setString(1,first); pst.setString(2,last); pst.executeUpdate(); } catch(Exception e) { System.out.println("Exception:"+e); } } }

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  • Android Multiple Handlers Design Question

    - by Soumya Simanta
    This question is related to an existing question I asked. I though I'll ask a new question instead of replying back to the other question. Cannot "comment" on my previous question because of a word limit. Marc wrote - I've more than one Handlers in an Activity." Why? If you do not want a complicated handleMessage() method, then use post() (on Handler or View) to break the logic up into individual Runnables. Multiple Handlers makes me nervous. I'm new to Android. Is having multiple handlers in a single activity a bad design ? I'm new to Android. My question is - is having multiple handlers in a single activity a bad design ? Here is the sketch of my current implementation. I've a mapActivity that creates a data thread (a UDP socket that listens for data). My first handler is responsible for sending data from the data thread to the activity. On the map I've a bunch of "dynamic" markers that are refreshed frequently. Some of these markers are video markers i.e., if the user clicks a video marker, I add a ViewView that extends a android.opengl.GLSurfaceView to my map activity and display video on this new vide. I use my second handler to send information about the marker that the user tapped on ItemizedOverlay onTap(int index) method. The user can close the video view by tapping on the video view. I use my third handler for this. I would appreciate if people can tell me what's wrong with this approach and suggest better ways to implement this. Thanks.

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  • Design problem with callback functions in android

    - by Franz Xaver
    Hi folks! I'm currently developing an app in android that is accessing wifi values, that is, the application needs to scan for all access point and their specific signal strengths. I know that I have to extend the class BroadcastReceiver overwriting the method BroadcastReceiver.onReceive(Context context, Intent intent) which is called when the values are ready. Perhaps there exist solutions provided by the android system itself but I'm relatively new to android so I could need some help. The problem I encountered is that I got one class (an activity, thus controlled by the user) that needs this scan results for two different things (first to save the values in a database or second, to use them for further calculations but not both at one moment!) So how to design the callback system in order to "transport" the scan results from onReceive(Context context, Intent intent) to the operation intended by the user? My first solution was to define enums for each use case (save or use for calculations) which wlan-interested classes have to submit when querying for the values. But that would force the BroadcastReceiverextending class to save the current enum and use it as a parameter in the callback function of the querying class (this querying class needs to know what it asked for when getting backcalled) But that seems to me kind of dirty ;) So anyone a good idea for this?

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  • android:junit running Parameterized testcases.

    - by puneetinderkaur
    Hi, i wan to run a single testcase with different parameters. in java it possible through junit4 and code is like this package com.android.test; import static org.junit.Assert.assertEquals; import java.util.Arrays; import java.util.Collection; import org.junit.Test; import org.junit.runner.RunWith; import org.junit.runners.Parameterized; import org.junit.runners.Parameterized.Parameters; @RunWith(Parameterized.class) public class ParameterizedTestExample { private int number; private int number2; private int result; private functioncall coun; //constructor takes parameters from array public ParameterizedTestExample(int number, int number2, int result1) { this.number = number; this.number2 = number2; this.result = result1; coun = new functioncall(); } //array with parameters @Parameters public static Collection<Object[]> data() { Object[][] data = new Object[][] { { 1, 4, 5 }, { 2, 7, 9 }, { 3, 7, 10 }, { 4, 9, 13 } }; return Arrays.asList(data); } //running our test @Test public void testCounter() { assertEquals("Result add x y", result, coun.calculateSum(this.number, this.number2), 0); } } Now my question is can we Run the same with android testcases where we have deal with context. when i try to run the code using android junit. it gives me error NoClassDefinationFound.

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  • How to stop Android GPS using "Mobile data"

    - by prepbgg
    My app requests location updates with "minTime" set to 2 seconds. When "Mobile data" is switched on (in the phone's settings) and GPS is enabled the app uses "mobile data" at between 5 and 10 megabytes per hour. This is recorded in the ICS "Data usage" screen as usage by "Android OS". In an attempt to prevent this I have unticked Settings-"Location services"-"Google's location service". Does this refer to Assisted GPS, or is it something more than that? Whatever it is, it seems to make no difference to my app's internet access. As further confirmation that it is the GPS usage by my app that is causing the mobile data access I have observed that the internet data activity indicator on the status bar shows activity when and only when the GPS indicator is present. The only way to prevent this mobile data usage seems to be to switch "Mobile data" off, and GPS accuracy seems to be almost as good without the support of mobile data. However, it is obviously unsatisfactory to have to switch mobile data off. The only permissions in the Manifest are "android.permission.ACCESS_FINE_LOCATION" (and "android.permission.WRITE_EXTERNAL_STORAGE"), so the app has no explicit permission to use internet data. The LocationManager code is ` criteria.setAccuracy(Criteria.ACCURACY_FINE); criteria.setSpeedRequired(false); criteria.setAltitudeRequired(false); criteria.setBearingRequired(true); criteria.setCostAllowed(false); criteria.setPowerRequirement(Criteria.NO_REQUIREMENT); bestProvider = lm.getBestProvider(criteria, true); if (bestProvider != null) { lm.requestLocationUpdates(bestProvider, gpsMinTime, gpsMinDistance, this); ` The reference for LocationManager.getBestProvider says If no provider meets the criteria, the criteria are loosened ... Note that the requirement on monetary cost is not removed in this process. However, despite setting setCostAllowed to false the app still incurs a potential monetary cost. What else can I do to prevent the app from using mobile data?

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