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  • How many ways a java Program can end ?

    - by Frank
    I know use System.exit(0) can end a java program, for instance, if I have a JFrame window, it will close and end the program, but I wonder how many other ways, can it be closed and the program be ended ? Including when an error occurs, will the program be shut down and the JFrame be closed ?

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  • I don't get coredump with all process

    - by Antoine
    Hello, I try to get a coredump, so i use : ulimit -c unlimited I run my program in background, and I kill it : kill -SEGV %1 But i just get : [1]+ Exit 1 ./Test And no coredumps are created. I did the same with other programs and it works, so why that didn't work with all ? Anybody can help me ? Thanks. (GNU/Linux, Debian 2.6.26)

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  • Deriving from a component and implementing IDisposable properly

    - by PaulH
    I have a Visual Studio 2008 C# .NET 2.0 CF project with an abstract class derived from Component. From that class, I derive several concrete classes (as in my example below). But, when I go to exit my Form, though the Form's Dispose() member is called and components.Dispose() is called, my components are never disposed. Can anybody suggest how I can fix this design? public abstract class SomeDisposableComponentBase : Component { private System.ComponentModel.IContainer components; protected SomeDisposableComponentBase() { Initializecomponent(); } protected SomeDisposableComponentBase(IContainer container) { container.Add(this); Initializecomponent(); } private void InitializeComponent() { components = new System.ComponentModel.Container(); } protected abstract void Foo(); #region IDisposable Members bool disposed_; /// Warning 60 CA1063 : Microsoft.Design : Ensure that 'SomeDisposableComponentBase.Dispose()' is declared as public and sealed.* public void Dispose() { // never called Dispose(true); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { // never called if (!disposed_) { if (disposing && (components != null)) { components.Dispose(); } disposed_ = true; } base.Dispose(disposing); } #endregion } public SomeDisposableComponent : SomeDisposableComponentBase { public SomeDisposableComponent() : base() { } public SomeDisposableComponent(IContainer container) : base(container) { } protected override void Foo() { // Do something... } protected override void Dispose(bool disposing) { // never called base.Dispose(disposing); } } public partial class my_form : Form { private SomeDisposableComponentBase d_; public my_form() { InitializeComponent(); if (null == components) components = new System.ComponentModel.Container(); d_ = new SomeDisposableComponent(components); } /// exit button clicked private void Exit_Click(object sender, EventArgs e) { this.Close(); } /// from the my_form.designer.cs protected override void Dispose(bool disposing) { if (disposing && (components != null)) { // this function is executed as expected when the form is closed components.Dispose(); } base.Dispose(disposing); } } *I note that FX-Cop is giving me a hint here. But, if I try to declare that function as sealed, I get the error: error CS0238: 'SomeDisposableComponentBase.Dispose()' cannot be sealed because it is not an override Declaring that function an override leads to: 'SomeDisposableComponentBase.Dispose()': cannot override inherited member 'System.ComponentModel.Component.Dispose()' because it is not marked virtual, abstract, or override Thanks, PaulH

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  • UIButtons creating a native-like keyboard behavior.

    - by camilo
    Greets. A somehow detailed explanation on my problem, and what I have already done, and what I cannot do. I want to create a behavior resembling the one in the iPhone's keyboard. Basically, I want a view to appear when the user taps a button and WHILE the user taps that button. This, I accomplished. When the user lets go of the button WHILE his finger is on that button's area, I want to trigger an action "doing stuff". This, I was also able to do. Since all the buttons are near (like in the keyboard) and I don't want the user to select other button than the one he pressed, I reduced the hit area for the button using the -(BOOL)pointInside:(CGPoint)point withEvent:(UIEvent )event function. When the user presses the button, not lifting its finger, and dragging outside the button area, I want another action to trigger. This is the first problem... This function only triggers when the user's finger is far from the buttons' area, and this time the pointInside function is not being my friend. How can I detect the user finger "left" the button area the moment it exits its bounds? This, in case you didn't realize... was problem 1. The second problem is related with the drag enter. Again, I need to limit the area like in the drag exit. But I suppose that when I solve one of these, the other is the same. The problem is that in order to have a behavior like in the keyboard, I may need to detect the user started the touch in another button, never lifted his finger, and changed to another button. I can detect drag enter and drag exit IN THIS ORDER while on the same button. I cannot detect drag enter when the user first touched anywhere else other than the button where I want to detect the drag enter event. Basically what I need is to detect touch on any button (and not anywhere else in the view), and while the user is changing buttons without lifting the finger, I want to detect the new button being touched. This gigantic paragraph was problem #2. Any help, as you might guess, is highly appreciated. Best Regards. Thanks a lot!

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  • Source operator doesn't work in if construction in bash

    - by Igor
    Hello, I'd like to include a config file in my bash script with 2 conditions: 1) the config file name is constructed on-the-fly and stored in variable, and 2) in case if config file doesn't exist, the script should fail: config.cfg: CONFIGURED=yes test.sh: #!/bin/sh $CFG=config.cfg echo Source command doesn't work here: [ -f $CFG ] && ( source $CFG ) || (echo $CFG doesnt exist; exit 127) echo $CONFIGURED echo ... but works here: source $CFG echo $CONFIGURED What's wrong in [...] statement?

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  • what's the DRY version of the following Makefile targets?

    - by carneades
    I don't know how to execute a command stored as a variable or how to use ifeq inside of a target, so I have a very redundant Makefile at the moment! Ideally I'd like to have just one target (all) which would run the stored command on Mac and run it twice on Linux, once with -m32 and once with -m64. all: echo PLEASE SELECT OS, e.g. make linux exit 1 mac: gcc $(SHARED_OPT) $(GENERAL_CFLAGS) $(PLATFORM_CFLAGS) -o $(BUILD_DIR)$(BUILD_NAME) $(SOURCE) $(LIBRARIES) linux: gcc $(SHARED_OPT) $(GENERAL_CFLAGS) $(PLATFORM_CFLAGS) -o $(BUILD_DIR)$(BUILD_NAME64) $(SOURCE) $(LIBRARIES64) -m64 gcc $(SHARED_OPT) $(GENERAL_CFLAGS) $(PLATFORM_CFLAGS) -o $(BUILD_DIR)$(BUILD_NAME) $(SOURCE) $(LIBRARIES) -m32

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  • Is it possible in .NET 3.5 to specify an enum type?

    - by RoboShop
    I have a enumerator which map to a bunch of int example enum MyEnum { Open = 1, Closed = 2, Exit = 4 } I find though that when I want to assign this to an integer, I have to cast it first. int myEnumNumber = **(int)** MyEnum.Open; Is it possible to specify the type of an enum so that it is implicit that there is a integer assigned to any value within the enum? That way, I do not need to keep casting it to an int if I want to use it thanks

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  • Trying to test for OS and space in filesystem on AIX

    - by Buzkie
    I need to check if I Filesystem exists, and if it does exist there is 300 MB of space in it. What I have so far: if [ "$(df -m /opt/IBM | grep -vE '^Filesystem' | awk '{print ($3)}')" < "300" ] then echo "not enough space in the target filesystem" exit 1 fi This throws an error. I don't really know what I'm doing in shell. Please help. -Alex

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  • Is there a way to detect when a WSS default.aspx page is updated?

    - by Alan
    That is detect when the user makes web part changes and selects to exit editing the page. I want to be able to capture a page event, then create a SharePoint task to instruct a user to translate that page to another language (note that MOSS and variations is not an option because the client wants to use the free version of SharePoint). So the customer wants essentially the same WSS site in multiple languages.

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  • Is using the break statement bad practice?

    - by Lchi
    I've been told by professors and peers at my university that using the break statement is bad practice, but through my coursework haven't come up with a great reason why. Those who claim that it is bad say that it's a "get out of jail free card" and that you can always avoid using it. My guesses for why its considered bad would be that you could possibly skip some cleanup code after the break, or similarly exit some control structure in an inconsistent state. Is there any reason why using break is(n't) bad practice?

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  • stored procedure

    - by leonita
    thx for the answer..can i asked u more question.hehe..since im new in sql...thx b4... how about if i hv 2 loop while @@fetch_status=0 begin set y=y+1 set x=0 while @@fetch_status=0 begin x=y+1 if y = 5 'exit the second do while and back to the first do while -- y=y+1 end end

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  • call & execute the shell script within expect script

    - by D.C.
    #!/usr/bin/expect spawn ssh derrick@$abc123.net expect "password" send "helloworld\n" send "cd /tmp\n" send "sh rename.sh\n" # this shell script will get a list of files and rename each file send "exit\n" expect eof The problem is when 'rename.sh' started and within less than 3 seconds, the 'expect' script exits while 'rename.sh' is not yet done executed. My question is how can I make my expect script to wait for the finish of 'rename.sh' execution?

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  • How to organize infinite while loop in mssql ?

    - by alpav
    I want to use infinite WHILE loop in SQL 2005 and use BREAK keyword to exit from it on certain condition. while true does not work, so I have to use while 1=1. Is there a better way to organize infinite loop ? I know that I can use goto, but while 1=1 begin .. end looks better structurally.

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  • When I run cxxtest I get this error that I dont underdstand?

    - by user299648
    ./cxxtest/cxxtestgen.py -o tests.cpp --error-printer DrawTestSuite.h g++ -I./cxxtest/ -c tests.cpp g++ -o tests tests.o Color.o tests.o: In function DrawTestSuite::testLinewidthOne()': tests.cpp:(.text._ZN13DrawTestSuite16t… undefined reference toLinewidth::Linewidth(double)' tests.cpp:(.text._ZN13DrawTestSuite16t… undefined reference to `Linewidth::draw(std::basic_ostream &)' collect2: ld returned 1 exit status make: * [tests] Error 1// DrawTestSuite.h DrawTestSuite.h contains the unit-test and The test function calls on Linewidth.h to execute the constructer and member function draw I have include "Linewidth.h" in DrawTestSuite.h

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  • Deliberately crashing an external process under Windows

    - by Terry
    I would like to synthesise a native code fault. This is so that we can see where in particular some debugging output gets put when that occurrs. Pskill (from Sys-Internals) causes a graceful exit. DotCrash.exe doesn't seem to be available anymore from Microsoft directly. Is there any way to externally cause a crash in a process?

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  • Difference between Resume and Goto in error handling block

    - by Rich Oliver
    I understand that in the following example a Resume statement should be used instead of a Goto statement. Sub Method() On Error Goto ErrorHandler ... CleanUp: ... Exit Function ErrorHandler: Log error etc Err.Clear 'Is this line actually necessary?' Resume CleanUp 'SHOULD USE THIS' Goto CleanUp 'SHOULD NOT USE THIS' End Sub My question is what difference is there in the execution of the two?

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • what "Debug Assertion Failed" mean and how to fix it, c++?

    - by nonon
    hi, why this program gives me a "Debug Assertion Failed" Error Message while running #include "stdafx.h" #include "iostream" #include "fstream" #include "string" using namespace std; int conv_ch(char b) { int f; f=b; b=b+0; switch(b) { case 48: f=0; break; case 49: f=1; break; case 50: f=2; break; case 51: f=3; break; case 52: f=4; break; case 53: f=5; break; case 54: f=6; break; case 55: f=7; break; case 56: f=8; break; case 57: f=9; break; default: f=0; } return f; } class Student { public: string id; size_t id_len; string first_name; size_t first_len; string last_name; size_t last_len; string phone; size_t phone_len; string grade; size_t grade_len; void print(); void clean(); }; void Student::clean() { id.erase (id.begin()+6, id.end()); first_name.erase (first_name.begin()+15, first_name.end()); last_name.erase (last_name.begin()+15, last_name.end()); phone.erase (phone.begin()+10, phone.end()); grade.erase (grade.begin()+2, grade.end()); } void Student::print() { int i; for(i=0;i<6;i++) { cout<<id[i]; } cout<<endl; for(i=0;i<15;i++) { cout<<first_name[i]; } cout<<endl; for(i=0;i<15;i++) { cout<<last_name[i]; } cout<<endl; for(i=0;i<10;i++) { cout<<phone[i]; } cout<<endl; for(i=0;i<2;i++) { cout<<grade[i]; } cout<<endl; } int main() { Student k[80]; char data[1200]; int length,i,recn=0; int rec_length; int counter = 0; fstream myfile; char x1,x2; char y1,y2; char zz; int ad=0; int ser,j; myfile.open ("example.txt",ios::in); int right; int left; int middle; string key; while(!myfile.eof()){ myfile.get(data,1200); char * pch; pch = strtok (data, "#"); printf ("%s\n", pch); j=0; for(i=0;i<6;i++) { k[recn].id[i]=data[j]; j++; } for(i=0;i<15;i++) { k[recn].first_name[i]=data[j]; j++; } for(i=0;i<15;i++) { k[recn].last_name[i]=data[j]; j++; } for(i=0;i<10;i++) { k[recn].phone[i]=data[j]; j++; } for(i=0;i<2;i++) { k[recn].grade[i]=data[j]; j++; } recn++; j=0; } //cout<<recn; string temp1; size_t temp2; int temp3; for(i=0;i<recn-1;i++) { for(j=0;j<recn-1;j++) { if(k[i].id.compare(k[j].id)<0) { temp1 = k[i].first_name; k[i].first_name = k[j].first_name; k[j].first_name = temp1; temp2 = k[i].first_len; k[i].first_len = k[j].first_len; k[j].first_len = temp2; temp1 = k[i].last_name; k[i].last_name = k[j].last_name; k[j].last_name = temp1; temp2 = k[i].last_len; k[i].last_len = k[j].last_len; k[j].last_len = temp2; temp1 = k[i].grade; k[i].grade = k[j].grade; k[j].grade = temp1; temp2 = k[i].grade_len; k[i].grade_len = k[j].grade_len; k[j].grade_len = temp2; temp1 = k[i].id; k[i].id = k[j].id; k[j].id = temp1; temp2 = k[i].id_len; k[i].id_len = k[j].id_len; k[j].id_len = temp2; temp1 = k[i].phone; k[i].phone = k[j].phone; k[j].phone = temp1; temp2 = k[i].phone_len; k[i].phone_len = k[j].phone_len; k[j].phone_len = temp2; } } } for(i=0;i<recn-1;i++) { k[i].clean(); } char z; string id_sear; cout<<"Enter 1 to display , 2 to search , 3 to exit:"; cin>>z; while(1){ switch(z) { case '1': for(i=0;i<recn-1;i++) { k[i].print(); } break; case '2': cin>>key; right=0; left=recn-2; while(right<=left) { middle=((right+left)/2); if(key.compare(k[middle].id)==0){ cout<<"Founded"<<endl; k[middle].print(); break; } else if(key.compare(k[middle].id)<0) { left=middle-1; } else { right=middle+1; } } break; case '3': exit(0); break; } cout<<"Enter 1 to display , 2 to search , 3 to exit:"; cin>>z; } return 0; } the program reads from a file example.txt 313121crewwe matt 0114323111A # 433444cristinaee john 0113344325A+# 324311matte richee 3040554032B # the idea is to read fixed size field structure with a text seprator record strucutre

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  • How should Application.Run() be called for the main presenter a MVP WinForms app?

    - by Mr Roys
    I'm learning to apply MVP to a simple WinForms app (only one form) in C# and encountered an issue while creating the main presenter in static void Main(). Is it a good idea to expose a View from the Presenter in order to supply it as a parameter to Application.Run()? Currently, I've implemented an approach which allows me to not expose the View as a property of Presenter: static void Main() { IView view = new View(); Model model = new Model(); Presenter presenter = new Presenter(view, model); presenter.Start(); Application.Run(); } The Start and Stop methods in Presenter: public void Start() { view.Start(); } public void Stop() { view.Stop(); } The Start and Stop methods in View (a Windows Form): public void Start() { this.Show(); } public void Stop() { // only way to close a message loop called // via Application.Run(); without a Form parameter Application.Exit(); } The Application.Exit() call seems like an inelegant way to close the Form (and the application). The other alternative would be to expose the View as a public property of the Presenter in order to call Application.Run() with a Form parameter. static void Main() { IView view = new View(); Model model = new Model(); Presenter presenter = new Presenter(view, model); Application.Run(presenter.View); } The Start and Stop methods in Presenter remain the same. An additional property is added to return the View as a Form: public void Start() { view.Start(); } public void Stop() { view.Stop(); } // New property to return view as a Form for Application.Run(Form form); public System.Windows.Form View { get { return view as Form(); } } The Start and Stop methods in View (a Windows Form) would then be written as below: public void Start() { this.Show(); } public void Stop() { this.Close(); } Could anyone suggest which is the better approach and why? Or there even better ways to resolve this issue?

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  • Stopping Backtracking

    - by John Retallack
    Is there any way in C/C++ to stop a backtracking algorithm after finding the first solution without exiting the program. I want my function to immediately exit the function,not to quit every level of recurrsion one by one stating return.

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  • Implementing a command line in perl

    - by abubacker
    I used Term::shellUI module and almost every thing is working as expected but the issue is when I pressed ctrl+c I want to print "Please use ctrl+d to exit the shell" , for that I handle the signal but the message print only after I pressed the new line how to resolve this ! Thanks in advance !

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