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  • Non use of persisted data – Part deux

    - by Dave Ballantyne
    In my last blog I showed how persisted data may not be used if you have used the base data on an include on an index. That wasn't the only problem ive had that showed the same symptom.  Using the same code as before,  I was executing similar to the below : select BillToAddressID,SOD.SalesOrderDetailID,SOH.CleanedGuid from sales.salesorderheader SOH join Sales.SalesOrderDetail SOD on SOH.SalesOrderID = SOD.SalesOrderID But,  due to a distribution error in statistics i found it necessary to use a table hint.  In this case, I wanted to force a loop join select BillToAddressID,SOD.SalesOrderDetailID,SOH.CleanedGuid from sales.salesorderheader SOH inner loop join Sales.SalesOrderDetail SOD on SOH.SalesOrderID = SOD.SalesOrderID   But, being the diligent  TSQL developer that I am ,looking at the execution plan I noticed that the ‘compute scalar’ operator was again calling the function.  Again,  profiler is a more graphic way to view this…..   All very odd,  just because ive forced a join , that has NOTHING, to do with my persisted data then something is causing the data to be re-evaluated. Not sure if there is any easy fix you can do to the TSQL here, but again its a lesson learned (or rather reinforced) examine the execution plan of every query you write to ensure that it is operating as you thought it would.

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  • What is an Enterprise Resource Planning (ERP) System?

    In order to understand what an Enterprise Resource Planning System is let us look at a classic American kids snack, the Rice Krispy Treat if we conceptually view the treat as a company’s internal applications as a whole.  Furthermore we can view a company’s departmentalized software applications as the theoretical Rice Krispies in the treat. In addition, the Rice Krispies consist of a combination of ingredients that be broken down into data, user interfaces and business logic. Next, we have the margarine or butter that is used to help the marshmallows bind with the Rice Krispies; this role in our conceptual view is taken by a data source typically as a relational database management system. Finally we have the melted marshmallows which act as the ERP software that connects all of the individual departmental software applications in to one unified system that allows all user one unified system to interact with all of the individual dispersed systems. An example of this would be if a customer places an order with a telephone operator and once the orders is processed an employee in the shipping department can see the order ready for fulfillment on his order screen. The ERP acts a go between for various independent departmental systems so that they can integrate with one another.

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  • Business Intelligence (BI) Defined

    CIO.com defines Business Intelligence (BI) as a generic reference to a collection of applications that are used to analyze raw organizational data. Typical BI activities include data mining, online analytical processing, querying and reporting. They further explain that the primary reason why a company would utilize BI is to make their more data accessible. The more accessible data is to the users the faster they can identify ways to reduce business cost, discover new business opportunities, and react quickly to adjust prices based on current supply and demand. One area in which a hospital system could use BI derived from a data warehouse can be seen in the Emergency Room (ER) in regards to the number of doctors and nurse they have working during a full moon for each ER location. In order determine this BI needs to determine a trend in the number of patients seen on a full moon, further more they also need to determine the optimal number of staff members working during a full moon be determining the number of employees to patients ration needed to meet standard patient times and also be the most cost effective for the hospital.  This will allow the hospital system to estimate the number of potential patients they will have on the next full moon and adjust their staff schedules accordingly to ensure that patient care is not affected in any way do the influx or lack of influx of patients during this time while also ensuring that they are only working the minimum number of employees to ensure that they still making a profit. Another area where a hospital system could use BI data regards their orders paced to drug and medical supply companies. BI could define trends in prescriptions given to patients, this information could be used for ordering new supplies and forecasting the amount of medicine each hospital needs to keep on site at a given time. For example, a hospital might want to stock up on materials need to set bones in a cast prior to the summer because their BI indicates that a majority of broken bones occur during the summer due to children being out of school and they have more free time.

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  • Does your organization still use the term "screens" to describe a user interface?

    - by bit-twiddler
    I have been in the field long enough to remember when the term "screen" entered our lexicon. As difficult as it is to believe, the early systems on which I worked had no user interface (UI), that is, unless one counts a keypunch machine and job listings as a user interface. These systems ran as "card image" production jobs back in a day when being a computer operator required a reasonably deep understanding of how computers worked. Flashing forward to today: I cringe every time I hear a systems practitioner use the term "screen." The metaphor no longer fits the medium. The term somewhat fit back when the user dialog consumed 100% of available monitor real estate; however, the term lost its relevance the moment we moved to windowed environments. With the above said, does your organization still use the term "screens" to describe an application's UI? Has anyone successfully purged the term from an organization? For those who do not use the term to describe UI dialog elements, what term do you use in place of “screen.”

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  • Simplest way to render image over top of another with another image used as mask in OpenGL?

    - by Adam Naylor
    The effect I'm looking for is to have a single large background image that is always visible (at full alpha) and then show a second image (what I call a light map or specular map) that is partially shown over the top based on a third image (which is effectively a mask). The effect is similar to this effect except instead of simply darkening or lightening the background image using the third image it needs to mask the second without effecting the first at all. The third image is the only one that moves therefore hard baking the third images alpha into the second image isn't an option. If my explanation isn't clear I'll provide visual examples when I have more time. I'd prefer not to go down a shader route as I haven't taught myself this area yet so unless I have too I'd rather try to achieve this with simple alpha blending. Happy to use a shader approach. Cheers. Additional These third images are obviously light sources being cast onto the first image showing the specular information from the second image to simulate the light 'shining' off the objects in the first image. The solution I implement will need to allow two light sources to potentially overlap so my current thoughts are that the alpha values of the two images will need to be combined (Added?) to produce a final image which masks the second image? Don't worry about things like coloured lights. For this technique the lights are all considered white.

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  • Why can't I compare two Texture2D's?

    - by Fiona
    I am trying to use an accessor, as it seems to me that that is the only way to accomplish what I want to do. Here is my code: Game1.cs public class GroundTexture { private Texture2D dirt; public Texture2D Dirt { get { return dirt; } set { dirt = value; } } } public class Main : Game { public static Texture2D texture = tile.Texture; GroundTexture groundTexture = new GroundTexture(); public static Texture2D dirt; protected override void LoadContent() { Tile tile = (Tile)currentLevel.GetTile(20, 20); dirt = Content.Load<Texture2D>("Dirt"); groundTexture.Dirt = dirt; Texture2D texture = tile.Texture; } protected override void Update(GameTime gameTime) { if (texture == groundTexture.Dirt) { player.TileCollision(groundBounds); } base.Update(gameTime); } } I removed irrelevant information from the LoadContent and Update functions. On the following line: if (texture == groundTexture.Dirt) I am getting the error Operator '==' cannot be applied to operands of type 'Microsoft.Xna.Framework.Graphics.Texture2D' and 'Game1.GroundTexture' Am I using the accessor correctly? And why do I get this error? "Dirt" is Texture2D, so they should be comparable. This using a few functions from a program called Realm Factory, which is a tile editor. The numbers "20, 20" are just a sample of the level I made below: tile.Texture returns the sprite, which here is the content item Dirt.png Thank you very much! (I posted this on the main Stackoverflow site, but after several days didn't get a response. Since it has to do mainly with Texture2D, I figured I'd ask here.)

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  • Interview Questions in OOP

    - by Fero
    Hi all, I faced the below interview questions in OOP under PHP language. Kindly clear my clarifications regarding this. I am very confused. As i am a beginner to OOP i got too confused. Could anyone clarify these things clearly? Difference between Abstract class and interface. Interviewer : Let us consider abstract class contains three abstract methods such as a,b,c and interface contains three methods a,b,c. In this case these do the same functionality. Then why are going for abstract and why are we going for interface. Me : ? static keyword. Interviewer: We call static method without creating object by using scope resolution operator in PHP. As well as we can able to call concrete methods also. Then what is need of static keyword there? Me : .... final keyword. Interviewer: Give me any scenario of using final keyword. Me : For db connection related method Interviewer: Other than that? Me: ... Constructor. Interviewer: What is the use of constructor? Me : There is no need for object to access this. It will call automatically when the class calls. Interviewer: Other than that? Me : .... Thanks in advance...

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  • Multiplayer online game engine/pipeline

    - by Slav
    I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other games). Networking models may differ from each other, but currently I'm looking toward game's logic run on both client and server parts but they're written on different languages while it's not the main problem. My previous game (pretty big one - was implemented with efforts of ~5 programmers in 1.5 years) was mainly "written" within electronic tables as structured objects with implemented inheritance: was written standalone tool which generated AS3 and C++ (languages of platforms to which the game was published) using specified electronic tables file (.xls or .ods). That file contained ~50 tables with ~50 rows and ~50 columns each and was mainly written by game designers which do not know any programming languages. But that game was single-player. Having declared problem with my currently implementing MMO, I'm looking toward some vast pipeline, where will be resolved such problems like: game objects descriptions (which starships exist within game, how much HP they have, how fast move, what damage deal...) actions descriptions (what players or NPCs can do: attack each other, collect resources, build structures, move, teleport, cast spells) - actions are transmitted through server between clients influences (what happens when specified action applied on specified object, e.i "Ship A attacked Ship B: field "HP" of Ship B reduced by amount of field "damage" of Ship A" Influences can be much more difficult, yes, e.i. "damage is twice it's size when Ship has =5 allies around him in a 200 units range during night" and so on. If to be able to write such logic within some "design document" it will be easily possible to: let designers to do their job without programmer's intervention or any bug-prone programming validate described logic transfer (transform, convert) to any programming language where it will be executed Did somebody worked on something like that? Is there some tools/engines/pipelines which concernes with it? How to handle all of this problems simultaneously in a best way or do I properly imagine my tasks and problems to myself?

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  • Parsing mathematical experssions with two values that have parenthesis and minus signs

    - by user45921
    I'm trying to parse equations like these which only has two values or the square root of a certain value from a text file: 100+100 -100-100 -(100)+(-100) sqrt(100) by the minues signs, parenthesis and the operator symbol in the middle and the square root, and I have no idea how to start off... I've got the file part done and the simple calculation parts except that I couldnt get my program to solve the equations in the above. #include <stdio.h> #include <string.h> #include <stdlib.h> #include <math.h> main(){ FILE *fp; char buff[255], sym,sym2,del1,del2,del3,del4; double num1, num2; int ret; fp = fopen("input.txt","r"); while(fgets(buff,sizeof(buff),fp)!=NULL){ char *tok = buff; sscanf(tok,"%lf%c%lf",&num1,&sym,&num2); switch(sym){ case '+': printf("%lf\n", num1+num2); break; case '-': printf("%lf\n", num1-num2); break; case '*': printf("%lf\n", num1*num2); break; case '/': printf("%lf\n", num1/num2); break; default: printf("The input value is not correct\n"); break; } } fclose(fp); } that is what have I written for the other basic operations without parenthesis and the minus sign for the second value and it works great for the simple ones. I'm using a switch method to calculate the add, sub, mul and divide but I'm not sure how to properly use the sscanf function (if I am not using it properly) or if there is another way using a function like strtok to properly parse the parenthesis and the minus signs. Any kind help?

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  • My new favourite traceflag

    - by Dave Ballantyne
    As we are all aware, there are a number of traceflags.  Some documented, some semi-documented and some completely undocumented.  Here is one that is undocumented that Paul White(b|t) mentioned almost as an aside in one of his excellent blog posts. Much has been written about residual predicates and how a predicate can be pushed into a seek/scan operation.  This is a good thing to happen,  it does save a lot of processing from having to be done.  For the uninitiated though: If we have a simple SELECT statement such as : the process that SQL Server goes through to resolve this is : The index IX_Person_LastName_FirstName_MiddleName is navigated to find the first “Smith” For each “Smith” the middle name is checked for being a null. Two operations!, and the execution plan doesnt fully represent all the work that is being undertaken. As you can see there is only a single seek operation, the work undertaken to resolve the condition “MiddleName is not null” has been pushed into it.  This can be seen in the properties. “Seek predicate” is how the index has been navigated, and “Predicate” is the condition run over every row,  a scan inside a seek!. So the question is:  How many rows have been resolved by the seek and how many by the scan ?  How many rows did the filter remove ? Wouldn’t it be nice if this operation could be split ?  That exactly what traceflag 9130 does. Executing the query: That changes the plan rather dramatically, and should be changing how we think about the index seek itself.  The Filter operator has been added and, unsurprisingly, the condition in this is “MiddleName is not null” So it is now evident that the seek operation found 103 Smiths and 60 of those Smiths had a non-null MiddleName. This traceflag has no place on a production system,  dont even think about it

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  • Avoid overwriting all the methods in the child class

    - by Heckel
    The context I am making a game in C++ using SFML. I have a class that controls what is displayed on the screen (manager on the image below). It has a list of all the things to draw like images, text, etc. To be able to store them in one list I created a Drawable class from which all the other drawable class inherit. The image below represents how I would organize each class. Drawable has a virtual method Draw that will be called by the manager. Image and Text overwrite this method. My problem is that I would like Image::draw method to work for Circle, Polygon, etc. since sf::CircleShape and sf::ConvexShape inherit from sf::Shape. I thought of two ways to do that. My first idea would be for Image to have a pointer on sf::Shape, and the subclasses would make it point onto their sf::CircleShape or sf::ConvexShape classes (Like on the image below). In the Polygon constructor I would write something like ptr_shape = &polygon_shape; This doesn't look very elegant because I have two variables that are, in fact, just one. My second idea is to store the sf::CircleShape and sf::ConvexShape inside the ptr_shape like ptr_shape = new sf::ConvexShape(...); and to use a function that is only in ConvexShape I would cast it like so ((sf::ConvexShape*)ptr_shape)->convex_method(); But that doesn't look very elegant either. I am not even sure I am allowed to do that. My question I added details about the whole thing because I thought that maybe my whole architecture was wrong. I would like to know how I could design my program to be safe without overwriting all the Image methods. I apologize if this question has already been asked; I have no idea what to google.

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  • How do I find information on who links to my sites?

    - by bobdobbs
    I'm trying to figure out if there's a free way to get information on backlinks to my site. I've had webmaster tools and google analytics set up for years. But I can't find access to data about site backlinks in either toolset. Webmaster tools, under 'traffic'-'links to your site' gives me the same message for all of my sites: "No data available". I haven't been able to find anything in GA that gives any information on backlinks. I've heard of using "links:" as an operator in google search, but for each of my sites, this returns either zero or very few results in cases when I know I have many backlinks. Most of the links simple aren't shown. My thinking is that google maintains a graph of who links to my site, so I figured that they might let me see it. But I can't figure out how. I've found this tool on a spammy website: http://www.backlinkwatch.com. It offers more data than google on my backlines, and offers more results in exchange for a paid subscription. The data it offers for free looks good, but the results are limited and the site has popups and obnoxious ads. So, in short: how do I get data on who links to me? Is there a free way?

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  • Handling Types for Real and Complex Matrices in a BLAS Wrapper

    - by mga
    I come from a C background and I'm now learning OOP with C++. As an exercise (so please don't just say "this already exists"), I want to implement a wrapper for BLAS that will let the user write matrix algebra in an intuitive way (e.g. similar to MATLAB) e.g.: A = B*C*D.Inverse() + E.Transpose(); My problem is how to go about dealing with real (R) and complex (C) matrices, because of C++'s "curse" of letting you do the same thing in N different ways. I do have a clear idea of what it should look like to the user: s/he should be able to define the two separately, but operations would return a type depending on the types of the operands (R*R = R, C*C = C, R*C = C*R = C). Additionally R can be cast into C and vice versa (just by setting the imaginary parts to 0). I have considered the following options: As a real number is a special case of a complex number, inherit CMatrix from RMatrix. I quickly dismissed this as the two would have to return different types for the same getter function. Inherit RMatrix and CMatrix from Matrix. However, I can't really think of any common code that would go into Matrix (because of the different return types). Templates. Declare Matrix<T> and declare the getter function as T Get(int i, int j), and operator functions as Matrix *(Matrix RHS). Then specialize Matrix<double> and Matrix<complex>, and overload the functions. Then I couldn't really see what I would gain with templates, so why not just define RMatrix and CMatrix separately from each other, and then overload functions as necessary? Although this last option makes sense to me, there's an annoying voice inside my head saying this is not elegant, because the two are clearly related. Perhaps I'm missing an appropriate design pattern? So I guess what I'm looking for is either absolution for doing this, or advice on how to do better.

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  • Telerik Extensions for ASP.NET MVC Q1 2010 is out!

    Today we shipped the Q1 2010 release out of the door. Go download the open source or if you are a licensed customer download it from your client.net account.   What is new on the MVC front is: No longer in BETA New components TreeView, NumericTextBox components, Calendar, DatePicker New features Grid grouping, Grid editing, Grid localization Using jQuery 1.4.2 Lots of bug fixes   The rest is mentioned in the release notes.   Breaking changes from Q1 2010 Futures!!! There is one breaking change since the Q1 2010 Futures release. The Toolbar method of the GridBuilder has been renamed to ToolBar: <%= Html.Telerik().Grid(Model) //.Toolbar(commands => commands.Insert()) <- Old .ToolBar(commands => commands.Insert()) // <- New%> For a complete list of changed API of the grid check the changes and backward compatibility help topic.   By the way if you still havent cast your vote for a new product or feature do it now! We will soon start development for Q2 2010.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Telerik Extensions for ASP.NET MVC Q1 2010 is out!

    Today we shipped the Q1 2010 release out of the door. Go download the open source or if you are a licensed customer download it from your client.net account.   What is new on the MVC front is: No longer in BETA New components TreeView, NumericTextBox components, Calendar, DatePicker New features Grid grouping, Grid editing, Grid localization Using jQuery 1.4.2 Lots of bug fixes   The rest is mentioned in the release notes.   Breaking changes from Q1 2010 Futures!!! There is one breaking change since the Q1 2010 Futures release. The Toolbar method of the GridBuilder has been renamed to ToolBar: <%= Html.Telerik().Grid(Model) //.Toolbar(commands => commands.Insert()) <- Old .ToolBar(commands => commands.Insert()) // <- New%> For a complete list of changed API of the grid check the changes and backward compatibility help topic.   By the way if you still havent cast your vote for a new product or feature do it now! We will soon start development for Q2 2010.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Unnamed Refactoring

    - by Liam McLennan
    This post is a message in a bottle. It cast it into the sea in the hope that it will one day return to me, stuffed to the cork with enlightenment. Yesterday I  tweeted, what is the name of the pattern where you replace a multi-way conditional with an associative array? I said ‘pattern’ but I meant ‘refactoring’. Anyway, no one replied so I will describe the refactoring here. Programmers tend to think imperatively, which leads to code such as: public int GetPopulation(string country) { if (country == "Australia") { return 22360793; } else if (country == "China") { return 1324655000; } else if (country == "Switzerland") { return 7782900; } else { throw new Exception("What ain't no country I ever heard of. They speak English in what?"); } } which is horrid. We can write a cleaner version, replacing the multi-way conditional with an associative array, treating the conditional as data: public int GetPopulation(string country) { if (!Populations.ContainsKey(country)) throw new Exception("The population of " + country + " could not be found."); return Populations[country]; } private Dictionary<string, int> Populations { get { return new Dictionary<string, int> { {"Australia", 22360793}, {"China", 1324655000}, {"Switzerland", 7782900} }; } } Does this refactoring already have a name? Otherwise, I propose Replace multi-way conditional with associative array

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  • Efficient path-finding in free space

    - by DeadMG
    I've got a game situated in space, and I'd like to issue movement orders, which requires pathfinding. Now, it's my understanding that A* and such mostly apply to trees, and not empty space which does not have pathfinding nodes. I have some obstacles, which are currently expressed as fixed AABBs- that is, there is no unbounded "terrain" obstacle. In addition, I expect most obstacles to be reasonably approximable as cubes or spheres. So I've been thinking of applying a much simpler pathfinding algorithm- that is, simply cast a ray from the current position to the target position, and then I can get a list of obstacles using spatial partitioning relatively quickly. What I'm not so sure about is how to determine the part where the ordered unit manoeuvres around the obstacles. What I've been thinking so far is that I will simply use potential fields- that is, all units will feel a strong repulsive force away from each other and a moderate force towards the desired point. This also has the advantage that to issue group orders, I can simply order a mid-level force towards another entity. But this obviously won't achieve the optimal solution. Will potential fields achieve a reasonable approximation given my parameters, or do I need another solution?

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  • Where did the notion of "one return only" come from?

    - by FredOverflow
    I often talk to Java programmers who say "Don't put multiple return statements in the same method." When I ask them to tell me the reasons why, all I get is "The coding standard says so." or "It's confusing." When they show me solutions with a single return statement, the code looks uglier to me. For example: if (blablabla) return 42; else return 97; "This is ugly, you have to use a local variable!" int result; if (blablabla) result = 42; else result = 97; return result; How does this 50% code bloat make the program any easier to understand? Personally, I find it harder, because the state space has just increased by another variable that could easily have been prevented. Of course, normally I would just write: return (blablabla) ? 42 : 97; But the conditional operator gets even less love among Java programmers. "It's incomprehensible!" Where did this notion of "one return only" come from, and why do people adhere to it rigidly?

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  • Persisting simple tree with (Fluent-)NHibernate leads to System.InvalidCastException

    - by fudge
    Hi there, there seems to be a problem with recursive data structures and (Fluent-)NHibernate or its just me, being a complete moron... here's the tree: public class SimpleNode { public SimpleNode () { this.Children = new List<SimpleNode> (); } public virtual SimpleNode Parent { get; private set; } public virtual List<SimpleNode> Children { get; private set; } public virtual void setParent (SimpleNode parent) { parent.AddChild (this); Parent = parent; } public virtual void AddChild (SimpleNode child) { this.Children.Add (child); } public virtual void AddChildren (IEnumerable<SimpleNode> children) { foreach (var child in children) { AddChild (child); } } } the mapping: public class SimpleNodeEntity : ClassMap<SimpleNode> { public SimpleNodeEntity () { Id (x => x.Id); References (x => x.Parent).Nullable (); HasMany (x => x.Children).Not.LazyLoad ().Inverse ().Cascade.All ().KeyNullable (); } } now, whenever I try to save a node, I get this: System.InvalidCastException: Cannot cast from source type to destination type. at (wrapper dynamic-method) SimpleNode. (object,object[],NHibernate.Bytecode.Lightweight.SetterCallback) at NHibernate.Bytecode.Lightweight.AccessOptimizer.SetPropertyValues (object,object[]) at NHibernate.Tuple.Entity.PocoEntityTuplizer.SetPropertyValuesWithOptimizer (object,object[]) My setup: Mono 2.8.1 (on OSX), NHibernate 2.1.2, FluentNHibernate 1.1.0

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  • Trouble with speed and vectors

    - by Eegabooga
    I'm working on adding bullets to my game. Right now I can shoot bullets in the direction that I would like from a ship by getting the ship's angle: int speed = 5; int dx = -(cos(degreesToRadians(ship.angle)) * speed); // rate of change in the x direction int dy = -(sin(degreesToRadians(ship.angle)) * speed); // rate of change in the y direction bulletPosition.addX(dx); // addX(dx) is simply bulletPosition.x += dx bulletPosition.addY(dy); The ship is pretty much the exact same thing, except I use the += operator: int dx += -(cos(degreesToRadians(angle)) * 0.15) int dy += -(sin(degreesToRadians(angle)) * 0.15); shipPosition.addX(dx); shipPosition.addY(dy); I would like to be able to add the ship's velocity to the bullet's velocity, but I'm a little confused as to how should get the speed from the ship's vector. I thought that adding the ship's dx to the bullet's dx like int dx = -(cos(degreesToRadians(ship.angle)) * speed * dx) would work because I'm adding the rate of change of the ship to the rate of change of the bullet, but that doesn't work. So here's the final question: How can I get the speed of my ship and apply it to my bullet's speed? Thanks in advance for all help :)

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  • Is error suppression acceptable in role of logic mechanism?

    - by Rarst
    This came up in code review at work in context of PHP and @ operator. However I want to try keep this in more generic form, since few question about it I found on SO got bogged down in technical specifics. Accessing array field, which is not set, results in error message and is commonly handled by following logic (pseudo code): if field value is set output field value Code in question was doing it like: start ignoring errors output field value stop ignoring errors The reasoning for latter was that it's more compact and readable code in this specific case. I feel that those benefits do not justify misuse (IMO) of language mechanics. Is such code is being "clever" in a bad way? Is discarding possible error (for any reason) acceptable practice over explicitly handling it (even if that leads to more extensive and/or intensive code)? Is it acceptable for programming operators to cross boundaries of intended use (like in this case using error handling for controlling output)? Edit I wanted to keep it more generic, but specific code being discussed was like this: if ( isset($array['field']) ) { echo '<li>' . $array['field'] . '</li>'; } vs the following example: echo '<li>' . @$array['field'] . '</li>';

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  • More Denali Execution Plan Warning Goodies

    - by Dave Ballantyne
    In my last blog, I showed how the execution plan in denali has been enhanced by 2 new warnings ,conversion affecting cardinality and conversion affecting seek, which are shown when a data type conversion has happened either implicitly or explicitly. That is not all though, there is more .  Also added are two warnings when performance has been affected due to memory issues. Memory spills to tempdb are a costly operation and happen when SqlServer is under memory pressure and needs to free some up. For a long time you have been able to see these as warnings in a profiler trace as a sort or hash warning event,  but now they are included right in the execution plan.  Not only that but also you can see which operator caused the spill , not just which statement.  Pretty damn handy. Another cause of performance problems relating to memory are memory grant waits.  Here is an informative write up on them,  but simply speaking , SQLServer has to allocate a certain amount of memory for each statement. If it is unable to you get a “memory grant wait”.  Once again there are other methods of analyzing these,  but the plan now shows these too. Don't worry that’s not real production code There is one other new warning that is of interest to me, “Unmatched Indexes”.  Once I find out the conditions under which that fires ill blog about it.

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  • Alternatives to type casting in your domain

    - by Mr Happy
    In my Domain I have an entity Activity which has a list of ITasks. Each implementation of this task has it's own properties beside the implementation of ITask itself. Now each operation of the Activity entity (e.g. Execute()) only needs to loop over this list and call an ITask method (e.g. ExecuteTask()). Where I'm having trouble is when a specific tasks' properties need to be updated. How do I get an instance of that task? The options I see are: Get the Activity by Id and cast the task I need. This'll either sprinkle my code with: Tasks.OfType<SpecificTask>().Single(t => t.Id == taskId) or Tasks.Single(t => t.Id == taskId) as SpecificTask Make each task unique in the whole system (make each task an entity), and create a new repository for each ITask implementation I don't like either option, the first because I don't like casting: I'm using NHibernate and I'm sure this'll come back and bite me when I start using Lazy Loading (NHibernate currently uses proxies to implement this). I don't like the second option because there are/will be dozens of different kind of tasks. Which would mean I'd have to create as many repositories. Am I missing a third option here? Or are any of my objections to the two options not justified? How have you solved this problem in the past?

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  • Using C++ but not using the language's specific features, should switch to C?

    - by Petruza
    I'm developing a NES emulator as a hobby, in my free time. I use C++ because is the language I use mostly, know mostly and like mostly. But now that I made some advance into the project I realize I'm not using almost any specific features of C++, and could have done it in plain C and getting the same result. I don't use templates, operator overloading, polymorphism, inheritance. So what would you say? should I stay in C++ or rewrite it in C? I won't do this to gain in performance, it could come as a side effect, but the idea is why should I use C++ if I don't need it? The only features of C++ I'm using is classes to encapsulate data and methods, but that can be done as well with structs and functions, I'm using new and delete, but could as well use malloc and free, and I'm using inheritance just for callbacks, which could be achieved with pointers to functions. Remember, it's a hobby project, I have no deadlines, so the overhead time and work that would require a re-write are not a problem, might be fun as well. So, the question is C or C++?

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  • What language available on commodity web hosts would suit a C# developer? [closed]

    - by billpg
    Recognising its ubiquity on commodity web hosting services, I tried developing in PHP a few years ago. I really didn't like it, later deciding that life was too short for PHP. (In brief, having to put $ on variable names; mis-spelt variable names become new variables; converting non-numeric strings to integers without complaint; the need for an "and this time I mean it" comparison operator.) In my ideal world, commodity web hosts would all support C#/ASP.NET, my preferred web-development language and framework, but this is not my ideal world. Even Mono has barely made a dent on Linux based hosts. However, last time I moaned about PHP's ubiquity, someone followed up that this was no longer the case, and that many other languages are now commonly usable on web hosts too. What programming language; a. Would suit a developer who prefers C#. b. Is available to run on many web hosts.

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