Doing imagemagick like stuff in Unity (using a mask to edit a texture)
- by Codejoy
There is this tutorial in imagemagick
http://www.imagemagick.org/Usage/masking/#masks
I was wondering if there was some way to mimic the behavior (like cutting the image up based on a black image mask that turns image parts transparent... )
and then trim that image in game...
trying to hack around with the webcam feature and reproduce some of the imagemagick opencv stuff in it in Unity but I am saddly unequipped with masks, shaders etc in unity skill/knowledge. Not even sure where to start.