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  • j2me or android file upload to jsp

    - by user313613
    hi i new to mobile development i like to upload the file from blackberry and android how to develop the mobile side to this jsp page. please do reply me thanks here i mention the jsp file from roseindia.net. <%@ page import="java.io.*" % <% //to get the content type information from JSP Request Header String contentType = request.getContentType(); //here we are checking the content type is not equal to Null and as well as the passed data from mulitpart/form-data is greater than or equal to 0 if ((contentType != null) && (contentType.indexOf("multipart/form-data") = 0)) { DataInputStream in = new DataInputStream(request. getInputStream()); //we are taking the length of Content type data int formDataLength = request.getContentLength(); byte dataBytes[] = new byte[formDataLength]; int byteRead = 0; int totalBytesRead = 0; //this loop converting the uploaded file into byte code while (totalBytesRead < formDataLength) { byteRead = in.read(dataBytes, totalBytesRead, formDataLength); totalBytesRead += byteRead; } String file = new String(dataBytes); //for saving the file name String saveFile = file.substring(file.indexOf("filename=\"") + 10); saveFile = saveFile.substring(0, saveFile.indexOf("\n")); saveFile = saveFile.substring(saveFile.lastIndexOf("\\") + 1,saveFile.indexOf("\"")); int lastIndex = contentType.lastIndexOf("="); String boundary = contentType.substring(lastIndex + 1, contentType.length()); int pos; //extracting the index of file pos = file.indexOf("filename=\""); pos = file.indexOf("\n", pos) + 1; pos = file.indexOf("\n", pos) + 1; pos = file.indexOf("\n", pos) + 1; int boundaryLocation = file.indexOf(boundary, pos) - 4; int startPos = ((file.substring(0, pos)).getBytes()).length; int endPos = ((file.substring(0, boundaryLocation)) .getBytes()).length; // creating a new file with the same name and writing the content in new file FileOutputStream fileOut = new FileOutputStream(saveFile); fileOut.write(dataBytes, startPos, (endPos - startPos)); fileOut.flush(); fileOut.close(); %><Br><table border="2"><tr><td><b>You have successfully upload the file by the name of: <% out.println(saveFile); % <% } %

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  • sending input parameters to another function

    - by Pegah
    Hi everybody, I need to send the list of the input arguments to readInput function. But the compiler gives error when I call readInput function. Could you please tell me where my mistake is? bool readInput(netcorr net,int argc, char * argv[]); int main(int argc, char * const argv[]) { netcorr net; bool error=readInput(net, argc, argv); } bool readInput(netcorr &net,int argc, char * argv[]) { } thanks for your help. Pegah

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  • Split string in C every white space

    - by redsolja
    I want to write a program in C that displays each word of a whole sentence (taken as input) at a seperate line. This is what i have done so far: void manipulate(char *buffer); int get_words(char *buffer); int main(){ char buff[100]; printf("sizeof %d\nstrlen %d\n", sizeof(buff), strlen(buff)); // Debugging reasons bzero(buff, sizeof(buff)); printf("Give me the text:\n"); fgets(buff, sizeof(buff), stdin); manipulate(buff); return 0; } int get_words(char *buffer){ // Function that gets the word count, by counting the spaces. int count; int wordcount = 0; char ch; for (count = 0; count < strlen(buffer); count ++){ ch = buffer[count]; if((isblank(ch)) || (buffer[count] == '\0')){ // if the character is blank, or null byte add 1 to the wordcounter wordcount += 1; } } printf("%d\n\n", wordcount); return wordcount; } void manipulate(char *buffer){ int words = get_words(buffer); char *newbuff[words]; char *ptr; int count = 0; int count2 = 0; char ch = '\n'; ptr = buffer; bzero(newbuff, sizeof(newbuff)); for (count = 0; count < 100; count ++){ ch = buffer[count]; if (isblank(ch) || buffer[count] == '\0'){ buffer[count] = '\0'; if((newbuff[count2] = (char *)malloc(strlen(buffer))) == NULL) { printf("MALLOC ERROR!\n"); exit(-1); } strcpy(newbuff[count2], ptr); printf("\n%s\n",newbuff[count2]); ptr = &buffer[count + 1]; count2 ++; } } } Although the output is what i want, i have really many black spaces after the final word displayed, and the malloc() returns NULL so the MALLOC ERROR! is displayed in the end. I can understand that there is a mistake at my malloc() implementation but i do not know what it is. Is there another more elegant - generally better way to do it? Thanks in advance.

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  • How do I send/receive windows messages between VB6 and c#?

    - by cabgef
    I know I can receive messages with the code below in c#, how do I send to vb6, and receive in vb6, and send from vb6? [System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")] protected override void WndProc(ref Message m) { int _iWParam = (int)m.WParam; int _iLParam = (int)m.LParam; switch ((ECGCardioCard.APIMessage)m.WParam) { // handling code goes here } base.WndProc(ref m); }

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  • Java program grading

    - by pasito15
    I've been working on this program for hours and I can't figure out how to get the program to actually print the grades from the scores Text file public class Assign7{ private double finalScore; private double private_quiz1; private double private_quiz2; private double private_midTerm; private double private_final; private final char grade; public Assign7(double finalScore){ private_quiz1 = 1.25; private_quiz2 = 1.25; private_midTerm = 0.25; private_final = 0.50; if (finalScore >= 90) { grade = 'A'; } else if (finalScore >= 80) { grade = 'B'; } else if (finalScore >= 70) { grade = 'C'; } else if (finalScore>= 60) { grade = 'D'; } else { grade = 'F'; } } public String toString(){ return finalScore+":"+private_quiz1+":"+private_quiz2+":"+private_midTerm+":"+private_final; } } this code compiles as well as this one import java.util.*; import java.io.*; public class Assign7Test{ public static void main(String[] args)throws Exception{ int q1,q2; int m = 0; int f = 0; int Record ; String name; Scanner myIn = new Scanner( new File("scores.txt") ); System.out.println( myIn.nextLine() +" avg "+"letter"); while( myIn.hasNext() ){ name = myIn.next(); q1 = myIn.nextInt(); q2 = myIn.nextInt(); m = myIn.nextInt(); f = myIn.nextInt(); Record myR = new Record( name, q1,q2,m,f); System.out.println(myR); } } public static class Record { public Record() { } public Record(String name, int q1, int q2, int m, int f) { } } } once a compile the code i get this which dosent exactly compute the numbers I have in the scores.txt Name quiz1 quiz2 midterm final avg letter Assign7Test$Record@4bcc946b Assign7Test$Record@642423 Exception in thread "main" java.until.InputMismatchException at java.until.Scanner.throwFor(Unknown Source) at java.until.Scanner.next(Unknown Source) at java.until.Scanner.nextInt(Unknown Source) at java.until.Scanner.nextInt(Unknown Source) at Assign7Test.main(Assign7Test.java:25)

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  • Restrict update Column

    - by Kushan Hasithe Fernando
    Is it possible to restrict updating a column in SQL without using a trigger ? If so how ? (need the query) PS: I mean, I have a table CREATE TABLE MYBUDGET.tbl_Income ( [IncomeID] INT NOT NULL IDENTITY(1,1), [IncomeCatID] INT NOT NULL, [IncomeAmnt] MONEY NOT NULL, [IncomeCurrencyID] INT NOT NULL, [ExchangeRateID] INT NOT NULL, [IncomeAmnt_LKR] MONEY NOT NULL, [AddedOn] DATETIME NOT NULL, [Remark] VARCHAR(250), ) I need to allow users to update only [ExchangeRateID] and [IncomeAmnt_LKR] fields. All other fields can not be updated. only insert.

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  • C++ multidimensional dynamic array

    - by dmessf
    Let's say I have this to create a multidimensional array dynamically: int* *grid = new int*[gridSizeX]; for (int i=0; i<gridSizeX; i++) { grid[i] = new int[gridSizeY]; } Shouldn't be possible now to access elements like grid[x][y] = 20?

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  • mysql update unique index

    - by atno
    Is there a way to say UPDATE items SET qty=10 WHERE **unique key** instead of saying UPDATE items SET qty=10 WHERE userID=1 AND listID=10 and itemID=100 on the following table? CREATE TABLE IF NOT EXISTS `items` ( `userID` int(20) NOT NULL, `listID` int(20) NOT NULL, `itemID` int(20) NOT NULL, `qty` int(10) NOT NULL, UNIQUE KEY `unique` (`userID`,`listID`,`itemID`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;

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  • Bitmap brightness issue in c++

    - by Suriyan Suresh
    I have used the following code to adjust the image brightness, i am testing this application in Samsung BADA Platform and its SDK, While i am running this application in bada simulator it never ends runs infinity. Please point out the mistake in the code int BitmapWidth = 0, BitmapHeight = 0; result r = E_SUCCESS; BufferInfo myBuffer; Osp::Media::Image *pImage = null; Osp::Graphics::Canvas *pCanvas = null; Osp::Graphics::Rectangle *pRect = null; String path("/Media/Images/tom1.jpg"); pImage = new Osp::Media::Image(); r = pImage->Construct(); pBitmap2 = pImage->DecodeN(path, BITMAP_PIXEL_FORMAT_ARGB8888,LCD_WIDTH, LCD_HEIGHT); BitmapWidth = pBitmap2->GetWidth(); BitmapHeight = pBitmap2->GetHeight(); pBitmap2->Lock( myBuffer); int nVal = 0; int stride = myBuffer.pitch; byte *p= (byte *)(void *)myBuffer.pPixels; int nWidth = BitmapWidth *3; int nOffset = stride - BitmapWidth*4; for (int y = 0; y < BitmapHeight; ++y) { for (int x = 0; x < nWidth; ++x) { nVal = (int) (p[0] + nBrightness); if (nVal < 0) nVal = 0; if (nVal > 255) nVal = 255; p[0] = (byte) nVal; ++p; } p+= nOffset; } pBitmap2->Unlock(); pCanvas = GetCanvasN(); // Step 3: Create Rectangle pRect = new Osp::Graphics::Rectangle(0, 0, LCD_WIDTH, LCD_HEIGHT); r = pCanvas->DrawBitmap(*pRect, *pBitmap2); pCanvas->Show(); RequestRedraw(true); delete pBitmap2; delete pCanvas; delete pRect;

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  • (gcc) Multi-Dim Array or Double Pointer for Warning-free Compile

    - by paul simmons
    Hi, I have a function, which is called sometimes with regular, sometimes dynamic arrays. If I define the function as function_name(int[10][10] a) and send int** as a parameter, I get a warning. Opposite, if I declare function_name(int** a) and send int[][] as a parameter (after casting) I cannot access to array elements inside function. What is the correctest way?

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  • trigger animation with timer, as3

    - by VideoDnd
    How do I trigger the animation in sync with my timer?My timer and flip animation work, but they are out of sync with each other. I'm lost with the IF ELSE statements. Each time the value of my textfield changes, my number needs to flip. See example. Example //IF ELSE FUNCTION function theFlip(event:TimerEvent):void { count++; if (count < 9) { oldcount = count - 1; } else { count++; fcount=int(count) count++; oldcount = count - 1; } } //Cont... Complete Codehere's the file //Timer var timer:Timer = new Timer(100); //Integer values var count:int = 0; var fcount:int = 0; var oldcount:int = 0; //Formatting String function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("00" + whole).substr(-2, 2) + "." + (fraction < 10 ? "0" + fraction : fraction); } //Start the timer timer.start(); timer.addEventListener(TimerEvent.TIMER, theFlip); //IF ELSE FUNCTION function theFlip(event:TimerEvent):void { count++; if (count < 9) { oldcount = count - 1; } else { count++; fcount=int(count) count++; oldcount = count - 1; } var toText:String = formatCount(fcount); sec4.digit.text = toText.substr(4, 1); flip4.flip.digit.text = toText.substr(4, 1); flip4.gotoAndPlay(2); sec3.digit.text = toText.substr(3, 1); flip3.flip.digit.text = toText.substr(3, 1); flip3.gotoAndPlay(2); sec1.digit.text = toText.substr(1, 1); flip1.flip.digit.text = toText.substr(1, 1); flip1.gotoAndPlay(2); }

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  • Odd behaviour with scala method syntax

    - by Ceilingfish
    Hi chaps, I hit a bit of a quirk of scala's syntax I don't really understand object Board { def getObjectAt(x:Int, y:Int):Placeable = return locations(x)(y) } works fine. But object Board { def getObjectAt(x:Int, y:Int):Placeable { return locations(x)(y) } } returns the error Board.scala:8: error: illegal start of declaration return locations(x)(y) I found some stuff that says the second form convinces the scala compiler you're trying to specify an expansion to the return type Placeable. Is there a way I can fix this, or should I just avoid specifying a return type here?

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  • How to control manager class in Blackberry

    - by Keng
    Dear All, I have a problem when creating a UI on Blackberry. First, i try to create a ChatLayoutManager class extended from Manager class. My layout has three component: topfield, mainfield and bottom field. public class ChatLayoutManager extends Manager { private Field bottomField; private Field mainField; private Field titleField; public ChatLayoutManager(long style) { super(style); } protected void sublayout(int width, int height) { setExtent(width, height); int y = 0; if (bottomField != null) { layoutChild(bottomField, width, height); // This goes at the bottom of the screen setPositionChild(bottomField, 0, height-bottomField.getHeight()); height -= bottomField.getHeight(); } if (titleField != null) { layoutChild(titleField, width, height); // This goes at the top of the screen setPositionChild(titleField, 0, 0); height -= titleField.getHeight(); y += titleField.getHeight(); } if (mainField != null) { layoutChild(mainField, width, height); // This goes just below the title field (if any) setPositionChild(mainField, 0, y); } } public void setMainField(Field f) { mainField = f; add(f); } public void setBottomField(Field f) { bottomField = f; add(f); } public void setTitleField(Field f) { titleField = f; add(f); } Then i create another field (ChatField) extended from manager to add to mainfield in the ChatLayoutManager class which i have created above. public class ChatField extends Manager{ private Field _contentField[]; protected ChatField(){ super(Manager.HORIZONTAL_SCROLL | Manager.VERTICAL_SCROLL); } // TODO Auto-generated constructor stub} protected synchronized void sublayout(int width, int height) { // TODO Auto-generated method stub setExtent(width, height); int x = 0; int y = 0; if(_contentField.length > 0){ for(int i = 0 ;i<_contentField.length; i++){ //if(getManager() == this){ this.layoutChild(_contentField[i], _contentField[i].getWidth(), _contentField[i].getHeight()); this.setPositionChild(_contentField[i], x, y); if(_contentField[i++]!= null){ if ((_contentField[i].getWidth() + _contentField[i].getWidth()) >= width){ x = 0; y += _contentField[i].getHeight(); } else{ x += _contentField[i].getWidth(); } } //} } } } public void setContentField(Field field[]){ _contentField = field; } } And now, when i create some fields(such as TextField, BitmapField ...) added to ChatField, the program has an error "Field is not a child of this manager". The reason is when the framework invokes the sublayout function of the ChatField class , when sublayout starts calling layoutChild function the manager of field is not ChatField but ChatlayoutManager. I've experience hard time trying to resolve this problem, still I have no solution. Anybody can give me some suggestions? I really appreciate.

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  • DFS Backtracking with java

    - by Cláudio Ribeiro
    I'm having problems with DFS backtracking in an adjacency matrix. Here's my code: (i added the test to the main in case someone wants to test it) public class Graph { private int numVertex; private int numEdges; private boolean[][] adj; public Graph(int numVertex, int numEdges) { this.numVertex = numVertex; this.numEdges = numEdges; this.adj = new boolean[numVertex][numVertex]; } public void addEdge(int start, int end){ adj[start-1][end-1] = true; adj[end-1][start-1] = true; } List<Integer> visited = new ArrayList<Integer>(); public Integer DFS(Graph G, int startVertex){ int i=0; if(pilha.isEmpty()) pilha.push(startVertex); for(i=1; i<G.numVertex; i++){ pilha.push(i); if(G.adj[i-1][startVertex-1] != false){ G.adj[i-1][startVertex-1] = false; G.adj[startVertex-1][i-1] = false; DFS(G,i); break; }else{ visited.add(pilha.pop()); } System.out.println("Stack: " + pilha); } return -1; } Stack<Integer> pilha = new Stack(); public static void main(String[] args) { Graph g = new Graph(6, 9); g.addEdge(1, 2); g.addEdge(1, 5); g.addEdge(2, 4); g.addEdge(2, 5); g.addEdge(2, 6); g.addEdge(3, 4); g.addEdge(3, 5); g.addEdge(4, 5); g.addEdge(6, 4); g.DFS(g, 1); } } I'm trying to solve the euler path problem. the program solves basic graphs but when it needs to backtrack, it just does not do it. I think the problem might be in the stack manipulations or in the recursive dfs call. I've tried a lot of things, but still can't seem to figure out why it does not backtrack. Can somebody help me ?

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  • C Array of string

    - by Meko
    HI. This is maybe simple question but I want to create two dimensional array and add it string like in java string str = "text" ; string [][] array = new [][] string ; array[i][j] = str ; But in C there is no string .I tried like this but here strcpy() gives error.It returns to assembly code. I am trying to read line by line from text and split line by space and add them to structure.But first I think that I must add each line and row in array and then making iteration and adding to structures fields. static const char filename[] = "student.txt"; FILE *file = fopen ( filename, "r" ); char line [ 128 ]; /* or other suitable maximum line size */ char delims [ ]=" "; char *result =NULL; char list[15]; char arra[128][128]; int i=0; int j=0; struct { char gruppa[10]; char familiya[20]; int uchaste; struct { int firsth; int second; int third; int fourht; int fifth; } exam; }student; for(i=0; i<128; i++) for(j=0; j<128; j++) arra[i][j] = '\0'; for(i=0; i<15; i++) list[i] = '\0'; if ( file != NULL ) { while ( fgets ( line, sizeof line, file ) != NULL ) { result = strtok(line,delims); while (result !=NULL) { strcpy(list,("%s",result)); strcpy(arra[i][j],list); // Here it gives errror j++; result = strtok(NULL,delims); } j=0; i++; } fclose ( file ); } else { perror ( filename ); } getchar(); return 0; }

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  • .NET immutable object usage best practices? Should I be using them as much as possible?

    - by Daniel
    Say I have a simple object such as class Something { public int SomeInt { get; set; } } I have read that using immutable objects are faster and a better means of using business objects? If this is so, should i strive to make all my objects as such: class ImmutableSomething { public int SomeInt { get { return m_someInt; } } private int m_someInt = 0; public void ChangeSomeInt(int newValue) { m_someInt = newvalue; } } What do you reckon?

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  • C++ Vector vs Array (Time)

    - by vsha041
    I have got here two programs with me, both are doing exactly the same task. They are just setting an boolean array / vector to the value true. The program using vector takes 27 seconds to run whereas the program involving array with 5 times greater size takes less than 1 s. I would like to know the exact reason as to why there is such a major difference ? Are vectors really that inefficient ? Program using vectors #include <iostream> #include <vector> #include <ctime> using namespace std; int main(){ const int size = 2000; time_t start, end; time(&start); vector<bool> v(size); for(int i = 0; i < size; i++){ for(int j = 0; j < size; j++){ v[i] = true; } } time(&end); cout<<difftime(end, start)<<" seconds."<<endl; } Runtime - 27 seconds Program using Array #include <iostream> #include <ctime> using namespace std; int main(){ const int size = 10000; // 5 times more size time_t start, end; time(&start); bool v[size]; for(int i = 0; i < size; i++){ for(int j = 0; j < size; j++){ v[i] = true; } } time(&end); cout<<difftime(end, start)<<" seconds."<<endl; } Runtime - < 1 seconds Platform - Visual Studio 2008 OS - Windows Vista 32 bit SP 1 Processor Intel(R) Pentium(R) Dual CPU T2370 @ 1.73GHz Memory (RAM) 1.00 GB Thanks Amare

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  • What's the benefit of declaring class functions separately from their actual functionality?

    - by vette982
    In C++, what's the benefit of having a class with functions... say class someClass{ public: void someFunc(int arg1); }; then having the function's actual functionality declared after int main int main() { return 0; } void someClass::someFunc(int arg1) { cout<<arg1; } Furthermore, what's the benefit of declaring the class in a .h header file, then putting the functionality in a .cpp file that #includes the .h file?

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  • dialog.show() crashes my application, why?

    - by user1739462
    I'm new in adroid. I like to do things when the color reach a value. I like (for example) show the alert if r is bigger than 30, but the application go in crash. Thank for very simple answares. public class MainActivity extends Activity { private AlertDialog dialog; private AlertDialog.Builder builder; private BackgroundColors view; public class BackgroundColors extends SurfaceView implements Runnable { public int grand=0; public int step=0; private boolean flip=true; private Thread thread; private boolean running; private SurfaceHolder holder; public BackgroundColors(Context context) { super(context); } Inside this loop while running is true. is impossible to show dialogs ?? public void run() { int r = 0; while (running){ if (holder.getSurface().isValid()){ Canvas canvas = holder.lockCanvas(); if (r > 250) r = 0; r += 10; if (r>30 && flip){ flip=false; // ********************************* dialog.show(); // ********************************* // CRASH !! } try { Thread.sleep(300); } catch(InterruptedException e) { e.printStackTrace(); } canvas.drawARGB(255, r, 255, 255); holder.unlockCanvasAndPost(canvas); } } } public void start() { running = true; thread = new Thread(this); holder = this.getHolder(); thread.start(); } public void stop() { running = false; boolean retry = true; while (retry){ try { thread.join(); retry = false; } catch(InterruptedException e) { retry = true; } } } public boolean onTouchEvent(MotionEvent e){ dialog.show(); return false; } protected void onSizeChanged(int xNew, int yNew, int xOld, int yOld){ super.onSizeChanged(xNew, yNew, xOld, yOld); grand = xNew; step =grand/15; } } public void onCreate(Bundle b) { super.onCreate(b); view = new BackgroundColors(this); this.setContentView(view); builder = new AlertDialog.Builder(this); builder.setMessage("ciao"); builder.setPositiveButton("OK", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { Log.d("Basic", "It worked"); } }); dialog = builder.create(); } public void onPause(){ super.onPause(); view.stop(); } public void onResume(){ super.onResume(); view.start(); } }

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  • In NHibernate (Fluent), How do you map a property on referenced object into parent object?

    - by JChristian
    I want to map the Name column from the Child table into the Parent object. How do you do this (using Fluent NHibernate)? public class Parent { public int Key { get; set; } public string ChildName { get; set; } } Tables +--------------+ +------------------+ | Parent | | Child | +--------------+ +------------------+ | Key INT | +--->| Key INT | | ChildKey INT |-----+ | Name VARCHAR(20) | +--------------+ +------------------+

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  • 2 dimensional arraylists in java

    - by Chris Maness
    So here's the deal I'm working on a project that requires me to have a 2 dimensional arraylist of 1 dimensional arrays. But every time I try to load in my data I get an error: Can't do this opperation because of bad input java.lang.IndexOutOfBoundsException: Index: 1, Size: 0 On some of the inputs. I've got no idea where I'm going wrong on this one. A little help please? Source Code: import java.io.BufferedInputStream; import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.IOException; import java.util.ArrayList; import java.util.Scanner; import javax.swing.JOptionPane; import java.io.InputStream; public class Facebull { public static void main (String[] args) { if(args.length != 0){ load(args[0]); } else{ load("testFile"); } } public static void load(String fname) { int costOfMach = 0; ArrayList <Integer> finalMach = new ArrayList<Integer>(); ArrayList <ArrayList<int[]>>machines = new ArrayList<ArrayList<int[]>>(); Scanner inputFile = null; File f = new File(fname); if (f.exists ()) { try { inputFile = new Scanner (f); } catch (FileNotFoundException e) { JOptionPane.showMessageDialog(null,"Can't find the file\n" + e); } int i = 0; while (inputFile.hasNext ( )) { String str = inputFile.nextLine ( ); String [ ] fields = str.split ("[\t ]"); System.out.println(str); if (!(fields[0].isEmpty() || fields[0].equals (""))){ fields[0] = fields[0].substring(1); fields[1] = fields[1].substring(1); fields[2] = fields[2].substring(1); try { //data to be inputed is 0 and 3 location of data is 1 and 2 int[] item = new int[2]; item[1] = Integer.parseInt(fields[0]); item[0] = Integer.parseInt(fields[3]); if(machines.size() < Integer.parseInt(fields[1])){ ArrayList<int[]> column = new ArrayList<int[]>(); machines.add (Integer.parseInt(fields[1])-1, column); System.out.println("we're in the if"); } machines.get(Integer.parseInt(fields[1])-1).add(Integer.parseInt(fields[2])-1, item); } //catches any exception catch (Exception e) { System.out.println("Can't do this opperation because of bad input \n" + e); } } } inputFile.close ( ); } System.out.print(machines); }//end load }

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  • Best way to have common class shared by both C++ and Ruby?

    - by shuttle87
    I am currently working on a project where a team of us are designing a game, all of us are proficient in ruby and some (but not all) of us are proficient in c++. Initially we made the backend in ruby but we ported it to c++ for more speed. The c++ port of the backend has exactly the same features and algorithms as the original ruby code. However we still have a bunch of code in ruby that does useful things but we want it to now get the data from the c++ classes. Our first thought was that we could save some of the data structures in something like XML or redis and call that, but some of the developers don't like that idea. We don't need anything particularly complex data structures to be passed between the different parts of the code, just tuples, strings and ints. Is there any way of integrating the ruby code so that it can call the c++ stuff natively? Will we need to embed code? Will we have to make a ruby extension? If so are there any good resources/tutorials you could suggest? For example say we have this code in the c++ backend: class The_game{ private: bool printinfo; //print the player diagnostic info at the beginning if true int numplayers; std::vector<Player*> players; string current_action; int action_is_on; // the index of the player in the players array that the action is now on //more code here public: Table(std::vector<Player *> in_players, std::vector<Statistics *> player_stats ,const int in_numplayers); ~Table(); void play_game(); History actions_history; }; class History{ private: int action_sequence_number; std::vector<Action*> hand_actions; public: void print_history(); void add_action(Action* the_action_to_be_added); int get_action_sequence_number(){ return action_sequence_number;} bool history_actions_are_equal(); int last_action_size(int street,int number_of_actions_ago); History(); ~History(); }; Is there any way to natively call something in the actions_history via The_game object in ruby? (The objects in the original ruby code all had the same names and functionality) By this I mean: class MyRubyClass def method1(arg1) puts arg1 self.f() # ... but still available puts cpp_method.the_current_game.actions_history.get_action_sequence_number() end # Constructor: def initialize(arg) puts "In constructor with arg #{arg}" #get the c++ object here and call it cpp_method end end Is this possible? Any advice or suggestions are appreciated.

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