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  • What C++ library do I need to get this program to compile

    - by Phenom
    When I try to compile my program I get these errors: btio.c:19: error: ‘O_RDWR’ was not declared in this scope btio.c:19: error: ‘open’ was not declared in this scope btio.c: In function ‘short int create_tree()’: btio.c:56: error: ‘creat’ was not declared in this scope btio.c: In function ‘short int create_tree(int, int)’: btio.c:71: error: ‘creat’ was not declared in this scope what library do I need to include to fix these errors?

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  • 3 Dimensional Array

    - by George Johnston
    I don't know why I'm experiencing so much trouble with this, but I would like to have an array that basically represents a layer number and x,y coordinates so I could essentially say, int i = array[layer,x,y] and get the corrisponding value per layer. I create the array.. int[,,] myarray ...initialize it myarray = new int[0,width, height]; ...and it blows up when try and grab a value. int n = myarray[0,1,1] What am I missing?

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  • haskell recursive function

    - by snorlaks
    Hello, Please help me with writing function which takes two arguments : list of ints and index (int) and returns list of integers with negative of value on specified index position in the table MyReverse :: [Int]-Int-[Int] for example myReverse [1,2,3,4,5] 3 = [1,2,-3,4,5] if index is bigger then length of the list or smaller then 0 return the same list. Thanks for help

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  • OpenGL, problems with GL_MODELVIEW GL_PROJECTION...

    - by Marcos Roriz
    Guys, I'm trying to finish up my homework but I'm having some problems here on these models on openGL... any Idea why is my draw not happening? One thing that strange is that if I change to gluPerspective it works.. #include <GL/glut.h> #include <stdlib.h> #include <stdio.h> static int shoulder = 0; static int elbow = 0; void init(void) { glClearColor(1.0, 1.0, 1.0, 0.0); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); /* BASE */ glRotatef((GLfloat) shoulder, 0.0, 0.0, 1.0); glTranslatef(1.0, 0.0, 0.0); glPushMatrix(); //glScalef(2.0, 0.4, 1.0); glBegin(GL_QUADS); glColor3f(0, 0, 0); glVertex2f(0.0, 0.0); glVertex2f(0.0, 10.0); glVertex2f(10.0, 10.0); glVertex2f(10.0, 0.0); glEnd(); glPopMatrix(); glPopMatrix(); glutSwapBuffers(); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho((GLfloat)-w/2, (GLfloat)w/2, (GLfloat)-h/2, (GLfloat)h/2, -1.0, 1.0); // modo de projecao ortogonal glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -5.0); } void keyboard(unsigned char key, int x, int y) { switch (key) { case 's': shoulder = (shoulder + 5) % 360; glutPostRedisplay(); break; case 'S': shoulder = (shoulder - 5) % 360; glutPostRedisplay(); break; case 'e': elbow = (elbow + 5) % 360; glutPostRedisplay(); break; case 'E': elbow = (elbow - 5) % 360; glutPostRedisplay(); break; case 27: exit(0); break; default: break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(800, 400); glutInitWindowPosition(100, 100); glutCreateWindow(argv[0]); init(); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutMainLoop(); return 0; }

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  • Is it possible in .NET 3.5 to specify an enum type?

    - by RoboShop
    I have a enumerator which map to a bunch of int example enum MyEnum { Open = 1, Closed = 2, Exit = 4 } I find though that when I want to assign this to an integer, I have to cast it first. int myEnumNumber = **(int)** MyEnum.Open; Is it possible to specify the type of an enum so that it is implicit that there is a integer assigned to any value within the enum? That way, I do not need to keep casting it to an int if I want to use it thanks

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  • Why the output is not same ??

    - by javatechi
    public class swapex{ public static int var1, var2; public void badSwap(int var1, int var2){ int temp = var1; this.var1 = var2; this.var2 = temp; System.out.println("var1 " + var1 + " var2 "+ var2); } public static void main(String args[]) { swapex sw= new swapex(); sw.badSwap(10,20); System.out.println("var1 " + var1 + " var2 "+ var2); } }

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  • How does Python differentiate between the different data types?

    - by wrongusername
    Sorry if this is quite noobish to you, but I'm just starting out to learn Python after learning C++ & Java, and I am wondering how in the world I could just declare variables like id = 0 and name = 'John' without any int's or string's in front! I figured out that perhaps it's because there are no ''s in a number, but how would Python figure that out in something like def increase(first, second) instead of something like int increase(int first, int second) in C++?!

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  • gcc, strict-aliasing, and casting through a union

    - by Joseph Quinsey
    About a year ago the following paragraph was added to the GCC Manual, version 4.3.4, regarding -fstrict-aliasing: Similarly, access by taking the address, casting the resulting pointer and dereferencing the result has undefined behavior [emphasis added], even if the cast uses a union type, e.g.: union a_union { int i; double d; }; int f() { double d = 3.0; return ((union a_union *)&d)->i; } Does anyone have an example to illustrate this undefined behavior? Note this question is not about what the C99 standard says, or does not say. It is about the actual functioning of gcc, and other existing compilers, today. My simple, naive, attempt fails. For example: #include <stdio.h> union a_union { int i; double d; }; int f1(void) { union a_union t; t.d = 3333333.0; return t.i; // gcc manual: 'type-punning is allowed, provided ...' } int f2(void) { double d = 3333333.0; return ((union a_union *)&d)->i; // gcc manual: 'undefined behavior' } int main(void) { printf("%d\n", f1()); printf("%d\n", f2()); return 0; } works fine, giving on CYGWIN: -2147483648 -2147483648 Also note that taking addresses is obviously wrong (or right, if you are trying to illustrate undefined behavior). For example, just as we know this is wrong: extern void foo(int *, double *); union a_union t; t.d = 3.0; foo(&t.i, &t.d); // UD behavior so is this wrong: extern void foo(int *, double *); double d = 3.0; foo(&((union a_union *)&d)->i, &d); // UD behavior For background discussion about this, see for example: http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1422.pdf http://gcc.gnu.org/ml/gcc/2010-01/msg00013.html http://davmac.wordpress.com/2010/02/26/c99-revisited/ http://cellperformance.beyond3d.com/articles/2006/06/understanding-strict-aliasing.html http://stackoverflow.com/questions/98650/what-is-the-strict-aliasing-rule http://stackoverflow.com/questions/2771023/c99-strict-aliasing-rules-in-c-gcc/2771041#2771041 The first link, draft minutes of an ISO meeting seven months ago, notes in section 4.16: Is there anybody that thinks the rules are clear enough? No one is really able to interpret tham.

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  • Parse lines of integers in C

    - by Jérôme
    This is a classical problem, but I can not find a simple solution. I have an input file like: 1 3 9 13 23 25 34 36 38 40 52 54 59 2 3 9 14 23 26 34 36 39 40 52 55 59 63 67 76 85 86 90 93 99 108 114 2 4 9 15 23 27 34 36 63 67 76 85 86 90 93 99 108 115 1 25 34 36 38 41 52 54 59 63 67 76 85 86 90 93 98 107 113 2 3 9 16 24 28 2 3 10 14 23 26 34 36 39 41 52 55 59 63 67 76 Lines of different number of integers separated by a space. I would like to parse them in an array, and separate each line with a marker, let say -1. The difficulty is that I must handle integers and line returns. Here my existing code, it loops upon the scanf loop (because scanf can not begin at a given position). #include <stdio.h> #include <stdlib.h> int main(int argc, char **argv) { if (argc != 4) { fprintf(stderr, "Usage: %s <data file> <nb transactions> <nb items>\n", argv[0]); return 1; } FILE * file; file = fopen (argv[1],"r"); if (file==NULL) { fprintf(stderr, "Error: can not open %s\n", argv[1]); fclose(file); return 1; } int nb_trans = atoi(argv[2]); int nb_items = atoi(argv[3]); int *bdd = malloc(sizeof(int) * (nb_trans + nb_items)); char line[1024]; int i = 0; while ( fgets(line, 1024, file) ) { int item; while ( sscanf (line, "%d ", &item )){ printf("%s %d %d\n", line, i, item); bdd[i++] = item; } bdd[i++] = -1; } for ( i = 0; i < nb_trans + nb_items; i++ ) { printf("%d ", bdd[i]); } printf("\n"); }

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  • Efficient list compacting

    - by Patrik
    Suppose you have a list of unsigned ints. Suppose some elements are equal to 0 and you want to push them back. Currently I use this code (list is a pointer to a list of unsigned ints of size n for (i = 0; i < n; ++i) { if (list[i]) continue; int j; for (j = i + 1; j < n && !list[j]; ++j); int z; for (z = j + 1; z < n && list[z]; ++z); if (j == n) break; memmove(&(list[i]), &(list[j]), sizeof(unsigned int) * (z - j))); int s = z - j + i; for(j = s; j < z; ++j) list[j] = 0; i = s - 1; } Can you think of a more efficient way to perform this task? The snippet is purely theoretical, in the production code, each element of list is a 64 bytes struct EDIT: I'll post my solution. Many thanks to Jonathan Leffler. void RemoveDeadParticles(int * list, int * n) { int i, j = *n - 1; for (; j >= 0 && list[j] == 0; --j); for (i = 0; i < j; ++i) { if (list[i]) continue; memcpy(&(list[i]), &(list[j]), sizeof(int)); list[j] = 0; for (; j >= 0 && list[j] == 0; --j); if (i == j) break; } *n = i + 1; }

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  • Optimization t-sql query

    - by phenevo
    Hi, I'm newbie in t-sql, and I wonder why this query executes so long ? Is there any way to optimize this ?? update aggregateflags set value=@value where objecttype=@objecttype and objectcode=@objectcode and storagetype=@storagetype and value != 2 and type=@type IF @@ROWCOUNT=0 Select * from aggregateflags where objecttype=@objecttype and objectcode=@objectcode and storagetype=@storagetype and value = 2 and type=@type IF @@ROWCOUNT=0 insert into aggregateflags (objectcode,objecttype,value,type,storagetype) select @objectcode,@objecttype,@value,@type,@storagetype @value int @storagetype int @type int @objectcode nvarchar(100) @objecttype int There is not foreign key.

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  • Value isnt being saved in the strings

    - by Raptrex
    I'm trying to make a class where I put a key and value into the put method which puts the key in the k string array and value into the v string array, however it is not being saved in the array when I do get or display. For example: put(dan,30) get(dan) returns null display returns null null 10 times. Anyone know whats wrong? public class Memory { final int INITIAL_CAPACITY = 10; String[] k = new String[INITIAL_CAPACITY]; String[] v = new String[INITIAL_CAPACITY]; int count = 0; public Memory() { count = 0; } public int size() { return count; } public void put(String key, String value) { int a = 0; boolean found = false; for (int i = 0; i < k.length; i++) { //System.out.println("key is " + key.equals(k[i])); if (key.equalsIgnoreCase(k[i])) { v[i] = value; found = true; } if (found) break; a++; } //System.out.println(a == k.length); if (a == k.length); { k[count] = key; v[count] = value; //System.out.println(k[count] + " " + v[count]); count++; //System.out.println(count); } } public String get(String key) { String output = "a"; for(int i = 0; i < k.length; i++) { if(!key.equalsIgnoreCase(k[i])) { output = null; } else { output = v[i]; return output; } } return output; } public void clear() { for (int i = 0; i < k.length; i++) { k[i] = null; v[i] = null; } count = 0; } public void display() { for (int i = 0; i < k.length; i++) { System.out.println(k[i] + " " + v[i]); } } }

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  • How to resize window using WinAPI

    - by Evl-ntnt
    I'm want resize window using WinAPI. I use WinAPI function SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int x, int y, int cx, int cy, uint uFlags); Window is resized, but window content is not redrawed. If I resize this window using mouse, content redraws. How to resize window using WinAPI with content redrawing?

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  • deleting element objects of a std vector using erase : a) memory handling and b) better way?

    - by memC
    hi, I have a vec_A that stores instances of class A as: vec_A.push_back(A()); I want to remove some elements in the vector at a later stage and have two questions: a) The element is deleted as: vec_A.erase(iterator) Is there any additional code I need to add to make sure that there is no memory leak? . b) Assume that condition if(num <5) is if num is among a specific numberList. Given this, is there a better way to delete the elements of a vector than what I am illustrating below? #include<vector> #include<stdio.h> #include<iostream> class A { public: int getNumber(); A(int val); ~A(){}; private: int num; }; A::A(int val){ num = val; }; int A::getNumber(){ return num; }; int main(){ int i =0; int num; std::vector<A> vec_A; std::vector<A>::iterator iter; for ( i = 0; i < 10; i++){ vec_A.push_back(A(i)); } iter = vec_A.begin(); while(iter != vec_A.end()){ std::cout << "\n --------------------------"; std::cout << "\n Size before erase =" << vec_A.size(); num = iter->getNumber() ; std::cout << "\n num = "<<num; if (num < 5){ vec_A.erase(iter); } else{ iter++; } std::cout << "\n size after erase =" << vec_A.size(); } std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • how to sort JTable by providing column index externally.

    - by user345940
    I would like to implement sorting on JTable by providing column index externally in program. Here is my sample code in which i have initialize JTable, Add one Column and 30 rows to JTable. After rows has been added i am sorting JTable by providing column index 0 but i could not get sorted data. how can i get my first column in sorted order? what's wrong with my code. **Why sortCTableonColumnIndex() method could not sort data for specify column index? ` public class Test { private JTable oCTable; private DefaultTableModel oDefaultTableModel; private JScrollPane oPane; private JTableHeader oTableHeader; private TableRowSorter sorter; public void adddata() { for (int i = 0; i < 30; i++) { Object[] row = new Object[1]; String sValueA = "A"; String sValueB = "A"; row[0] = ""; if (i % 2 == 0) { if (i < 15) { sValueA = sValueA + sValueA; row[1] = sValueA; } else { if (i == 16) { sValueB = "D"; row[1] = sValueA; } else { sValueB = sValueB + sValueB; row[1] = sValueA; } } } else { if (i < 15) { sValueB = sValueB + sValueB; row[1] = sValueB; } else { if (i == 17) { sValueB = "C"; row[1] = sValueB; } else { sValueB = sValueB + sValueB; row[1] = sValueB; } } } } } public void createTable() { oCTable = new JTable(); oDefaultTableModel = new DefaultTableModel(); oCTable.setModel(oDefaultTableModel); oTableHeader = oCTable.getTableHeader(); oCTable.setAutoResizeMode(oCTable.AUTO_RESIZE_OFF); oCTable.setFillsViewportHeight(true); JTable oTable = new LineNumberTable(oCTable); oPane = new JScrollPane(oCTable); oPane.setRowHeaderView(oTable); JPanel oJPanel = new JPanel(); oJPanel.setLayout(new BorderLayout()); oJPanel.add(oPane, BorderLayout.CENTER); JDialog oDialog = new JDialog(); oDialog.add(oJPanel); oDialog.setPreferredSize(new Dimension(500, 300)); oDialog.pack(); oDialog.setVisible(true); } public void insert() { oDefaultTableModel.addColumn("Name"); int iColumnPlace = ((DefaultTableModel) oCTable.getModel()).findColumn("Name"); CellRendererForRowHeader oCellRendererForRowHeader = new CellRendererForRowHeader(); TableColumn Column = oCTable.getColumn(oTableHeader.getColumnModel().getColumn(iColumnPlace).getHeaderValue()); Column.setPreferredWidth(300); Column.setMaxWidth(300); Column.setMinWidth(250); Column.setCellRenderer(oCellRendererForRowHeader); for (int i = 0; i < 30; i++) { Object[] row = new Object[1]; String sValueA = "A"; if (i % 2 == 0) { if (i < 15) { sValueA = sValueA + "a"; oDefaultTableModel.insertRow(oCTable.getRowCount(), new Object[]{""}); oDefaultTableModel.setValueAt(sValueA, i, 0); } else { if (i == 16) { sValueA = sValueA + "b"; oDefaultTableModel.insertRow(oCTable.getRowCount(), new Object[]{""}); oDefaultTableModel.setValueAt(sValueA, i, 0); } else { sValueA = sValueA + "c"; oDefaultTableModel.insertRow(oCTable.getRowCount(), new Object[]{""}); oDefaultTableModel.setValueAt(sValueA, i, 0); } } } else { if (i < 15) { sValueA = sValueA + "d"; oDefaultTableModel.insertRow(oCTable.getRowCount(), new Object[]{""}); oDefaultTableModel.setValueAt(sValueA, i, 0); } else { if (i == 17) { sValueA = sValueA + "e"; oDefaultTableModel.insertRow(oCTable.getRowCount(), new Object[]{""}); oDefaultTableModel.setValueAt(sValueA, i, 0); } else { sValueA = sValueA + "f"; oDefaultTableModel.insertRow(oCTable.getRowCount(), new Object[]{""}); oDefaultTableModel.setValueAt(sValueA, i, 0); } } } } } public void showTable() { createTable(); insert(); sortCTableonColumnIndex(0, true); } public void sortCTableonColumnIndex(int iColumnIndex, boolean bIsAsc) { sorter = new TableRowSorter(oDefaultTableModel); List<RowSorter.SortKey> sortKeys = new ArrayList<RowSorter.SortKey>(); if (bIsAsc) { sortKeys.add(new RowSorter.SortKey(iColumnIndex, SortOrder.ASCENDING)); } else { sortKeys.add(new RowSorter.SortKey(iColumnIndex, SortOrder.DESCENDING)); } sorter.setSortKeys(sortKeys); oDefaultTableModel.fireTableStructureChanged(); oCTable.updateUI(); } public static void main(String[] argu) { Test oTest = new Test(); oTest.showTable(); } class CellRendererForRowHeader extends DefaultTableCellRenderer { public Component getTableCellRendererComponent(JTable table, Object value, boolean isSelected, boolean hasFocus, int row, int column) { JLabel label = null; try { label = (JLabel) super.getTableCellRendererComponent(table, value, isSelected, hasFocus, row, column); if (column == 0) { label.setBackground(new JLabel().getBackground()); label.setForeground(Color.BLACK); } } catch (RuntimeException ex) { } return label; } } class LineNumberTable extends JTable { private JTable mainTable; public LineNumberTable(JTable table) { super(); mainTable = table; setAutoCreateColumnsFromModel(false); setModel(mainTable.getModel()); setAutoscrolls(false); addColumn(new TableColumn()); getColumnModel().getColumn(0).setCellRenderer(mainTable.getTableHeader().getDefaultRenderer()); getColumnModel().getColumn(0).setPreferredWidth(40); setPreferredScrollableViewportSize(getPreferredSize()); } @Override public boolean isCellEditable(int row, int column) { return false; } @Override public Object getValueAt(int row, int column) { return Integer.valueOf(row + 1); } @Override public int getRowHeight(int row) { return mainTable.getRowHeight(); } } } `

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  • Returning a struct pointer

    - by idealistikz
    Suppose I have the following struct and function returning a pointer: typedef struct { int num; void *nums; int size; } Mystruct; Mystruct *mystruct(int num, int size) { .... } I want to define any Mystruct pointer using the above function. Should I declare a Mystruct variable, define the properties of Mystruct, assign a pointer to it, and return the pointer or define the properties of a mystruct property through a pointer immediately?

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  • Why is my number being rounded incorrectly?

    - by izb
    This feels like the kind of code that only fails in-situ, but I will attempt to adapt it into a code snippet that represents what I'm seeing. float f = myFloat * myConstInt; /* Where myFloat==13.45, and myConstInt==20 */ int i = (int)f; int i2 = (int)(myFloat * myConstInt); After stepping through the code, i==269, and i2==268. What's going on here to account for the difference?

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  • Java language convention; getters/setters

    - by Skogen
    Public class Example { private int number; public Example(int number){ this.number = number; } public int getNumber(){ return number; } public void setNumber(int number){ this.number = number; } public static void main(String[] args){ Example e = new Example(5); What is preffered when accessing a variable within its own class; "e.number" or "e.getNumber()" ?

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  • MySQL won't use index for query?

    - by Jack Sleight
    I have this table: CREATE TABLE `point` ( `id` INT(11) NOT NULL AUTO_INCREMENT, `siteid` INT(11) NOT NULL, `lft` INT(11) DEFAULT NULL, `rgt` INT(11) DEFAULT NULL, `level` SMALLINT(6) DEFAULT NULL, PRIMARY KEY (`id`), KEY `point_siteid_site_id` (`siteid`), CONSTRAINT `point_siteid_site_id` FOREIGN KEY (`siteid`) REFERENCES `site` (`id`) ON DELETE CASCADE ) ENGINE=INNODB AUTO_INCREMENT=35 DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci And this query: SELECT * FROM `point` WHERE siteid = 1; Which results in this EXPLAIN information: +----+-------------+-------+------+----------------------+------+---------+------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+------+----------------------+------+---------+------+------+-------------+ | 1 | SIMPLE | point | ALL | point_siteid_site_id | NULL | NULL | NULL | 6 | Using where | +----+-------------+-------+------+----------------------+------+---------+------+------+-------------+ Question is, why isn't the query using the point_siteid_site_id index?

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  • How to fix the position of the button in applet

    - by user1609804
    I'm trying to make an applet that has a buttons in the right, where each button is corresponding to a certain pokemon. I already did it, but the buttons isn't fixed.they keep following the mouse. please help. This is my code: import javax.swing.*; import java.awt.image.BufferedImage; import java.io.*; import javax.imageio.ImageIO; import java.applet.*; import java.awt.event.*; import java.awt.*; public class choosePokemon extends Applet implements ActionListener { private int countPokemon; private int[] storePokemon; private int x,y; //this will be the x and y coordinate of the button BufferedImage Picture; public int getCountPokemon(){ //for other class that needs how many pokemon return countPokemon; } public int[] getStoredPokemon(){ //for other class that needs the pokemon return storePokemon; } public void init(){ x=0;y=0; try{ Picture = ImageIO.read(new File("pokeball.png")); } catch( IOException ex ){ } } public void paint( Graphics g ){ pokemon display = new pokemon(); // to access the pokemon attributes in class pokemon ButtonGroup group = new ButtonGroup(); //create a button group for( int a=0;a<16;a++ ){ // for loop in displaying the buttons of every pokemon(one pokemon, one button) display.choose( a ); //calls the method choose in which accepts an integer from 0-15 and saves the attributes of the pokemon corresponding to the integer JButton pokemonButton = new JButton( display.getName() ); // creates the button pokemonButton.setActionCommand( display.getName() ); // isasave sa actioncommand yung name ng kung ano mang pokemon pokemonButton.addActionListener(this); //isasama yung bagong gawang button sa listener para malaman kung na-click yung button pokemonButton.setBounds( x,y,50,23 ); group.add( pokemonButton ); //eto naman yung mag-aadd sa bagong gawang button sa isang group na puro buttons(button ng mga pokemon) y+=23; if( a==7 ){ x+=50; y=0; } add( pokemonButton ); //will add the button to the applet } g.drawImage( Picture, 120, 20, null ); } public void actionPerformed(ActionEvent e) { try{ //displays the picture of the selected pokemon Picture = ImageIO.read(new File( "pokemon/" + e.getActionCommand() + ".png" )); } catch( IOException ex ){ } } public boolean chosen( int PChoice ){ //this will check if the chosen pokemon is already the player's pokemon boolean flag = false; for( int x=0; x<countPokemon && !flag ;x++ ){ if( storePokemon[x]==PChoice ){ flag = true; } } return flag; }

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