Wrapping a Flash/AS3 Sprite as a Flex MXML component
- by John
For my game, I am making the main game view as a plain Flash/AS3 class, something like:
public class GameArena extends Sprite
This is simply a big rectangle in which game objects are drawn, so no need for fancy UI and I want to keep the main game engine Flex-free so I can use Sprites rather than heavier Flex components.
However for the entire…