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  • Taking screenshots in Windows Vista, Windows 7, with transparent areas outside the app region

    - by Steve Sheldon
    Hey Folks, I am trying to take a screenshot of an application and I would like to make the parts of the rectangle that are not part of the applications region be transparent. So for instance on a standard windows application I would like to make the rounded corners transparent. I wrote a quick test application which works on on XP (or vista/windows 7 with aero turned off): protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); Graphics g = e.Graphics; // Just find a window to test with IntPtr hwnd = FindWindowByCaption(IntPtr.Zero, "Calculator"); WINDOWINFO info = new WINDOWINFO(); info.cbSize = (uint)Marshal.SizeOf(info); GetWindowInfo(hwnd, ref info); Rectangle r = Rectangle.FromLTRB(info.rcWindow.Left, info.rcWindow.Top, info.rcWindow.Right, info.rcWindow.Bottom); IntPtr hrgn = CreateRectRgn(info.rcWindow.Left, info.rcWindow.Top, info.rcWindow.Right, info.rcWindow.Bottom); GetWindowRgn(hwnd, hrgn); // fill a rectangle which would be where I would probably // write some mask color g.FillRectangle(Brushes.Red, r); // fill the region over the top, all I am trying to do here // is show the contrast between the applications region and // the rectangle that the region would be placed in Region region = Region.FromHrgn(hrgn); region.Translate(info.rcWindow.Left, info.rcWindow.Top); g.FillRegion(Brushes.Blue, region); } Quick side note: before commenting that this code is doing stuff it shouldn't (or should do, like dispose) in a paint function, I know, it's not going anywhere but this post and is designed purely as a way to quickly show the problem, and that it does... OK, back to the problem ;) When I run this test app on XP (or Vista/Windows 7 with Aero off), I get something like this, which is great because I can eek an xor mask out of this that can be used later with BitBlt. Here is the problem, on Vista or Windows 7 with Aero enabled, there isn't necessarily a region on the window, in fact in most cases there isn't. Can anybody help me figure out how to get the region of the application like this on these platforms. Here are some of the approaches I have already tried... 1. Using the PrintWindow function: This doesn't work because it gives back a screenshot taken of the window with Aero off and this window is a different shape from the window returned with Aero on 2 Using the Desktop Window Manager API to get a full size thumbnail: This didn't work because it draws directly to the screen and from what I can tell you can't get a screenshot directly out of this api. Yeah, I could open a window with a pink background, show the thumbnail, take a screenshot then hide this temporary window but thats a horrible user experience and a complete hack I would rather not have my name on. 3. Using Graphics.CopyFromScreen or some other pinvoke variant of this: This doesn't work because I can't assume that the window I need information from is at the top of the z-order on the screen. Right now, the best solution I can think of is to special case Aero on Windows 7 and Vista to manually rub out the corners by hard coding some graphics paths I paint out but this solution would suck since any application that performs custom skinning will break this. Can you think of another or better solution? If you are here, thanks for taking time to read this post, I appreciate any help or direction that you can offer!

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  • UIButtons in UIScrollView stop it scrolling, how to fix?

    - by Mark McFarlane
    Hi all, I have a problem with adding a set of UIButtons to a UIScrollView. With the buttons added it seems that the scroll command is not being passed to the scroll view as the buttons cover the whole surface. I've read various posts on this but still can't figure it out. I'm pretty new to iPhone programming so there's probably something obvious I've missed. I've tried things like canCancelContentTouches and delaysContentTouches to TRUE and FALSE. Here is the code I use to add the buttons to the scrollview. The scrollview was created in IB and is passed in to the function: -(void)drawCharacters:(NSMutableArray *)chars:(UIScrollView *)target_view { //NSLog(@"CLEARING PREVIOUS BUTTONS"); //clear previous buttons for parts/kanji if(target_view == viewParts){ for (UIButton *btn in parts_buttons) { [btn removeFromSuperview]; } [parts_buttons removeAllObjects]; } else if(target_view == viewKanji){ for (UIButton *btn in kanji_buttons) { [btn removeFromSuperview]; } [kanji_buttons removeAllObjects]; } //display options int chars_per_line = 9; //change this to change the number of chars displayed on each line if(target_view == viewKanji){ chars_per_line = 8; } int char_gap = 0; //change this to change the margin between chars int char_dimensions = (320/chars_per_line)-(char_gap*2); //set starting x, y coords int x = 0, y = 0; //increment y coord y += char_gap; //NSLog(@"ABOUT TO DRAW FIRST BUTTON"); for(NSMutableArray *char_arr in chars){ //increment x coord x += char_gap; //draw at x and y UIButton *myButton = [UIButton buttonWithType:UIButtonTypeCustom]; myButton.frame = CGRectMake(x, y, char_dimensions, char_dimensions); // position in the parent view and set the size of the button [myButton setTitle:[char_arr objectAtIndex:0] forState:UIControlStateNormal]; [myButton setTitleColor:[UIColor darkGrayColor] forState:UIControlStateNormal]; [myButton setTitleColor:[UIColor colorWithRed:0.8 green:0.8 blue:0.8 alpha:1.0] forState:UIControlStateDisabled]; myButton.titleLabel.font = [UIFont boldSystemFontOfSize:22]; if(target_view == viewKanji){ myButton.titleLabel.font = [UIFont boldSystemFontOfSize:30]; } // add targets and actions if(target_view == viewParts){ [myButton addTarget:self action:@selector(partSelected:) forControlEvents:UIControlEventTouchUpInside]; } else if(target_view == viewKanji){ [myButton addTarget:self action:@selector(kanjiSelected:) forControlEvents:UIControlEventTouchUpInside]; [myButton setTag:(int)[char_arr objectAtIndex:1]]; } //if the part isnt in the current list of kanji, disable and dim it if(target_view == viewParts){ if([kanji count] > 0){ [myButton setEnabled:NO]; } bool do_break = NO; for(NSMutableArray *arr in kanji){ //NSLog([NSString stringWithFormat:@"CHECKING PARTS AGAINST %d KANJI", [kanji count]]); for(NSString *str in [[arr objectAtIndex:2] componentsSeparatedByString:@" "]){ if(([myButton.titleLabel.text isEqualToString:str])){ //NSLog(@"--------------MATCH!!!-----------------"); [myButton setEnabled:YES]; for(NSString *str1 in parts_selected){ if(([myButton.titleLabel.text isEqualToString:str1])){ [myButton setEnabled:NO]; break; } } do_break = YES; break; } if(do_break) break; } if(do_break) break; } } // add to a view [target_view addSubview:myButton]; //update coords of next button x += char_dimensions+ char_gap; if (x > (320-char_dimensions)) { x = 0; y += char_dimensions + (char_gap*2); } //add button to global array to be removed from view next update if(target_view == viewParts){ [parts_buttons addObject:myButton]; } else if(target_view == viewKanji){ [kanji_buttons addObject:myButton]; } } //NSLog(@"FINISHED DRAWING ALL BUTTONS"); } Any help on this would be greatly appreciated. I just need to fix this to finish my app.

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  • Jquery change function don’t work properly

    - by user1493448
    I have same id, name two html select. If I change first html select then it’s work properly but If I change second html select then it’s not work. Please can someone point out what I may be doing wrong here? Many thanks. Here is my code: <html> <head> <title>the title</title> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script> <script type="text/javascript" language="javascript"> $(document).ready(function() { $("#name").change(function(){ $.post( "data.php", $("#testform").serialize(), function(data) { $('#stage1').html(data); } ); var str = $("#testform").serialize(); $("#stage2").text(str); }); }); </script> </head> <body> <div id="stage1" style="background-color:blue; color: white"> STAGE - 1 </div> <form id="testform"> <table> <tr> <td><p>Fruit:</p></td> <td> <select id="name" name="name[]"> <option>Apple</option> <option>Mango</option> <option>Orange</option> <option>Banana</option> </select> </td> </tr> <tr> <td><p>Fruit:</p></td> <td> <select id="name" name="name[]"> <option>Apple</option> <option>Mango</option> <option>Orange</option> <option>Banana</option> </select> </td> </tr> </table> </form> </body> </html> Php code: <?php $fruit=$_REQUEST["name"]; $n = count($fruit); for($i=0;$i<$n; $i++) { echo $fruit[$i]."<br/>"; } ?>

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  • expand/collpase datagrid

    - by prince23
    hi, i have an nested datagrid . i able to bind the values with no issues once i clik teh row i able to show nested grid. now i need to add an image button( like an "+ " Symbol ) at the left corner. once i press this button the grid shows the further records under it. that time i need to repalce the image button with ("--" symbol). i have these two images done. but how to do this is really a big issue now for me.can any one help me out.struck on this issue from past 3 days. plz plz provide an solution on this. i would be really thank full for you guys . am new to silver light this is my code. <sdk:DataGrid MinHeight="100" x:Name="dgCounty" AutoGenerateColumns="False" VerticalAlignment="Top" Grid.Row="1" IsReadOnly="True" Margin="5,5,5,0" RowDetailsVisibilityChanged="dgCounty_RowDetailsVisibilityChanged" RowDetailsVisibilityMode="VisibleWhenSelected"> <sdk:DataGrid.Columns> <sdk:DataGridTemplateColumn CanUserReorder="False"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button Content="+" Click="Button_Click"></Button> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTextColumn Header="ID" Width="100" Binding="{Binding EmployeeID}" CanUserReorder="False"/> <sdk:DataGridTextColumn Header="FirstName" Width="80" Binding="{Binding EmployeeFName}" CanUserReorder="False"/> <sdk:DataGridTextColumn Header="LastName" Width="80" Binding="{Binding EmployeeLName}" CanUserReorder="False"/> <sdk:DataGridTextColumn Header="MailID" Width="80" Binding="{Binding EmployeeMailID}" CanUserReorder="False"/> </sdk:DataGrid.Columns> <sdk:DataGrid.RowDetailsTemplate> <DataTemplate> <sdk:DataGrid x:Name="dgrdRowDetail" Width="400" AutoGenerateColumns="False" HorizontalAlignment="Center" IsReadOnly="True" > <sdk:DataGrid.Columns> <sdk:DataGridTextColumn Header="CompanyName" Binding="{Binding CompanyName}"/> <sdk:DataGridTextColumn Header="CompanyID" Binding="{Binding CompanyID}"/> <sdk:DataGridTemplateColumn Header="Score"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <StackPanel Loaded ="StackPanel_Loaded" Orientation="Horizontal" Background="Transparent"> <TextBlock Text="{Binding Score}" TextWrapping="NoWrap" HorizontalAlignment="Center" Foreground="Blue"></TextBlock> <!--<Image Source ="../Images/image1.JPG" Width="20" Height="20" Stretch ="Fill"/>--> <Image x:Name="imgScore" Source ="{Binding Score}" Width="20" Height="20" Stretch ="Fill"/> <sdk:Label Content="Score" /> </StackPanel> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> </sdk:DataGrid.Columns> </sdk:DataGrid> private void Button_Click(object sender, RoutedEventArgs e) { //how to handle this issue. } if possiable plz provide the code that can help me out.

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  • Swing button repaint issue

    - by KáGé
    Hello, I'm new to java and I have to get a school project done by Sunday and got a problem. Here's the code: private abstract class GamePanel { JPanel panel = null; } private class PutPanel extends GamePanel { JButton putShip1 = new JButton(""); JButton putShip2 = new JButton(""); JButton putShip3 = new JButton(""); JButton putShip4 = new JButton(""); ShipDirection ship1Direction = ShipDirection.NORTH; ShipDirection ship2Direction = ShipDirection.NORTH; ShipDirection ship3Direction = ShipDirection.NORTH; ShipDirection ship4Direction = ShipDirection.NORTH; JButton startButton = new JButton("Start game"); public PutPanel(){ this.panel = new JPanel(); panel.setSize(200, Torpedo.session.map.size*Field.buttonSize+300); panel.setBackground(Color.blue); putShip1.setSize(90, 90); putShip1.setLocation(55, 5); putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_north.png", null)); putShip2.setSize(90, 90); putShip2.setLocation(55, 105); putShip2.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship2/full_north.png", null)); putShip3.setSize(90, 90); putShip3.setLocation(55, 205); putShip3.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship3/full_north.png", null)); putShip4.setSize(90, 90); putShip4.setLocation(55, 305); putShip4.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship4/full_north.png", null)); startButton.setSize(150, 30); startButton.setLocation(20, Torpedo.session.map.size*Field.buttonSize+205); panel.add(putShip1); panel.add(putShip2); panel.add(putShip3); panel.add(putShip4); panel.add(startButton); startButton.addActionListener(startButton()); startButton.addActionListener(putShip1()); startButton.addActionListener(putShip2()); startButton.addActionListener(putShip3()); startButton.addActionListener(putShip4()); panel.setLayout(null); panel.setVisible(true); } private ActionListener startButton(){ return new ActionListener(){ public void actionPerformed(ActionEvent e) { putPanel.panel.setVisible(false); actionPanel.panel.setVisible(true); } }; } private ActionListener putShip1(){ return new ActionListener(){ public void actionPerformed(ActionEvent e) { selectedShip = 1; putShip1.setBackground(Color.red); putShip2.setBackground(null); putShip3.setBackground(null); putShip4.setBackground(null); switch(ship1Direction){ case NORTH: ship1Direction = ShipDirection.EAST; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_east.png", null)); break; case EAST: ship1Direction = ShipDirection.SOUTH; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_south.png", null)); break; case SOUTH: ship1Direction = ShipDirection.WEST; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_west.png", null)); break; case WEST: ship1Direction = ShipDirection.NORTH; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_north.png", null)); break; } putShip1.repaint(); putShip2.repaint(); putShip3.repaint(); putShip4.repaint(); panel.repaint(); JOptionPane.showMessageDialog(new JFrame(), "Repaint finished", "Repaint status info", JOptionPane.INFORMATION_MESSAGE); //this here hangs the program when the method is finally called } }; When one of the putShip* buttons is clicked, it should rotate its own icon right 90° (means changing it to the next image), but it does nothing until the startButton is clicked, which changes the panel to an other one. (Only the first button's actionListener is here, the others' are practically the same). The panel is in a JFrame with two other panels that yet do nothing. How could I make it work properly? Thank you.

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  • Problem with URL encoded parameters in URL view helper

    - by Richard Knop
    So my problem is kinda weird, it only occurs when I test the application offline (on my PC with WampServer), the same code works 100% correctly online. Here is how I use the helper (just example): <a href="<?php echo $this->url(array('module' => 'admin', 'controller' => 'index', 'action' => 'approve-photo', 'id' => $this->escape($a->id), 'ret' => urlencode('admin/index/photos')), null, true); ?>" class="blue">approve</a> Online, this link works great, it goes to the action which looks similar to this: public function approvePhotoAction() { $request = $this->getRequest(); $photos = $this->_getTable('Photos'); $dbTrans = false; try { $db = $this->_getDb(); $dbTrans = $db->beginTransaction(); $photos->edit($request->getParam('id'), array('status' => 'approved')); $db->commit(); } catch (Exception $e) { if (true === $dbTrans) { $db->rollBack(); } } $this->_redirect(urldecode($request->getParam('ret'))); } So online, it approves the photo and redirects back to the URL that is encoded as "ret" param in the URL ("admin/index/photos"). But offline with WampServer I click on the link and get 404 error like this: Not Found The requested URL /public/admin/index/approve-photo/id/1/ret/admin/index/photos was not found on this server. What the hell? I'm using the latest version of WampServer (WampServer 2.0i [11/07/09]). Everything else works. Here is my .htaccess file, just in case: RewriteEngine On RewriteCond %{REQUEST_FILENAME} -s [OR] RewriteCond %{REQUEST_FILENAME} -l [OR] RewriteCond %{REQUEST_FILENAME} -d RewriteRule ^.*$ - [NC,L] RewriteRule ^.*$ /index.php [NC,L] # Turn off magic quotes #php_flag magic_quotes_gpc off I'm using virtual hosts to test ZF projects on my local PC. Here is how I add virtual hosts. httpd.conf: NameVirtualHost *:80 <VirtualHost *:80> ServerName myproject DocumentRoot "C:\wamp\www\myproject" </VirtualHost> the hosts file: 127.0.0.1 myproject Any help would be appreciated because this makes testing and debugging projects on my localhost a nightmare and almost impossible task. I have to upload everything online to check if it works :( UPDATE: Source code of the _redirect helper (built in ZF helper): /** * Set redirect in response object * * @return void */ protected function _redirect($url) { if ($this->getUseAbsoluteUri() && !preg_match('#^(https?|ftp)://#', $url)) { $host = (isset($_SERVER['HTTP_HOST'])?$_SERVER['HTTP_HOST']:''); $proto = (isset($_SERVER['HTTPS'])&&$_SERVER['HTTPS']!=="off") ? 'https' : 'http'; $port = (isset($_SERVER['SERVER_PORT'])?$_SERVER['SERVER_PORT']:80); $uri = $proto . '://' . $host; if ((('http' == $proto) && (80 != $port)) || (('https' == $proto) && (443 != $port))) { $uri .= ':' . $port; } $url = $uri . '/' . ltrim($url, '/'); } $this->_redirectUrl = $url; $this->getResponse()->setRedirect($url, $this->getCode()); } UPDATE 2: Output of the helper offline: /admin/index/approve-photo/id/1/ret/admin%252Findex%252Fphotos And online (the same): /admin/index/approve-photo/id/1/ret/admin%252Findex%252Fphotos UPDATE 3: OK. The problem was actually with the virtual host configuration. The document root was set to C:\wamp\www\myproject instead of C:\wamp\www\myproject\public. And I was using this htaccess to redirect to the public folder: RewriteEngine On php_value upload_max_filesize 15M php_value post_max_size 15M php_value max_execution_time 200 php_value max_input_time 200 # Exclude some directories from URI rewriting #RewriteRule ^(dir1|dir2|dir3) - [L] RewriteRule ^\.htaccess$ - [F] RewriteCond %{REQUEST_URI} ="" RewriteRule ^.*$ /public/index.php [NC,L] RewriteCond %{REQUEST_URI} !^/public/.*$ RewriteRule ^(.*)$ /public/$1 RewriteCond %{REQUEST_FILENAME} -f RewriteRule ^.*$ - [NC,L] RewriteRule ^public/.*$ /public/index.php [NC,L] Damn it I don't know why I forgot about this, I thought the virtual host was configured correctly to the public folder, I was 100% sure about that, I also double checked it and saw no problem (wtf? am I blind?).

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  • Problem to cretate dynamic radio button in flex.

    - by nemade-vipin
    hi friends, I am creating the flex ARI application in which I am accessing the webservice method this method is returning me a childList.I am accessing it in my flex appliction using the Array object in my action script code.Now I want to cretate one flex page in which I get child list with radio button.I have done it using Arraycollection in which i put all the child name.Now I am getting each child name in mxml using the Repeater component in mxml.But I have problem is that I am getting the only list of child name.I also want to get child id for to set value for each radio button. how can I refer same childname and it's id for radio button using same Arraycollection list.my code is import mx.controls.*; [Bindable] private var childName:ArrayCollection; private var photoFeed:ArrayCollection; private var arrayOfchild:Array; [Bindable] private var childObj:Child; public var user:SBTSWebService; public function initApp():void { user = new SBTSWebService(); user.addSBTSWebServiceFaultEventListener(handleFaults); } public function displayString():void { // Instantiate a new Entry object. var newEntry:GetSBTSMobileAuthentication = new GetSBTSMobileAuthentication(); newEntry.mobile=mobileno.text; newEntry.password=password.text; user.addgetSBTSMobileAuthenticationEventListener(authenticationResult); user.getSBTSMobileAuthentication(newEntry); } public function handleFaults(event:FaultEvent):void { Alert.show("A fault occured contacting the server. Fault message is: " + event.fault.faultString); } public function authenticationResult(event:GetSBTSMobileAuthenticationResultEvent):void { if(event.result != null) { if(event.result._return > 0) { var UserId:int = event.result._return; getChildList(UserId); viewstack2.selectedIndex=1; } else { Alert.show("Authentication fail"); } } } public function getChildList(userId:int):void { var childEntry:GetSBTSMobileChildrenInfo = new GetSBTSMobileChildrenInfo(); childEntry.UserId = userId; user.addgetSBTSMobileChildrenInfoEventListener(sbtsChildrenInfoResult); user.getSBTSMobileChildrenInfo(childEntry); } public function sbtsChildrenInfoResult(event:GetSBTSMobileChildrenInfoResultEvent):void { if(event.result != null && event.result._return!=null) { arrayOfchild = event.result._return as Array; photoFeed = new ArrayCollection(arrayOfchild); childName = new ArrayCollection(); for( var count:int=0;count<photoFeed.length;count++) { childObj = photoFeed.getItemAt(count,0) as Child; childName.addItem(childObj.strName); } } } ]]> <mx:Panel width="500" height="300" headerColors="[#000000,#FFFFFF]"> <mx:TabNavigator id="viewstack2" selectedIndex="0" creationPolicy="all" width="100%" height="100%"> <mx:Form label="Login Form"> <mx:FormItem label="Mobile NO:"> <mx:TextInput id="mobileno" /> </mx:FormItem> <mx:FormItem label="Password:"> <mx:TextInput displayAsPassword="true" id="password" /> </mx:FormItem> <mx:FormItem> <mx:Button label="Login" click="displayString()"/> </mx:FormItem> </mx:Form> <mx:Form label="Child List"> <mx:Label width="100%" color="blue" text="Select Child."/> <mx:RadioButtonGroup id="radioGroup" /> <mx:Repeater id="fieldRepeater" dataProvider="{childName}"> <mx:RadioButton groupName="radioGroup" label="{fieldRepeater.currentItem}"/> </mx:Repeater> </mx:Form> <mx:Form label="Child Information"> </mx:Form> <mx:Form label="Trace Path"> </mx:Form> </mx:TabNavigator> </mx:Panel> please tell me the sol.

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  • Qwt plot not working , simple plot curve not appeat

    - by user1629213
    I followed the example of simple plot in qwt examples to plot a curve. The axis and the graph appear in the Qt main window user interface but the curve not. I assigned values to fit the curve but the curve not appear. Any suggestions and help how to solve the problem? Here is my code MainWindow::MainWindow( int argc, char** argv, QWidget *parent ) : QMainWindow( parent ) , qnode( argc,argv ) { ui.setupUi( this ); // Calling this incidentally connects all ui's triggers to on_...() callbacks in this class. QObject::connect( ui.actionAbout_Qt, SIGNAL( triggered( bool )), qApp, SLOT( aboutQt( ))); // qApp is a global variable for the application ReadSettings( ); setWindowIcon( QIcon( ":/images/icon.png" )); ui.tab_manager->setCurrentIndex( 0 ); // ensure the first tab is showing - qt-designer should have this already hardwired, but often loses it (settings?). QObject::connect( &qnode, SIGNAL( rosShutdown( )), this, SLOT( close( ))); /********************* ** Logging **********************/ ui.view_logging->setModel( qnode.loggingModel( )); QObject::connect( &qnode, SIGNAL( loggingUpdated( )), this, SLOT( updateLoggingView( ))); QObject::connect( &qnode, SIGNAL( graphReceived( )), this, SLOT( onGraphReceived( ))); QObject::connect( &qnode, SIGNAL( parameterReceived( )), this, SLOT( onParameterReceived( ))); /********************* ** Auto Start **********************/ if ( ui.checkbox_remember_settings->isChecked( )) { on_button_connect_clicked( true ); } ui.parameters->setAttribute( Qt::WA_NoMousePropagation ); ui.parameters->setAttribute( Qt::WA_OpaquePaintEvent ); ui.plotgraph->setAttribute( Qt::WA_NoMousePropagation ); ui.plotgraph->setAttribute( Qt::WA_OpaquePaintEvent ); p_plot = new QwtPlot(ui.plotgraph); p_plot->setTitle( "Plot LinVel" ); p_plot->setCanvasBackground( Qt::white ); // Axis p_plot->setAxisTitle( QwtPlot::xBottom, "Time(sec)" ); p_plot->setAxisTitle( QwtPlot::yLeft, "Linear Velocity (m/sec)" ); p_plot->setAxisScale( QwtPlot::yLeft, 0.0, 10.0 ); p_plot->setAxisScale( QwtPlot::xBottom, 0.0, 50.0 ); p_plot->insertLegend( new QwtLegend() ); //samplingThread.start(); QwtPlotGrid *grid = new QwtPlotGrid(); grid->attach( p_plot ); curve = new QwtPlotCurve(); curve->setTitle( "Linear velocity" ); // Set curve styles curve->setPen( Qt::blue, 4 ), curve->setRenderHint( QwtPlotItem::RenderAntialiased, true ); QwtSymbol *symbol = new QwtSymbol( QwtSymbol::Ellipse, QBrush( Qt::yellow), QPen( Qt::red, 2 ), QSize( 8, 8 ) ); curve->setSymbol( symbol); // Assign values to the curve //curve->setSamples(ui.plotgraph.get_linv_g());//yaw_g,trav_g,wall_g; curve->attach( p_plot ); p_plot->resize( 600, 400 ); p_plot->show(); void MainWindow::onGraphReceived( ) { { QMutexLocker locker( &qnode.m_mutex ); } } void MainWindow::onParameterReceived( ) { { QMutexLocker locker( &qnode.m_mutex ); std::vector<double> p_ = qnode.get_parameters(); std::cout << p_[0]<<" "<<p_[1]<<" "<<p_[2]<<" "<<p_[3]<<" "<<p_[4] << std::endl; } } Any help?

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  • Pyramind of DIVs

    - by sebastian
    Hi there, I'm trying to build a pyramid that's made of 4 DIVs. The layout looks like this: ------ | #1 | ------ ---------------- | #2 | #3 | #4 | ---------------- Moreover I need 3 additional DIVs starting at the center DIV (#3) and containing either #1, #2 or #3 additionally. These DIVs are used the build a sliding effect with jQueryUI later on. It's supposed to look like #1, #2 and #4 slide out of #3. The margin between the DIVs is supposed to be 2 pixels. I also want the whole block to be centered. Even with display: inline; and position: absolute; enabled on the visible and invisible DIVs I can't get the layout right. I used some negative margins and when it looked ok for the first time I saw that my top DIV was positioned outside of the html body. I suppose there is a more simple and elegant way to achieve what I want. Thanks in advance Sebastian Here's what I've got so far: HTML: <div id="centerbox"> <div id="main">main</div> <div id="rail_top"> <div id="top">top</div> </div> <div id="rail_left"> <div id="left">left</div> </div> <div id="rail_right"> <div id="right">right</div> </div> </div> CSS: #centerbox { height: 602px; width: 904px; margin-top: 640px; margin-left: auto; margin-right: auto; } /* blue */ #main { background-color: #33F; height: 300px; width: 300px; margin: 2px; z-index: 9999; position: absolute; display: inline; margin-left: 302px; } /* green */ #top { background-color: #3F0; height: 300px; width: 300px; z-index: 1; position: absolute; display: inline; } /* pink */ #left { background-color: #F06; height: 300px; width: 300px; z-index: 1; } /* orange */ #right { background-color: #FC0; height: 300px; width: 300px; z-index: 1; margin-left: 302px; } #rail_top { height: 602px; width: 300px; display: inline; position: absolute; margin-top: -300px; margin-left: 302px; } #rail_left { height: 300px; width: 602px; float: left; position: absolute; display: inline; margin-top: 2px; } #rail_right { height: 300px; width: 602px; float: right; position: absolute; display: inline; margin-left: 302px; margin-top: 2px; }

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  • Error in python - don't understand

    - by Jasper
    Hi, I'm creating a game, and am quite new to Python generally. I created a function 'descriptionGenerator()' which generates a description for characters and objects either randomly or using variables passed to it. It seemed to be working, but every now and then it wouldn't work correctly. So i placed it in a loop, and it never seems to be able to complete the loop without one of the iterations having this problem. The code is as follows: #+------------------------------------------+ #| Name: bitsandpieces.py | #| A module for the 'Europa I' game | #| created for the Game Making Competition | #| | #| Date Created/Modified: | #| 3/4/10 | 3/4/10 | #+------------------------------------------+ # Import the required modules # Import system modules: import time import random # Import 3rd party modules: # Import game modules: # Define the 'descriptionGenerator()' function def descriptionGenerator(descriptionVariables): descriptionVariableSize = len(descriptionVariables) if descriptionVariables[0] == 'char': # If there is only one variable ('char'), create a random description if descriptionVariableSize == 1: # Define choices for descriptionVariables to be generated from gender_choices = ['male', 'female'] hair_choices = ['black', 'red', 'blonde', 'grey', 'brown', 'blue'] hair_choices2 = ['long', 'short', 'cropped', 'curly'] size_choices = ['tubby', 'thin', 'fat', 'almost twig-like'] demeanour_choices = ['glowering', 'bright', 'smiling', 'sombre', 'intelligent'] impression_choices = ['likeable', 'unlikeable', 'dangerous', 'annoying', 'afraid'] # Define description variables gender = random.choice(gender_choices) height = str(float('0.' + str(random.randint(1, 9))) + float(random.randint(1, 2))) if float(height) > 1.8: height_string = 'tall' if float(height) > 2: height_string = 'very tall' elif float(height) < 1.8 and float(height) > 1.5: height_string = 'average' elif float(height) < 1.5: height_string = 'short' if float(height) < 1.3: height_string = 'very short' hair = random.choice(hair_choices2) + ' ' + random.choice(hair_choices) size = random.choice(size_choices) demeanour = random.choice(demeanour_choices) impression = random.choice(impression_choices) # Collect description variables in list 'randomDescriptionVariables' randomDescriptionVariables = ['char', gender, height, height_string, hair, size, demeanour, impression] # Generate description using the 'descriptionGenerator' function descriptionGenerator(randomDescriptionVariables) # Generate the description of a character using the variables passed to the function elif descriptionVariableSize == 8: if descriptionVariables[1] == 'male': if descriptionVariables[7] != 'afraid': print """A %s man, about %s m tall. He has %s hair and is %s. He is %s and you get the impression that he is %s.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) elif descriptionVariables[7] == 'afraid': print """A %s man, about %s m tall. He has %s hair and is %s. He is %s.\nYou feel that you should be %s of him.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) elif descriptionVariables[1] == 'female': if descriptionVariables[7] != 'afraid': print """A %s woman, about %s m tall. She has %s hair and is %s. She is %s and you get the impression that she is %s.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) elif descriptionVariables[7] == 'afraid': print """A %s woman, about %s m tall. She has %s hair and is %s. She is %s.\nYou feel that you should be %s of her.""" %(descriptionVariables[3], descriptionVariables[2], descriptionVariables[4], descriptionVariables[5], descriptionVariables[6], descriptionVariables[7]) else: pass elif descriptionVariables[0] == 'obj': # Insert code here 2 deal with object stuff pass print print myDescriptionVariables = ['char'] i = 0 while i < 30: print print print descriptionGenerator(myDescriptionVariables) i = i + 1 time.sleep(10) When it fails to properly execute it says this: Traceback (most recent call last): File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/Code/Code 2.0/bitsandpieces.py", line 79, in <module> descriptionGenerator(myDescriptionVariables) File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/Code/Code 2.0/bitsandpieces.py", line 50, in descriptionGenerator randomDescriptionVariables = ['char', gender, height, height_string, hair, size, demeanour, impression] UnboundLocalError: local variable 'height_string' referenced before assignment Thanks for any help with this

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  • Core Plot never stops asking for data, hangs device

    - by Ben Collins
    I'm trying to set up a core plot that looks somewhat like the AAPLot example on the core-plot wiki. I have set up my plot like this: - (void)initGraph:(CPXYGraph*)graph forDays:(NSUInteger)numDays { self.cplhView.hostedLayer = graph; graph.paddingLeft = 30.0; graph.paddingTop = 20.0; graph.paddingRight = 30.0; graph.paddingBottom = 20.0; CPXYPlotSpace *plotSpace = (CPXYPlotSpace*)graph.defaultPlotSpace; plotSpace.xRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(0) length:CPDecimalFromFloat(numDays)]; plotSpace.yRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(0) length:CPDecimalFromFloat(1)]; CPLineStyle *lineStyle = [CPLineStyle lineStyle]; lineStyle.lineColor = [CPColor blackColor]; lineStyle.lineWidth = 2.0f; // Axes NSLog(@"Setting up axes"); CPXYAxisSet *xyAxisSet = (id)graph.axisSet; CPXYAxis *xAxis = xyAxisSet.xAxis; // xAxis.majorIntervalLength = CPDecimalFromFloat(7); // xAxis.minorTicksPerInterval = 7; CPXYAxis *yAxis = xyAxisSet.yAxis; // yAxis.majorIntervalLength = CPDecimalFromFloat(0.1); // Line plot with gradient fill NSLog(@"Setting up line plot"); CPScatterPlot *dataSourceLinePlot = [[[CPScatterPlot alloc] initWithFrame:graph.bounds] autorelease]; dataSourceLinePlot.identifier = @"Data Source Plot"; dataSourceLinePlot.dataLineStyle = nil; dataSourceLinePlot.dataSource = self; [graph addPlot:dataSourceLinePlot]; CPColor *areaColor = [CPColor colorWithComponentRed:1.0 green:1.0 blue:1.0 alpha:0.6]; CPGradient *areaGradient = [CPGradient gradientWithBeginningColor:areaColor endingColor:[CPColor clearColor]]; areaGradient.angle = -90.0f; CPFill *areaGradientFill = [CPFill fillWithGradient:areaGradient]; dataSourceLinePlot.areaFill = areaGradientFill; dataSourceLinePlot.areaBaseValue = CPDecimalFromString(@"320.0"); // OHLC plot NSLog(@"OHLC Plot"); CPLineStyle *whiteLineStyle = [CPLineStyle lineStyle]; whiteLineStyle.lineColor = [CPColor whiteColor]; whiteLineStyle.lineWidth = 1.0f; CPTradingRangePlot *ohlcPlot = [[[CPTradingRangePlot alloc] initWithFrame:graph.bounds] autorelease]; ohlcPlot.identifier = @"OHLC"; ohlcPlot.lineStyle = whiteLineStyle; ohlcPlot.stickLength = 2.0f; ohlcPlot.plotStyle = CPTradingRangePlotStyleOHLC; ohlcPlot.dataSource = self; NSLog(@"Data source set, adding plot"); [graph addPlot:ohlcPlot]; } And my delegate methods like this: #pragma mark - #pragma mark CPPlotdataSource Methods - (NSUInteger)numberOfRecordsForPlot:(CPPlot *)plot { NSUInteger maxCount = 0; NSLog(@"Getting number of records."); if (self.data1 && [self.data1 count] > maxCount) { maxCount = [self.data1 count]; } if (self.data2 && [self.data2 count] > maxCount) { maxCount = [self.data2 count]; } if (self.data3 && [self.data3 count] > maxCount) { maxCount = [self.data3 count]; } NSLog(@"%u records", maxCount); return maxCount; } - (NSNumber *)numberForPlot:(CPPlot *)plot field:(NSUInteger)fieldEnum recordIndex:(NSUInteger)index { NSLog(@"Getting record @ idx %u", index); return [NSNumber numberWithInt:index]; } All the code above is in the view controller for the view hosting the plot, and when initGraph is called, numDays is 30. I realize of course that this plot, if it even worked, would look nothing like the AAPLot example. The problem I'm having is that the view is never shown. It finished loading because viewDidLoad is the method that calls initGraph above, and the NSLog statements indicate that initGraph finishes. What's strange is that I return a value of 54 from numberOfRecordsForPlot, but the plot asks for more than 54 data points. in fact, it never stops asking. The NSLog statement in numberForPlot:field:recordIndex prints forever, going from 0 to 54 and then looping back around and continuing. What's going on? Why won't the plot stop asking for data and draw itself?

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  • How to create a Facebook-App style notifications custom table?

    - by Tim Büthe
    I want to add a custom table to my iPhone app, that should look and work like the one used in the facebook app showing the notifications. It should contain rows with links in it. The text should be black, while the tap-able parts should appear blue. As a already figured out, labels only have one font, color and so on and you can't mix styles within it, I would have to use different components. The tab-able text parts maybe UIButtons with custom style without any border. I tried different approches to build the custom cell. I used Interface Builder, to layout components, but since the different parts have variable lengths they overlaid each other. I also tried to add instances of UIButton and UILabel as a subview to the cell's contentView as descibed in Apple's tutorial. The problem with this is that: The position and size of the components is fix and set when they get created using "initWithFrame:...". My code in "tableView:cellForRowAtIndexPath:" looks like this: UIButton *usernameButton; UILabel *mainLabel, *secondLabel; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { // cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; cell = [[[UITableViewCell alloc] initWithFrame:CGRectMake(0.0, 0.0, 220.0, 60.0) reuseIdentifier:CellIdentifier] autorelease]; [cell setBackgroundColor: [UIColor yellowColor]]; usernameButton = [[[UIButton alloc] initWithFrame:CGRectMake(0.0, 0.0, 220.0, 15.0)] autorelease]; usernameButton.tag = USERNAME_BUTTON_TAG; // ... format, font etc. usernameButton.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleHeight; [cell.contentView addSubview:usernameButton]; mainLabel = [[[UILabel alloc] initWithFrame:CGRectMake(0.0, 20.0, 220.0, 15.0)] autorelease]; mainLabel.tag = MAINLABEL_TAG; // ... format, font etc. mainLabel.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleHeight; [cell.contentView addSubview:mainLabel]; secondLabel = [[[UILabel alloc] initWithFrame:CGRectMake(0.0, 40.0, 220.0, 15.0)] autorelease]; secondLabel.tag = SECONDLABEL_TAG; // ... format, font etc. secondLabel.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleHeight; [cell.contentView addSubview:secondLabel]; } else { usernameButton = (UIButton *) [cell.contentView viewWithTag:USERNAME_BUTTON_TAG]; mainLabel = (UILabel *)[cell.contentView viewWithTag:MAINLABEL_TAG]; secondLabel = (UILabel *)[cell.contentView viewWithTag:SECONDLABEL_TAG]; } usernameButton.titleLabel.text = @"Peter"; mainLabel.text = @"sent you a message: ..."; secondLabel.text = @"11 minutes ago"; return cell; In a nutshell, I want to add the labels and buttons without a fix position or size, the buttons clickable and the cell height should automatically set according to the content. Here is an example of the cell's content: Peter sent you a message: "Hello! What are you doing?" Peter should be click/tab-able and his message, which has a variable length, should be italic and wrapped if necessary.

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  • WPF Xaml Custom Styling Selected Item Style in a ListBox

    - by John Batdorf
    I have a list box that scrolls images horizontally. I have the following XAML I used blend to create it. It originally had a x:Key on the Style TaregetType line, MSDN said to remove it, as I was getting errors on that. Now I'm getting this error: Error 3 Operation is not valid while ItemsSource is in use. Access and modify elements with ItemsControl.ItemsSource instead. I don't understand how to apply all of this junk that way, I've tried several thing, nothing is working. My goal is to have the selected item's background be white, not blue. Seems like a lot of work for something so small! Thanks. <ListBox ItemsSource="{Binding Source={StaticResource WPFApparelCollection}}" Grid.Row="1" Margin="2,26,2,104" ScrollViewer.VerticalScrollBarVisibility="Hidden" ScrollViewer.HorizontalScrollBarVisibility="Hidden" SelectionMode="Single" x:Name="list1" MouseLeave="List1_MouseLeave" MouseMove="List1_MouseMove" Style="{DynamicResource ListBoxStyle1}" > <Style TargetType="{x:Type ListBoxItem}"> <Setter Property="Background" Value="Transparent"/> <Setter Property="HorizontalContentAlignment" Value="{Binding Path=HorizontalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/> <Setter Property="VerticalContentAlignment" Value="{Binding Path=VerticalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/> <Setter Property="Padding" Value="2,0,0,0"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ListBoxItem}"> <Border x:Name="Bd" SnapsToDevicePixels="true" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Padding="{TemplateBinding Padding}"> <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/> </Border> <ControlTemplate.Triggers> <Trigger Property="IsSelected" Value="true"> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.HighlightTextBrushKey}}"/> <Setter Property="Background" TargetName="Bd" Value="#FFFFFFFF"/> </Trigger> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="IsSelected" Value="true"/> <Condition Property="Selector.IsSelectionActive" Value="false"/> </MultiTrigger.Conditions> <Setter Property="Background" TargetName="Bd" Value="{DynamicResource {x:Static SystemColors.ControlBrushKey}}"/> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}"/> </MultiTrigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> <ListBox.ItemsPanel> <ItemsPanelTemplate> <VirtualizingStackPanel Orientation="Horizontal" IsItemsHost="True" /> </ItemsPanelTemplate> </ListBox.ItemsPanel> <ListBox.ItemTemplate> <DataTemplate> <Image Source="{Binding Image}" /> </DataTemplate> </ListBox.ItemTemplate> </ListBox>

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  • Why a graphics overflow problem as a result of a for loop?

    - by sonny5
    using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.Drawing.Imaging; using System.Drawing.Drawing2D; public class Form1 : System.Windows.Forms.Form { public static float WXmin; public static float WYmin; public static float WXmax; public static float WYmax; public static int VXmin; public static int VYmin; public static int VXmax; public static int VYmax; public static float Wx; public static float Wy; public static float Vx; public static float Vy; public Form1() { InitializeComponent(); } private void InitializeComponent() { this.ClientSize = new System.Drawing.Size(400, 300); this.Text="Pass Args"; this.Paint += new System.Windows.Forms.PaintEventHandler(this.doLine); //this.Paint += new System.PaintEventHandler(this.eachCornerPix); //eachCornerPix(out Wx, out Wy, out Vx, out Vy); } static void Main() { Application.Run(new Form1()); } private void doLine(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics g = e.Graphics; g.FillRectangle(Brushes.White, this.ClientRectangle); Pen p = new Pen(Color.Black); g.DrawLine(p, 0, 0, 100, 100); // draw DOWN in y, which is positive since no matrix called eachCornerPix(sender, e, out Wx, out Wy, out Vx, out Vy); p.Dispose(); } private void eachCornerPix (object sender, System.EventArgs e, out float Wx, out float Wy, out float Vx, out float Vy) { Wx = 0.0f; Wy = 0.0f; Vx = 0.0f; Vy = 0.0f; Graphics g = this.CreateGraphics(); Pen penBlu = new Pen(Color.Blue, 2); SolidBrush redBrush = new SolidBrush(Color.Red); int width = 2; // 1 pixel wide in x int height = 2; float [] Wxc = {0.100f, 5.900f, 5.900f, 0.100f}; float [] Wyc = {0.100f, 0.100f, 3.900f, 3.900f}; Console.WriteLine("Wxc[0] = {0}", Wxc[0]); Console.WriteLine("Wyc[3] = {0}", Wyc[3]); /* for (int i = 0; i<3; i++) { Wx = Wxc[i]; Wy = Wyc[i]; Vx = ((Wx - WXmin)*((VXmax-VXmin)+VXmin)/(WXmax-WXmin)); Vy = ((Wy - WYmin)*(VYmax-VYmin)/(WYmax-WYmin)+VYmin); Console.WriteLine("eachCornerPix Vx= {0}", Vx); Console.WriteLine("eachCornerPix Vy= {0}", Vy); g.FillRectangle(redBrush, Vx, Vy, width, height); } */ // What is there about this for loop that will not run? // When the comments above and after the for loop are removed, it gets an overflow? g.Dispose(); } }

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  • how to make google-maps info window editable ..

    - by zjm1126
    i want to do this : the info window can be editable when i click the info window. this is my code: <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=0.3,maximum-scale=5.0,user-scalable=yes"> </head> <body onload="initialize()" onunload="GUnload()"> <style type="text/css"> *{ margin:0; padding:0; } </style> <!--<div style="width:100px;height:100px;background:blue;"> </div>--> <div id="map_canvas" style="width: 500px; height: 300px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script src="jquery-ui-1.8rc3.custom.min.js" type="text/javascript"></script> <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;key=ABQIAAAA-7cuV3vqp7w6zUNiN_F4uBRi_j0U6kJrkFvY4-OX2XYmEAa76BSNz0ifabgugotzJgrxyodPDmheRA&sensor=false"type="text/javascript"></script> <script type="text/javascript"> var aFn; //********** function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map_canvas")); var center=new GLatLng(39.9493, 116.3975); map.setCenter(center, 13); aFn=function(x,y){ var point =new GPoint(x,y) point = map.fromContainerPixelToLatLng(point); //console.log(point.x+" "+point.y) var marker = new GMarker(point,{draggable:true}); GEvent.addListener(marker, "click", function() { marker.openInfoWindowHtml("<b>wwww</b>"); }); map.addOverlay(marker); /********** var marker = new GMarker(point, {draggable: true}); GEvent.addListener(marker, "dragstart", function() { map.closeInfoWindow(); }); GEvent.addListener(marker, "dragend", function() { marker.openInfoWindowHtml("????..."); }); map.addOverlay(marker); //*/ } $(".b").draggable({ revert: true, revertDuration: 0 }); $("#map_canvas").droppable({ drop: function(event,ui) { //console.log(ui.offset.left+' '+ui.offset.top) aFn(event.pageX-$("#map_canvas").offset().left,event.pageY-$("#map_canvas").offset().top); } }); } } </script> </body> </html>

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  • problem to genrate swf file.

    - by nemade-vipin
    hello friend I have created one flex Air application where I have created the one authentication actionscript class. and one mxml file.This complete application using webservice and google map API. but when I am building application it is not genrating the SWF file in bin-debug folder. that is changes not reflecting in our application. my code is:- Action script class is :- package src { import adobe.utils.XMLUI; import mx.rpc.events.FaultEvent; import mx.controls.Alert; import generated.webservices.*; import mx.collections.ArrayCollection; public class Authentication { [Bindable] private var childName:ArrayCollection; [Bindable] private var childId:ArrayCollection; private var photoFeed:ArrayCollection; private var arrayOfchild:Array; private var newEntry:GetSBTSMobileAuthentication; public function authentication():void { // Instantiate a new Entry object. user = new SBTSWebService(); if(user!=null) { user.addSBTSWebServiceFaultEventListener(handleFaults); user.addgetSBTSMobileAuthenticationEventListener(authenticationResult); newEntry = new GetSBTSMobileAuthentication(); if(newEntry!=null) { newEntry.mobile=mobileno.text; newEntry.password=password.text; user.getSBTSMobileAuthentication(newEntry); } } } public function handleFaults(event:FaultEvent):void { Alert.show("A fault occured contacting the server. Fault message is: " + event.fault.faultString); } public function authenticationResult(event:GetSBTSMobileAuthenticationResultEvent):void { if(event.result != null && event.result._return>0) { if(event.result._return > 0) { var UserId:int = event.result._return; loginform.enabled = false; //getChildList(UserId); viewstack2.selectedIndex=1; } else { Alert.show("Authentication fail"); } } } } } mxml file is :- import src.Authentication; var user:Authentication = new Authentication(); ]]> <mx:TabNavigator id="viewstack2" selectedIndex="0" creationPolicy="all" width="100%" height="100%"> <mx:Form label="Login Form" id="loginform"> <mx:FormItem label="Mobile NO:"> <mx:TextInput id="mobileno"/> </mx:FormItem> <mx:FormItem label="Password:"> <mx:TextInput displayAsPassword="true" id="password" /> </mx:FormItem> <mx:FormItem> <mx:Button label="Login" click="user.authentication()"/> </mx:FormItem> </mx:Form> <mx:Form label="Child List"> <mx:Label width="100%" color="blue" text="Select Child."/> </mx:Form> <mx:Form label="Child Information"> </mx:Form> <mx:Form label="Bus Location"> </mx:Form> <mx:Form label="Bus path"> </mx:Form> </mx:TabNavigator> </mx:Panel>

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  • Wordpress Iphone App: nsxmlparsererrordomain error 64

    - by iMayne
    Spending hours fixing my function.php page and all seemed well, except Im getting errors on my rss feed at: blog.xternalit.co.uk. I leave that issue to rest and installed wordpress iphone app. The connection to my blog works perfect with wordpress' default theme. Ha! But it keeps making me resetting my password. So hell with that. Switched back to my theme and I cant connect from app to blog. The internet say there's n issue with my function.php. here's a look again at the script: '', 'after_widget' = '', 'before_title' = '', 'after_title' = '', )); function content($num) { $theContent = get_the_content(); $output = preg_replace('/]+./','', $theContent); $limit = $num+1; $content = explode(' ', $output, $limit); array_pop($content); $content = implode(" ",$content)."..."; echo $content; } function post_is_in_descendant_category( $cats, $_post = null ) { foreach ( (array) $cats as $cat ) { // get_term_children() accepts integer ID only $descendants = get_term_children( (int) $cat, 'category'); if ( $descendants && in_category( $descendants, $_post ) ) return true; } return false; } //custom comments function mytheme_comment($comment, $args, $depth) { $GLOBALS['comment'] = $comment; ? id="li-comment-" " %s says:'), get_comment_author_link()) ? comment_approved == '0') : ? $depth, 'max_depth' = $args['max_depth']))) ? </div> 0 && isset($_POST['rockwell_settings']) ) { $options = array ( 'style','logo_img','logo_alt','logo_txt', 'logo_tagline', 'tagline_width', 'contact_email','ads', 'advertise_page', 'twitter_link', 'facebook_link', 'flickr', 'about_tit', 'about_txt', 'analytics'); foreach ( $options as $opt ) { delete_option ( 'rockwell_'.$opt, $_POST[$opt] ); add_option ( 'rockwell_'.$opt, $_POST[$opt] ); } } add_theme_page(__('Rockwell Options'), __('Rockwell Options'), 'edit_themes', basename(__FILE__), 'rockwell_settings'); } function rockwell_settings () {? Rockwell Options Panel General Settings Theme Color Scheme selected="selected"pink.css selected="selected"blue.css selected="selected"orange.css Logo image (full path to image) " class="regular-text" / Logo image ALT text " class="regular-text" / Text logo " class="regular-text" / Leave this empty if you entered an image as logo Logo Tag Line " class="regular-text" / Tag Line Box Width (px)Default width: 300px " class="regular-text" / Email Address for Contact Form " class="regular-text" / Twitter link " class="regular-text" / Facebook link " class="regular-text" / Flickr Photostream selected="selected"Yes selected="selected"No Make sure you have FlickrRSS plugin activated if you choose to enable Flickr Photostream Sidebar About Box Title " class="regular-text" / Text Ads Box Settings Ads Section Enabled: selected="selected"Yes selected="selected"No Make sure you have AdMinister plugin activated and have the position "Sidebar" created within the plugin. Advertise Page Google Analytics code: \'"[\'"].*/i', $post-post_content, $matches); $first_img = $matches [1] [0]; if(empty($first_img)){ //Defines a default image $first_img = "/images/default.jpg"; } return $first_img; } ? Please note, if I add: to the bottome of the page, the blog crashes. Without: I get tons of errors. Any help?

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  • Extjs4: editable rowbody

    - by peter
    in my first ExtJs4 project i use a editable grid with the feature rowbody to have a big textfield displayed under each row. I want it to be editable on a dblclick. I succeeded in doing so by replacing the innerHTML of the rowbody by a textarea but the special keys don't do what they are supposed to do (move the cursor). If a use the textarea in a normal field i don't have this probem. Same problem in IE7 and FF4 gridInfo = Ext.create('Ext.ux.LiveSearchGridPanel', { id: 'gridInfo', height: '100%', width: '100%', store: storeInfo, columnLines: true, selType: 'cellmodel', columns: [ {text: "Titel", flex: 1, dataIndex: 'titel', field:{xtype:'textfield'}}, {text: "Tags", id: "tags", flex: 1, dataIndex: 'tags', field:{xtype:'textfield'}}, {text: "Hits", dataIndex: 'hits'}, {text: "Last Updated", renderer: Ext.util.Format.dateRenderer('d/m/Y'), dataIndex: 'lastChange'} ], plugins: [ Ext.create('Ext.grid.plugin.CellEditing', { clicksToEdit: 1 }) ], features: [ { ftype: 'rowbody', getAdditionalData: function(data, idx, record, orig) { var headerCt = this.view.headerCt, colspan = headerCt.getColumnCount(); return { rowBody: data.desc, //the big textfieldvalue, can't use a textarea here 8< rowBodyCls: this.rowBodyCls, rowBodyColspan: colspan }; } }, {ftype: 'rowwrap'} ] }); me.on('rowbodydblclick', function(gridView, el, event, o) { ... rb = td.down('.x-grid-rowbody').dom; var value = rb.innerText?rb.innerText:rb.textContent; rb.innerHTML = ''; Ext.create('Ext.form.field.TextArea', { id: 'textarea1', value : value, renderTo: rb, border: false, enterIsSpecial: true, enableKeyEvents: true, disableKeyFilter: true, listeners: { 'blur': function(el, o) { rb.innerHTML = el.value; }, 'specialkey': function(field, e){ console.log(e.keyCode); //captured but nothing happens } } }).show(); damn, can't publish my own solution, looks like somebody else has to answer, anyway, here is the function that works function editDesc(me, gridView, el, event, o) { var width = Ext.fly(el).up('table').getWidth(); var rb = event.target; var value = rb.innerText?rb.innerText:rb.textContent; rb.innerHTML = '' var txt = Ext.create('Ext.form.field.TextArea', { value : value, renderTo: rb, border: false, width: width, height: 300, enterIsSpecial: true, disableKeyFilter: true, listeners: { 'blur': function(el, o) { var value = el.value.replace('\n','<br>') rb.innerHTML = value; }, 'specialkey': function(field, e){ e.stopPropagation(); } } }); var txtTextarea = Ext.fly(rb).down('textarea'); txtTextarea.dom.style.color = 'blue'; txtTextarea.dom.style.fontSize = '11px'; } Hi Molecule Man, as an alternative to the approach above i tried the Ext.Editor. It works but i want it inline but when i render it to the rowbody, the field blanks and i have no editor, any ideas ? gridInfo = Ext.create('Ext.grid.Panel', { id: 'gridInfo', height: '100%', width: '100%', store: storeInfo, columnLines: true, selType: 'cellmodel', viewConfig: {stripeRows: false, trackOver: true}, columns: [ {text: "Titel", flex: 1, dataIndex: 'titel', field:{xtype:'textfield'}}, ... {text: "Last Updated", renderer: Ext.util.Format.dateRenderer('d/m/Y'), dataIndex: 'lastChange'} ], plugins: [ Ext.create('Ext.grid.plugin.CellEditing', { clicksToEdit: 1 }) ], features: [ { ftype: 'rowbody', getAdditionalData: function(data, idx, record, orig) { var headerCt = this.view.headerCt, colspan = headerCt.getColumnCount(); return { rowBody: data.desc, rowBodyCls: this.rowBodyCls, rowBodyColspan: colspan }; } } ], listeners:{ rowbodyclick: function(gridView, el, event) { //werkt editDesc(this, gridView, el, event); } } }); function editDesc(me, gridView, el, event, o) { var rb = event.target; me.txt = new Ext.Editor({ field: {xtype: 'textarea'}, updateEl: true, cancelOnEsc: true, floating: true, renderTo: rb //when i do this, the field becomes empty and i don't get the editor }); me.txt.startEdit(el); }

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  • Domain Validation in a CQRS architecture

    - by Jupaol
    Basically I want to know if there is a better way to validate my domain entities. This is how I am planning to do it but I would like your opinion The first approach I considered was: class Customer : EntityBase<Customer> { public void ChangeEmail(string email) { if(string.IsNullOrWhitespace(email)) throw new DomainException(“...”); if(!email.IsEmail()) throw new DomainException(); if(email.Contains(“@mailinator.com”)) throw new DomainException(); } } I actually do not like this validation because even when I am encapsulating the validation logic in the correct entity, this is violating the Open/Close principle (Open for extension but Close for modification) and I have found that violating this principle, code maintenance becomes a real pain when the application grows up in complexity. Why? Because domain rules change more often than we would like to admit, and if the rules are hidden and embedded in an entity like this, they are hard to test, hard to read, hard to maintain but the real reason why I do not like this approach is: if the validation rules change, I have to come and edit my domain entity. This has been a really simple example but in RL the validation could be more complex So following the philosophy of Udi Dahan, making roles explicit, and the recommendation from Eric Evans in the blue book, the next try was to implement the specification pattern, something like this class EmailDomainIsAllowedSpecification : IDomainSpecification<Customer> { private INotAllowedEmailDomainsResolver invalidEmailDomainsResolver; public bool IsSatisfiedBy(Customer customer) { return !this.invalidEmailDomainsResolver.GetInvalidEmailDomains().Contains(customer.Email); } } But then I realize that in order to follow this approach I had to mutate my entities first in order to pass the value being valdiated, in this case the email, but mutating them would cause my domain events being fired which I wouldn’t like to happen until the new email is valid So after considering these approaches, I came out with this one, since I am going to implement a CQRS architecture: class EmailDomainIsAllowedValidator : IDomainInvariantValidator<Customer, ChangeEmailCommand> { public void IsValid(Customer entity, ChangeEmailCommand command) { if(!command.Email.HasValidDomain()) throw new DomainException(“...”); } } Well that’s the main idea, the entity is passed to the validator in case we need some value from the entity to perform the validation, the command contains the data coming from the user and since the validators are considered injectable objects they could have external dependencies injected if the validation requires it. Now the dilemma, I am happy with a design like this because my validation is encapsulated in individual objects which brings many advantages: easy unit test, easy to maintain, domain invariants are explicitly expressed using the Ubiquitous Language, easy to extend, validation logic is centralized and validators can be used together to enforce complex domain rules. And even when I know I am placing the validation of my entities outside of them (You could argue a code smell - Anemic Domain) but I think the trade-off is acceptable But there is one thing that I have not figured out how to implement it in a clean way. How should I use this components... Since they will be injected, they won’t fit naturally inside my domain entities, so basically I see two options: Pass the validators to each method of my entity Validate my objects externally (from the command handler) I am not happy with the option 1 so I would explain how I would do it with the option 2 class ChangeEmailCommandHandler : ICommandHandler<ChangeEmailCommand> { public void Execute(ChangeEmailCommand command) { private IEnumerable<IDomainInvariantValidator> validators; // here I would get the validators required for this command injected, and in here I would validate them, something like this using (var t = this.unitOfWork.BeginTransaction()) { var customer = this.unitOfWork.Get<Customer>(command.CustomerId); this.validators.ForEach(x =. x.IsValid(customer, command)); // here I know the command is valid // the call to ChangeEmail will fire domain events as needed customer.ChangeEmail(command.Email); t.Commit(); } } } Well this is it. Can you give me your thoughts about this or share your experiences with Domain entities validation EDIT I think it is not clear from my question, but the real problem is: Hiding the domain rules has serious implications in the future maintainability of the application, and also domain rules change often during the life-cycle of the app. Hence implementing them with this in mind would let us extend them easily. Now imagine in the future a rules engine is implemented, if the rules are encapsulated outside of the domain entities, this change would be easier to implement

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  • Feedback on iterating over type-safe enums

    - by Sumant
    In response to the earlier SO question "Enumerate over an enum in C++", I came up with the following reusable solution that uses type-safe enum idiom. I'm just curious to see the community feedback on my solution. This solution makes use of a static array, which is populated using type-safe enum objects before first use. Iteration over enums is then simply reduced to iteration over the array. I'm aware of the fact that this solution won't work if the enumerators are not strictly increasing. template<typename def, typename inner = typename def::type> class safe_enum : public def { typedef typename def::type type; inner val; static safe_enum array[def::end - def::begin]; static bool init; static void initialize() { if(!init) // use double checked locking in case of multi-threading. { unsigned int size = def::end - def::begin; for(unsigned int i = 0, j = def::begin; i < size; ++i, ++j) array[i] = static_cast<typename def::type>(j); init = true; } } public: safe_enum(type v = def::begin) : val(v) {} inner underlying() const { return val; } static safe_enum * begin() { initialize(); return array; } static safe_enum * end() { initialize(); return array + (def::end - def::begin); } bool operator == (const safe_enum & s) const { return this->val == s.val; } bool operator != (const safe_enum & s) const { return this->val != s.val; } bool operator < (const safe_enum & s) const { return this->val < s.val; } bool operator <= (const safe_enum & s) const { return this->val <= s.val; } bool operator > (const safe_enum & s) const { return this->val > s.val; } bool operator >= (const safe_enum & s) const { return this->val >= s.val; } }; template <typename def, typename inner> safe_enum<def, inner> safe_enum<def, inner>::array[def::end - def::begin]; template <typename def, typename inner> bool safe_enum<def, inner>::init = false; struct color_def { enum type { begin, red = begin, green, blue, end }; }; typedef safe_enum<color_def> color; template <class Enum> void f(Enum e) { std::cout << static_cast<unsigned>(e.underlying()) << std::endl; } int main() { std::for_each(color::begin(), color::end(), &f<color>); color c = color::red; }

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  • Horizontal navigation from next previous buttons for Overflow:Hidden div

    - by brz dot net
    See following Code <div> <a id="west" href="javascript:void(0);" onclick="scrollBlockWest();"><<West</a> <a id="east" href="javascript:void(0);" onclick="scrollBlockEast();">East >></a> </div> <div id="myScrollContainer" style="overflow:hidden; width:900px; height:700px"> <table id="myScrollContent"><tr><td> <div id="block0" style="display:block;height:300px; width:300px; background-color:Lime">Content 0</div> </td><td> <div id="block1" style="display:block;height:300px; width:300px; background-color:Aqua">Content 1</div> </td><td> <div id="block2" style="display:block;height:300px; width:300px; background-color:Blue">Content 2</div> </td><td> <div id="block3" style="display:block;height:300px; width:300px; background-color:Gray">Content 3</div> </td><td> <div id="block4" style="display:block;height:300px; width:300px; background-color:Gray">Content 4</div> </td> </tr></table> </div> This is my script: <script type="text/javascript" > var totalBlock = 4; var currentBlock = 0; function scrollBlockEast() { var blk = document.getElementById('block'+currentBlock); //alert('block'+blockid); blk.style.display='none'; currentBlock++; //document.getElementById('myScrollContent').style.left = -100; if(currentBlock<totalBlock) { document.getElementById('west').style.display='inline'; } //alert(totlaBlock-1); if(currentBlock==totalBlock) { document.getElementById('east').style.display='none'; } } function scrollBlockWest() { currentBlock--; document.getElementById('block'+currentBlock).style.display='inline'; if(currentBlock<1) { document.getElementById('west').style.display='none'; } else { document.getElementById('east').style.display='inline'; } } </script> Now My object is to slide block on << and click. By default, 3 blocks(Content 0,Content 1,Content 2) are coming. When is clicked then (Content 1,Content 2,Content 3) will come. For this, I hide content 0 block. But layout will disturb on << click. I know this is wrong way. I should set left position instead of hiding content but it is empty I tried to set left position but no luck. Let me know How the block can be moved one by one using javascript and what is the best approach to do this?

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  • Increase RGB components every Hour (r), Minute (g), Second (b) for digital clock

    - by TJ Fertterer
    So I am taking my first javascript class (total noob) and one of the assignments is to modify a digital clock by assigning the color red to hours, green minutes, blue to seconds, then increase the respective color component when it changes. I have successfully assigned a decimal color value (ex. "#850000" to each element (hours, minutes, seconds), but my brain is fried trying to figure out how to increase the brightness when hours, minutes, seconds change, i.e. red goes up to "#870000" changing from 1:00:00 pm to 2:00:00 pm. I've searched everywhere with no help on how to successfully do this. Here is what I have so far and any help on this would be greatly appreciated. TJ <script type="text/javascript"> <!-- function updateClock() { var currentTime = new Date(); var currentHours = currentTime.getHours(); var currentMinutes = currentTime.getMinutes(); var currentSeconds = currentTime.getSeconds(); // Pad the minutes with leading zeros, if required currentMinutes = ( currentMinutes < 10 ? "0" : "" ) + currentMinutes; // Pad the seconds with leading zeros, if required currentSeconds = ( currentSeconds < 10 ? "0" : "" ) + currentSeconds; // Choose either "AM" or "PM" as appropriate var timeOfDay = ( currentHours < 12 ) ? "AM" : "PM"; // Convert the hours component to 12-hour format currentHours = ( currentHours > 12 ) ? currentHours - 12 : currentHours; // Convert an hours component if "0" to "12" currentHours = ( currentHours == 0 ) ? 12 : currentHours; // Get hold of the html elements by their ids var hoursElement = document.getElementById("hours"); document.getElementById("hours").style.color = "#850000"; var minutesElement = document.getElementById("minutes"); document.getElementById("minutes").style.color = "#008500"; var secondsElement = document.getElementById("seconds"); document.getElementById("seconds").style.color = "#000085"; var am_pmElement = document.getElementById("am_pm"); // Put the clock sections text into the elements' innerHTML hoursElement.innerHTML = currentHours; minutesElement.innerHTML = currentMinutes; secondsElement.innerHTML = currentSeconds; am_pmElement.innerHTML = timeOfDay; } // --> </script> </head> <body onload="updateClock(); setInterval( 'updateClock()', 1000 )"> <h1 align="center">The JavaScript digital clock</h1> <h2 align="center">Thomas Fertterer - Lab 2</h2> <div id='clock' style="text-align: center"> <span id="hours"></span>: <span id='minutes'></span>: <span id='seconds'></span> <span id='am_pm'></span> </div> </body> </html>

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  • Changing color of HighlighBrushKey in XAML

    - by phil
    Hi, I have the following problem. The background color in a ListView is set LightGreen or White, whether a boolflag is true or false. Example Screen Window1.xaml: <Window.Resources> <Style TargetType="{x:Type ListViewItem}"> <Style.Triggers> <DataTrigger Binding="{Binding Path=BoolFlag}" Value="True"> <Setter Property="Background" Value="LightGreen" /> </DataTrigger> </Style.Triggers> </Style> </Window.Resources> <StackPanel> <ListView ItemsSource="{Binding Path=Personen}" SelectionMode="Single" SelectionChanged="ListViewSelectionChanged"> <ListView.View> <GridView> <GridViewColumn DisplayMemberBinding="{Binding Path=Vorname}" Header="Vorname" /> <GridViewColumn DisplayMemberBinding="{Binding Path=Nachname}" Header="Nachname" /> <GridViewColumn DisplayMemberBinding="{Binding Path=Alter}" Header="Alter" /> <GridViewColumn DisplayMemberBinding="{Binding Path=BoolFlag}" Header="BoolFlag" /> </GridView> </ListView.View> </ListView> </StackPanel> Window1.xaml.cs: public partial class Window1 : Window { private IList<Person> _personen = new List<Person>(); public Window1() { _personen.Add(new Person { Vorname = "Max", Nachname = "Mustermann", Alter = 18, BoolFlag = false, }); _personen.Add(new Person { Vorname = "Karl", Nachname = "Mayer", Alter = 27, BoolFlag = true, }); _personen.Add(new Person { Vorname = "Josef", Nachname = "Huber", Alter = 38, BoolFlag = false, }); DataContext = this; InitializeComponent(); } public IList<Person> Personen { get { return _personen; } } private void ListViewSelectionChanged(object sender, SelectionChangedEventArgs e) { Person person = e.AddedItems[0] as Person; if (person != null) { if (person.BoolFlag) { this.Resources[SystemColors.HighlightBrushKey] = Brushes.Green; } else { this.Resources[SystemColors.HighlightBrushKey] = Brushes.RoyalBlue; } } } } Person.cs: public class Person { public string Vorname { get; set; } public string Nachname { get; set; } public int Alter { get; set; } public bool BoolFlag { get; set; } } Now I want to set the highlight color of the selected item, depending on the boolflag. In Code-Behind I do this with: private void ListViewSelectionChanged(object sender, SelectionChangedEventArgs e) { Person person = e.AddedItems[0] as Person; if (person != null) { if (person.BoolFlag) { this.Resources[SystemColors.HighlightBrushKey] = Brushes.Green; } else { this.Resources[SystemColors.HighlightBrushKey] = Brushes.RoyalBlue; } } } } This works fine, but now I want to define the code above in the XAML-file. With <SolidColorBrush x:Key="{x:Static SystemColors.HighlightBrushKey}" Color="Green" /> I can overwrite the default-value. However, it works, but the color is set to Green for all selected items. I have tried different ways to switch the color of HighlightBrushKey between Green and Blue in XAML, depending on the boolflag, but I didn't succeed. May you can help me and give me some examples?

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  • Binding a property to change the listbox items foreground individually for each item

    - by Eyal-Shilony
    I'm trying to change the foreground color of the items in the ListBox individually for each item, I've already posted a similar question but this one is more concrete. I hoped that the state of the color is reserved for each item added to the ListBox, so I tried to create a property (in this case "HotkeysForeground"), bind it and change the color when the items are added in the "HotkeyManager_NewHotkey" event, the problem it's changing the foreground color for all the items in the ListBox. How can I do that per item ? Here is the ViewModel I use. namespace Monkey.Core.ViewModel { using System; using System.Collections.ObjectModel; using System.Windows.Media; using Monkey.Core.SystemMonitor.Accessibility; using Monkey.Core.SystemMonitor.Input; public class MainWindowViewModel : WorkspaceViewModel { private readonly FocusManager _focusManager; private readonly HotkeyManager _hotkeyManager; private readonly ObservableCollection<string> _hotkeys; private Color _foregroundColor; private string _title; public MainWindowViewModel() { _hotkeys = new ObservableCollection<string>(); _hotkeyManager = new HotkeyManager(); _hotkeyManager.NewHotkey += HotkeyManager_NewHotkey; _focusManager = new FocusManager(); _focusManager.Focus += FocusManager_Focus; } public Color HotkeysForeground { get { return _foregroundColor; } set { _foregroundColor = value; OnPropertyChanged(() => HotkeysForeground); } } public ReadOnlyObservableCollection<string> Hotkeys { get { return new ReadOnlyObservableCollection<string>(_hotkeys); } } public string Title { get { return _title; } set { _title = value; OnPropertyChanged(() => Title); } } protected override void OnDispose() { base.OnDispose(); _hotkeyManager.Dispose(); _focusManager.Dispose(); } private void FocusManager_Focus(object sender, FocusManagerEventArgs e) { Title = e.Title; } private void HotkeyManager_NewHotkey(object sender, EventArgs eventArgs) { HotkeysForeground = _hotkeys.Count <= 2 ? Colors.Blue : Colors.Brown; _hotkeys.Clear(); foreach (var hotkey in _hotkeyManager.GetHotkeys()) { _hotkeys.Add(hotkey); } } } } Here is the view. <Window x:Class="Monkey.View.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:System="clr-namespace:System;assembly=mscorlib" Title="{Binding Mode=OneWay, Path=Title, UpdateSourceTrigger=PropertyChanged}" Height="200" Width="200" ShowInTaskbar="False" WindowStyle="ToolWindow" Topmost="True" ResizeMode="CanResizeWithGrip" AllowsTransparency="False"> <Window.Resources> <SolidColorBrush Color="{Binding HotkeysForeground}" x:Key="HotkeysBrush"/> </Window.Resources> <ListBox Canvas.Left="110" Canvas.Top="74" Name="HotkeyList" Height="Auto" Width="Auto" HorizontalContentAlignment="Left" BorderThickness="0" ScrollViewer.CanContentScroll="False" ScrollViewer.HorizontalScrollBarVisibility="Disabled" ScrollViewer.VerticalScrollBarVisibility="Disabled" ItemsSource="{Binding Path=Hotkeys}" VerticalAlignment="Stretch" VerticalContentAlignment="Center" FontSize="20"> <ListBox.ItemContainerStyle> <Style TargetType="ListBoxItem"> <Setter Property="IsEnabled" Value="False" /> </Style> </ListBox.ItemContainerStyle> <ListBox.ItemTemplate> <DataTemplate> <Label Content="{Binding}" Foreground="{StaticResource HotkeysBrush}"/> </DataTemplate> </ListBox.ItemTemplate> </ListBox> </Window> Thank you in advance.

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  • How the JOptionPane works

    - by DevAno1
    How can I control what happens with window after clicking JOPtionPane buttons ? I'm trying to implement simple file chooser. In my frame I have 3 buttons (OK, Cancel, Browse). Browse button opens file search window, and after picking files should return to main frame. Clicking OK will open a frame with the content of the file. Now porblem looks this way. With the code below, I can choose file but directly after that a new frame is created, and my frame with buttons dissapears : import java.io.File; import java.io.BufferedReader; import java.io.FileReader; import java.io.IOException; import java.awt.*; import javax.swing.*; import java.io.*; public class Main { public static void main(String args[]) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { show("Window"); } }); } public static void show(String frame_name){ JFrame frame = new JFrame(frame_name); frame.setPreferredSize(new Dimension(450, 300)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel top = new JPanel(); top.setLayout(new BoxLayout(top, BoxLayout.Y_AXIS)); JFileChooser fc = new JFileChooser(new File(".")); JPanel creator = new JPanel(); creator.setLayout(new BoxLayout(creator, BoxLayout.Y_AXIS)); creator.add(top); String[] buttons = {"OK", "Cancel", "Browse"}; int rc = JOptionPane.showOptionDialog( null, creator, frame_name, JOptionPane.DEFAULT_OPTION, JOptionPane.PLAIN_MESSAGE, null, buttons, buttons[0] ); String approveButt = ""; switch(rc){ case 0: break; case 1: break; case 2: approveButt = buttons[rc]; int retVal = fc.showDialog(null, approveButt); if (retVal == JFileChooser.APPROVE_OPTION) System.out.println(approveButt + " " + fc.getSelectedFile()); break; } frame.pack(); frame.setVisible(true); } } With the second code I can return to my menu, but in no way I am able to pop this new frame, which appeared with first code. How to control this ? What am I missing ? public class Main { public static void main(String args[]) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { show("Window"); } }); } public static void show(String frame_name){ JFrame frame = new JFrame(frame_name); frame.setPreferredSize(new Dimension(450, 300)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel top = new JPanel(); top.setLayout(new BoxLayout(top, BoxLayout.Y_AXIS)); JFileChooser fc = new JFileChooser(new File(".")); JPanel creator = new JPanel(); creator.setLayout(new BoxLayout(creator, BoxLayout.Y_AXIS)); creator.add(top); String[] buttons = {"OK", "Cancel", "Browse"}; String approveButt = ""; Plane m = null; int rc = -1; while (rc != 0) { rc = JOptionPane.showOptionDialog( null, creator, frame_name, JOptionPane.DEFAULT_OPTION, JOptionPane.PLAIN_MESSAGE, null, buttons, buttons[0] ); switch (rc) { case 0: m = new Plane(); case 1: System.exit(0); case 2: approveButt = buttons[rc]; int retVal = fc.showDialog(null, approveButt); if (retVal == JFileChooser.APPROVE_OPTION) System.out.println(approveButt + " " + fc.getSelectedFile()); break; default: break; } } addComponents(frame.getContentPane(), m); frame.pack(); frame.setVisible(true); } private static void addComponents(Container c, Plane e) { c.setLayout(new BoxLayout(c, BoxLayout.Y_AXIS)); c.add(e); } } class Plane extends JPanel { public Plane(){ } @Override public void paint(Graphics g){ g.setColor(Color.BLUE); g.fillRect(0, 0, 400, 250); } }

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