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  • How to include multiple tables programmaticaly into a Sweave document using R

    - by PaulHurleyuk
    Hello, I want to have a sweave document that will include a variable number of tables in. I thought the example below would work, but it doesn't. I want to loop over the list foo and print each element as it's own table. % \documentclass[a4paper]{article} \usepackage[OT1]{fontenc} \usepackage{longtable} \usepackage{geometry} \usepackage{Sweave} \geometry{left=1.25in, right=1.25in, top=1in, bottom=1in} \listfiles \begin{document} <<label=start, echo=FALSE, include=FALSE>>= startt<-proc.time()[3] library(RODBC) library(psych) library(xtable) library(plyr) library(ggplot2) options(width=80) #Produce some example data, here I'm creating some dummy dataframes and putting them in a list foo<-list() foo[[1]]<-data.frame(GRP=c(rep("AA",10), rep("Aa",10), rep("aa",10)), X1=rnorm(30), X2=rnorm(30,5,2)) foo[[2]]<-data.frame(GRP=c(rep("BB",10), rep("bB",10), rep("BB",10)), X1=rnorm(30), X2=rnorm(30,5,2)) foo[[3]]<-data.frame(GRP=c(rep("CC",12), rep("cc",18)), X1=rnorm(30), X2=rnorm(30,5,2)) foo[[4]]<-data.frame(GRP=c(rep("DD",10), rep("Dd",10), rep("dd",10)), X1=rnorm(30), X2=rnorm(30,5,2)) @ \title{Docuemnt to test putting a variable number of tables into a sweave Document} \author{"Paul Hurley"} \maketitle \section{Text} This document was created on \today, with \Sexpr{print(version$version.string)} running on a \Sexpr{print(version$platform)} platform. It took approx \input{time} sec to process. <<label=test, echo=FALSE, results=tex>>= cat("Foo") @ that was a test, so is this <<label=table1test, echo=FALSE, results=tex>>= print(xtable(foo[[1]])) @ \newpage \subsection{Tables} <<label=Tables, echo=FALSE, results=tex>>= for(i in seq(foo)){ cat("\n") cat(paste("Table_",i,sep="")) cat("\n") print(xtable(foo[[i]])) cat("\n") } #cat("<<label=endofTables>>= ") @ <<label=bye, include=FALSE, echo=FALSE>>= endt<-proc.time()[3] elapsedtime<-as.numeric(endt-startt) @ <<label=elapsed, include=FALSE, echo=FALSE>>= fileConn<-file("time.tex", "wt") writeLines(as.character(elapsedtime), fileConn) close(fileConn) @ \end{document} Here, the table1test chunk works as expected, and produced a table based on the dataframe in foo[[1]], however the loop only produces Table(underscore)1.... Any ideas what I'm doing wrong ?

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  • Codesign returns exit code of 11 for xcode iphone project -- can't find documentation on exit code 1

    - by Larry Freeman
    Hi Everyone, I'm new to iPhone development. I am trying to get Xcode to run an application on a phone. The app works fine in the simulator. Initially I hit the error: The executable was signed with invalid entitlements I followed the steps here: http://stackoverflow.com/questions/1074546/the-executable-was-signed-with-invalid-entitlements But now I am getting an exit code of 11. I checked the documentation on codesign but I can't find any mention of an exit code 11 (http://gemma.apple.com/mac/library/documentation/Darwin/Reference/ManPages/man1/codesign.1.html) Below is the log I am getting. Any help is greatly appreciated. I am using iPhone OS 3.1.3. Build HubPages of project HubPages with configuration Debug CodeSign build/Debug-iphoneos/HubPages.app cd /Users/larryfreeman/src/hub/mobile/HubPages/build/iphone setenv IGNORE_CODESIGN_ALLOCATE_RADAR_7181968 /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /usr/bin/codesign -f -s "iPhone Developer: Larry Freeman (LT6G4W62Z2)" --resource-rules=/Users/larryfreeman/src/hub/mobile/HubPages/build/iphone/build/Debug-iphoneos/HubPages.app/Entitlements.plist --entitlements /Users/larryfreeman/src/hub/mobile/HubPages/build/iphone/build/HubPages.build/Debug-iphoneos/HubPages.build/HubPages.xcent /Users/larryfreeman/src/hub/mobile/HubPages/build/iphone/build/Debug-iphoneos/HubPages.app Command /usr/bin/codesign failed with exit code 11 Thanks! -Larry

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  • C++ thread safety - exchange data between worker and controller

    - by peterchen
    I still feel a bit unsafe about the topic and hope you folks can help me - For passing data (configuration or results) between a worker thread polling something and a controlling thread interested in the most recent data, I've ended up using more or less the following pattern repeatedly: Mutex m; tData * stage; // temporary, accessed concurrently // send data, gives up ownership, receives old stage if any tData * Send(tData * newData) { ScopedLock lock(m); swap(newData, stage); return newData; } // receiving thread fetches latest data here tData * Fetch(tData * prev) { ScopedLock lock(m); if (stage != 0) { // ... release prev prev = stage; stage = 0; } return prev; // now current } Note: This is not supposed to be a full producer-consumer queue, only the msot recent data is relevant. Also, I've skimmed ressource management somewhat here. When necessary I'm using two such stages: one to send config changes to the worker, and for sending back results. Now, my questions assuming that ScopedLock implements a full memory barrier: do stage and/or workerData need to be volatile? is volatile necessary for tData members? can I use smart pointers instead of the raw pointers - say boost::shared_ptr? Anything else that can go wrong? I am basically trying to avoid "volatile infection" spreading into tData, and minimize lock contention (a lock free implementation seems possible, too). However, I'm not sure if this is the easiest solution. ScopedLock acts as a full memory barrier. Since all this is more or less platform dependent, let's say Visual C++ x86 or x64, though differences/notes for other platforms are welcome, too. (a prelimenary "thanks but" for recommending libraries such as Intel TBB - I am trying to understand the platform issues here)

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  • When does MSBuild set the $(ProjectName) property?

    - by bwerks
    I'm fairly new to MSBuild, and I've done some customization on a Wpf project file that I'm building both in VS2010 and TFS2010. I've customized the output path as follows: <OutputPath Condition=" '$(TeamBuildOutDir)' == '' ">$(SolutionDir)build\binaries\$(ProjectName)\$(Configuration)\$(Platform)</OutputPath> <OutputPath Condition=" '$(TeamBuildOutDir)' != '' ">$(TeamBuildOutDir)binaries\$(ProjectName)\$(Configuration)\$(Platform)</OutputPath> This allows me to build to a centralized binaries directory when building on the desktop, and allows TFS to find the binaries when CI builds are running. However, it seems that in both cases, the $(ProjectDir) property is evaluating to '' at buildtime, which creates strange results. Doing some debugging, it appears as if $(ProjectName) is set by the time BeforeBuild executes, but that my OutputPath property is evaluating it prior to that point. <ProjectNameUsedTooEarly Condition=" '$(ProjectName)' == '' ">true</ProjectNameUsedTooEarly> The preceeding property is in the same property group as my OutputPath property. In the BeforeBuild target, $(ProjectNameUsedTooEarly) evaluates to true, but $(ProjectName) evaluates to the project name as normal by that point. What can I do to ensure that $(ProjectName) has got a value when I use it? edit: I just used Attrice's MSBuild Sidekick to debug through my build file, and in the very first target available for breakpoint (_CheckForInvalidConfigurationAndPlatform) all the properties seem to be set already. ProjectName is already set correctly, but my OutputPath property has already been set using the blank value of ProjectName.

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  • Open Source CMS (.Net vs Java)

    - by CmsAndDotNetKindaGuy
    I must say up-front that this is not a strictly programming-related question and a very opinionated one. I am the lead developer of the dominant .Net CMS in my country and I don't like my own product :). Managerial decisions over what is important or not and large chunks of legacy code done before I joined gives me headache every day I go for work. Anyway, having a vast amount of experience in web industry and a very good grasp of C# and programming practices I'm designing my own CMS the past few months. Now the problem is that I'm an open source kinda guy so I have a dilemma. Should I use C# and .Net which has crippled multi-platform support or should I drop .Net entirely and start learning Java where I can create a truly open-source and cross-platform CMS? Please don't answer that I should contribute to an existing open source CMS. I ruled that out after spending a great deal of time searching for something similar in structure to what I have in mind. I am not a native speaker, so feel free to correct my syntax or rephrase my question.

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  • JVM/CLR Source-compatible Language Options

    - by Nathan Voxland
    I have an open source Java database migration tool (http://www.liquibase.org) which I am considering porting to .Net. The majority of the tool (at least from a complexity side) is around logic like "if you are adding a primary key and the database is Oracle use this SQL. If database is MySQL use this SQL. If the primary key is named and the database is Postgres use this SQL". I could fork the Java codebase and covert it (manually and/or automatically), but as updates and bug fixes to the above logic come in I do not want to have to apply it to both versions. What I would like to do is move all that logic into a form that can be compiled and used by both Java and .Net versions naively. The code I am looking to convert does not contain any advanced library usage (JDBC, System.out, etc) that would vary significantly from Java to .Net, so I don't think that will be an issue (at worst it can be designed around). So what I am looking for is: A language in which I can code common parts of my app in and compile it into classes usable by the "standard" languages on the target platform Does not add any runtime requirements to the system Nothing so strange that it scares away potential contributors I know Python and Ruby both have implementations on for the JVM and CLR. How well do they fit my requirements? Has anyone been successful (or unsuccesful) using this technique for cross-platform applications? Are there any gotcha's I need to worry about?

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  • Qt 4.x: how to implement drag-and-drop onto the desktop or into a folder?

    - by Jeremy Friesner
    Hi all, I've written a little file-transfer application written in C++ using Qt 4.x ... it logs into a server, shows the user a list of files available on the server, and lets the user upload or download files. This all works fine; you can even drag a file in from the desktop (or from an open folder), and when you drop the file icon into the server-files-list-view, the dropped file gets uploaded to the server. Now I have a request for the opposite action as well... my users would like to be able to drag a file out of the server-files-list-view and onto the desktop, or into an open folder window, and have that file get downloaded into that location. That seems like a reasonable request, but I don't know how to implement it. Is there a way for a Qt application to find out the directory corresponding to where "drop event" occurred, when the icon was dropped onto the desktop or into an open folder window? Ideally this would be a Qt-based platform-neutral mechanism, but if that doesn't exist, then platform-specific mechanisms for MacOS/X and Windows (XP or higher) would suffice. Any ideas?

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  • video streaming infrastructure

    - by alchemical
    We would like to set-up a live video-chat web site and are looking for basic architectural advice and/or a recomendation for a particular framework to use. Here are the basic features of the site: Most streams will be broadcast live from a single person with a web cam, etc., and viewed by typically 1-10 people, although there could be up to 100+ viewers on the high side. Audio and video do not have to be super-high quality, but do need to be "good enough". The main point is to convey the basic info in the video (and audio). If occasionally the frame-rate drops low and then goes back to normal fairly soon, we could live with that. Budget is an issue, so we are in general looking for a lower cost solution that will give us most of what we need in temers of performance and quality. We are looking at Peer1 for co-lo. The rest of our web site will be .Net / Windows platform. We are open to looking at any platform for the best streaming solution, although our technical expertise is currently more on the Windows side.

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  • How to limit traffic using multicast over localhost

    - by Shane Holloway
    I'm using multicast UDP over localhost to implement a loose collection of cooperative programs running on a single machine. The following code works well on Mac OSX, Windows and linux. The flaw is that the code will receive UDP packets outside of the localhost network as well. For example, sendSock.sendto(pkt, ('192.168.0.25', 1600)) is received by my test machine when sent from another box on my network. import platform, time, socket, select addr = ("239.255.2.9", 1600) sendSock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM, socket.IPPROTO_UDP) sendSock.setsockopt(socket.IPPROTO_IP, socket.IP_MULTICAST_TTL, 24) sendSock.setsockopt(socket.IPPROTO_IP, socket.IP_MULTICAST_IF, socket.inet_aton("127.0.0.1")) recvSock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM, socket.IPPROTO_UDP) recvSock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, True) if hasattr(socket, 'SO_REUSEPORT'): recvSock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEPORT, True) recvSock.bind(("0.0.0.0", addr[1])) status = recvSock.setsockopt(socket.IPPROTO_IP, socket.IP_ADD_MEMBERSHIP, socket.inet_aton(addr[0]) + socket.inet_aton("127.0.0.1")); while 1: pkt = "Hello host: {1} time: {0}".format(time.ctime(), platform.node()) print "SEND to: {0} data: {1}".format(addr, pkt) r = sendSock.sendto(pkt, addr) while select.select([recvSock], [], [], 0)[0]: data, fromAddr = recvSock.recvfrom(1024) print "RECV from: {0} data: {1}".format(fromAddr, data) time.sleep(2) I've attempted to recvSock.bind(("127.0.0.1", addr[1])), but that prevents the socket from receiving any multicast traffic. Is there a proper way to configure recvSock to only accept multicast packets from the 127/24 network, or do I need to test the address of each received packet?

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  • If I wanted to make a Pac-Man Game?

    - by SoulBeaver
    I am immediately placing this as a community wiki thing. I don't want to ask for help in programming yet or have even a specific question about programming, but rather the process and the resources needed to make such a game. To put it simply: My college friend and I decided to give ourselves a really big challenge to further our skills in programming. In six months time we want to show ourselves a Pac-Man game. Pac-Man will be AI-controlled like the Ghosts and whichever Pac-Man lives the longest after a set of tries wins. This isn't like anything we've done so far. The goal here, for me, isn't to create a perfect game, but to try and complete it, learn a whole bunch in the process. Even if I don't finish in the time, which is a good possibility, I would want to have at least tried this. So my question is this: How should I start preparing myself? I already have started vector math, matrices, all that fun stuff. My desired platform would be DirectX 9.0c; is that advisable? Keep in mind that this is not a preference just for this project, but I wish to have some kind of future in graphics develepment, so I want to pick a platform that is future-safe. As for the game development in general, what should I take into consideration? I have never done a real game before, so any and all advise to development of mid-scale projects( if this would be a mid-scale project ) is greatly appreciated. My main concerns are the pit-falls and demotivators. Sorry if the question is so vague. If it doesn't belong here, then I will remove it. Otherwise, any and all advise regarding making larger projects is greatly appreciated.

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  • Audio in xCode4.x is producing console warnings

    - by David DelMonte
    While the app works, I am seeing pages of console log warnings when I'm running my app on the simulator. Even Apple's "LoadPresetDemo" sample app produces the same warning messages. I don't want to reproduce them all here (about 500 lines), but here are few. I would appreciate any insight into what's going on... Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation in /System/Library/Frameworks/Security.framework/Versions/A/Security 2011-11-30 17:43:00.098 appname[4175:16c03] Error loading /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn: dlopen(/System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn, 262): Symbol not found: ___CFObjCIsCollectable Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security ... Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation in /System/Library/Frameworks/Security.framework/Versions/A/Security 2011-11-30 17:43:00.245 appname[4175:16c03] Cannot find function pointer NewPlugIn for factory C5A4CE5B-0BB8-11D8-9D75-0003939615B6 in CFBundle/CFPlugIn 0x7b6b0780 (bundle, not loaded) 2011-11-30 17:43:00.255 appname[4175:16c03] Error loading /Library/Audio/Plug-Ins/HAL/iSightAudio.plugin/Contents/MacOS/iSightAudio: dlopen(/Library/Audio/Plug-Ins/HAL/iSightAudio.plugin/Contents/MacOS/iSightAudio, 262): Symbol not found: ___CFObjCIsCollectable

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  • XCTest.framework build error

    - by user2703123
    I am using the DropBox Core API in my app and therefore, I must include the XCTest framework, because, when I haven't added the XCTest framework, my app can't connect to dropbox, however when I do add the framework, I get an error while building for the simulator. There is nothing wrong with my code! Here is the error: Ld /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator/SnapDrop!.app/SnapDrop! normal i386 cd "/Users/Zach/Desktop/SnapDrop!" setenv IPHONEOS_DEPLOYMENT_TARGET 6.1 setenv PATH "/Applications/Xcode5-DP6.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode5-DP6.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Applications/Xcode5-DP6.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch i386 -isysroot /Applications/Xcode5-DP6.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk -L/Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator -F/Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator -F/Users/Zach/Downloads/dropbox-ios-sdk-1.3.5 -F/Users/Zach/Downloads/dropbox-ios-sync-sdk-1-1.1.0 -F/Applications/Xcode5-DP6.app/Contents/Developer/Library/Frameworks -F/Users/Zach/Desktop -filelist /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Intermediates/SnapDrop!.build/Debug-iphonesimulator/SnapDrop!.build/Objects-normal/i386/SnapDrop!.LinkFileList -Xlinker -objc_abi_version -Xlinker 2 -fobjc-arc -fobjc-link-runtime -Xlinker -no_implicit_dylibs -mios-simulator-version-min=6.1 -framework iAd -framework AssetsLibrary -framework QuartzCore -framework SystemConfiguration -framework Security -framework CFNetwork -framework XCTest -framework Dropbox -framework DropboxSDK -framework CoreGraphics -framework UIKit -framework Foundation -Xlinker -dependency_info -Xlinker /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Intermediates/SnapDrop!.build/Debug-iphonesimulator/SnapDrop!.build/Objects-normal/i386/SnapDrop!_dependency_info.dat -o /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator/SnapDrop!.app/SnapDrop! ld: building for iOS Simulator, but linking against dylib built for MacOSX file '/Applications/Xcode5-DP6.app/Contents/Developer/Library/Frameworks/XCTest.framework/XCTest' for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation) What should I do? If my framework is corrupt, can you tell me how to reinstall it? I have tried deleting and reinstalling Xcode with no luck.

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  • A business Case for Enterprise Python

    - by Srirangan
    Hi all, This will not be a "programming" question but more technology / platform related question. I'm trying to figure out whether Python can be a suitable Java alternative for enterprise / web applications. Which are the ideal cases where you would prefer to use Python instead of Java? How would a typical Python web application (databases/sessions/concurrency) perform as compared to a typical Java application? How do specific Python frameworks square up against Java based frameworks (Spring, SEAM, Grails etc.)? For businesses, switching from the Java infrastructure to a Python infrastructure .. is it too hard/expensive/resource intensive/not viable? Also shed some light on the business case for providing a Python + Google AppEngine based solution to the end customer. Will it be cost effective in an typical scenario? Sorry if I am asking too wide a question, I would have liked to keep it specific, but I need your help to evaluate Python as a whole from the perspectives of the programmers, service providing company and end business customer. For an SME, a Python/GoogleAppEngine based technology stack is a clear scalable and affordable platform. But what about a large MNC that already has a lot invested in Java. Thank you so much. I am researching this myself and will gladly share my conclusions here! Thank you, Srirangan

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  • wamp cannot load mysqli extension

    - by localhost
    WAMP installed fine, no problems, BUT... When going to phpMyAdmin, I get the error from phpMyAdmin as follows: "Cannot load mysqli extension. Please check your PHP configuration". Also, phpMyAdmin documentation explains this error message as follows: "To connect to a MySQL server, PHP needs a set of MySQL functions called "MySQL extension". This extension may be part of the PHP distribution (compiled-in), otherwise it needs to be loaded dynamically. Its name is probably mysql.so or php_mysql.dll. phpMyAdmin tried to load the extension but failed. Usually, the problem is solved by installing a software package called "PHP-MySQL" or something similar." Finally, the apache_error.log file has the following PHP warnings (see the mySQL warning): PHP Warning: Zend Optimizer does not support this version of PHP - please upgrade to the latest version of Zend Optimizer in Unknown on line 0 PHP Warning: Zend Platform does not support this version of PHP - please upgrade to the latest version of Zend Platform in Unknown on line 0 PHP Warning: Zend Debug Server does not support this version of PHP - please upgrade to the latest version of Zend Debug Server in Unknown on line 0 PHP Warning: gd wrapper does not support this version of PHP - please upgrade to the latest version of gd wrapper in Unknown on line 0 PHP Warning: java wrapper does not support this version of PHP - please upgrade to the latest version of java wrapper in Unknown on line 0 PHP Warning: mysql wrapper does not support this version of PHP - please upgrade to the latest version of mysql wrapper in Unknown on line 0 So, for some reason PHP is not recognizing the mysql extension. Anyone know why? Any solution or workaround?

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  • Why won't my program terminate?

    - by Qwertie
    I have a .NET Compact Framework app that can runs on three windows machines (Desktop windows and two WinCE machines) and on the WinCE devices, the process never terminates on exit, even if I call Application.Exit(). Besides .NET, it uses one COM component (which does everything on the UI thread). If I break into the debugger after exitting, Visual Studio shows only one thread and a completely blank call stack. What could possibly cause this? Update: My process is terminating on the desktop but not the WinCE machines. I tried to force the process to terminate with the following code, but it doesn't work: [DllImport("coredll.dll")] static extern int TerminateProcess(IntPtr hProcess, uint uExitCode); static public void ExitProcess() { if (Platform.IsWindowsCE) TerminateProcess(new IntPtr(-1), 0); Application.Exit(); } There are also supposed to be ExitProcess() and GetCurrentProcess() APIs like the following, but if I try to call them, I get EntryPointNotFoundException. Therefore I am using TerminateProcess(-1, 0) because the documentation for the desktop version of GetCurrentProcess claims that it simply returns -1. [DllImport("coredll.dll")] static extern int ExitProcess(IntPtr hProcess); [DllImport("coredll.dll")] static extern IntPtr GetCurrentProcess(); Even if I do this: static public void ExitProcess() { if (Platform.IsWindowsCE) TerminateProcess(new IntPtr(-1), 0); Application.Exit(); throw new Exception("Trying to force quit."); } A fatal error dialog appears with a helpful "Quit" button, but pushing the button still does not cause the process to terminate on either machine!

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  • How to set QNetworkReply properties to get correct NCBI pages?

    - by Claire Huang
    I try to get this following url using the downloadURL function: http://www.ncbi.nlm.nih.gov/nuccore/27884304 But the data is not as what we can see through the browser. Now I know it's because that I need to give the correct information such as browser, how can I know what kind of information I need to set, and how can I set it? (By setHeader function??) In VC++, we can use CInternetSession and CHttpConnection Object to get the correct information without setting any other detail information, is there any similar way in Qt or other cross-platform C++ network lib?? (Yes, I need the the cross-platform property.) QNetworkReply::NetworkError downloadURL(const QUrl &url, QByteArray &data) { QNetworkAccessManager manager; QNetworkRequest request(url); request.setHeader(QNetworkRequest::ContentTypeHeader ,"Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.1.7) Gecko/20091221 Firefox/3.5.7 (.NET CLR 3.5.30729)"); QNetworkReply *reply = manager.get(request); QEventLoop loop; QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit())); loop.exec(); QVariant statusCodeV = reply->attribute(QNetworkRequest::RedirectionTargetAttribute); QUrl redirectTo = statusCodeV.toUrl(); if (!redirectTo.isEmpty()) { if (redirectTo.host().isEmpty()) { const QByteArray newaddr = ("http://"+url.host()+redirectTo.encodedPath()).toAscii(); redirectTo.setEncodedUrl(newaddr); redirectTo.setHost(url.host()); } return (downloadURL(redirectTo, data)); } if (reply->error() != QNetworkReply::NoError) { return reply->error(); } data = reply->readAll(); delete reply; return QNetworkReply::NoError; }

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  • Documentation and Build system for Mono/C#

    - by dcolish
    I'm starting out on a new project and a team member has decided to use C# as the implementation language. I don't have a lot of experience in C#, but a brief reading shows that it's very capable of being a complete cross-platform vm. Beyond the language, I've been having trouble selecting tools and workflows for managing the code as the project grows. It should be fairly small (<10K lines) but I would like to have the ability to generate documentation as the project grows, manage any external dependencies that we decide to use, and automate builds and testing. I am wondering what tools are commonly used or considered best practices for this language. I am mainly concerned with how would a build system potentially work on *nix as well as windows? Are there C# specific tools or is Make more common? In addition, I'd like to use a dvcs, but it doesn't look like Visual Studio and MonoDevelop support the same ones. What's the common vcs of choice for C#? For testing sort of Unit testing is available for C#/Mono? Finally, I know that there are good doc generators, but with the question of the build system, I would really like to have that just be a single step in the build similar to how testing is a step. Normally I'd automate with Hudson, but I am wondering if there is something more specific to the platform. Overall, I'd love to see a solution that provides a decent workflow on both windows and *nix without a heavy admin burden. I am pretty sure this is the holy grail of project management, so anything that puts me on that path is awesome.

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  • How to build Android for Samsung Galaxy Note

    - by Tr?n Ð?i
    I'd like to modify and build my own Android for my Samsung Galaxy Note I've downloaded Android 4.1.2 from http://source.android.com and Samsung open source for my Samsung Galaxy Note. After extract Samsung open source, I get 2 folders: Kernel and Platform, and 2 README text file README_Kernel.txt 1. How to Build - get Toolchain From android git server , codesourcery and etc .. - arm-eabi-4.6 - edit build_kernel.sh edit "CROSS_COMPILE" to right toolchain path(You downloaded). EX) CROSS_COMPILE= $(android platform directory you download)/android/prebuilts/gcc/linux-x86/arm/arm-eabi-4.6/bin/arm-eabi- Ex) CROSS_COMPILE=/usr/local/toolchain/arm-eabi-4.6/bin/arm-eabi- // check the location of toolchain - execute Kernel script $ ./build_kernel.sh 2. Output files - Kernel : arch/arm/boot/zImage - module : drivers/*/*.ko 3. How to Clean $ make clean README_Platform.txt [Step to build] 1. Get android open source. : version info - Android 4.1 ( Download site : http://source.android.com ) 2. Copy module that you want to build - to original android open source If same module exist in android open source, you should replace it. (no overwrite) # It is possible to build all modules at once. 3. You should add module name to 'PRODUCT_PACKAGES' in 'build\target\product\core.mk' as following case. case 1) bluetooth : should add 'audio.a2dp.default' to PRODUCT_PACKAGES case 2) e2fsprog : should add 'e2fsck' to PRODUCT_PACKAGES case 3) libexifa : should add 'libexifa' to PRODUCT_PACKAGES case 4) libjpega : should add 'libjpega' to PRODUCT_PACKAGES case 5) KeyUtils : should add 'libkeyutils' to PRODUCT_PACKAGES case 6) bluetoothtest\bcm_dut : should add 'bcm_dut' to PRODUCT_PACKAGES ex.) [build\target\product\core.mk] - add all module name for case 1 ~ 6 at once PRODUCT_PACKAGES += \ e2fsck \ libexifa \ libjpega \ libkeyutils \ bcm_dut \ audio.a2dp.default 4. In case of 'bluetooth', you should add following text in 'build\target\board\generic\BoardConfig.mk' BOARD_HAVE_BLUETOOTH := true BOARD_HAVE_BLUETOOTH_BCM := true 5. excute build command ./build.sh user What I need to do after followed 2 above files

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  • How to fix codesign when it says user cancelled the operation? (And I didn't)

    - by eipipuz
    I'm compiling an iPhone app meant to be Distributed. It's my first app so I followed the "iPhone Provisioning Profiles" instructions. Unfortunately it fails with this: CodeSign build/*_*_.app cd "/Users/videojuegos/Documents/*_*_" setenv IGNORE_CODESIGN_ALLOCATE_RADAR_7181968 /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /usr/bin/codesign -f -s "iPhone Distribution: ******" "--resource-rules=/Users/videojuegos/Documents/*_*_/build/*_*_.app/ResourceRules.plist" --entitlements "/Users/videojuegos/Documents/*_*_/build/Unity-iPhone.build/Distribution-iphoneos/Unity-iPhone.build/*_*_.xcent" "/Users/videojuegos/Documents/*_*_/build/*_*_.app" /Users/videojuegos/Documents/*_*_/build/*_*_.app: The operation was cancelled by the user. Command /usr/bin/codesign failed with exit code 1 I thought Keychain wasn't allowing Codesign to work but as far as I can tell that isn't the case. I also attempted running these commands from a terminal and it failed with this message: Users/videojuegos/Documents/*_*_/build/Unity-iPhone.build/Distribution-iphoneos/Unity-iPhone.build/*_*_.xcent: cannot read entitlement data I have made the xcode setting from scratch three times. Googled it. No results. I don't have any idea what else to try. Any suggestions?

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  • Receiving client-event on a GtkWindow

    - by fret
    I'm trying to send and receive a client-event using a GtkWindow on the win32 platform. The sending code looks like this: GtkWidget *Wnd; GdkNativeWindow Hnd = #ifdef WIN32 GDK_WINDOW_HWND(Wnd->window); #else GDK_WINDOW_XWINDOW(Wnd->window); #endif GdkEvent *Event = gdk_event_new(GDK_CLIENT_EVENT); // fill out Event params gdk_event_send_client_message(Event, Hnd); Receiving code looks like this: static gboolean MyClientEvent(GtkWidget *widget, GdkEventClient *ev, MyWnd *Wnd) { // breakpoint here... return TRUE; } GtkWidget *Wnd = gtk_window_new(GTK_WINDOW_TOPLEVEL); g_signal_connect( G_OBJECT(Wnd), "client-event", G_CALLBACK(MyClientEvent), this); gtk_widget_add_events(Wnd, GDK_ALL_EVENTS_MASK); I used Spy++ to see the message getting sent, so I know the sending side is ok. The receiving side however doesn't get the client-event. I was expecting my breakpoint in the callback to trigger... but it doesn't. I'm not even sure if a GtkWindow can receive a client-event... from past experience on X11 I thought it was pretty much the same as any other GtkWidget in that respect. Maybe on the win32 platform it's kinda different. But still I'd like to be able to get this working.

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  • rewrite not a member of LiftRules

    - by José Leal
    Hi guys, I was following http://www.assembla.com/wiki/show/liftweb/URL_Rewriting tutorial for url rewritting in liftweb.. but I get this error: error: value rewrite is not a member of object net.liftweb.http.LiftRules .. it is really odd.. and the documentation says that it exists. I'm using idea IDE, and I've done everything from scratch, using the lift maven blank archifact. Some more info: [INFO] ------------------------------------------------------------------------ [INFO] Building Joseph3 [INFO] task-segment: [tomcat:run] [INFO] ------------------------------------------------------------------------ [INFO] Preparing tomcat:run [INFO] [resources:resources {execution: default-resources}] [WARNING] Using platform encoding (UTF-8 actually) to copy filtered resources, i.e. build is platform dependent! [INFO] Copying 0 resource [INFO] [yuicompressor:compress {execution: default}] [INFO] nb warnings: 0, nb errors: 0 [INFO] artifact org.mortbay.jetty:jetty: checking for updates from scala-tools.org [INFO] artifact org.mortbay.jetty:jetty: checking for updates from central [INFO] [compiler:compile {execution: default-compile}] [INFO] Nothing to compile - all classes are up to date [INFO] [scala:compile {execution: default}] [INFO] Checking for multiple versions of scala [INFO] /home/dpz/Scala/Doit/Joseph3/src/main/scala:-1: info: compiling [INFO] Compiling 2 source files to /home/dpz/Scala/Doit/Joseph3/target/classes at 1274922123910 [ERROR] /home/dpz/Scala/Doit/Joseph3/src/main/scala/bootstrap/liftweb/Boot.scala:16: error: value rewrite is not a member of object net.liftweb.http.LiftRules [INFO] LiftRules.rewrite.prepend(NamedPF("ProductExampleRewrite") { [INFO] ^ [ERROR] one error found [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] wrap: org.apache.commons.exec.ExecuteException: Process exited with an error: 1(Exit value: 1) [INFO] ------------------------------------------------------------------------ [INFO] For more information, run Maven with the -e switch [INFO] ------------------------------------------------------------------------ [INFO] Total time: 19 seconds [INFO] Finished at: Thu May 27 03:02:07 CEST 2010 [INFO] Final Memory: 20M/175M [INFO] ------------------------------------------------------------------------ Process finished with exit code 1 enter code here

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  • Can a standalone ruby script (windows and mac) reload and restart itself?

    - by user30997
    I have a master-workers architecture where the number of workers is growing on a weekly basis. I can no longer be expected to ssh or remote console into each machine to kill the worker, do a source control sync, and restart. I would like to be able to have the master place a message out on the network that tells each machine to sync and restart. That's where I hit a roadblock. If I were using any sane platform, I could just do: exec('ruby', __FILE__) ...and be done. However, I did the following test: p Process.pid sleep 1 exec('ruby', __FILE__) ...and on Windows, I get one ruby instance for each call to exec. None of them die until I hit ^C on the window in question. On every platform I tried this on, it is executing the new version of the file each time, which I have verified this by making simple edits to the test script while the test marched along. The reason I'm printing the pid is to double-check the behavior I'm seeing. On windows, I am getting a different pid with each execution - which I would expect, considering that I am seeing a new process in the task manager for each run. The mac is behaving correctly: the pid is the same for every system call and I have verified with dtrace that each run is trigging a call to the execve syscall. So, in short, is there a way to get a windows ruby script to restart its execution so it will be running any code - including itself - that has changed during its execution? Please note that this is not a rails application, though it does use activerecord.

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  • How can I set QNetworkReply properties to get correct NCBI pages?

    - by Claire Huang
    I try to get this following url using the downloadURL function: http://www.ncbi.nlm.nih.gov/nuccore/27884304 But the data is not as what we can see through the browser. Now I know it's because that I need to give the correct information such as browser, how can I know what kind of information I need to set, and how can I set it? (By setHeader function??) In VC++, we can use CInternetSession and CHttpConnection Object to get the correct information without setting any other detail information, is there any similar way in Qt or other cross-platform C++ network lib?? (Yes, I need the the cross-platform property.) QNetworkReply::NetworkError downloadURL(const QUrl &url, QByteArray &data) { QNetworkAccessManager manager; QNetworkRequest request(url); request.setHeader(QNetworkRequest::ContentTypeHeader ,"Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.1.7) Gecko/20091221 Firefox/3.5.7 (.NET CLR 3.5.30729)"); QNetworkReply *reply = manager.get(request); QEventLoop loop; QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit())); loop.exec(); int direction; QVariant statusCodeV = reply->attribute(QNetworkRequest::RedirectionTargetAttribute); QUrl redirectTo = statusCodeV.toUrl(); if (!redirectTo.isEmpty()) { if (redirectTo.host().isEmpty()) { const QByteArray newaddr = ("http://"+url.host()+redirectTo.encodedPath()).toAscii(); redirectTo.setEncodedUrl(newaddr); redirectTo.setHost(url.host()); } return (downloadURL(redirectTo, data)); } if (reply->error() != QNetworkReply::NoError) { return reply->error(); } data = reply->readAll(); delete reply; return QNetworkReply::NoError; }

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  • Fast Lightweight Image Comparisson Metric Algorithm

    - by gav
    Hi All, I am developing an application for the Android platform which contains 1000+ image filters that have been 'evolved'. When a user selects a photo I want to present the most relevant filters first. This 'relevance' should be dependent on previous use cases. I have already developed tools that register when a filtered image is saved; this combination of filter and image can be seen as the training data for my system. The issue is that the comparison must occur between selecting an image and the next screen coming up. From a UI point of view I need the whole process to take less that 4 seconds; select an image- obtain a metric to use for similarity - check against use cases - return 6 closest matches. I figure with 4 seconds I can use animations and progress dialogs to keep the user happy. Due to platform contraints I am fairly limited in the computational expense of the algorithm. I have implemented a technique adapted from various online tutorials for running C code on the G1 and hence this language is available Specific Constraints; Qualcomm® MSM7201A™, 528 MHz Processor 320 x 480 Pixel bitmap in 32 bit ARGB ~ 2 seconds computational time for the native method to get the metric ~ 2 seconds to compare the metric of the current image with training data This is an academic project so all ideas are welcome, anything you can think of or have heard about would be of interest to me. My ideas; I want to keep the complexity down (O(n*m)?) by using pixel data only rather than a neighbourhood function I was looking at using the Colour historgram/Greyscale histogram/Texture/Entropy of the image, combining them to make the measure. There will be an obvious loss of information but I need the resultant metric to be substantially smaller than the memory footprint of the image (~0.512 MB) As I said, any ideas to direct my research would be fantastic. Kind regards, Gavin

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  • Removing NSLog breaks compiler

    - by DVG
    Okay, so this is weird I have this code - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.row) { case 1: NSLog(@"Platform Cell Selected"); AddGamePlatformSelectionViewController *platformVC = [[AddGamePlatformSelectionViewController alloc] initWithNibName:@"AddGamePlatformSelectionViewController" bundle:nil]; platformVC.context = context; platformVC.game = newGame; [self.navigationController pushViewController:platformVC animated:YES]; [platformVC release]; break; default: break; } } Which works fine. When I remove the NSLog Statement, like so: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.row) { case 1: //NSLog(@"Platform Cell Selected"); AddGamePlatformSelectionViewController *platformVC = [[AddGamePlatformSelectionViewController alloc] initWithNibName:@"AddGamePlatformSelectionViewController" bundle:nil]; platformVC.context = context; platformVC.game = newGame; [self.navigationController pushViewController:platformVC animated:YES]; [platformVC release]; break; default: break; } } I get the following compiler errors /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:102:0 /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:102: error: expected expression before 'AddGamePlatformSelectionViewController' /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:103:0 /Users/DVG/Development/iPhone/Backlog/Classes/AddGameTableViewController.m:103: error: 'platformVC' undeclared (first use in this function) If I just edit out the two // for commenting out that line, everything works swimingly.

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