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  • Backspace in UITextView substringToIndex , app is crashing .

    - by user271753
    Hey Guys check this code ( My Custom Keyboard) : -(IBAction) updateTextBackSpace:(id)sender { if([txtview.text length]>0) { NSString *deletedLastCharString = [txtview.text substringToIndex:([txtview.text length]-1)]; [txtview setText:deletedLastCharString]; } else { NSLog("End"); } I am able to erase the letters ( backspace ) but after the first letter is erased and if I press backspace one more time then the application crashes .. AND the main thing is that I can't figure out how to change this code so that , I can erase any text in any give line at the cursor, the backspace starts to erase from end of the line . Please Help

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  • Is memory leak caused by global variables?

    - by user297535
    When I checked my application for memory leaks it is showing 12 leaks. What will be the effect of this? I used global variables as shown below #import "file1.m" int num; #import "file2.m" extern int num; num = 10; Can this cause memory leaks? Anyone please help. I am a beginner in programming.

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  • Objective-C: Loop through NSDictionary to create seperate NSArray's

    - by Nic Hubbard
    I have a large NSDictionary structure that I need to loop through and create seperate NSArray's. Here is the structure: ( { id = { text = ""; }; sub = { text = " , "; }; text = ""; "thumb_url" = { text = ""; }; title = { text = "2010-2011"; }; type = { text = "title"; }; }, { id = { text = "76773"; }; sub = { text = "December 13, 2010"; }; text = ""; "thumb_url" = { text = "http://www.puc.edu/__data/assets/image/0004/76774/varieties/thumb.jpg"; }; title = { text = "College Days - Fall 2010"; }; type = { text = "gallery"; }; }, { id = { text = ""; }; sub = { text = ""; }; text = ""; "thumb_url" = { text = ""; }; title = { text = "2009-2010"; }; type = { text = "title"; }; }, { id = { text = "76302"; }; sub = { text = "December 3, 2010"; }; text = ""; "thumb_url" = { text = "http://www.puc.edu/__data/assets/image/0019/76303/varieties/thumb.jpg"; }; title = { text = "Christmas Colloquy"; }; type = { text = "gallery"; }; } ) Each section has a type key, which I need to check. When it finds the "title" key, I need to add those to an array. Then the next sections that would use the "gallery" key needs to be in its own array until it finds another "title" key. Then the "gallery" keys after that into their own array. I am using this a UITableView section titles and content. So, the NSDictionary above should have one NSArray *titles; array, and two other arrays each containing the galleries that came after the title. I have tried using a for loop but I just can't seem to get it right. And ideas would be appreciated.

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  • Sorting Numbers ins a Object.

    - by user133611
    Hi I have an NSMutableArray of objects, let's say 'Person' Objects. I want to sort the NSMutable Array by person.savings i.e if suppose person having savings 1000,1050,500,1200,2000,1050 i want the Array in the ascending order. Thank You.

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  • How do I reliably get the size of my iPhone view taking rotations into consideration?

    - by Sebastian Celis
    My application uses a UITabBarController, multiple UINavigationControllers, and supports autorotation. In order to properly layout the subviews within each UIViewController's main view, I really need to know the size available to the UIViewContoller. I need this size to take the UINavigationBar, the UITabBar, and the status bar all into account, and thus only return the size available to the content view. I thought for sure I could use the following from within the UIViewController's code: CGRect viewControllerBounds = [[self view] bounds]; However, there are a couple of issues with this approach: The first time the view is loaded, viewControllerBounds reports the view as being 320 pixels wide by 460 pixels tall. This is wrong. With a status bar and a navigation bar showing, the height should only be 416 pixels. However, if I rotate the simulator to landscape and then rotate back, the height of viewControllerBounds changes to 416. If I rotate the first view in the navigation controller to landscape mode and then push another view controller onto the stack, viewControllerBounds for the new view reports a width of 300 pixels and a height of 480 pixels. So the view's bounds didn't even take the rotation into account. Is there a better way to do this? I really don't want to have to start hardcoding the widths and heights of all the various UI elements the iPhone OS provides. I have tried setting the autoresizing mask of the UIViewController's view, but that doesn't seem to change anything. The views definitely seem to be displaying properly. When I set a background color that view looks like it takes up all of the space available to it. Any pointers would be greatly appreciated.

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  • iPhone plotting / charting libraries

    - by sashaeve
    I am looking for good plotting library (line, pie, column charts) which allows to interact with user touches something like in Stocks app. I found a core-plot library but seems like that interaction logic is not well-covered. Please suggest what libraries can be used?

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  • How should child views of UIScrollView report their bounds for contentSize?

    - by Mike
    I'm looking more for advice on the correct design for a view. What I have is a UIScrollView that contains one or more custom Views I have created. My problem is, who reports to the scrollview what it's contentSize should be? I have the following: UIView +-UIScrollView +-CustomView 1 with dynamic height depending on data +-CustomView 2 with dynamic Height depending on data The UIViewController creates new instances of the custom views with data and then adds them as subviews to the UIScrollView. The problem I'm having is how to set the value of the scrollview's contentSize? Right now, I'm not doing that and the contents of the scrollview are clipped with no scrolling possible. Should the custom view call [parent setContentSize:] in its drawRect:? Should the UIViewController query the custom view after creation to get its bounds and then call setContentSize? Should I subclass the UIScrollView to override addSubView to query each subview's height? Is there something else I'm missing? I hope I explained that properly. I'm new to this and still getting a handle on things.

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  • off a sound effect with NSUserDefaults

    - by Momeks
    i try to off a sound effect on my app play method is [myMusic play]; ' BOOL soundIsOff = [defaults boolForKey:@"sound_off"]; //the problem is here //xcode compiler doesn't copile this code [myMusic play] = soundIsOff; sound code : ///sound effect ', NSString * musicSonati = [[NSBundle mainBundle] pathForResource:@"sound" ofType:@"wav"]; myMusic = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:musicSonati] error:NULL]; myMusic.delegate = self; myMusic.numberOfLoops = 0;

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  • How to retrieve Directories size including all sub-directories?

    - by vikingosegundo
    I have stored images from the net like this Documents/imagecache/domain1/original/path/inURI/foo.png Documents/imagecache/domain2/original/path/inURI/bar.png Documents/imagecache/... Documents/imagecache/... Now I'd like to check the size of imagecache including all it sub-directories. Is there a convenient way of doing it — preferable without crawling through all the data manually?

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  • Android 1.5/1.6 issue with style and autogenerated R.java file

    - by Gaks
    I'm having strange issue with R.java file and styles defined in my resources. Here's some code: In res/values/strings.xml: <style parent="android:Theme.Dialog" name="PopupWindowStyle"> <item name="android:windowBackground">@drawable/bg1</item> <item name="android:textColor">@android:color/black</item> </style> In AndroidManifest.xml: <activity android:name=".RegisterScreen" android:icon="@drawable/ico" android:label="@string/applicationName" android:theme="@style/PopupWindowStyle" android:configChanges="locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|fontScale"> </activity> In autogenerated gen/.../R.java: public static final class style { public static final int PopupWindowStyle=0x7f090000; } After some changes in the project, eclipse changed autogenerated value for PopupWindowStyle from 0x7f080000 to 0x7f090000. After that, on Android 1.5, RegisterScreen activity is displayed without PopupWindowStyle style - there is an error displayed in logcat: Skipping entry 0x7f090000 in package table 0 because it is not complex! On Android 1.6 however everything works fine - PopupWindowStyle works like it was before it's integer value has changed. I was testing this issue, by reverting the source code to older revisions. I can confirm, that this problem started occurring after src code commit, which changed two files completely unrelated to this part of code - and an autogenerated R.java file. Any idea what could cause that?

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  • Preset value of HTML Forms

    - by laura
    Hi. I'm trying to preset the value of a dropdown menu and the value of a text box in an HTML form. As soon as the user taps the button in my iPhone app, it enters the webview and I was hoping to preset one of the dropdown menus and text field. How do I go about this? I want to set the dropdown to value "4" and the text field to "Giro Apps" Here's the relevant HTML form code: <select id="advSrcId" class="list" onchange="showOther($('advSrcId').options[$('advSrcId').selectedIndex].value)" name="advSrcId"> <option selected="" value="">Select</option> <option value="1">Google</option> <option value="2">Facebook</option> <option value="3">Friend Referral</option> <option value="4">Other</option> </select> <div id="otherAdvsrc" style=""> <p> Please give details here: <br/> <input class="text" type="text" value="" name="advsrc"/> <br/> </p> </div> TIA!

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  • ScrollView content async downloading problem

    - by Newbee
    Hi! I have UIScrollView with lots of UIImageView inside. In the loadView method I assign some temporary image for each of subview UIImageView images and starts several threads to async download images from internet. Each thread downloads and assign images as follows: NSData *data = [NSData dataWithContentsOfURL:URL]; UIImage *img = [UIImage imageWithData:data]; img_view.image = img; Here is the problem - I expects picture will changed after each image downloaded by I can see only temporary images until all images will downloads. UIScrollView still interact while images downloads - I can scroll temporary images inside it and see scrollers and nothing blocks run loop, but downloaded images doesn't updates.. What I tried to do: Call sleep() in the download thread -- not helps. Call setNeedsDisplay for each ImageView inside ScrollView and for ScrollView -- not helps. What's wrong ? Thanks. Update. I tried some experiments with number of threads and number of images to download. Now I'm sure -- images redraws only when thread finished. For example - if I load 100 images with one thread -- picture updates one time after all images downloads. If I increase number of threads to 10 -- picture updates 10 times -- 10 images appears per update. One more update. I fixed problem by staring new thread from the downloading threads each time one image downloaded and exit current thread (instead of download several images in one thread in the cycle and exit thread only when all downloaded). Obviously it's not a good solution and there must be right approach.

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  • Why is my UIImageView blurred?

    - by Denis M
    I have a really weird problem with UIImageView. I have an image (an RGB png) 45x45 pixels which I add to the view. I can see that image is blurred after added to the view. Here is the same image in the simulator (left) and in Xcode (right): I have custom UIImageView class with this initWithImage code: - (id) initWithImage:(UIImage*) image { self = [super initWithImage:image]; self.frame = CGRectMake(0, 0, 45, 45); self.contentMode = UIViewContentModeScaleAspectFit; self.quantity = 1; if (self) { self.label = [[UITextField alloc]initWithFrame:CGRectMake(0,40,45,25)]; self.label.font = [UIFont systemFontOfSize:16]; self.label.borderStyle = UITextBorderStyleNone; self.label.enabled = TRUE; self.label.userInteractionEnabled = TRUE; self.label.delegate = self; self.label.keyboardType = UIKeyboardTypeNumbersAndPunctuation; self.label.textAlignment = UITextAlignmentCenter; } self.userInteractionEnabled = TRUE; // Prepare 3 buttons: count up, count down, and delete self.deleteButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.deleteButton.hidden = NO; self.deleteButton.userInteractionEnabled = YES; self.deleteButton.titleLabel.font = [UIFont systemFontOfSize:20]; self.deleteButton.titleLabel.textColor = [UIColor redColor]; [self.deleteButton setTitle:@"X" forState:UIControlStateNormal]; [self.deleteButton addTarget:self action:@selector(deleteIcon:) forControlEvents:UIControlEventTouchUpInside]; self.upCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.upCountButton.hidden = NO; self.upCountButton.userInteractionEnabled = YES; [self.upCountButton setTitle:@"+" forState:UIControlStateNormal]; [self.upCountButton addTarget:self action:@selector(addQuantity:) forControlEvents:UIControlEventTouchUpInside]; self.downCountButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; self.downCountButton.hidden = YES; self.downCountButton.userInteractionEnabled = YES; [self.downCountButton setTitle:@"-" forState:UIControlStateNormal]; [self.downCountButton addTarget:self action:@selector(removeQuantity:) forControlEvents:UIControlEventTouchUpInside]; return self; } I create it like this: UIImage *desertIcon = [UIImage imageNamed:@"desert.png"]; IconObj *desertIconView = [[IconObj alloc] initWithImage:desertIcon]; desertIconView.center = CGPointMake(265,VERTICAL_POINT_ICON); desertIconView.type = [IconObj TYPE_DESERT]; [self.view addSubview:desertIconView]; [desertIconView release]; Why would the displayed image be so than the one stored in a file?

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  • How to call Android contacts list?

    - by aZn137
    Hi, I'm making an Android app, and need to call the phone's contact list. I need to call the contacts list function, pick a contact, then return to my app with the contact's name. Here's the code I got on the internet, but it doesnt work. Please help: import android.app.ListActivity; import android.content.Intent; import android.database.Cursor; import android.os.Bundle; import android.provider.Contacts.People; import android.view.View; import android.widget.ListAdapter; import android.widget.ListView; import android.widget.SimpleCursorAdapter; import android.widget.TextView; public class Contacts extends ListActivity { private ListAdapter mAdapter; public TextView pbContact; public static String PBCONTACT; public static final int ACTIVITY_EDIT=1; private static final int ACTIVITY_CREATE=0; // Called when the activity is first created. @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); Cursor C = getContentResolver().query(People.CONTENT_URI, null, null, null, null); startManagingCursor(C); String[] columns = new String[] {People.NAME}; int[] names = new int[] {R.id.row_entry}; mAdapter = new SimpleCursorAdapter(this, R.layout.mycontacts, C, columns, names); setListAdapter(mAdapter); } // end onCreate() // Called when contact is pressed @Override protected void onListItemClick(ListView l, View v, int position, long id) { super.onListItemClick(l, v, position, id); Cursor C = (Cursor) mAdapter.getItem(position); PBCONTACT = C.getString(C.getColumnIndex(People.NAME)); // RHS 05/06 //pbContact = (TextView) findViewById(R.id.myContact); //pbContact.setText(new StringBuilder().append("b")); Intent i = new Intent(this, NoteEdit.class); startActivityForResult(i, ACTIVITY_CREATE); } }

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  • Custom view transition in OpenGL ES

    - by melfar
    I'm trying to create a custom transition, to serve as a replacement for a default transition you would get here, for example: [self.navigationController pushViewController:someController animated:YES]; I have prepared an OpenGL-based view that performs an effect on some static texture mapped to a plane (let's say it's a copy of the flip effect in Core Animation). What I don't know how to do is: grab current view content and make a texture out of it (I remember seeing a function that does just that, but can't find it) how to do the same for the view that is currently offscreen and is going to replace current view are there some APIs I can hook to in order to make my transition class as native as possible (make it a kind of Core Animation effect)? Any thoughts or links are greatly appreciated! UPDATE Jeffrey Forbes's answer works great as a solution to capture the content of a view. What I haven't figured out yet is how to capture the content of the view I want to transition to, which should be invisible until the transition is done. Also, which method should I use to present the OpenGL view? For demonstration purposes I used pushViewController. That affects the navbar, though, which I actually want to go one item back, with animation, check this vid for explanation: http://vimeo.com/4649397. Another option would be to go with presentViewController, but that shows fullscreen. Do you think maybe creating another window (or view?) could be useful?

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  • Can't set text label in table view in Xcode for the iPhone

    - by Dave
    I have this code: tableList = [[NSMutableArray alloc] initWithObjects:@"First View",@"Second View",nil]; I have synthesized it and set the property, the problem is when I add this line under the configure the cell comment to set the text of each row, the app opens in the simulator but instantly closes: // Configure the cell. cell.textLabel.text = [tableList objectAtIndex:indexPath.row]; return cell; Any ideas on what is causing this ?

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  • Animating an Image

    - by Viral
    hi friends, I m creating a game, in that i want to use some animation, but i m new to animations. I want to create an image ,as soon as i click on imageview, the image should come in bouncing manner as if it is a Ball, so is it possible to do so??? The image is predefined for the game.and it must come after touch begin event occures, can any one help me??? regards viral.

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  • Connect two UIScrollView's together

    - by johnw188
    Here's a tricky iPhone problem I've been working on. I have three UIScrollViews on a page, one that only scrolls horizontally, one that only scrolls vertically, and one that scrolls both horizontally and vertically. I want to lock the views together, so that the horizontal location of the horizontal only scrollview matches the horizontal location of the main scrollview, and the vertical scrollview likewise, so that dragging the main scrollview around controls the horizontal and vertical scrollviews. Problem is, I'm completely stumped. I've looked around inside the apple documentation, but there doesn't seem to be any way to do this officially. One thought that I had was to somehow "clone" any touch on any of the scrollviews to a point on the other two, but I have no idea how to do this. If anyone has any thoughts on this, I'd very much appreciate it.

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  • Anyone knows of a good addressbook implementation?

    - by Tsahi Levent-Levi
    I am looking to add an address book to one of my programs. For that purpose, I want to have something that is flexible and customizable to the point of allowing me to hook up additional metadata to contacts in it from third parties. I don't mind paying for a solution as long as I get something that is usable for me. My requirements: Optimized to run on embedded devices Preferably in source code form Ability to add my own fields to contacts over those the address book provides out of the box Ability to plugin "stuff" to it to enhance it without changing its base code too much Has a C or C++ interface

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  • How to keep track of NSManagedObjects created in core-data persistently.

    - by KayKay
    In my application i am using core-data to store information and saving these data to the server using web-connectivity i have to use MySql. Basically what i want to do is to keep track of number of NSManagedObject already created and Whenever i am adding new NSManagedObject, based on that counting it will assign the class a Int_value which will act as primary_key in MySql. For examaple, there are already 10 NSManagedobjects, and when i will add new one it will assign it "11" as primary_key. these value will have to be increasing because there is no deleting of NSManagedObject. From my approach its about static member in applicationDelegate whose initial value can be any integer but should be incremented by one everytime new NSManagedObject is created and also it should be persistent. I am not clear how to do this, please give me suggestions. Thanks in advance.

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  • My 3D object (opengl es) is disappearing behind the iPhone camera view

    - by KLC
    I have an augmented reality iPhone app that I am converting from Core Animation to OpenGL ES 1.1. I have added code that has been modified from the Apple OpenGL template. My problem is that my 3D object , when translating along the negative Z-axis (away from the user), appears to disappear into the camera view, until its completely gone. I have experimented with several solutions, but to no avail. What I have determined: Using the 3D icosahedron from Jeff Lamarche's blog here, the object starts it at 0,0,0 and then translates with decreasing z coordinates. By the time the z value reaches -2.0f, the object is gone. It appears as if it is disappearing behind the camera view. This is how I set my frustrum & viewport (unchanged from Apple's code) glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); //Grab the size of the screen CGRect rect = self.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); What I have tried: The camera view is the main view and several other views are added to it as subviews, including the openGLView. I have commented those views out for test purposes. I have applied CATransforms to move the openGLView in the z direction -500 and +500, and done the same to the camera view. I have also changed the zFar in the above code to 1.0f, and it still disappears at z position of -2.0, which doesn't make sense (shouldn't it disappear at z=1.0?) My experimentation has got me more confused than when I started ( which usually means I am missing a key piece, but I can't figure out what). Thanks for your help.

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  • MKAnnotationView for userLocation pin iPhone

    - by Mauricio Galindo
    I have an application that uses MKMapView and at some point in the app I need to remove all the current pins in the map using [mapView removeAnnotations:mapView.annotations] And then I want to show again the current user location mapView.showUserLocation = YES But I can only make it reappear as a regular pin, because the userLocation view class its not public so I cant return views of that type. Here is my code - (MKAnnotationView *)mapView:(MKMapView *)theMapView viewForAnnotation:(id <MKAnnotation>)annotation MKPinAnnotationView* annView = (MKPinAnnotationView *)[mapView dequeueReusableAnnotationViewWithIdentifier:@"currentloc"]; if (!annView) { MKPinAnnotationView *annView=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"currentloc"]; annView.pinColor = MKPinAnnotationColorRed; annView.animatesDrop=TRUE; annView.canShowCallout = YES; annView.calloutOffset = CGPointMake(-5, 5); if ([annotation isKindOfClass:[DraggableAnnotationAM class]] ) annView.draggable = YES; return annView; } else { if ([annotation isKindOfClass:[DraggableAnnotationAM class]] ) annView.draggable = YES; annView.annotation = annotation; return annView; } Also I have found through reflection that MKUserLocationView is the class that is used to display the current location, but because its not public its not safe to use and my app keeps crashing and Im sure theres a easier way. Is it possible to do what I want, or should I just never remove the user location annotation of the mapView? Thanks in advance

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  • a full-screen UIImagePickerController with the right scale?

    - by Kay
    Hi, I'm customizing my image picker controller and I want to have a full-screen viewfinder. I think this might be pretty an old topic and I found an answer here: http://www.gorbster.net/blog/archives/144 But what I want to know is if there's a way to achieve this without distorting the scale of the image. If I scale that clipped preview image, I'm distorting its original x-y ratio, and I want to avoid it. Is there a way to prevent the preview image from being clipped so that I could retain the original 1200x1600 ratio? Thanks!

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  • Enhanced Podcasts and MPMoviePlayerViewController

    - by Ben Robinson
    Hi, This is a bit of an odd/specific one - possibly a bug? I'm using MPMoviePlayerViewController to play a variety of files, including Enhanced Podcasts - these are audio files, but with a slideshow of images, often created using GarageBand. Until (i think) iOS 3.2 they weren't supported at all, now they are and play fine in the iPod app, but in my app the slideshow doesn't start, the full screen movie player opens, and the audio begins, but all I see is the QuickTime logo. If I scrub the track the pictures appear - and will continue to play correctly - but I see nothing if I don't scrub! Any ideas?? On a related note, these files also include a small rectangluar button containing an (i) button on the right hand side - anybody know what it is or should do?! It does nothing for me!

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