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  • Android - Display Image Caption Below Images in Gridview

    - by Tyler
    Hello - I am utilizing a version of the "Grid View" example from the Android Developers site: http://developer.android.com/resources/tutorials/views/hello-gridview.html And I would like to display a small text caption below each of the images. Can someone please give an example of how this might be accomplished (i.e. what needs to be edited)? Thanks!

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  • In 3D camera math, calculate what Z depth is pixel unity for a given FOV

    - by badweasel
    I am working in iOS and OpenGL ES 2.0. Through trial and error I've figured out a frustum to where at a specific z depth pixels drawn are 1 to 1 with my source textures. So 1 pixel in my texture is 1 pixel on the screen. For 2d games this is good. Of course it means that I also factor in things like the size of the quad and the size of the texture. For example if my sprite is a quad 32x32 pixels. The quad size is 3.2 units wide and tall. And the texcoords are 32 / the size of the texture wide and tall. Then the frustum is: matrixFrustum(-(float)backingWidth/frustumScale,(float)backingWidth/frustumScale, -(float)backingHeight/frustumScale, (float)backingHeight/frustumScale, 40, 1000, mProjection); Where frustumScale is 800 for a retina screen. Then at a distance of 800 from camera the sprite is pixel for pixel the same as photoshop. For 3d games sometimes I still want to be able to do this. But depending on the scene I sometimes need the FOV to be different things. I'm looking for a way to figure out what Z depth will achieve this same pixel unity for a given FOV. For this my mProjection is set using: matrixPerspective(cameraFOV, near, far, (float)backingWidth / (float)backingHeight, mProjection); With testing I found that at an FOV of 45.0 a Z of 38.5 is very close to pixel unity. And at an FOV of 30.0 a Z of 59.5 is about right. But how can I calculate a value that is spot on? Here's my matrixPerspecitve code: void matrixPerspective(float angle, float near, float far, float aspect, mat4 m) { //float size = near * tanf(angle / 360.0 * M_PI); float size = near * tanf(degreesToRadians(angle) / 2.0); float left = -size, right = size, bottom = -size / aspect, top = size / aspect; // Unused values in perspective formula. m[1] = m[2] = m[3] = m[4] = 0; m[6] = m[7] = m[12] = m[13] = m[15] = 0; // Perspective formula. m[0] = 2 * near / (right - left); m[5] = 2 * near / (top - bottom); m[8] = (right + left) / (right - left); m[9] = (top + bottom) / (top - bottom); m[10] = -(far + near) / (far - near); m[11] = -1; m[14] = -(2 * far * near) / (far - near); } And my mView is set using: lookAtMatrix(cameraPos, camLookAt, camUpVector, mView); * UPDATE * I'm going to leave this here in case anyone has a different solution, can explain how they do it, or why this works. This is what I figured out. In my system I use a 10th scale unit to pixels on non-retina displays and a 20th scale on retina displays. The iPhone is 640 pixels wide on retina and 320 pixels wide on non-retina (obsolete). So if I want something to be the full screen width I divide by 20 to get the OpenGL unit width. Then divide that by 2 to get the left and right unit position. Something 32 units wide centered on the screen goes from -16 to +16. Believe it or not I have an excel spreadsheet do all this math for me and output all the vertex data for my sprite sheet. It's an arbitrary thing I made up to do .1 units = 1 non-retina pixel or 2 retina pixels. I could have made it .01 units = 2 pixels and someday I might switch to that. But for now it's the other. So the width of the screen in units is 32.0, and that means the left most pixel is at -16.0 and the right most is at 16.0. After messing a bit I figured out that if I take the [0] value of an identity modelViewProjection matrix and multiply it by 16 I get the depth required to get 1:1 pixels. I don't know why. I don't know if the 16 is related to the screen size or just a lucky guess. But I did a test where I placed a sprite at that calculated depth and varied the FOV through all the valid values and the object stays steady on screen with 1:1 pixels. So now I'm just calculating the unityDepth that way. If someone gives me a better answer I'll checkmark it.

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  • iPhone/Android app development tutorials?

    - by Decipher
    Hi, I'm looking at jumping on the band-wagon and knock out a couple iPhone and Android apps. I'm not a complete beginner as I have programmed in quite a few languages, with my current focus on PHP and Drupal development, but I have not developed for either the iPhone or Android before. I have downloaded the respective SDKs, but I was hoping to find some good quality tutorials that with step-by-step guides getting your development environment up and building your first app.

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  • Android googlemap Out of memory

    - by Xiaofeng
    Hi, I made an android application with googlemap api, and draw some 16x16 png (about 200 count) on overlay. When I move or zoom on/in mapview, "out of memory" error occurs very often. I also used the googlemap appication in my htc itself. Seams that it uses about 14+MB memmory, and never happens "out of memory". How to save memmory usage in a googlemap api, or how to enlarge android api memmory limit. Thanks a lot!

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  • how to display bigger resolution images in android?

    - by UMMA
    dear friends, referring to the code example of mine http://stackoverflow.com/questions/2997703/android-remote-image-getting-problem how can i accommodate bigger resolution images in android. when i try to display bigger resolution image from internet it give me null bitmap. any one guide me whats the solution? any help would be appreciated.

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  • Using database in Android

    - by Paul
    Does anyone know a good step by step tutorial for using sqlite on Android? I've found this: http://developer.android.com/guide/topics/data/data-storage.html#db and it ok to start with, but then it wants me to jump into other source code then its difficult to follow. I've tried others on the web, one from screaming penguin and that just kept causing errors with JVM. Advice greatly appreciated. I need to: Create database, with several tables (auto id, declare type) update get

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  • What's the closest thing to Apple's SpriteKit on Android devices? [on hold]

    - by Krumelur
    I've been playing around with the iOS 7 SpriteKit APIs and I totally love them. As I'm pretty much a n00b on Android, I'm wondering what the best Alternative would be if I wanted to go cross platform? I find Cocos2D learning curve pretty steep, where with SpriteKit it's a matter of minutes to get something on the screen. Then there's MonoGame and Cocos 2D for MonoGame - haven't tried either one I must admit.

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  • WYSIWYG View Editor in 'Android'?

    - by user262122
    Duplicate: Is there any form designer available for Google Android? I would like to move a CheckBox, so it displays in a different location than the top-left corner under Absolute Layout inside main.xml, for 'Android'. I'm using Eclipse to edit my views. How would I do this? On an iPhone they have a tool called Interface builder that allows you to move things in a WYIWYG fashion. Does Eclipse have similar functionality? Regards ShotSimon

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  • Android Test testPreconditions

    - by user1184113
    In Android developers I've seen that testPreconditions() method is supposed to be launch before all tests. But in my app test, it's acting like a normal test. It does not run before all tests. Is there something wrong ? Here is the description about testPreconditions() from android developer : "A preconditions test checks the initial application conditions prior to executing other tests. It's similar to setUp(), but with less overhead, since it only runs once."

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  • Android - capture video with watermark

    - by androdevo
    Hello, I know how to capture video on android device, but i would like to capture video and add some other information on it e.g. some funny timeclock and save it all to file so the person watching the video will see the exact time of capturing. I would also like to add some watermark. Do you know how can i do it or is it possible on android device? I read the API but couldnt find anything that could help me.

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  • Getting a list of all phone contacts?

    - by pcm2a
    Simple enough question. I need to know the best way to get the same list of contacts that show up when a user presses the Contacts button. You would think something like this would work: //For Contacts Intent pickIntent = new Intent(Intent.ACTION_PICK, People.CONTENT_URI); this.startActivityForResult(pickIntent, RESULT); //For Phones Intent pickIntent = new Intent(Intent.ACTION_PICK, Phones.CONTENT_URI); this.startActivityForResult(pickIntent, RESULT); The problem is that does not include secondary google accounts or Exchange contacts. By secondary accounts, in Android you can add additional gmail accounts to have the mail/contacts synced. The above intent will not list those additional contacts. I am also told that on the HTC Desire you can add contacts to the phone that do not get synced up to Google. These contacts also do not show up. So how do I get a real list of contacts so I can create my own list activity that works properly where the Google intent does not.

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  • File name containing more than 16 characters inside parentheses failing

    - by Tom anMoney
    I am generating file names that contain a timestamp in the following format: "base_name (yyyy-mm-dd hhmmss).ext" This seems to cause a problem on Android. Here's my log: /storage/sdcard0/anMoney/transfer/Net worth over time _ Forecast (2012-11-19 110550).pdf E/Gmail (11802): java.io.FileNotFoundException: /storage/sdcard0/myapp/transfer/Net worth over time _ Forecast (2012-11-19 110550).pdf: open failed: ENOENT (No such file or directory) E/Gmail (11802): at libcore.io.IoBridge.open(IoBridge.java:416) E/Gmail (11802): at java.io.FileInputStream.<init>(FileInputStream.java:78) E/Gmail (11802): at java.io.FileInputStream.<init>(FileInputStream.java:105) E/Gmail (11802): at android.content.ContentResolver.openInputStream(ContentResolver.java:445) E/Gmail (11802): at com.google.android.gm.provider.MailEngine.cacheAttachment(MailEngine.java:3054) E/Gmail (11802): at com.google.android.gm.provider.MailEngine.sendOrSaveDraft(MailEngine.java:2746) E/Gmail (11802): at com.google.android.gm.provider.MailProvider.sendOrSaveDraft(MailProvider.java:477) E/Gmail (11802): at com.google.android.gm.provider.MailProvider.insert(MailProvider.java:534) E/Gmail (11802): at android.content.ContentProvider$Transport.insert(ContentProvider.java:201) E/Gmail (11802): at android.content.ContentResolver.insert(ContentResolver.java:864) E/Gmail (11802): at com.google.android.gm.provider.Gmail$MessageModification.sendOrSaveNewMessage(Gmail.java:3576) E/Gmail (11802): at com.google.android.gm.ComposeActivity$SendOrSaveTask$1.onInitializationComplete(ComposeActivity.java:1765) E/Gmail (11802): at com.google.android.gm.provider.MailEngine$5.run(MailEngine.java:1006) E/Gmail (11802): at android.os.Handler.handleCallback(Handler.java:615) E/Gmail (11802): at android.os.Handler.dispatchMessage(Handler.java:92) E/Gmail (11802): at android.os.Looper.loop(Looper.java:137) E/Gmail (11802): at android.os.HandlerThread.run(HandlerThread.java:60) E/Gmail (11802): Caused by: libcore.io.ErrnoException: open failed: ENOENT (No such file or directory) Now, if I trim the file name to have only 16 characters within the parentheses, everything is working as expected. I am able to send the file as a GMail attachment. The following file name is working fine: /storage/sdcard0/myapp/transfer/Net worth over time _ Forecast (2012-11-19 11070).pdf I tried the following troubleshooting: It's not the overall length of the file name, as if I shorten the base name, the same behavior remains It's not GMail, uploading the file to Google Drive fails similarly 16 characters inside the parentheses work, but not 17 It's not the space character inside the parentheses that causes the issue, as I replaced it with a dash and it's the same problem. Anybody has any ideas on what's going on here?

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  • iPhone to Android Market

    - by BahaiResearch.com
    (I am coming from an iPhone experience) When we create an iPhone app, Apple gives us a http URL that we can put on web pages that when clicked will open iTunes and give the user a chance to buy on their desktop. As Android has no "iTunes" Windows/Mac application on the desktop, what do I link to on my Web pages/email marketing so that users can go and buy the Android apps we are writing? Ian

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  • How to open android calculator buit-in-application

    - by Jobayer
    Hello Developers Thanks to every on to support android development forum. I want to make a application where when I click a button in my application then open android built-in Calculator application. That means I want to call calculator apk file from my application. Is it possible? Advanced thanks to reply

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  • Setting a background drawable for a dialog?

    - by user291701
    Hi, Tried posting this at android dev, wanted to go here too in case anyone knows. I'm trying to supply a custom background drawable for a dialog. I've created the following in my styles.xml file: <style name="CustomDlg" parent="@android:style/Theme.Dialog"> <item name="android:windowBackground">@drawable/my_background</item> </style> This works fine on 1.6+. On my g1 running 1.5 (and the 1.5 emulator) the drawable is used, but the area around the dialog is opaque black instead of being translucent. Is there something I'm missing here, or is this a bug with 1.5? Any work arounds? Is 1.5 just the ie6 of Android? Thanks

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  • Printing labels from an android app or Java? [on hold]

    - by user3563124
    I've seen others discussing printing labels with a dedicated label printer using Java. Is there any way to print labels using a regular printer with label paper using (optimally) Android libraries/API? If not, is there any way to do this in a non-mobile context using Java? Searching for "Java Label Printing" is only turning up the aforementioned dedicated label printing bits, which aren't quite what I'm looking for.

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  • as3 air for android download folder and contents

    - by Papa De Beau
    Is it possible to download a folder and its contents using air for android? I would like to also use the same code on iPhone. I need it to be stored in the application storage so we can reference the content once downloaded. I know it's possible to download content as referenced in this question: Download Content using Air For Android but can a person download the entire folder and again store it in the application directory? Thanks @lukevain? :)

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  • Sharing code between Android and Windows Mobile

    - by reuscam
    I'm doing some initial research on smart phone development, and I noticed that Android and Windows Mobile both support c++ for application development. I was curious if anyone had any experience trying to manage shared files between both Android and Windows Mobile, and to what extent that code can be shared? e.g. no user interface can be shared, but web service and business logic classes can be shared, etc.

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  • Android device guidelines/requirements

    - by Ravi Vyas
    Are there any requirements/guidelines for an Android device? like numbers of buttons or minimum buttons required. Also are there any android devices which do not have the menu and back buttons? ( I am aware that no menu/back buttons will kill most of the apps in terms of usability , I just wanted to know more on the topic :-) )

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  • Using static variable in android

    - by michael
    Hi, In android, is it recommend to use static variable? E.g, implement a Singleton pattern in Java, I usually do: private static A the_instance; public static A getInstance() { if (the_instance == null) { the_instance = new A(); } return the_instance; } My question is when do that get free by android JVM? Thank you.

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  • android tag editor

    - by GatesReign
    It is my first time building an android app. Was wondering firstly, if there are demos that exists which could help me to build a media tag editor (form to edit mp3 files). I would also like to know how to populate the sd card on the emulator. Any help on android would be good. Thanks all!

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