Search Results

Search found 3457 results on 139 pages for 'cocoa'.

Page 131/139 | < Previous Page | 127 128 129 130 131 132 133 134 135 136 137 138  | Next Page >

  • Would knowing Python help with creating iPhone applications?

    - by Josh
    Here is what the apple site says: With Snow Leopard, Mac OS X makes it easy to use scripting languages as full application development tools. Snow Leopard ships with support for the RubyCocoa Bridge and the PyObjC bridge. These two bridges give developers access not only to system APIs, but to Cocoa frameworks such as AppKit and Core Data, enabling you to build fully native Mac OS X applications in Ruby or Python. The RubyCocoa and PyObjC bridges allow you to freely mix code written in Objective-C with code written in the scripting language. You can quickly build prototypes and then optimise by implementing performance-critical pieces in Objective-C. How could Python help in this case?

    Read the article

  • When to roll your own game engine?

    - by Joey Green
    I've been a software developer for 5 years now and wanting to get into iOS game development. I've played around with the iOS SDK for about 2 years now, attending cocoaheads meetings and feel I have a good grasp on objective-c/cocoa and even c/c++. I have a game idea and know that I will use Box2D but I'm wondering if I should use cocos2D or not. The main reasons are: I may want to do things graphics wise that aren't available in cocos2d. If I roll my own game engine I'll have more control. Of course the main reason for using a already existing game engine is the time it saves and it makes the hard stuff easier, but for someone who has the technical chops to roll his own does it make sense?

    Read the article

  • Vim key mappings / plugin XCode?

    - by Daniel Upton
    I'm a developer who mostly does web stuff in ruby and C#.. I'd like to start tinkering with iOS and Mac development, Over the last few month i've been trying to get fluent in one set of key bindings (vi / vim because it just feels right).. I have the awesome ViEmu installed for visual studio on windows which gives me a ton of the vim awesomeness side by side with visual studio power toys.. Is there anything like this for xcode? I know i could set up MacVim as the default editor but i'm not too interested in this as it means losing all of xcode's cocoa awareness.. The other option of course would be to go for the lowest common denominator and switch to emacs (as the mac keybindings are based massively on emacs) but lets not think about that for too long. :P

    Read the article

  • What to choose API based server or Socket based server for data driven application

    - by Imdad
    I am working on a project which has a Desktop Application for MAC/COCOA, a native application for iPhone another native application in iPad. All the application do almost same thing. The applications are data driven applications. Every communication to server is made via a restful API developed in PHP. When a user logs in a lot of data is fetched from server. And to remain in sync with server pooling is done. As there are lot of data to pool it makes application slower and un-reliable. A possible solution that comes into my mind is to use Socket based server. My question is that will it reasonably improve the performance? And which technology (of sockets) will be good as a server side solution for data driven application? I have heard a lot about Node.js. Please give your suggestions.

    Read the article

  • Dangers of two Jobs? Violating Company Policy?

    - by Stephen Furlani
    Hey, I'm working for a company full-time and myself part-time. I started learning the Mac OS/Cocoa/Objective-C at work, and then I got the "Brilliant Idea" that I'd like to program for the iPhone. The iPhone stuff is going well, but I'm earning money there because I'm applying skills I learned on the job. What is commonly considered violating company policy on things like this? Is there any danger of the company claiming 'ownership' of my side-job? If I leave the company, could they ask me to stop working at my side business? The company and my iphone stuff are in completely different "areas" but I'm still concerned. What can I do to make sure? What else should I be wary of? Has anyone run into bad stuff like this before? Thanks,

    Read the article

  • Looking for a good actionscript 3 book

    - by Jari Komppa
    I've been looking for a book on actionscript3 development, but while there's tons of books out there, nobody seems to want to recommend any specific one. One book I've been pointed towards is the cookbook by o'reilly, but it, like most books out there, seems to be based on the assumption that I'm using flexbuilder or flash. Instead, I'm "just" using flashdevelop, or the free SDK directly. I've also been told to just go with the api reference and live with it. I could do that, I suppose, but I'd rather have a book that gives me the big picture. Kind of like with cocoa, there's the hillegrass' book, or the red book of OpenGL. So, what would be the actionscript3 book out there?

    Read the article

  • The perfect crossfade

    - by epologee
    I find it hard to describe this problem in words, which is why I made a video (45 seconds) to illustrate it. Here's a preview of the questions, please have a look at it on Vimeo: http://vimeo.com/epologee/perfect-crossfade The issue of creating a flawless crossfade or dissolve of two images or shapes has been recurring to me in a number of fields over the last decade. First in video editing, then in Flash animation and now in iOS programming. When you start googling it, there are many workarounds to be found, but I really want to solve this without a hack this time. The summary: What is the name of the technique or curve to apply in crossfading two semi-transparent, same-colored bitmaps, if you want the resulting transparency to match the original of either one? Is there a (mathematical) function to calculate the neccessary partial transparency/alpha values during the fade? Are there programming languages that have these functions as a preset, similar to the ease in, ease out or ease in out functions found in ActionScript or Cocoa?

    Read the article

  • I'm Sick of Web Development - What avenues are open to me ...?

    - by 5arx
    I've been working as a web developer since 1998, mostly with ASP/ASP.Net/C# but began as a Java coder (JSP mostly). Its been fun but now I'm feeling jaded and can see the need for a change. I've considered iOS/Cocoa development and Android development recently (Objective-C looks hard while I'm a former Java developer) but I'm not sure of Career opportunities being proficient in either would afford The incline of the learning curve - I just turned 40 and I know I'm not as sharp or as quick as I once was. Does anyone have any experiences/ opinions/ advice for me? Thanks.

    Read the article

  • Why do we use networking libraries instead of plain NSURLRequests and NSURLConnection ?

    - by Amogh Talpallikar
    in iOS development, I have often seen people creating a networking module to interact with their APIs. This module generally sits on top of a networking framework like MKNetWorkKit or AFNetWorking. In most of the cases, It's all about sending GET,POST request and parsing the response which is in most cases JSON. What extra practical benefits that these libraries provide that an iOS developer should be leveraging which the plain Cocoa Networking APIs lack ? I can understand RESTKit as one exception where it takes care of the conversion of JSON to native objects and also interfaces with Core Data but what about others ?

    Read the article

  • is jargon related to a frameWork (concept)

    - by MaKo
    If this is not the right place to ask this question please inform where it would belong, to change it... I have a doubt for the correct word or concept in english language [not my native], about the relationship of language to framework for example i work with objective C, with the cocoa touch frame work || python with the django frame work My comparison is between natural languages and formal languages, So would be in a natural language english and the frame work a [computer, it]jargon? Does this make sense? Or what other concept would be the relationship between natural language - framework?

    Read the article

  • Core Data migration failing with error: Failed to save new store after first pass of migration

    - by unforgiven
    In the past I had already implemented successfully automatic migration from version 1 of my data model to version 2. Now, using SDK 3.1.3, migrating from version 2 to version 3 fails with the following error: Unresolved error Error Domain=NSCocoaErrorDomain Code=134110 UserInfo=0x5363360 "Operation could not be completed. (Cocoa error 134110.)", { NSUnderlyingError = Error Domain=NSCocoaErrorDomain Code=256 UserInfo=0x53622b0 "Operation could not be completed. (Cocoa error 256.)"; reason = "Failed to save new store after first pass of migration."; } I have tried automatic migration using NSMigratePersistentStoresAutomaticallyOption and NSInferMappingModelAutomaticallyOption and also migration using only NSMigratePersistentStoresAutomaticallyOption, providing a mapping model from v2 to v3. I see the above error logged, and no object is available in the application. However, if I quit the application and reopen it, everything is in place and working. The Core Data methods I am using are the following ones - (NSManagedObjectModel *)managedObjectModel { if (managedObjectModel != nil) { return managedObjectModel; } NSString *path = [[NSBundle mainBundle] pathForResource:@"MYAPP" ofType:@"momd"]; NSURL *momURL = [NSURL fileURLWithPath:path]; managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:momURL]; return managedObjectModel; } - (NSManagedObjectContext *) managedObjectContext { if (managedObjectContext != nil) { return managedObjectContext; } NSPersistentStoreCoordinator *coordinator = [self persistentStoreCoordinator]; if (coordinator != nil) { managedObjectContext = [[NSManagedObjectContext alloc] init]; [managedObjectContext setPersistentStoreCoordinator: coordinator]; } return managedObjectContext; } - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (persistentStoreCoordinator != nil) { return persistentStoreCoordinator; } NSURL *storeUrl = [NSURL fileURLWithPath: [[self applicationDocumentsDirectory] stringByAppendingPathComponent: @"MYAPP.sqlite"]]; NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], NSMigratePersistentStoresAutomaticallyOption, [NSNumber numberWithBool:YES], NSInferMappingModelAutomaticallyOption, nil]; NSError *error = nil; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel: [self managedObjectModel]]; if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeUrl options:options error:&error]) { // Handle error NSLog(@"Unresolved error %@, %@", error, [error userInfo]); } return persistentStoreCoordinator; } In the simulator, I see that this generates a MYAPP~.sqlite files and a MYAPP.sqlite file. I tried to remove the MYAPP~.sqlite file, but BOOL oldExists = [[NSFileManager defaultManager] fileExistsAtPath: [[self applicationDocumentsDirectory] stringByAppendingPathComponent: @"MYAPP~.sqlite"]]; always returns NO. Any clue? Am I doing something wrong? Thank you in advance.

    Read the article

  • Eclipse Galileo won't start after OS X update to 10.6.3

    - by GC
    Hi All, I have just updated os x to 10.6.3 and no Eclipse won't start the logs show the following error, but I can't figure it out. Can anyone shed any light? !SESSION 2010-03-30 10:06:38.244 ----------------------------------------------- eclipse.buildId=M20090917-0800 java.version=1.6.0_17 java.vendor=Apple Inc. BootLoader constants: OS=macosx, ARCH=x86, WS=cocoa, NL=en_US Framework arguments: -product org.eclipse.epp.package.php.product -keyring /Users/gav/.eclipse_keyring -showlocation Command-line arguments: -os macosx -ws cocoa -arch x86 -product org.eclipse.epp.package.php.product -keyring /Users/gav/.eclipse_keyring -showlocation !ENTRY org.eclipse.ui.workbench 2 0 2010-03-30 10:06:40.139 !MESSAGE A handler conflict occurred. This may disable some commands. !SUBENTRY 1 org.eclipse.ui.workbench 2 0 2010-03-30 10:06:40.139 !MESSAGE Conflict for 'com.aptana.ide.editors.views.actions.actionKeyCommand': HandlerActivation(commandId=com.aptana.ide.editors.views.actions.actionKeyCommand, handler=com.aptana.ide.editors.views.actions.ActionKeyCommandHandler, expression=,sourcePriority=0) HandlerActivation(commandId=com.aptana.ide.editors.views.actions.actionKeyCommand, handler=com.aptana.ide.editors.views.actions.ActionKeyCommandHandler, expression=,sourcePriority=0) !ENTRY org.eclipse.ui 4 0 2010-03-30 10:06:40.964 !MESSAGE Unhandled event loop exception !STACK 0 java.lang.NullPointerException at org.eclipse.swt.graphics.Device.getFontList(Device.java:369) at org.eclipse.jface.resource.FontRegistry.filterData(FontRegistry.java:465) at org.eclipse.jface.resource.FontRegistry.createFont(FontRegistry.java:499) at org.eclipse.jface.resource.FontRegistry.defaultFontRecord(FontRegistry.java:563) at org.eclipse.jface.resource.FontRegistry.defaultFontData(FontRegistry.java:575) at org.eclipse.jface.resource.FontRegistry.getFontData(FontRegistry.java:591) at org.eclipse.ui.internal.themes.ThemeElementHelper.installFont(ThemeElementHelper.java:116) at org.eclipse.ui.internal.themes.ThemeElementHelper.populateRegistry(ThemeElementHelper.java:59) at org.eclipse.ui.internal.Workbench$33.runWithException(Workbench.java:1482) at org.eclipse.ui.internal.StartupThreading$StartupRunnable.run(StartupThreading.java:31) at org.eclipse.swt.widgets.RunnableLock.run(RunnableLock.java:35) at org.eclipse.swt.widgets.Synchronizer.runAsyncMessages(Synchronizer.java:134) at org.eclipse.swt.widgets.Display.runAsyncMessages(Display.java:3405) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3102) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2316) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2221) at org.eclipse.ui.internal.Workbench$5.run(Workbench.java:500) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:493) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:113) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:194) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:368) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:559) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:514) at org.eclipse.equinox.launcher.Main.run(Main.java:1311) It looks like the update may have upgraded the Java version, possibly :S but I don't know if this can be rolled back even if it did update it. java version "1.6.0_17" Java(TM) SE Runtime Environment (build 1.6.0_17-b04-248-10M3025) Java HotSpot(TM) 64-Bit Server VM (build 14.3-b01-101, mixed mode) Thanks in advance!

    Read the article

  • Compiling SDL Games on Mac

    - by dejai
    I have a mac and I am trying to compile my projects. The standard on the wiki: g++ sdl.cpp -lSDLmain -lSDL -framework Cocoa does not seem to be working it returns that it cannot find -lSDL and -lSDLmain. Any help would be greatly appreciated.

    Read the article

  • Using Python for a Wacom tablet on Mac & Linux

    - by DamonJW
    I am shortly going to buy a Wacom Bamboo Pen&Touch, and I'd like to be able to access it from Python, preferably using PyQt. I've found a Python module for accessing it under windows (cgkit/wintab) and I've seen Python code for accessing it using GTK (GnomeTabletApps). Is there an equivalent for Mac? The Cocoa documentation provided by Wacom is way beyond me.

    Read the article

  • How to get HDD volume id programmatically?

    - by Leandro
    Hi, everybody. I`m programming in obj-c using cocoa, and I would like to discover the HDD volume id programmatically.I know that I will probably need to do this in pure C and than use it in my app, but even in the C language I could not find any answers. Please help.Thanks!

    Read the article

  • Oversized Qt Fonts on OSX

    - by Mike Arthur
    Why does Qt on OSX appear to default to overly large fonts? Even when you select the same font size manually the fonts appear slightly bigger. Does Qt on OSX use a different font rendering to OSX? Does this improve if you use Qt for Cocoa? In addition, is there a qtconfig tool or equivalent to globally set the font settings for all Qt applications? Thanks!

    Read the article

  • localization with core data

    - by Tristan
    Hi there, Does anyone have any recommendations with localization of core data? My application will have information that will sometimes be the same in both langauges, such as a person's photo, or different such as the person's biography. From what I understand, it's possible to localize the field names (http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CoreData/Articles/cdUsingMOM.html#//apple_ref/doc/uid/TP40005190-SW13), but what's the best course of action for field values? Thanks! Tristan

    Read the article

  • objective-c default init method for class?

    - by Alex
    Hello, I have two differing methods for initializing my objective-c class. One is the default, and one takes a configuration parameter. Now, I'm pretty green when it comes to objective-c, but I've implemented these methods and I'm wondering if there's a better (more correct/in good style) way to handle initialization than the way I have done it. Meaning, did I write these initialization functions in accordance with standards and good style? It just doesn't feel right to check for the existence of selfPtr and then return based on that. Below are my class header and implementation files. Also, if you spot anything else that is wrong or evil, please let me know. I am a C++/Javascript developer who is learning objective-c as hobby and would appreciate any tips that you could offer. #import <Cocoa/Cocoa.h> // class for raising events and parsing returned directives @interface awesome : NSObject { // silence is golden. Actually properties are golden. Hence this emptiness. } // properties @property (retain) SBJsonParser* parser; @property (retain) NSString* eventDomain; @property (retain) NSString* appid // constructors -(id) init; -(id) initWithAppId:(id) input; // destructor -(void) dealloc; @end #import "awesome.h" #import "JSON.h" @implementation awesome - (id) init { if (self = [super init]) { // if init is called directly, just pass nil to AppId contructor variant id selfPtr = [self initWithAppId:nil]; } if (selfPtr) { return selfPtr; } else { return self; } } - (id) initWithAppId:(id) input { if (self = [super init]) { if (input = nil) { input = [[NSString alloc] initWithString:@"a369x123"]; } [self setAppid:input]; [self setEventDomain:[[NSString alloc] initWithString:@"desktop"]]; } return self; } // property synthesis @synthesize parser; @synthesize appid; @synthesize eventDomain; // destructor - (void) dealloc { self.parser = nil; self.appid = nil; self.eventDomain = nil; [super dealloc]; } @end Thanks!

    Read the article

  • create custom pdf viewer for iphone

    - by Ankit Sachan
    I want to develop a custom pdf viewer, in which I can add features like: bookmarks jump to specific page take some notes page flipping effect Can you suggest some libraries in Cocoa touch to fullfill my requirements? I followed the PDF viewing tutorial in which a webview was used but it only provides basic scrolling and zoom facilities. I have seen some apps in which bookmarks and page flipping is possible. Kindly suggest me something so that I can integrate more features.

    Read the article

  • iPad App Cookies Storage?

    - by Aakburns
    Hi, I have an application that sends you to one website that shows a login form. I've read up on cookies from the apple reference (http://developer.apple.com/iphone/library/documentation/Cocoa/Reference/Foundation/Classes/NSHTTPCookie_Class/Reference/Reference.html#//apple_ref/occ/instm/NSHTTPCookie/initWithProperties:) I'm honestly just not understanding this at all. Can someone please explain how to get cookies working for an app? Post sample code? Thanks.

    Read the article

  • Lua and Objective C not running script.

    - by beta
    I am trying to create an objective c interface that encapsulates the functionality of storing and running a lua script (compiled or not.) My code for the script interface is as follows: #import <Cocoa/Cocoa.h> #import "Types.h" #import "lua.h" #include "lualib.h" #include "lauxlib.h" @interface Script : NSObject<NSCoding> { @public s32 size; s8* data; BOOL done; } @property s32 size; @property s8* data; @property BOOL done; - (id) initWithScript: (u8*)data andSize:(s32)size; - (id) initFromFile: (const char*)file; - (void) runWithState: (lua_State*)state; - (void) encodeWithCoder: (NSCoder*)coder; - (id) initWithCoder: (NSCoder*)coder; @end #import "Script.h" @implementation Script @synthesize size; @synthesize data; @synthesize done; - (id) initWithScript: (s8*)d andSize:(s32)s { self = [super init]; self->size = s; self->data = d; return self; } - (id) initFromFile:(const char *)file { FILE* p; p = fopen(file, "rb"); if(p == NULL) return [super init]; fseek(p, 0, SEEK_END); s32 fs = ftell(p); rewind(p); u8* buffer = (u8*)malloc(fs); fread(buffer, 1, fs, p); fclose(p); return [self initWithScript:buffer andSize:size]; } - (void) runWithState: (lua_State*)state { if(luaL_loadbuffer(state, [self data], [self size], "Script") != 0) { NSLog(@"Error loading lua chunk."); return; } lua_pcall(state, 0, LUA_MULTRET, 0); } - (void) encodeWithCoder: (NSCoder*)coder { [coder encodeInt: size forKey: @"Script.size"]; [coder encodeBytes:data length:size forKey:@"Script.data"]; } - (id) initWithCoder: (NSCoder*)coder { self = [super init]; NSUInteger actualSize; size = [coder decodeIntForKey: @"Script.size"]; data = [[coder decodeBytesForKey:@"Script.data" returnedLength:&actualSize] retain]; return self; } @end Here is the main method: #import "Script.h" int main(int argc, char* argv[]) { Script* script = [[Script alloc] initFromFile:"./test.lua"]; lua_State* state = luaL_newstate(); luaL_openlibs(state); luaL_dostring(state, "print(_VERSION)"); [script runWithState:state]; luaL_dostring(state, "print(_VERSION)"); lua_close(state); } And the lua script is just: print("O Hai World!") Loading the file is correct, but I think it messes up at pcall. Any Help is greatly appreciated. Heading

    Read the article

  • How do I change an existing XCode target from dynamic to static?

    - by Eric
    I'm working with an existing project that produces a dynamic library (Cocoa API). I'd rather generate a static library, but if I change the [Linking|Mach-O Type] field from "Dynamic Library" to "Static Library", both the Clean Project and Build Project complain that the target has an invalid MACH_O_TYPE value of 'staticlib'. Is there a straightforward way to get the build to produce a static .a file? Thanks, Eric

    Read the article

  • Winelib & XCode

    - by Chris Becke
    Does anyone have any experience and/or tips wrt using Xcode to build winlib binaries on the Mac? As part of a Windows - Mac OS X crossplatform port i'm looking at an initial winelib port of the app before reworking the windowing to use Cocoa. None of the winelib tutorials ive seen so far mention anything other than command line builds using make files and winegcc, so Im wondering if its worth bothering at all trying to get an Xcode project built linking against winelib.

    Read the article

< Previous Page | 127 128 129 130 131 132 133 134 135 136 137 138  | Next Page >